Clever.. This is what I need for vectric aspire! I've been searching for this tutorial! Thank you, much appreciated❤🙏😊
@bignicksdesigns
Жыл бұрын
How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?
@yodaov39752 жыл бұрын
After around 3-4 tries my texture looks just great! thanks a lot
@hikimjess2 жыл бұрын
JUST WHAT I NEEDED, thank you!
@jesse80685 жыл бұрын
Great stuff! Thank you for this!
@sivaselvan86473 ай бұрын
wonderful i was searching for this content for a long time this helped me a lot
@yuishirou6 жыл бұрын
very easy to understand, thanks!
@IANNEIL776 жыл бұрын
Spot on Subbed
@stevensilcock4 жыл бұрын
Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.
@jeremiequeyras9653 Жыл бұрын
Super helpful thank you
@amadopascua24693 жыл бұрын
Great!
@raymondstpaul49135 жыл бұрын
How would I transfer this to Lightwave 3D 2018 software?
@user-yy9cp3nj7n4 ай бұрын
Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
@ivankarell2 жыл бұрын
Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?
@SuperSayiyajin2 жыл бұрын
Thanks a lot
@jetkrazee5 жыл бұрын
Great tutorial! Can the height map be saved from within photoshop as a STL?
@Infamous-El-Guapo
3 жыл бұрын
Did it work? That's what I'm trying to do now
@GrayveRoseMusic5 жыл бұрын
Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture
@TaiganTundra
Жыл бұрын
Yes, they have a plateau like shape instead of round.
@chrisharvey74613 жыл бұрын
they dont seem to work in Unity, they pull the edges of a painted map to show white
@Nonskiller4 жыл бұрын
So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)
@hardwire666tooАй бұрын
This only works in PS 22.2 and below. Adobe has abandoned the 3D features.
@oswuldleofricvivadirr3839Ай бұрын
i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that
@edbrown77454 жыл бұрын
mate, the stones are all the same height
@dawidwyborski37534 жыл бұрын
but this stones are still flat on the top.
@ahmedfariszzss46503 жыл бұрын
Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease
@irulannaba69702 жыл бұрын
Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.
@dreamsprayanimation
Жыл бұрын
It is indeed quite challenging especially considering there is a difference between height and displacement.
@xdonnamonsterx5 жыл бұрын
what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?
@Snikabarz
5 жыл бұрын
you have to use photoshop CC
@josephselensky23025 жыл бұрын
went way to fast when you were on 3d max
@TomSidProductions2 жыл бұрын
I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?
@bambina5604
2 жыл бұрын
Yup, me, every freaking time.
@philosophyfrog26532 жыл бұрын
How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.
@GameDevMan
2 жыл бұрын
kzread.info/dash/bejne/e2iDtryFn67Jn7w.html
@Haseeb62355 жыл бұрын
like this
@ahmedfariszzss46503 жыл бұрын
Aren't u using vray
@WiseIsAwesome6 жыл бұрын
what happened on 6:57? how did you save the result?
@tweakxxx
6 жыл бұрын
He save nothing the 3D he show in Photoshop for preview only.
@sasiimparatorlugu63552 жыл бұрын
You didn't show us how to transfer the 3D picture.....
@ahmedfariszzss46503 жыл бұрын
Are normal map and height map are same or different pls reply thnk u.
@GameDevMan
3 жыл бұрын
They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.
@ahmedfariszzss4650
3 жыл бұрын
@@GameDevMan thnk u.. Helped lot to understand
@TomSidProductions
2 жыл бұрын
Normal maps react to lighting at all angles to better fake the depth.
@unlikeaboss4 жыл бұрын
Wow PS
@AA-hg7xq10 ай бұрын
Slow down
@ludodegroote37835 ай бұрын
Can't you speak slowly I understood 30% from that jibbrish
@petertremblay37255 жыл бұрын
Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.
Пікірлер: 48
Clever.. This is what I need for vectric aspire! I've been searching for this tutorial! Thank you, much appreciated❤🙏😊
@bignicksdesigns
Жыл бұрын
How have you done in aspire with this. I need to learn height maps too, for aspire. Any tips from here?
After around 3-4 tries my texture looks just great! thanks a lot
JUST WHAT I NEEDED, thank you!
Great stuff! Thank you for this!
wonderful i was searching for this content for a long time this helped me a lot
very easy to understand, thanks!
Spot on Subbed
Can you still export as .tga from Photoshop? I just installed a trial version & it has no Save As option for .tga, only png.
Super helpful thank you
Great!
How would I transfer this to Lightwave 3D 2018 software?
Hi! Thank you for this tutorial! I managed the part in photoshop but am struggling to make a file ready for 3d print after that. Also, I don't have CAD. Any advice? Any help will be greatly appreciated!!
Hi Good Sir, does this work on lumion? i dont know why it looks distorted and doesnt work. is it exclusively for max?
Thanks a lot
Great tutorial! Can the height map be saved from within photoshop as a STL?
@Infamous-El-Guapo
3 жыл бұрын
Did it work? That's what I'm trying to do now
Pretty good but I think you contrasted and washed out the roundness of the rocks too much to where they became too flat on top compared to the source texture
@TaiganTundra
Жыл бұрын
Yes, they have a plateau like shape instead of round.
they dont seem to work in Unity, they pull the edges of a painted map to show white
So it's just creating lights. Got it. I thought it was Heat-Based (Hot and Cold)
This only works in PS 22.2 and below. Adobe has abandoned the 3D features.
i need to do the same but in reverse i have a hieght map but i need it as a texture image for unreal engine how do i do that
mate, the stones are all the same height
but this stones are still flat on the top.
Where is hight map used in 3dsmad ior or bump or glossiness or oposity Tel meplease
Trying to make a parallax texture for skyrim but damn, It's so difficult to make a good height maps.
@dreamsprayanimation
Жыл бұрын
It is indeed quite challenging especially considering there is a difference between height and displacement.
what version of photoshop are you using? i dont have Filter-> 3D option in photoshop cs5.1 What is the alternative?
@Snikabarz
5 жыл бұрын
you have to use photoshop CC
went way to fast when you were on 3d max
I've noticed that since 2020+, the 3d filters (normal and bump) have been completely bugged. They freeze up photoshop and glitch the interface. Anyone else had this issue?
@bambina5604
2 жыл бұрын
Yup, me, every freaking time.
How would I go about creating a height map in zbrush for a seamless texture? I already done all the other maps.
@GameDevMan
2 жыл бұрын
kzread.info/dash/bejne/e2iDtryFn67Jn7w.html
like this
Aren't u using vray
what happened on 6:57? how did you save the result?
@tweakxxx
6 жыл бұрын
He save nothing the 3D he show in Photoshop for preview only.
You didn't show us how to transfer the 3D picture.....
Are normal map and height map are same or different pls reply thnk u.
@GameDevMan
3 жыл бұрын
They are not the same. A normal map fakes the illusion of detail but can be see to be fake when close, a height map is used to tessalate the geomatry giving the model real detail.
@ahmedfariszzss4650
3 жыл бұрын
@@GameDevMan thnk u.. Helped lot to understand
@TomSidProductions
2 жыл бұрын
Normal maps react to lighting at all angles to better fake the depth.
Wow PS
Slow down
Can't you speak slowly I understood 30% from that jibbrish
Lot of work for mediocre result! You should use the rock generator script and use the ribbon paint geometry and then bake the displacement at least you will have a good result instead of this. Nobody can make decent displacement from picture to this day.