Fractional Brownian Motion, Domain Warping, and Calculating Normals
Ғылым және технология
In this GLSL shader tutorial, we will go over techniques you can apply to noise functions such as fractional Brownian motion, domain warping, and the central differences method.
📖 Code - github.com/SuboptimalEng/shad...
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💻 GitHub - github.com/SuboptimalEng
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== [ Resources ] ==
Inigo Quilez’s Articles - iquilezles.org/articles
The Book of Shaders - thebookofshaders.com
Simon Dev’s Shader Course - simondev.teachable.com
VS Code GLSL Shader Setup Guide - • How to Write GLSL Shad...
== [ Timestamps ] ==
00:00 Noise Function Techniques
00:57 Fractional Brownian Motion
02:25 Domain Warping
03:33 Calculate Normals for Lighting
== [ Tags ] ==
#suboptimal #glsl #shaders
Пікірлер: 7
thanks for the clear explanations.
I've no clue what you're doing but i like your accent. Couldn't tell you're indian if I wouldn't have seen your comment. Good luck with your videos tho :D
@devisals
9 ай бұрын
Same bro
Thank you!
thx !!
great video. Can you make a video on tangent space normals with noise? And is there an optimized way to calculate the normals that doesn't entail having to call the noise function 4 times?
is there a way to add a domain warp strength value, if so how?