Fixing TF2's Worst Weapons - Scout

Ойындар

TF2 is a pretty balanced game, all things considered. But it's definitely not perfect, and the fact that over half of any given class's weapons are mediocre to unusable exemplify this quite well. So what if we fixed that? In this video (which may become a series if it does well), I aimed to fix every bad and underused weapon in the game by giving them slight tweaks and complete reworks. Balance is definitely something that needs to be tested, but overall the changes aim to make the weapons more fun to use and more viable overall.
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Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
Gameplay with weapons that go below D on a tier list is hard. Quality of clips has suffered and I am apologetic.

Пікірлер: 1 600

  • @babygirlvenere
    @babygirlvenere Жыл бұрын

    you should ABSOLUTELY continue this series

  • @emmah1408

    @emmah1408

    Жыл бұрын

    Yes

  • @isaacpadron9101

    @isaacpadron9101

    Жыл бұрын

    YEAHHH HE SHOULD

  • @CoralCopperHead

    @CoralCopperHead

    Жыл бұрын

    +1

  • @maniek0156

    @maniek0156

    Жыл бұрын

    yes

  • @Wolf-oc6tx

    @Wolf-oc6tx

    Жыл бұрын

    100% agree with you.

  • @SovereignM.N
    @SovereignM.N Жыл бұрын

    8:37 - Scout player takes a medium health pack when there's a medic and a dispenser nearby

  • @FIVEBASKET

    @FIVEBASKET

    Жыл бұрын

    Least selfish scout player

  • @buttholeticklingbandit4246

    @buttholeticklingbandit4246

    Жыл бұрын

    Avarege scout main

  • @Ryann9

    @Ryann9

    Жыл бұрын

    Most generous scout

  • @lordshakingcrying7778

    @lordshakingcrying7778

    Жыл бұрын

    To be fair the dispenser is built right next to the health pack

  • @josephbilderback4549

    @josephbilderback4549

    Жыл бұрын

    But if he called for medic, the medic would tell him to just die

  • @gamingmoth4542
    @gamingmoth4542 Жыл бұрын

    I actually like the idea of Scout being having an option to heal himself slowly over time if he had a specific item. Would slightly lower the number of times scouts with 124 HP steal health packs since they could heal themselves.

  • @MinnowTF

    @MinnowTF

    11 ай бұрын

    As a Scout with 124 hp, I don’t care and I take the health kit anyway

  • @ChaoticKey29912

    @ChaoticKey29912

    10 ай бұрын

    @@MinnowTF 💪💪

  • @TheCosmicUprise

    @TheCosmicUprise

    10 ай бұрын

    ​@@MinnowTFno one else is gonna heal us we gotta make do somehow

  • @The24thWight

    @The24thWight

    8 ай бұрын

    ​@TheCosmicUprise Shit medics lead to shithead scouts. Gotta say, tho. If you DO heal a scout, they're usually VERY grateful.

  • @OhCrapI_He

    @OhCrapI_He

    5 ай бұрын

    ​@@MinnowTF[Your medic dies from afterburn after seeing this]

  • @Chicken-Chaser
    @Chicken-Chaser Жыл бұрын

    14:46 I actually like the idea of YOU dropping a small health pack when you die with the candy cane. Adds a lil chaos as your killer could pick it up or a teammate that was next to you.

  • @somethingguy912

    @somethingguy912

    Жыл бұрын

    technically, the Candy Cane in it's current state already does that. Although it only works if the user in question types kill or explode in console, basically only by suicide does it drop the health kit.

  • @Chicken-Chaser

    @Chicken-Chaser

    Жыл бұрын

    @@somethingguy912 neat, I never knew that. A strictly kamikaze health pack.

  • @lambsauce5312

    @lambsauce5312

    Жыл бұрын

    That would be perfectly balanced tbh

  • @fink_rat

    @fink_rat

    Жыл бұрын

    @@somethingguy912 i'm gonna do this to a teammate that's about to die. Would help them

  • @puskajussi37

    @puskajussi37

    Жыл бұрын

    Yes, this right now! Maybe even a medium pack, or 1-2 small ones. Since scout is a close up and flank kind of character, the packs are likely to fall in to enemy hands, making it effective but balanced downside.

  • @deathbot2k572
    @deathbot2k572 Жыл бұрын

    sentry knockback is actually a utility to bonk scouts for launching yourself farther behind the enemy

  • @mksislive2242

    @mksislive2242

    Жыл бұрын

    it's funny seeing a scout being launched across the map with a sentry

  • @TJ-hg6op

    @TJ-hg6op

    Жыл бұрын

    Rarely, usually it leads to my death.

  • @highwaymanF2

    @highwaymanF2

    Жыл бұрын

    Gets them killed a lot though. The immense sentry damage slows them to a crawl so any enemy who saw the scout fling themselves will give chase and finish the job

  • @oldveryveryoldmanfromthe1900s

    @oldveryveryoldmanfromthe1900s

    Жыл бұрын

    What a youtube idea!

  • @patrykjaskowski4226

    @patrykjaskowski4226

    Жыл бұрын

    @@oldveryveryoldmanfromthe1900s indeed

  • @aereonexapprentice7205
    @aereonexapprentice7205 Жыл бұрын

    5:30 That mini-crit kill aspect is really cool for crit-a-cola synergy, can't believe i'm hyped for something that will never exisst

  • @RioManegos

    @RioManegos

    Жыл бұрын

    Community rebalance servers exist. Maybe Blue will have one one day!

  • @lennybjorowitz4256

    @lennybjorowitz4256

    Жыл бұрын

    @@RioManegos fish has a server and everything is semi balanced. here is link docs.google.com/document/d/1Y1SK46KSy6Bp8Mw7iHRWoTbU24sLCFJ1tp8YqJk1X64/edit

  • @Korbiit
    @Korbiit Жыл бұрын

    I love the idea of the third hit of the bat being a crit. It plays into the idea of actual baseball, where the scout gets 2 strikes but hits a home run on his third swing.

  • @amalkrishnanajay5907

    @amalkrishnanajay5907

    Жыл бұрын

    I almost always use the mackarel. I was surprised when he wanted to buff it. Its pretty solid and the crit rate is pretty good.

  • @sud1881

    @sud1881

    Жыл бұрын

    @@amalkrishnanajay5907 but isn’t the idea that random cries get removed?

  • @ACrusaderCBCforever

    @ACrusaderCBCforever

    11 ай бұрын

    @@sud1881 that's only on option 2(witch i think is the better one because is doesn't nerf the gunslinger) and in that option melees still crit

  • @LordVader1094

    @LordVader1094

    11 ай бұрын

    @@sud1881 God I hope not

  • @BenDover-zp7bu

    @BenDover-zp7bu

    9 ай бұрын

    ​@@ACrusaderCBCforeverNerf the gunslinger? Be 100% honest, no one uses it for the three hit crit and removing it wouldnt make everyone say it sucks now i wont ude it anymore

  • @ernestsgulbis7329
    @ernestsgulbis7329 Жыл бұрын

    3:40 Great blue buffs the clip size by 1% without mentioning it.

  • @thisbox
    @thisbox Жыл бұрын

    4:50 Awhile back on Fish's Bad Weapon Rehab server, the Backscatter for awhile had a increased accuracy buff, but it turns out giving Scout a stronger hitting Shortstop was a bit too much, so the increased accuracy was changed to just being stock.

  • @Bnvnu

    @Bnvnu

    Жыл бұрын

    Exactly, it just eats away at the role the shortstop already fits, the back scatter, is a backstabbing scatter gun, it just does the job poorly because after the first shot, people will know where you are and you won't get anymore value out of it against said target

  • @drivanradosivic1357

    @drivanradosivic1357

    Жыл бұрын

    what if the Backscatter had a Airstrike like ammo increase on kill, for 8 shots total?

  • @marcelosolaralister5967

    @marcelosolaralister5967

    Жыл бұрын

    @@drivanradosivic1357 i mean, it would make sebse with its 2 drum magazines

  • @Bnvnu

    @Bnvnu

    Жыл бұрын

    @@drivanradosivic1357 it would still not fix the current major problem of the gun, which is the efficacity of the upside after the first shot, to remedy this, you could replace the mini-crits on back-hits with "applies marked for death (5s)" so that you still get value post-flank on tankier targets.

  • @drivanradosivic1357

    @drivanradosivic1357

    Жыл бұрын

    @@Bnvnu or make the Fan o War have a alt fire that throws a kunai that does 25 damage and marks for death so it is a good combo and utility melee. as for the Backscatter, maybe the more you kill you get ammo to a max of 4 but also plus 10% accuracy so that means 4 kills is plus 40% accuracy, however the accuracy penalty comes first, meaning -20% +40% is actually plus 20% more accuracy. Still fixes the problem and makes the Backscatter more reliable yes?

  • @princetbug
    @princetbug Жыл бұрын

    the Sun on a Stick rework genuinely sounds quite fun. If we get any of these in-game, this would be the most interesting to me

  • @WIMouse

    @WIMouse

    Жыл бұрын

    Mvm max melee swing speed with sun on a stick

  • @WIMouse

    @WIMouse

    Жыл бұрын

    With 2 scouts doing exactly that

  • @usernametaken017

    @usernametaken017

    13 күн бұрын

    You would need to hit someone three time to actually crit them. At this point just use your gun lmao

  • @belkaberserk
    @belkaberserk Жыл бұрын

    I have an idea to make the sun-on-a-stick more chaotic: Firstly make it so that you do crits not only to enemies that are on fire but to ALL enemies when YOU are on fire, and when you are on fire specifically, you would get a 50% damage bonus with it making this weapon absolutely nuts (also increase the fire damage resistance from 25% to 50%, only while you hold the weapon out of course, and a 50% deploy penalty). Edit: The stats I suggested do not replace the current stats (except for the fire damage resistance), they are meant to just add to the current stats meaning that: 25% damage penalty stays and while you are not on fire the weapon works as it does now.

  • @Snowie6606

    @Snowie6606

    Жыл бұрын

    I love it

  • @XSniper74184

    @XSniper74184

    Жыл бұрын

    Scout gets hit with a flare and is like, "I am fire, I am death!"

  • @qualitygorden9963

    @qualitygorden9963

    Жыл бұрын

    "See that heavy over there? He's dead already BY ME"

  • @Majima_Nowhere

    @Majima_Nowhere

    Жыл бұрын

    "On miss: set yourself on fire. Idiot...?"

  • @EdgieAlias

    @EdgieAlias

    Жыл бұрын

    That would make Scout v Pyro fights WAY MORE BEARABLE.

  • @exodusn2233
    @exodusn2233 Жыл бұрын

    I still hate what they did to the sandman. I get it annoyed players before but I loved the concept of hitting a baseball at people and needing to catch or retrieve the ball. It definitely needs some sort of buff

  • @Starpotion
    @Starpotion Жыл бұрын

    Healing reduction seems like a mechanic that should have been introduced by now. In a game with so many sources of healing, it's surprising there isn't anything to really counter it.

  • @magical86

    @magical86

    Жыл бұрын

    technically, DoT statuses like bleed and flame damage are a soft sort of healing reduction, since they perpetually reset crit heals? would LOVE for a more concrete system tho

  • @corrinvondrachen1097

    @corrinvondrachen1097

    Жыл бұрын

    It does exist, Pyro does it...and I hate it.

  • @outstandinglyaverage409

    @outstandinglyaverage409

    Жыл бұрын

    @Bloo Berri yeah that’s what I was going to say

  • @greenoftreeblackofblue6625

    @greenoftreeblackofblue6625

    Жыл бұрын

    Pyro does it.

  • @fojisan2398

    @fojisan2398

    Жыл бұрын

    Ngl, Overwatch got healing reduction and debuffs right for the most part

  • @obamagaming2629
    @obamagaming2629 Жыл бұрын

    Rebalancing weapons in tf2 has always been a strange case to me

  • @fortnitesexman

    @fortnitesexman

    Жыл бұрын

    why?

  • @davidhong1934

    @davidhong1934

    Жыл бұрын

    @@fortnitesexman Because comments on the internet have always been a strange case to me

  • @fortnitesexman

    @fortnitesexman

    Жыл бұрын

    @@davidhong1934 i didn't ask you, and that wouldn't have answered the question anyways cause it just raises the exact same one "why?"

  • @curlytraveler3558

    @curlytraveler3558

    Жыл бұрын

    @@fortnitesexman People like you have always been a strange case to me

  • @galaxii0

    @galaxii0

    Жыл бұрын

    @@fortnitesexman bro doesnt get the in joke laugh at this user

  • @DocDog
    @DocDog8 ай бұрын

    2:10 Baby Face's Blaster 4:13 Backscatter 5:49 Shortstop 8:43 Winger 10:25 Bat 12:03 Sandman 13:39 Candy Cane 15:38 Fan O'War 17:24 Sun-On-A-Stick 20:05 Bonk! Atomic Punch 20:48 Wrap Assasin 21:00 Crit-A-Cola

  • @camdenzeigler6954

    @camdenzeigler6954

    8 ай бұрын

    Thank you

  • @kirbyboi6213

    @kirbyboi6213

    6 ай бұрын

    Don't understand why he had to try and fix the shortstop, shortstop pretty good

  • @WosatoTheMoron

    @WosatoTheMoron

    5 ай бұрын

    ​@@kirbyboi6213 underused compared to the scattergun, force a nature and soda popper

  • @Googolplexed
    @Googolplexed Жыл бұрын

    Every single weapon proposal you talked about here was seriously well thought out, and at least one of the two revisions were super appealing to me personally. Please continue this series and maybe even start up a small server to try out some of these changes

  • @madface7820
    @madface7820 Жыл бұрын

    I would love to see these changes implemented on a test-server. They all sound so fun to play with.

  • @commentsonly2142

    @commentsonly2142

    Жыл бұрын

    yes

  • @Brown-Dude47

    @Brown-Dude47

    Жыл бұрын

    Yes

  • @Brother_Piner

    @Brother_Piner

    Жыл бұрын

    That’d be idea, I’d just hope the series gets popular enough to warrant one, especially since so few people seem to actually care to go in them.

  • @mrstudent9125
    @mrstudent9125 Жыл бұрын

    Boost decaying after not dealing damage is an interesting concept. It could replace losing damage on hit.

  • @enlongjones2394
    @enlongjones239410 ай бұрын

    Notably, the Sandman marking for death is already something it can do with an MVM upgrade. And it works really well there as a result. You could then swap that upgrade for “ball slows on hit” in MVM itself.

  • @waitingfortheequinnox

    @waitingfortheequinnox

    4 ай бұрын

    and save an MvM Scout about 250 credits since there is zero chance slowing a single target is worth 500

  • @anon9469
    @anon9469 Жыл бұрын

    I really, really agree with giving the Winger the "no fall damage" effect. It makes more sense on it than it ever did on the Pocket Pistol.

  • @dabmasterars
    @dabmasterars Жыл бұрын

    14:12 by swapping out the 25% explosion damage vulnerability for a *15 second* max health penalty... i wonder how would it even work...

  • @Zackwashacked

    @Zackwashacked

    Жыл бұрын

    you get the sandman, except useful

  • @dabmasterars

    @dabmasterars

    Жыл бұрын

    @@Zackwashacked for 15 seconds, then it's a direct upgrade. sounds fun

  • @LordOfTheDeepDawn
    @LordOfTheDeepDawn Жыл бұрын

    I always thought about Candy Cane have an alt fire ability that allows you to "consume" it which is equal to picking up a medium hp pack, so it could work as a personal health pack :D

  • @davidhong1934

    @davidhong1934

    Жыл бұрын

    As proof of concept, we'll need an SFM of Scout aggressively eating his candy cane and NOT taking a medium health pack while he's at 124HP

  • @gahlicc

    @gahlicc

    Жыл бұрын

    its needs a long eating animation with a longer recharge so that scout doesnt become old heavy

  • @jocaleb0236

    @jocaleb0236

    Жыл бұрын

    @@gahliccmake it take 2s to eat, takes 30s to recharge and can’t be replenished It’s on scout, if it takes longer for him to eat it than it does to run to a health pack it’s not going to be useful! I guess if he’s caught behind enemy lines but still

  • @sandwichgaming1923

    @sandwichgaming1923

    Жыл бұрын

    how he would melee then, he would punch everyone to death? punch stats: 15 dmg, but the double firing speed, trust me, it would be balanced

  • @VagueCastle649

    @VagueCastle649

    Жыл бұрын

    @@sandwichgaming1923 It could be like the spy-cicle.

  • @grandwizardautismo
    @grandwizardautismo Жыл бұрын

    Sandman marks enemies for death, make the cleaver do critical damage when a enemy is taking mini crits. The most fun combo in the game has returned.

  • @Kruzeda

    @Kruzeda

    10 ай бұрын

    God I miss the guillotine sandman combo, I was running that loadout with stock scattergun 95% of the time while playinf scout

  • @lordpumpkinhead265

    @lordpumpkinhead265

    10 ай бұрын

    @@Kruzeda So was every other Scout main at the time.

  • @GigasGMX
    @GigasGMX Жыл бұрын

    Love your “tweak” proposal for the backscatter. Turning a gimmick weapon into a weapon with TWO gimmicks dramatically improves the number of situations where it’s usable.

  • @purplehaze2358
    @purplehaze2358 Жыл бұрын

    I earnestly think the only thing you'd need to do to balance the shortstop is revert it back to a healing utility.

  • @Agustinp-sd5ii

    @Agustinp-sd5ii

    Жыл бұрын

    Seriously, or give it back it's intended role of slowing down enemies. If Heavy can, why not let Scout too?

  • @austinmajeski9427
    @austinmajeski9427 Жыл бұрын

    For the candy-cane, you should really be able to eat it like the sandwich - or even instantly. Having an emergency health pack on the lowest health class could be great for quick attacks and short _retreats._ (Maybe even have it regenerate too.)

  • @dovahkat9635

    @dovahkat9635

    Жыл бұрын

    Or maybe, have consuming it be single use, but have it be like the caber where you're left with a candy shank basically. Maybe give it some kind of offensive bonus in its shank state.

  • @bardofvoid174

    @bardofvoid174

    Жыл бұрын

    I've had this idea too in general, but it would be interesting on a melee! I've always thought scout having some sort of mini-sandwhich that heals like, half-health or anything would be super interesting to have, and *then* when dropped, it drops a small health pack! Though that might need a tertiary fire... I suppose the downside is no melee attack maybe lmao

  • @cesarcastillo7129

    @cesarcastillo7129

    Жыл бұрын

    Sniper and Spy are supposed to countrr healing

  • @vaar8584

    @vaar8584

    Жыл бұрын

    @@bardofvoid174 it could use the same button as medic shield in mvm?

  • @bardofvoid174

    @bardofvoid174

    Жыл бұрын

    @@vaar8584 Potentially! At least, if it's not too niche of a button.

  • @chemicalfeels
    @chemicalfeels Жыл бұрын

    Would also be a nice buff for Fan-of-War to inflict a bit of knockback, allowing you to be somewhat safe when you hit an enemy but also at risk at being hit by a shotgun at lower health.

  • @lecommentar9851

    @lecommentar9851

    7 ай бұрын

    Nah, the risk is the fact you have to approach more. And also the knockback would be abused especially if it worked on ubers

  • @santiklingo
    @santiklingo Жыл бұрын

    I have had an idea for a BFB buff for a while that I would like to share :) Movement speed won't be any different from how it is now. At 0 boost, it fires a single slug shot that gives guaranteed crits on a headshot, landing this shot will give 100% boost. As boost increases, the weapon becomes more inaccurate, this is to encourage you to use your new found speed to close the distance. Taking damage decreases boost less, and double jumping causes boost to slowly drain over a set time. This was to not allow Scouts to just get close and then immediately double jump to empty boost and get that slug crit, as now boost will drain forcing you to wait a few seconds.

  • @StickMaster500
    @StickMaster500 Жыл бұрын

    How to make the fast Boston Man even more of a nuisance than he already is. Also as some quick ideas that I’ve had for a while, it would be interesting if the Baby Face’s Blaster wouldn’t lose any of its boost but having the downside of having lower jump height or maybe even remove the ability to double jump and for the Sun-on-a-Stick able to launch a fireball at someone, setting them on fire so it can use its crits on burning players stat more efficiently.

  • @Bnvnu

    @Bnvnu

    Жыл бұрын

    First idea is interesting, but in some way double-jumping is already partially blocked by the current BFB. As for the fireball idea, let me guess, FoaS? I personally don't like the idea of a self synergyzing weapon, as if it's weak, it will stay weak and unused, if it's strong, it takes over everything and there's no place left for more diverse loadout.

  • @danielsurvivor1372
    @danielsurvivor1372 Жыл бұрын

    9:14 EXACTLY. I'm so tired of Winger simps, there's just not good reason to pick it over atomiser

  • @chillie4396
    @chillie4396 Жыл бұрын

    14:20 15 SECOND max health penalty?

  • @MrKrazyoshi
    @MrKrazyoshi Жыл бұрын

    I would love to see this become a series! Also, while I don't ever play Scout myself, I want to say that I really like both of your ideas for the Sun on a Stick.

  • @ardyh8789
    @ardyh8789 Жыл бұрын

    The second sandman change is a great idea, not only because it can bring the weapon back to a usable state, but also because it's the ranged but different variant of the fan of war, similarly to the Boston basher and wrap assassin

  • @Dave01Rhodes

    @Dave01Rhodes

    Жыл бұрын

    It would also make it combo with the Cleaver again… sorta. It would at least be a devastating one-two punch

  • @Adrielinz

    @Adrielinz

    2 ай бұрын

    ​@@Dave01RhodesMake the clever crit where it would normally mini crit (like the bushwacka) and theres our favorite combo back again

  • @grfrjiglstan
    @grfrjiglstan Жыл бұрын

    This seems like the beginning of a beautiful series. I like the idea of having two different suggestions for each weapon - it's like a mini-round of Good Cop, Bad Cop with every weapon!

  • @snowboi2813
    @snowboi2813 Жыл бұрын

    Please do this as a full series, i can't wait to see your ideas for other classes. I'm actually wishing valve would see this video and consider your ideas

  • @Jornker
    @Jornker Жыл бұрын

    Sun on a stick is a youtube weapon

  • @NikoFromOneShot
    @NikoFromOneShot Жыл бұрын

    Shortstop's shove should be able to reflect projectiles if you do it with perfect timing. It would be so dumb, but so cool to do.

  • @Underworlder5

    @Underworlder5

    Жыл бұрын

    now i got the mental image of scout slapping rockets back to sender

  • @JELOKID1
    @JELOKID1 Жыл бұрын

    5:20 Crit a cola combo is gonna to be flippin crazy

  • @Wanderlust2430
    @Wanderlust2430 Жыл бұрын

    You put forward ideas I’ve been putting forth for a decade now for some of these weapons. It’s good to see someone else sees the flaws and how easily fixed some of them are. Worth the watch!

  • @penguinpal1793
    @penguinpal1793 Жыл бұрын

    please continue this series, I think your take on rebalances is unique and different (as most are).

  • @ratking5400
    @ratking5400 Жыл бұрын

    15 second penalty? 14:06

  • @LuigiFan64
    @LuigiFan64 Жыл бұрын

    Making baseballs mark for death like the MvM upgrade is a pretty interesting idea. I would like to see that as a concept in a custom server. Never forget the old stun mechanic. I loved The Sandman.

  • @romeojeirfimczukalmeida9235
    @romeojeirfimczukalmeida9235 Жыл бұрын

    You should keep on doing this videos, they're super interesting and they open doors to many debates and opinions which makes them a lot better to enjoy!

  • @woomyrogue
    @woomyrogue Жыл бұрын

    The stock bat and the Sun on a Stick have a “three strikes and you’re out” motif and I love that that (possibly unintentional) theming!

  • @ArchChrono
    @ArchChrono Жыл бұрын

    give scout the phlog

  • @gabe_gaming9107

    @gabe_gaming9107

    Жыл бұрын

    Clearly you've never used the fan of war

  • @Pyro_with_adhd

    @Pyro_with_adhd

    Жыл бұрын

    And if all shotgun damage got doubled TF2 would be a WW2 simulator

  • @eclecticspaghetti
    @eclecticspaghetti Жыл бұрын

    These ideas are really, really good. The second stock melee rework in particular is probably the best solution to the random crits problem I’ve ever seen. *Please* continue this series, as long as you don’t imply the Dragon’s Fury is a bad weapon by reworking it >:(

  • @LoraLoibu

    @LoraLoibu

    Жыл бұрын

    Dragon's fury is good, it's comparable DPS to the phlog (if you can aim through the constant flashbangs), but you're actually _able_ to airblast

  • @eclecticspaghetti

    @eclecticspaghetti

    Жыл бұрын

    @@LoraLoibu yep! I firmly believe that with enough practice (and, granted, it takes a *lot* of practice,) the Dragon's Fury is Pyro's best flamethrower by a mile.

  • @thepandrbr

    @thepandrbr

    Жыл бұрын

    @@LoraLoibu Rework idea: reduce the amount of particles generated. No joke, each shot creates like, 1000 particles or so. Also make the particles come out from somewhere else so you dont get flashbanged

  • @pennydime4562

    @pennydime4562

    Жыл бұрын

    @@eclecticspaghetti i am a massive fan of the degreaser but even I have to admit the dragon's fury especially on attack is by far an away pyros best weapon

  • @NateThePlayer

    @NateThePlayer

    Жыл бұрын

    Dragon fury doesn't need nerf tho, its buggy and need some huge buff (like airblast faster, increased ammo & hitbox increase)

  • @TheMatter52
    @TheMatter52 Жыл бұрын

    Definitely continue! This was a great video and your ideas were great!

  • @justerw
    @justerw Жыл бұрын

    3:05 I can't believe you buffed the clip size on the Baby Face Blaster. Instead of -34% clip size it's -33% clip size, making it extremely annoying to play against. This change will never see the light of day because you have made the weapon too powerful. Good thing Valve doesn't update the game anymore, because I CAN'T IMAGINE the frustration of Scout-haters that now have to deal with -33% clip size on the Baby Face Blaster. Scout mains would be FURIOUS because now their $200 Professional Killstreak Australium Scattergun would be INFERIOR to the Baby Face Blaster's buffed clip size.

  • @bobertastic6541
    @bobertastic6541 Жыл бұрын

    5:00 a scattergun that trades two shells for more mid range dmg? you mean... the shortstop?

  • @genghisdingus
    @genghisdingus Жыл бұрын

    Your candy cane idea of losing max health accidentally nerfs the upside because health kits give health based on your max health.

  • @Lordike3
    @Lordike3 Жыл бұрын

    Yes. Series please! You've obviously put a lot of thought into the idea and I'd like to see the suite of ideas fleshed out.

  • @Lucanoptek
    @Lucanoptek Жыл бұрын

    Love the vid, can't wait to see what you come up with next!

  • @silloishere
    @silloishere Жыл бұрын

    Weapon balance in tf2 has always seemed like a strange case to me, ...

  • @Khronik_

    @Khronik_

    Жыл бұрын

    Tf2 weapon balancing feels like throwing stuff at a wall and seeing what sticks.

  • @ZadeKirian
    @ZadeKirian Жыл бұрын

    With the stock bat, I was thinking of making it a foundational weapon. Give it a throwable ball like the sandman that just does a flat damage amount (Maybe 15?). This would then give newer players a sneak peek at what they can expect from other scout melees like the Sandman and Wrap Assassin as their balls (hehe) would be side grades to the stock one in this case. Of course, the other bats would need to also have a ball of some sort, which could definitely fluff up the balancing, but being able to do some sort of niche ability with range would give the Scout more reason to consider their melee... Sun On a Stick would set someone on fire at the cost of doing no base damage and having a longer cooldown Fan Of War would mark someone for death albeit for a much shorter time than if you were to whack them, also having a longer cooldown Candy Cane could store the mini health kits that drop from enemies and chuck them at allies, the downside being that the weapon must be active to store them, you could also heal an enemy by accident, and if you're one of those scouts that rapidly switch weapons while out of combat out of habit, you'd lose the health kit and end up using it yourself when your ally could have used it more in typical scout fashion. Atomizer... eh, keep the stock bat ball. No fancy quirks about it.

  • @aurora_spirit_
    @aurora_spirit_ Жыл бұрын

    I'd love to see more of the series. Its fun seeing which of the two balance changes I like more.

  • @mudfish6861
    @mudfish6861 Жыл бұрын

    I think it would be cool to see more videos like this! I’m a huge fan of game balance and stuff like this, so I enjoy seeing your take on TF2 weapons.

  • @ayatomisubi5156
    @ayatomisubi5156 Жыл бұрын

    i love the idea of the new Sandmann (and others but specificly the sandmann) i miss the old one but that was because of the old combo which was very fun, with this new way for the Sandmann it gets a generally good use but can go back to have a psudo same combo like it used to and i like that. Hope we see more vids like this

  • @GameyRaccoon

    @GameyRaccoon

    Жыл бұрын

    Sandman has one n.

  • @samdaman2939
    @samdaman2939 Жыл бұрын

    In my opinion, the bat should have a stat where it crits targets under 35% health. This can do multiple things. It can save you from having to hit the enemy more. AND, most interestingly, it instantly fills the baby faces blaster boost meter. These stats were inspired by the game Typical Colors 2. What do you think?

  • @vindiesel6695
    @vindiesel6695 Жыл бұрын

    gonna need the whole series my guy. keep it up :)

  • @Fatih_M177
    @Fatih_M177 Жыл бұрын

    This video is incredible, i love the idea of this fixed stats maybe you should make videos talking about your possible ideas for entirely original weapons that can improve the game just for fun keep up the good content man

  • @iji_omu
    @iji_omu Жыл бұрын

    weapon balancing has always seemed like a strange case to me

  • @CAMSLAYER13

    @CAMSLAYER13

    Жыл бұрын

    How so?

  • @iji_omu

    @iji_omu

    Жыл бұрын

    @@CAMSLAYER13 on one hand if you disliked how a weapon worked but love how it was reworked it is nice to have another option to choose from, but on the other hand not every balance change is necessarily better than the weapon it's replacing, so sometimes there's no point in even using them

  • @CAMSLAYER13

    @CAMSLAYER13

    Жыл бұрын

    @@iji_omu it's true that your change might not be enough to meaningfully effect anything but you are aiming at an ideal where every weapon is considered "good" and you can only really know once you let the players use the thing. Considering how often they rebalance I think its better they undershoot than over shoot

  • @Stabbyson
    @Stabbyson Жыл бұрын

    16:32 I have nothing to say about your opinion, however when you put the emphasis on the word "But" the way you did and opted to NOT have a meme or image of a butt should be a crime

  • @winglessdraco4865
    @winglessdraco4865 Жыл бұрын

    Okay first off, please keep doing this series it's amazing. And second, Yeah your Sun on a Stick idea is so simple and elegant that It should be the way the weapon works.

  • @griffingates4926
    @griffingates4926 Жыл бұрын

    really like all of these concepts especially the baby face's rework 2, great video, hope you keep the series going.

  • @TaxFraudCommitter
    @TaxFraudCommitter Жыл бұрын

    The shortstop is so underrated, it kills me inside every time I see it called a bad weapon. I also saw that you included the wrap assassin as one of the worst weapons, despite it being scout's best melee.

  • @thesilverblueman

    @thesilverblueman

    Жыл бұрын

    they are meme bad weapons they aren't actually bad but theres a stigma against them that people hear then repeat with little understanding of the time and context that it was bad in for example the wrap assassin use to be a worse sandman but after that got nerfed into the dirt the wrap assassin now has its own place

  • @KyleDavis328

    @KyleDavis328

    Жыл бұрын

    wrap assassin wasn't listed as a bad weapon, just a minor adjustment for the sake of "while we're re-balancing scout weapons..."

  • @TaxFraudCommitter

    @TaxFraudCommitter

    Жыл бұрын

    @@KyleDavis328 I know, but the video is titled 'fixing TF2's worst weapons,' which gives the impression that the weapons discussed are bad.

  • @RookMeAmadeus
    @RookMeAmadeus Жыл бұрын

    Absolutely keep going with this series. You've got some great ideas here. Some particular thoughts of mine: Baby Face's Blaster: That rework idea sounds AMAZING. We NEED something like this. I'm a garbage scout and even I like the idea of having a super high aggression playstyle. Back Scatter: The accuracy boost is probably the way to go. Extra pellets is a great idea, but there's a very narrow range before it crosses the point where a meatshot could kill a light class even from the front, and back shots can kill medics. Sandman: I agree with the rework idea. It's one that several youtubers have mentioned, but I wouldn't knock anyone for that right now. Mark for death on the ball is a great idea. Sun on a Stick: I'm good with either rework idea, but I just have to suggest one meme idea in turn, even as a pyro main: 100% critical hits on the SoaS if the SCOUT is on fire.

  • @HaydenX
    @HaydenX Жыл бұрын

    My idea for the Shortstop's Shove was to replace it with a "Tag!" effect which would basically be free access to the Fan O'War effect in that it would mark tagged enemies for death, but not for the 15 seconds of the Fan O'War, but just 5 seconds instead. It would also have its hitbox enlarged (by some amount, not sure how much) and its animation time would be reduced.

  • @noahleveille366
    @noahleveille366 Жыл бұрын

    Good series idea - hoping to see more of it!

  • @noimnot2016
    @noimnot2016 Жыл бұрын

    Great concept, looking forward to the other classes.

  • @IAmSkystrike
    @IAmSkystrike Жыл бұрын

    Please continue this series! Your reworks are very interesting. Also, I'd like to see some of these melee options in medieval mode. Some of them seem like they'd be a little crazy lol

  • @FlashOfAsh
    @FlashOfAsh11 ай бұрын

    that stock melee weapons all do random crits while all other random crits are removed idea is GENIUS! I love the idea and it plays into the fact they are more, meh and unusable than other weapons

  • @2Scarhand
    @2Scarhand Жыл бұрын

    Awesome start to a new series and I love the two options approach to the proposed reworks. I actually had an interesting idea for the Back Scatter with simple number changes: +Mini-crits from behind +20% more pellets -10% damage penalty -33% smaller clip size -20% slower firing speed -No random crits This gives the BS the same base damage as the Force-A-Nature, which is naturally weaker at range than Scout's other primaries. This also gives it the coveted upside of being able to 1-shot light classes and Medics using the mini-crits, which is an insane improvement over other weapons. BUT! It only works while flanking. You deal fine damage per shot and shooting from cover generally negates firing speed penalties, but other weapons are way better for mid-range head-on fights. This basically makes you an assassin like Spy. If you sneak by you can destroy most classes in a single shot or any class (w/out overheal) in 2, but the weapon becomes increasingly less useful the less strategically you play.

  • @jacksonjguyguadagnino5792
    @jacksonjguyguadagnino57923 ай бұрын

    I've never seen this little series of balance ideas, only just today having found it, but I'm glad I did! I really like a lot of your ideas and would only like to tweak some of them slightly to fit my personal preferences. Upon reaching the section with the stock Bat, I am so hype to hear your idea about random crits, because it's almost exactly the same thing I've been saying for years! I believe random crits should be disabled by default and turned into a stat to be applied to a select set of weapons, with my picks being the stock melee weapons (minus the Spy's Knife), as well as the Holiday Punch, exclusively. This would make the stock weapons which are currently outclassed (all of them except for Engineer's Wrench, Sniper's Kukri, and Spy's Knife) actually viable and competitive with other melee choices, as well as retaining the silly factor of the tickle gloves for Heavy.

  • @SuperPengas
    @SuperPengas Жыл бұрын

    Fantastic video please make the rest of the series

  • @BlackFlameMN
    @BlackFlameMN Жыл бұрын

    i still like the idea of the sun on a stick with the fireball that youve brought up even in a previous video. i think that scout doesnt have enough ball type projectiles to hit, having a third would be pretty fantastic and something as cool as a fireball would add something unique to the lineup. plus the fire get more immediate setup for the hit than the gas, with the added bonus of ranged utility given by balls. love the thought experiments going here, keep it up!

  • @_vapor_3866
    @_vapor_3866 Жыл бұрын

    i would love to see more of this, it was a great video.

  • @alexs5814
    @alexs5814 Жыл бұрын

    hmm... interesting! i like the ideas and you certainly have a deep understanding of the game to play around with numbers like that.

  • @johnjekyllson28
    @johnjekyllson282 ай бұрын

    I love the second idea for the Fan-o-War. Most of your other weapons have at least one excellent suggestion as well.

  • @Attaxalotl
    @Attaxalotl Жыл бұрын

    I would LOVE to see this continue!

  • @KankreesCanvas
    @KankreesCanvas Жыл бұрын

    Your idea for the SOAS gas debuff actually sounds like so much fun I wish I could actually just play with it right this instant

  • @luislora8953
    @luislora895310 ай бұрын

    A cool idea for the shortstop would be if instead of a shove it allowed you to punch someone in the face for decent damage and a short lived stun.

  • @Alexaction223
    @Alexaction223 Жыл бұрын

    I like it, please continue this series. I wanna see if you give the enforcer no ramp up in exchange for increased damage like I've thought of.

  • @justas423
    @justas423 Жыл бұрын

    You should definitely make this a series.

  • @hhhhhh-le5qv
    @hhhhhh-le5qv Жыл бұрын

    I love the high quality tf2 content coming from you recently. It is really refreshing and has rekindled my love for the game

  • @philiphunt-bull5817
    @philiphunt-bull5817 Жыл бұрын

    Stock Melees having random crits is genius, thank you for this.

  • @FrogInShorts
    @FrogInShorts Жыл бұрын

    the sun on a stick is by far the best idea I ever heard for that weapon, I love seeing the gas effect getting some love too.

  • @mspaintkills
    @mspaintkills Жыл бұрын

    Great Blue is genuinely one of my favorite TF2bers, there’s so much attention to detail in these videos and the editing is so nice. Also the voiceovers are always clean concise and to the point. Don’t get me wrong I also love low effort content, i even make shitpost tf2 vids (not on this account I refuse to plug myself) but imo GreatBue is really one of the best TF2 KZread’s thx for the swag vid my good man. Plus props for making the custom fan o war icon!!

  • @edvingjervaldsaeter3659
    @edvingjervaldsaeter3659 Жыл бұрын

    I have to say, I really liked that Sun-on-a-Stick rework with the gas-on-hit effect and now I really want to see what else you have in store!

  • @donbass6909
    @donbass6909 Жыл бұрын

    Your fan of war opinion was excellent dude. I think that would be the perfect combination of traits to fully flush out its intended use

  • @thegreatautismo224
    @thegreatautismo224 Жыл бұрын

    Every time there's Marble Blast music in the background of one of your videos I have a mini heart attack

  • @catkook543
    @catkook543 Жыл бұрын

    big fan of the idea behind the series Would love to see how you'd buff the red tape recorder

  • @gray._
    @gray._ Жыл бұрын

    if you continue the series, i cant wait for the medic episode where you have to fix all but 4 of his weapons

  • @lucialambda
    @lucialambda Жыл бұрын

    i'd love to see this continue

  • @JerryScrewis
    @JerryScrewis11 ай бұрын

    Finally someone who understands just how crazy the bonk can be under the right circumstances

  • @Zaktot-ho8fe
    @Zaktot-ho8fe Жыл бұрын

    The sun on a stick was a really clever idea! Love to see that playtested sometime. I'm not sure why you would want to buff the critacola though; It's already a bit overwhelming to fight against

  • @drottle
    @drottle Жыл бұрын

    I hope to see this become a series, suggestion for the future. The Beggars Bazooka is perfect the way it is

  • @captainpancakes1893
    @captainpancakes1893 Жыл бұрын

    Ive had the thought that stock should be the one to do random crits, nice to see someone else share that thought

  • @dorian5273
    @dorian5273 Жыл бұрын

    great blue ive been with you since day one and you must continue this series like tf2 times 10

  • @Wolf-kx8li
    @Wolf-kx8li Жыл бұрын

    i really like the balance ideas here, wish valve would up and rebalance some weapons just randomly like this and see what fun could happen from over 50 custom weapons being flipped around from being not so good to actually viable in many ways, the candy cane i love however i feel like the vulnerability should be higher since its health regen would mean most high damage shots might just end up leaving the scout at 5 or more hp even if they're walking in the open with it and they take a full rocket or pill, fire being most effective if they keep it out but oddly enough the regen countering it, personally i'd rather see stuff like this happen and then tweaks happening over the course of a month or four just cranking out some well deserved love for these underused and underperforming weapons, love these ideas thank you for starting this series :D

  • @Demolander
    @Demolander10 ай бұрын

    Bro, that scout that hit his head and got spun when he killbinded with the popper

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