Getting the World Aligned Nodes to Work in LOCAL Space
Transforming world aligned functions into local aligned so they'd be object based and work in local space.
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TIME STAMPS:
00:00 | intro
00:15 | The Issue with World Aligned Functions
00:39 | Converting World Aligned Texture into Local
06:14 | Converting World Aligned Normal into Local
11:47 | outro
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#3d #cgi #unrealengine #ue5 #unrealengine5
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Пікірлер: 31
This was so so helpful and straightforward, thank you!!
@HojDee
22 күн бұрын
@@IvoryBell glad you liked it :)
Absolute legend
@HojDee
23 күн бұрын
Thanks! Glad you liked it :)
This is excellent, thank you so much for sharing!
@HojDee
24 күн бұрын
you're welcome! glad you liked it :)
Great video and very useful! Thank you mate 🙏🏽
@HojDee
23 күн бұрын
Thanks man! I appreciate the comment :) Love your content
Verrrryyy cooll!
@HojDee
29 күн бұрын
@@DannyArtNL thanks Danny!
Huge! Thank you Hoj!
@HojDee
29 күн бұрын
@@DillonBoucherDesigns glad you liked it Dilon :)
Best in the game. Thank you❤
@HojDee
29 күн бұрын
@@syedsafisalam6799 thanks for the comment Syed! Glad you liked it :)
@syedsafisalam6799
23 күн бұрын
@@HojDee I just have this one issue every time I model some building or house. Once i apply nanite displacement, the edges look torn even if i have beveled the edges. If I use world aligned textures, it looks fine, but how to make the edges look smooth with normal textures? Please make a tutorial of a custom 3d model and how you would texture it realistically with nanite displacement!!!
@HojDee
22 күн бұрын
@@syedsafisalam6799 that's the thing with displacement. where there's seam or sharp edges, there'll be a gap. If the UV island isn't discontinued, it may look better.
Keep the good work 💪
@HojDee
28 күн бұрын
@@AhmedHasan91 thanks Ahmed :)
🤘
@HojDee
29 күн бұрын
@@ehsansalehpour6081 thanks Ehsan
Hi Hoj! Could you please explain why we use Static bool and Switch parameter in one place (4:00) and what is the difference between them?
@HojDee
29 күн бұрын
@@DevilDaggersFan watch this video about the static switch nodes: kzread.info/dash/bejne/Zqh72beTl9W3c8Y.htmlsi=4byuVrJqujI8Kziu After watching it, if you still have any questions, ask here :)
Hello, I have a small problem, but first of all, thank you very much for your videos, they are exceptional, well explained. I had to review all my materials because of you :). The problem is this: the heightlerpwithtwoheightmaps node does not work when I work with textures in local Space. But when I work in World Space, it works. How to solve this? Thanks in advance. I always look forward to your new videos. Good luck
@HojDee
5 күн бұрын
@@tannonce hi! Thanks for your comment. I appreciate it :) I have to check it and get back to you later. If you can, send me a simplified version of your material in Telegram. My id is "hoj_dee"
@tannonce
2 күн бұрын
@@HojDee I'm sorry but my telegram dont work, i don't know why 😢
@HojDee
Күн бұрын
@@tannonce that's ok, I'll check it today and tell what I find out here
No matter what i do when i setup the normal function if i scale the object the normal texture stretches on X and Z. Any ideas? ive gone through multiple times i cant see anything im doing different. Im in 5.2.
@HojDee
22 күн бұрын
I don't know what to say man, I hope you find out what the problem is. Are you sure you do everything exactly the same as in the video? If there's one wrong node it won't work correctly. I doubt it's a version thing because we're not using anything new that was added after 5.2.
@andredealmeida7108
17 күн бұрын
That is what happens if you use the preskinned position where the preskinned normal is supposed to go. There are 2 different nodes being used.
@HojDee
17 күн бұрын
@@andredealmeida7108 thanks for the reply man
@HojDee
17 күн бұрын
@@moddes3980 did you manage to fix it?