Get Better Lighting In Cinema 4D
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Podcast: open.spotify.com/show/3iEs7c6...
0:00 Intro
1:18 Explainer
2:38 3 Point Lighting
12:00 Motivated Lighting
20:06 Patagonia Lighting
30:57 Outro
Пікірлер: 24
Sorry to write this but you forgot to talk about why (!) we light this way; and that is to give depth to a object represented on a flat surface. By lighting with a 45* angle it's easier to understand the object shape. Fill light help removing some shadow so it's not to dark, and rim light separate the objects form the its background.
Thank you so much for this cool video !! I love your tutorials, they are so pleasant to watch and easy to follow even for a french person :)
very useful and well explained !! thank you ! 🌱
Uhh det bliver min godnat 'læsning' det her. Glæder mig til at se den!
you are an amazing teacher! I would like more videos about the light and its setting for products in the form of boxes and bottles👍👍👍
Much needed tutorial thanks again 👍
Love it! Thanks
Just great video!!!👌
Awesome tutorial. Thank you
Great video. Thank you.
Great video brother!
Top class!
Thanks a lot for a cool technique, I feel, I've improved my lighting workflow, at past it was like a mess with a lot of lights and not so good results
king!
the best
hi, i want to to the same thing but with octane and i can"t because the light is always spread but i really want like this line of light on my object, any advices ? thank you
@lukasthorup
Жыл бұрын
In octane you need to use the distribution texture slot. But it can be a little difficult to control
@mugenpuchi9739
Жыл бұрын
@@lukasthorup thank you very much i will try it !
Hey Lukas, Quick question for you. Do you model this garment using marvelous designer? Or did you find it online?
@lukasthorup
Жыл бұрын
I bought the garment online
@sydvaughn.c4d
Жыл бұрын
@@lukasthorup Awesome! Where’s the best place to grab garments like this?
26:18 did you use SSS or translucency for the material?! If so do you use it a lot aside of typical applications like fluids and foliage?
@lukasthorup
Жыл бұрын
Nicely spotted. I usually use SSS on things that in the real work have transmission properties. So if you shine a bright light onto the jacket in real life, you can see the light is slightly coming through. So I just exaggerated it in 3D.
@pixelasm
Жыл бұрын
@@lukasthorup thanks for the insight. Yes it makes total sense to take a close look at the real world in order to catch all the details. I just did not expect that material to have such properties :)