GAME-READY: Low-Poly Optimization

In this chapter, learn how Sierra Division Environment Artist Niels Couvreur, optimizes the model using 3dsMax and how to unwrap it using RizomUV,
Download our Starter Content linked below and follow along!
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SERIES INFO:
• Info + Schedule: www.sierradivision.com/blog-p...
• Starter Content: sierradivision.gumroad.com/l/...
• Instructor - Niels Couvreur: www.artstation.com/nielscvr
• Full Playlist - • Learning Series: Creat...
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ABOUT SIERRA DIVISION:
• Website: www.sierradivision.com
• ArtStation: www.artstation.com/sierradivi...
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• Twitter: / sierra_division

Пікірлер: 1

  • @rajendrameena150
    @rajendrameena15012 күн бұрын

    I think plasticity to blender is the new workflow for CAD modelling as it has live bridge and plasticity is much more flexible than Moi 3d due to its parasolid behaviour.