Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)

Фильм және анимация

Hello guys, here is my first video tutorial, it is a pretty simple one, but I am planning on doing more of them, so don't hesitate to let me know if there is anything you are curious about! Feedback is appreciated for upcoming tutorials as well :)
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3D TUTORIALS (with 15% OFF)
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Time Stamps:
0:21 Download Free Files
1:25 Extract Displacement Map
3:13 Export Low Resolution
4:20 Projection
8:50 Export Texture
9:41 Apply Skin data in ZBrush
#Zbrush #3D #3DSculpting #Tutorial

Пікірлер: 58

  • @MrJoatan01
    @MrJoatan012 жыл бұрын

    Thank u so much for this amazing content!

  • @diccokanjamala
    @diccokanjamala3 жыл бұрын

    Helpful tutorial .Great Job

  • @pushkaryadav1797
    @pushkaryadav17973 жыл бұрын

    That was nice 👌 . And we can use morph target before splitting the things up.

  • @MustafaBerkeGureltol
    @MustafaBerkeGureltol3 жыл бұрын

    That free head scan looks like Maynard James Keenan from Tool. Nice video btw. Liked it.

  • @madearts
    @madearts2 жыл бұрын

    You're amazing! save my life!

  • @battmanuu
    @battmanuu3 жыл бұрын

    thank you! this really helped my workflow! I appreciate it!

  • 3 жыл бұрын

    Glad it helped :)

  • @jayantsarkar2900
    @jayantsarkar29003 жыл бұрын

    Awesome trick 🥰🥰☺

  • @thirumalakumarsmiley4708
    @thirumalakumarsmiley4708 Жыл бұрын

    Thank you so much mam, its really helpful🥰 .

  • @kuptsovdanil6861
    @kuptsovdanil68613 жыл бұрын

    Great tutorial! I used to project scan data in Mari, but I like substance painter much more. Also it’s a good idea to Store morph target before applying displacement to a layer, this way you can fix unwanted artifacts. You can create as much layers as you want for separate parts of the head, ears, eyes, nose, etc. And then control level opacity for each area. Thanks for you videos, keep up the good work!

  • 3 жыл бұрын

    Thanks a lot :)

  • @jovianwirja1100

    @jovianwirja1100

    3 жыл бұрын

    Halo sir, i have question, can i get free the multi channel face for projection on mari?

  • @mardenhill

    @mardenhill

    Жыл бұрын

    @@jovianwirja1100 you can buy it online.

  • @MrShadyMustafa
    @MrShadyMustafa2 жыл бұрын

    thank you great tutorial ^_^

  • @Cloudy0w0
    @Cloudy0w03 жыл бұрын

    Awesome tutorial, very helpful~

  • 3 жыл бұрын

    Thanks a lot 😊, new one coming soon!

  • @mfardesign5520
    @mfardesign5520 Жыл бұрын

    thanks!!

  • @niggurathart6706
    @niggurathart67063 жыл бұрын

    such a charming voice^^

  • @BlenderUstad
    @BlenderUstad3 жыл бұрын

    Love you 😘👍

  • @screamsso2790
    @screamsso27903 жыл бұрын

    amazing stuff, subscribed

  • 3 жыл бұрын

    Glad you liked it :)

  • @rajibmahakul8397
    @rajibmahakul83973 жыл бұрын

    Damn those displacement map price are too high.thanks for the trick.

  • @fractalelement857
    @fractalelement8572 жыл бұрын

    but what if i want to project diffuse map on top of this displacement map so it overlay exact details ,to fit microdetails into diffuse map and /or normal map,specular map? can you do tutorial like that ?

  • @brentthomasaustin
    @brentthomasaustin2 жыл бұрын

    What's your opinion of R3D Wrap to project topology from one model to the other, then generate displacement map from that, and apply in Zbrush to original model with new textured result? Seems to be perfectly accurate and saves a huge amount of time.

  • 2 жыл бұрын

    that would be the best method indeed. At the time I wasn't aware of that software. But I guess this video can still be useful for those who don't have Wrap :)

  • @kalijmancarlosmatias5584

    @kalijmancarlosmatias5584

    Жыл бұрын

    If it is due the time, another fast method as long as the uvw is similar is with photoshop and the puppet warp tool. For example in autodesk 3ds max or Maya if the PSD file is imported and modified, it changes in the viewport without having to reload it and we have more notion when we adjust it. It can be done with multiple layers.

  • @tvjoda
    @tvjoda2 жыл бұрын

    Hello Annabelle, geat tutorial, i want to practice but i don't have enought ram to bake the displacement, do you have the image file to send me? Thanks ulises

  • @barbarossalivegaming
    @barbarossalivegaming2 жыл бұрын

    so we can,t create your own skin material for an individual character ?

  • @Haydar_Maksym
    @Haydar_Maksym3 жыл бұрын

    Actually, you can flip your texture directly in zbrush :)

  • 3 жыл бұрын

    Ooh would you mind letting me know? :∆

  • @ripulse1839

    @ripulse1839

    3 жыл бұрын

    @ there is a flip v and flip U on that displacement tab

  • @ArIyan_yt
    @ArIyan_yt3 жыл бұрын

    I will give credits if my game comes🙏🏻

  • 3 жыл бұрын

    hahaha I hope you succeed :)

  • @ArIyan_yt

    @ArIyan_yt

    3 жыл бұрын

    🙏🏻

  • @cristiancojocaru9821
    @cristiancojocaru98213 жыл бұрын

    Wouldn't it work with masking instead of hiding? Then you could smooth out the mask edges to avoid those lines and instead have a smooth transition between the parts that have had displacement applied and those that have not.

  • 3 жыл бұрын

    Actually the best method that I found (which I had forgotten about when filming this video ) is to use the morph target :) Mask didn't work for some reason, but u can try

  • @cristiancojocaru9821

    @cristiancojocaru9821

    3 жыл бұрын

    @ Ah, but of course, morph target and then you can control the areas with the morph brush, simple and elegant. Thank you for your reply!

  • @RenzW
    @RenzW3 жыл бұрын

    How do you get your character smooth every time I sub divide it says my mesh is too high so delete higher and it works then I apply the displacement and it goes low res ? thank you.

  • 3 жыл бұрын

    mmm, its hard to tell without seing what you are doing, but are you sure you click on subdivide and NOT dynamic subdivision?

  • @RenzW

    @RenzW

    3 жыл бұрын

    @ I think I solved that part now but when add the displacement then click to apply it. It blur's the mesh and the displacement goes low quality

  • 3 жыл бұрын

    @@RenzW The first thing that came to my mind is the resolution of the displacment texture, other than that, maybe check the setting of the displacment before applying it. You can play with the intensity

  • @cattani2007
    @cattani20073 жыл бұрын

    wouldn't morph target solve the seams problems on the ears after you apply displacement map?

  • 3 жыл бұрын

    Yes you are right! At the time I didnt think of using it, but I definitely do now :)

  • @cattani2007

    @cattani2007

    3 жыл бұрын

    @ It's cool! Sometimes i forget a tool and choose a long way instead of a pratical way too! kkk

  • @fractalelement857
    @fractalelement8572 жыл бұрын

    11:40 can texture diffuse be applyed on the model like u did it with displacement?

  • 2 жыл бұрын

    Yes of course! You can use any technics in this video for different purposes :)

  • @fractalelement857

    @fractalelement857

    2 жыл бұрын

    @ i figured it out, thanks

  • @charliegrund4619
    @charliegrund46193 жыл бұрын

    Does this work if you just apply the map within substance painter?

  • 3 жыл бұрын

    Well yes It could work, since substance painter can export the height in the normal map, but you are not gonna have control over how intense it looks. (Vs in Zbrush you can control the intensity before applying it on the mesh.) Hope that helps!

  • @spittingame4241
    @spittingame42413 жыл бұрын

    Can I use this in blender?

  • @pushkaryadav1797

    @pushkaryadav1797

    3 жыл бұрын

    Affcource.

  • @olivercook2589
    @olivercook25893 ай бұрын

    Why not just use Z Wrap and wrap your model to the scan data then you can project it to your model, no painting required.

  • @STUNTHEINSECT
    @STUNTHEINSECT3 жыл бұрын

    Damn I don't know substance painter

  • @rangergames8349
    @rangergames83493 жыл бұрын

    i thought texture projection inside substance is suck

  • @arminyounes
    @arminyounes3 жыл бұрын

    it's not a like cheat?

  • 3 жыл бұрын

    In the industry whatever makes your work go faster is used, you can call it cheating, but a a lot of other technics would fall into that same category if you did

  • @aristotska6391
    @aristotska6391 Жыл бұрын

    to do it a bit better, dont do it on 8 bit... you lost lot of depht detail on that... try to set it up on 16 bit/32 bit on L16/L32 thing at painter... you will see the difference

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