Fume Knight hitboxes visualized

His infamous slap is at the very end of the video.
At 1:08 and 1:28 there's also something interesting happening. His swings spawn a huge hitbox that doesn't affect the player. That's used to create the dust explosions.
As people keep asking about the weapons: The Majestic Greatsword from the Old Iron King DLC has the flip if you powerstance it in the left hand. The Bone Fist from the Ivory King DLC has the dropkick.
Demonstration: 0:00
Visualization: 0:50
Other hitboxes in this series:
Sir Alonne: • Sir Alonne hitboxes vi...
Pursuer: • Pursuer hitboxes visua...
Velstadt: • Velstadt hitboxes visu...
with more to come!

Пікірлер: 527

  • @The_Cooler_Will
    @The_Cooler_Will4 ай бұрын

    I always thought his hitbox went as far as Majula

  • @RealTillBill

    @RealTillBill

    4 ай бұрын

    One time the hit box was to bad it killed my friend who was playing Elden ring 4 miles away

  • @shark20069

    @shark20069

    4 ай бұрын

    @@RealTillBill I read that as "playing Elden Ring 4" at first, and thought "Damn, his hitbox transcends time and space?"

  • @RealTillBill

    @RealTillBill

    4 ай бұрын

    @@shark20069 No the game is titled “Elden Ring 4: Miles Away.” And it’s the 12th installment in the Elden ring series. It’s a space theme romcom/horror arg.

  • @saraashley464

    @saraashley464

    4 ай бұрын

    There are a lot of boss hitboxes that will go straight over your head. I think it’s only the humanoid bosses tho. I got real familiar with Fume Knights hitboxes after fighting him for over 2 hours straight

  • @Grzelsonable

    @Grzelsonable

    4 ай бұрын

    Careful lads, jokes about DS2 hitboxes make DS2 fans really mad. They can take a bad hitbox, but can’t take a good joke.

  • @OzzyBlazeGaming
    @OzzyBlazeGaming4 ай бұрын

    1:24 Elden Ring average boss attack timing

  • @bigdumbfatcat2869

    @bigdumbfatcat2869

    4 ай бұрын

    Your comment is underrated

  • @memzthattrojan

    @memzthattrojan

    4 ай бұрын

    Lol so true

  • @Amaryryry

    @Amaryryry

    4 ай бұрын

    this is the best comment by far lmfao

  • @Nomoon777

    @Nomoon777

    4 ай бұрын

    Souls games: The only franchise where the bosses attacking slower make people mad.

  • @bigdumbfatcat2869

    @bigdumbfatcat2869

    4 ай бұрын

    @@Nomoon777 More like it goes from 0 to 9001 within several frames

  • @DrprofessorFrancis
    @DrprofessorFrancis4 ай бұрын

    I wish I could dodge unemployment like I can dodge fume knight

  • @blade6965

    @blade6965

    4 ай бұрын

    unemployment doesn't hit you,it's more like those laughing jars in the shaded woods cursing,degrading you

  • @Hewasnumber1

    @Hewasnumber1

    4 ай бұрын

    Unemployment got me fully hollowed.

  • @reptilianojogos

    @reptilianojogos

    4 ай бұрын

    @@blade6965 the laughing like sound in shaded woods doesn't come from the cursing jars, but from the petrifying lizards in the area if I'm not mistaken, still would be funny if those mfs laugh as the curse you, I would hate them even more XD

  • @sird31mos

    @sird31mos

    4 ай бұрын

    @@reptilianojogos In SotFS you will find that there are no lizards, but the laughing persists.

  • @reptilianojogos

    @reptilianojogos

    4 ай бұрын

    @@sird31mos Interesting, I've never player SotFS, so i didn't know that, may be it's part of shaded woods environment sound? 'cause those jars don't laugh anywhere else, as far as I remember.

  • @psychosytheXmediaXco
    @psychosytheXmediaXco4 ай бұрын

    I have had so much more success at soulslikes since I started visualizing the hit hotdog

  • @gobokoboobo4620

    @gobokoboobo4620

    4 ай бұрын

    You have awakened the dong vision.

  • @JachymorDota
    @JachymorDota4 ай бұрын

    The Fume Knights' greatest strength: Turning a sword into an inflatable corndog.

  • @quint3ssent1a
    @quint3ssent1a5 ай бұрын

    The fact that he has hitbox not only on his weapon but also his elbows, for some reason, always baffled me. Like, really? You could be backhanded and yeeted 5 meters away for colliding with that guy's elbow?

  • @torchhollow1335

    @torchhollow1335

    5 ай бұрын

    well, he is holding a giant sword with one hand so he must be a little strong.

  • @AltAccount-dz8rp

    @AltAccount-dz8rp

    5 ай бұрын

    Maybe the fact that he wields the heaviest ultra greatsword in the soulsborne series one handed and is twice as tall as you should have told you something

  • @ZeroFanfare

    @ZeroFanfare

    5 ай бұрын

    All their games are like this, hitboxes have been visualized in every Fromsoft game and you see it across their entire franchise/series collection. That's why Margitt can harm you with the very tip of his hand, even if you dodge his sword swing, for example.

  • @swag_tortoise

    @swag_tortoise

    5 ай бұрын

    probably the easiest way to prevent players from just staying real close to the boss and avoiding the blade

  • @apophisstr6719

    @apophisstr6719

    4 ай бұрын

    @@ZeroFanfare The best example would be 4 Kings, where if you stay close enough, only the hilt of their sword would hits you and do much less damage compare to the blade.

  • @noobie4998
    @noobie49983 ай бұрын

    Delayed attacks: Miyazaki: Noted that fkin down.

  • @Sercroc
    @Sercroc4 ай бұрын

    he really slaps back when he thrusts his sword lol

  • @Domo3000

    @Domo3000

    4 ай бұрын

    I've uploaded another video where I show that in more detail. He has two different thrusts. One where he let's his arm hang down passively (no hitbox) and one where he slaps back at full force (with a hitbox)

  • @tommapar

    @tommapar

    3 ай бұрын

    The best thing- he has different damage values for his hand/arm than for his sword. Same with the flame sword attack, the end of the sword's fire does less damage than the actual sword. This just goes to show the attention to detail each move has.

  • @Helmotz.
    @Helmotz.4 ай бұрын

    pretty clean hitboxes

  • @theincrediblefella7984

    @theincrediblefella7984

    4 ай бұрын

    I'm sorry what? Have you ever actually fought this guy?

  • @chizystreams

    @chizystreams

    4 ай бұрын

    @@theincrediblefella7984 I have several times, most recently 1st tried him with just 90 agi

  • @raphicoco

    @raphicoco

    4 ай бұрын

    ⁠​⁠​⁠​⁠​⁠@@theincrediblefella7984 I am sorry what? Have you ever use your eyes and seen the video right in front of you?

  • @jonathan13co

    @jonathan13co

    4 ай бұрын

    @@theincrediblefella7984Yeah, we did, and he's easily the best boss in DS2 and a fan favourite because of how challenging yet fair and rewarding he is...

  • @ionutalexandru3645

    @ionutalexandru3645

    4 ай бұрын

    ​My dude the hitboxes are 3 times the size of the sword, and at times inflate, what is clean about that.

  • @hoishiesports3159
    @hoishiesports31594 ай бұрын

    Solid visualization. Thanks for the information. Doesn’t even look bad at all as long as you just strafe rightwards.

  • @OfficialMetalhead
    @OfficialMetalhead4 ай бұрын

    Thank you for showing light on ds2 hitboxes actually being pretty tight, its like an oasis after so much miss information

  • @Inferryu

    @Inferryu

    4 ай бұрын

    I think is more of a feeling kind of thing and people just blame it on the hitbox, DS1 and DS3 have wider hitboxes on circumstances but when all the other aspects of the game combine DS2 feels sloppier overall.

  • @superbeta1716

    @superbeta1716

    4 ай бұрын

    ​@@Inferryuits a combination of everything, Rolling is less forgiving in ds2 meanwhile Ds3 has the most spammy safe roll to ever exist. Im 100% sure when people get hit in Ds2 is a complete skill issue thinking they have more I frame and blame the game instead of actually getting better at dodging. Like hell in Ds3 you could dodge the way the weapon is swinging and you would still get away safe, its that forgiving.

  • @littlemoth4956

    @littlemoth4956

    4 ай бұрын

    @@superbeta1716DS2 with max ADP ends up being way more forgiving in my experience. Also, what does it mean to say that? DS3 is still a very challenging game that requires skill to beat.

  • @littlemoth4956

    @littlemoth4956

    4 ай бұрын

    Misinformation as in, you refuse to acknowledge gameplay as long as it points to DS2 being flawed?

  • @OfficialMetalhead

    @OfficialMetalhead

    4 ай бұрын

    @@littlemoth4956 when its gameplay from people who on top of not understanding the mechanics of the game play like absolute monkeys and try to save face by blaming the game? Yes. When someone pulls the actual hitboxes to demonstrate what things are actually like yeah I appreciate it a lot

  • @zariotsgilbert9717
    @zariotsgilbert97174 ай бұрын

    WAIT A G@DAMN MINUTE!! 00:08 HE CAN BE STUNNED??!!!

  • @Domo3000

    @Domo3000

    4 ай бұрын

    I think all or at least the vast majority can. They also take increased damage while staggered

  • @templarkanne8552

    @templarkanne8552

    4 ай бұрын

    Ofc

  • @cmf1402

    @cmf1402

    4 ай бұрын

    Well I mean, he punched him in the nuts.

  • @Mystic-Misfit
    @Mystic-Misfit4 ай бұрын

    These types of videos always fascinate me, because my initial game theory was that Raime's hitbox was just a fill 360. He'd swing at a phantom and I would still roll because I would still get hit. We love Dark Souls 2

  • @Ghorda9

    @Ghorda9

    4 ай бұрын

    i'm guessing that you got hit because you either kept rolling in the same direction as the sword or you finished the roll where he ends his swing.

  • @Mystic-Misfit

    @Mystic-Misfit

    4 ай бұрын

    @@Ghorda9 Might've actually just been an ADP issue. I make sure each character I make has at least 30 or 35. We still Love Dark Souls 2

  • @Ghorda9

    @Ghorda9

    4 ай бұрын

    @@Mystic-Misfit even with high agility you can still get hit if you roll the wrong way and end your roll right in his blade, it was how i kept getting hit by him my first few times.

  • @Mystic-Misfit

    @Mystic-Misfit

    4 ай бұрын

    Thus, the glory of Dark Souls 2

  • @ZeroFanfare

    @ZeroFanfare

    4 ай бұрын

    It almost sounds like you're describing online latency. Depending on the connection you have to your phantom, you're gonna see some incredibly whacky stuff. Sometimes, I'll have Malenia jumping up for her move where she slides forward to thrust, then at the last second she'll decide to change aggro and slide towards someone else in the group.

  • @notfulldefault
    @notfulldefault2 ай бұрын

    «Nice balls bro!» **pulls out caestus**

  • @marschallblucher6197
    @marschallblucher61973 ай бұрын

    Love how his arm has a wider hit box than his flaming ultra greatsword.

  • @CielHunterNorwood
    @CielHunterNorwood4 ай бұрын

    Once you've experienced and endured the Plesioth Hip Check hitbox, none of these look particularly bad.

  • @dat_senpai_guy4400
    @dat_senpai_guy44004 ай бұрын

    These are pretty good except for that cursed elbow tbh

  • @WelcomeToDERPLAND
    @WelcomeToDERPLAND4 ай бұрын

    It is an anti-gamer warcrime that the bonefists and ivory ugs never got into any of the sequels- gigantic L

  • @johnnyplto5592

    @johnnyplto5592

    4 ай бұрын

    The bonefists make me so terribly sad, at least elden ring has a good moveset for the caestus

  • @WelcomeToDERPLAND

    @WelcomeToDERPLAND

    4 ай бұрын

    @@johnnyplto5592 pls ER DLC save us from boner-fisting-less gams gams also gib muh ultra-great lightsaber :c

  • @BenOtterson

    @BenOtterson

    4 ай бұрын

    @@johnnyplto5592yeah, here’s hoping for bonefists in elden dlc

  • @bigdumbfatcat2869

    @bigdumbfatcat2869

    4 ай бұрын

    Fisting enjoyers... NOT LIKE THIS!

  • @Crispierbug

    @Crispierbug

    4 ай бұрын

    iirc there is a mod that puts the bonefists in Elden Ring with its full orginal moveset.

  • @adoniasts
    @adoniasts3 ай бұрын

    Dude, im into gamedev this is awesome reference! thanks!

  • @Domo3000

    @Domo3000

    3 ай бұрын

    There's also a lot of other interesting things happening that you don't see in this video. Like if you defeat an enemy they shoot a homing projectile that gives you Souls if it hits you, but in slow-mo you can sidestep it and miss it. Or how NPCs that show up later in an area or leave it already exist as invisible entities you can't interact with. You can see their character mesh where they would spawn or where they have been. Or how second phases of bosses wait below the floor. Or how gang bosses that share a health bar have an enemy hidden below the floor that has the combined health and gets damaged whenever you damage one of them. Has been really eye opening to play through the series with hitboxes and character meshes on.

  • @adoniasts

    @adoniasts

    3 ай бұрын

    @@Domo3000 FromSoftware games are definetely full of clever and well done tricks, i have been playing a couple more of their older games since i started in elden ring, and its very interesting to see the evolution on the bosses mechanics, marrying animation and and colision events is something incredibly hard to do with the fidelity you can see on these games. do you use any third software or these are features of mods?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    @@adoniasts for DS2 you can see the watermark of the tool in the top right corner. For DS3 and Elden Ring there's DS3Tool and ERTool, but also the Grand Archive Cheat Engine tables. I might upload tutorials with download links and installation guides in the future.

  • @adoniasts

    @adoniasts

    3 ай бұрын

    @@Domo3000 thats sweet, definitely taking a look on that and other videos! keep up with the good stuff mate!

  • @mqmq3894
    @mqmq38944 ай бұрын

    Now I understand why when in the second phase he lunged forward he hit me even though I was behind him

  • @sator2766

    @sator2766

    4 ай бұрын

    Ds2 bullshir at it's finest

  • @ZeroFanfare

    @ZeroFanfare

    4 ай бұрын

    @@sator2766 Yet, it happens in all their games. It's an engine flaw/design issue. If you said Fromsoft bullshit I would agree.

  • @sator2766

    @sator2766

    4 ай бұрын

    @@ZeroFanfare i don't remember the last time a frontal sword swing hit me when i am in the boss back in a from soft game

  • @ZeroFanfare

    @ZeroFanfare

    4 ай бұрын

    @@sator2766 You don’t have to remember, this channel pooled all sorts of videos to browse, showing the good, the bad, and the ugly from all the games. Check around, you’ll see what’s borked and what works.

  • @moongoalie2410

    @moongoalie2410

    4 ай бұрын

    @@ZeroFanfarei can agree there are occasional instances of bullshittery from multiple of their games, but DS2 just feels likes it designed that way on purpose…

  • @kraosdadafusfus8034
    @kraosdadafusfus80344 ай бұрын

    Bring back the Ivory Straightsword. Funny lightsaber was my fav, even if it drained durability like crazy.

  • @felipeguedescampos851

    @felipeguedescampos851

    4 ай бұрын

    You have the aquamarine dagger. It's considerably less cool, but the concept is similar

  • @blunderless
    @blunderless4 ай бұрын

    wasn't this supposed to be the end-all-be-all proof of ds2's "bad hitboxes*? that's hilarious. i was wondering if you could do one on smelter demon

  • @Domo3000

    @Domo3000

    4 ай бұрын

    Just uploaded Smelter Demon hitboxes

  • @mis43l87
    @mis43l874 ай бұрын

    the prove that hitboxes of dark souls 2 are good and the players are just bad

  • @edbane1656
    @edbane16563 ай бұрын

    Thank you you inspired me to beat him again on ng+ and I beat him in 3 tries, very good boss

  • @edbane1656

    @edbane1656

    3 ай бұрын

    Alonne was even better

  • @Domo3000

    @Domo3000

    3 ай бұрын

    Have you tried to get the alternative ending for the Alonne fight? No hitting him was very satisfying

  • @purehollow4460
    @purehollow44604 ай бұрын

    I always thought his hitboxes were fine except these two moves 2:22 2:43 that somehow hits around him now I see why

  • @michaelkara3436
    @michaelkara34363 ай бұрын

    Can you show us Plesioth Hitboxes visualised😅?

  • @connormac4401
    @connormac44014 ай бұрын

    Fume Knight in slowmo is extra menacing with his theme 😂

  • @zerumsiru5204
    @zerumsiru52044 ай бұрын

    Dark Souls 2 had pretty good hitboxes most of the time. It's just that sometimes, hit boxes lingered a bit too long.

  • @D.H.1082
    @D.H.10824 ай бұрын

    The problem with funky hitboxes has been talked to death. The truth is, all three games have them. They're just more prominent in DS2 because it is the largest game in the series by a wide margin. People don't talk about the jank in the other games as much because they don't care to notice it.

  • @Simon-hd6dc

    @Simon-hd6dc

    4 ай бұрын

    Don't you dare to talk shit about DS3 hitboxes! They were amazing! DS1 was also fine. With only some bad hitboxes that stand out. DS2 hitboxes are hot garbage.

  • @Domo3000

    @Domo3000

    4 ай бұрын

    ​@@Simon-hd6dcDS3 was simply so fast and allowed roll spamming to such a degree that you didn't notice how bad a lot of hitboxes were. I've uploaded several videos of poor DS3 hitboxes

  • @D.H.1082

    @D.H.1082

    4 ай бұрын

    @@Simon-hd6dc Those who live in ignorance will see something entirely different from those who live in truth.

  • @dagothkronk348

    @dagothkronk348

    4 ай бұрын

    @Simon-hd6dc ds2 hitboxes are not especially bad. hate to say it but theres no other phrase for it - skill issue​

  • @Spid4r1

    @Spid4r1

    3 ай бұрын

    Yeah, no. the other games have shit, but DS 2 IS LITERALLY hot garbage, Just admit It. The bEST iN tHe TrilogY" say the fanboys, but the jankiest and awful at the same time

  • @EwiwasSmile
    @EwiwasSmile5 ай бұрын

    One of the few bosses in the game with actually good hitboxes (Except for his elbows). Though their activation times can be kinda fucked up. Like 0:52 If you play it frame by frame to see when the hitbox of the first swing of the straight sword activates, it starts when the sword is BEHIND him. And it's not just him, many enemies have the same issue, that's why you can sometimes get hit when directly behind them.

  • @ZeroFanfare

    @ZeroFanfare

    5 ай бұрын

    Yeah, that's been a thing in 3D games since forever. Modern games have obviously improved, but older 3D games had JANK hitboxes, holy moly.

  • @irmatheshepherd2325

    @irmatheshepherd2325

    5 ай бұрын

    i sort of agree, that attack makes perfect sense as the hitbox activates right when the sword speeds up even if it would never hit when you're above. i think most bosses have good hitboxes and the issue is mainly with regular enemies, like how the spear hollows' stabs have a hitbox on the entire length of the weapon

  • @irmatheshepherd2325

    @irmatheshepherd2325

    5 ай бұрын

    @@ZeroFanfare monster hunter freedom unite trained me for ds2

  • @giannixx

    @giannixx

    4 ай бұрын

    So are we ignoring that the hitbox of hit right-hand, thin sword is a fucking large rectangle?

  • @EwiwasSmile

    @EwiwasSmile

    4 ай бұрын

    ​@@giannixxHitbox of his right hand is fine. It's the fact that his arm itself has a hitbox that's ass. Many of his Ultra Greatsword swings can be dodged by going under his hand, which cannot be done with his Straight Sword because of that hitbox.

  • @X_evil_X_time_X
    @X_evil_X_time_X4 ай бұрын

    These hitboxes do look pretty normal and good, imo the problem with simplifying the DS2 problems to hitboxes is that it ignores two things that i think are more important: agility/ issues with rolls, and weirdass animations. I think the agility thing has been expressed well enough so I shouldn't have to go into it and people have different taste about it. but the animation in this game is just extremely weird. it's not that it's just slow, DS1/3 has plenty of slow animations. but there is no snap to these animations. No hit stop/hit pause, everything just comes out at a weird consistent speed without ease in/ease out. So in combination with the agility issues, it just feels like you're moving through sludge and there's no feedback for when you hit enemies, or when they hit you. I know it's in slowmo in this video, I'm not talking about that. It's a problem in souls-likes like Lords of the Fallen too, and i felt this way about the Demon's Souls remake especially with the crit animations. But i think without the words to describe why animations feel weird it's hard to argue this point without a video essay going into the finer points of animation technique. There are many things to like about ds2, but i think some things like the animations are definitely worth a critical look.

  • @nitroturbo7869

    @nitroturbo7869

    4 ай бұрын

    I believe the humanoid animations for DS2 were made with mocap. I doubt that they just dropped the raw results into the game like that (there's most likely some touch-up they had to do), but that might be why DS2s animations are different to the other games. They feel more realistic, but there's less exaggeration in the way they throw the user back with a massive swing or slam. Take the R2 of a greathammer in DS2 and compare it to DS3. The DS3 animation is less realistic, but it has more visual feedback to the player in the form of character recoil. Exaggerated animation is very important with any game with real-time combat, and that's where DS2 dropped the ball. The lack of hit-stop with hitting large enemies doesn't help either, and it's funny that the DeS remake left that out for authenticity to the OG.

  • @chickennugget6684

    @chickennugget6684

    4 ай бұрын

    good point actually, there's quite a few times it felt like enemies barely pulled back their weapon far enough for a clear wind up, like the spear hollows in Forest of Giants, they pull the spear back so little that attack feels obscenely fast

  • @twistedmetal15

    @twistedmetal15

    4 ай бұрын

    nobody is simplifying anything, its the fact that people who like this game have been trying to say the hitbox problem was actually an ADP one but nobody listened

  • @moonlight9493

    @moonlight9493

    2 ай бұрын

    I actually think the animation style of DS2 is the predominant reason people feel like there is a problem with the hitboxes in this game. There's a video on this channel that shows how the i-frames between different levels of Agility shouldn't really be that consequential in normal gameplay, and we know that both DS1 and 3 have their fair share of poor hitboxes, so why does DS2 stand out so much? I think the animation style is just way worse at communicating the timings for rolling because they aren't snappy or telegraphed in the same way as DS1 and 3. Almost every example of "poor hitboxes" in DS2 are people rolling too early because the enemy's attacks aren't given the same snappy telegraph that they might be used to from other games.

  • @freedomgoddess
    @freedomgoddessАй бұрын

    it's time to pray, everyone

  • @pryanich
    @pryanich4 ай бұрын

    oh yes, my boy Fume, the one who didn't let me sleep one night

  • @CrashD6
    @CrashD64 ай бұрын

    This damn thing killed me so many times

  • @deraminator945
    @deraminator9454 ай бұрын

    That is a good video to study the hitboxes

  • @kazueglassheardt7185
    @kazueglassheardt71854 ай бұрын

    I like how he has a fartbox during his slam attack.

  • @YEY0806

    @YEY0806

    2 ай бұрын

    Well, it took a lot of force out of him

  • @QuckHead
    @QuckHead4 ай бұрын

    I've heard a lot of bad hitboxes are just the janky way in which the engine handles attack animations

  • @ZERO-ky8vm
    @ZERO-ky8vm4 ай бұрын

    I get being slowed down shows the hit boxes better, but I feel it does show off what normal combat is like and how tight npc tracking is, like having an enemy do a thrusting attack while you're behind them and they auto lock onto you hitting you regardless

  • @superbeta1716

    @superbeta1716

    4 ай бұрын

    What do you even mean? Do people not know you can dodge most attacks by simple walking? During normal gameplay he cant hit you for shit either if you walk around his thrust, I have no idea why you are saying he hard tracks

  • @darkphoenix2

    @darkphoenix2

    4 ай бұрын

    Good thing no enemy in DS2 can do a complete 180 tracking attack Ironically DS1 and 3 let you do a complete 180 rolling attack because they require less skill

  • @colgateknowswhereyoulive4812

    @colgateknowswhereyoulive4812

    4 ай бұрын

    ​@@darkphoenix2Bloodborne has a few of those attacks. Laurence for instance has one which killed me instantly when I was very near to beating him. I tell you I was not happy and didn't think it was really my fault.

  • @guymor910
    @guymor9104 ай бұрын

    What app do you use to see these hitboxes?

  • @fskymod7120
    @fskymod71204 ай бұрын

    Now i know why sometimes i was hit when the sword obviously did'nt touch me 😂

  • @drewwilson9938
    @drewwilson99384 ай бұрын

    These actually make sense to me. Now I get how I managed to first try him

  • @moister3727
    @moister37274 ай бұрын

    It doesn't look bad. However, some attacks do end up landing for some reason. Specifically in his second phase were there are some extra frames of animation before the hitbox totally dissapear. Sword stays still yet you still take big damage.

  • @twistedmetal15

    @twistedmetal15

    4 ай бұрын

    i feel like thats more an issue in the older dark souls games because everything was slower. Id like to see a breakdown for ds1 fights

  • @Celatra

    @Celatra

    6 күн бұрын

    they can't land if there isn't a hitbox.

  • @milktenders6219
    @milktenders62194 ай бұрын

    This actually finally makes me understand. The hitbox on his straight sword literally is too large. I always thought it was a bad ADP interaction along with a delay, but instead they just tripled the size of the sword blade when he thrusts

  • @Domo3000

    @Domo3000

    4 ай бұрын

    If you compare it to my Iudex Gundyr or Nameless King hitbox videos you'll see that Fume Knight has tighter hitboxes than them. Hitboxes are generally inflated in the Souls series, but DS2 doesn't have especially large ones.

  • @milktenders6219

    @milktenders6219

    4 ай бұрын

    @@Domo3000 I suppose the issue comes down to the overall design of the fights then. DS2 is my favorite, but it does feel like it’s got major issues when it comes to hitboxes. Nameless and Iudex don’t feel like they have that issue, but it could also be down to my own mental bias, since DS2 is always held up as the one with bad hitboxes, and DS3 the one with super tight ones

  • @Domo3000

    @Domo3000

    4 ай бұрын

    @@milktenders6219 the main difference is that DS3 is so fast and has a lot more generous rolling so you don't notice the hitboxes all that much

  • @asdergold1

    @asdergold1

    4 ай бұрын

    ​@Domo3000 Basically, hard to notice hitbox issues when everything is so fast. I do believe that is why they went with it for later games.

  • @westernstar128
    @westernstar1284 ай бұрын

    Where did you get the flying drop kick fist weapon? Playing ds 2 after a long time and starting new playthrough.

  • @Domo3000

    @Domo3000

    4 ай бұрын

    It's the Bone Fist. You can get it from the Ivory King DLC

  • @NotaThing13
    @NotaThing134 ай бұрын

    Video starts at 0:50

  • @MarkitzTR
    @MarkitzTR3 ай бұрын

    In the thumbnail, he looks like a minigun

  • @Gtaninja
    @Gtaninja4 ай бұрын

    1:29 holly hell

  • @Domo3000

    @Domo3000

    4 ай бұрын

    The larger ones that spawn here are the ones I mentioned in the description. They don't hurt the player - they are simply used to create the dust shockwaves in the ground.

  • @angelem5960

    @angelem5960

    4 ай бұрын

    New hitbox just dropped.

  • @maximovagante5110
    @maximovagante51105 ай бұрын

    Science fiction souls :)

  • @Inferryu
    @Inferryu4 ай бұрын

    I recall a video like this like from a good while ago, I also recall way bigger hitboxes on that one, is this and improved visualizer or something?

  • @the_seer_0421

    @the_seer_0421

    4 ай бұрын

    Hmmm... 🤔

  • @raphicoco

    @raphicoco

    4 ай бұрын

    I believe I found the video, the hit box is the same but the camera is closer and there are no collision boxes on the boss. It is harder to have a proper size visualization on the actual character if he is only covered in black, it makes the bright colors stand out way more. The wireframe and the slower speed in this video makes it easier for us to take in the information properly.

  • @Nancygertu
    @Nancygertu4 ай бұрын

    that looks sick!

  • @MickNumberOne
    @MickNumberOne3 ай бұрын

    Best boss

  • @oackburroack9663
    @oackburroack96633 ай бұрын

    How do you visualize hitboxes in videogames?

  • @mbatistas
    @mbatistas3 ай бұрын

    Glad to see the hitbox of the last attack of the video. That one and mimic grabbing from behind are the cause most "DS2 hitboxes are bad".

  • @Vitkiss
    @Vitkiss4 ай бұрын

    I beat Demon's Souls, Dark Souls I and II. I think this bastard killed me more times than all of the enemies and bosses of the three games combined. Finally defeating him was ecstatic.

  • @maninblack3410

    @maninblack3410

    4 ай бұрын

    Aside from melania because I refused to level past 100 or use any strats I didn’t discover myself, the boss that took me the longest was orphan of kos. I know you didn’t list bloodborne, but you should consider playing it if you haven’t. Actually now that I think about it, I think both melania and orphan took me a whole week to beat.

  • @tejonBiker
    @tejonBiker4 ай бұрын

    That explain a lot of things

  • @corywertz9268
    @corywertz92684 ай бұрын

    I wish I could fight fume knight in slomo while seeing hitboxes 😭

  • @BENKYism
    @BENKYism3 ай бұрын

    2:38 This is why people say he has janky hitboxes. He can hit you with his non-swinging arm and it does the same amount of damage as the Fume UGS.

  • @Domo3000

    @Domo3000

    3 ай бұрын

    First: he's actively swinging that arm. There's another thrust where he's letting it hang down passively and in that case there's no hitbox. Secondly: it does less damage than the sword

  • @AshtranDubs
    @AshtranDubs4 ай бұрын

    He do be fuming

  • @DarkSouls2_Enjoyer
    @DarkSouls2_Enjoyer21 күн бұрын

    Hey, domo. I have a friend who thinks that hitbox size is irrelevant, and its how the hitbox 'works' that matters. Thoughts?

  • @Domo3000

    @Domo3000

    20 күн бұрын

    There's some truth to the statement that less accurate hitboxes can improve the game feel. In DS3 weapon hitboxes for player weapons (and humanoid enemies that use the same ones) are more inflated than in DS2. It does not bother people if an enemy takes damage even though you visibly missed them, but they do complain if an enemy does not take damage if they missed them by an inch. Similarly the more generous amount if s in DS3 let's people ignore inflated hitboxes, but in DS2 they will accuse accurate hitboxes of being broken if they get hit during a roll.

  • @doneda.
    @doneda.4 ай бұрын

    "dark souls 2 hitboxes" That's a compliment

  • @Domo3000

    @Domo3000

    4 ай бұрын

    ​@awhellnah__seems like you never played either DS1 or DS2 DS1 has lots of broken hitboxes like Iron Golem, Gaping Dragon, Ceaseless Discharge or Bed of Chaos that can hit you even though you are nowhere close to the attack DS2 has much better hitboxes with only select few ones like the mimic grab from behind being bad

  • @Dvpainter

    @Dvpainter

    4 ай бұрын

    *fall-attacks with a greatsword and it cuts my enemy vertically in two but actually doesn't hit my target at all in fact*

  • @Domo3000

    @Domo3000

    4 ай бұрын

    @@Dvpainter did you hit a wall while falling? That bug has already existed in DS1, and also can happen if you try to hit Smough but hit his hammer first

  • @eliasroflchopper3006

    @eliasroflchopper3006

    4 ай бұрын

    ​​@@Domo3000 "DS2 has much better hitboxes" LMFAO, keep living in your fantasy land.

  • @Dvpainter

    @Dvpainter

    4 ай бұрын

    @@Domo3000 oh it was a few enemies every now and then in DS2, I was completing it again this past week and griping to my friends about how so many things were misses bringing it down where it experimented in a lot of cool ways elsewhere but yeah the hitboxes were jank and not being able to rotate as much as the surrounding games inbetween attacks exacerbated it, stopping me from adjusting for weird boxes

  • @user-bt4mw9hh3c
    @user-bt4mw9hh3c4 ай бұрын

    The most difficult boss in part 2

  • @Timmy.Turner.
    @Timmy.Turner.4 ай бұрын

    Gentleman, we have the evidence !!!

  • @firebeard7
    @firebeard72 ай бұрын

    ooooh! it expands during certain attacks, nice job guys

  • @Domo3000

    @Domo3000

    2 ай бұрын

    Do you mean the ones at 1:08 and 1:28? Those don't interact with the player - they are just used to draw the dust clouds on the ground

  • @BiteSizedProduction
    @BiteSizedProduction4 ай бұрын

    Nice... now get Malenia's waterfowl hitbox

  • @Domo3000

    @Domo3000

    4 ай бұрын

    I already uploaded that two weeks ago

  • @possiblyzslot838
    @possiblyzslot8384 ай бұрын

    So the phantom range is intentional...

  • @cyz-es6zl
    @cyz-es6zl5 ай бұрын

    wow how you do that weapon art with the thorned greatsword and the majestic greatsword??

  • @user-xb4nk1hn9o

    @user-xb4nk1hn9o

    5 ай бұрын

    Power stance i guess

  • @magnolia549

    @magnolia549

    5 ай бұрын

    It's both powerstancing and the special attribute of the Majestic (Artorias) Greatsword where you get unique spinning and jumping attacks if it's used in the left hand.

  • @Abdullah-cj2mh

    @Abdullah-cj2mh

    4 ай бұрын

    You can say all the bad things you want about DS2, but it had the best build variety out of any game. You can even make a damn wooden ladle viable if you wanted to.

  • @momo55o71
    @momo55o714 ай бұрын

    in the past i thought his hitboxes were bs, then i played elden ring and "got gud" and now i can see just how fair they are

  • @darkshark3906

    @darkshark3906

    4 ай бұрын

    Nah, hit boxes in ds 2 were not that bad, just adp made this game unplayable

  • @theobell2002

    @theobell2002

    4 ай бұрын

    Elden Ring is the best game FromSoft has made. Cope.

  • @patrikcerny2844
    @patrikcerny28444 ай бұрын

    With that analysis He lookslike Nemesis from Resident Evil :D Thank You for You video ! Intresting ! :D Have a Great Day

  • @catdog8751
    @catdog87514 ай бұрын

    the duel sword moveset is so cool what is it?

  • @Domo3000

    @Domo3000

    4 ай бұрын

    Majestic Greatsword in the left hand has special abilities on L2. Powerstanced it turns into the flip. I also uploaded a small flip compilation that showcases some attacks you can dodge with it.

  • @Morphdog9819
    @Morphdog98194 ай бұрын

    whats stopping the devs from just making the hitbox be identical to the actual weapon model? always wondered this

  • @Domo3000

    @Domo3000

    4 ай бұрын

    Way more computational effort. Computing the collisions of spheres and cylinders is a lot easier

  • @Eternal-Woe
    @Eternal-Woe3 ай бұрын

    The arms also being hit boxes really explains a lot about getting clipped by so many bosses

  • @JellyJman

    @JellyJman

    2 ай бұрын

    Honestly you look at the other games and you’ll see it’s a trend for them to make the arm hitboxes just as big as the swords on bosses. From 1 to ER.

  • @YangBalanceYin
    @YangBalanceYin4 ай бұрын

    There are some seriously underrated weapons in DS2 btw. Weapons that are in many ways still the best on the series.

  • @lotusxrtxz3041
    @lotusxrtxz30414 ай бұрын

    0:31 wtf are this combo

  • @Domo3000

    @Domo3000

    4 ай бұрын

    It's the Majestic Greatsword from the Old Iron King DLC. Powerstanced in the left hand it let's you do the flip with L2

  • @J4XX50n
    @J4XX50n4 ай бұрын

    Imagine there would have been a special kind of item you could pick up to make every boss fog wall have a polygon training mode option below the entry prompt. That would’ve saved a few thousand controllers on earth from breaking ROFL

  • @mypoopsis
    @mypoopsis4 ай бұрын

    Im curious what sir alonnes grab hitbox is like

  • @Domo3000

    @Domo3000

    4 ай бұрын

    I've uploaded a Sir Alonne hitbox video a few days ago

  • @twistedmetal15

    @twistedmetal15

    4 ай бұрын

    a common issue with grabs is even if you get hit at the beginning of your roll sometimes the animation plays out anyway. this is an issue in all of the games to my knowledge, even elden ring. Well maybe not, they might have fixed that since I played.

  • @twistedgwazi5727

    @twistedgwazi5727

    4 ай бұрын

    @@twistedmetal15 ds2 has a unique issue that makes its grabs look absolutely horrendous, where it will often play a stagger animation when you get hit by a grab, and then teleported to the place where the player needs to be to make the animations sync up properly. it makes grabs almost always look extremely jarring in ds2. the others games all teleport you and start the grab animation as soon as you get hit, so they tend to look less awful.

  • @twistedmetal15

    @twistedmetal15

    4 ай бұрын

    @@twistedgwazi5727 I'm not sure I understand. In elden ring, if you get a jank grab you dont get teleported to where your character should be at the start of a grab animation. to elaborate I got grabbed by astel once, and was floating in the air for about 2 seconds until my character popped into place when the actual attack animation occured. they could have patched this, I havent played since my original playthrough.

  • @moongoalie2410

    @moongoalie2410

    4 ай бұрын

    I think regardless of what’s shown, there is proof that when something doesn’t physically connect with your character model, the game just lazily concludes it’s a hit. This is riddled throughout DS2.

  • @Wolnir.
    @Wolnir.4 ай бұрын

    You don't understand, Yui Tanimura is just a genius)

  • @Sneak222
    @Sneak2224 ай бұрын

    What fist and sword weapons was the player character using here?

  • @Domo3000

    @Domo3000

    4 ай бұрын

    Fists are the Bone Fists (which seem to show up again in the Elden Ring DLC) The flip sword is the Majestic Greatsword

  • @Sneak222

    @Sneak222

    4 ай бұрын

    @@Domo3000 thank you so much!

  • @wellwhale
    @wellwhale3 ай бұрын

    Fair and fun fight

  • @TheAlien550
    @TheAlien5504 ай бұрын

    What is that mod thats add those new animation for player?

  • @Domo3000

    @Domo3000

    4 ай бұрын

    They all exist in the game regularly. The Majestic Greatsword from the Old Iron King DLC adds the flip if you powerstance it in the left hand. The Bone Fist from the Ivory King DLC adds the dropkick.

  • @TheAlien550

    @TheAlien550

    4 ай бұрын

    @@Domo3000 thx man, i thought thats some animation mod...

  • @Walking_pc
    @Walking_pc4 ай бұрын

    Wtf is happing at 0:21 is that a mod or a special power stance combo I need to know

  • @Domo3000

    @Domo3000

    4 ай бұрын

    The Majestic Greatsword has special abilities if held in the left hand. The regular L2 is a spin and powerstanced it becomes a flip. I also uploaded a small flip compilation that showcases some attacks you can dodge with it.

  • @owlgoddess8534
    @owlgoddess85344 ай бұрын

    now why is the arm hitbox larger than the sword 😭

  • @Genesis4119

    @Genesis4119

    4 ай бұрын

    Have you seen how big the sword is? His arm is literally stronger than the sword 😂

  • @nicolasvera1648
    @nicolasvera16484 ай бұрын

    the true problem here arent the hitboxes, is the fact that dodge i-frames are tied to adp, that decision fucked up big time IMO because c'mon... dodge its a core mechanic of the game, i dont mind consumables using speed is tied to adp, but dodge in the rest of the games works just fine, If it's not broken, why fix it?

  • @edbane1656

    @edbane1656

    3 ай бұрын

    So is dealing damage but str dex and endurance are stats

  • @gordonfreeman4341
    @gordonfreeman43413 ай бұрын

    Very impressive, bruh🍻✨ Also, that flip frontal attack you did, while dual-wielding swords... HOW🤔?

  • @Domo3000

    @Domo3000

    3 ай бұрын

    That's the special ability of the Majestic Greatsword that gets unlocked if you powerstance it in the left hand. L2 turns into this flip.

  • @Ugoshblue
    @Ugoshblue4 ай бұрын

    so here they ot the well done hitboxes, he take it for no one else

  • @haroldomiyaura912
    @haroldomiyaura9124 ай бұрын

    awesome video

  • @SS_BAJA
    @SS_BAJA4 ай бұрын

    I need to play DS2 those weapon movesets are fuckin wild like wtf was that air spin shit with the swords?

  • @qwormuli77

    @qwormuli77

    4 ай бұрын

    And it only works with Artorias' sword in your left hand, what with him being a lefty in lore.

  • @SS_BAJA

    @SS_BAJA

    4 ай бұрын

    @@qwormuli77 I was gonna be lame and play a dark magic sorcerer, screw that I’m gonna power stance great swords

  • @moongoalie2410

    @moongoalie2410

    4 ай бұрын

    Honestly it seems more like a novelty thing, but it will getting rather boring and frustrating, as most enemies are rather quick to dodge those attacks.

  • @theobell2002

    @theobell2002

    4 ай бұрын

    It looks dumb.

  • @mum-your

    @mum-your

    3 ай бұрын

    ​@@theobell2002looks better than actual artorais moveset in ds1 easily

  • @wills5482
    @wills54824 ай бұрын

    After playing through the BS in Elden Ring, Dark Souls 2 doesnt look so bad to me. I hate SOTFS, but the original version is very nice in my opinion.

  • @dininelbourne
    @dininelbourne3 ай бұрын

    Dual Bone Fist is still the most fun weapon FromSoft has ever made.

  • @darkgames6901
    @darkgames69014 ай бұрын

    Um boss realmente dificil

  • @toazter
    @toazter4 ай бұрын

    can we get some of these for dsr and ds3?

  • @Domo3000

    @Domo3000

    4 ай бұрын

    I can visualize hitboxes for DS2, DS3 and Elden Ring, but DS1 has a different engine and as far as I can see there's no tools available for it. For DS3 I uploaded hitboxes for Iudex Gundyr and Nameless King so far

  • @Anchor-Supreme
    @Anchor-Supreme4 ай бұрын

    Why put hixboxes on his arms? That just seems unnecessary to me.

  • @Sailor639

    @Sailor639

    4 ай бұрын

    Why not? He can slap you with a tiny pixel of his arm, and give you whole damage, isn't that DS hardcore gaming?

  • @kenjikodai
    @kenjikodai3 ай бұрын

    I beat this game never leveling up Adaptability because I never read guides or stuff I swear my DS2 playthrough version of me must've been a god

  • @zuffercanis6709
    @zuffercanis67094 ай бұрын

    I helped so many people kill the Fume Knight. They died alot. But I kept helpin.

  • @Just-mo6uh
    @Just-mo6uh4 ай бұрын

    and people say ds2 hitboxes are bad

  • @Rashtor
    @Rashtor5 ай бұрын

    So it has a slight jankiness two-way. I actually, unironically, don't mind that. Feels like DS2, in a way. The first way is how his hitbox in most of his attacks starts from his elbows, for whatever reason. Altho I dont think he's the only one that does that (but we're seeing him here so we're using him as example). The second way is how every part of his body has a hurtbox, including the weapons themselves. Regardless of if there's a lore reason or not (and don't care to find out), it feels oddly... Fitting, to what the community perceives of DS2. This was informative. Thanks bunches.

  • @23Butanedione

    @23Butanedione

    5 ай бұрын

    Ds2?

  • @Domo3000

    @Domo3000

    4 ай бұрын

    In regards to the hitboxes on his elbows: it's not any different to most bosses in the series. Here's two examples from DS3 Iudex Gundyr: kzread.info/dash/bejne/d2h8ss6kfdy_kbw.html Pontiff Sulyvahn: kzread.info/dash/bejne/loRkuNmhYa3dk7w.html

  • @csabagalambos1461
    @csabagalambos14614 ай бұрын

    Why are the hitboxes massive cylinders though? (I don't know anything about game design, could be a stupid question.)

  • @Domo3000

    @Domo3000

    4 ай бұрын

    Collisions between cylinders are easy to calculate.

  • @csabagalambos1461

    @csabagalambos1461

    4 ай бұрын

    @@Domo3000 Thanks! Easier than a single line? My thinking is, that with slashing weapons, placing a hitbox (hitline?) along the cutting edge would be sufficient.

  • @Domo3000

    @Domo3000

    4 ай бұрын

    @@csabagalambos1461 A single line runs into the issue that it might phase through between frames if the attack is too fast. One frame it might be before your head, the next frame already past your head. So now you have to run multiple collision checks per frame to check if the whole path it covered.

  • @csabagalambos1461

    @csabagalambos1461

    4 ай бұрын

    @@Domo3000 Makes sense, appreciate the answer.

  • @JF-eh6vb
    @JF-eh6vb4 ай бұрын

    1:00 what the fuck

  • @23Butanedione
    @23Butanedione5 ай бұрын

    Are those power stanced moves really in the game normally?

  • @TheLloydLightning

    @TheLloydLightning

    5 ай бұрын

    Yup. The bone fist and majestic greatsword change the powerstance moveset. They are a few more unique powerstances in DS2 actually.

  • @chizu.iscold

    @chizu.iscold

    4 ай бұрын

    yes

  • @23Butanedione

    @23Butanedione

    2 ай бұрын

    Ds2 best dark souls

  • @7heKl0wnG0D
    @7heKl0wnG0D4 ай бұрын

    After watching this, i went back and reloaded a save where ive yet the face the fume knight and ended his career on my first attempt, i had unlocked my inner MUI... needless to say the enemies in that DLC gave me a harder time then him overall

  • @nox_cadit
    @nox_cadit4 ай бұрын

    0:29 weapon?

  • @raphicoco

    @raphicoco

    4 ай бұрын

    Right hand, Thorned Greatsword Left hand, Majestic Greatsword The movesett is only possible wile dual wielding with the Majestic Greatsword on your left hand.