Forspoken (Review): This is a MESS... and I can't tell if I like it

Ойындар

Forspoken review code provided by Square Enix PR. It took me a long time to not hate Forspoken. That said, does a game need to be perfect to have an impact? In this review, let's dig into why Forspoken has left me so conflicted.
This video is spoiler-free (bar one very light plot point from the first twenty minutes briefly brought up at around the five minute mark, click to 5:21 to avoid it).
Support the show on Patreon - / writingongames
Podcast - anchor.fm/writingongamescast
Second Channel - / @writingongamesextra9177
---
Forspoken has so, so many problems. For so, so many hours, its characterisation and dialogue seems downright irredeemable. Its combat systems feature so much extraneous fluff, all hampered by an unhelpful camera. Protagonist Frey is occasionally finicky to control, and her incessant banter with her travel "buddy" Cuff is unbelievably cringey. But just leaving it at that isn't what we do here on this channel-is there anything to like about Forspoken? Maybe? I think? Even if the answer is yes, you sure have to dig through a lot of unnecessary nonsense to get to it. And that's what I'm attempting to do in this review of Forspoken.
0:00 - Intro
0:12 - It took me a long time not to hate Forspoken
1:28 - The problems with Forspoken's dialogue and characters
5:30 - The gameplay
6:55 - Endless systems
7:48 - It's all needless fluff
8:51 - Why I don't hate Forspoken anymore
12:00 - Even Frey isn't all bad
13:59 - Forspoken is Final Fantasy XV
16:22 - Outro
---
Text intro by Isaac Holland - / drazgames
#forspoken #intantawetrust

Пікірлер: 446

  • @Multipurpose_Bagel
    @Multipurpose_Bagel Жыл бұрын

    The idea of a loner who uses escapism to pep herself up being propelled into a world where she can be both amazed and overwhelmed by it, and use what she knows from that escapism to help is a cool idea. A fantastical take on "be careful what you wish for". Seems like it was fumbled though.

  • @TrevorNWhite
    @TrevorNWhite Жыл бұрын

    The very fact there’s an option to reduce or entirely disable some of the bracelet banter says to me that they realize, on some level, this is all very annoying

  • @mosthatedty9585

    @mosthatedty9585

    Жыл бұрын

    Annoying is subjective

  • @ARZiehm

    @ARZiehm

    Жыл бұрын

    They got a lot of feedback on it in early betas. Seems like more just an option for those who don’t care for it, but I get your point

  • @milkweedreflections

    @milkweedreflections

    Жыл бұрын

    People hated the narrator in Biomutant. I loved it. Annoying is subjective.

  • @devinvez3869

    @devinvez3869

    Жыл бұрын

    I find it crazy how many ppl repeat exactly what you said ...the talking during combat is not important...it's a good thing that there is an option...if you guys are going to not like the game atleast give a better reason ....

  • @TheFreshOnezTV

    @TheFreshOnezTV

    Жыл бұрын

    @@devinvez3869 they all are parroting the same thing

  • @Minihood31770
    @Minihood31770 Жыл бұрын

    This is confirming to me that a lot of the issues I saw in the demo were indeed too late to change. A real shame, that.

  • @Hugsloth

    @Hugsloth

    Жыл бұрын

    Also, the dialogue being atrociously cringe is REALLY confusing when you remember this is Amy Hennig's latest work-- yknow, the writer of UNCHARTED games and NOSGOTH (Legacy of Kain)!

  • @xenonecromera

    @xenonecromera

    Жыл бұрын

    The demo is almost always gonna be how the game will feel upon release. I'm not sure why people think any differently

  • @vullord666

    @vullord666

    Жыл бұрын

    @@xenonecromera which is unfortunate because a demo could easily be a great opportunity to gauge consumer interest and hear from an unabridged audience what’s working and what isn’t.

  • @dedarkshadow

    @dedarkshadow

    Жыл бұрын

    I'm glad they put out the demo. Saved me $70

  • @austinjoseph2881

    @austinjoseph2881

    Жыл бұрын

    @@Hugsloth she didn't get to have influence the whole time

  • @gdhuertas07
    @gdhuertas07 Жыл бұрын

    My question is this: is asking for a character to react to a fantasy world with genuine wonder too much?

  • @Icipher353

    @Icipher353

    Жыл бұрын

    Unfortunately, only jaded cynicism is allowed these day.

  • @devanshbhardwaj1601
    @devanshbhardwaj1601 Жыл бұрын

    Just came here from the IGN review. I now know why i subscribed. You not only talk about the bad stuff but also give credit where its due. And why a piece of media cannot be explained by just a score.

  • @PlebNC

    @PlebNC

    Жыл бұрын

    It also highlights the importance of getting information from multiple sources.

  • @kingszeno

    @kingszeno

    Жыл бұрын

    @@PlebNC Better, if none of those sources are IGN.

  • @PlebNC

    @PlebNC

    Жыл бұрын

    @@kingszeno Oh yeah I agree. IGN will tell Fallout 76 is a bugfree masterpiece if Bethesda gave them enough money. They're tabloid journalists in the same ballpark as the Daily Mail and Buzzfeed. I only go them to see trailers because they can't be biased by uploading a trailer.

  • @Aerie1405

    @Aerie1405

    Жыл бұрын

    The idea of assigning a numerical score to subjective works of art is truly one of the worst we've ever come up with

  • @haughtygarbage5848

    @haughtygarbage5848

    Жыл бұрын

    IGN is simultaneously paid to have high scores, gives too low of scores, focuses too long on the number and spends too much time on shit not related to gamers, like IGN is so conveniently every bad thing all at once impressive

  • @Thelionofcaliban
    @Thelionofcaliban Жыл бұрын

    The UI isn't being mentioned nearly as often as it should in other reviews! This games UI is truly an eye sore. Agree with most everything said here.

  • @WritingOnGames

    @WritingOnGames

    Жыл бұрын

    I do mention that!

  • @Thelionofcaliban

    @Thelionofcaliban

    Жыл бұрын

    @@WritingOnGames didn't mean to imply that you didn't

  • @WritingOnGames

    @WritingOnGames

    Жыл бұрын

    @@Thelionofcaliban sorry, might have read the comment wrong - very late night trying to get this vid done, haha. Thanks for watching!

  • @Thelionofcaliban

    @Thelionofcaliban

    Жыл бұрын

    Updated my comment so my meaning was clearer

  • @Thelionofcaliban

    @Thelionofcaliban

    Жыл бұрын

    @Writing on Games All good. Great video, as always!

  • @0uttaS1TE
    @0uttaS1TE Жыл бұрын

    I'm surprised that it took us so long to get a game that follows the tropes of the wildly popular isekai genre of anime...right down to it being mostly bad

  • @notimeforcreativenamesjust3034

    @notimeforcreativenamesjust3034

    Жыл бұрын

    I would say its thhhaaat bad, The combat system is fun and I love how they do magic. And at the end of rhe day isnt thay the best part of these types games?

  • @JohnDoe-uf3lj

    @JohnDoe-uf3lj

    Жыл бұрын

    I mean, yeah. Pretty much all isekai anime sucks. ReZero is okay, but that’s about it

  • @notimeforcreativenamesjust3034

    @notimeforcreativenamesjust3034

    Жыл бұрын

    @@JohnDoe-uf3lj POV: you only read trashy isekai

  • @JohnDoe-uf3lj

    @JohnDoe-uf3lj

    Жыл бұрын

    @@notimeforcreativenamesjust3034 I don’t really read, I watch. I’ll take recommendations. But a lot of the stuff I’ve seen sucks.

  • @notimeforcreativenamesjust3034

    @notimeforcreativenamesjust3034

    Жыл бұрын

    @@JohnDoe-uf3lj damn, because most of the good isekai are manga, manwha, *books*.

  • @Skip-Towne
    @Skip-Towne Жыл бұрын

    I mostly hate quippy one liners and "witty" banter because it nearly always comes across as the writers (or the director) being too embarrassed to let the characters show genuine emotion - it's like they're so afraid of being "cringey" that it comes right back around to being exactly that. Which is a shame, because like you said, the setup for this story sounds like it had potential to be a heartfelt journey that a lot of people could relate to or find inspiration in.

  • @ExeErdna

    @ExeErdna

    Жыл бұрын

    But like some Marvel shows/movies. They must kill any serious moment with a bad joke. Like let them just be there's no need for that joke. Forspoken COULD have been that generational game yet the shot themselves in foot too many times.

  • @Skip-Towne

    @Skip-Towne

    Жыл бұрын

    @@ExeErdna exactly. There are times in marvel movies where I think silence would be better than the witty one liner they choose to go with.

  • @helplmchoking

    @helplmchoking

    Жыл бұрын

    ​@@Skip-Towne and yet something like Sable, made by a tiny team and were 90% of the playtime involves zero dialogue or even any other characters felt like a beautiful, indulgent experience that nearly brought me to tears. And it managed all that emotion and investment with as much dialogue as a single round of between-mission-banter between Kratos and his kid. Hell, for all the issues with it I was so happy that Cyberpunk actually committed to its story without trying to be "self aware" or anything. Basically, the Matrix takes itself very seriously and spawned years of edgy assholes in extremely uncool trenchcoats but it would have been a shit series if it hadn't gone all in

  • @Skip-Towne

    @Skip-Towne

    Жыл бұрын

    @@helplmchoking man, I've been meaning to check out Sable for ages, thank you for reminding me it exists!

  • @helplmchoking

    @helplmchoking

    Жыл бұрын

    @@Skip-Towne definitely one of my top 5 games! Be warned it can be a little stuttery even with powerful hardware but the visual style alone is worth experiencing, as is the soundtrack. The sort of game I'd recommend really sinking into for a couple of longer multi hour sessions to get the feeling across. And while it's fairly small, I'd done about all there is to do in around 12 hours, it nails discovery and exploration like nothing else bar maybe Outer Wilds so definitely go in as blind as possible!

  • @djbeema
    @djbeema Жыл бұрын

    I immediately got the vibe off this game that it was gonna be one of those big budget flops, where there's an inkling of something good but everything winds up being generic feeling. Looking forward to watching this

  • @Blackreaper95

    @Blackreaper95

    Жыл бұрын

    Well Square Enix can't make a non final fantasy game worth a damn these days anyway.

  • @SaberRexZealot

    @SaberRexZealot

    Жыл бұрын

    @@Blackreaper95 what are you on about? The 3rd Birthday was great!

  • @KnightGamer724

    @KnightGamer724

    Жыл бұрын

    @@Blackreaper95 Kingdom Hearts, Dragon Quest, Nier Automata, Octopath Traveller, Triangle Strategy...

  • @defunctchannel942
    @defunctchannel942 Жыл бұрын

    FFXV was made by that exact team. They got renamed after FFXV released. The FFXV left shortly after the rename, but this is the game they've been making since. It's no coincidence you see the similarity. Where FFXV may have had to overcome being a revive of a game lost in development hell for most of a decade, this game seems to have had a worse obstacle to overcome: not really having a reason to exist or be the way it is. To me is seems like it was open world for the same reason Avengers was an online service game: Square-Enix heard those sell well. If they have made a shorter more focused linear single player game about the same character with the same system and mechanics, they could have spent a lot more time making sure they worked, and more importantly making sure there was any consistency to the quality of what you're actually doing. It's like Square's business side thinks you'll see how big the map is and go "wow, well now I dont care about what Im doing out there, Im just glad it's big"

  • @jayfolk

    @jayfolk

    Жыл бұрын

    AAA games today either come out as a skyrim/ubisoft empty open world, a last of us walkin-talker, or both. Like the shoulder high cover shooters or brown color palette ww2 shooter before.

  • @vangoghsseveredear

    @vangoghsseveredear

    Жыл бұрын

    I'm so sick of open world games. At this point, it's legitimately a reason for me to not buy a game. So many of them are carbon copy, garbage side quests and filler content (find 20 maguffins, clear 10 bases, fetch x), or they're massive for no reason with no incentive to explore, so like 80% of your game is just running to get to where you want to go. I'm over it. It feels like the games don't respect my time at all. Most of the time the games have zero reason to be open world anyway

  • @SaberRexZealot

    @SaberRexZealot

    Жыл бұрын

    @@vangoghsseveredear Amen, Brosiah. Gimme that linear level design again

  • @desdenova1

    @desdenova1

    Жыл бұрын

    I still think that the best talent at Square is with CBUIII.

  • @dukemagus

    @dukemagus

    Жыл бұрын

    Square is still traumatized by how final fantasy 13 was received. Now they believe everything "linear" is as bad and pointless as it was on the first half of 13

  • @Treem0re
    @Treem0re Жыл бұрын

    Forespoken looks like the kind of game that's far more enjoyable receiving for "free" with ps plus or game pass than paying for at launch

  • @anotherkenlon
    @anotherkenlon Жыл бұрын

    I think you've actually sold me on Forspoken - once I can get it for $20 or so.

  • @infantryleadtheway8174

    @infantryleadtheway8174

    Жыл бұрын

    They'd have to pay me 20$ to play it.

  • @lucianwong420

    @lucianwong420

    Жыл бұрын

    I wouldn't even get this game for free.

  • @khursaadt

    @khursaadt

    Жыл бұрын

    @@lucianwong420 I would though.

  • @KorporalNoobs
    @KorporalNoobs Жыл бұрын

    This is honestly just the death of escapism and detached modern cynicism creeping from the writer's room, where it usually silently smothers those kinds of stories in their crib, into a protagonist, who feels modern, sure, but does so by literally deconstructing everything good and awesome that comes her way. I am myself a pretty subdued, cynical person, and while it is good to keep my cool, I am also not a fan of being that way will- and gleefully all the time. It is a terrible habit.

  • @ExeErdna

    @ExeErdna

    Жыл бұрын

    Especially since we now kinda know Forspoken was supposed to be a different game it might have been more or less a lighthearted magical girl with some darker themes type of game. Yet that deconstructist and bland cynicism isn't fun.

  • @Hyperversum3

    @Hyperversum3

    Жыл бұрын

    It's the curse of these types of writers that has, for some reason, persuaded the higher ups that people want it. It's everywhere. Films, TV series, comics... And now this game. I really don't get It. There is always a failure of some type behind the angle for these projects, yet they insist with this writing style. If only they were at least interesting "asshole protagonists". They aren't even that. They are only mean and annoying.

  • @samhodgkinson8901
    @samhodgkinson8901 Жыл бұрын

    The writing I've seen stinks of "How do you do fellow kids?"

  • @lordvermintide4441

    @lordvermintide4441

    Жыл бұрын

    You can see the brainstorming whiteboard in their office now. How do we appeal to this "Gen Z"? - GoG Marvel dialogue - Sassy female protagonist - Cat - Sassy GoG Marvel protagonist - Sassy cat - Female GoG Marvel dialogue - Female sassy GoG - GoG sassy Marvel cat

  • @YoungCondor
    @YoungCondor Жыл бұрын

    I found it interesting when you started to bring up FFXV. From everything you were saying, it really reminded me of both the good and bad of FFXV.

  • @defunctchannel942

    @defunctchannel942

    Жыл бұрын

    Same team too

  • @jayfolk

    @jayfolk

    Жыл бұрын

    I want to see a cross over with those two now.

  • @Braveheartbronie

    @Braveheartbronie

    Жыл бұрын

    Too bad its so badly optimized on the PC that it could ruin it for some people

  • @r3dr4te963

    @r3dr4te963

    Жыл бұрын

    The story and characters are better written though, and way more content (side quest, easter egg, FOODS!!!)

  • @night1952

    @night1952

    Жыл бұрын

    @@r3dr4te963 Light years better, the writing was the best part of XV, I loved every single second I spent with the boys.

  • @ajwaddanwarr3409
    @ajwaddanwarr3409 Жыл бұрын

    Yeah this is precisely what I expected. The game felt sus ever since I saw how empty the openworld was.

  • @AL2009man

    @AL2009man

    Жыл бұрын

    amogus

  • @helplmchoking

    @helplmchoking

    Жыл бұрын

    A big, beautiful world means nothing if it's just a space I'm going to run/fast travel across. Lots of things to do means nothing if they aren't things *worth* doing. BoTW manages to have a pretty empty world because interacting with and traversing the landscape IS a big part of the game, AC Valhalla doesn't because it's just a lot of fast travelling and pressing the W key. It's why I'm very unsue about Starfield, Bethesda claims a truly vast array of planets but I doubt the developers who can't make a capital city with more than a dozen NPCs (sharing 2 voices) can actually create a solar system worth exploring

  • @jamesbrincefield9879

    @jamesbrincefield9879

    Жыл бұрын

    @@helplmchoking ​ how is anything in BOTW worth doing? You collect functionally identical weapons for combat encounters that offer zero challenge, ingredients for recipes you don’t need to cook, money that you can’t spend on anything, and Korok seeds for more weapon slots to make up for them breaking after ten hits. It’s probably better than this game, but not by nearly as much as people pretend it is. If it wasn’t called Zelda it would be seen as the mediocre game it is.

  • @helplmchoking

    @helplmchoking

    Жыл бұрын

    @@jamesbrincefield9879 Eh, I think we just have very different tastes. I'd never played a Zelda game before, so the name carries no weight but at the end of the day it's a video game. Nothing is worth doing except maybe turning it off and going outside, I enjoyed BoTW BECAUSE I didn't have to do the most efficient tasks, I was exploring for the joy of it. To me, that's the better game - exporing, getting into trouble, hunting down rewards etc. purely for the fun of discovery. To others, there needs to be more structure to the gameplay, more of a framework to base your characters, items and actions on and that's cool to

  • @jamesbrincefield9879

    @jamesbrincefield9879

    Жыл бұрын

    @@helplmchoking you should give Elden Ring a try. It does everything you’re looking for, just exponentially better than Breath of the Wild does. I think it would help open your eyes to how to do those things successfully and show you how many basic levels BOTW fails on. There’s a video series by a guy named “Orion C” on KZread that does the best job I’ve seen of putting individual tastes aside and explaining why this game fundamentally fails at almost everything it’s trying to accomplish. You should check it out if you have the time.

  • @FengLengshun
    @FengLengshun Жыл бұрын

    ngl everything that I've heard about the game made me feel like this is just a game version of an original English Isekai Light Novel story. Even down to extraneous gaming systems, cheat skill, and smug incessant quipping.

  • @Needler13

    @Needler13

    Жыл бұрын

    That's more Korean than english but the english Isekai novels I read don't do the quipping as much. Hell, the major series I'm reading "he who fights with monsters" has the quips but it is more like a spider-man type of way. Like he does it to calm himself down and to confuse the people because what the fuck does these people know about Knight Rider. That just confuses them to leave them open to attacks or to leave them confused during a political situation. It also gets called out a lot by his other party members or the party members that came with him from Earth and keep telling him to stop acting the fool. This game is more towards LA "modern audience" type of writing. Just look at Willow on Disney+. It supposed to be a fantasy show but the writing makes the girls speak like this one in the game. Super modern and annoying with no real purpose behind the words.

  • @minecraftgravityguy

    @minecraftgravityguy

    Жыл бұрын

    I’ve never seen as terrible dialogue from any isekai ever as the dialogue in this game. Ever. And i’ve read/seen a lot of trashy isekai out there. This is to go even further beyond.

  • @deathdoor
    @deathdoor Жыл бұрын

    4:00 Just answer me one question: about her cat, does she miss him in the other world? Does she even mention her cat and wanting to go back to him? edit: don't know the whole context, but personally in her place I would get desperate to go back because of my cat that was left behind.

  • @Hugsloth

    @Hugsloth

    Жыл бұрын

    they should have had the cat come along and become able to talk rather than the "cuff".

  • @xarbinchaoticneutral1785

    @xarbinchaoticneutral1785

    Жыл бұрын

    Yes. She mentions him often although after losing everything in the fire she gives the judge she's close with the cat to take care of.

  • @Jstar136
    @Jstar136 Жыл бұрын

    Love it, you've clearly articulated your perspective that there's a nugget of something good buried deep in this game. Anthony Burch had a bit on a very old HAWPcast about still being able to enjoy something if it's 99% spaghetti and 1% shit, and his cohost at the time had the opposite opinion where he loves things more if its 99% shit and 1% spaghetti. I'm now convinced to pick this game up, but only after a substantial discount.

  • @PostMesmeric
    @PostMesmeric Жыл бұрын

    If you haven't already, I highly recommend trying Gravity Rush 2. It's not identical, but looking at what's presented and explained in your video, so many of Forspoken's strengths remind me of that game, while so many of its weaknesses are absolutely absent from it.

  • @Hugsloth

    @Hugsloth

    Жыл бұрын

    !! gravity rush mentioned !! spurella!!

  • @SaberRexZealot

    @SaberRexZealot

    Жыл бұрын

    Underrated as hell series.

  • @yasuchika
    @yasuchika Жыл бұрын

    Definitely not worth the release asking price, in any case.

  • @mas8705
    @mas8705 Жыл бұрын

    “Why didn’t she pick up the bag of money?” The one phrase muttered by all who played this game. Hell, some streamers were ready to charge into the other room with the cat in hand to get that money since they were that annoyed by it.

  • @xarbinchaoticneutral1785
    @xarbinchaoticneutral1785 Жыл бұрын

    The main theme slaps though 😎. I had a decent time so far, but, this gripe I had was synonymous with the game overall: they made it a huge point of giving her a New York origin... but why? The dev team couldn't even be bothered to recreate the actual city and instead randomly generated buildings. It's small and maybe a nitpick considering it's where I'm from and live but it shows a lot of ideas haphazardly thrown in.

  • @MrNegativecreep07
    @MrNegativecreep07 Жыл бұрын

    I can't tell you how much I despise the Marvel style "witty" dialogue that everyone wants to emulate these days.

  • @MrInuhanyou123
    @MrInuhanyou123 Жыл бұрын

    It makes sense why you'd get FF15 vibes considering it was the same basic team that did that game as forspoken

  • @davidharriss3792
    @davidharriss3792 Жыл бұрын

    Much appreciated. It sounds like the balance of bad to good is weighted towards me playing something else.

  • @randomkitty2555
    @randomkitty2555 Жыл бұрын

    Frey's personality was the main reason I disliked the game. She's been transported to a whole new world where she gains magical abilities yet she would rather go back to her own world where prior to being transported she was implied committing suicide via jumping. Her motivations for anything she does is lackluster and the way she treats herself as the victim is annoying. She herself stated she she doesn't care about Athia because she's not from there yet once she's told otherwise from her mother then all of a sudden she's self-proclaimed Athia's protector? If she bettered herself instead of expecting everyone to take pity on her then I'd totally dig this character.

  • @EJD339
    @EJD339 Жыл бұрын

    It’s really a shame because it seems like this game had a lot of potential but it fell short.

  • @AndrewLabelle
    @AndrewLabelle Жыл бұрын

    Great video. Thanks for going into depth for a game most people are dismissing. I haven't played it yet but, ouf, seems like a ride, for better or worse.

  • @orangorill
    @orangorill Жыл бұрын

    Sounds a lot like the writing on Willow. It's so painful to listen to it's almost fascinating.

  • @jonathandorozowsky4005
    @jonathandorozowsky4005 Жыл бұрын

    The demo was enough for me. I only played it 'cause I couldn't fathom why they were marketing this game so hard. I still can't figure out what it is SquEnix thinks they have on their hands, but I'm guessing their ability to smell a turd has completely left them.

  • @lordvermintide4441
    @lordvermintide4441 Жыл бұрын

    We're in a phase where every piece of media has to be Guardians of the Galaxy, and I hate it. I hope writers grow out of it soon, but they are, sadly, only getting younger. This is what it feels like to get old. It's happening to us.

  • @itzchris6300
    @itzchris6300 Жыл бұрын

    Personally i was never gonna give this game a chance because it is way to overpriced here in Australia at $115 so im glad other people have and didnt totally hate their decision of purchasing this game.

  • @afrododo3247
    @afrododo3247 Жыл бұрын

    It's not an accident, that forspoken reminds you of FF15. Forspoken was developed by the square enix owned studio Luminous Productions, who also were the developers of FF15.

  • @Sylentmana
    @Sylentmana Жыл бұрын

    This is why I hate it when developers put money into hiring Hollywood actors. Those resources could have gone into improving the gameplay and developing interesting features.

  • @ajoydas-Watch-It
    @ajoydas-Watch-It Жыл бұрын

    She's more than likeable seeing her at the game awards, her character in the game maybe not so much. Good Review Enjoyed it ACG sent me. ;)

  • @IsThatSmoothJazz
    @IsThatSmoothJazz Жыл бұрын

    Aw this is gonna be some good Hamish content

  • @thevideoham

    @thevideoham

    Жыл бұрын

    some good wot m8

  • @C1K47
    @C1K47 Жыл бұрын

    I have yet to see an enemy perform one attack

  • @zacharywong483
    @zacharywong483 Жыл бұрын

    Very nice breakdown of your ideas here! Love your review videos!

  • @e2rqey
    @e2rqey Жыл бұрын

    Frey could never hope to defeat Fin Fang Foom

  • @reddskair9523
    @reddskair9523 Жыл бұрын

    1:56 um... I fucking loved the snarky dialog in GotG.

  • @harlannguyen4048

    @harlannguyen4048

    Жыл бұрын

    It loses its appeal when EVERYONE talks like that.

  • @metachronicler
    @metachronicler Жыл бұрын

    Forspoken seems to have a few major problems: 1 Writing that works best in passive media like books or movies. 2. Open world design. Developers refuse to figure out that dead worlds are not really interesting, they are deserts. 3. An audience pool that is utterly obsessed with having "likeable" characters to the point that they equate unlikeable with bad or poorly written. 4. A 70USD price tag for what is a 40-50 USD game at most. This review in particular gives me the impression that there are some pacing issues with the character arc. While it has the character change it takes so long that it becomes an exercise in willpower to see it through to the end.

  • @ExeErdna

    @ExeErdna

    Жыл бұрын

    I agree with most of those takes, if it was no a game it'll work a bit better. "Dead" worlds can work if they also give you something more to do. I think people are tired of unlikeable characters. Not every character needs to be some sort of variation of Max Payne or Spider-Man with the quips and cynicism. Maybe for once something lighthearted and hold true to that.

  • @metachronicler

    @metachronicler

    Жыл бұрын

    @@ExeErdna She isn't really either of those types of characters though. She is barely an adult with a crap life who is gang adjacent who gets sent to a hellscape that makes her crap life look like paradise. Furthermore both Max Payne and Spiderman are what people would call likeable characters. I suspect that most of the people who don't like Frey would like either of those characters. Max Payne is the hard boiled cop. Spiderman's snark is actually a combat strategy in the more modern lore. He acts the way he does to piss off the people he fights so that they are off balance. (Think showing up late to a duel on purpose.) Honestly most of the heroes in videogames alone fall into the likeable category, it is very rare to see unlikeable characters.

  • @ExeErdna

    @ExeErdna

    Жыл бұрын

    @@metachronicler They take responabilty for their actions and realized they messed up. That why Peter and Max are relatable and Frey isn't. You don't get Isakai and go "damn this sucks" After a house fire, money gone, cat gone, most likely gonna get shot

  • @metachronicler

    @metachronicler

    Жыл бұрын

    @@ExeErdna Yea because fighting giant monsters that want to eat you, while having the hopes of aliens who are on their last legs thrust upon you is a fun time. Definitely a house fire and living on the street is worse than having to save a whole planet on the verge of destruction.

  • @ExeErdna

    @ExeErdna

    Жыл бұрын

    @@metachronicler I've been homeless give me the Isakai if I'm the one the help them shit that's 1000% better than being on the streets of NY. Why be happy with being mundane when in another world you're basically a god? It's why we don't have super powers now. We'll be reckless with them

  • @afnan13122010
    @afnan13122010 Жыл бұрын

    This game makes you appreciate silent protagonists more.

  • @LordOwenTheThird
    @LordOwenTheThird Жыл бұрын

    I really hope this game gets a sequel, because after playing the demo I never knew I needed “infamous but it’s an isekai”. Hopefully they get a chance to write better dialogue and refine the movement/combat mechanics, because while I think I can find myself enjoying it I know not too many others could.

  • @zackalden6447
    @zackalden6447 Жыл бұрын

    how did the writer of this game also write The Legacy of Kain, one of the best written series of all time :/

  • @TheLingo56

    @TheLingo56

    Жыл бұрын

    Hennig was just consulted, she didn't do the meat and potatoes writing for the game. Allison Rymer and Todd Stashwick did most of that.

  • @zackalden6447

    @zackalden6447

    Жыл бұрын

    @@TheLingo56 yes for the original Blood Omen, but she directed and wrote Soul Reaver, Soul Reaver 2 and Defiance. Which are the true high points of the series (particular SR 1+2)

  • @TheLingo56

    @TheLingo56

    Жыл бұрын

    ​@@zackalden6447 I meant the writing for this game lol, not LoK. She wasn't very involved with Forspoken apparently.

  • @zackalden6447

    @zackalden6447

    Жыл бұрын

    @@TheLingo56 oh I see, my bad!

  • @inframeout
    @inframeout Жыл бұрын

    In watching this video and listening to Writing On Games simmering irritation, I now know what it sounds like to hear a man chew through his own teeth.

  • @Bread_Bug
    @Bread_Bug Жыл бұрын

    Great review. While I like the game, I think a LOT of the issues with this game could’ve been solved by giving it the Breath of the Wild formula: let the player out into the world and allow the story and systems to gradually reveal themselves

  • @adamshalashaska5698
    @adamshalashaska5698 Жыл бұрын

    You are like the first person i've heard outside of myself that commented negatively to the Guardian of the Galaxy game's constant banter. I hated it myself, it was not endearing at all, it was annoying as hell.

  • @staregineer

    @staregineer

    Жыл бұрын

    It annoyed enough with one character trying to be quippy all the time it even worst when the whole group of them doing it make it so hard to take story seriously.

  • @night1952

    @night1952

    Жыл бұрын

    The banter itself didn't annoy me but it was waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too much dialogue. What pised me off was having to wait for them to shut up so I could move on without cutting half their lines, which sometimes I did anyways because I wanted to actually play.

  • @TonyHanin
    @TonyHanin Жыл бұрын

    Just like my impression Mess! Young people likes to run, jump and shoot. So our game will be all like this. Youngs likes flashy colors, so our game will be colorful like eastern bazaar. Youngs is stupid so our game will be casual as worst mobile garbage. So my corporate friends we surely make tonnes of dollars!

  • @auroriasolaris
    @auroriasolaris Жыл бұрын

    Random numbers during combat that means nothing... Random nonsense acrobatics... Effects that clutter entire screen and I literally cannot see what is going on during simplest of combat... Holy hell it's Anthem all over again.

  • @ArthursLittleWorld
    @ArthursLittleWorld Жыл бұрын

    6:58 is this captured on Nintendo Switch ?

  • @ryanheemann3819
    @ryanheemann3819 Жыл бұрын

    This game sounds like a classic example of an “over-designed game” with RPG systems, a big world, crafting, and side quests all thrown in there just because that’s what the developers thought they should or needed to do. That combined with pretty poor writing and story telling and you’ve got serious issues. Which is a shame because some of the core gameplay, with the movement and combat, seems like it has moments of fun. It looks like there’s a good game in here somewhere, but a lot has to be stripped away (or ignored) to appreciate it.

  • @c.smidgeon2847
    @c.smidgeon2847 Жыл бұрын

    Frankly, I'm quite disappointed. Perhaps my biggest problem with the glut of open-world games we've gotten over the past few years is how uninteresting it is to actually move around them. Insomniac's Spiderman is one of the few I've played where just the act of traversing is super fun, and I was hoping that Forspoken had learned from that and was following in Insomniac's footsteps, in a way. Unfortunately, it appears that Forspoken forgot that the *rest* of the game has to be enjoyable, too.

  • @inkajoo
    @inkajoo Жыл бұрын

    Did they ... base the entire monster aesthetic on the Gaping Dragon from Dark Souls?

  • @treebush
    @treebush Жыл бұрын

    Weird how se struggles to write an isekai story when how much impact and how big that genre is in japan

  • @TheNobleFive

    @TheNobleFive

    Жыл бұрын

    Well there are thousands of bad Isekai...

  • @RariettyC

    @RariettyC

    Жыл бұрын

    Quantity =/= quality. I've watched dozens of first episodes of isekai anime because I try to watch the first episode of every new anime series, and most of them fall into similar pitfalls. The dialogue in Forspoken to me doesn't even sound that far-off from the typical quippy, fill-in-the-blanks way most generic isekai protagonists react to having magical powers, just performed in English instead of Japanese 4:19 also a problem a lot of isekai have when they struggle to balance characterizing the main character as a struggling fish-of-water with relatable vulnerabilities vs. a confident, skilled, heroic source of wish-fufillment

  • @clad95150

    @clad95150

    Жыл бұрын

    I love isekai and watch a lot of them : most are very bad with all the problems this game seems to have. It seems to me they asked a lambda isekai writter to write the story of this game.

  • @zedoctor3724

    @zedoctor3724

    Жыл бұрын

    It's even more surprising when you realize one of the writers for this game is AMY HENNIG, ONE OF THE WRITERS FOR UNCHARTED. One of the main writers of Uncharted couldn't even escape the black hole of bad writing that is both the isekai genre and modern Square Enix stories.

  • @treebush

    @treebush

    Жыл бұрын

    @@TheNobleFive even the bad isekai are better than Forspokens story and dialogue lol

  • @xcom54
    @xcom54 Жыл бұрын

    I see that SE is trying to go for that Tommy Wiseau style once again.

  • @HassanNur
    @HassanNur Жыл бұрын

    Great Review! I want to give this game a chance because I loved the combat in the demo, FF15 comparison is on point despite the bloat and jank I liked that game. valkyrie elysium got dissed and I ate it up, shame this couldn't be better but your points deff swung me to a buy.✌

  • @MarcosBay_
    @MarcosBay_ Жыл бұрын

    If i could conjure magic attacks why would i use them to shoot as a normal firearm? Doesn't make sense to me.

  • @SilverLimit
    @SilverLimit Жыл бұрын

    Reviews of this game remind me very much of my feelings playing Final Fantasy XV. I also can’t help but feel like we would have had a better final product here had Square not attempted to so desperately “over westernize” this game and just let it be an organic fantasy story.

  • @PedroElPolako
    @PedroElPolako Жыл бұрын

    All I care is that it showed me the existence of Ella Belinska and life's slightly better for that fact (she's very pretty).

  • @borissmorkis2836
    @borissmorkis2836 Жыл бұрын

    a handful of the mcu movies are fun but holy shit did joss whedon have a disastrous effect on dialogue in popular media. I have next to zero tolerance for this style of snarky banter anymore. it genuinely just makes me want to see this product crash and burn.

  • @lego12682
    @lego12682 Жыл бұрын

    I use to live/play by reviews, but after cyber punk, which I loved day 1, it had its bugs but I still throughly enjoyed. And still play just to see how much it's improved since last time I played. I now tend to play what seems fun. To many times I enjoy games only to hear content creators bash and critique every aspect of game play and every line of dialog.

  • @ddnguyen278
    @ddnguyen278 Жыл бұрын

    I've not seen a more over designed game, they seem to think everything is better cranked up to 11.. the UI, the quips, the cutscenes, the particle fx, the spell and combat design. They needed to take a step back and simplify and streamline the game, i guess that's where an experienced producer would have helped. If there is a Forspoken 2, they would do well to simplify.

  • @jayfolk
    @jayfolk Жыл бұрын

    Cool Run & Gun *Capcom should make a Megaman World game like this lol.*

  • @hix299
    @hix299 Жыл бұрын

    "Systemic melange" are two words so unrelated that the fact you put them together perfectly encapsulates the flaws of this game. Also a nuanced review which gaming outlets need more of.

  • @DaxterL
    @DaxterL Жыл бұрын

    i think i might like that game. Recently i got of the oppinion that flaws are something inherently part of good games. Even more so personal games. Like you mentioned in the video some of the jank might be endearing to someone. And these little personal subjective biases and preferences are something that cannot be quantified, it cannot be made into a formula. The way you speak of the game, it's gonna be one of those games that is gonna touch a small number of people in a big personal way. And that is important, and something that a lot of games are missing. I'm not confident i could make the statement of any CoD games, bar the key nostalgia ones, or any of the battlefields and shooters. They have been made too formulaic. But "bad" games like these? There is some character in there, a soul in it that is gonna imprint on someone. And that is precious to me.

  • @sheepfly

    @sheepfly

    Жыл бұрын

    😂

  • @Kenshin6321
    @Kenshin6321 Жыл бұрын

    A lot of Final Fantasy 15 issues can be broken down into development hell. FF15 started off as FF vs 13 in 2006, then got scrapped completely and rebranded to Final Fantasy 15. Characters were taken away, stories completely changed, new director, art style, engine, you name it. If we compare the stories between FF15 and Forsaken, we can see similarities. Noctis didn't want to be king, Fray didn't want to be a savior. Noctis was born into royalty and everyone had high expectations for him, but he failed because he just didn't care (at first). No one had expectations for Fray, she was a nobody living on the streets doing petty crime, and she didn't care what others thought. The main difference between Fray and Noctis is that Noctis was changed as he slowly lost everything that was important to him. His Dad died, his future wife died, the buff friend disappeared, the responsible friend went blind, and the nice caring one isn't even human, he's a literal Empire test tube baby. Noctis eventually realized that everything was his fault and had he been a man sooner, perhaps none of that would have happened. When he loses his powers, that's when he SHOULD have given up, but he pressed on, BY HIMSELF! He picked himself up, made it to the crystal, and met up with his friends who never turned their back on him, even though they should have many times. Noctis earned his redemption arc. But what about Fray? Fray is just a horrible person. One could justify her rotten attitude due to her living situation in New York. But after Fray is transported to another world, all she wants to do is go home. Go back home to what?? She finally got surrounded by people who literally told her "we like you, and we need you" and she treats them like crap. When that one girl's Dad dies right in front of her, she's like "I don't give a da** about this world, it can burn for all I care." She only changed her mind AFTER she lost her powers. Unlike Noctis, she never did anything on her own after she arrived in Athia. When Noctis lost is powers (the dreaded chapter 13), you were all alone, doing all the fighting yourself, no teleporting, no magic, no support, just your sword and potions. You had to run from all these crazy monsters, and you didn't get your powers back thanks to the power of friendship. Fray literally got her powers back because her Dad's name is Al. After treating everyone like crap, she gets rewarded in the end. That's not even a character arc. Guess what happens when Noctis gets his powers back? He literally gets transported into the crystal, only to have what he tried to protect forcefully taken from him, all according to Ardyn's plan. Fray is just gifted her powers back because of love and friendship, and she's the chosen one >_>. This game's biggest letdown is the story and the characters. I wonder if they went through their own kind of development hell, because this character makes no sense.

  • @Soapy_Papoose
    @Soapy_Papoose Жыл бұрын

    Reminds me of the "good after the first 10 hours" of PS1 JRPGs.

  • @DanielSantosAnalysis
    @DanielSantosAnalysis Жыл бұрын

    Seems like the kind of game that I will wait to get $15 on a steam sale,.

  • @99RedRedfake
    @99RedRedfake Жыл бұрын

    So basically, it really was made by the people who made Final Fantasy XV. A hodge podge mess of a hundred different useless mechanics that don't gel together and amount to very little. Honestly, this seemed interesting, but XV being by far the worst in the series, it was written in the sky this would also be awful.

  • @tomjack1000000
    @tomjack1000000 Жыл бұрын

    I saw the PC specs and said nahhhh

  • @NascarFanMel141820
    @NascarFanMel141820 Жыл бұрын

    2:05 Why the dig on Guardians of the Galaxy game!? that game was Awesome.

  • @gamersplaygroundliquidm3th526

    @gamersplaygroundliquidm3th526

    Жыл бұрын

    Yeah especially dig on something they always have been known for , witty one liners and that style of banter between them.. I played the game and at first found it strange the different voices from the Marvel movies that are out with them in it... lol but i did appreciate they nailed the internal dialogue between them and that quickly made me forget the diffent voices... SO what he tryimng to say he hates that they are acting the way they always have? lol i don't get the comment to be honest...

  • @nachoolo
    @nachoolo Жыл бұрын

    From your video (and especially from the latter half of it), Forspoken seems like the perfect game to buy... a few years from now discounted. A game with potential that was utterly ruined by the inability of the devs to execute it right. Basically the Japanese version of Euro Jank but with *a* *lot* of money thrown into it.

  • @Unicornpirate
    @Unicornpirate Жыл бұрын

    This game got that "millennial writer" with it's cringe Joss Whedon/Takia Wakitit MCU inspired dialogue. It's seriously looks like it was made for Kotaku and Polygon staff.

  • @Squant
    @Squant Жыл бұрын

    Any game that takes a long time not to hate simply isn't worth it. We're spoiled for choice. I'll just replace it with something I like immediately.

  • @Hylanvahr
    @Hylanvahr Жыл бұрын

    So basically Immortals Fenyx Rising without the charm, the humourous take on ancient history, and double the MODERNITY. What a shame. This game, its story, and its main character could have been so much better. I'm okay with diversity, have no problem with female protagonists (if they're well-written, which Frey is not), and I enjoy fish-out-of-water fantasy stories, but sadly Forspoken is a telltale reminder on how exactly NOT to implement those elements.

  • @DirceuZardoCoach
    @DirceuZardoCoach Жыл бұрын

    In summary, you pay for the game and struggle for hours to find it "not that bad". You basically get used to the torture of playing it

  • @PersonWMA
    @PersonWMA Жыл бұрын

    I had hoped for a better balanced game, but from the beginning the whole hollywood-esque thing, combined with the open world, make me wonder if Squeenix was focusing on the wrong parts of the game to build up. Millions wasted on scripts, photorealistic capture and surface level elements, when time should have been taken to finetune the game design and map, rather than just hope filling it with Stuff is "a game". And if you think Frey has a non-reaction to the fantasy world, you now feel the pain of many consumers of anime and the glut of similar stories that have flooded Japan's bottom-feeding literature market, the stuff that's the easiest for English-speakers to get their hands on, online.

  • @Haplo2006
    @Haplo2006 Жыл бұрын

    Great review, very helpful.

  • @Crocogator
    @Crocogator Жыл бұрын

    I've been replaying Metal Gear Rising, and that janky constant acrobatic movement looks exactly like ninja run but worse. Which is weird considering how long ago MGR was. The point about FFXV is interesting. XV is one of my top 3 in the series for exactly the jank and the bond. I dooon't think I'll be grabbing Forspoken for full price though.

  • @defunctchannel942

    @defunctchannel942

    Жыл бұрын

    same team made FFXV, but it seems like they didnt manage to pull it off despite some of the same issues.

  • @SammEater

    @SammEater

    Жыл бұрын

    FFXV team is not good with hack'n'slash, if anything they should have used the team behind Kingdom Hearts.

  • @the_disco_option
    @the_disco_option Жыл бұрын

    seeing all the curved and skewed UI elements really annoys my brain

  • @liamcollinson5695
    @liamcollinson5695 Жыл бұрын

    Did anyone one else get the trailer for the game as a advert

  • @danobra
    @danobra Жыл бұрын

    Funny how the vast majority of streamers I've seen playing this game without expecting to hate it or just wanting to hate (mob mentality) enjoyed the game. I, personaly, loved every single moment I had with it. I was okay with the long game and I do like Frey a lot as a character.

  • @devondorr8212
    @devondorr8212 Жыл бұрын

    Wait a second, this just sounds like isekai manga...but video game.

  • @fmc291
    @fmc291 Жыл бұрын

    I think I will wait till it’s on sale

  • @uria3679
    @uria3679 Жыл бұрын

    The only people who are going to play this are the people who say that ALL indie games have bad level design

  • @fhjunior6183
    @fhjunior6183 Жыл бұрын

    Thanks for the vid

  • @vookicookiegaming
    @vookicookiegaming Жыл бұрын

    After mastering Japanese in game menus one can speak coding languages fluently

  • @PiterWandercleydson
    @PiterWandercleydson Жыл бұрын

    It toke me 5 tries and a oled tv to really appreciate the demo, and when it clicked it was fun (specially the 30 alligators fight)

  • @Koronin
    @Koronin Жыл бұрын

    They should have made a first person platformer instead, that would have leaned into the few positives it has to offer. As an open world rpg, it does nothing that hasn't been done previously and does them worse with ludicrous performance as a bonus

  • @kalenics123
    @kalenics123 Жыл бұрын

    "Icons. Icons everywhere."

  • @nadimhallal
    @nadimhallal Жыл бұрын

    This review is so entertaining! I give this review a 10 out of 10!

  • @brandonwoodward9515
    @brandonwoodward9515 Жыл бұрын

    While this review seems more fair than others, it is still mostly too harsh. The biggest point I disagree with is the discussions around Frey. Yes she wanted to escape her world, but that doesn't mean she wanted to be thrown into an dying, apocalyptic one. Yes she wanted to feel important and needed, but that doesn't mean she wants to play savior to people who locked her in chains, and treated her like a monster when she was lost, confused, hungry & desperate. It doesn't even mean she feels qualified to be the hero. Its like Frey is not allowed to be complex or have nuance to her character. That said, the review sort of hints at what I think is most true about this game: the beginning is rough but it gets better the more you play it.

  • @ARIXANDRE
    @ARIXANDRE Жыл бұрын

    I'm 10 days late to the discussion but I had Aiden Pearce Syndrome with Frey and Cuff. The unlikable nature of their writing is baffling.

  • @V_y-r_e
    @V_y-r_e Жыл бұрын

    Also Forspoken was directed by the same guy who directed Final Fantasy XV, which is likely why it reminds you of that.

  • @Dexyu
    @Dexyu Жыл бұрын

    Its a rather fun Isekai combat game with an abysmal story and writing, yea no thank you, mby on a sale, and even then a few years down the line.

  • @greenhowie
    @greenhowie Жыл бұрын

    At least its not another live service and you'll be able to play it in five years time.

  • @lrgogo1517
    @lrgogo1517 Жыл бұрын

    Does WoG have a video where he goes deeper into his feelings indicated by the "don't pre-order games" aside he throws in at 15:49?

  • @deepakmohapatra7416
    @deepakmohapatra7416 Жыл бұрын

    Also this game has the gall to ask for Dlc money as a promise in its delux edition.

  • @Yummynomnom123
    @Yummynomnom123 Жыл бұрын

    Nah brop she just enters doors with styles!

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