GEB - Texture + Model Manipulation Test
Ойындар
took me some time to actual understand this stuff, but i will not share the procedures on how things works since its kind of hard to understand and learn sometimes
Model +Texture: Rufus Caligula (GOD EATER 2 1.40 DLC)
Methods (for extract Rufus asset): PSP Memory dumping and BLZ2 decompression/deflation (most of the motions + models are inside of this stuff)
Motions/Animations: i used a Base Caligula (GOD EATER BURST DLC) for the animations for now since i cannot find a perfect motion for Rufus Caligula since some frames stops out of nowhere or completly freezes the game model, making it doing the T-Pose. I could use GECV but the results are not great since i cannot find its model + motion frames
Tools used:
- TempAR [used for making/adding cheats and other related things](www.gamebrew.org/wiki/TempAR_PSP)
- BLZ2 Decompression/Deflation from GECV (github.com/HaoJun0823/GECV)
- GimConv [NO LINK PROVIDED, SEARCH IT ON THE INTERNET]
- Some modelling tools for re-converting my modded model into gmo model format
- GEBCS for dlc repacking (github.com/gil-unx/GEBCS)
Пікірлер: 3
That bugs for exporting content its hard to fix also the model will t-post if the frame always missing ..
Is that geb or ge2?
@YamatoGE00
19 күн бұрын
@@malingpagibig2097 GEB, JP Version + 1.61 JP DLC