Forza Motorsport on Xbox Series X/S: The Digital Foundry Tech Review
Six years in development, Turn 10 re-emerges with its most advanced Forza Motorsport yet, designed exclusively for current-gen consoles and modern PC. Our coverage today concentrates on the console experience, examining the upgrades in depth, the pros and cons of 'on track' ray tracing along with recommendations on the best graphics modes to use - and how the game compares between Series X and Series S consoles.
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00:00 Overview
00:47 Forza Motorsport 7 comparison
06:41 What’s up with reflections?
09:47 Modes and image quality
13:20 Performance
15:33 Gameplay and conclusion
Пікірлер: 1 700
Just a tiny bit of clarification. The crowds are less dense when driving in practice session compared to the actual race session. Just like in real life more people will come to the actual race and skip the practice.
Having reserved my judgment until I actually played the game… I gotta say it’s pretty incredible. I’m having a fantastic time. The tracks are pretty immersive as well.
@theone2be33
10 ай бұрын
You're one in a million then. I cannot agree
@FormulaProg
10 ай бұрын
Lol on a controller I bet
@PhyrexJ
9 ай бұрын
One in a million? Dont be so dramatic. A lot of people like the game, get off your high horse@@theone2be33
I'd love to see a comparison between GT7 and Forza now that both are out on their current gen consoles. Similar to how it was done with GT Sport and FM7 a few years back. Would love to see the video in HDR again as usual because that looked incredible
@mtdubdachamp6917
10 ай бұрын
The HDR is probably sexy as hell in this game. My buddy just got his series X so I will be going to see for myself 😂.
@thanksbetotap
10 ай бұрын
John already said he’s going to make one (in November)!
@allaboutmicrosoft8807
10 ай бұрын
there is one on the ign channel
@allaboutmicrosoft8807
10 ай бұрын
@MicheleKalina704 what? There is a comparsion Video on ign for Gt7 and forza
@stevejohnson8994
10 ай бұрын
@MicheleKalina704Unsurprising someone from IGN is spewing fanboy BS
It looks really realistic. But this definitely shows the visual beauty limit of realism. People respond much better to hyperrealism with exaggerated details rather than a true to life look.
@Blackson187
10 ай бұрын
That's kinda a personal preference issue. That's not a universal take. Many people prefer realism.
@NoradNoxtus
10 ай бұрын
GT7 looks better imo, more real and appealing to me
@danifit24
10 ай бұрын
@@NoradNoxtusit look more pleasant to eyes, but it looks way more like a videogame then forza. Especially at night. Reality also not every time looks pleasant
@athena9029
10 ай бұрын
@@NoradNoxtus That's exactly what the comment is refering to... GT7 doesn't look more realistic at all, but like a videogame with instense colours you won't find IRL but in edited pics and videos. Try to find a car IRLwith shadowed borders as in GT7...
@enzoseg7094
10 ай бұрын
@@NoradNoxtus Way too colorful to look "realistic".
What Turn 10 was able to do with the Xbox One hardware was nothing short of amazing. Even with all of the sacrifices, the game still looks superb six years later.
@TerraWare
10 ай бұрын
I was actually comparing FM7 a little over a year ago on my oled TV running on a PC at native 4K maxed out, it looked a bit better than GT7 on my PS5. Looking forward to checking this one out when it comes out for sure.
@robertlawrence9000
10 ай бұрын
@@TerraWare 🤡
@there-is-no-handle-available0
10 ай бұрын
That's not explaining it well enough, sure FM7 looks terrible compared to FM8/Forza Motorsport, but the fact that Turn 10 managed to get FM7 run at native 1080p 60FPS WITH MSAA on the OG Xbox One is nothing short of amazing, same with The Coalition's Gears 4 and 5. That console generation had very underpowered CPUs, yet these two studios did it, somehow.
@outdoorsjoe
10 ай бұрын
Yep and they said that was only using 70% of the One X's power.
@helloguy8934
10 ай бұрын
@@outdoorsjoeUh. Ok
I'm sure it looks a lot better in hdr, but the color grading here is just a tad flat. I find this to look a lot better than FM7. Materials, image stability, features, but the drop in clarity to fix up specular and instability with TAA rather than MSAA is not a strict upgrade. It makes a lot of sense seeing as basically this game's entire graphical goal was to improve materials.
@flyingplantwhale545
10 ай бұрын
Go back and check out the reveal trailer. This looks NOTHING like what we were shown back there. A massive downgrade, not only in lighting but straight up missing or heavily downgraded world assets.
@zuraidey
10 ай бұрын
GT7 using MSAA or TAA?
RTAO seems to dramatically improve visuals on the game. Good to see them using it.
@Zeryth960
10 ай бұрын
that's because it seems like instead of RTAO the other option is no AO at all.
@originalityisdead.9513
10 ай бұрын
@Zeryth960 Like how games with RT Shadows tend to have absolutely obysmal shadows unless you use RT shadows compared to one's that don't have RT as an option.
@Zeryth960
10 ай бұрын
@@originalityisdead.9513 seems like it yeah, or RT reflections vs no reflections or just cubemaps.
@Samurasa.
10 ай бұрын
RTAO is Ray tracing?
@Khn90
10 ай бұрын
It's too expensive, tho.
I’ve also noticed that ray traced car reflections depend on what paint job you’re using. When my Supra was blue, other cars reflected in its paint realistically. But when I chromed it out, it literally didn’t show other cars reflected at all. Even when I was right next to another vehicle, the only reflection was the cube map reflection of the environment.
They definitely need to give the option for full RT reflections in the PC version
@hdhdhhehe6709
10 ай бұрын
The main takeaway is that no racing game will EVER be able to compete with Gran Turismo…. The power of PS5 tech is just too complex yet streamlined to replicate.
@WLLM1
10 ай бұрын
@@hdhdhhehe6709 What in the hell are you talking about?
@hdhdhhehe6709
10 ай бұрын
@@WLLM1 sorry man. Your chose the losing side. Forza will always be inferior
@willuigi64
10 ай бұрын
@@hdhdhhehe6709 What the hell are you gabbing about?
@hdhdhhehe6709
10 ай бұрын
@@willuigi64 Your tombstone: “here lies Xbot, never got to play Gran Turismo!”
TAA makes this game look overly soft, like a very very thin layer of clear mud, its distracting imo.
@AlexanTheMan
10 ай бұрын
Yeah, I still can't believe they dropped MSAA for this. It's ridiculous
@lukasvoglhuber3501
10 ай бұрын
So true. And the lower the native resolution the worse it gets with TAA. So its Performance Mode on Series X than...
@mbsfaridi
10 ай бұрын
@@AlexanTheManNeed performance for RT features.
@AlexanTheMan
10 ай бұрын
Bad tradeoff considering the game not only looks washed out overall, but blurry and ghosty on top of that
Great work. I really enjoyed the detailed comparison with Forza 7 as it really showcases what's actually changed generation to generation.
@eSKAone-
10 ай бұрын
Can't wait for the comparison to GT7 💟🌌☮️
@THU31
10 ай бұрын
I feel like there was a bigger difference between FM2, 3 and 4 just on Xbox 360, than between 7 and "8". Diminishing returns are definitely hitting hard. I'm still excited to play, I'm definitely hungry for a track racing game. But just looking at the previews, I'm not really seeing a "next-gen" game six years in the making.
@electus1
10 ай бұрын
@THU31 It's more about physics for me. I can't wait to try them out. Yes, they have more GPU grunt to work with in order to make it look a little more pretty, but they are really trying to take advantage of the improved CPUs.
@thatsjustprime8096
10 ай бұрын
@@THU31Same here, but at least the foliage looks better🤔🤣🤣
@TaIIer
10 ай бұрын
@@THU31because the graphical leap between Xbox 360 to Xbox One was very noticeable compared to the graphical standard we have now. That’s why game companies focus more on Frame Rate and Ray Tracing instead of Ultra Real graphics.
Performance RT mode in heavy rain looks spectacular
Maybe I'm just blind, but sometimes I think that the predecessor looks better or that the graphical leap isn't that big
@YGTVYassirsGamingTechVlogs31
10 ай бұрын
I was thinking the same thing! The track textures seem to look better to my eye in FM7 and a good number of the cars too. I o love the new vegetation and lighting enhancements but I was really expecting more along the lines of their 2022 preview footage. I was thinking of getting on Xbox but might get on pc to try to get more out of it visually
@eventhori3on
10 ай бұрын
I agree.. and apparently on PC the aliasing is terrible compared to horizon 5 and the mirrors are really low Res! And is it me but I have had enough of this realism crap! It's a game I like saturated colours and contrast and to be able to see! I mean I play iracing and that game looks like crap in general but it's the feeling and gameplay that matters! Ray tracing is just the latest buzz word and it's just pointless.. like 3D TVs back in the day! At the end of the day if it handles like FM7 I'll be uninstalling it after 10 mins! Time will tell
@acevedoaandres
10 ай бұрын
You are right, you are blind
@bigweedonly
10 ай бұрын
Its the TAA, destroys sharpness.
@ShadyPaperclips
10 ай бұрын
I think at that point is preference due to art style than anything else
New game looks better overall but I prefer some of the cheats being used in FM7 like crowds. I think this game shows some of those tricks had value for the final result to casual observers. At least it's stable 60 fps. A lot of games go crazy w/ trade offs but still have a poor framerate. Great effort!!!
@GraveUypo
10 ай бұрын
i agree. fuller crowds 2d crowds look better than sparse 3D crowds. you can't even tell they're 2D or 3D when moving, anyway!
@ahmedp8009
10 ай бұрын
I don't understand why they wasted resources on the 3D crowds? It doesn't make sense and comes with a hit to crowds density, F7 looks much better. Was it really that important?
@JohnGuyJohn
10 ай бұрын
Forza 6 got raked for its crowd billboards. We've probably all forgotten about that but I bet Turn 10 hasn't.
@faber3969
10 ай бұрын
@@JohnGuyJohn by dumb fanboys online lol
@electus1
10 ай бұрын
@johnmarstall don't forget the trees. It's a shame when the average a-hole on the internet has the same sense of entitlement that was once only reserved for royalty in centuries past.
I think one this is clear, the age of more and more polygons is officially over. It’s safe to assume the car on the right has significantly more polygons and yet the difference between the two cars to the human eye is not that big. This is now the era of lighting and textures.
Microsoft needs to care more about HDR implementation. The 2 heaviest hitters for Xbox this year exhibit grey blacks and terrible color gamut and HDR. That's unacceptable.
@christiansonesson8292
10 ай бұрын
Halo did as well. Very weird
@JFLTX
10 ай бұрын
@christiansonesson8292 lol I'm not the biggest Halo guy to begin with, but man, that game was forgettable.
I agree with Oliver on almost all the improvements in a technical perspective... but in terms of art, colors, contrast - it looks like a significant step back from the prior games. It has that hazy look with elevated blacks. Not a fan of it. To be clear, a lot of times I preffered the visuals of FM 7 in this footage. Maybe because of youtube compression and "watching it, not playing it" plays a role here but either way contrast definitely seems off !
@DuckAlertBeats
10 ай бұрын
It looks way off, you're not alone
@jerchongkong5387
10 ай бұрын
Practically, this Forza has a greater dynamic range in terms of image (you can see more details in the lights and shadows), and I've noticed that the desaturation effect occurs on some tracks. This can be easily fixed or it might be an intentional artistic choice.
@retrogamer64007
10 ай бұрын
That's due to performance RT. Play in performance only
@Sheen334
10 ай бұрын
He played the game with a bug that affected the colour gamut. I thought DF would have come out and admitted their mistake by now.
@NagatoYuk1
10 ай бұрын
i guess it's the compression, but overall the colors are more realistic. Depends on that you are looking to into a game
tbh the tarmac texture and the ground next to the track looks really low res compared to FM7, what is going on there texture wise? its quite blurry
12:07 IQ of FM7 looks about 4x clearer/higher res.
Wouldnt a 1080p@30fps RT mode on XSS be possible though?
You mention the "crowd is less dense." I'm guessing you took those pictures during a Free Race. The game dynamically changes crowd density depending on the race type. There are fewer people at Practice than the race for instance. If you were racing on Career or a full race, those stands would have been full.
I feel we're at the point where developers should just release absolute garbage pre-view builds, as well as graphical options that make the game unplayable. Most conversations around game quality seem to focus on a complete lack of understanding about how real word limitations means you can't max out visuals, include every modern technology, and still have a game run at a reasonable frame rate. People simply see a 60 or even 120 fps experience with full real time path tracing as this completely achievable thing the developer choose not to deliver for some reason. Letting people tank their experience to a unplayable slid-show by including options that hardware simply can't support might be the only way forward, as you see this problem a lot less among PC gamers. Mind you, GT7, which offers extremely limited Ray-tracing and only does so at 30fps didn't see anywhere near the negative response FM7 is getting for having more ray-tracing at a higher frame rate, so maybe the real problem is actually even more simple ...
@davidandrew6855
10 ай бұрын
I think a lot of people also don't realize that GT 7 is running a game with a physics engine that runs on last gen PS4 with a 1.6Ghz Jaguar CPU. Yet many don't want to acknowledge the increase in physics fidelity FM 2023 is bringing, and I'm sure it is not a light tax on the CPU. Couple that with all the new visuals they are brining, and I'm content with what I see from FM 2023, I'll reseve final judgement after I play the game. The fact that GT 7 gets a pass in certain areas from the enthusiastic Sony masses, yet this game is being reviewed via a microscope is kind of hilarious. IMO, and this is coming from a GT fan. The IGN comparison the put up a few hours ago, IMO mind you, shows how more realistic FM 2023 looks. GT 7 is gorgeous, but I think, need to stress that so the Sony fanbase doesn't get bent out of shape, seems more realistic.
4:23 Lower res asphalt textures??? Did Turn10 never heard of anisotropic filtering?!
Unpopular opinion: I would take superior baked lighting over dynamic time progression any day. Look at what Mirror's Edge was able to achieve with its lighting model a decade and a half ago. Racing games could look absolutely unreal if that technique was applied to modern games.
@athena9029
10 ай бұрын
There's a reason why films use controlled lighting... RT has not made gaming any better, if anything, has worsen the performance.
@carpelunam
10 ай бұрын
Thats what Im saying, even in movies they dont even use natural light so why are we so obsessed with it.@@athena9029
@af4396
10 ай бұрын
I don't know, I would agree with every other game, but GT7 imo nailed its Dynamic ToD lighting model... It looks photorealistic. Forza, and all other games, not so much.
@TheJayson8899
10 ай бұрын
RT absolutely has its place, but using it as a fix-all solution is the wrong way to go about it, and it’s yet another automated process that takes away from handcrafted artistry and makes every product look similar to each other.
@The_Legend117
10 ай бұрын
forza 7 looks better and it has x8 MSAA
There’s a number of times where if you took the labels off, I might mistakenly mark 7 as the new game. 😬 looks great on PC, but not near as good on console as we were led to believe it would be
The lack of spectators is really noticeable and in some shots the last Forza 7 looks better.
@djbpresents9584
10 ай бұрын
Dude look at damn track. Flat no textures
@LewisHamiltonMSPR
10 ай бұрын
I thought the same for quite a number of those comparison shots, thought 7 looked better. I keep hearing a lot of praise for this game but I'm underwhelmed, plus FH5 has been bricked for over 3 weeks now since the last update, so not exactly pulling me in with that either. Maybe I am totally mad, but I swear heavily modded Assetto Corsa can often look better than either F7, F8 or GT7.
@IamJay02
10 ай бұрын
@@LewisHamiltonMSPRglad to see Im not the only one not able to play fh5 anymore
@LewisHamiltonMSPR
10 ай бұрын
@@IamJay02 It seems FH5 only works on the C: drive now and if it was already there, you have to reinstall all of it to make it work. I'm not going to uninstall other games nor spend hours shifting them around different drives because they F'd up. Assetto corsa is taking up nearly 800Gb on my C: drive so I don't have any room. Nearly a month now with error 0x0 at launch.
@kevinsims5791
10 ай бұрын
7 looks more cartooney than realistic at times with the colors. Motorsport tops it in all areas
thank you for all the good work you do - a silly question. why in race my opponents are ghost/transparent. what option did I miss? cheers
Dynamic 1080p and no rt, i have an s and this just looks a bit too blurry for my console. Based on the trailers i hoped they could at least do rt shadows on the s and a 1440p 60 mode.
@samclark3370
10 ай бұрын
It’s a $299 console. Be happy it even plays the game.
Just me or does Forza 7 look better at 1:35? The lighting and crepuscular rays poking through the foliage look insanely good. FM just looks well lit but flat. Time of day thing perhaps?
@EightNineOne
10 ай бұрын
That's the thing, implement real-time time of day..but why? Long duration racing where huge swings in time of day account for a small amount of the actual races you'll take part in and the trade off is a mostly worse looking end presentation. Saddens me
Is it just me or does Forza 7 look better in the first comparisons? The new Forza looks a bit blurry and washed out, also see the aliasing on the barrier still. This appears closer to something I'd expect from the Series S in terms of clarity and visuals.
@TRX25EX
10 ай бұрын
theres some aliasing issues as discussed which normally fixed over time, but other than that its miles better, 7 didnt even have decent lighting, it just like playing a game with max contrast ratio
Great video and I just want to applaud that Oliver always gives his personal recommendation on which mode to choose, love it!
5:20, worth mentioning Gran turismo started every car model from scratch for GT Sport (with future gens in mind) while Forza is still using some car models which are 18 years old! Take a look at the R32 Skyline and its really lacking detail and even the shape is wrong. The new Forza models for this game do look good though, shame they didn't scrap more of these older model for a re-scan.
@ArturKwaszyn
10 ай бұрын
Because they don't care. It's in gamepass anyway, so they don't feel the need to care and push limits.
That January preview looked seemingly far better than the final product wth
@outdoorsjoe
10 ай бұрын
Yeah. Looks like they had to dial the game way back because of the Series S.
@helloguy8934
10 ай бұрын
@@outdoorsjoenot because of series s. Because of console hardware I guess
@CyberThug1080i
10 ай бұрын
Sony has a console parity Claus contract. Because they're scared of competition with Microsoft. You know the weaker opponent always has to go for the lags.
@ozar1472
10 ай бұрын
They were showcasing full rt on cars and now it's only self reflection just like in Forza Horizon 5 lol, something definitively went wrong. The fact that it didn't make the cut to PC is scummy
@helloguy8934
10 ай бұрын
@@Packin-Heat Oi. Those banger rt reflections are still supported by the engine though. How can it be because of series s
Looking forward to Forza motorsport vs Gran Turismo PS5 DF video!
@mattmccaughen7371
10 ай бұрын
facts forxa 7 held up to GT so we will c whos king
@robertlawrence9000
10 ай бұрын
@@mattmccaughen7371 and many things in the new forxa look worse than forxa 7.
@acevedoaandres
10 ай бұрын
@@robertlawrence9000false
Do U guys use drivers that are optimised for games? Do you get drivers from nV (or AMD) before release to public?? Grtz
Hey! Are you guys planning on doing a deep dive on FSR 3 anytime soon?
@jollama
10 ай бұрын
They’re not answering you
Its really strange that the cockpit camera has no motion blur enabled. It looks really odd when Switching to it while all other views use a high quality per object motion blur. Any known reasons for that?
@Shaki123
10 ай бұрын
How about performance.
@Chasm9
10 ай бұрын
Yeah, it's either a bug or a very bad design decision. Should be there.
@LewisHamiltonMSPR
10 ай бұрын
@@Shaki123 Sometimes cockpit view is slightly easier to render though because you are displaying less of the car and environment than chase cam.
@Donzonda
10 ай бұрын
@@Chasm9 I assume its a bad design decision because Forza 6 and 7 had the same Problem. And it never was explained why. It's just Something which bothers my eyes. Because Performance wise it makes no sense. The PC version has the same problem. In Horizon it works just fine.
I don't want to start a fanboy war. This is clearly a beautiful looking game. But I feel, at least in this video, it looks a little bit more artificial, and less photorealistic than GT7. I wonder why. Is it the PBR materials? Is it the lighting model? The subtle yellow/orange color grading? A combination of multiple of those aspects? What's going on? I mean, this is probably an artistic choice and that's fine. I'm just interested in the technical reasons. I'd love to see a video of John comparing the different approaches to rendering these cars and tracks in Forza Motorsport and GT7 (since he did the GT7 analysis). But looking at the release schedule ahead, I guess he'll be busy for the next few months. But it's rare to see two industry leading teams at the top of their game taking on the same source material, and come up with different solutions. I mean, between, PS5 and Series X, even the hardware is very similar. I'm sure it'd be interesting to see which decisions these developers made in terms of drawbacks and features they're pushing.
@tellyounuo4865
10 ай бұрын
It seems obvious that Forza Motorsport has no art staff responsible for coloring, so the FM8 screen looks so dull and terrible...
Content Manager for Assetto Corsa has a module called Extra FX, in which it has the option to replace the usual way the game does reflections on cars (cube maps, updated in real-time. You can set at what frequency) with so-called "local reflections (SSLR)". This also makes other cars show up in reflections on your car. Is it possible Forza isn't using ray tracing at all but instead whatever this Assetto Corsa mod uses? - I ask, because I would think if the rays are being shot around anyway, what's the benefit of making parts of cars reflect with cubemaps instead and only show ray traced reflections where they're "most reflective"? And what does that mean anyway? Do cars with less reflective paint not use ray tracing where shinier cars would? Also, it's weird to me that time of day changes appear scripted and don't follow a linearly moving sun. If shadows are in real-time and the AO is ray traced in real-time, why not have the sun move in real-time and have that determine the level's lighting? What's going on there? Again, Assetto Corsa with Content Manager and SOL has a sun that moves astronomically correctly. To the point that days in winter are shorter than days in summer. I would have thought with Forza specifically built to handle everything in real-time, it would follow that it simulates the sun in real-time too. Otherwise, if we're going to blend from one "state" to the next, why bother rendering AO in real-time? I would love to see a bit of a deeper dive on this.
Please make a comparison video for GT7 and Forza Motorsport.
There are a few differences for sure but I see much greater leap compared with Lamborghini 64.
It's looking soft, desaturated and low contrast but maybe it's because of the gamma value bug mentioned in the video. Should be easy to fix with a patch.
@LandHooman
10 ай бұрын
Like reality
@geminijinxies7258
10 ай бұрын
@@LandHooman I've watched footage of real races and it can look soft with low contrast but never this flat. The game doesn't look much like reality either cos then it would pop off the screen when now it just don't. I think I'll wait and see what future patches will do.
@LandHooman
10 ай бұрын
@@geminijinxies7258 yea I guess your right
To be honest,the 2 shots of the mustang,performance image looks better than perf RT image,to me anyway.
in real racing the sequence goes as follows. Practice, qualifying, then race. you should get a good bonus for qualifying high. is seems like the top 3 or 4 AI cars really pull away early race. so I can see a lot of players choosing a 6th place, 7, and 8th place starting spot. Qualifying would do the same thing as choosing a start spot. the players skill level should be the main focus.
What was said in the preview: track textures and foliage textures are a lot lower resolution than in Forza 7. In this video, it is again visible and so obvious, but suddenly is not mentioned anymore. The textures look horrible and flat. As also said in this video: texture filtering is reduced in quality over Forza 7. What was mentioned in the preview video, than the anti-aliasing has been changed to TXAA, while it was MSAA in Forza 7, is not mentioned here, but is still visible. Why was this not mentioned in this video??? What I conclude from both videos, is that global illumination is vastly improved, that trees look better (although they still aren't 3D while in the previous video was claimed to be 3D and Turn 10 also claims that they are now 3D), and that RT is being used but at a much lower way than Turn 10 claimed it was in their own videos. So on one hand, they have improved the visuals, while on the other hand they have lowered the visual quality. I'm not impressed by the whole. Remember that this is exclusive for Xbox series X, S and PC. Turn 10 is a first party dev for MS. Forza Horizon 5 is much more impressive than this Forza Motorsport considering it's completely open world. This game was anounced as THE showcase for Xbox series X and S. It is far from it. Turn 10 can do better than this, but were they pushed by MS to release it because it has taken since the anouncement and showcase for Xbox Series X until now, being 4 years ago? If this was really more than 4 years in development, why is it not a graphical showcase as promised? Or could it be that it wasn't actually being developed for more than 4 years as they first developed Forza horizon 5? Something isn't right here. I expect that there will be graphical updates in the future and much more optimisation. This is not worth 80 Euro's in this state. This is not the game that was promised. Just look at the first gameplay anouncement and look how much better it looked then.
12:00 that TAA butchering..... like, sure image stability is better, but it blurs the image so badly I got the idea the game went to 480p
Out of curiosity, is the Mercedes SL from the start of the video in the comparison between Forza Motorsport 7 and Forza Motorsport the same paint color? Just aking since it talked about the car materials, but the FM7 Mercedes looks like it have a brushed chrome while the FM looks like it have a metallic light brown.
I question wether all the additional compute power is being used in a way that is providing a signifigant generational visual improvement. Slight improvements with more layers of hardware functions. Will reserve judgment till i play it
Judging by its small incremental upgrades I feel like it could've ran of Xbox One. Compare this 2023 game with 2013 Forza 5, the difference is hard to spot, I'd even say that 5 looks better in some instances
@callando5882
10 ай бұрын
Yeah I felt the same way about GT7. It probably could have ran on the PS2. It also looked about the same as GT3.
@alex.starostin
10 ай бұрын
@@callando5882 that's because GT3 was that big of a leap, it still looks good today
Great video. I think for some reason the game looks way behind GT7 graphically
On PC VRR seems to be broken entirely. Run a simple benchmark with 60 vs 60 vsync with and without VRR enabled on your monitor. 60 vsync acts unlocked on my 120Hz LG CX with VRR enabled, where 60 tries to hold 60 but is still all over with frame times. The only 'fix' I've found is to turn off VRR running at 60 (vsync) in game and I get a perfectly flat line for frame times.
Do you think with fsr3 they can make the rt reflection looks good on series x?
Yea, nice to see it side by side with Forza 7, a game I played the hell out of, got gold on every track. I do plan on the same on this one. It looks good, and I can't wait to get my hands on it..
I’ll be playing this day one tomorrow thanks to early access and am super hyped for this. But I’m disappointed about no qualifying for AI races, which I could have swore was promised previously, and the lack of RT GI on the PC version. I do like that there is a practice session before each race. Which will help to simulate the race weekend feel.
@omontero18
10 ай бұрын
I’ve been playing all morning already , change Region to New Zealand ! Very disappointed in the graphics though, baited us with the preview trailer , some parts look like 360 graphics 😅
@illestcatnnebraska7331
10 ай бұрын
How can they say gamepass day one…and it not be gamepass day one…crazy
@roundearthshill248
10 ай бұрын
@@illestcatnnebraska7331 bruh...launch day is October 10. But if you purchased the $100 edition you get 5 day early access. It is on gamepass on day 1...
@ArathirCz
10 ай бұрын
@@illestcatnnebraska7331 Because day 1 = Oct 10. That's when the game is officially out. If you want to play up to 5 days early, you need to buy the premium edition. Gamepass is the standard edition, which even if you buy it, still releases Oct 10.
@volcalstone
10 ай бұрын
@@illestcatnnebraska7331it's day -3 if you pay enough money for it. I'll wait for Gamepass tho. I'm a racing fan but not so much when it comes to sims.
About the comparison between FM and GT7... An interesting detail is that it's much easier to calibrate your TV to make FM more visually impactful than GT7 more realistic (if that is what you want). The same logic applies to photography. Photographers seek photos in the "RAW" format, which has minimal post-processing and appears quite washed out. This way, you can edit and achieve the ideal result. However, have you ever tried editing a photo that has already undergone smartphone post-processing? The colors are highly saturated, and the contrast is high. It becomes much more challenging to make the photo more realistic-or ideal for you-in this way. (RAW photos have various advantages besides being less "contrasty." I only addressed this point due to the similarity.) In the case of Forza, I would simply reduce the gamma and shadow detail a bit, and it would be perfect.
Can you change the visuals mode after your initial selection? I'm not seeing that anywhere
The more I play the more disappointed I get but but with the gameplay rather than the graphics. This is a next gen (current gen) only game but there is clearly something going on with the graphics here. The graphics are not as impressive as GT7 or even Motorsport 7 in some instances and I don't get it. The texture resolution seems much lower on many items, the road and grass looks lower in resolution and is quite noticeable compared to Forza 7 and I don't know why. The team talked about their new 3D foliage but all they are, are 2D boards that stay static as opposed to always facing forward to the player. It took them 6 years to develop so why is a game made from the ground up for the Series consoles not as impressive as something that was developed for last gen consoles? I am way more impressed with what Turn 10 was able to accomplish on the X Box One which was a 1.3 TFLOP machine. The Series X is a 12 TFLOP machine so why it looks like this makes zero sense. The image isn't stable, its blurry and the ray tracing looks messy, noisy and busy. Their new AA solution looks bad, Forza 7 was much sharper and stable. I put over 200 hours in Forza Motorsport 7 and while this new game plays much better, it does not look better. I'm curious if patches can fix this, I'm also curious if we ever hear what happened behind the scenes at Turn 10 because its clear that something went seriously wrong during its development cycle. I can't wait for John's video where he compares Motorsport 8 vs GT 7, its going to be one to remember! P.S. Forgot to mention how washed out it looks. This was clearly not built from the ground up.
@brealll9647
9 ай бұрын
I was very disappointed in the graphics too. Thought Fm7 looked better too! It looked so blurry and soft, but I started to play in Dolby vision and the contrast seems to be normal not washed out. Also the textures seems to be sharper. To overcome the dull contrast I had been lowering the brightness and gamma to make it somewhat acceptable. Under dolby vision I could set the brightness and gamma as I normally do. Im actually very impressed now. It seems like they had an additional update or the texture update that was required for download is finally working. So happy now!
@sbp6326
9 ай бұрын
👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻👏🏻
Very curious how close the PC version will come to the original preview footage...
@JohnEastmanExAttyAtLaw
10 ай бұрын
you think PC will be worse, LOL.
@saliva1305
10 ай бұрын
will be much better obviously
@twocityfoodies8476
10 ай бұрын
@@JohnEastmanExAttyAtLaw of course not but Turn10 used something to create that original footage and it looks like it wasn't an Xbox lol. MS is doing better with stating what footage we are seeing in trailers lately but this one was a prime example of them being vague.
@TakumiJoyconBoyz
10 ай бұрын
From the sounds of it, PC won't look much better than Series X does, at least for now but there may be additional updates down the road, particularly on the RT front, based on what Turn 10 said in a previous interview.
@saliva1305
10 ай бұрын
@@TakumiJoyconBoyz still, need for upscale and higher FPS is always a plus for PC. sharper picture quality and higher base resolution can make reflections etc. better by default. not to mention double the frame rate. much smoother for a racing game experience. as you said tho, those things will have to hopefully be added later.
I don't understand. There is no mention of the obvious blurry image because of the choice of TAA.(series x here)
I missed the logos on the side by sides and realized it looks better in 2 out of 10 scenes and just different everywhere else
Don’t forget y’all. Playground Games is creating FABLE with ForzaTech :)
Great Job DF! I wonder if things like FS3 will allow these consoles to fly the way we all thought they would and know they could, GFX have taken so many steps backwards to me recently but it's not the hardware's limits as much as using new technique's , I know there's incentives using knew engines but I want to see some Devs Use Older Tech for crisp high FPS using said generations tricks to get buttery smooth optimized gameplay even if newer tech is not able to be used like RT etc. I never had an Issue with old style reflections, and I appreciate RT in certain games too, balance is needed in the Industry.
@boredbastardbullshit
10 ай бұрын
It will, yeah. The graphical leap of the PS4 over the PS3 vanished almost completely into chasing resolution, and so it goes with the PS5 over the PS4 (and Xbox consoles) - ultimately, consoles should never render more than 1300p upscaled to whatever and frame interpolation should always be used as well. Until the lowest tier console in a given generation can use whatever the future console DLSS and FG equivalent is, we'll never actually escape the last generation. Of course, Microsoft will then release a new console with half the memory and demand feature parity with every single game on that console, too... so yeah, you can expect actual current gen graphics in about 10 years!
@LewisHamiltonMSPR
10 ай бұрын
I agree. I would bet that if a studio took all the techniques from say, Driveclub, instead of wasting resources on things like raytraced reflections, they would still have room to spare at 4k60fps for some improvements and have a more impressive looking game.
The interior mirror affecting the screen space reflections on the wet race track surface is absolutely awful, they need to fix that
6:39 that shadow on the bootlid 😳
Have been looking forward to this
I feel like FM7 trackside detail almost looks better in a way. It seems like they scaled down the quantity of trackside assets to increase the detail of fewer assets. IMO FM7 looks better in that aspect of the track not seeming so empty.
a 40fps MODE with the reflections boosted to the same 40fps BE an ideal mode for this game, on both series s and x, or if they can get the 60fps mode to have the reflections be 40fps, sense no frame drops occur they might have some headroom for that.
@mr88nyc
10 ай бұрын
I really want to see more 40fps modes on console.
So performance RT is the way to go? Steady 60fps just like the performance mode
Is it just me or does it appear that forza 7 looks better than the new one when they had comparisons in the video? 😂
Current Gen only + Dev time = Not impressive
Any good reason for the lack of anisotropic filtering on consoles? On PC it's basically a free visual upgrade.
It bothers me that when it rains and the wipers are on, there are some artifacts on the SSR reflections on the road.
Yeah, game looks washed out resulting in low contrast. Color volume seems a bit lacking in some areas as well, but isn't as big of a deal as the contrast. Hoping reshade fixes this issue, or they patch it. HDR might help this a bit, hopefully.
@omgawesomeomg
10 ай бұрын
I think what you perceive as washed out is just more realistic volumetric lighting.
@monkfishy6348
10 ай бұрын
Real life is washed out.
@McN4styFilth
10 ай бұрын
Go outside. Look around.
@GraveUypo
10 ай бұрын
almost every scene in this video is either overcast or raining. that probably has something to do with it. but there's also this annoying trend lately of compressing the color range so it doesn't even ever come close to reaching a full black. starfield also does it. it feels like going back to LCDs on oled, and even worse on lcds.
@chrismingay6005
10 ай бұрын
I agree. The new game might look more realistic but it looks boring compared to the old game
When is the PC tech review?
I think the TAA Implentation make the 30FPS Cube Maps more jaring because of the temporal noise.
At 6:40 there a bar of shade popping in the top of the licensplate space. Weirdest and most disatracting glitch of the entire video,
I would love to see a graphics comparison/technology review for older games that are still being updated. One might bring up World of Warcraft, Even Online, War Thunder, etc. Great to see how these games evolved graphical wise and keep adding newer technologies in them.
Very minor differences to FM7 and in some ways a step backwards, like the low crowd density. They took six years to do this?
I often wasnt sure what was the old forza and what was the new game
Is there any reason to use an RT mode if I rece only on bumper camera?
I hope we'll get RTGI on PC at some point, because the PC version seems quite restricted at the moment
@IwinMahWay
10 ай бұрын
Path tracing or bust
The GameCube man strikes again! Great video as usual
16:49 my goodness that dashboard is cool. What car is that?? I don't recognize the A with the line through it.
Haven't played a Forza in a very long time. How long you think it'll take for them to release new tracks?
Really do feel like I was sold a dud with the Series S. Same graphics at a lower resolution they said.. yeah that’s not what’s panning out here. I was happy with a 1080p box (and they said it would be 1440p initially!) but we’re really not getting the same graphical features simply at a lower resolution.
@drunkenhearted7256
10 ай бұрын
Yep! Microsoft lied to us big time! Buyer beware it seems… 🙄
@Retro_Gamer_89
10 ай бұрын
Upgrade and get a Series X it's that simple 🤷
@drunkenhearted7256
10 ай бұрын
@@Retro_Gamer_89 that doesn’t change the fact that we were lied to you about the boxes capabilities, bro… Not that it matters, but I actually have both. I’m just agreeing that he’s right, we were all collectively lied to. Stop defending Microsoft deceit.
@Retro_Gamer_89
10 ай бұрын
@@drunkenhearted7256 Things change that's life 🤷
It's funny how time of day can make the game go from looking photorealistic to last gen
@shaundavidssd
10 ай бұрын
Or the screen your watching on lack of HDR ,oh forget KZread compression eh
@vgnvideogameninja2930
10 ай бұрын
Forza Motorsport doesn't look last gen at all whatsoever, regardless of time of day.
How do the simulations compare to FH5 and where is the PC version analysis?
Are we getting a video on the PC version as well?
Hopefully you guys used the Upgraded Track resolution downloadable pack this time. It helps significantly.
@DrGreenThumbNZL
10 ай бұрын
No way , your a real wizard....
@SlyNine
10 ай бұрын
@@DrGreenThumbNZLyou're
@gdoumit
10 ай бұрын
There's an extra pack for the tracks?
@KillerZxAce
10 ай бұрын
@@DrGreenThumbNZL they complained about worse track visuals compared to FM7 in a previous video. I think they did not use this texture pack. That is why I’m stating it here.
@iconofsin4578
10 ай бұрын
It doesnt install it automatically?? 😳
I could listen to Olie talking about anything even socks that would still be my background voice.
Does AFMF work with this title? Need to know before i buy it.
what i really want to know is how much has the underlying tech responsible for overall car handling and track physics improved over Forza Motorsport 7? is there a difference in how the driving in Forza Motorsport "Feels" vs the previous games? Do these new tech improvements bring Forza Motorsport closer to being an actual "Racing Simulator" or is it still just an "Arcade Racing Game/Race sim lite"?
@carpelunam
10 ай бұрын
I own both Assetto and Forza Motorsport 7 and when you turn off all the assist they are extremely similar to eachother, they claimed this one had even more realistic physics so I would say so. Games like iRacing will cover more complicated aspects and incorporate them in the physics, but that requires a subscription.
@gaigestorm8155
10 ай бұрын
After playing for the last few days I can say the handling model is far better than FM7. The cars are more grippy, can turn sharper corners at faster speeds, has a higher sense of speed, and has that buttery, arcadey/sim cornering feel (if that makes any sense) that you'd find in the GT games that makes driving satisfying. But at the end of the day, while it is more simulation based, it's still a simcade but more on level with GT
Excellent video. Oliver is the new work horse of the channel. He seems to do most of the videos now. Great addition to DF.
I miss the music in the background while you drive!! The anyone knows how to enable the music or is totally gone?
In all the videos I have seen the new FM, all of them are blurry. But all of them are blurry, also compared with FM7. Why? What is making the FM so blurry. It hurts my eyes...
@nickhowatson4745
10 ай бұрын
For Motorsport, they switched from MSAA to Temporal Anti Aliasing which is responsible for the overall blurrier and softer image. The MSAA of the previous titles leads to an overall cleaner and sharper final image but has trouble resolving finer lines and details leading to lots of artifacts all at a higher performance cost. TAA gets rid of the artifacts leading to a more stable and cohesive presentation but at the cost of a softer and blurrier overall image.
To me, it's a great example of the limitations of detailed technical analysis when it comes to graphics. You can point to all the technical advancements, how the old game used tricks or cheats to achieve an effect, etc, but in the end, higher end tech doesn't necessarily lead to a subjectively better looking game. I recognize how much more technically advanced the new game is, but in the end I can't say that I think it looks better overall. It appears washed out and flat, with very low contrast, soft environmental textures, and extremely unsaturated colour. I do, however, greatly appreciate some of the advancements in materials rendering. One of my main gripes with Forza games from the start of the franchise up until now has been the fact that all the cars look like they're made of mirror-polished plastic. Looks like they've finally advanced in that area to rendering something that looks more like painted metal.
@Flapdr01
10 ай бұрын
I feel the same way, I guess the new one is technically better but on these video comparisons the old one really doesn't look much worse.
It looks great but it doesn't seem to overtake GT7 more realistic driving. Still I look forward to trying it out this week.
I still wonder why modern racing games don‘t implement brake light flickering road cars use when hitting the brakes hard. And corner bend lightning exists for decades as well..
Hang on...why does this clip of FM look much clearer than igns??? Ign looks like theres a filter on it compared.
Texture acutance at 6:19 is better in fm7, the white maple valley print on the racetrack is more blurry on the new game, and as a whole it looks like the new FM uses low texture quality. But the anisotropic filtering is really subpar in this new game. 2 steps forward, 2 steps backwards