Ghostbusters Proton Pack Test
Фильм және анимация
This was a test animation we made. The proton pack itself was modeled using photographs from the actual movie props. The model is about 98% accurate to the movie prop. This was initially going to be part of a larger animation, but got sidelined. Everything was modeled in 3ds Max. The proton stream effects were created with Adobe After Effects. Texture maps were created with Adobe Photoshop. The sounds were taken from Ghostbusters: The Video Game. Ghostbusters and it's properties are copyright and trademarked their respective owners (we are just big fans!)
Пікірлер: 12
One thing that always confounds me is why so many insist upon making the thick orange beam and the thinner blue electric beam separate. The blue electric should wrap around the orange main
@Ah-ed6ie
2 жыл бұрын
In imagination the seperate beams means pack is unstable and needs regulations. Good though I couldn't do it👍
@orange_turtle3412
2 жыл бұрын
They are separate energies entirely. The orange is the protons being fired out while the blue is the particles being sucked in.
@k1productions87
2 жыл бұрын
@@orange_turtle3412 other way around. go frame by frame on the original GB film. The orange starts at the point of contact and pulls into the “wand”, then the blue streaks out along the length of the orange. But, the blue is always surrounding the orange, it is not separate. The blue needs the orange to travel along, it does not go independently
@orange_turtle3412
2 жыл бұрын
@@k1productions87 Thats the special effects. Canonically the blue is the return stream and the orange is the output.
@k1productions87
2 жыл бұрын
@@orange_turtle3412 Canonically from where? Where was this stated? Most of that stuff comes from fan works, which are non-canon by definition
Nice sound!
Cool.
Don't cross the streams.
@Wubbox18
Жыл бұрын
C: I did that almost like 105 times inside Ghostbusters, the video game remastered, Nintendo, switch lite
Col
Fwdp