Ghost 'N Goblins - Versions Comparison (HD 60 FPS)

Ойындар

Comparison video of Ghost 'N Goblins / 魔界村 / Makaimura (Capcom 1985), featuring gameplay of the first level of the following versions:
0:00 Arcade (1985)
1:59 NES / Famicom (1986)
3:50 Commodore 64 / C64 (1986)
5:09 Commodore 16, Commodore 116, Plus/4 (1986)
6:15 Amstrad CPC (1986)
8:16 ZX Spectrum (1986)
9:59 PC DOS (1987)
11:22 NEC PC-8801 / PC-88 (1987)
13:30 Amiga (1990)
15:35 Atari ST (1990)
17:52 PlayStation (Capcom Generations) (1998)
19:50 Sega Saturn (Capcom Generations) (1998)
21:32 Game Boy Color / GBC (1999)
23:14 Game Boy Advance / GBA (Classic NES Series / Famicom Mini) (2004)
25:13 J2ME / Java Mobile (2004)
26:58 J2ME / Java Mobile (Ghost 'N Goblins Gold) (2008)
28:32 J2ME / Java Mobile (Ghost 'N Goblins Gold) (2008)
30:08 Android, iOS (Ghosts 'N Goblins MOBILE - Classic Mode) (2017)
31:44 Android, iOS (Ghosts 'N Goblins MOBILE - Casual Mode) (2017)
33:10 BONUS: WonderSwan (Ghost 'N Goblins for WonderSwan) (1999)
36:12 BONUS: PlayStation Portable / PSP (Ultimate Ghost 'N Goblins) (2006)
Other ports were published for the japanese computer Fujitsu Micro 7 / FM-7 in 1987 and the BREW mobile OS in 2004 but unfortunately we couldn't find these games and add them to the video. Several recent re-releases have been purposely discluded as they are pure emulation of ports already present in the video.
In 2008, Capcom developed at least two versions with the Java Platform, Micro Edition framework in order to support different mobile screen sizes. They are nearly identical in terms of gameplay but have very different sprites. You will see that the first version featured in the video has lower resolution graphics thant the second.
The Android and iOS version has two game modes: classic and casual. The casual mode is easier than the classic and features double jump. You will find gameplay of both modes in the video.
Which one did you play? Which one do you think is the best version?
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Пікірлер: 401

  • @retrosutra
    @retrosutra3 ай бұрын

    🕹 Explore retroserk, my other channel dedicated to retro game reviews and comparisons in Spanish. Join the fun! youtube.com/@retroserk

  • @313Games
    @313Games3 жыл бұрын

    Only had the c64 version as a kid, always loved it, especially with the SID music! That bloody useless torch though lol I also used an exploit on the first boss, he can't hurt you if you rush up and keep him off screen whilst pelting him.

  • @BajaricaN412

    @BajaricaN412

    3 жыл бұрын

    That music was the truth, and comparing to the other versions it's truthfully not a bad port either. So many memories!

  • @3spoons366
    @3spoons3663 жыл бұрын

    Damn that commodore 64 song was pretty bumpin

  • @mingrui1862

    @mingrui1862

    Ай бұрын

    I agree!! It hits hard! Aside from the arcade obviously, the NES and C64 versions I feel were amazing!

  • @gonzalotorres5282
    @gonzalotorres52823 жыл бұрын

    27:12 Ghosts 'n Goblins Gold followed the advice: "GET THE KNIFE".

  • @The_Bad_Guy.

    @The_Bad_Guy.

    3 жыл бұрын

    Thats by far the best weapon on the game.

  • @mozamboni

    @mozamboni

    3 жыл бұрын

    *AVGN has entered the chat*

  • @TvValenti

    @TvValenti

    3 жыл бұрын

    No the Flame 🔥 with the super suit makes you invincible and destroys everything on the screen

  • @The_Bad_Guy.
    @The_Bad_Guy.3 жыл бұрын

    Wow. I'll never bash the NES version again... It's gold compared to a lot of these...

  • @FIXTREME

    @FIXTREME

    3 жыл бұрын

    ...U.S gold? 😏

  • @TanookiSuit

    @TanookiSuit

    3 жыл бұрын

    I never had an issue, blow at it now but could take down the arcade like 30 years ago. It wasn't as pretty and the audio was NES quality, but it wasn't lacking in the stage design or challenge. Most of these are fairly awful in the pre-emulated/pure ported later stuff of the CD and after times. The GBC one is a bit of a gem, the GBC audio capabilities make it closer to original, but still heavily relies on the NES visuals with a few upgraded tweaks. Also the saving on it, it's brutal, even remembers how few lives are left.

  • @stefanomacchi1977

    @stefanomacchi1977

    3 жыл бұрын

    NES version with C64 sound could be the perfect 8bit version.

  • @Halbared

    @Halbared

    3 жыл бұрын

    @@stefanomacchi1977 Yes. I had both, and the sound on the 64 is unbeatable, the play/graphics on the Nes were great.

  • @FIXTREME

    @FIXTREME

    3 жыл бұрын

    @@stefanomacchi1977 Maybe I'm the odd one out, but I think the CPC could have had the best graphics/sound if better developers did that port. The Amstrad CPC is a great machine

  • @steves1015
    @steves10153 жыл бұрын

    Interesting choice to use Chopin Prelude in C minor as the beginning music in the Commodore 64 version :) It was a pleasant surprise to hear that :)

  • @giuseppecoluccia7230

    @giuseppecoluccia7230

    Жыл бұрын

    After the Prelude there is Dangerous Dream by Klaus Wunderlich...

  • @Inframundoss

    @Inframundoss

    Жыл бұрын

    Chopin's Prelude fits so well in the c64 version. unfortunately later the song turns into a stupid jamesbondesque melody.

  • @BradleyQuerruel

    @BradleyQuerruel

    Жыл бұрын

    @@giuseppecoluccia7230 I cannot find a recording of this anywhere on KZread, do you have a link? I'd like to hear the original piece the C64 music comes from...

  • @matty6878

    @matty6878

    8 ай бұрын

    @@BradleyQuerruel if he's talking about the game you could just find a longplay of this game which once you beat it it plays a different song on the screen where you input your name. although i looked too cuz i was curious but the closet match i could find is Dreaming Organist which the original is much slower - this dude was probably drunk or perhaps misheard cuz i dont hear it

  • @martin0499
    @martin0499 Жыл бұрын

    The Amiga version looks incredible

  • @steuph1976
    @steuph19763 жыл бұрын

    Also love how David Whittaker just kept the first few notes on the Amstrad CPC version and replaced everything else by a David Whittaker banger.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    you should’ve said the Amstrad port (version) you love how David Whittaker just kept the first few notes and replaced everything else

  • @steuph1976

    @steuph1976

    3 жыл бұрын

    @@jasonlee7816 yes I meant the Amstrad CPC version specifically.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    @@steuph1976 Do you believe or think anybody knew you specifically meant Amstrad CPC because they could read your mind? some people might think David Whittaker did or might’ve done the audio, music, sound in the Amiga, ST, C64, ZX Spectrum ports (versions)

  • @camulodunon

    @camulodunon

    3 жыл бұрын

    @@jasonlee7816 if it says "Amstrad CPC" everyone's gonna know what platform he is referring to, regardless of his grammar.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    @@camulodunon it didn’t originally say Amstrad CPC then nobody including me would’ve known what he is referring to or talking about

  • @abcxyz15000
    @abcxyz150003 жыл бұрын

    There is a 2018 version for the Amstrad GX4000/Amstrad CPC Plus computers.

  • @darkfalzx

    @darkfalzx

    6 ай бұрын

    There's also the C64 "Arcade" edition that fixes art and level layouts, and restores intro and map screen, but sadly doesn't restore the original music. There is also a version for Colecovision that looks and plays surprisingly great for a console from 1982. Oh, and there's a version for MSX2 (with a V9990 graphics addon) that looks damn near arcade-perfect!

  • @EmeraldoTheDragon
    @EmeraldoTheDragon3 жыл бұрын

    That Amiga version is very close to the original arcade version, and that's saying something considering many arcade-Amiga conversions we've seen have been rather shoddy. It's weird that Ghosts n' Goblins Gold has the main theme from Ghouls n' Ghosts rather than the original theme. Damn, did the spriters have to put so much detail in the demons' butts in the intro of the Wonderswan game?! xD

  • @JayRCela
    @JayRCela3 жыл бұрын

    Great Video I had no idea there were so many versions, thanks :_)

  • @andricode
    @andricode3 жыл бұрын

    One of the hardest, yet one of my favourite games i've played! I need a remake!

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    Nintendo Switch got a remake Ghosts n Goblins Resurrection i hope PS4/PS5 and Xbox get it it might be a Nintendo exclusive

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    @JustAMotobugwhy is it a new game from the ground up?

  • @lowie9783

    @lowie9783

    2 жыл бұрын

    @@jasonlee7816 It's also on PC, so it m's not a Nintendo exclusive.

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    @@lowie9783Ghosts n Goblins Resurrection = Nintendo Switch exclusive 25 Feb - 1st June 2021

  • @amerigocosta7452
    @amerigocosta74523 жыл бұрын

    It would be easy to bash many of those conversions but, to be honest, they are mostly respectable. The Commodore 16 had very little RAM to work with. ZX, CPC, ST and DOS PCs of the time weren't the best machines to port a sidescroller to, yet they are playable. I'm very fond of the C64 version because it's the one I grew up with and I love the alternative music by Mark Cooksey, but it's severely limited in content. Yet impressive for a single loading game that had to fit in RAM at once. A few years ago, scene group Nostalgia released a deeply reworked version for the C64 (named Ghosts'n Goblins Arcade) that comes in a cartridge image, which is mostly complete in content and improved in graphics, sound and gameplay, even though it's still based on the original conversion by Chris Butler. One thing that annoys me about many versions is that they rarely keep up with the frame rate of the arcade. Even the NES version that should easily be 50 or 60 fps seems like it's running at 25/30 at best. I'd say that the best versions are either PS1 or Saturn, with the Amiga following at a distance.

  • @steuph1976

    @steuph1976

    3 жыл бұрын

    According to Retronauts' Jeremy Parish the NES version was coded by bloody Micronics who have (has ?) always made a point of having crappy framerates in their games.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    i dislike (hate) the dreadful, horrible, terrible audio job Mark Cooksey had done on the Atari ST port (version) leave out the awful music just have the sound effects

  • @CouncilEstatePopMusic
    @CouncilEstatePopMusic3 жыл бұрын

    Very interesting. Thanks for the variation infos.

  • @amandaoutlaw1349
    @amandaoutlaw13493 жыл бұрын

    NES and PSP's Ghosts n' Goblins are my favorite of all time!

  • @gabrielcardoso8512

    @gabrielcardoso8512

    3 жыл бұрын

    NES, PSP and Game Boy are my favorite

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    why is NES one of your favourite? NES awful, crap, dreadful, horrible

  • @matty6878
    @matty68788 ай бұрын

    each has something unique about it, sort of like a cover song. the psp version was hugely underrated. for the longest time there werent even complete playthroughs of it until recent years

  • @TofiOfficial
    @TofiOfficial3 жыл бұрын

    Amiga looks near arcade perfect I bet the amiga developer had the source code and optimized it for the system.

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    or a person capable of coding arcade games on the Amiga without a source code Martin Ward/Richard Frankish he coded Buggy Boy, Commando, Paperboy, Space Harrier

  • @javaykirk2688

    @javaykirk2688

    Жыл бұрын

    96% perfect. Either way it's very well done.

  • @MarthSR
    @MarthSR3 жыл бұрын

    The last two were not ports, they were stand-alone installments of the GnG series.

  • @wishusknight3009
    @wishusknight30093 жыл бұрын

    I like that every version seems to be unique and taylored to each vintage console with no actual recycling of ports. Except the 8801 which seems based on the rectum I mean Spectrum. But with a bit of care taken to remove color clash. Great compilation!

  • @joshi_6887

    @joshi_6887

    3 жыл бұрын

    no. it's made by japanese company ASCII and is based off the Famicom version, not your shitty western "computer" called the zx spectrum

  • @wishusknight3009

    @wishusknight3009

    3 жыл бұрын

    @@joshi_6887 You saw the comparisons right? solic color assets and backgrounds.... same basic layout.....

  • @joshi_6887

    @joshi_6887

    3 жыл бұрын

    @@wishusknight3009 yes, but that’s a common thing pc-8801 devs tended to do, color choice for backgrounds was a lot more limited very often to save cpu time! (I think) since the pc-8801 had absolutely NO hardware sprite or background support, everything had to be done in software, and that really impacts the CPU... a good example of that is Xanadu from falcom. Notice the all yellow backgrounds (albeit with a blue sky) ? Yet the game still struggles to run well! The pc88 is a machine that requires LOTS of optimization for games to run smoothly. The machine was primarily marketed as a business machine, like the IBM PC! But it was way more powerful in terms of graphics AND sound, running at a higher resolution with that! And was waaaaaay cheaper to produce than the IBM(what a scam come to think about it...) ! Had the 8801 come out in the West and been a success, it certainly would’ve saved a lot of money...

  • @Halbared

    @Halbared

    3 жыл бұрын

    Yeah that's what I thought too, it just copied the speccy.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    Atari ST Ghosts n Goblins = recycled 8-bit Amstrad, C64/128, ZX Spectrum port (version)

  • @Argonisgema
    @Argonisgema Жыл бұрын

    The C64 one sounded jamming lol Was vibing to it.

  • @nooan79
    @nooan79 Жыл бұрын

    I love how ports look vastly different, often for non technical reasons. Anyway, I've grown up playing the C64 version. Well polished game, fantastic SID music but insanely hard

  • @madmax2069

    @madmax2069

    Жыл бұрын

    Well, there's a lot of technical reasons for many of the ports, and the fact that just about every single version of this on the other platforms was handled by a different porting house (and sometimes different per region).

  • @BAZFANSHOTHITSClassicTunes
    @BAZFANSHOTHITSClassicTunes3 жыл бұрын

    Now we are talking. What an excellent arcade platformer. harder than King kongs first shit of the day but an enoyable hard. First played on Arcade, then C64,Atari ST,Amiga, and rcently on the nes. Another great upload and great nostalgia. thanks.

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    did you regret playing Ghosts n Goblins Atari ST, C64, NES?

  • @BAZFANSHOTHITSClassicTunes

    @BAZFANSHOTHITSClassicTunes

    2 жыл бұрын

    @@jasonlee7816 No regrets, its what i had at the time. I like the music on ST,Amiga and C64. The actual games were not up to scratch, i think the Amiga could have been much better. No nostalgia for the nes version but its probably the best of said bunch.

  • @Halbared
    @Halbared3 жыл бұрын

    I had both the nes and the 64 versions. Nothing beats the 64 sound, and I loved my Nes version. The NEC PC-8801 looks like Nes sprite on speccy background. Surprised at how nice the Atari version looks in comparison to the Amiga. Impressed with the gameboy colour version. Not sure if I like the last one.

  • @b0rg1010
    @b0rg10103 жыл бұрын

    This is my favourite platformer of all time. Love this game soo much. It's brutal, funny, entertainment and rewarding all at the same time. Takes ages to master. Takes me back to around to when I 15 when I first played this in an Western themed arcade in Southport and Blackpool. They even had it in Manchester airport back in the day. Good memories. I have a rare Gameboy colour boxed with all instructions etc in mint condition that goes for silly money on eBay. 👍😃♥️ P.s. Love the Amstrad's music. 👍 I also bought a PSP because of Ghost'n'Goblins being an exclusive on that system which I still have and still thoroughly enjoy. 👍🎃

  • @Hayyden
    @Hayyden3 жыл бұрын

    Damn that Arcade version looked amazing.

  • @scosinus32
    @scosinus323 жыл бұрын

    The C64 music ❤️❤️❤️

  • @joergfuchs8130

    @joergfuchs8130

    2 жыл бұрын

    Love it too ❤️

  • @TheStuka41
    @TheStuka413 жыл бұрын

    Este canal es de lo mejor de KZread, sin duda. La versión de Ghosts 'n' Goblins que más me gusta es la del Arcade, superadictiva y dificilísima.

  • @retrosutra

    @retrosutra

    3 жыл бұрын

    @FCB1975 muchas gracias! Esa versión de Arcade se vuelve desesperante a la que avanzas un poco más, jaja. Por suerte me autoimpongo capturar sólo el primer nivel.

  • @pjomayo
    @pjomayo3 жыл бұрын

    There was another Amstrad CPC port released a few years ago.

  • @koma70400
    @koma704003 жыл бұрын

    What about the Amstrad CPC+ (gx4000) version?

  • @ostrogonov

    @ostrogonov

    3 жыл бұрын

    kzread.info/dash/bejne/gKaXtKaTZ6XWdbQ.html

  • @darkfalzx
    @darkfalzx6 ай бұрын

    If nobody's gonna say it, I will - the ZX Spectrum version is actually really good in spite of all the cutbacks! Sure, the graphics are kind of sparse, it doesn't make the best use of colour, the music is missing all together, and it only includes 3 out of 6 stages, but it plays much closer to the arcade original compared to both, c64 (even the "Arcade" remix version) and Amstrad CPC.

  • @yegenek
    @yegenek3 жыл бұрын

    One of the best arcade conversions in Amiga near arcade-perfectness, c64 conversion has also much smoother scrolling compared to nes. Many arcade conversions in Amiga were conversions modelled for Atari-st first which was more limited compared to Amiga. Most good conversions including this one were made separately for Amiga.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    How do you know if the Amiga Ghosts n Goblins wasn’t a lazy remake of the Atari ST version?

  • @jaycee1980

    @jaycee1980

    3 жыл бұрын

    @@jasonlee7816 it was always atari ST shovelware, because they both have the same processor and the Amiga's display can easily be set up to match the ST's. The Amiga version in this case was coded separately and looks like they may have even extracted the graphics from the arcade roms

  • @Halbared

    @Halbared

    3 жыл бұрын

    I had both Nes and 64 versions back in the day, there wasn't much in it, 64 had the music, Nes had the graphics/play. The Atari version looks really nice.

  • @Halbared

    @Halbared

    3 жыл бұрын

    @@jasonlee7816 so, you're saying you don't like it then... ;)

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    @@Halbaredi partly dislike how the Atari ST port (version) looks, moves, sounds

  • @alexskibicki2262
    @alexskibicki22623 жыл бұрын

    Awesome comparison. I personally like the arcade, nes, commodore 64, amiga, and the psp versions of this game.

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    Do you like Ghosts n Goblins C64 or NES more than Ghosts n Goblins Amiga or PSP?

  • @alexskibicki2262

    @alexskibicki2262

    2 жыл бұрын

    @@jasonlee7816 I haven’t played the c64 version nor have I played the psp version, but I do like the graphics on those versions. Also I’ve played ghosts and goblins resurrection on the Nintendo switch and it is totally awesome.

  • @javaykirk2688

    @javaykirk2688

    Жыл бұрын

    C64 wins in music and is less difficult than the Amiga version.

  • @tacky4237
    @tacky42373 жыл бұрын

    The amstrad version looks absurdly comfy graphics wise

  • @napalmhardcore
    @napalmhardcore3 жыл бұрын

    I beat the Amiga version a few months back on a MiSTer (FPGA) using default controls (up to jump) and no save states. Probably the most difficult game I've completed and a damn fine conversion by Amiga standards. In some ways it's more difficult because you can't turn and fire in the air, but I think it's slower than the Arcade version on a PAL machine (how I had MiSTer configured).

  • @pseudocode1

    @pseudocode1

    3 жыл бұрын

    I beat it on my amiga 500 many times

  • @steuph1976
    @steuph19763 жыл бұрын

    Despite it missing so much from the arcade game, I adored the Amstrad CPC version back then. Even on its own it was a great game for 1986 on the Amstrad.

  • @jaysmith2858

    @jaysmith2858

    3 жыл бұрын

    I played it on a friend's Amstrad many moons ago. The music has stuck with me to this day.

  • @Booruvcheek

    @Booruvcheek

    3 жыл бұрын

    At least it was not ZX Spectrum version..

  • @steuph1976

    @steuph1976

    3 жыл бұрын

    @@Booruvcheek well the ZX Spectrum version has the pants and additional weapons but I played it much later and I didn't like it. I hate the way zombies come out of the ground moving forward, it's weird !

  • @gromitaardman339
    @gromitaardman3393 жыл бұрын

    ¡Fantástico arcade! Gran versión la de NES, increíble lo que sacaban de esta máquina. Muy buena la de Amiga y una verdadera vergüenza lo que hicieron en PSP. Si no me equivoco tanto en Saturn como en Play se trataba de el arcade emulado.

  • @magnolerriccardo6840
    @magnolerriccardo68403 жыл бұрын

    Someone please tells me WHY till the early 90s "screen scrolling" was so difficult to obtain on a PC-Dos?

  • @vauxhalldotnet

    @vauxhalldotnet

    3 жыл бұрын

    no hardware scrolling

  • @magnolerriccardo6840

    @magnolerriccardo6840

    3 жыл бұрын

    @@vauxhalldotnet my god..PC systems have always flaunted Ram and speed numbers towards Amiga and then they weren't able to scroll decently in an arcade.

  • @vauxhalldotnet

    @vauxhalldotnet

    3 жыл бұрын

    ​@@magnolerriccardo6840 For a machine originally released in Jan 1987.. the Amiga was ahead of its time.

  • @magnolerriccardo6840

    @magnolerriccardo6840

    3 жыл бұрын

    @@vauxhalldotnet yeah, great machine, but overall a good and strong concept since the beginnin of projectation.

  • @beezle1976

    @beezle1976

    Жыл бұрын

    @@vauxhalldotnet it was released in '85.

  • @spacefractal
    @spacefractal3 жыл бұрын

    There is a homebrew remake of this game to C64 released in 2015, which expanded a lots to the original c64 game.

  • @johnnyklebitz9797
    @johnnyklebitz9797 Жыл бұрын

    What are they doing in the cemetery?

  • @robertjoe9396
    @robertjoe93963 жыл бұрын

    Ultimate Ghost n Goblins? As if the original wasn't already hard and what is that Castlevania Ghost and Goblins? That's something I'm going to check out

  • @gonzalotorres5282

    @gonzalotorres5282

    3 жыл бұрын

    Search for Ultimate Ghosts 'N Goblins Deluxe/Goku Makaimura DX. It lets you switch to Clssical Mode (get hit twice and you die, regardless of Armor).

  • @robertjoe9396

    @robertjoe9396

    3 жыл бұрын

    @@gonzalotorres5282 When the video turned to the Bonus there it was. Ultimate Ghost n Goblins I said out loud to my self. Ultimate Ghost n Goblins, Why not call it Ghost n Goblins Remaster that's what I thought a few minutes ago if I long the Japanese Title. Ultimate Ghost n Goblins Goku Nakamura Deluxe... Just rolls of the tongue. - AVGN Castlevania Part 1 to almost quote.

  • @gonzalotorres5282

    @gonzalotorres5282

    3 жыл бұрын

    @@robertjoe9396 It's Ultimate since it's a continuation of GnG: Goblins, Ghouls, Super, Ultimate.

  • @dallase1
    @dallase13 жыл бұрын

    What's up with the Jason Masks in the PC Version?

  • @jackbootshamangaming4541
    @jackbootshamangaming45413 жыл бұрын

    OH WOW, David Whittaker did the Amstrad CPC version. His music is best known for being the melody of Kernkraft 400s Zombie Nation, which they took from Lazy Jones, which he made himself.

  • @aquamidi6775
    @aquamidi67752 жыл бұрын

    The C64 version's graphics are simpler, but in a very appealing way. The music is cool too, though I do like the NES and GBC versions' music best. The Amiga version is pretty cool, I like the sound effects and graphics.

  • @ChaossX77
    @ChaossX77 Жыл бұрын

    Wasn't there a port of this on the sega master system?

  • 3 жыл бұрын

    Excelente vídeo. La única versión que echo de menos es la de MSX. Un saludo.

  • @repeate.6094
    @repeate.60943 жыл бұрын

    Commodore 64 and Amstard cpc really had some bangers

  • @kellyfreas
    @kellyfreas3 жыл бұрын

    I believe there's going to be a proper Plus/4 version that washes away this shame.

  • @harrymasonsm
    @harrymasonsm3 жыл бұрын

    That dos music was hilarious. Not sure anything could beat that. XD

  • @morgoth5364
    @morgoth53647 ай бұрын

    This and Wonderboy are one of the most beloved memories of my childhood.

  • @jackbootshamangaming4541
    @jackbootshamangaming45413 жыл бұрын

    With MiSTer I can play the arcade edition fully accurate, as well as all the ones up to Atari ST, I can't do playstation(Soon we might have the PSX on MiSTer. We're hoping it'll fit) or Saturn, but I can do the GBC and GBA as well. I am in love with these games now

  • @zanacex
    @zanacex3 жыл бұрын

    Where is new MSX versiion, by ASM?

  • @gabe_gamer9320
    @gabe_gamer93202 жыл бұрын

    In a game like Ghosts n Goblins, what would you rather choose? The ability to shoot upwards Or The ability to double jump?

  • @pychoncy
    @pychoncy3 жыл бұрын

    The two MSX versions are missing: one for MSX1 and another one for the V9990 video cartridge which is spectacular

  • @SamantaUwU_97
    @SamantaUwU_97 Жыл бұрын

    The Wondersawn version surprised me gratefully, didn't expect they reimagined the original game ❤ The PS1 version it's very faithful to the original, such a great port! and the PSP version, what else can I say but amazing!! Looks great, an amazing addition for an amazing saga 🤯 btw is this one a remake or one of the other sequels?

  • @basicallysnake
    @basicallysnake7 ай бұрын

    The PC88 gets the music almost arcade accurate thanks to it’s MIDI-like instruments The C16 port is pretty good for being on a business computer Still can’t believe the NES version was developed by Micronics That C64 theme is stellar

  • @talideon
    @talideon3 ай бұрын

    What's really surprising is that the Amiga version isn't just a slightly souped up version of the ST version.

  • @WaddleBih
    @WaddleBih3 жыл бұрын

    Loading times during the level? Ouch, hard hit for the Atari ST one... Also, the C64 and Amstrad versions sound awesome! And the wonderswan version looks very impressive, shame about the small visual giltches (emulator issue I guess?)

  • @retrosutra

    @retrosutra

    3 жыл бұрын

    I can't tell if there is an emulation issue. I compared my footage to other videos and see the same visual glitches.

  • @elluciano5808

    @elluciano5808

    Жыл бұрын

    What glitches?

  • @-Steven-
    @-Steven-3 жыл бұрын

    what happened to super ghosts and goblins for the snes? and my favourite is the psp version.

  • @KevinJones-bt7ib
    @KevinJones-bt7ib3 жыл бұрын

    I remember enjoying the c64 version as a kid, possibly coz it was easier than the arcade/ other versions. I never completed, but I think I got about 80% there.

  • @eardwulf785
    @eardwulf7853 жыл бұрын

    I had this on the 8 bit Nintendo and it was so damn hard

  • @verficationaccount
    @verficationaccount3 жыл бұрын

    Dunno what I expected when I bought this back in the day (05:09). I was disappointed nevertheless. The best thing about this game was its box. I really liked the CPC version though! Also: the PC versions music sounds very much like ragtime - if ragtime was played on a single voice beeper.

  • @pascalvisa4911
    @pascalvisa49113 жыл бұрын

    There are Two remakes on Amstrad CPC+. On is already finished, a 64k port. Here's the link : kzread.info/dash/bejne/aGRmxs6DYd3Fm9Y.html The other one is still in development, for cpc+ 128k : kzread.info/dash/bejne/qYyn0qaHd7fYeMo.html

  • @Ass_Burgers_Syndrome
    @Ass_Burgers_Syndrome3 жыл бұрын

    Damn I used to have the C64 version and I totally forgot until now about the music, lol.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    Mark Cooksey did the audio in the C64 Ghosts n Goblins Tim Follin worked on the audio in the C64 Ghouls n Ghosts

  • @danludvigsen1974
    @danludvigsen19742 ай бұрын

    this game was the first c64 game i tried at a friend..... sound and music was soooooooo good and still is imo.

  • @canaldohector
    @canaldohector3 жыл бұрын

    Not sure if homebrews count on here, but there is a remake of the C64 version from 2015

  • @rolingthunder8612
    @rolingthunder86123 жыл бұрын

    "Killing demons in your underwear!"-jo from same name different game

  • @VanilloBumbleboo1981

    @VanilloBumbleboo1981

    3 жыл бұрын

    Guess whose quote this is: "I did it! I won! I beat two Satans - in my underwear!"

  • @loutrenajackson5550

    @loutrenajackson5550

    3 жыл бұрын

    Vanilla Bumblebee@ its AVGN. I seen the episode

  • @theultumzero8491
    @theultumzero84913 жыл бұрын

    The Commodore 16 has no hardware sprites. They basically used custom text characters and moved them around pre-defined letter blocks on the screen, hence the choppy movement and the black boxes around all moving objects. Its true that they could have done better using programming tricks, but given the fact that they even programmed a game as complex as G&G that looks and kinda plays like it, purely in text mode, is impressive to me nonetheless.

  • @mandosmanta

    @mandosmanta

    3 жыл бұрын

    well a c16 can do also this kzread.info/dash/bejne/kXWDucNpqKTOp7w.html

  • @theultumzero8491

    @theultumzero8491

    3 жыл бұрын

    @@mandosmantaWell first, thats running on a plus4 and not a c16. The c16 litterally has 4 times less the ram than a plus4. You need a significant ram upgrade to even get that game to run on a c16. Second, that game was programmed using 20+ years of programming knowledge, and documentation of such knowledge for the platform. Of course the latest homebrew games are gonna be more advanced than the first when your dealing with a nuanced machine, especially when there's no internet to get such information out easily when something is discovered. It's still somewhat impressive considering the standards of the time for ports of even simpler games to the c16, especially considering the fact that almost no other platformer games for the c16 had scrolling at the time. Even the machines that could do hardware sprites like the CPC didn't even include that. kzread.info/dash/bejne/en9mxaiMYsWec9I.html kzread.info/dash/bejne/g3V_z8qqf6jMl6Q.html

  • @christophermichael.w.7577
    @christophermichael.w.75773 жыл бұрын

    This was my favorite game when I had it for NES

  • @carrete7581
    @carrete75813 жыл бұрын

    Juegazo.Con 15 años me llegaba a la 5a con 5 duros en el arcade, XD. Hay un port bastante reciente para la GX 4000 o para los Amstrad + creo, que esta bastante currado.Buen video My friend

  • @user-uf1pp1ot5b
    @user-uf1pp1ot5b3 жыл бұрын

    魔界村も色々なゲーム機で出てたんだね。しかし当時のカプコンの技術は凄かった。

  • @8589brian
    @8589brian3 жыл бұрын

    A programmer going by the name @Golem13 has remade the Amstrad version and it looks incredible.

  • @GustavoMsTrashCan
    @GustavoMsTrashCanАй бұрын

    ZX Spectrum one is literally "FartsnGas"

  • @Anakunus
    @Anakunus3 жыл бұрын

    I cannot say that any of these is my favourite version, for I have never played this game. Anyway, the music in the Commodore 64 version, while quite appropriate for the cemetery setting, feels very out of place with the other ports with background music, since they all have an arrangement of the original music of the arcade version. Also, after hearing the first level's background music so many times in a row, I cannot help but notice some similarities between it and the background music of the introduction level of Gargoyle's Quest: Ghosts 'n Goblins. I wonder if they are intentional.

  • @carlmuller8967
    @carlmuller89673 жыл бұрын

    There is a Jakks Pacific TV game port from 2005 which has made it to MAME and is not bad looking for SNES level hardware (faster CPU though).

  • @Sh-hg8kf
    @Sh-hg8kf3 жыл бұрын

    4:32 Sounds like Lady Madonna or Bad by Micheal Jackson. Even has a bit of Billie Jean, lol

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    it is Frédéric Chopin’s Prelude Number 20 Due to the limited capabilities on the C64

  • @camulodunon

    @camulodunon

    3 жыл бұрын

    That's cool and all, but damn, 6:23 is an absolute bop.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    Amstrad port sounds awful, dreadful, horrible, terrible the Atari ST version eats it for breakfast, lunch, dinner

  • @gameboyadvanceplayer274

    @gameboyadvanceplayer274

    3 жыл бұрын

    @@jasonlee7816 no the amstrad music is awesome

  • @camulodunon

    @camulodunon

    3 жыл бұрын

    @@gameboyadvanceplayer274 he has awful musical taste in general.

  • @conemedemelee20
    @conemedemelee203 жыл бұрын

    4 me, the GBC version its the ultimate version. cause its almost the same graphics as the arcade an the controls are awesome, its even better than the nes version, also u can play it ANYWERE

  • @meganbryant6217
    @meganbryant62173 жыл бұрын

    With the ghosts. With the goblins.

  • @RottenPopReviews
    @RottenPopReviews3 жыл бұрын

    I can only dream to achieve playing as well...

  • @gregorygousy2897
    @gregorygousy28973 жыл бұрын

    Whoa, the Ultimate Ghosts’N Goblins for the PlayStation Portable looks wicked cool.

  • @JMDAmigaMusic
    @JMDAmigaMusic3 жыл бұрын

    I think they dump the original ROM from the arcade on the Amiga version, at least for the logic: all the darn tricks are there, down to glitches, bonus and armor positions!

  • @ShallRemainUnknown

    @ShallRemainUnknown

    3 жыл бұрын

    Pretty impressive such an accurate conversion since both the Amiga hardware and arcade game are from 1985, and it was average to better arcade game in terms of graphics & sound. Plus , the original Amiga 1000 plus color monitor plus RAM expansion were only about $1500, I'd guess half the price of the arcade machine!

  • @simonebernacchia

    @simonebernacchia

    3 жыл бұрын

    @@ShallRemainUnknown Very underrated the Amiga conversion, mainly due to the up for jump problem and the mellow instrument for music, but beside that is really the closest thing to the arcade after a MAME ROM dump

  • @justinparke1159
    @justinparke1159 Жыл бұрын

    33:48 those demons got the whole bakery industry

  • @Wflash00
    @Wflash003 жыл бұрын

    Color on the ZX Spectrum feels a lot like the Vectrex with its color overlays

  • @VideoRetroTeca
    @VideoRetroTeca3 жыл бұрын

    Muchas gracias al canal por esta completísima comparación de versiones de este clásico entre los clásicos, para mí la versión arcade es el mejor juego jugado en mis 40 años de jugón. Además, como se puede ver en el análisis, uno de los juegos más porteados de la historia. Comentar que MSX se quedó huérfano de esta IP, pero en 2020 un programador español nos trae una increíble versión para este sistema, casi clavada a la versión arcade. Imposible elegir mejor juego para Halloween 🎃

  • @BUDA20
    @BUDA203 жыл бұрын

    love the original C64 version, if you didn't play it, give it a chance someday

  • @RokkitGrrl
    @RokkitGrrl2 жыл бұрын

    The GameBoy's music sounds (to me) like what the C64 version would have sounded like if it attempted to use the actual game's soundtrack. I spent the the entirety of the winter of 1986 through the summer of 1987 playing Ghosts 'N Goblins on the C64. Absolutely loved the game even though sometimes it got real sloppy and flipped two of the stages around. Looking back at the hardware, it's weird how the Arcade hardware wasn't that much more sophisticated than what the C64 had. But without needing to bother with an OS and dedicating more memory to graphical capabilities, it's easy to see why it was able to do what it did. This game was always fascinating for me. Makaimura featured a Crucifix as a weapon but I think that got switched to a different weapon in Ghosts 'N Goblins. Did you know that Capcom stood for "Capsule Computers?"

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    can i ask how did playing C64 Ghosts n Goblins become sloppy? where you playing it at a friend’s home? why did it get sloppy for you playing it? was the Ghosts n Goblins arcade game not more sophisticated as it had a M6809 CPU 1.5 MHz, Z80 audio CPU 3 MHz + 2 x YM2203 sound chips 1.5 MHz?

  • @jasonlee7816

    @jasonlee7816

    2 жыл бұрын

    Amiga or Atari ST Ghosts n Goblins seem like it had more sophisticated hardware

  • @WildArmACF
    @WildArmACF Жыл бұрын

    Amstrad went full ham on the stage intro theme.

  • @antontansu
    @antontansu3 жыл бұрын

    You forget to even mention the best version of this game on Sharp X68000! :(

  • @leftylucy2263

    @leftylucy2263

    3 жыл бұрын

    Make a video then ya tool.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    This video is about Ghosts n Goblins and the ports Sharp X68000 didn’t get a port of Ghosts n Goblins Sharp X68000 did get a version of Ghouls n Ghosts

  • @sebbc6075
    @sebbc60753 жыл бұрын

    Hi all, there is also a version on the Amstrad CPC+ / GX4000 : kzread.info/dash/bejne/p5yOpc-rdK-aoLw.html

  • @JohnMarston-wd7tv
    @JohnMarston-wd7tv3 жыл бұрын

    i played the capcom plug 'n' play version. its very similar too 19:50 version in this list only that it has different music

  • @augustogarciaalmeida1086
    @augustogarciaalmeida10863 жыл бұрын

    Hi, try to look the Ghost'n'Goblins with V9990 for MSX computers, done by ASM.

  • @bigjaac

    @bigjaac

    3 жыл бұрын

    kzread.info/dash/bejne/Y6homKtplNHRerQ.html

  • @zanacex

    @zanacex

    3 жыл бұрын

    👍the best conversion!

  • @noaht2005
    @noaht2005 Жыл бұрын

    That amstrad music goes so hard

  • @bitset3741
    @bitset37413 жыл бұрын

    I had the c64 version back in the day, and just got a copy for my current c64 setup, and it was always glitchy. Music is perfect, video glitches significantly. Back in the day I had c64's and 64c's, and now I have 2 c64s, and it is glitchfest. From what I understand part of that was because of the conversion from PAL to NTSC - PAL c64's have more cpu cycles per frame than NTSC. There is a "fixed" version out there that not only fixes the glitches, but also fixes the levels some of which were shortened for the c64. Speaking of fixed, there is a fixed version of Robocop for the c64 - you know the one level that is totally screwed up, they fixed that and timing and stuff in a few places.

  • @stefanomacchi1977

    @stefanomacchi1977

    3 жыл бұрын

    Are you using a CRT monitor / tv or an LCD?

  • @reeanimationgaming1034
    @reeanimationgaming10342 жыл бұрын

    Wow. I didn’t know there were so many versions of this game. It’s crazy how you got all that footage… I love how the psp version just thrown EVERYTHING at you in the first level. Absolute chaos!!!

  • @pasromano75
    @pasromano753 жыл бұрын

    Wow !!!!! I like!! C16 version was simply embrassing......

  • @colinphizacklea9613
    @colinphizacklea9613 Жыл бұрын

    How do I know arrrrr

  • @zeronokou
    @zeronokou Жыл бұрын

    for a 8bit the C64 is awesome, and that music, wow

  • @uriituw
    @uriituw3 жыл бұрын

    The Commodore 64 version wins for music.

  • @DeskoDev

    @DeskoDev

    3 жыл бұрын

    Tim Follin is a genius

  • @FIXTREME

    @FIXTREME

    3 жыл бұрын

    Amstrad CPC is better

  • @uriituw

    @uriituw

    3 жыл бұрын

    @@FIXTREME Wrong.

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    Amiga version would eat the C64 version for breakfast, lunch, dinner 2, 3, 4, 5 times

  • @poble

    @poble

    3 жыл бұрын

    eh it’s alright I guess

  • @AutoFirePad
    @AutoFirePad3 жыл бұрын

    Vaya viciadas en el Amstrad! Los fantasmas del bosque además tenían un inesperado efecto fantasma gracias al monitor y la música era muy buena. No me decido por la mejor conversión pero la de psp tengo que probarla!!! Gracias por el video!

  • @Deimos_Fresh
    @Deimos_Fresh3 жыл бұрын

    Sad there's no Resident Evil Revelations 2 version as a bonus.

  • @Deimos_Fresh

    @Deimos_Fresh

    3 жыл бұрын

    @@jasonlee7816 They did include PSP version. So why not include what RER2 had?

  • @jasonlee7816

    @jasonlee7816

    3 жыл бұрын

    @@Deimos_Fresh because Capcom would have to charge more $ (money)

  • @SILENTROOMMF2D
    @SILENTROOMMF2D5 ай бұрын

    🤗Ghosts'n Goblins✨🎮

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