FSR3 On Console Simulation Tests: Can It Really Work?

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Пікірлер: 160

  • @harktz983
    @harktz9838 ай бұрын

    Nice game that Sporfoken

  • @CeezGeez

    @CeezGeez

    8 ай бұрын

    alex lolol

  • @CeezGeez

    @CeezGeez

    8 ай бұрын

    i rather prefer TLOUP

  • @HighAcuity

    @HighAcuity

    8 ай бұрын

    I had to restart the video to check I heard it properly. 🤣

  • @TheAmazingSpiderGuy_99

    @TheAmazingSpiderGuy_99

    8 ай бұрын

    Sporfoken never fails to crack me up.

  • @Nick-tl7ts

    @Nick-tl7ts

    8 ай бұрын

    I prefer "sporefoken"

  • @fireheart4560
    @fireheart45608 ай бұрын

    I love how these guys always have this aura of maturity, and when they talk they're usually saying something profound Then giggling at Dr. I. Krappenschitz

  • @kirkkork
    @kirkkork8 ай бұрын

    Sporfoken!

  • @ihavenoaffinity
    @ihavenoaffinity8 ай бұрын

    "you can't double buffer on the triple!" thanks John

  • @billycutiep
    @billycutiep8 ай бұрын

    That is the same fps that spiderman, miles morales, and ratchet and clank are already running at

  • @Armataan

    @Armataan

    8 ай бұрын

    The issue is that those super vrr. V syncing to 120hz on a 88fps signal that’s jumping around chaotically products a stuttery mess that feels worse than 60fps feels.

  • @eugkra33
    @eugkra338 ай бұрын

    I would think the latency increase would be much less noticeable using a controller vs a mouse. Instead of using Performance I would think they might use Quality or Balanced to get to 60 FPS. Yes the latency would be bad, but I also think that maybe consoles players are less likely to notice this.

  • @Wickedroonz

    @Wickedroonz

    8 ай бұрын

    Well people play ghostwire tokyo with its horrible input latency and somehow enjoy it. So i guess. I play on console and couldn't play for more than 5 minutes.

  • @paul1979uk2000

    @paul1979uk2000

    8 ай бұрын

    Yeah, on a gamepad, latency will probably be less of an issue compared to mouse gaming, but it might depend on the kind of game. Many have been testing FSR 3 on older gen cards like the RX5700xt, if that can do it, I suspect these consoles can do it, unless there's something in the way APU's work with it being integrated cpu and gpu that limits what it can do with FSR 3. Even if it does work, it will likely be targeting games at 60fps, bumping it up to 120fps or in-between if you have a VRR display. Can it work at lower frame rates? Yes, how well it works will need some testing, but it will be interesting to see if it can work well enough at say 50fps or 40fps, whereas 30fps to 60fps would be the holy grail, I think that's a bit unrealistic and will likely play bad even on a gamepad, but this kind of tech is likely going to get better in the future so who knows.

  • @bhniyamohamadhosseini7781

    @bhniyamohamadhosseini7781

    8 ай бұрын

    ​@@paul1979uk2000they should release 40fps mode for 120hz displays and put frame gen toggle to boost that 40fps mode to 60fps

  • @lordofcinder8884

    @lordofcinder8884

    5 ай бұрын

    I play with a controller on pc , and outside of competitive games and games that require quick reflexs and input ( like hack in slach and souls games ) fsr3 latency is completely fine, played Alan wake 2 and I didn't notice the latancy

  • @Chris-techgamesfood
    @Chris-techgamesfood8 ай бұрын

    AMD FSR3 could be transformative for console gaming, potentially if done well, it could massively extend the life of this generation.

  • @doltBmB

    @doltBmB

    8 ай бұрын

    console games running at 900p 20fps and compensating with FSR is a nightmare scenario, not a good thing

  • @PSS521

    @PSS521

    8 ай бұрын

    @@doltBmB most xbox series x games dynamically scale up in resolution from 1440-1800p and games at 30fps are capped, most likely running at 40-50fps most of time.

  • @MysterioTGN

    @MysterioTGN

    8 ай бұрын

    @@doltBmB This was what it was a generation ago for a lot of games. Some games on PS4 I would feel lucky if I got a smooth 20fps.

  • @PurushNahiMahaPurush

    @PurushNahiMahaPurush

    6 ай бұрын

    @@MysterioTGNman I remember how terrible Witcher 3 and AC Unity was on the PS4. Last gen consoles were terribly CPU bound

  • @jiggerypokery2962

    @jiggerypokery2962

    5 ай бұрын

    120 fps PS5 pro????

  • @bulutcagdas1071
    @bulutcagdas10718 ай бұрын

    I like that the option is there for people to use. But they really need to fix the VRR signal not working. I doubt anyone would bother switching this thing on if it meant turning off VRR and going with V-sync.

  • @DTNNooby
    @DTNNooby5 ай бұрын

    I would like to see FSR used to lock in 60 more than trying to push past it.

  • @italiener82

    @italiener82

    5 ай бұрын

    Same, and I think it'll also help some games on console hit that mark

  • @emissary44
    @emissary448 ай бұрын

    60fps should be the goal

  • @ChicagoMade

    @ChicagoMade

    8 ай бұрын

    Yes

  • @n00blike
    @n00blike8 ай бұрын

    I'm interested in how well it would work in future consoles and if AMD will focus their hardware design to support these features.

  • @giannis_tar
    @giannis_tar8 ай бұрын

    Why not use FSR3 to rectify frame rate drops in 60 fps games, instead of trying to turn 30 into 60? Immortals of Aveum has e few frame drops in the 50s right? Wouldn't it be a piece of cake for FSR3 to just insert 1-10 frames whenever it's necessary?

  • @jayl2499

    @jayl2499

    8 ай бұрын

    VRR is supposed to mask that, but there are only a few games support VRR. Is VRR really that hard to implement?

  • @0Mike0B

    @0Mike0B

    8 ай бұрын

    @jayl2499 I'd be willing to use a solution like that instead of VRR. So that I can use BFI on my TV

  • @alfo2804

    @alfo2804

    8 ай бұрын

    You can't really do that because it works by holding back a frame and interpolating between the previous frame and the current frame. When the framerate drops, it's because the current frame couldn't be rendered quickly enough, and there's no real way to predict when that will happen. Because of that, there's no proper way to eliminate the initial drop because FSR3 has to wait until that frame is rendered before it can interpolate. Maybe it'd work if the game was permanently running one frame behind (essentially adding 16ms of input lag at all times) but I'm not sure if that'd be awful or not. Besides, if developers are going to take the time to implement FSR3, why not use it to increase the FPS to 120? Or at least above 60?

  • @giannis_tar

    @giannis_tar

    8 ай бұрын

    @@alfo2804 why not just lock the game at like 50fps and make the other 10 always AI rendered?

  • @Pieteros21
    @Pieteros218 ай бұрын

    Maybe they will set a bit higher resolution and use fsr3 to generate "few" missing frames ?

  • @guilhermemendonca6155
    @guilhermemendonca61558 ай бұрын

    Sporfoken 😂😂😂😂

  • @levirivers2772
    @levirivers27728 ай бұрын

    If this is backwards compatible could one use the tech on a PS4&/orPro for 1080p or 4k?

  • @gamingedition5165

    @gamingedition5165

    8 ай бұрын

    Nope. You would go heavily under 30fps it would run like shit.

  • @joshuaDstarks
    @joshuaDstarks8 ай бұрын

    I’m still stuck on just wanting the games themselves to work when they come out. Bells and whistles can take a back seat right now. The actual quality of the product they’ve increased the price on just isn’t cutting it anymore in most cases.

  • @TheeThunderGod

    @TheeThunderGod

    8 ай бұрын

    Thats why i mostly buy 1st party games at full price and wait for a discount or pre-owned when it comes to 3rd party/multiplats unless i already know the game is fine.

  • @pokealong

    @pokealong

    8 ай бұрын

    @@TheeThunderGod That seems somewhat backwards. The Last of Us Part 1 was a broken mess on PC, Starfield is outdated and boring as hell, Forza Motorsport is missing many promised features, Grand Turismo is a downgrade in plenty of ways, but games like Baldurs Gate 3, Resident Evil 4 Remake, Elden Ring, Remnant 2, Lies of P, Age of Wonders 4, System Shock, Warhammer Boltgun, Lamplighter, Dead Island 2, and more third party titles have all been awesome, polished, and worth every penny.

  • @deathtrooper2048

    @deathtrooper2048

    8 ай бұрын

    The bells and whistles are a downgrade, it's like the core product is taking a downgrade and the bells and whisptes are rusted to hell.

  • @TheeThunderGod

    @TheeThunderGod

    8 ай бұрын

    @@pokealong im not talking PC sir, this is a console game discussion. PC gaming aint my thing.

  • @glenwaldrop8166

    @glenwaldrop8166

    8 ай бұрын

    To be fair, if you use FSR 3.0 FG to limit the GPU load it can lower input latency and make the game run better, feels like a last gen game by comparison. 3700x + 3060, I have mine locked to 60, FSR Quality + FG and GPU and CPU load drop and so does the input lag.

  • @samghost13
    @samghost138 ай бұрын

    I am working my way trough all the documentation on GPU OPEN What i want to know is what AA AMD has come up it looks sooo goood! Image Quality is way above DLSS And what you get with a good code against ML i think it shows! I locked my fps with FRTC to 143 with Frame Gen. FSR 3 Quality it works well

  • @RocketRenton
    @RocketRenton8 ай бұрын

    Fluid Motion Frames is needed, just released on 70 series, it's software based, not sure if Navi or Zen 2 can do it though. It's AMD's DLSS, FSR is just one component of this along with CAS Fidelity FX.

  • @exoticspeedefy7916

    @exoticspeedefy7916

    8 ай бұрын

    It should be able to. It's AMD that make it only work a certain way force marketing to sell on their latest products

  • @wizzenberry

    @wizzenberry

    8 ай бұрын

    a 2012 samsung tv can do it, the "hardware" on the nvidia cards is just a scam and its a case of latency between cache gddr and the cores, the further back you go higher latency. (samsung tv's compute in 2012 had the power of a ps2)

  • @paul1979uk2000

    @paul1979uk2000

    8 ай бұрын

    Many online are reporting that it works surprisingly well on a 5700xt card, but the quality might be different on a per-game basis because I don't think that gen of cards has Async compute, so depending on what the game is doing, it might work well or it might run really bad, the consoles might be a mix of the two that it depends on the game with how well it can run., whereas RDNA 2 and 3 should work well on any game, at least according to AMD.

  • @exoticspeedefy7916

    @exoticspeedefy7916

    8 ай бұрын

    AMD has already released Fluid Motion Frames for RDNA 2 cards on a preview driver, but it don't work verry well yet. Too much screen tearing, at least on my 6950xt

  • @phant0mdummy
    @phant0mdummy8 ай бұрын

    We have not even ACTUALLY achieved stable 4k and 60fps, or upscaled 4k with 60fps. Every single major game on PS5 has got either "performance" mode, which drops resolution and image quality and still drops frames, or some half baked implementation. Like evil west, which is 1080p and still drops below 60fps. Or remnant 2, which is running internal 720p and has frame dips. Can we just use the tech to possibly reach an upscaled 4k with LOCKED 60fps please??? Pleaseeeee.

  • @paul1979uk2000

    @paul1979uk2000

    8 ай бұрын

    True and by that, I mean native 4k/60fps without any of the tricks and what surprises me is how so many games on the current gen consoles are running at or just a little above the resolution of the last gen mid-gen consoles, 1440p and a little above, at least when you take resolution scaling into account. It's quite a poor showing for this gen of consoles that so many games are being released with such low resolutions, and is a clear indicator that this gen of consoles isn't powerful enough and a mid-gen is needed, I mean seriously, some games are using resolution scaling to drop the resolution all the way down to 720p, that's crazy in this day and age.

  • @ryanh.739

    @ryanh.739

    8 ай бұрын

    💯ALL 4K 60 PS5. Crash Bandicoot 4, Dirt 5, Destiny 2, Fortnite, Far Cry 6, For Honor, Gran Turismo 7, Quake (Actually 120fps at 4K) Rainbow Six Seige WreckFest Hell Let Loose. Ghost Runner.

  • @rahulpandey9472

    @rahulpandey9472

    8 ай бұрын

    @@paul1979uk2000 Consoles are pretty powerful it's just games being potato-optimised. UE5 is a mess and runs like trash on everything including PCs. I have a PC that's more than twice as powerful as PS5 and Xbox and I can barely maintain 60 fps at 1440p in games like Remnant 2, immortals of Aveum and now Lord of the Fallen.

  • @dreamcastfan
    @dreamcastfan8 ай бұрын

    So is FSR3 just frame generation? Are there no improvements to the upscaling algorithm? I was playing Cyberpunk on the Steam Deck yesterday and FSR2 just looks awful no matter the quality setting. It’s so temporally unstable with artefacts all over the place. I turned on XeSS and it’s so sharp and stable by comparison with seemingly less overhead too. If FSR3 doesn’t improve the upscaling, AMD really need to pull their finger out and work on making that feature better.

  • @Cipher_XoF
    @Cipher_XoF8 ай бұрын

    I came here to heat Rich say Sporfoken.

  • @awesomereviews1561
    @awesomereviews15618 ай бұрын

    If a game runs between 40 and 50 fps, then FSR 3 could help to bring it to 60 fps, no?

  • @MikeCriticalOps

    @MikeCriticalOps

    8 ай бұрын

    Yes but don’t think you could lock the fps to 60 with fsr frame gen

  • @adds-kz3oc

    @adds-kz3oc

    8 ай бұрын

    Theoretically, you could. But the perceived frame gain would be nowhere near what a true 60fps feels like. Frame gen is suited for base framerates ABOVE 60fps.

  • @faultier1158

    @faultier1158

    5 ай бұрын

    Yes. It's a bit similar to how I'm using Nvidia's fram gen in Cyberpunk (with path tracing). 35-50 fps without it, and a solid lock to 60 with frame gen on. As far as artifacts go, it looks very good in Cyberpunk, but the modded implementation in Skyrim showed a lot more visible artifacts when I used that. But that was Nvidia's frame gen - so not a perfect apples to apples comparison.

  • @Praylv
    @Praylv8 ай бұрын

    I remeber Quantum break having some kind of scaling , without it the game ran horribly on my gtx 1060, with the scaling the game looked kind of pixelated ,even in 1440p. Just like Alan wake 1 had antialiasing in the engine turned on by default, turning it off in a cfg turned all foliage into polygons

  • @wicky615

    @wicky615

    8 ай бұрын

    Quantum break IIRC was using a fairly early implementation of dynamic resolution that just dropped the resolution until you achieved whichever framerate you had set (30 or 60) and a lot of the time the bias was towards performance over quality, which made the game very playable on a large range of machines but sort of dulled the whole point of it being this graphical powerhouse.

  • @TakfarinasMs
    @TakfarinasMs3 ай бұрын

    fsr3 can it work on serie s ??

  • @larrytaylor2692
    @larrytaylor26928 ай бұрын

    To me adding lag is horrible. I’ve bought the tv I have and play with a wired controller to get as low of lag as I can get and they want to add lag. No thanks

  • @jjsavior
    @jjsavior8 ай бұрын

    Well they are the ones who highlighted that it can be used on console. So that's on them. Don't make stupid promises you know can't be met.

  • @Yuber898
    @Yuber8985 ай бұрын

    Of course it will work...................

  • @eN1X
    @eN1X8 ай бұрын

    How long until these features are just part of normal video game rendering practices? Devs will just push graphics even more and we'll be right back to where we were with 30fps targets.

  • @wamba2097

    @wamba2097

    8 ай бұрын

    Its either that or people whine and cry that graphics aren't advancing enough. Seems like the devs are going to get moaned at whichever direction they choose to go.

  • @alexsaraceno6144
    @alexsaraceno61448 ай бұрын

    To add to my comment below, even if you take into account that yes, this all due in part to laziness of the developers for not using these tools like API Storage, mesh shading, etc etc, these consoles are not aging well. Especially with Unreal Engine 5 games coming out. We're getting games to even hit 30 fps, you need to drop the resolution down to 720P. That's crazy. I'm sorry, these consoles are just not aging well. I hope Microsoft changes course and give us a PRO version of the Xbox Series X. Release a PRO version in Holiday 2025. I'd buy it Day One.

  • @deadlyx

    @deadlyx

    8 ай бұрын

    Just get a pc at that point. Consoles wont be able to do it unless you want to spend 700 on a new console. They would have to go up on price to get a solid gpu

  • @paul1979uk2000

    @paul1979uk2000

    8 ай бұрын

    Yeah this console gen isn't ageing that well, not at fault of their own, but the PC is racing ahead thanks to AMD being a lot more competitive with Intel in the cpu race and Nvidia with gpu's, the price point might be high on some of this hardware like gpu's, but the progress being made per gen is far more than we normally get and it's making the current gen consoles look dated far sooner than it normally would. The 4090 is suppose to be around 6 times the performance of the PS5, that is unheard of so early in a console gen for the PC to be so far ahead, and yes I know that hardware cost an arm and a leg, but with each new gen, that performance level will become a lot cheaper, and other areas like storage and memory is already dirt cheap that you can get 64GB of system memory at a reasonable price point. It's also why I think a mid-gen upgrade to these consoles is needed, otherwise they will look laughable dated by 2027-28 when the next gen consoles are released, the gap in performance from PC gaming to consoles look far worse than it was with PC to PS3/Xbox 360 and that was bad, and if the 4090 gpu is 6 times the performance of the PS5 and there's a big leap on the next gen, it's going to be over 10 times faster than the PS5, to put that into context, the PS3 was around 10 times slower just when the next gen was released, the next gen is likely going to be out on PC by 2025, maybe a little earlier.

  • @Acer113

    @Acer113

    6 ай бұрын

    @@paul1979uk2000 To be honest, this console generation is aging especially well. When released, it was on par with the very top end of PC's, which is extremely uncommon. PS4 and XONE were only average on release, PS3 was marketed as supremely advanced but in practice was incredibly difficult to program for (especially on the CPU side). The few unoptimized games that need to run at 720p are just plainly badly optimized. Most current-gen games are running in a nice framerate with a nice resolution. The fact that a 2k GPU is that much faster (when paired with a decent CPU...) shouldn't surprise anyone really.

  • @RocketRenton
    @RocketRenton8 ай бұрын

    Freesync doesn't work properly on Xbox, it's still bugged and only applys to 48 to 60hz, it's on Freesync 1, not 2. Best to go with a 120hz straight through signal than VRR at the moment on Xbox.

  • @adds-kz3oc

    @adds-kz3oc

    8 ай бұрын

    This only applies to the Xbox One family of consoles, which are no where near powerful enough to run frame gen anyway. So that point is entirely irrelevant.

  • @terellkid1
    @terellkid1Ай бұрын

    Just here to say that FSR 3 is coming to consoles now 😂😂😂

  • @ewerton8463
    @ewerton84638 ай бұрын

    why are people pretending going from 60 to 120 is more important than going from 30 to 60? fsr 3 is useless if it cant do that

  • @Momo4060i

    @Momo4060i

    8 ай бұрын

    Exactly what I thought.

  • @sarucaco

    @sarucaco

    8 ай бұрын

    because le pcgamers, my friend

  • @Dark-qx8rk

    @Dark-qx8rk

    8 ай бұрын

    I think DF and others are hooked on high PC frame rates so think everyone wants to get 120fps but the reality is that consoles struggle to get to 60fps in most games. FSR3 would be ideal to go from 30 to 60fps in Quality mode. Getting Immortals to a rock steady 60fps @ 1800P+ would be fantastic for most consoles owners.

  • @kallmeej9106

    @kallmeej9106

    8 ай бұрын

    Depending on the game you're playing it literally is. It's a 100% increase in both cases.

  • @sarucaco

    @sarucaco

    8 ай бұрын

    @@Dark-qx8rk on my rx6600, on forspoken, i went from 30ish fps at 1440p maximum settings native to almost fixed 60 with afmf and fsr 3 quality. shit's good

  • @noobsaibot2255
    @noobsaibot22558 ай бұрын

    30 to 60 DLSS 3 FG with a controller is VERY PLAYABLE, i played some cyberpunk 2077 just for on my 4090 with a 30fps framerate cap doubling to 60 just for the hell of it and it feels much better than just 30 so when the moment comes that my 4090 will be able to give me only 30 fps DLSS3 FG will be a no brainer, FG is also great with native 4k/DLSSQ to get framerates in the 100/120 in heavier games, I play single player exclusively and via controller anyway.

  • @foshbz2687
    @foshbz26878 ай бұрын

    I would be extremely surprised if the “Ps5 pro” isn’t optimized or runs on optimized version of FSR to really push the 4K 120 or 8K 60fps marketing and make those achievable goals

  • @MikeCriticalOps

    @MikeCriticalOps

    8 ай бұрын

    Native 4k60 would be more realistic

  • @UltraGreenNo.57

    @UltraGreenNo.57

    8 ай бұрын

    4k 120 is a stretch for nowadays. Gotham knight's doesn't run even in 60.

  • @UltraGreenNo.57

    @UltraGreenNo.57

    8 ай бұрын

    For consoles

  • @RocketRenton

    @RocketRenton

    8 ай бұрын

    Good luck, even a 4090 can't do 4k 60 so a PS5 Pro with 3080 to 3090 performance has no chance. Most games are upscaled already anyhow, e.g Warzone it's 1080p to 4k at 120fps, DF did a video on it. Series S it's even worse at 780p to 1080p All this upscaling tech has been in TV's for 5 years at least this all started years ago with video from SD to HD to 4k to 8k upscaling, and LG and Samsung also have dedicated AI chips on most OLED models since 2018 handling this, the reason this tech is being pushed into video games is because Nvidia are aiming to sell AI chips similar to the ones they have in GPU's more in the future, why make a 4090 or 5090 when they can make a 30,000 dollar AI workstation in the fab, that's why over the coming years Nvidia will only make a high end GPU and the mid to low end AMD will fill as that's what has already happened with the 40 series, no value at all and AMD have the 7800 XT selling out, even AMD have said in the next gen the 80 series is low to mid only.@@MikeCriticalOps

  • @foshbz2687

    @foshbz2687

    8 ай бұрын

    @@MikeCriticalOps Assuming the Ps5 pro should be 1.5 to 2 times as fast as ps5. 4k 60 should be the goal for native rendering for most games

  • @tomashons90
    @tomashons902 ай бұрын

    And then we have here Microsoft with that 30FPS statement 😂, why to use FSR yeah? 😂

  • @Hahahanoyes
    @Hahahanoyes8 ай бұрын

    These consoles were not strong enough for next generation features. Ps6 will be a beast

  • @zmb5501

    @zmb5501

    8 ай бұрын

    They never are. They need to be affordable.

  • @daveseemerollin6357

    @daveseemerollin6357

    8 ай бұрын

    To be fair, this generation had very impressive hardware specs on release. Especially compared to PS4/XB1. A lot of newer titles aren't visually impressive enough to justify their obsene recommended specs. Look at Dice games. They know how to bring visuals and performance. Bf1 & Battlefront still look better than a lot of newer titles and run way better.

  • @Sancsteq
    @Sancsteq8 ай бұрын

    FSR3 for consoles should be used to push a higher resolution at 60fps, not push past 60fps

  • @gamingedition5165

    @gamingedition5165

    8 ай бұрын

    Or just actually make every game moving forward actually 60fps on release?

  • @Prisoner_ksc2-303

    @Prisoner_ksc2-303

    8 ай бұрын

    FSR3 works best at 60 or above, as explained by AMD themselves...

  • @Sancsteq

    @Sancsteq

    8 ай бұрын

    @@Prisoner_ksc2-303 I said 60fps

  • @Sancsteq

    @Sancsteq

    8 ай бұрын

    @@gamingedition5165 I'm saying they should make the already 60fps games higher resolution, like Immortals of Aveum

  • @Prisoner_ksc2-303

    @Prisoner_ksc2-303

    8 ай бұрын

    @@Sancsteq what you are saying is reaching 60fps at higher res. But FSR works at its best when the game already runs at 60 and you need to push above.

  • @hottlatinoboi
    @hottlatinoboi8 ай бұрын

    DF should wait to see it playing FSR 3 on console, then rely on some PC mock-up that has a widows OS running in the background during gaming. That's the difference of console vs PC.

  • @alexsaraceno6144
    @alexsaraceno61448 ай бұрын

    So then wouldn't it make sense to have the PRO versions of these consoles (PS5 PRO and Xbox Series...PRO ?) to release so we can get the raw horsepower of those consoles that can get us to 60 fps with a higher resolution then use the FSR 3 upscaling ? Instead of launching at 720P, maybe we can get the game natively to 1880P. Less work for the developers to try and manipulate the upscaling software and they can do more with much less work to do. All the more reason we need PRO versions of these consoles.

  • @PSS521
    @PSS5218 ай бұрын

    this video is flawed assuming building an amd 6700 pc will produce the same results as an xbox series X. for instance, there is no quick resume functionality on that pc. there are proprietary results made on consoles that you can't on pc within windows self optimization. this is the one concept these guys don't get. Optimization within series X is vastly superior as well.

  • @PSS521
    @PSS5218 ай бұрын

    of course it'll work. it's open source. whatever limitations are currently present is fixed by a patch.

  • @kallmeej9106
    @kallmeej91068 ай бұрын

    I think it's really wierd the way some people expect console players should just get worse stuff. As if people on console don't have the right to expect or demand more from their products. That's race to the bottom mentality.

  • @guser7137

    @guser7137

    8 ай бұрын

    I think it's even more wierd that people expect a Golf GTI to outperform a Bugatti Veyron. Oh of course, the reason is the game "isn't optimised".

  • @PurushNahiMahaPurush

    @PurushNahiMahaPurush

    6 ай бұрын

    @@guser7137bro no one expects that. But it’s not unreal to at least ask if the consoles could benefit from this new tech. Consoles players were fine without it and will be fine in the future. Most people buy consoles because the hardware is cheap, it’s convenient (things work right out of the box and you don’t have to read with software issues often), for the first party games and/or their friends are on it. But it’s not unreal to think that your experience to improve for free due to developments in software techniques. That’s what the console gamers are asking here. And you are acting as if most PC gamers have a RTX 4090. They don’t. The most common GPU on Steam is 3060, which is about the same level of computing power as the PS5/XSX. Heck, a lot of people I know still use 1060 because it can play most games on Low just fine. PC gaming is not all high end GPUs.

  • @mavkajutsu
    @mavkajutsu8 ай бұрын

    Hehe sporfoken

  • @botharms
    @botharms8 ай бұрын

    😂😂😂😂😂

  • @OniMirage
    @OniMirage8 ай бұрын

    I think everyone and I mean everyone including DF, nvidia and amd are going about frame gen perception all wrong 100%. This is despite the fact some are now acknowledging the truth that others have said when dlss3 was launched, frame gen is not a performance feature. The basic idea that you are taking a low frame rate game and targeting a high frame rate is contradictory to the admission that this is not a performance feature. This entire segment in that regard the entire discussion is on false narrative.

  • @CerberusLetsPlay
    @CerberusLetsPlay8 ай бұрын

    This piece of crap is already on sale, just like Forspoken it's done and nobody cares at this point lol

  • @lsthree6996
    @lsthree69968 ай бұрын

    Consoles are for budget gamers and shouldn't expect PC performance.

  • @Zenzuu

    @Zenzuu

    8 ай бұрын

    Give it a rest mate.

  • @superwhizz114

    @superwhizz114

    8 ай бұрын

    Still doing this?!

  • @steel5897

    @steel5897

    8 ай бұрын

    60 FPS should be the bare minimum though. I don't care how they get there, 720p native resolution, framegen, whatever sacrifice they need to do, a 60 FPS OPTION should be mandatory for every game imo. On PC you have the freedom to tweak settings to your liking, so even low end PCs can get 60 FPS in most games, so to me there is no excuse on the console side, devs need to deliver stable 60 FPS no matter what.

  • @lsthree6996

    @lsthree6996

    8 ай бұрын

    @@steel58971080 at 60FPS should be the standard without upscale tech and framegen. That should be an option for 1440p at 60FPS. 4K shouldn't be an option. The cost of that console would be too much and should be reserved for PC.

  • @PSS521
    @PSS5218 ай бұрын

    these guys are such xbox series X haters lol.

  • @TheRikuideFurame

    @TheRikuideFurame

    6 ай бұрын

    You come across as a console fanboy. They're just giving a reasonable take - one that AMD's own documentation supports.

  • @alistermunro7090
    @alistermunro70908 ай бұрын

    Console users are not buying a console for quality. The problem is when AMD brings that garbage to PC while also blocking competing superior tech.

  • @steel5897

    @steel5897

    8 ай бұрын

    They did basically confirm they won't do that anymore though, Jedi Survivor got a DLSS patch and even Starfield is gonna get DLSS, so it seems they quietly abandoned that policy while pretending they never did it in the first place. Classic PR bs. But the core issue is consoles are where the GPU division of AMD make most of their money, it's not really in their interest to push PC gaming tech forward, unlike Nvidia who need to justify their high end extremely expensive hardware offerings. That's why when you see an Nvidia sponsor it usually means cutting edge RT and features that go beyond what a console can do, but when you see an AMD sponsor it usually means nothing good.

  • @Julzaa

    @Julzaa

    8 ай бұрын

    ​@@steel5897"anymore"? This was never a thing, it was entirely made up by either tribal Nvidia gamers or simple-minded people

  • @Spr1ggan87

    @Spr1ggan87

    8 ай бұрын

    @@steel5897The official DLSS 3 in Jedi Survivor is terrible, PureDarks mod works better

  • @mikeuk666

    @mikeuk666

    8 ай бұрын

    Condescending

  • @alistermunro7090

    @alistermunro7090

    8 ай бұрын

    @@mikeuk666 Yes?

  • @HiN00bs12
    @HiN00bs128 ай бұрын

    Ps5: 60 million units sold in 3 years Gaybox series x: 3 million units sold in 3 years 😂😂😂😂😂😂😂

  • @mikeuk666

    @mikeuk666

    8 ай бұрын

    funny thing is no matter what you say in your attention seeking rants will it effect anyone here enjoying gaming on the system they choose, it just makes you look desperate & triggered while everyone laughs

  • @SuperZoo12

    @SuperZoo12

    8 ай бұрын

    Lol sony fanboy

  • @Momo4060i

    @Momo4060i

    8 ай бұрын

    At this point I'm convinced that this is either an extremely stupid bot or a piss poor excuse for a human being that has absolutely no life what so ever.

  • @HiN00bs12

    @HiN00bs12

    8 ай бұрын

    @@mikeuk666 the gaybox fanboys must be reminded that they will always be in dead last!

  • @HiN00bs12

    @HiN00bs12

    8 ай бұрын

    @@SuperZoo12 and you are a gaybox fanboy.