Get FREE Skin Scan Texture and HOW TO apply it in ZBrush (EASY)
Фильм және анимация
Hello guys, here is my first video tutorial, it is a pretty simple one, but I am planning on doing more of them, so don't hesitate to let me know if there is anything you are curious about! Feedback is appreciated for upcoming tutorials as well :)
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3D TUTORIALS (with 15% OFF)
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Time Stamps:
0:21 Download Free Files
1:25 Extract Displacement Map
3:13 Export Low Resolution
4:20 Projection
8:50 Export Texture
9:41 Apply Skin data in ZBrush
#Zbrush #3D #3DSculpting #Tutorial
Пікірлер: 58
Thank u so much for this amazing content!
Helpful tutorial .Great Job
That was nice 👌 . And we can use morph target before splitting the things up.
That free head scan looks like Maynard James Keenan from Tool. Nice video btw. Liked it.
You're amazing! save my life!
thank you! this really helped my workflow! I appreciate it!
3 жыл бұрын
Glad it helped :)
Awesome trick 🥰🥰☺
Thank you so much mam, its really helpful🥰 .
Great tutorial! I used to project scan data in Mari, but I like substance painter much more. Also it’s a good idea to Store morph target before applying displacement to a layer, this way you can fix unwanted artifacts. You can create as much layers as you want for separate parts of the head, ears, eyes, nose, etc. And then control level opacity for each area. Thanks for you videos, keep up the good work!
3 жыл бұрын
Thanks a lot :)
@jovianwirja1100
3 жыл бұрын
Halo sir, i have question, can i get free the multi channel face for projection on mari?
@mardenhill
Жыл бұрын
@@jovianwirja1100 you can buy it online.
thank you great tutorial ^_^
Awesome tutorial, very helpful~
3 жыл бұрын
Thanks a lot 😊, new one coming soon!
thanks!!
such a charming voice^^
Love you 😘👍
amazing stuff, subscribed
3 жыл бұрын
Glad you liked it :)
Damn those displacement map price are too high.thanks for the trick.
but what if i want to project diffuse map on top of this displacement map so it overlay exact details ,to fit microdetails into diffuse map and /or normal map,specular map? can you do tutorial like that ?
What's your opinion of R3D Wrap to project topology from one model to the other, then generate displacement map from that, and apply in Zbrush to original model with new textured result? Seems to be perfectly accurate and saves a huge amount of time.
2 жыл бұрын
that would be the best method indeed. At the time I wasn't aware of that software. But I guess this video can still be useful for those who don't have Wrap :)
@kalijmancarlosmatias5584
Жыл бұрын
If it is due the time, another fast method as long as the uvw is similar is with photoshop and the puppet warp tool. For example in autodesk 3ds max or Maya if the PSD file is imported and modified, it changes in the viewport without having to reload it and we have more notion when we adjust it. It can be done with multiple layers.
Hello Annabelle, geat tutorial, i want to practice but i don't have enought ram to bake the displacement, do you have the image file to send me? Thanks ulises
so we can,t create your own skin material for an individual character ?
Actually, you can flip your texture directly in zbrush :)
3 жыл бұрын
Ooh would you mind letting me know? :∆
@ripulse1839
3 жыл бұрын
@ there is a flip v and flip U on that displacement tab
I will give credits if my game comes🙏🏻
3 жыл бұрын
hahaha I hope you succeed :)
@ArIyan_yt
3 жыл бұрын
🙏🏻
Wouldn't it work with masking instead of hiding? Then you could smooth out the mask edges to avoid those lines and instead have a smooth transition between the parts that have had displacement applied and those that have not.
3 жыл бұрын
Actually the best method that I found (which I had forgotten about when filming this video ) is to use the morph target :) Mask didn't work for some reason, but u can try
@cristiancojocaru9821
3 жыл бұрын
@ Ah, but of course, morph target and then you can control the areas with the morph brush, simple and elegant. Thank you for your reply!
How do you get your character smooth every time I sub divide it says my mesh is too high so delete higher and it works then I apply the displacement and it goes low res ? thank you.
3 жыл бұрын
mmm, its hard to tell without seing what you are doing, but are you sure you click on subdivide and NOT dynamic subdivision?
@RenzW
3 жыл бұрын
@ I think I solved that part now but when add the displacement then click to apply it. It blur's the mesh and the displacement goes low quality
3 жыл бұрын
@@RenzW The first thing that came to my mind is the resolution of the displacment texture, other than that, maybe check the setting of the displacment before applying it. You can play with the intensity
wouldn't morph target solve the seams problems on the ears after you apply displacement map?
3 жыл бұрын
Yes you are right! At the time I didnt think of using it, but I definitely do now :)
@cattani2007
3 жыл бұрын
@ It's cool! Sometimes i forget a tool and choose a long way instead of a pratical way too! kkk
11:40 can texture diffuse be applyed on the model like u did it with displacement?
2 жыл бұрын
Yes of course! You can use any technics in this video for different purposes :)
@fractalelement857
2 жыл бұрын
@ i figured it out, thanks
Does this work if you just apply the map within substance painter?
3 жыл бұрын
Well yes It could work, since substance painter can export the height in the normal map, but you are not gonna have control over how intense it looks. (Vs in Zbrush you can control the intensity before applying it on the mesh.) Hope that helps!
Can I use this in blender?
@pushkaryadav1797
3 жыл бұрын
Affcource.
Why not just use Z Wrap and wrap your model to the scan data then you can project it to your model, no painting required.
Damn I don't know substance painter
i thought texture projection inside substance is suck
it's not a like cheat?
3 жыл бұрын
In the industry whatever makes your work go faster is used, you can call it cheating, but a a lot of other technics would fall into that same category if you did
to do it a bit better, dont do it on 8 bit... you lost lot of depht detail on that... try to set it up on 16 bit/32 bit on L16/L32 thing at painter... you will see the difference