GBVSR BETA: 100% combo video

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Granblue Fantasy Versus: Rising - Beta 100% combo video showcasing what various characters can do.

Пікірлер: 25

  • @personaentertainment
    @personaentertainment8 ай бұрын

    Please don't misunderstand the video, this game has a ton more combo depth than the original game but with the beta being only a few days and me being busy, I'd rather focus on something simple yet still entertaining.

  • @yomamapkme

    @yomamapkme

    8 ай бұрын

    Is there a new cool looking combo for Lancelot or is it about the same for them?

  • @personaentertainment

    @personaentertainment

    8 ай бұрын

    @@yomamapkme He can now restand a juggled opponent with his new specials, allowing for very long combos. If I remember correctly, I've seen 50+ hit combos with him that doesn't end with a super.

  • @snoop1785
    @snoop17858 ай бұрын

    for those who don't know, damage is greatly increased when the opponent has less bravery points, which are the blue diamonds at the top of the screen. it's not completely unreasonable to reach 0 bravery points in a match, but they basically set the training mode bot to 0 bravery points for bigger damage numbers

  • @soraneptune4178

    @soraneptune4178

    7 ай бұрын

    The worse part is I think there's already sieg ToD videos without 0 brave gauge lol.

  • @acidmax572
    @acidmax5728 ай бұрын

    3:45 -3:58 🅱ass 🅱oosted 🅱ombus 🅱vatar 🅱elial

  • @worstrxplayer51
    @worstrxplayer518 ай бұрын

    nice

  • @MoleBradRy
    @MoleBradRy8 ай бұрын

    Blazblue's Guardbreak. But actually useful.

  • @Mikrowelliger
    @Mikrowelliger8 ай бұрын

    Man, I don't get. How can you loop the RS that many times AFTER using your EX moves? I'm playing Zooey and doing like (ch)5H->236H->j5U->5H->215H.6H->5H->RS the opponent just drops out of my combo... There must be something I'm missing with the combo system... Best I could manange for now is 10k damage from (ch)236H->j.5D->5H->RS(2x)->5H->SSBA

  • @personaentertainment

    @personaentertainment

    8 ай бұрын

    Is RS the MH move? The combo system is basically once the opponent is in the air, you are able to perform around 6-7 moves before the combo ends. Different moves may "cost more" juggle points and end the juggle faster (mainly light attacks and down H). If the opponent is on the ground, there aren't any limitations other than you start to be pushed further from the opponent the more hits you do.

  • @Mikrowelliger

    @Mikrowelliger

    8 ай бұрын

    @@personaentertainment Yeah, the MH move is called raging strikes, that why I went with RS. "you are able to perform around 6-7 hits before the combo ends". I'm guessing that's what I'm hitting. Maybe the dragon moves just use up a lot of combo allowance, so to speak. They are both multi-hit moves after all. It just feels weird that the game just says "combo's over" instead of using hitstun decay.

  • @personaentertainment

    @personaentertainment

    8 ай бұрын

    @@Mikrowelliger Judging from the combo you showed me, you already started the juggle from 236H and if I remember correctly, 214H-6H counts as two moves instead of the usual one.

  • @Mikrowelliger

    @Mikrowelliger

    8 ай бұрын

    @@personaentertainment Ok, I just tried a few things. "If the opponent is on the ground, there aren't any limitations" this actually helped me a bit. Sadly Zooey can't really do much without launching the opponent. Also only after my first comment did I realize had set the opponents to 0 bravery points. I got to 14.750 damage with (ch)5H->5H->214H.6H>5M>RS>(5H>RS)x2>5H>SSBA. Still not a 100% combo on Ferry (who I guess has 15k HP?) but much better.

  • @hotdog5927
    @hotdog59278 ай бұрын

    WHERE IS THE SCALING?

  • @JRPGLOVER

    @JRPGLOVER

    8 ай бұрын

    Opponent's Brave points are set to zero. Imagine it like 100% RISK gauge from Strive.

  • @IndigoSaturn09
    @IndigoSaturn097 ай бұрын

    1:10

  • @mugen1813
    @mugen18137 ай бұрын

    LOL MY GUY GONNA GET CHARACTERS NERFED!!!!!!!!!

  • @waffles7z
    @waffles7z8 ай бұрын

    Save That Shit For Nationals

  • @blackbird7373
    @blackbird73738 ай бұрын

    Whats the funny on get a combo 100% ???? where's the competition ?

  • @Basswire

    @Basswire

    8 ай бұрын

    this is impossible in actual gameplay. it exists due to the brave counter system (little diamonds above the health bar) being completely empty for your opponent and while that does sometimes happen towards the end of the round, 9/10 times theyre dead from a normal combo at that point any way. watch some actual fight footage to actually see what the game actually looks like :)

  • @tingispingis

    @tingispingis

    8 ай бұрын

    Complaining about something that will never happen in an actual match. Are you stupid or what? Some people really just want to cry for the sake of crying

  • @blackbird7373
    @blackbird73738 ай бұрын

    G*ARBA*GE

  • @jumpinglikeanidiot
    @jumpinglikeanidiot8 ай бұрын

    Why you gotta be beating up on ferry though 😭What she done to you?

  • @personaentertainment

    @personaentertainment

    8 ай бұрын

    She (and Metera) have 15,000 health, enough to KO.

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