Getting the World Aligned Nodes to Work in LOCAL Space

Transforming world aligned functions into local aligned so they'd be object based and work in local space.
Tutorial Project File: www.patreon.com/posts/1070553...
Free assets on my website: www.hojdee.com/courses-detail...
Subscribe for more!
------------------------------
RELATED VIDEOS:
World Aligned nodes: • World Aligned Nodes & ...
World Position: • World Position Node EX...
Basic Math in UE Materials: • add, subtract, multipl...
Vertex Normal WS: • Vertex Normal WS Node ...
Static Switch nodes: • Static Switch Nodes EX...
Named Reroute: • Named Reroute Node EXP...
------------------------------
JOIN THE FAMILY!
Telegram channel: t.me/HojDee
Discord community: / discord
Facebook group: / 683313043159699
Patreon: / hojdee
------------------------------
LINKS:
Free assets on my website: www.hojdee.com/courses-detail...
------------------------------
FOLLOW ME!
Instagram: / unreal_hojjat
LinkedIn: / hoj-dee-344095245
Twitter: / justhoj
Instagram: / hoj.dee
------------------------------
TIME STAMPS:
00:00 | intro
00:15 | The Issue with World Aligned Functions
00:39 | Converting World Aligned Texture into Local
06:14 | Converting World Aligned Normal into Local
11:47 | outro
------------------------------
HASHTAGS:
#3d #cgi #unrealengine #ue5 #unrealengine5
------------------------------
MUSIC & SOUND EFFECTS:
Adrift Among Infinite Stars by Scott Buckley | / scottbuckley
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Mechanolith by Kevin MacLeod | incompetech.com
Music promoted by www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
creativecommons.org/licenses/...
Sound Effect from Pixabay

Пікірлер: 31

  • @IvoryBell
    @IvoryBell22 күн бұрын

    This was so so helpful and straightforward, thank you!!

  • @HojDee

    @HojDee

    22 күн бұрын

    @@IvoryBell glad you liked it :)

  • @MonsterJuiced
    @MonsterJuiced23 күн бұрын

    Absolute legend

  • @HojDee

    @HojDee

    23 күн бұрын

    Thanks! Glad you liked it :)

  • @dezcooking
    @dezcooking24 күн бұрын

    This is excellent, thank you so much for sharing!

  • @HojDee

    @HojDee

    24 күн бұрын

    you're welcome! glad you liked it :)

  • @ali.3d
    @ali.3d23 күн бұрын

    Great video and very useful! Thank you mate 🙏🏽

  • @HojDee

    @HojDee

    23 күн бұрын

    Thanks man! I appreciate the comment :) Love your content

  • @DannyArtNL
    @DannyArtNL29 күн бұрын

    Verrrryyy cooll!

  • @HojDee

    @HojDee

    29 күн бұрын

    @@DannyArtNL thanks Danny!

  • @DillonBoucherDesigns
    @DillonBoucherDesigns29 күн бұрын

    Huge! Thank you Hoj!

  • @HojDee

    @HojDee

    29 күн бұрын

    @@DillonBoucherDesigns glad you liked it Dilon :)

  • @syedsafisalam6799
    @syedsafisalam679929 күн бұрын

    Best in the game. Thank you❤

  • @HojDee

    @HojDee

    29 күн бұрын

    @@syedsafisalam6799 thanks for the comment Syed! Glad you liked it :)

  • @syedsafisalam6799

    @syedsafisalam6799

    23 күн бұрын

    @@HojDee I just have this one issue every time I model some building or house. Once i apply nanite displacement, the edges look torn even if i have beveled the edges. If I use world aligned textures, it looks fine, but how to make the edges look smooth with normal textures? Please make a tutorial of a custom 3d model and how you would texture it realistically with nanite displacement!!!

  • @HojDee

    @HojDee

    22 күн бұрын

    @@syedsafisalam6799 that's the thing with displacement. where there's seam or sharp edges, there'll be a gap. If the UV island isn't discontinued, it may look better.

  • @AhmedHasan91
    @AhmedHasan9128 күн бұрын

    Keep the good work 💪

  • @HojDee

    @HojDee

    28 күн бұрын

    @@AhmedHasan91 thanks Ahmed :)

  • @ehsansalehpour6081
    @ehsansalehpour608129 күн бұрын

    🤘

  • @HojDee

    @HojDee

    29 күн бұрын

    @@ehsansalehpour6081 thanks Ehsan

  • @DevilDaggersFan
    @DevilDaggersFan29 күн бұрын

    Hi Hoj! Could you please explain why we use Static bool and Switch parameter in one place (4:00) and what is the difference between them?

  • @HojDee

    @HojDee

    29 күн бұрын

    @@DevilDaggersFan watch this video about the static switch nodes: kzread.info/dash/bejne/Zqh72beTl9W3c8Y.htmlsi=4byuVrJqujI8Kziu After watching it, if you still have any questions, ask here :)

  • @tannonce
    @tannonce5 күн бұрын

    Hello, I have a small problem, but first of all, thank you very much for your videos, they are exceptional, well explained. I had to review all my materials because of you :). The problem is this: the heightlerpwithtwoheightmaps node does not work when I work with textures in local Space. But when I work in World Space, it works. How to solve this? Thanks in advance. I always look forward to your new videos. Good luck

  • @HojDee

    @HojDee

    5 күн бұрын

    @@tannonce hi! Thanks for your comment. I appreciate it :) I have to check it and get back to you later. If you can, send me a simplified version of your material in Telegram. My id is "hoj_dee"

  • @tannonce

    @tannonce

    2 күн бұрын

    ​@@HojDee I'm sorry but my telegram dont work, i don't know why 😢

  • @HojDee

    @HojDee

    Күн бұрын

    @@tannonce that's ok, I'll check it today and tell what I find out here

  • @moddes3980
    @moddes398023 күн бұрын

    No matter what i do when i setup the normal function if i scale the object the normal texture stretches on X and Z. Any ideas? ive gone through multiple times i cant see anything im doing different. Im in 5.2.

  • @HojDee

    @HojDee

    22 күн бұрын

    I don't know what to say man, I hope you find out what the problem is. Are you sure you do everything exactly the same as in the video? If there's one wrong node it won't work correctly. I doubt it's a version thing because we're not using anything new that was added after 5.2.

  • @andredealmeida7108

    @andredealmeida7108

    17 күн бұрын

    That is what happens if you use the preskinned position where the preskinned normal is supposed to go. There are 2 different nodes being used.

  • @HojDee

    @HojDee

    17 күн бұрын

    @@andredealmeida7108 thanks for the reply man

  • @HojDee

    @HojDee

    17 күн бұрын

    @@moddes3980 did you manage to fix it?