Flats Reacts To "Overwatch's Spawn Points Are Not Mirrored"

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Marblr's Video: • Overwatch's Spawn Poin...
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Пікірлер: 287

  • @SophSophSoph298
    @SophSophSoph298Ай бұрын

    Maybe part of why Subway Spawn on New Queen Street feels longer is the fact you must walk up a staircase

  • @akimomalrov3241

    @akimomalrov3241

    Ай бұрын

    Meanwhile, in the curling room: "I always liked walking south, for some reason, it feels like going downhill"

  • @Das_Ungeheuer

    @Das_Ungeheuer

    Ай бұрын

    ​@@akimomalrov3241 A Treebeard skin for Sigma so that I can replicate this comment with his "walking" emote 😂

  • @Moehre040

    @Moehre040

    Ай бұрын

    The only difference I have noticed is that on the spawn door aligned with the small staircase leading directly to the Pushbot's spawn you can save some time by jumping on the planter and then over the railing, so you dont have to walk around it. And while this does work from both sides i feel like Team 1's jump is significantly easier to get than Team 2's.

  • @imminent_gans

    @imminent_gans

    Ай бұрын

    Yeah, I feel that difference when I play someone like doom where the height being the same matters

  • @cedricleon8605

    @cedricleon8605

    Ай бұрын

    You also have to walk around 3 corners, while you can just walk in a straight line in the curling spawn. This is is why I always liked the curling one more because you can just Rein pin out of it the moment you spawn

  • @TheChristmasNinja12
    @TheChristmasNinja12Ай бұрын

    Imagine being the intern or low-level engineer in charge of manually placing the spawn points, and one day you realize you messed up and accidentally uploaded the version of Antarctica with 18 total spawn points. You get nervous but reason that no one in charge would ever look close enough to notice. Then some random f*cking youtuber shows up....

  • @GoldenKirby

    @GoldenKirby

    Ай бұрын

    I think someone said the 12 spawn points are for PvE or something of that sort

  • @95dubstepfan

    @95dubstepfan

    Ай бұрын

    certified marblr moment

  • @Syllaren

    @Syllaren

    Ай бұрын

    ​@GoldenKirby I think it's much more likely that they made one set, forgot symmetry wasn't on. Got to the other side saw no spawn points, turned symmetry on and placed them. Forgetting they already did that on the other side.

  • @nulve130
    @nulve130Ай бұрын

    Marbler wasnt actually on break. He just had to spend a few months in the loony bin after seeing the workshop island spawn points.

  • @canineatnight6026

    @canineatnight6026

    Ай бұрын

    Saw himbina strairjacket. I guess thats was his story

  • @darkcat6530
    @darkcat6530Ай бұрын

    finally another excuse i could use for when i lose. i was kinda getting tired off blaming my teammates or matchmaking

  • @mlgtactics9911

    @mlgtactics9911

    Ай бұрын

    "Fucking rotational symmetry"

  • @piggletimpact

    @piggletimpact

    Ай бұрын

    @@mlgtactics9911 nuh-uh "fuck" or as overwatch calls it "the f word" gets you banned now...

  • @ducky350

    @ducky350

    Ай бұрын

    @@mlgtactics9911 LOL

  • @OryNce

    @OryNce

    Ай бұрын

    Dw now u can blame the new "wide group" system

  • @makimaaaaaaa

    @makimaaaaaaa

    Ай бұрын

    @@piggletimpactI’ve been using the word for a long time but never got banned lol

  • @sirbudknight5258
    @sirbudknight5258Ай бұрын

    For Antarctic peninsula I just realized after watching this the second time that the reason why there are 12 is because of the campaign/event missions. We spawn on that side so it makes sense that maybe those are used for that gamemode.

  • @ciach0_

    @ciach0_

    Ай бұрын

    yeah, when Cosmic Crisis launched then the null sector bots were spawning there

  • @genesisosuna

    @genesisosuna

    28 күн бұрын

    Probably the same reasoning as horizon. They used it for the season 4 event thing

  • @immortalmadman4822
    @immortalmadman4822Ай бұрын

    No wonder I felt like I missed my rollouts as doomfist every single time on one spawn but hit it every time on the other for colosseo

  • @BlueRiptide

    @BlueRiptide

    Ай бұрын

    yea the staircase means that dooms are automatically disadvantaged on one side of the map lmfao

  • @gustaa_gnn

    @gustaa_gnn

    Ай бұрын

    BRO, for real tho. I have never noticed it until now. On one side, the punch+slam combo to jump over the front spawn wall feels clunky, i miss it sometimes.

  • @reagansido5823
    @reagansido5823Ай бұрын

    "Well Mr. Funny man, is this how you get your sick kicks?" "What? It's just an ordinary spawn-" 15:59 "OH MY GOODNESS! AARON!"

  • @assimilater-quicktips
    @assimilater-quicktipsАй бұрын

    The ending AROUND A RANDOM POINT PLEASE FIX IT I’m dying 😂😂😂😂😂 that is so me when I see someone else’s bullshit code with random oddities that make no sense

  • @thatgamingfreak

    @thatgamingfreak

    Ай бұрын

    Me when I see code I wrote 3 months ago

  • @looksfineforme9471

    @looksfineforme9471

    Ай бұрын

    ​@@thatgamingfreak Realest shit

  • @assimilater-quicktips

    @assimilater-quicktips

    Ай бұрын

    @@thatgamingfreak my code is beautiful idk what you mean

  • @Khazuldar

    @Khazuldar

    Ай бұрын

    Is it even bullshit code though? It seems more like human error or random human bs, maybe it was even done on purpose for some reason.

  • @assimilater-quicktips

    @assimilater-quicktips

    Ай бұрын

    @@Khazuldar code that is not beautiful and elegant is bullshit code

  • @Adelemphii
    @AdelemphiiАй бұрын

    Nobody talking about how walking out of that one flashpoint map (Suravasa?)'s spawn is walking simulator 2024 sometimes? Is it just me? I swear I spawn in the far back every single time.

  • @AdhvaithSane

    @AdhvaithSane

    Ай бұрын

    Nah. You’re trippin’

  • @manzero134gd

    @manzero134gd

    Ай бұрын

    I know what you are talking about. I just close my eyes when I walk out of that spawn.

  • @yyny0

    @yyny0

    Ай бұрын

    There's an easy bug fix for this, just stop dying.

  • @rxgz5722
    @rxgz5722Ай бұрын

    i always hated walking my sorry ass from spawn on any push map it makes me wanna leave the game

  • @anubis4032

    @anubis4032

    Ай бұрын

    Same

  • @King_Gaiseric
    @King_GaisericАй бұрын

    Wild seeing the comparisons & how many of us that play often enough to simply "like" the shorter side but gave it no thought as to why we liked a those particular sides 💀

  • @ParkaPal

    @ParkaPal

    Ай бұрын

    I feel like almost all of flats' favourites were on the right, which might also have to do with sightlines and how the vast majority of the cast have their weapons block more of the screen on your right side than your left.

  • @King_Gaiseric

    @King_Gaiseric

    Ай бұрын

    @@ParkaPal That could definitely be a part of the subconscious favoritism we all have. I agree w/ him on Lijiang Control Center, though it's the longer side it "feels" better. Maybe in part to what you mentioned.

  • @aeloh6921

    @aeloh6921

    Ай бұрын

    Favoured sides in symmetrical geometric layouts are usually caused by right/left handedness.

  • @potatolord9715

    @potatolord9715

    Ай бұрын

    @@aeloh6921this makes sense. I usually take the left sides on maps unless I make the conscious effort to take another, more effective path

  • @Tat011
    @Tat011Ай бұрын

    12V6 when?

  • @carvedmoth4779

    @carvedmoth4779

    Ай бұрын

    Ong

  • @Squiddlewheel

    @Squiddlewheel

    Ай бұрын

    It’s a teaser for overwatch 3

  • @MrHastygamer
    @MrHastygamerАй бұрын

    Bad spawn gg, we lose.

  • @AlsoMarsh
    @AlsoMarshАй бұрын

    The sex bots already here in less than a minute is crazy

  • @AdhvaithSane

    @AdhvaithSane

    Ай бұрын

    “sex” 💀

  • @nexor7809

    @nexor7809

    Ай бұрын

    i want me some sex bot waifus irl

  • @luckybynn5788

    @luckybynn5788

    Ай бұрын

    Ha. Sex bots.

  • @haron521

    @haron521

    Ай бұрын

    Zamn

  • @tronicalli7587
    @tronicalli7587Ай бұрын

    Im still waiting for marblr to explain why echo always spawns facing backwards! It happens to me every game! O holy code wizard, hear my message!

  • @button9

    @button9

    Ай бұрын

    so it's not just me. I would spawn and would be like "WHERE AM I WHERE IS EVERYONE?"

  • @i_sekai

    @i_sekai

    Ай бұрын

    devs tested the spawn with her for hours and had to show a gender neutral ass to keep the team inclusively invested

  • @midu6011

    @midu6011

    Ай бұрын

    me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @the2ndKent
    @the2ndKentАй бұрын

    Every time I spawn as Echo, I’m looking at a random wall, usually in a random corner. Started a season or two ago.

  • @seb_btm1349

    @seb_btm1349

    Ай бұрын

    omg same, it’s weird

  • @DigDug76

    @DigDug76

    Ай бұрын

    Me too!! Glad I'm not the only one

  • @d0m2288

    @d0m2288

    Ай бұрын

    Same. I thought it was stick drift on my ps5 controller. Are you on console or PC?

  • @midu6011

    @midu6011

    Ай бұрын

    me a junior dev will debunk this, It is because of echo ultimate to mimic any hero in the game, you can notice when you use your ult, your pov is always the same from where ever you are before you mimic some body, and her hp and skill and ect,..ect thing are reset, that sound familiar to you? yes that is the samething that happen to you when your character die and you spawn back in the room, noctice how some of the longest cd skill on your character get reset when you spawn back (lucio apm, baptise immotality field,...). And so what the dev at blizzard do is instead of creating a whole bunch of new code line for echo ultimate, they just took what they need to simulate the action, which mean everytime echo use her ult on someone, an invisible and unaccessable spawn room appear right on top of echo and force the "switching hero action" to transform echo into the hero she mimicking. But that just how echo ultimate work, what it have to do with the weird spawning pov bug that player get so much? Well because the "floating spawn room" that got patched into echo ultimate is messing with your team spawn room. You see the spawn room that echo have didn't appear only when she use her ult, It with her the whole time, just not activated. So when the match first started and you pick echo, your pov get weird because the game try to do 2 thing at once, 1 your steam spawn room force your pov to face the exit and 2 echo's personal spawn room force you to face "which ever position your mouse is at the time"

  • @whoamI-tk3qz
    @whoamI-tk3qzАй бұрын

    The 12 spawn point one is highly likely due to the fact that this map was used in the PVE event (eldrich nightmare one) and that specific room had bots in it. I wonder if thats reason it has 12 spawnes

  • @skywho1117
    @skywho1117Ай бұрын

    I feel so stupid cause I just realized now that the symmetrical maps have different spawn room designs

  • @sawah765

    @sawah765

    Ай бұрын

    only the ones that dont have the airship

  • @spoopyboi1882
    @spoopyboi1882Ай бұрын

    i love seeing blizzard's ow team employees in the chat while this video was playing. It really lets you know they're paying attention to this stuff even if it's not fixed the fastest

  • @CaelenSawyers
    @CaelenSawyersАй бұрын

    13:40 Flats really said "left and right" of a circle from above lmao

  • @AdhvaithSane

    @AdhvaithSane

    Ай бұрын

    By that he wasn’t referring to the left and right side of the circle but to the left and right direction of which a X axis crosses through the middle of the circle as you can see in this 🚫 example….

  • @CaelenSawyers

    @CaelenSawyers

    Ай бұрын

    @@AdhvaithSane How do you determine which way is left and which way is right when arbitrarily looking at a circle from above with no actual axis existing? Hint: you can't

  • @contentconsumer3743

    @contentconsumer3743

    Ай бұрын

    @@CaelenSawyersIt’s a streamer physically pointing something out on a map, not a math major defending their thesis. The left side means the left side, and the right side means the right side

  • @CaelenSawyers

    @CaelenSawyers

    Ай бұрын

    @@contentconsumer3743 he didn't physically point it out lmao. I was simply joking about him trying to show a specific side while not giving an actual way to determine which side he was speaking about. Can you tell me which specific spawn he's talking about?

  • @carvedmoth4779

    @carvedmoth4779

    Ай бұрын

    He didn’t say which spawn was left or right so if you think of the other direction that he wasn’t then you would have a different answer

  • @bluefaygox23
    @bluefaygox23Ай бұрын

    the comment section continues to hurt my head..

  • @reddragooner
    @reddragoonerАй бұрын

    that ilios ruins map you are correct, if I'm on widow coming from the longer spawn the enemy widow is almost always already in position and hard scoping where I want to peek.

  • @denn7s
    @denn7sАй бұрын

    RNG should do be kept as close to non existant as possible in a competitive video game and this is such a bizarre and stupid mistake the devs made

  • @CombatMagic

    @CombatMagic

    Ай бұрын

    Ain't going to happen~ Overwatch devs outright refused to have a spray pattern on the characters guns, and the shots can hit at any point inside the spread circle~ Spawning .3 seconds closer to center of the map is less important than having rng decide if you hit an enemy head or body~

  • @eunyounguzun2597
    @eunyounguzun2597Ай бұрын

    That's why Stylosa always says to press forward during your spawning time, because you do go forwards in those whatever-time-it-takes-for-spawning

  • @dustinbiester4401
    @dustinbiester4401Ай бұрын

    On Lijiang Tower, the building directly in front of the spawn room has a smoke stack on top of it on one side of the map while this smoke stack doesn't exist on the other side. Doesn't sound like a big deal, but Lucio can use this smoke stack to clear the wall whereas on the other side he has to go through the building. This is a major advantage for one side.

  • @VulpineRainbow
    @VulpineRainbowАй бұрын

    "spawn diff"

  • @carvedmoth4779

    @carvedmoth4779

    Ай бұрын

    Yeah now I can blame which team I’m on bc of a bad spawn

  • @KirikoOnly
    @KirikoOnlyАй бұрын

    What’s crazy is that on colossus I always felt the longer spawn was shorter

  • @capntonydanza
    @capntonydanzaАй бұрын

    Idk if he’s taking into consideration the control points area to trigger. Hes going to the very center to measure distance from spawn. But you don’t need to hit center to trigger the control. Just break the threshold. So maybe the variance in distance account for how close the spawn area is from the edge of the control area. Due to map geometry

  • @midu6011
    @midu6011Ай бұрын

    Interesting about the spawn room, did you know that echo have a "personal spawn room" that always stick with her model all the time. It invisible and unaccessable to even echo herself, the room lie dormant until echo use her ultimate on some one, then it activated, it force the "switching hero action" on you and reset all of your cooldown just like how a normal spawn would do. But unlike the normal spawn room which force your cursor or pov to face the exit, echo spawn room didn't have an exit so it force you to look at the same direction before she transform.

  • @tPlayerioT
    @tPlayerioTАй бұрын

    interesting because its the chaos effect with these 0.3 secs differences etc.

  • @dragonflyer10000
    @dragonflyer1000021 күн бұрын

    what people fail to realize is that in competative play every milisecond can count. if that .17 seconds difference is the difference between overtime and lossing that can be fucking massive.

  • @tamochi_
    @tamochi_Ай бұрын

    17:25 no wonder midtown is the map where i keep glitching bc i spawn in the same spawn as someone else, its only happened to me on midtown and its funny every time

  • @Cha0sgg
    @Cha0sggАй бұрын

    As someone who played the hell out of Marble Blast Ultra on the 360 with friends, I gotta check out that game!

  • @tylerweber8214
    @tylerweber8214Ай бұрын

    I don’t remember which map it was but I spawned looking at a wall before so ya it’s cool to see how spawns work though so you get an idea why this happens

  • @runaway74

    @runaway74

    Ай бұрын

    What character were you playing? Do you remember?

  • @tylerweber8214

    @tylerweber8214

    Ай бұрын

    @@runaway74 probably junkrat because I main him

  • @xIronwafflexx
    @xIronwafflexxАй бұрын

    Your favorite maps are your favorite because they are mostly right peeks. Right handed people prefer right peeks subconsciously.

  • @freddy3238
    @freddy3238Ай бұрын

    I've been waiting for flats response

  • @smushrum3649
    @smushrum3649Ай бұрын

    I have been saying for years that I lose/win more games on certain side of control maps but figured that was just crazy talk. I wouldn't say it decides the match outcome, but it is one of the many factors that can contribute to win condition, especially in overtime fights. Interesting video :)

  • @acemerceramv8561
    @acemerceramv8561Ай бұрын

    14:20 Yeah, this one is so easy to tell lol You either arrive earlier than the other team or you see the other is already there

  • @tevildech1122
    @tevildech1122Ай бұрын

    Why did i only learn now that genji walks faster? so I WASNT delulu when I thought that I was faster as genji

  • @hihigocat

    @hihigocat

    Ай бұрын

    yeah genji and tracer, the two flankers, have always had that speed boost. its said nowhere even though it probably should be on a passive

  • @DustTheOtter
    @DustTheOtterАй бұрын

    I think the spawns on Workshop island are like that to prevent players from looking directly at the person in front of them? I can't think of a real reason why it may be a problem, but maybe it gives some characters advantages if their crosshair immediately on the enemy

  • @Snowshill
    @SnowshillАй бұрын

    considering the number of games that go into overtime, even a 0.17 second differance in tiem to get to the point to touch it is a big deal, this wouldnt mean much in games where you can teamwipe the enemy and hold them off the point, but when getting to over time and taging the point is a very big part of the game these small inconsistancies add up

  • @MrNuclearBug
    @MrNuclearBugАй бұрын

    I wish they gave the option in the settings for us to choose what maps we enjoy playing so we don't have to be forced into six games of flashpoint before getting any other maps.

  • @SuperLifestream
    @SuperLifestreamАй бұрын

    13:45 when coming out of res side people so go far left at the start. On blue side no one goes right until they are at the point

  • @betterlooking120
    @betterlooking120Ай бұрын

    I didn’t realize until the point that i always subconsciously felt like i was on defense vs offense depending on the side i was on,, , ,

  • @cagxplays9602
    @cagxplays9602Ай бұрын

    14:29 as a ball player, you really do feel the differences on colosseo.

  • @JM-dr1vl
    @JM-dr1vlАй бұрын

    It makes sense that the maps would favor one team over another, the matchmaking system does the same thing. It's inherent of a 50% win rate matchmaking system.

  • @theirresponsibleghost7748

    @theirresponsibleghost7748

    Ай бұрын

    a forced 50% winrate is actual dogshit

  • @JM-dr1vl

    @JM-dr1vl

    Ай бұрын

    @@theirresponsibleghost7748 Welcome to OW2's design.

  • @majones117
    @majones117Ай бұрын

    I barely played OW, but Ilios Ruins always felt off on how fast one team got to the point. That is crazy

  • @SuperSilver7591
    @SuperSilver7591Ай бұрын

    I already watched the Marblr video BUT IMMA WATCH IT AGAIN WITH FLATS

  • @hartyewh1
    @hartyewh1Ай бұрын

    Multiply the time with deaths per team. Could average deaths per game (should we consider per round?) be about ten so fifty per team. 0,17s x 50 = 8,5s. In top level play it could make a difference.

  • @Dragon_Sparkles
    @Dragon_SparklesАй бұрын

    laughing because i think flats just likes the right side spawn point on maps that are symmetrical. which is a very common thing for people who are right handed (and the reverse for left handed people) it's just an instinct thing

  • @sawah765

    @sawah765

    Ай бұрын

    i think people want their favorite lane to be on the right. like on all 3 illios maps i prefer the team that has the coast on the left bc my favorite hero likes to start on the non-coast sides on all 3 (shorter sightlines)

  • @emmysan93
    @emmysan93Ай бұрын

    Reminds me of how during old WoW days it always felt like Blizzard favored Alliance and their flight paths would be closer or have better access to certain things.

  • @iamhush_6020
    @iamhush_6020Ай бұрын

    See he’s measuring the spawn points. Not the spawn doors. So first fight shouldn’t matter, but after dying it plays in

  • @stampyxmilk
    @stampyxmilkАй бұрын

    I actually noticed the new your one a while ago I was always spawning in people and late night the traser was inside the Ana

  • @mimthyss
    @mimthyss29 күн бұрын

    This is very interesting, even though its only some 0.4 seconds or whatnot difference between team 1 and 2 spawnpoints I do wonder how that effect 'stacks up' over the course of a game if at all. Agree it would be really cool to see if there's a difference in winrate between team 1 and 2 on different maps. But I'm sure its not that big a deal, haha, its just curious

  • @ianbelletti6241
    @ianbelletti6241Ай бұрын

    Some of this may be due to game balancing. Where to place the spawn points has more than distance to goal that the devs have to deal with. How the goal works and what each team's goals are affects what distances you choose to make the game more fair.

  • @mrtoast244
    @mrtoast244Ай бұрын

    This video is like the "Shaken not stirred" thing but for Overwatch... there's literally such a small difference that it only matters when you're making a point to have fun with pointing out the difference

  • @LunakGames
    @LunakGamesАй бұрын

    I spawn facing backwards as echo sometimes. It's not game changing but funny that it happens.

  • @MomoThe1
    @MomoThe1Ай бұрын

    First non bot

  • @appledude5561

    @appledude5561

    Ай бұрын

    ey not wrong

  • @westthebest5893
    @westthebest5893Ай бұрын

    Bro this explains why everytime on colosseo if I spawned on the left I'd say "how'd they get here before us"

  • @caldeira_a

    @caldeira_a

    Ай бұрын

    this video doesn't apply for initial spawn, you have time before the doors open

  • @Diam0nder
    @Diam0nderАй бұрын

    ngl i think we just didnt notice

  • @alainphilippekonan
    @alainphilippekonanАй бұрын

    I think that was the most interesting ow video I have watched in a long time

  • @austinmiller8695
    @austinmiller86959 сағат бұрын

    Ilios I always thought one side was closer then the other for sure

  • @deckkie
    @deckkieАй бұрын

    Imagine one team having a second longer death cooldown.

  • @byrontheusurper6505
    @byrontheusurper6505Ай бұрын

    Man I love Videos like this

  • @RoyalSubjectsMusic
    @RoyalSubjectsMusicАй бұрын

    I fucking knew it. Especially in Antarctic. I would spawn in the very back and be like why the fuck am I all the way back here and have to use the movement ability just to get out of the spawn room.

  • @amgkv2.025
    @amgkv2.025Ай бұрын

    I’ll never spawn the same again

  • @Endlingline
    @EndlinglineАй бұрын

    6:12 good question. I Honestly wish there was a hero with half of the basic walking speed and no movement abilitys so i can enjoy my 150m walk to the pushbot

  • @mr.serious4329
    @mr.serious4329Ай бұрын

    Imagine having closed captions on.

  • @mr.g1672
    @mr.g1672Ай бұрын

    wait but why does spawn placement matter so much when there's the timer before the match starts? usually players get closer to the the doors before the round begins and the doors open

  • @sawah765

    @sawah765

    Ай бұрын

    its about respawning over the course of a match. like when u swap to ball to touch in OT but miss it by a fraction of a second

  • @jontayy6592

    @jontayy6592

    Ай бұрын

    Loading in isn’t the only time you spawn….

  • @Queen_Introvert
    @Queen_IntrovertАй бұрын

    The infinite overwatch theorem will still find a way to say genji needs to be nerfed

  • @KayGreylai
    @KayGreylai23 күн бұрын

    Its very telling that I and most eveyone I know hate colosseo and antarctica more than any other map. And we all subconciously hated the worse spawn.

  • @mohammadmonabati7647
    @mohammadmonabati7647Ай бұрын

    And what is up with echo respawning facing opposite to the respawn doors😂😂

  • @isaacarndt179
    @isaacarndt179Ай бұрын

    I always knew there was a good and bad spawn

  • @aaronsmith2044
    @aaronsmith2044Ай бұрын

    Now we gonna have ptsd from bad spawn points.

  • @Crusader_Cicada
    @Crusader_CicadaАй бұрын

    I also had those favorite spawns they just felt better

  • @Jjarmyboy
    @JjarmyboyАй бұрын

    na that colleseo one is so true i always feel like i can setup properly on side 2

  • @Unknownmare6667
    @Unknownmare6667Ай бұрын

    I can't look at overwatch the same anymore

  • @treje_dl
    @treje_dlАй бұрын

    0:21 bless you

  • @dragonhitman1071
    @dragonhitman1071Ай бұрын

    I always felt something was off. Glad to know I'm not crazy. Lol

  • @ethanhobbs7278
    @ethanhobbs7278Ай бұрын

    Gotta love the fact that OW2 is such a non game that they didn’t even remove the sixth spawn point

  • @cagxplays9602
    @cagxplays9602Ай бұрын

    6:12 Consistency

  • @brendolbreadwar2671
    @brendolbreadwar2671Ай бұрын

    Our expectations are so low. We where promised like 50 more gigs of content and yall are happy with them editing a note pad 3x an update. These are the easiest and most accessible changes that you could possibly make. Literally 4 seconds to change something.

  • @user-gv9dx8ef9z
    @user-gv9dx8ef9zАй бұрын

    If players do find this to be an issue, they could make it so that the “good” spawn points become prioritized over the others when respawning

  • @swagman6224
    @swagman6224Ай бұрын

    NEW JUNK CITY HAS THE WORST SPAWN POINTS BY FAR , IM SPAWNING AGAINST THE BACK WALL WALL AND IT TAKES ME 5-13 seconds to get out of spawn depending who I’m playing

  • @CaraShambles
    @CaraShamblesАй бұрын

    funny enough i was just thinking about this today XD

  • @bimpadimp
    @bimpadimpАй бұрын

    the only symmetrical map where i've ever felt like i had a favorite side was colosseo, so this video was super vindicating when i first watched it. i think because it's the ONLY map i've felt that preference for, and it was one of the actually significant unbalanced ones, i don't feel like it's just coincidence or placebo or anything, i think it's the real underlying reason

  • @CasterVA
    @CasterVAАй бұрын

    Half second advantage everytime you spawn and respawn on a match is huge tho, 5 players having half sexond advantage after each death can determine the course of well balanced match

  • @liiilfish9563
    @liiilfish9563Ай бұрын

    Ah so that’s what they mean when they say blizzard polish 👌

  • @Cthulhu357
    @Cthulhu357Ай бұрын

    Ima still blame my dps for not following up when i have the opposing tank and support low..

  • @Lyra_dragonal
    @Lyra_dragonalАй бұрын

    The king lives!

  • @moonlightillari
    @moonlightillariАй бұрын

    The infinity monkey theorem is just about the internet itself, or just Flat's twitch chat 😩

  • @chrisisafan5340
    @chrisisafan5340Ай бұрын

    See half the time i spawn staring up or at my teammates so

  • @HoodedLunar
    @HoodedLunarАй бұрын

    "sorry guys, I got bad spawn rng" yeah this one aint holding up with the boys.

  • @MrScaryJoe
    @MrScaryJoe29 күн бұрын

    Idk why, but even if the spawnpoints are slightly different in some of the mirrored maps. that really pisses me off.

  • @Sheila_Chu
    @Sheila_ChuАй бұрын

    finally, another thing people can spam in chat "spawn diff" (please dont actually)

  • @marcushiggins9155
    @marcushiggins91555 күн бұрын

    Not 20 seconds in and I find it so funny he says "content is alot of work" as he's about to watch someone else's content just smiling and adding very little to it, so hard indeed

  • @PenanceisNigh
    @PenanceisNigh29 күн бұрын

    8:39 I would agree if the changes blizzard made were ever actually GOOD.

  • @nofaceposeidon
    @nofaceposeidonАй бұрын

    Why did I burp at the same time as flats

  • @WurstOnAir
    @WurstOnAirАй бұрын

    As a developer I can 100% relate with the arbitrary numbers 😂

  • @Exile97
    @Exile97Ай бұрын

    I thibk the spawns are hand placed way after the maps are mirrored so theyre kinda off sometimes

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