Foxhole Update 57: GOOD or BAD?

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#foxhole #mmorpg #militarysimulation

Пікірлер: 40

  • @yosi2142
    @yosi21422 күн бұрын

    The infantry flamethrower range increase and fire throwing speed increase is pretty awesome ngl

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Those are some good changes! Might need to bring em with for partisan shenanigans

  • @coolMan-ln8gl

    @coolMan-ln8gl

    2 күн бұрын

    Cheaper he mats also buffs them

  • @Titanboy36
    @Titanboy362 күн бұрын

    Yeah as a partisan I would be fine with fac husks if they lost their inventory. I understand how people can be upset if they lose their fac progress it’s happened to be before. Partisan work for 1 attack on a fac can take 6 hours of planning or some days I will just scout for like 9 hours straight and not even do a hit.

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Seems like the major impacts partisans can do are cutting logi and stealing shit now.

  • @Mr.Ducky.o7
    @Mr.Ducky.o72 күн бұрын

    Partisan speaking here, the facility husk change will undoubtedly change how we do partisan work but, I feel that the devs can balance it to be fair for both sides (facility and partisans). If it costs the same amount to rebuild facility building or even the same as the last upgrade like with bunkers, I feel that it would still be worth killing facilities. but it will also depend on if the amount of resources you get back the same % as the bunkers when killed/tapped (pretty sure about 1/7th of each item). TLDR: if facility husks work on a similar system to bunker cores, we’ll be fine. . . ‼️Edit‼️: with it being tested on dev branch we can confirm that it only costs the same mats as the base build (most are Cmats/Bmats) and you will get all mats back if rebuilt, until this is change partisaning facility’s is worthless. GG Devman

  • @loginlover
    @loginlover2 күн бұрын

    There are two types of people regarding this update: those who saw the stream and those who also read the patch notes. Some serious logi nerfs incoming with the Emat/HEmat changes coupled with the double nerf whammy to auto harvies. The new ship carries too little to make it worthwhile (3 ironships carry more and dont cost ralloys+dry dock) and doesnt even have a crane! I'm glad we're getting some QOL but a lot of this update feels random and half baked. Someone pointed out that if we can see and avoid mud now, what purpose does the colonial raincoat have anymore? Also the weather tower costing as much as a storm cannon or intel center? Then having it tell you nothing more than a weather rock? BRUH.

  • @calliph

    @calliph

    Күн бұрын

    Not even just costing as much as a storm cannon, you *must* have multiple of them in another hex to connect to for any of it to even work. But there's a limited range you can build it from each other hex to hex. It's so incredibly half baked.

  • @kingofsuede3454
    @kingofsuede34542 күн бұрын

    Frontline gooning tier list please (best Frontline areas to goon at or around)

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Home region is S tier for frontline gooning.

  • @chillpotato7239

    @chillpotato7239

    2 күн бұрын

    @@GrembloTVwhere da hoes at?

  • @Aurora-mq8ph
    @Aurora-mq8ph2 күн бұрын

    Theres a few big things people dont like though: 1. 120mm now takes HEmats 2. The warden sniper is just better in a significant way than the collie one. Collie one has slightly better stability gain, but the warden one one-shots 3. for some reason puddle block building, hopefully this will be fixed though

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Yeah building needs some major QoL in foxhole.

  • @gior987

    @gior987

    2 күн бұрын

    @@GrembloTV I think it's the number 1 priority, as building (and maintaining builds) is the number 1 cause of burnout among players

  • @user-sw7od4yg7n
    @user-sw7od4yg7n2 күн бұрын

    The BMS Large Resource ship will almost never get used, even with major logi clans. Currently in the game there is zero incentive to do naval logi due to the vast resources on land. Add in that this large ship cost wise competes with a longhook or frigate/destroyer; almost everyone is going to chose to build the latter. Unless they add major incentives to heavily participate in islands(where all naval logi exists currently); such as every island having VPS and central islands having a refinery/mpf. Almost no clan will build the BMS Large Resource ship due to the fact it simply isn't worth the cost. The only foreseeable future where I do see it being used is if weather becomes crippling to the Freighter.

  • @GrembloTV

    @GrembloTV

    Күн бұрын

    Yeah like I said in the 2nd half of the video, I don't see myself or any other small/medium sized regiments using the new ship purely because scrooping/resource collecting is a grind in itself, I don't need to sit there longer to fill up a large resource focused naval vessel. What would have been cool is if the devs added some sort of buff to resource gathering if you set your spawn to that vessel, increasing the yield per resource node.

  • @bigbison6593

    @bigbison6593

    Күн бұрын

    @@GrembloTV Maybe they could tweak it so that the iron ship can't break ice but the bowhead can (bowhead whales have the well bow head irl to break ice really well.) But also the ai defence turret means partisans can't easily as attack it.

  • @mr.dr.cansoup1629
    @mr.dr.cansoup16292 күн бұрын

    I always wanted husk, hp should be decreased but I really want to fight in a destroyed factory

  • @gior987
    @gior9872 күн бұрын

    Fantastic video! Thank you

  • @cronico8558
    @cronico85582 күн бұрын

    why did they not give wardens a raincoat like collies who have snow uniform? if they didnt add it now the prbly never will and cant really see why in the "vision" collies got both and wardens just one

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    The "vision" is an enigma. Separately, I actually found out that the scout uniform for wardens provides around 30% protection to the snow!

  • @cronico8558

    @cronico8558

    2 күн бұрын

    yes, maybe they wanna give collie scout uni some rain resistance before doing the blue raincoat. as it stands rn collies have a high protection uni from rain and a light protection uni for snow, wardens have a high prot uni from snow and scout uni with light snow protection. i would be in favor of wardens being good in snow and collies good in rain but this is a very neat discrepancy in equipment

  • @loginlover

    @loginlover

    2 күн бұрын

    Why would you even need a raincoat anymore? You can just avoid the puddles without losing inventory space

  • @cronico8558

    @cronico8558

    Күн бұрын

    what if there is a puddle between my bayonet and a collie

  • @dergil7434
    @dergil74342 күн бұрын

    Bagel dogs are pretty good.

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Bagel dogs are fucking fire.

  • @Qwhale18
    @Qwhale182 күн бұрын

    Well I'm going to be a pig in shit splashing around in puddles all day, but I guess the rest of the update sounds okay too. Thanks for the info 5.32k Gremblo

  • @GrembloTV

    @GrembloTV

    2 күн бұрын

    Catch me squealing like a pig in those puddles

  • @FreerkHoltes
    @FreerkHoltesКүн бұрын

    Sort inventory button is awesome. Using the lowest stack first whne ordering is great. Specifc stack splitting is great. Being able to access inventory as passenger is good as well. Anything that makes arty spam less likely is a massive W in my book. Puddles mechanic takes the sting out of the most frustration with the old rain since you can avoid getting muddy and dig/bucket out the water (although wardens still need a raincoat). As far as logi, it seems people focus on the "All Explosive Powder costs have been doubled" and "All Heavy Explosive Powder costs have been quadrupled" but forget that the coversion ratios for both got halfed and quartered now (both emats an hemats refine at a 5:1 ratio now). Stationairy harvester output decrease I think is a good thing (personally) I do not like the near full automation of resource gathering (but I'm probably in the minority with that opinion) New freighter looks good but handles like a drunk blue whale Resourceship without a crane seems rather pointless

  • @willywipeout3425

    @willywipeout3425

    Күн бұрын

    100% agreed on everything, lots of whining to come from the arty spammers

  • @thanhquoc7996
    @thanhquoc79962 күн бұрын

    I hope with new wearther update, it will make medium and heavy tank have % tank to stuck in mud which same as tracked then need another the tank ( without turret) to attach and pull it out of mud

  • @GrembloTV

    @GrembloTV

    Күн бұрын

    that'd be interesting to see now that the devs added the tow mechanic

  • @adimugg
    @adimuggКүн бұрын

    hamburger hill mentioned (i busted)

  • @crimsx0n
    @crimsx0n2 күн бұрын

    this update added more tedium, big logi nerfs and a resource ship that gets outclassed by 3 freighters and costs more than a submarine. thank you markfoot

  • @GrembloTV

    @GrembloTV

    Күн бұрын

    The logic the devs had when adding the new large resource ship was "this is gonna be utilized more in future updates". If that's the case, then it would make more sense to have delayed the release of the ship until it made sense. I'm assuming they wanted to add the ship with this update just to beef things up a bit more. My only other thought it if it took X amount of months for development for the development team to come up with update 57, did they really need to spend time on the new resource ship? Would it have been better spent adding more major QoL updates for builders/infantry?

  • @aprichnik1044
    @aprichnik1044Күн бұрын

    shirt

  • @OrangeHairMan1
    @OrangeHairMan1Күн бұрын

    Personally worst update in recent history

  • 2 күн бұрын

    the dev are dumb,they dont know what they are doing like 90% of team dev

  • @user-gf1td7lz1j
    @user-gf1td7lz1jКүн бұрын

    I hate artillery. 4 hours of shelling, constantly repairing, rebuilding.

  • @willywipeout3425

    @willywipeout3425

    Күн бұрын

    Yep im glad 120mm cost ia getting nerfed, its way too op and one reason i think is because its easy to produce/spam

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