For Honor Patch Notes Review - Testing Grounds Phase 1

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For Honor Patch Notes Review - Testing Grounds Phase 1

Пікірлер: 78

  • @TKtheFightingRealtor
    @TKtheFightingRealtor4 жыл бұрын

    That happens to me a lot playing cent in dom, getting into a 1v1, and before I can finish them they take off. Good video man

  • @poke_1879
    @poke_18794 жыл бұрын

    For a split of a second right there i thought you gained weight, changed hair color and grew a bigger beard

  • @ZeroCraic

    @ZeroCraic

    4 жыл бұрын

    LOL, I can guarantee I have the stronger dad bod, I got that powerful YT gut 😎

  • @roasty-

    @roasty-

    4 жыл бұрын

    @@ZeroCraic Dad bod is best bod. That's why I'm clinically obese.

  • @TKtheFightingRealtor
    @TKtheFightingRealtor4 жыл бұрын

    The beard power in this video is intense, I love it.

  • @topsgaming4266
    @topsgaming42664 жыл бұрын

    Reworked Cent is basically hyperarmor-less hitokiri and worse. Especially when the opponent can just back dodge roll on reaction to your unblockables.

  • @crydegolem4135

    @crydegolem4135

    4 жыл бұрын

    TheFrazeCraze say they back dodged on uncharged jab, since the charged jab tracks forward far, wouldn’t feinting that and guard breaking still work to catch the roll?

  • @Sam-yi1iz
    @Sam-yi1iz4 жыл бұрын

    8:20 Centurion's kick and heavy finisher being launched 200ms later is so they're not confirmed after throws and parry counters anymore.

  • @trickmaster32

    @trickmaster32

    4 жыл бұрын

    They were never confirmed off throw

  • @nuke1863
    @nuke18634 жыл бұрын

    Warlord? Offensive momentum? *Is it April already?*

  • @TimoCruz177
    @TimoCruz1774 жыл бұрын

    he's a gladiator, one of the most skilled warriors in a 1v1 scenario...what he does? spams lights and toe stab. bruh, ubi has no clue wtf to do with an interesting hero. it's all bash and faster attacks with a sprinkle of HA on it

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    Bashes and faster attacks with unreactable alternative mixups are the only way to build this game, problem is they dont do enough of it

  • @pegaweegee2522
    @pegaweegee25224 жыл бұрын

    PK is like Warlord. Having to stop and start a new chain

  • @HavokYT
    @HavokYT4 жыл бұрын

    Holy shit that is a god-tier Thumbnail lol gg

  • @husaenmohmed5276
    @husaenmohmed52764 жыл бұрын

    Its a big sad that there is no custom 1s 1nd 4s

  • @Livid-Vivid
    @Livid-Vivid4 жыл бұрын

    So I'll start off by saying I'm not the best for honor player and I've yet to even touch the testing grounds because OCE is dead but I figured I'd give my two cents on these changes. Starting with Cent: I like these changes, quick throw wasn't very useful and I have no idea how they would make it useful and letting him jab from a light is great. I feel like 17 damage from a light opener is a bit much, I'd rather they reduce the opener light damage to 15. In regards to his difficulty with chasing people down, I agree and it's something I noticed a lot of characters struggle with, I feel like changing his forward dodge heavy to be feintable like Aramusha's would be a good point to start with, or maybe increasing the distance of his kick like you suggested as it is very lackluster. It might be a bit much but maybe letting kick wallsplat again could be an ok change now as he's no longer guaranteed his full cutscene off of one heavy, although if they do that they should move the cancel window into a heavy later into the move so he doesn't get a pin off it. Onto Glad: Overall I think they're ok changes, the reflex guard buff is a godsend and now he has usable lights. Seeing as Glad isn't an overly stamina intensive hero I'd like to see him get more opportunities to use his stamina, maybe give him access to skewer after a feinted heavy. Also give his dodge attacks some goddamn i-frames. And for Warlord: His changes ultimately feel like they do very little for him, sure he can access the second hit of his two hit chain much easier now because of enhanced lights but it's still a 2 attack chain that 's not very threatening and his other offensive tool, headbutt is very limiting. The early hyper-armour in his chain heavies also not really change he needed and I agree it's not very smart design, using hyper-armour should be a premeditated decision with a big payoff, not a deterrent with a big payoff if they're not scared of you. I think they should let him chain into heavy finishers after headbutt's followup and let him go into fullblock after chain finishers. They should also give him more freedom from fullblock, if he had access to his headbutt from fullblock stance he could threaten people with both the headbutt unblockable and the undodgeable heavy.

  • @gryph0n55
    @gryph0n554 жыл бұрын

    Honestly something I've thought would be a major part of fixing Glad would be to just give him a constant passive Haymaker. Instead of being a feat just let him always have it. It completely fits his design, he's literally meant to be a bully and focus on his punches, so a haymaker would compliment that. Plus a problem with his dodge bashes is they aren't really a punish for things cause they don't confirm any damage. If he has haymaker now they are actually a punish for certain things and lets him have a dodge attack that can punish certain moves with HA. His overall DPS is not that high so it wouldn't be broken for him to be doing 10 damage on bashes. The other things I'd like to see for him is to have his zone be sped up by 100ms, better recoveries on dodge attack/bash and dash attack/bash and his toe stab, let him chain a bash after a heavy to make him more mixup intensive, increase the damage on his dodge attack, and make his heavy finishers do 35 damage instead of their current 30, and maybe let him chain bamboozle from his sprinting attack even if it lands or is blocked instead of just when it misses.

  • @Femboy_Grey
    @Femboy_Grey4 жыл бұрын

    Best part of this video is the hitokiri segment, I’m wheezing

  • @MerpMonster
    @MerpMonster4 жыл бұрын

    Glad needed that buff 😭

  • @CornflakesCereal
    @CornflakesCereal4 жыл бұрын

    Glad def needs more

  • @khaido9394
    @khaido93944 жыл бұрын

    For WL I'd say give him some sort of shield bash combo like heavy or light follow up able to soft feint into shield bash jab and feint-able full block heavy (just regular feint or into shield bash soft feint). Give him something lol....

  • @ajjaiswal1520
    @ajjaiswal15204 жыл бұрын

    Thumbnail is a work of art

  • @kylenepote6455
    @kylenepote64554 жыл бұрын

    Hero design review sounds like an interesting series

  • @PornoMagnum
    @PornoMagnum4 жыл бұрын

    Talks about cents chase issues. Cent trying desperately to keep up with a shinobi.

  • @doritoman2593
    @doritoman25934 жыл бұрын

    Early hyper armor in chain isn't too bad, because it rewards getting to the later attacks of your chains, which involves actually committing to attacks. Similar to things like Raider's chained unblockable zone or Black Prior's chained bash. The biggest issue I see are things like Hitokiri's early hyper armor from neutral, like you said. Being able to press heavy on a red indicator and not have a care in the world thanks to variable timing and extremely early hyper armor is not thoughtful and just hurts the offense of any characters that do not have strong neutral bash pressue.

  • @notapplicable1353
    @notapplicable13534 жыл бұрын

    As a person who has been a Gladiator main since season 3, the comments made by Craic in this video about Gladiator are spot on and have mirrored my own thoughts about the character post season 3.

  • @holycrusader8409
    @holycrusader84094 жыл бұрын

    Incredibilis intensifies

  • @morriskat171

    @morriskat171

    4 жыл бұрын

    INCREDIBILIS!!!!

  • @evilmustach7951
    @evilmustach79514 жыл бұрын

    Why does skewer still got go through armor?

  • @stronkbonqueror4295
    @stronkbonqueror42954 жыл бұрын

    Idk of it's just me or my bum ass control, but it feels like cents lights are like...a little delayed? Might just be me

  • @trickmaster32
    @trickmaster324 жыл бұрын

    I didnt even know that the 3rd light was 700ms I knew it was slow but not like average heavy slow

  • @pixelnassisin
    @pixelnassisin4 жыл бұрын

    The one buff I would give reworked cent, and I want feedback on this. I think he should be able to use the punch after a whiffed heavy as a recovery cancel

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    That's nice butttt..... 500ms kick- jumping heavy given undodgeable- ez

  • @pixelnassisin

    @pixelnassisin

    4 жыл бұрын

    @@theswiftphil8789 giving a 800ms heavy undodgable properties doesn't suddenly make it good

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    @@pixelnassisin not supposed to be a opener, it's a dash heavy genius... it's supposed to catch runners, rolls and the like...

  • @pixelnassisin

    @pixelnassisin

    4 жыл бұрын

    @@theswiftphil8789 being 800ms doesn't exactly make it a good roll catch

  • @deadskull8838
    @deadskull88384 жыл бұрын

    That’s a lot of centurions

  • @WeebWacker1945
    @WeebWacker19454 жыл бұрын

    I party counter immediately so this is gonna be hard for me btw I’m rep 21 with cent and I got gb ed out of punching someone in revenge he just shrugged it off and ended me I think that it shouldn’t knock you down but it should stagger

  • @sidneymihecoby4703

    @sidneymihecoby4703

    4 жыл бұрын

    You weren't staggered. That was punch recovery time that killed you bruh

  • @azkhoyo731
    @azkhoyo7314 жыл бұрын

    The 300ms GB vulnerbility before the strike is indeed a nerf. Its basically 300ms GB vulnerbility on his uncharged heavy. Also the 300-500ms charge up change not only affects the variability, but also the speed of his heavy. His uncharged heavy is now 700ms chargable to 900ms, instead of 600ms chargable to 1000ms. Also since you ask, I can agree with hyperarmor being kind of overdone in alot of cases(hito heavy starter 300ms, raider finisher 100ms) but in the case of a finisher heavy, I do think 300ms is a fair number. For example, you would try to chain heavy when someone would dodge attack your first attack, but it wouldnt trade. No matter if you chose to not heavy you wouldve lost HP without counterplay. With this change however, this may not be a problem. Also Im pretty sure it used to be 500ms HA startup rather than 400ms iirc. As for neutral heavy Im okay with it being the way it is now at 600ms as you should definetly have an easy time just throwing a neutral heavy in response to an indicator.

  • @kai_27-82

    @kai_27-82

    4 жыл бұрын

    Pretty sure you're right, it seems that they wanted to remove his charged heavy option selects and instead force him to commit to them with a zone instead

  • @azkhoyo731

    @azkhoyo731

    4 жыл бұрын

    @@kai_27-82 yeah

  • @schneedotty634
    @schneedotty6344 жыл бұрын

    The biggest nerf that Cent received is haymaker not working with the GB jabs, More recovery on his moves and his parry punishes are literally jokes.

  • @bonebreaker9103

    @bonebreaker9103

    4 жыл бұрын

    Oh yeah. But still they need feedback so we don't know if they already 100% confirmed the changes

  • @EPICxPWNAG3
    @EPICxPWNAG34 жыл бұрын

    The next 3 should be musha, pk, shinobi

  • @sirgorilla7909
    @sirgorilla79094 жыл бұрын

    Glad needs some more love. Toe stab is a 600ms bash that if dodged guarantees a gb, even to an oos hero. All this for 10 damage. Plus his dodge attacks and bashes are so bad

  • @diamondhuntet9879

    @diamondhuntet9879

    4 жыл бұрын

    I mean, against an OOS opponent, you're getting punished a light for the potential of 40 damage. I'd rather he be able to chain off a missed toe stab, so then there's the mindgame of "punish with a GB or parry the follow-up?"

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    @@diamondhuntet9879 bruh this sounds like your making out toe stab to ever land.. I havent been hit by a glad toe stab in 1v1 since season 4... it's so fucking bad and so are the players who get hit by a 0 mixup 600ms basg

  • @celestialwolf4825
    @celestialwolf48254 жыл бұрын

    Oof not daddy law.

  • @MMadMask
    @MMadMask4 жыл бұрын

    Cent's design was shredded without even talking about how pointless now pinning is. Great. Luckily the Devs clearly stated that they can push back the release of the update in case players are unhappy.

  • @grimmjiowps4908

    @grimmjiowps4908

    4 жыл бұрын

    Pinning is not pointless. Sure you can't do the charged punch of it. But it gives you a new mixup opportunity.

  • @MMadMask

    @MMadMask

    4 жыл бұрын

    @@grimmjiowps4908 That you'd have even with a normal heavy. Except that now you're in a forced "recovery" and other enemies can wail on you while you can only try to stop one of them with a punch.

  • @rcbbery
    @rcbbery4 жыл бұрын

    7:40 would that mean his kick is no longer guaranteed after throw, I think it was guaranteed before right?

  • @H-R04

    @H-R04

    4 жыл бұрын

    Legendary Sl4yr it wasn’t guaranteed before unless you throw them to a wall

  • @rcbbery

    @rcbbery

    4 жыл бұрын

    Haidar Raheem I don’t play cent very much thanks for clarifying for me. I hope he turns out well for all the cent mains out there

  • @xanderlordrias9067

    @xanderlordrias9067

    4 жыл бұрын

    After the parry punish i think it was guaranteed

  • @TheVerbalosity
    @TheVerbalosity4 жыл бұрын

    Please ignore anything you see between 15:41 and 16:08. Just a visual glitch and nothing bad happened.........

  • @brianstucki8835
    @brianstucki88354 жыл бұрын

    I really hope they give warlord something else. I feel like playing a buffed minion with warlord. Such a bland character in his current state

  • @OniTaimas
    @OniTaimas4 жыл бұрын

    Look DaddyLaw, he always has his mouth open, it's disturbing D:

  • @WilliamShakspere
    @WilliamShakspere4 жыл бұрын

    Light counter from full block is now unblockable for Warlord. I think that change was undocumented. Woohoo

  • @nuke1863

    @nuke1863

    4 жыл бұрын

    You mean the crushing counter? Im surprised so many people didnt notice it since season 9 launch ... Cuz the light counter being unblockable was implemented in this season

  • @SecretlyShiva

    @SecretlyShiva

    4 жыл бұрын

    @@nuke1863 He's talking about the light after a full-block

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    On the low... warlord getting 15 dmg now... for a full-block... pretty garbo... conq gets 33, bp gets 30 and his is useful, aramusha gets 30.... who tf cares about 15 dmg?

  • @grimreaper4339
    @grimreaper43394 жыл бұрын

    From what I’ve seen glads rework looks to be the best but I’ve noticed that it’s back to constant toe stabs super safe zone lights and punches feels like I’m back in season 3

  • @TheTrueJesterGuy
    @TheTrueJesterGuy4 жыл бұрын

    I've been told, cent's kick can punish backdodge and roll

  • @octy63
    @octy634 жыл бұрын

    As a rep 63 cent i was ready for the changes in the testing ground. The ideas behind his rework seem good with but the way its in the game right now its a extremely hard nerf. Low damage on every parry, increased heavy time meaning that if someone feints and you did a heavy they gb you. Wallsplats are bugged, range is almost non-existent, even worse than before. Nothing changed about the kick as well. Everyone else backdodges him anyway. He feeds a lot of revenge and does't interrupt it so its worse. The zone is feintable but now deals 17 dmg (wow). Literaly a worse hito or warden.

  • @ItsNotMyWallet

    @ItsNotMyWallet

    4 жыл бұрын

    Rep 47 cent here. Completely agree. I know all his moves to the ms. My muscle memory is tossed when I play this rework. Everything is off and they threw away the interesting parts of his kit just to make his jab cancel to a gb. He's clunky and slow plus wall throw combos are a joke as well not that it matters if you land it anymore. Pretty dissatisfied myself.

  • @bonebreaker9103
    @bonebreaker91034 жыл бұрын

    They reworked cent to be more spammer at punches and removed all heavy combos like parry counter in to lights It kinda sucks. I liked the cutscene

  • @kekianvsmaximvs8624
    @kekianvsmaximvs86244 жыл бұрын

    Cent was nerfed again

  • @kagamitaiga2565

    @kagamitaiga2565

    4 жыл бұрын

    Cant stop gbs with heavys anymore

  • @poke_1879

    @poke_1879

    4 жыл бұрын

    I didn't even take a day for someone like you to say that he's nerfed after the testing grounds released

  • @Uncle-Ruckus.

    @Uncle-Ruckus.

    4 жыл бұрын

    @@poke_1879 because its a straight nerf, kick is still usseles, he doesnt get a heavy from a heavy parry, nerfed his punishes, for what, a discount hitokiri bash?

  • @Atercor-kx8hs
    @Atercor-kx8hs4 жыл бұрын

    Parry counter nerf is just sad. An i feel, that kinda unnecessary with all other changes. Oh well.

  • @pooky6836
    @pooky68364 жыл бұрын

    Why cent hasn't hyper armor on fully charged punch like Warden? It's the same, they can just cancel it with light. Why cent hasn't hyper armor on heavies? Like Hito? Cent is worse Hito now. You know, attack and punch, attack and kick. Timming heavies, you know, it's the same. Why all of viking without huge armor (just some clothes) have hyper armor on attacks? Why fuking knights with huge armom hasn't? I don't get this.

  • @Elpenor

    @Elpenor

    4 жыл бұрын

    Atleast he is a shitty hito(not saying its good that its the case) But whatever he was before the rework...was the shittier than shite.

  • @kekianvsmaximvs8624
    @kekianvsmaximvs86244 жыл бұрын

    daddy law is a awful centurion

  • @MrJohnthegamerHD
    @MrJohnthegamerHD4 жыл бұрын

    Either that guy sucks at For Honor or the Cent rework madr him worse

  • @theswiftphil8789

    @theswiftphil8789

    4 жыл бұрын

    Daddy law is one of the best lol

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