GDC 2018 Getting explicit How Hard is Vulkan really

Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. We're keen to hear your experience, so come armed with your thoughts and questions.
Slides: www.khronos.org/developers/li...
Speaker: Dustin Land (id Software)
Join the Khronos Community - Get help, share your project and discuss computer graphics: khr.io/ww
Find the Vulkan spec, tutorials, tools and more at: vulkan.org
GDC 2018: khronos.org/events/gdc-2018

Пікірлер: 5

  • @zhulikkulik
    @zhulikkulik6 ай бұрын

    6:23 This is so true😂 It's just like “how to draw an owl” meme.

  • @ryanilari3537
    @ryanilari35375 ай бұрын

    This is super fascinating. Thanks for the talk!

  • @vadiks20032
    @vadiks2003211 ай бұрын

    the audio requires x6-x10 db amplification, this is how much times its quieter than your average sound

  • @KangJangkrik

    @KangJangkrik

    6 күн бұрын

    Found engineer in the wild

  • @vadiks20032

    @vadiks20032

    6 күн бұрын

    @@KangJangkrik nice guess but i'm unemployed and never has been, the only thing i will be engineering is typescript (unless someone randomly from gaming industry comes to me and asks if i want to be an intern in their company)