Get started with Geospatial Creator in Unity

Ғылым және технология

Google's new toolkit of geospatial tools & services, Geospatial Creator, allows you to create geospatially anchored 3D content and preview it in Unity. In this workshop, you'll go through the steps of placing 3D content in the real world with Unity's editor and previewing it on your device.
Resources:
Read about the new Geospatial Creator → goo.gle/3pdk2fE
Get started with Geospatial Creator in Unity → goo.gle/gc-unity
Visit our Geospatial Creator website → goo.gle/geospatialcreator
Speakers: Dereck Bridie
Watch more:
Watch all AR Sessions → goo.gle/IO23_ar
Watch all the workshops from Google I/O 2023 → goo.gle/IO23_workshops
Watch more Mobile Sessions → goo.gle/IO23_mobile
Watch more AI/ML Sessions → goo.gle/IO23_ai_ml
All Google I/O 2023 Sessions → goo.gle/IO23_all
Subscribe to Google AR & VR→ goo.gle/arvr-yt
#GoogleIO #GoogleAR #ARCore #GeospatialAPI #Unity

Пікірлер: 140

  • @GoogleARVR
    @GoogleARVR Жыл бұрын

    Watch all the AR Sessions → goo.gle/IO23_ar_pin

  • @antdx316

    @antdx316

    11 ай бұрын

    It doesn't have triggers like Adobe Aero? It's just fixed? How do we get all the triggers and stuff to happen such as tap andn proximity?

  • @marinhozzz
    @marinhozzz4 ай бұрын

    If you have a blackscreen you need to go to Assets > Settings > URP Balanced > Inspector and add AR Background Renderer Feature

  • @minecrafter0505
    @minecrafter05057 ай бұрын

    Dereck did a great job of communicating the setup for this! Although I have some suggestions for productions like these for the future: After following the tutorial, I got no camera image (black screen) but was able to see the object. I guess this has something to do with the URP setup, but it wasn't explained here. Luckily, someone in the comments mentions this, so I will attempt their suggestion. I'd also love it if there were tutorials and code labs that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR. Sceneform used to offer this, being as simple to work with as a sample scene while keeping the more complicated, but less modified mechanisms like Shaders in library code. Also, it looks like Cesium no longer has the import that is shown at 2:58. I reimported it a few times before continuing because I thought I was doing something wrong. Corrections in the description or a pinned comment for at least some time after releasing this should be used to avoid this (or maybe the ability to modify the video, but that's on the KZread team ;D). Speaking of the dependencies, it would be great to have them linked directly in a dedicated section in the description and not just linking to the documentation pages, where the ARFoundation Extensions and Cesium assets are not shown in the same place and also imported via git and not tarball. Just do something like: Dependencies mentioned at 2:00: AR Foundation Extensions: [Direct link to GitHub releases] Cesium: [Direct link to GitHub releases] Or link to a dedicated documentation page for these dependencies. If I follow this tutorial, I don't want to have to read through the Getting Started Guide in the docs as well to retrieve the dependency links. Finally, since this is aimed at developers who will watch this with less priority on the "production value", I think you can omit the orbit camera, which kind of threw me off when used without the presenter looking into it. Just use one perspective with the teleprompter on it, it works for other video tutorial channels, too.

  • @davestr2046

    @davestr2046

    2 ай бұрын

    Your remarks otes are more helpful than the video itself. Picked up some good pointers from you. Thanks.

  • @alaschgari
    @alaschgari Жыл бұрын

    Thx for sharing!

  • @selindoga
    @selindoga7 ай бұрын

    That is exactly what I was looking for!!! I love you googleeee

  • @GunjanVishwakarma-qs9bc

    @GunjanVishwakarma-qs9bc

    4 ай бұрын

    if it worked for you then i have a question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset: - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help

  • @JiriVratislavsky
    @JiriVratislavsky Жыл бұрын

    When you use AR in unity at the same time as URP and you want to "see through" you have to "Configuring the AR Camera background using a Scriptable Render Pipeline" (search in unity docs (I tried to add a link but my entire comment was deleted)). Without this you will probably see a tiger on a black background. But the build finally works for me.

  • @kena0853

    @kena0853

    10 ай бұрын

    It says to create a folder and the Create > Rendering > Universal Render Pipeline > Pipeline Asset (Forward Renderer), but I can't find the option, it only shows me the Rendering menu but nothing like Forward Renderer. I saw a video where they showed where it was and they were using 2020 version, as this video says to use 2021.3 version I'm using that. How did you find the way to put the assets?

  • @Oak_360

    @Oak_360

    9 ай бұрын

    @@kena0853 Have you found solution yet?

  • @manja7963

    @manja7963

    9 ай бұрын

    @@Oak_360 For me it worked when I went to Assets > Settings, choose the URP you're using. Then in the inspector click on add Renderer Feature and add AR Background Renderer Feature

  • @Oak_360

    @Oak_360

    9 ай бұрын

    @@manja7963 Thank You I fixed it

  • @gunterstunter

    @gunterstunter

    7 ай бұрын

    In light of the recent Unity drama and droves of devs leaving for unreal. Can you provide the same compatibility to unreal engine with ar core as you do with unity? That would be awesome.

  • @richyrich4914
    @richyrich49148 ай бұрын

    @googleARVR is this possible in developer mode? also does it have to go through universal render pipeline or can i just build and run through unity (using windows). thank you

  • @hamzzashaffi
    @hamzzashaffi11 ай бұрын

    Thank you so much! :))

  • @bestbannersever
    @bestbannersever10 ай бұрын

    Thanks for the helpful tutorial. Question does it work with WEGEL or do you need to use Android only? Android loaded ok.

  • @drawforever486
    @drawforever48611 ай бұрын

    Can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.Your comments are welcomed

  • @lukepilky_ar
    @lukepilky_ar Жыл бұрын

    Cant wait to try this!

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Great! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.

  • @omerdinlemez660
    @omerdinlemez66011 ай бұрын

    Hey, i work in unity with the ARGeospatialAnchors are they more precise in cesium?

  • @veithnurtsch1069
    @veithnurtsch1069 Жыл бұрын

    Very good tutor and speaker!!!

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    We'll make sure to pass this along to Dereck! Thanks for the nice comment.

  • @in2mindmedia
    @in2mindmedia Жыл бұрын

    I got this to work and it's AMAZING.

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Glad you love it! Make sure to tag us on @GoogleARVR on Twitter to show us your awesome creations.

  • @drawforever486

    @drawforever486

    11 ай бұрын

    So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me

  • @aulderangroup
    @aulderangroupАй бұрын

    Great information thank you. 🙏 ❤

  • @janhorak5363
    @janhorak53638 ай бұрын

    Is there a way to do this for WebXR and WebGL?

  • @jorgehdragustinovisr9618
    @jorgehdragustinovisr96182 ай бұрын

    Thanks a lot for this video. Could you please make the same using the new version 2022.3.19f1. Some menus changed and I cannot finish well.

  • @martinrabaglia616
    @martinrabaglia6169 ай бұрын

    So, the latest build with Unity 2021, arcore 1.37 and Cesium 1.0 doesn't get the camera imagens in any android device.

  • @dingosmoov
    @dingosmoov Жыл бұрын

    Awesome

  • @KaanErayAKAY
    @KaanErayAKAY Жыл бұрын

    It is great feature. I will try it soon. Thank you Google. 🎉

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Thanks! Make sure to tag us on Twitter @GoogleARVR to show us your awesome creations.

  • @ericgilligan602
    @ericgilligan60211 ай бұрын

    If there is not a 3d map tile of a location will this still work? My town has street view on google maps but no 3d models of buildings! Maybe its possible to create a building from street view images so I can use it to create an AR game? Anyone? Cheers

  • @user-zt3vs3qv1p
    @user-zt3vs3qv1p6 ай бұрын

    Hello! tell me if it is possible to create mini-games in unity for Web AR so that you can interact with 3D objects, for example, clicks. Is it possible to do this?

  • @user-tp7zk3ss9z
    @user-tp7zk3ss9z9 ай бұрын

    Where to download the arcore_unity_extenaion?

  • @st-nq1vb
    @st-nq1vb7 ай бұрын

    Thanks for the video. Is it possible to plant content in every alley of a town and explore it instead of just one location? Users can walk around and explore

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    Yes, the Creator Origin is only for the editor, so the developer can see where he places anchors. The creator origin will be destroyed during launch. The Creator anchors are the necessary bits that will be added as 'Trackables' to the AR Session Origin.

  • @PhilFreedom
    @PhilFreedom11 ай бұрын

    Its funny, dudes building an Android app on a mac and omitting the differences in the ios set up. The links are wrong (tho u can find the right files by search), the tiger (and the donut, from the aero tutorial) is not linked or available it seems (tho u can find other rando unity packages at the unity asset store), the altitude is not really mentioned (probly since the project is near the coast, tho is negative, yeah?) so you may have to guess around or pull up google earth for the altitude (my assets seemed invisible but were just underground), and the ADK program doesnt seem to have an ios counterpart... which is where I'm at. The tiles are cool and its neat to see the potential... just need a little more support or more project guides... and its hard to say if the random passerby would have any idea unless u mount a QR code somehow. Tho maybe the its still in the 'video document it' stage, as opposed to the exposing strangers to AR experiences stage.

  • @tanmayadash8519
    @tanmayadash8519 Жыл бұрын

    We need a dedicated course from ARcore team. Google has all the courses but not ARCore one.

  • @bilawal

    @bilawal

    Жыл бұрын

    Agreed!

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Let us know what you're thinking about as a dedicated course if these workshops aren't what you're looking for.

  • @PhilFreedom

    @PhilFreedom

    11 ай бұрын

    @@GoogleARVR Probly just more project builds. A walk thru for ios would be great. Expanding interactivity such as balloon popping, coin grabbing, falling leaf collecting, slalom for bikes or skateboards, scavenger hunts... maybe an educational quiz via historical tour... different strategies for sharing the experience... examples for demonstrating the different possibilities for augmentation. Get some ppl on behance to do some live streams (after its more readily available)...

  • @richyrich4914

    @richyrich4914

    8 ай бұрын

    @@GoogleARVR let me know if you hold a geospatial course. Definitely needed

  • @jadenpolto1791

    @jadenpolto1791

    6 ай бұрын

    ​@@GoogleARVR Would love a whole course that didn't use any Sample Scenes, but build the app from scratch. This is something I find particularly annoying when working with ARCore both in Unity and in Android (Java), the reliance on samples creates a disconnect of understanding for developers. Either offer the required things as includable libraries, so developers don't have to include sample code in their codebase, or explain the whole process from a clean project, so developers can apply their code style to it and can gain a deeper understanding of the mechanisms involved. But using sample scenes is IMO hurting the adoption and prevents a deeper understanding for developers not familiar with AR.

  • @davidmarywhite
    @davidmarywhite11 ай бұрын

    Thanks! This tutorial works well on my end

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Great, love to hear! Make sure to tag us in your creations on Twitter, @GoogleARVR!

  • @davidmarywhite

    @davidmarywhite

    11 ай бұрын

    @@GoogleARVR 1 issue. How to optimise it?

  • @drawforever486

    @drawforever486

    11 ай бұрын

    @@davidmarywhite So glad to hear it ,,can you let me know where should we put that model should we need to put the model in the scene itself and take build?? Or should we make it as a prefab and assign somewhere,,if you know the process please let me know it would be really helpful for me.

  • @davidmarywhite

    @davidmarywhite

    11 ай бұрын

    @@drawforever486 just insert any 3D gameobject in the hierarchy scene. No need to be a prefab. Attach the script component called "Geospatial Anchor" something like that. Choose longitude and latitude for position and height. Done

  • @drawforever486

    @drawforever486

    11 ай бұрын

    @@davidmarywhite Ya same i tried it following this video but my gameobject is not in fixed position which i specifiedwhen i build and see it ,when i build the app the gameobject is in a position but its always in the scene

  • @msguler
    @msguler11 ай бұрын

    How can I findi these files? When I look at package manager there is only ARCore XR Plugin 4.2.8 version

  • @racherim
    @racherim6 ай бұрын

    Any updates for new version of unity since AR Origin is decapitated on Unity 2022.311f (as of now) which replaced by XR Origin.

  • @marvelousquotes
    @marvelousquotes6 ай бұрын

    can i do it in 3D instead of URP? somehow my build get stuck

  • @wantt.a4124
    @wantt.a412410 ай бұрын

    Why when I open app it's still dark even I allowed my camera access already ? Is there any player setting that open back camera or it is already default ? Can anyone help me plz TT

  • @haraldgundersen7303
    @haraldgundersen73039 ай бұрын

    Where can I find the Tiger model? Would be nice to have a tiger in the neighbourhood...

  • @robrever
    @robrever3 ай бұрын

    Can you do a video on how to update asset(s) location in realtime?

  • @arthurloub5752
    @arthurloub5752 Жыл бұрын

    Can't believe there isn't a link in the description to download the extension. Where can I find it? Can't find on github.

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    Here's a link to our documentation page: developers.google.com/ar/geospatialcreator/unity/quickstart You'll want to download the ARCore Extensions for AR Foundations in Unity, which will include Geospatial Creator in versions later than Unity 2021.3.

  • @rubenhekkens
    @rubenhekkens11 ай бұрын

    Thanks for the tutorial! How can we animate a model in Geospatial Creator? I've been trying to do this by modifying its position.x in the Update() function, as is common for Unity. But when built to Android, this doesn't work..

  • @haraldgundersen7303

    @haraldgundersen7303

    9 ай бұрын

    Have you tried using an AR Geospatial Creator Anchor and tried localpositioning of your Model beneath the anchor?

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    If you animate the root location of your animated model, then it will move around the local untiy scene (AR Session Origin as its origin). So you have to give it a parent. Either with or without the geo anchor. depends if you want to have it in local untiy space, or earth space let's say.

  • @ratiburrahaman643
    @ratiburrahaman643 Жыл бұрын

  • @Freakei
    @Freakei11 ай бұрын

    This doesn't work everywhere yet, right? I got to make it work but my app tells me that I am not in a vps activated area.

  • @dekpo4727
    @dekpo47278 ай бұрын

    I want to make a geospatial AR project in my campus but my campus have no 3D building view in google map (i live in bali, indonesia). I saw a lot of tutorial showing they have 3D building view as their target location. Is it possible to make this project if my target location have no 3D view?

  • @chiragmadaan7489

    @chiragmadaan7489

    7 ай бұрын

    did you get any solution for that , please revert back

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    Yes, it will just use your GPS location and IMU sensors to localize then.

  • @gunterstunter
    @gunterstunterКүн бұрын

    Does this work on unreal too? If not can we expect it in the future?

  • @user-sv6gq7jv8x
    @user-sv6gq7jv8x11 ай бұрын

    tried to install the AR core extensions with a git URL, but it directs me to the Apple ARKit XR Plugin? seriously?

  • @SquareLeim
    @SquareLeim11 ай бұрын

    Unfortunately, it did not work for me. I saw the map in the editor and I was able to build, but I cannot get pass the "Get Started" button from the UI. I'm using a GS 22+. I also made sure to get the long & lat correct + add all of the critical geospatial components + also made sure the project api keys were added. Can you maybe think of something I'm missing?

  • @lennyc6638

    @lennyc6638

    11 ай бұрын

    Did you make sure to add" AR Background renderer" in all the renderer?

  • @davestr2046
    @davestr20462 ай бұрын

    Unity, Unity.......Unity...oh dear! I love it to bits but constantly with myriad third parties, dependencies,updates, deprecations et al involved, a fresh out-of-the-box tutorial released at breakfast time is pretty much archaic by supper. Lets have a look at where AR Session Origin is, what they have called it and where they have moved it today? With each iteration starts another asset\object\component treasure hunt and back to the drawing board. EDIT: Got this demo to work quite well and looks good with a different model\anim but the problem is altitude as the properties here don't cut it, so I have had to code off-set the model from centre screen of my device. Which is fine for a local experience and one model. Not so clever for multi placement of different models and sizes.

  • @grantjohnson5339
    @grantjohnson533911 ай бұрын

    Has anyone got this to work on IOS? It is building fine in unity but when I try to run it from x-code to my device then I get a build failed with two errors "Framework not found ARCoreBase" and "Linker command failed with exit code 1 (use -v to see invocation)" Any guidance or help would be much appreciated. Super excited to start using it!

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    U probably have to install the necessary packages with "pod install" from within your build project folder. pod will automatically detect the missing dependencies and install it, so it will create a .workspace file for you that you can use to build to your ios device.

  • @myoungkang6184
    @myoungkang618411 ай бұрын

    When I build to iOS, I'm getting build failed error for Unity framework associated with ARCore components (missing _ARAnchor, _ARConfig, ArEarth, etc.) in Xcode. I've followed the directions but are there packages that I need to include in addition to what is shown in this video for iOS? It looks as though its missing some ARCore components? Any guidance is appreciated!

  • @teeehynuguyen8654

    @teeehynuguyen8654

    6 ай бұрын

    Hey did you fix this?

  • @myoungkang6184

    @myoungkang6184

    5 ай бұрын

    nope @@teeehynuguyen8654

  • @ruyabaraz

    @ruyabaraz

    26 күн бұрын

    hi. were you able to find a solution to this?

  • @myoungkang6184

    @myoungkang6184

    24 күн бұрын

    @@teeehynuguyen8654 no, no one answered

  • @myoungkang6184

    @myoungkang6184

    24 күн бұрын

    @@ruyabaraz nope but haven’t tried recently

  • @jonathanfoster5106
    @jonathanfoster51063 ай бұрын

    I'm a developer and have some ideas of how I would like to apply this, but I have some knowledge gaps that I need filled in. Does Google offer any type of paid 1 on 1 consultations that I could have with an expert to ask questions?

  • @pratikpol4406
    @pratikpol44065 ай бұрын

    Is google maps API is free or its chargeable?

  • @tabea857
    @tabea8577 ай бұрын

    I always get the error: Assembly 'Packages/com.google.ar.core.arfoundation.extensions/Editor/ExternalDependencyManager/Editor/Google.IOSResolver.dll' will not be loaded due to errors: Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform? Reference validation can be disabled in the Plugin Inspector. Can somebody help out?

  • @tabea857

    @tabea857

    7 ай бұрын

    ok I just had to install the "iOS Build Support" module from the Unity Hub.

  • @GunjanVishwakarma-qs9bc

    @GunjanVishwakarma-qs9bc

    4 ай бұрын

    @@tabea857 is it compulsory to download ios build support even if u r not making it for ios devices? and there is one more question... when i add my api key in ar geospatial creator origin " [ErrorList.h:72] Errors when loading tileset: - Received status code 404 for tileset" I am kinda new to AR still learning... i would really appreciate ur help

  • @aleksandrakocon2711
    @aleksandrakocon2711 Жыл бұрын

    From where can I download that Tiger asset package?

  • @itsuigy

    @itsuigy

    Жыл бұрын

    Same question :/

  • @jameschoi5318
    @jameschoi5318Ай бұрын

    the tiger AR geospatial creator anchor is not positioning itself to the scence

  • @jackstudio1405
    @jackstudio14054 ай бұрын

    I have followed the exact steps from this tutorial, but when I was building my project, the process always stock at the "Building Scene0:Geospatial" process and no longer proceed. Is there anyone know what's the problem? Thanks a lot!

  • @marinhozzz

    @marinhozzz

    4 ай бұрын

    assets > external dependency manager > android resolver > setings and disable auto resolution

  • @taotaoking8111
    @taotaoking811110 ай бұрын

    Flashback occurs after opening the generated APK program~~

  • @ulee4323
    @ulee43235 күн бұрын

    Thanks for the video! Just I met a problem, seems can't finish the Android build forever😭, it's now lasting for nearly 2 hours, but the progress bar hasn't moved any. Does anyone met this problem? My setting is just follow this video tutorial. 🙏

  • @warpirecords3767
    @warpirecords37677 ай бұрын

    I can't download cocoapod in ios

  • @adilvrflight3348
    @adilvrflight3348 Жыл бұрын

    What if developers made many different objects in the same location?

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    You can add multiple objects to the same location!

  • @jiricapek6717
    @jiricapek67179 ай бұрын

    My tiles is not 3D. only flat map. Where could be a problem?

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    VPS won't work, but GPS will

  • @private_krapfen950
    @private_krapfen9504 ай бұрын

    Will AR be a normal part of google maps in the future?

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    What does that even mean?

  • @Simon3Dguy
    @Simon3Dguy6 ай бұрын

    No links for the assets. I suppose I could just poke around the internet and hope I get the right ones

  • @garybeattie3903

    @garybeattie3903

    2 ай бұрын

    It may be a bit late in the day for suggesting this, but I found Sketchfab to be a great source for 3D models (animated also) - on getting the app to run (thanks to @marinhozzz for the "add AR Background Renderer Feature" tip), I now have a tiger snarling in my front garden 🐅

  • @poojab3272
    @poojab327211 ай бұрын

    hai I have an doubt .. I did register in google could and enable the map titles.. But the apk did not create the tiles in the unity scene ... Do I have to pay for map tiles ?

  • @lennyc6638

    @lennyc6638

    11 ай бұрын

    You dont have to pay, you have to open maps billing account unfortunately google needs our credit card details to check that we are human or not🤣

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    @@lennyc6638 You will pay after a certain amount of API requests. But yes, setting up a payment method is mandatory.

  • @3dVizualizationz
    @3dVizualizationz11 ай бұрын

    Hi, where can I download the dependences file?

  • @stinknay

    @stinknay

    5 ай бұрын

    They are like - Here are 20 links in the video description, go search them all and try to find them. For someone who wants to jump in and do a quick proof of concept it's not possible with the instructions.

  • @micol04
    @micol046 ай бұрын

    i anchored my models. but they spawn exactly in front of my camera not in world space and are too small

  • @garybeattie3903

    @garybeattie3903

    2 ай бұрын

    I had the same issue and changing the Altitude Type to Terrain in the AR Geospatial Creator Anchor settings worked for me

  • @micol04

    @micol04

    2 ай бұрын

    i did same. still didnt work. ill check my setup again. Thank You @@garybeattie3903

  • @ivo11b
    @ivo11b11 ай бұрын

    I followed all the steps from the video and managed to setup up everything but when I start my app on Android phone I get a "Geospatial sample encountered an EarthState error: Error Internal" and the screen on my Android smartphone is completley black. I only see the above stated error message and "Tap on screen to create anchor" message and GEOSPATIAL POSE:not tracking in the upper left corner. Anyone have any clue how to resolve this error?

  • @ericgilligan602

    @ericgilligan602

    11 ай бұрын

    same.... you resolve this?

  • @ashashi

    @ashashi

    11 ай бұрын

    In URP, under ADD Render featture, ADD AR Background Render Feature

  • @potapota1223334444

    @potapota1223334444

    11 ай бұрын

    I'm getting the exact problem. Have you solve this?

  • @potapota1223334444

    @potapota1223334444

    11 ай бұрын

    @@ashashi yo your fix worked. Thanks!

  • @LearnWithJahangirJadi
    @LearnWithJahangirJadiАй бұрын

    I wonder why ARCore is not getting the hype it deserves.

  • @potapota1223334444
    @potapota122333444411 ай бұрын

    When I input my location coordinates from Google Maps onto Unity, the rendered world became flat and the camera on my Android app is just a black screen (but I can see the 3D Object I imported) Has anyone encountered this?

  • @lennyc6638

    @lennyc6638

    11 ай бұрын

    Please make sure to add "AR Background renderer" in all three renderer in the asset folder then this problem should be resolved..

  • @potapota1223334444

    @potapota1223334444

    11 ай бұрын

    @@lennyc6638 i tried this as well and can confirm it works. Thanks!

  • @virtualcity365
    @virtualcity36511 ай бұрын

    How about ios ?

  • @tabea857
    @tabea8577 ай бұрын

    If I follow the instructions and install the app on my phone the camera doesnt work and my screen is black. Anyone has an idea?

  • @churagajyu5100

    @churagajyu5100

    6 ай бұрын

    Did you find the solution? I am also getting a black screen. I am not using URP, standard pipeline.

  • @bruce8912

    @bruce8912

    5 ай бұрын

    Me too - Have someone an idea to fix?

  • @tabea857

    @tabea857

    5 ай бұрын

    @@bruce8912 U need to add th ar background manager to the used urp

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    You have to add a AR Background Renderer to your URB Renderer setting. Make sure that every setting has this since your app can load different settings depending on your target device

  • @st-nq1vb
    @st-nq1vb6 ай бұрын

    Why is it not working in Korea?

  • @asdrasika
    @asdrasika5 ай бұрын

    Does anyone know if Geospatial API for unity supports WebGL builds ?

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    Might gonna work if you your device and browser can access your GPS location and has camera access

  • @cgcsw0237
    @cgcsw0237 Жыл бұрын

    What about ios AR unity?

  • @GoogleARVR

    @GoogleARVR

    11 ай бұрын

    iOS is supported. Here's a list of supported devices: developers.google.com/ar/devices

  • @inosisi9314
    @inosisi9314 Жыл бұрын

    What is the price?

  • @lennyc6638

    @lennyc6638

    11 ай бұрын

    Its free

  • @jadenpolto1791
    @jadenpolto17916 ай бұрын

    the tiger now is a bit static. i prepared an animation. lets set it to always animate. aaaand its still not moving. who cares, let's wrap it up. camera goes black? I won't show how to fix that either. Just fake the half baked result. ROFL. You guys don't really care enough to have a tutorial that manages to get there and expect people to work on this?

  • @bruce8912

    @bruce8912

    5 ай бұрын

    Some here, I'm getting angry :(

  • @BR14Nx

    @BR14Nx

    3 ай бұрын

    You have to add a AR Background Renderer to your URB Renderer setting

  • @Jokerandthechild
    @Jokerandthechild Жыл бұрын

    You must pay for google cloud. So basically it's not free..😢

  • @jamespham7408

    @jamespham7408

    11 ай бұрын

    do you happen to know how much that would cost?

  • @mikevandernoordt4507

    @mikevandernoordt4507

    10 ай бұрын

    First $200 free and in trial, so just set up budget alert and you’re good to go (but yeah you do need to fill in bankdetails though, so just be carefull you don’t go over their free limit)

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