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Force 1.0 Fixture Group Overrides - Tutorial

Fixture Group Overrides can be used to turn on/off any of the six Fixture Groups, enable/disable Wash Mode for any of the six Fixture Groups, or assign any of the ten Attribute Banks to each Fixture Group.
This control is handled during Run Mode through the use of the Fixture Group Overrides.

Пікірлер: 3

  • @OmegaDerrick
    @OmegaDerrick2 ай бұрын

    is it intended that the Brightness Knob doesnt affect a overrided group fixture? also, what happens when u override a group of moving heads and assign a bank to it? are the moving heads still gonna moving around(with static color) according to the internal engine or are they just gonna stay in one position n static color? would be good if we could just change color to the moving heads only and have it still operate and have movement accordingly to whatever mood u have selected.

  • @A.I.Lightshow

    @A.I.Lightshow

    2 ай бұрын

    Hey Derrick. Solid questions as always… Yes, the intension was to guarantee that any Attribute Bank that is called would operate exactly as it was created, regardless of the global control knob settings. If there’s enough requests to have Global Brightness control applied for this as well we will certainly consider doing so! There’s some options for moving heads. If you override a fixture group containing moving heads, they will move to whatever position you defined for that attribute bank and will generate whatever color, gobo, focus setting, etc., that was defined. An intended use case example would be if you wanted to focus a spotlight on a drummer or guitarist for a solo while keeping all other lights in your rig responding to the audio feed. Now, if you apply one or more Color Overrides instead, then all lights in your rig will only utilize those colors and other attributes defined in those chosen banks. However, your moving heads will still react as normal in this case. I will certainly take note of your request to provide the ability for your moving heads to still react in movement when a fixture group override is applied. We can work that into a future upgrade. Thanks for that feedback…great idea!

  • @OmegaDerrick

    @OmegaDerrick

    2 ай бұрын

    @@A.I.Lightshow thanks for the thorough explanation and examples! Appreciate that! 😎 makes complete sense now. Yeah in my head this is how i was thinking it, what if we could assign via override group fixtures for example, a purple color to Washes(fixture group 1), then all moving heads(fixture group 2) a yellow color that has already been defined through the attribute banks. Then all washes would only use purple and moving heads would only use yellow, while on any of the 3 mood modes still generating patterns according to the music. That was my thought process when i first saw the fixture group overrides. Change each group to a specific color and still have the internal ai engine generate patterns. Thanks for taking the time to hear me out🤘🏼🤘🏼🤘🏼 you all rock!