From Editor to Runtime - The Hazel Engine Workflow

To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription!
Patreon ► / thecherno
Instagram ► / thecherno
Twitter ► / thecherno
Discord ► / discord
Hazel ► hazelengine.com
🕹️ Play a game we made in Hazel for FREE ► studiocherno.itch.io/dichotomy
🌏 Need web hosting? ► hostinger.com/cherno
🔗 LINKS
Code ► github.com/Eduard0110/Path-tr...
RenderDoc ► renderdoc.org/
Nvidia Nsight ► developer.nvidia.com/nsight-g...
💰 Links to stuff I use:
⌨ Keyboard ► geni.us/T2J7
🐭 Mouse ► geni.us/BuY7
💻 Monitors ► geni.us/wZFSwSK
This video is sponsored by Brilliant.

Пікірлер: 81

  • @TheCherno
    @TheCherno2 ай бұрын

    Power outages aren’t going to stop Hazel 💪 To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/TheCherno. The first 200 of you will get 20% off Brilliant’s annual premium subscription!

  • @jonesy_b
    @jonesy_b2 ай бұрын

    Me just sitting down with my lunch ready to relax and watch cherno, instantly confronted with catastrofic weather and disasters and power generators needing to be powered up

  • @janlenhart872

    @janlenhart872

    2 ай бұрын

    Me doing it at a lecture

  • @Jorven
    @Jorven2 ай бұрын

    I would to see how the asset packs work! Great video!

  • @DilauraExp
    @DilauraExp2 ай бұрын

    Definitely been waiting for an Asset Pack video! 🤩

  • @PedroOliveira-sl6nw
    @PedroOliveira-sl6nw2 ай бұрын

    This information should be on the documentation, if not already. Glad to know the weather didn't do that much harm to Hazel et al.

  • @thebutterappletutorials6553
    @thebutterappletutorials65532 ай бұрын

    I'd love to see the inner workings of the asset pack!

  • @I_____666_____I
    @I_____666_____I2 ай бұрын

    A video about asset pack format and how it works sounds really interesting, however I think even more interesting topic is what kind of magic stands behind one button exe export (distribution process).

  • @NannaNorin-go3qy
    @NannaNorin-go3qy2 ай бұрын

    Hi from todays stream! Many thanks for your amazing content 🤩

  • @Sandalmoth
    @Sandalmoth2 ай бұрын

    Hello from the stream! Thanks for the interesting content 😁

  • @InverseTachyonPulse
    @InverseTachyonPulse2 ай бұрын

    I'm very sad because of the disasters, but seeing you smile and work passionately in something you love brings joy to my life, as always 😊

  • @mrshodz
    @mrshodz2 ай бұрын

    Amazing work.

  • @themoocroo
    @themoocroo2 ай бұрын

    Hey dude, glad to see you’re doing well

  • @ahappyguy6136
    @ahappyguy61362 ай бұрын

    Hello from twitch. Thank you the Cherno, you inspired me a lot :D

  • @HereticB
    @HereticB2 ай бұрын

    would love to see you talk more about whatever excites you. There is no what I want to see. I watch for theCherno being excited about new features in hazel

  • @emomaxd2462
    @emomaxd24622 ай бұрын

    I remember I asked that this topic thanks for recording a video about it

  • @hamzaabdelal2305
    @hamzaabdelal23052 ай бұрын

    Would love to see how the whole asset management system works and integrates with the rest of the engine

  • @benm6861
    @benm68612 ай бұрын

    I’m from Melbourne as well. My area was hit by the storm too. Had the power go out for a whole day and had to grab a generator too 😂 hope your power comes back on really soon 👍

  • @GreenCrowDev
    @GreenCrowDev2 ай бұрын

    So sorry for the disaster! 🙏 Great dedication to the project, and thank you for the content 💪

  • @mattware-alt
    @mattware-alt2 ай бұрын

    Package formats/serialisation is an interesting topic, so I'd like to see a deeper look into Asset Pack Files. Also, this title made me think of another interesting (imo) video idea: a look into the flow and structure of a hazel application, effectively looking at the call stack of the app and seeing how that works throughout the lifetime of a fairly advanced hazel app. I think it would give a fairly good overview of game engine architecture, or at least your approach to it.

  • @VerdASMR
    @VerdASMR2 ай бұрын

    Yay new cherno

  • @CoDEmanX47
    @CoDEmanX472 ай бұрын

    The no in Cherno stands for not accepting a power outage.

  • @ker0356

    @ker0356

    2 ай бұрын

    this comment is so silly i love it

  • @kgnet8831
    @kgnet88312 ай бұрын

    Hello from Stream! Nice Video 👍👍

  • @iAmTaki
    @iAmTaki2 ай бұрын

    Please, make a video on how the asset packs work. It's surprisingly difficult to find good resources in how to do it.

  • @Meddten
    @Meddten2 ай бұрын

    Hello from the stream!

  • @Faby__
    @Faby__2 ай бұрын

    I think a video about assets packing could be really interesting

  • @mjthebest7294
    @mjthebest72942 ай бұрын

    Hello from the stream :)

  • @onejdc
    @onejdc2 ай бұрын

    IDK where to submit bug reports, but here's one I saw at 4:34 -- cosmetic bug: New Project Dialog --> What you see: "Full project path folder name has a forward slash instead of backslash on Windows". What you expect to see: "A slash type based on Operating System, e.g. / for MacOS/Linux, \ for Windows"

  • @Nomax_Official
    @Nomax_Official2 ай бұрын

    Very insightful! It would be awesome if you made a video about how to set up a Dear ImGui project! I think you've mentioned potentially covering that in a few past videos. There's unfortunately not a lot of resources on how to actually get started with ImGui

  • @smokinglife8980

    @smokinglife8980

    2 ай бұрын

    Bro your drag imgui into your project like any other library make sure to add the additional includes and bam you got imgui, then just open their examples go to witch one you want and see how they put it together

  • @JtagSheep

    @JtagSheep

    2 ай бұрын

    If you watch through the Game Engine series you should be able to figure out how to add it to a project, like the other comment said its realtively easy to get working. The Game Engine vidoes show more than enough of what you need to get ImGui up and running and updating every frame.

  • @luisyebra7657
    @luisyebra76572 ай бұрын

    Hi Cherno, Amazing work, What skills is requred to build a game engine like Hazel? Math skills? Design Patterns? Thanks guy.

  • @anubhavsinha1028
    @anubhavsinha10282 ай бұрын

    The amazing Hazel

  • @lunaerx2017
    @lunaerx20172 ай бұрын

    Hi Cherno! I want to ask you to make a review of WebGPU technology. I see it has some potential in the future not only for web, but also for native platforms because it provides an abstraction layer over native APIs like Vulkan, Metal and DirectX. I would really like to hear thoughts and opinion from you as a very experienced graphics software engineer. Hope you'll see this message and eventually make the review! Thank you🙏

  • @zdspider6778
    @zdspider67782 ай бұрын

    I would be interested in seeing how to get a GLTF or FBX converted to a "native" format that the engine can use directly. Are those what you call "asset packs"?

  • @baanchas
    @baanchas2 ай бұрын

    Hello from stream!

  • @676-Games
    @676-Games2 ай бұрын

    Hey :) i realy like your videos. An intresting topic for a video would be rendering transparancy correct. It sounds easy but its actualy more tricky then people might think.

  • @simpeers
    @simpeers2 ай бұрын

    At absolute zero?! God damn, you managed that in the Melbourne streets?! I'm amazed! Where is the nobel prize?! Edit: In all seriousness though, sounds like crap and I hadn't heard about it at all! I lived in Melbourne for half a year and it was an amazing city! Wish I could go back and revisit.

  • @kaiweiyeo4279
    @kaiweiyeo42792 ай бұрын

    Hi Yan Chernikov, Thanks for the tutorials. Could you do a series on the Gang of 4 software architectural design patterns? e.g. Observer Pattern (publisher-subscriber), Command Pattern Thank you.

  • @Zimbleton
    @Zimbleton2 ай бұрын

    Can I suggest a better method for creating asset unique ids from name? UUID v3 and v5 can create UID from string (in this case asset path). You could then load the main scene asset by path by converting from path to UUID first. The rest of the assets could be references by UUID for speed.

  • @Zimbleton
    @Zimbleton2 ай бұрын

    Any plans to use smart pointers?

  • @learn0more
    @learn0more2 ай бұрын

    Hey from the stream :)

  • @xTriplexS
    @xTriplexS2 ай бұрын

    9:42 Take notes Epic

  • @obinator9065
    @obinator90652 ай бұрын

    can anyone tell me what the "batch renderer" equivalent is for dx12 or dx11?

  • @user-sb4lx3hz2u
    @user-sb4lx3hz2u2 ай бұрын

    it's cool

  • @VioletGiraffe
    @VioletGiraffe2 ай бұрын

    I want to create a procedurally generated visualization of a city, in somewhat abstract shapes (not photorealistic). Is it something that could be reasonably doable in Hazel? First I installed UE 5 with the intention to learn its basics, but the performance is so so bad on my iGPU it's actually hard to believe that essentially an empty scene can be so slow.

  • @submaryne3518
    @submaryne35182 ай бұрын

    actually SO GLAD to see you getting sponsered by Brilliant

  • @otis3744
    @otis37442 ай бұрын

    this seems to be a theme all around the world, south africa lightening struck 4 people as we battle rain storms that come with hail and strong winds, this isnt something i am used but it seems its a reoccurring event now

  • @rishiniranjan1746
    @rishiniranjan17462 ай бұрын

    Are you building Hazel engine just for learning purpose or why reinvent the wheel ?

  • @bashiraddean-mufarreh
    @bashiraddean-mufarreh2 ай бұрын

    If you don't mind sir. I wish I would roadmap for full-stack programming

  • @chriscampbell4857
    @chriscampbell48572 ай бұрын

    Your video thumbnails remind me of Ricky Gervais in The Office when he was posing for photos. Good grief, isn't this a programming channel lol

  • @anon_y_mousse
    @anon_y_mousse2 ай бұрын

    All I've got to say is it's incredibly frustrating how many tools aren't reflexive in their path usage. Use the PATH environment variable to look for resources as well as the binary path and user relative paths. The amount of times I've had to configure the runtime linker with an environment variable or use a symlink to get a program working is far too many, and I can't imagine what it's like for you on Windows given that you can't take either of those last two steps.

  • @TheVisualDigitalArts
    @TheVisualDigitalArts2 ай бұрын

    Using a generator to continue development, what a mad lad.

  • @gsestream
    @gsestream2 ай бұрын

    powah

  • @welming
    @welming2 ай бұрын

    I work for FQA in video game testing and do video editing, if you need assistance I'm available to work :)

  • @Mozart523
    @Mozart5232 ай бұрын

    Hi from the stream its amadeus

  • @RealCatDev
    @RealCatDev2 ай бұрын

    when power generator reveal?

  • @davidbowl9650
    @davidbowl96502 ай бұрын

    What’s really sad is I literally started making a game on unity for my computer science project at uni. I literally Just have a 2D rabbit jumping around thaty girlfriend drew as well as its animations and I have now got it moving around and playing correctly to jump on platforms but for some reason it’s glitching out and driving me insane. I couldn’t imagine actually coding the game engine itself 😵😵

  • @enriquebenedicto9429
    @enriquebenedicto94292 ай бұрын

    "The settings on how to process the mesh". (or interpret)

  • @pepsiman_official
    @pepsiman_official2 ай бұрын

    " Power outages aren’t going to stop Hazel 💪" THATS WHAT I WANT TO HEAR BROTHER, YEAH

  • @SownJevan
    @SownJevan2 ай бұрын

    Be safe Yan.

  • @quaffie
    @quaffie2 ай бұрын

    do you have onlifäns?

  • @beytullahkalay8541

    @beytullahkalay8541

    2 ай бұрын

    WTF

  • 2 ай бұрын

    lmao

  • @dealloc
    @dealloc2 ай бұрын

    Full project path is displayed incorrectly on Windows. It displayed the base path as "C:\Dev\..." with backslash, but then appended the project name using forward slash '/'. It should be backslash to follow the OS' file-system convention.

  • @alexdefoc6919
    @alexdefoc69192 ай бұрын

    huh, runtime is always a nightmare

  • @not_halls
    @not_halls2 ай бұрын

    He making a game engine with the help of a real engine

  • @techwithtee8721
    @techwithtee87212 ай бұрын

    Welcome to Nigeria 😂😂

  • @anti_fur_guy
    @anti_fur_guy2 ай бұрын

    i dont like ue5 because its basicly its own language, i dont want to learn everything in ue5 to use it. is hazle thee same?

  • @JtagSheep

    @JtagSheep

    2 ай бұрын

    Well Hazel has its own API yeah so you can interact with the engine but you can use native c++ scripting or C# scripting.

  • @anti_fur_guy

    @anti_fur_guy

    2 ай бұрын

    @JtagSheep i mean, in ue5 there are a lot of components and you dont use std, they made everything for the engine by them self. I used unity and i like that you use a lot of c#. So will the c++ part of hazle be like c++ or ue5

  • @JtagSheep

    @JtagSheep

    2 ай бұрын

    @@anti_fur_guy The c++ is somewhat a lot like unity c# where you can use regular c++ in your scripting, its not like some custom c++ library with all wierd naming.

  • @anti_fur_guy

    @anti_fur_guy

    2 ай бұрын

    @@JtagSheep thanks bro

  • @alexdefoc6919
    @alexdefoc69192 ай бұрын

    9:57 A better word would be "understood"

  • @kevinkkirimii
    @kevinkkirimii2 ай бұрын

    Power outage - Our daily lives here in Africa....

  • @jenniegaming13
    @jenniegaming132 ай бұрын

    i know youll be watching this egayo

  • @Stariy_Pirat
    @Stariy_Pirat2 ай бұрын

    Ask Ukrainians (including me) how to overcome power outages. We have some experience)

  • @nicholasfresta3094
    @nicholasfresta30942 ай бұрын

    Bro let us listen to how u play guitar