Future for video games deployment?

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00:00 - Introduction
02:00 - Interview Starts
04:26 - Flash Killed by Steve Jobs
06:39 - Ray
10:00 - Why it's better and what it does
17:22 - Getting started with Ray & WebGPU

Пікірлер: 27

  • @jeffmccloud905
    @jeffmccloud90522 күн бұрын

    Also, Flash was a security nightmare.

  • @beardordie5308

    @beardordie5308

    22 күн бұрын

    Yep, and Steve Jobs' refusal to support it in Safari put the nail in its coffin. That's the history I remember, anyway, but now that I've said it, I realize I don't actually know this for sure but that's what was in my brain for years.

  • @AyyoNevNev
    @AyyoNevNev22 күн бұрын

    Very sick. Building the future.

  • @alec_almartson
    @alec_almartson22 күн бұрын

    Let's wait & see how this evolves. 👀 Maybe in the future this becomes a thing.

  • @HE360_Games
    @HE360_Games19 күн бұрын

    Some of the games that I put together were made for Desktop and I've always been wishing that there was some technology where I could make those games playable in the browser to where a person doesn't have to download anything. If I could find that, then I'll be making ALL of my games playable in the browser.

  • @daniel3dart
    @daniel3dart22 күн бұрын

    It would be awesome to see this platform take off.

  • @GoodNewsJim
    @GoodNewsJim22 күн бұрын

    Man, this is wild, you'd think GPU web would have been out in 2004... We're so late to the game. This is LONG overdo.

  • @strandion7393

    @strandion7393

    21 күн бұрын

    Internet bandwidth was nowhere near it.. hmm or was it 🤔

  • @strandion7393

    @strandion7393

    21 күн бұрын

    I remember I had like 128 kbps in that era id not like 50kb tops Lived in 2nd world country but still I remember my family being charged a ton cus my bro downloaded a HD picture of a Ferrari car

  • @KHos73
    @KHos7322 күн бұрын

    Will platforms like steam allow this type build, anyone know?

  • @free3dnft485
    @free3dnft48522 күн бұрын

    13:13 🤔 I'll have to check this out

  • @juleswombat5309
    @juleswombat530920 күн бұрын

    We have a long wait for WebGL to become a well recognised and supported standard?

  • @HypoRexVR
    @HypoRexVR10 күн бұрын

    I need help, every time there is a text TMP in my game, the letters don’t show, and it’s just a floating T logo. Do you know how to fix this?

  • @Unity3dCollege

    @Unity3dCollege

    10 күн бұрын

    Make sure the tmp essentials pack installed. It under the window menu but should also pop up when you add tmp text to the scene

  • @HypoRexVR

    @HypoRexVR

    9 күн бұрын

    @@Unity3dCollege thanks man!

  • @pedropc5824
    @pedropc582420 күн бұрын

    Wow, amazing!

  • @lightoflifegames7227
    @lightoflifegames722722 күн бұрын

    i dont understand, what if the game has 40 GB ?? is there a GB limit for these web gpu games?

  • @jdl-raybrowser

    @jdl-raybrowser

    20 күн бұрын

    Hey, not sure if it made the cut in this interview but I did briefly touch upon that. We have some plans in the works for exactly that scenario, both as a way to preload assets, as well as streaming assets. Unlike generalist browsers one of the unique things we can do as a gaming first browser is change how the cache behaves so users can declare certain games as "important", but as a content delivery platform we can do similar things like other storefronts do and download your games in the background.

  • @StuffedGamer
    @StuffedGamer22 күн бұрын

    This sounds interesting, currently Unity WebGl exports are annoyingly slow to load (and reload) in the browser, which is why I kinda voted against it for a project recently, despite the concept being ideal for browser based usage. But what I am curious about it what this Ray browser might have over say Opera GX, because as far as i know the concept kinda sounds the same.

  • @fokeyjo
    @fokeyjo11 күн бұрын

    Great to see this happening. In combination with things like AI upscalers and procedural generation, maybe the amount of data required for games may not need to be so large. What worries me, will Steam or one of the other big tech giants come for you with some kind of patent infringement?

  • @dreamingacacia
    @dreamingacacia21 күн бұрын

    Thinking about flash games era, it was fun. So many simple but good games. Those small games have their own charms. Right now it'd be at least medium to large games for indies and the AAA games kinda bloated large games with huge production value. I'd love to make well polished small games like how people made back then. Not game jam's style btw, it's completely different.

  • @Hazzel31337
    @Hazzel3133722 күн бұрын

    getting people to switch browser sounds like a hard thing to do

  • @GoodNewsJim

    @GoodNewsJim

    22 күн бұрын

    Nah, we NEED MORE BROWSERS! Firefox and Chrome do sh*T they shouldn't do just because they market dominance, like denying macro clicks etc. Manifest v3 is just nerfing devs

  • @purplevincent4454

    @purplevincent4454

    22 күн бұрын

    You don't need to webgpu is for the future not now. It's not adopted widely enough yet.

  • @ScottPrice7
    @ScottPrice722 күн бұрын

    My Biggest issue with web as a platform, it will become like Appstore games. Where they are all some whale hunting, microtransaction first game second. At least on the App store you have apple curating to not allow malicious software or games. This will have no one, and though while cool, i think it will be even worse then the app store when it comes to malicious actors.

  • @noamerlich6413

    @noamerlich6413

    21 күн бұрын

    that's assuming there's no curation happening on Ray.