FIXING STARFIELD - Top 5 Things They NEED To Fix

Ойындар

Starfield NEEDS to fix these 5 things! The top 5 issues Bethesda should address (in our opinion) are presented in no order and full of extra tiny details we'd want to see. Please show this to BGS! We have been positive on Starfield since our initial thoughts review and we care about improving the game, so, we've made sure the flaws we cover in this video are feasible to fix and provide a big return on the effort required to do so. This is not a 'rewriting the game' video, though we could create one later on!
STARFIELD TIMESTAMPS:
0:00 - Intro
1:56 - Skills (Skill & Weapon Fixes, Effect on Builds)
14:47 - Exploration (Locations, POIs, Entering Ships)
23:32 - Cities (NPCs, Random Encounters & More)
28:30 - Clarity (Stats & Systems Explained)
32:37 - Companions (Morally Gray & Evil Options)
34:14 - Bonus (Traits, Customization, New Game Plus)
STARFIELD VIDEO TOPICS MENTIONED:
Ship Command & Ship Crew Skills: • Starfield - 7 More Thi...
Spacesuit Design Skill: • Starfield - 5 More Thi...
Removing Character Traits: • Starfield - 5 More Thi...
Akila City Things to Do: • Starfield - 9 Things Y...
Stealth and Concealment Skills: • Starfield - 8 Things Y...
Social: / oldberrychew

Пікірлер: 1 200

  • @andyp5306
    @andyp53068 ай бұрын

    Starfield made me realize my favorite part of BGS games is seeing that quest marker in the distance and getting sidetracked by all the cool stuff between me and my objective. Starfield doesn't need to make the landing zone closer to the objective, they need to make the space between more interesting.

  • @ryguy1483

    @ryguy1483

    8 ай бұрын

    Or just create space to travel....

  • @_Wombat

    @_Wombat

    8 ай бұрын

    This is the same conclusion I have reached. You phrased it well. And it is the crux of setting your game in space. Which is primarily empty, cold, and boring.

  • @TheDarkAngel7777

    @TheDarkAngel7777

    8 ай бұрын

    Exactly, finding things while on the way to a quest is what made exploration feel organic in their other games.

  • @leigel3

    @leigel3

    8 ай бұрын

    @@ryguy1483 I prefer cutscenes, but I wish their was an option to have it show the landing cutscene everytime you land and not just the first time you land there.

  • @Below_Mediocre

    @Below_Mediocre

    8 ай бұрын

    Couldn't have phrased it better myself- it's not about the destination, it's about the journey, with Bethesda games.

  • @falcorusticolus4360
    @falcorusticolus43608 ай бұрын

    21:50 I totally agree about the inaccessible ships. I was EXTREMELY disapointed when I boarded a ship and was denied access for no reason.

  • @RocketRenton

    @RocketRenton

    8 ай бұрын

    Pilot level mght not be high enough but yes I had this even with Rank 4. I have had ghost ships inside my own ship despite changing and selling ships, only NG wiped it off and my companion dying during the main story. There's loads of bugged quests, in Skyrim and Oblivion if the quest bugged you could delete it or reset it, you can't currently in Starfield. Also they put too many missions in one place e.g main story for Crimson Fleet, you then go see the woman for Strikers, if you don't go upstairs, the door is locked, there is also a problem with Kumiho's slate not appearing during the Ryujin quests, and many more bugged quests.

  • @user-cl9re9wr9n
    @user-cl9re9wr9n8 ай бұрын

    It's the exploration that is the major issue for me. Running into the exact same buildings and outposts with the same layouts down to the clutter is immersion breaking. I'm still enjoying the game a lot, I just hope they fix the procedural generation. I don't why they thought it would be a good idea to be like this. Loading screens get old after a while too, but at this point there's probably nothing that can be done about that.

  • @vinceely2906

    @vinceely2906

    8 ай бұрын

    Agreed. I've actually stopped exploring planet markers and stopped doing mission boards as there are only so many times I can visit the same place.

  • @mlmii1933

    @mlmii1933

    8 ай бұрын

    I agree, plus having every planet littered with human outposts makes me cringe ... I want to actually feel like I'm the first human to step foot on a planet.

  • @somebody6433

    @somebody6433

    8 ай бұрын

    This. My imagination can be a band-aid on a lot of things but the landmarks and outposts being all the same is ridiculously immersion breaking.

  • @catbertz

    @catbertz

    8 ай бұрын

    @@vinceely2906 Yeah I've stopped going into structures unless I'm bored and looking for a fight. I can almost walk through them with my eyes closed, no matter what planet lol.

  • @stirlinggerbic-forsyth3345

    @stirlinggerbic-forsyth3345

    8 ай бұрын

    Exploration worked in their previous titles because it was all on one map. Going from point A to point B will make you pass by a bunch of map markers you may stumble on and choose to explore or not. It doesn't work for Starfield because the maps are self contained and procedural. You land and will have no POI between you and your chosen POI destination. There is no actual exploration. 1000 planets and moons that are as deep as a sheen of water. The game would have been better with 5 hand designed planets.

  • @dianabarnett6886
    @dianabarnett68868 ай бұрын

    I'd like more to do with my starship. The game needs more large-scale space combat. Makes me wish the game was set DURING the Colony War or Serpent's Crusade, instead of after all the interesting events.

  • @cassieudy5718

    @cassieudy5718

    8 ай бұрын

    The world would have been much more interesting if they actually showed us big events instead of just telling us about them. I still can't believe there was no Mech bossfight during the Ranger questline. The game spends so much time hyping those banned mech military units up and then nothing.

  • @stuart4341

    @stuart4341

    7 ай бұрын

    @@cassieudy5718 fallout and skyrim had this problem too but to a lesser extent, they talked so much about the "great war" in skyrim between the empire and aldmeri dominion, first battle of hoover dam in fallout nv, and others. I think the issue with this taking place during the colony war or serpent's crusade is that it would feel more like COD infinite warfare.

  • @Libertas_P77

    @Libertas_P77

    7 ай бұрын

    A prime example is the brig on ships.. bounty hunting and taking prisoners was clearly intended, let’s hope Bethesda add things like that and hey how about time cooking a meal on the ship and eating it with your crew while in grav jump travel between systems in an immersion mode where it takes 10mins or more to get between the systems? Oh right.. no let’s just do a black load screen and make all distance irrelevant.

  • @dianabarnett6886

    @dianabarnett6886

    7 ай бұрын

    @@Libertas_P77 It would actually give non-lethal weapons a purpose. Being able to capture bounties.

  • @DemonMankeyMan
    @DemonMankeyMan8 ай бұрын

    Crew being able to act as vendors for medics/botanist/naturalist type materials when combined with certain Habs would have been a nice addition. Blunt weapons would be a nice addition too, the tearproof nature of space suits might not work as well at preventing blunt force trauma. Some of the faction outposts actually being staffed by the faction rather than spacer/Va'ruuun/pirate/ecliptic would be nice. And a few more space stations that act as self sufficient settlements with their own local quests and decisions to make. I do enjoy the Zen thing but on a planet with peaceful fauna then being able to tame a local beastie with the zoology skill to act as a mount would be a cool way to expand upon it. Faction retaliation for stealing ships would be neat yes. However if it was along the lines of legion hit squads from new vegas that ambush you on the ground as youve proven too difficult to take in space. Maybe a squad of 5/6 higher level characters that track you and attempt to ambush you planetside. Like the wanted trait but a bit more impactful, the Crimson Fleet being fed uo of you constantly jacking their ships to sell to the UC or Freestar as an example.

  • @Nerdvanna98
    @Nerdvanna988 ай бұрын

    There was a moment about 30 hours in of playing where I stumbled upon an abandoned mech facility while exploring a planet and after having a decent enough time clearing the area I moved onto the next nearest marker.... which I quickly found to be an identical mech facility to the one I had just cleared, down to the digipicks and all. It was at that moment for the first time I was hit with the realization that I just wasn't having fun in Starfield.

  • @RocketRenton

    @RocketRenton

    8 ай бұрын

    I had two relay stations spawn next to each other on one planet, so they have a long way to go.

  • @axelhopfinger533

    @axelhopfinger533

    8 ай бұрын

    No, you realized that Starfailed is a lazy, empty, generic and ultimately, pointless exercise in futility, designed to waste your time but not provide any genuine fun or accomplishment. It's the gaming equivalent of mediocre junk food. Not particularly tasty and bare any nutritional value. Pure bulk, no substance.

  • @lovelybitofsquirrel8272

    @lovelybitofsquirrel8272

    7 ай бұрын

    My 1st planet I explored off my own back I had this happen! exact same layout, item placement, enemy spawns. the LOT. So I thought alright I will go do some "Natural" POI. the asteroid impacts had the exact same layout every time I went to one, even the resource nodes were in the exact same place every time. exploring is mind numbing in this game to point I decided I will only do quest locations and nothing more from now on, which is a shame as exploration is why I originally fell in love with Bethesda games.

  • @NathanSMS26
    @NathanSMS268 ай бұрын

    Selling stuff can be really tedious, I think the trade authority kiosks should have WAY more credits available. Its not like in Skyrim or Fallout where currency is physical and cumbersome, plus realistically such a large organization should have tons of credits available at any time

  • @Mephilis78

    @Mephilis78

    7 ай бұрын

    Cumbersome? You know Skyrim and Fallout have weightless currency, right? The reason a buyer's money is limited isn't because the currency is "cumbersome". It's because it's unrealistic for a simple vender, or kiosk, to be a friggin millionaire. Maybe they could make an option where you can sell stuff to Walter Stroud, so you can literally sell billions at a time. Then maybe the whimps will stop whining. "Omg I can't sell all my stuff to a single NPC or Kiosk! It's pure torture! We're all gonna die! "

  • @skyriminspace

    @skyriminspace

    7 ай бұрын

    Just dump your inventory on the trade authority's floor & console command what you think it's worth then. Kinda defeats the point of part of the game if you ask me.

  • @cookiepulse1336

    @cookiepulse1336

    7 ай бұрын

    ​@Mephilis78 they meant cumbersome lorewise

  • @djstef4549

    @djstef4549

    7 ай бұрын

    @@Mephilis78it’s a damn video game. It’s not like the vendors need to have millions of credits. However in terms of the lore trade authority should have way more than 11k. The fact that you bring up realism is fine but there needs to be a balance. It makes the experience better.

  • @Shadowpack95

    @Shadowpack95

    7 ай бұрын

    @@Mephilis78 No but it shouldn't take me an hour real time to sell all of my loot from flying around the galaxy.

  • @Isaac-rz2hs
    @Isaac-rz2hs8 ай бұрын

    I'm surprised you haven had as many repeat locations. I've had the same locations so many times, I can loot them with my eyes shut.

  • @jamesward6788

    @jamesward6788

    8 ай бұрын

    Right down to the same corpses in the same spots

  • @merksmovies25

    @merksmovies25

    8 ай бұрын

    I found an issue with that early on. But at level 45 i think more are added based on your level. I havent run into a double since maybe level 30

  • @Mzuka-Moto

    @Mzuka-Moto

    7 ай бұрын

    Yeah it sounded like BS, I've seen so many of the same layouts over and over with same enemy placement, same loot, same locked doors etc. I can't believe the video narrator hasn't had duplication in 100-200 hours+...

  • @jmac79ers

    @jmac79ers

    7 ай бұрын

    For sure, it seems like such an easy problem to fix. Especially how you can go directly from looting one place, then finding the exact same structure right away at the next planet. If it's random, why doesn't whichever assets you've explored most recently get bumped way down the list? Could even be made outright impossible to be generated for a while, say the next 10 discoveries or so.

  • @pracitus

    @pracitus

    7 ай бұрын

    He sure did have repeated locations but he wants to be on BGS good graces when TES6 comes out, in other words .. he's a sellout

  • @seattlenatalie
    @seattlenatalie8 ай бұрын

    I know a ground vehicle would be tough to implement, but man would I love it. Some kind of moon rover thing that you'd have to install a special deployment module on your ship for, maybe a skill tree like for boost packs.

  • @cassieudy5718

    @cassieudy5718

    8 ай бұрын

    Give me a Star Wars speeder bike that I can launch off hills and stuff, and equip thrusters on for strafing movements and little hops. Like an old arcade racing game. It can hover over terrain, nice and easy for the animators to implement.

  • @DrangusKahn

    @DrangusKahn

    8 ай бұрын

    a moon rover wouldn't be hard..I really don't see how.@@cassieudy5718

  • @dontgivetwothwips3615

    @dontgivetwothwips3615

    8 ай бұрын

    Exactly what I was thinking! Instead of just being a utilitarian thing to get from A to B, it should be fun to goof around on. Maybe make it customizable. It adds a whole new aspect to the game

  • @curtsuplex6855

    @curtsuplex6855

    7 ай бұрын

    Yes. I'm not really buying the idea that the game's narrative and feel would be spoiled by having vehicles. Driving back to your ship in a space quad bike would do far less harm to the immersion than feeling compelled to fast travel back there. And the whole 'invisible barrier' thing turned out to be a non issue so we don't have to worry about that either.

  • @lulztr0n

    @lulztr0n

    7 ай бұрын

    Mechs literally exist in the game. That's what we should get in like a DLC or something. Todd Howard's claims that vehicles would ruin the atmosphere is a lie. What vehicles would do is make afflictions and planetary conditions completely pointless, but I say add mechs you simply strap into. That you would still require a suit, but the mech gives you a mechanical advantage.

  • @prototype102010
    @prototype1020108 ай бұрын

    I think a few other things I would want in Starfield would be some kind of Radiant AI again. Oblivion was incredible, with some characters visiting their friends in other towns, or doing religious pilgrimages on certain weeks. But it seems as we get further from Oblivion the more boring the AI becomes. Stores being open 24/7 (or... whatever the time is on the planet) really bothers me, like a lot more than I thought. I don't care if you have other shop keepers there at night or it's straight up closed, just... something. So much the game is built around immersion... except that.

  • @Legacyartist

    @Legacyartist

    8 ай бұрын

    Hell I would take Skyrim level of AI at this point. Every named NPC outside the Lodge just stands in there designated spot 24/7 and it bugs me to no end.

  • @AHungryHunky

    @AHungryHunky

    8 ай бұрын

    I think the lack of AI might be due to the increase in NPC count and also the fact that every planet is on its own time, while I'm sure the game uses universal time for its basis on everything. So it could be 23:00 universal, but 14:00 Akila. If BGS could not separate Universal from AI schedules, that would mean walking into Akila mid day would be met with a bunch of sleeping people. It might have also just been annoying for playtesters to constantly have to wait when they leave Volii in the morning and arrive in New Atlantis at night. I'm not sure thr exact reasoning, and I would like it to return but I'm sure whatever reason it was cut was at least a sound one since it's been such a pride of theirs in the past.

  • @Legacyartist

    @Legacyartist

    8 ай бұрын

    @@AHungryHunky Isn't that the biggest problem with the game as a whole? All the work arounds do to engine limitations. This is a good game but a lot of the games faults are tied to they tried to do more then what the engine allows. They game would be so much better if it was less No Man's Sky lite and more Mass Effect 2023.

  • @AHungryHunky

    @AHungryHunky

    8 ай бұрын

    @Legacyartist Maybe. I don't know, I have just been playing their games for over a decade and seen what is and isn't possible via mods. I'm just making an educated guess, but it is still a guess. Like I said, it could have been down to something as simple as it being possible, but during playtesting people found jumping between different planetary times to be annoying so they decided to gut the schedule for that reason. I'm willing to bet it's tied to universal time though.

  • @TootXB

    @TootXB

    7 ай бұрын

    This is a point I have seen from no-one else and I feel petty for feeling annoyed that shops are constantly open with the same people. You can also enter pretty much anywhere at any time without resistance which feels so silly. Employees only sign on the door? Go in anyway, nobody will do anything about it.

  • @jimmysharman2217
    @jimmysharman22178 ай бұрын

    I would really love to see more armors, and the ability to change the theme of different armors. I think customization is the name of the game when it comes to any role-playing game

  • @dianabarnett6886

    @dianabarnett6886

    8 ай бұрын

    Customizing armor appearance would be awesome.

  • @sergeantsapient

    @sergeantsapient

    8 ай бұрын

    I'm semi-expecting this probably as DLC. What I would prefer is being able to switch traits on equipment. As much as I love to see Space Adept on half of my drops, I could do very much without.

  • @caiooca5793

    @caiooca5793

    8 ай бұрын

    Those red pirates kill me 😂. I'll end up like FO4, replacing all textures and models of the entire game.

  • @Beardkinggamer

    @Beardkinggamer

    7 ай бұрын

    More sci fi alien tech armor and weapons please…with loads of customization‼️

  • @NotKelloggsCornflakes
    @NotKelloggsCornflakes7 ай бұрын

    Starfield content for this channel dried up quick. Not just this channel but most seem to have ceased Starfield content or stopped uploads altogether. I remember the same KZreadrs covering Fallout 4 for months, and some years of guides, builds, walkthroughs, lore, & discussion. And no explanation for why either, just moved on or are gone completely silent, like I missed a memo. Michael, Scott could I politely ask to hear your thoughts? Did life just get busy? Is the honeymoon phase over for you? Did the mixed reception of Starfield by gamers give you pause? Been a sub since Fallout 4 because you guys are passionate fans, are knowledgable, and appreciate you are genuine nice dudes. Would love to have my curiosity indulged but no worries, either way. Thank you for years of content. Love you both. See ya, when I see ya.

  • @Kat-rg6in
    @Kat-rg6in8 ай бұрын

    i wonder if eventually they will add a survival mode that the food related perks will be more important for. i love the food models in this game and have fun crafting all the different meals for rp purposes even if it doesn’t offer much benefit. survival mode would be so fun i think

  • @arnograbner4741

    @arnograbner4741

    7 ай бұрын

    There are mods for that!

  • @yungaj8103

    @yungaj8103

    7 ай бұрын

    a starfield chef ??

  • @Libertas_P77

    @Libertas_P77

    7 ай бұрын

    They need both a survival and immersion mode for this game

  • @L3RK
    @L3RK8 ай бұрын

    I want more zero G encounters. Those were easily the highlights for me as far as combat encounters go. Also more immersive systems like hunger and making the many afflictions actually matter.

  • @nickchivers9029

    @nickchivers9029

    8 ай бұрын

    Guaranteed they will do a survival mode at some point.

  • @omegavalwin
    @omegavalwin8 ай бұрын

    Andreja clearly could have been a more morally gray companion but they give up on going all in on it

  • @KIager

    @KIager

    5 ай бұрын

    [ANDREJA HATED THAT]

  • @JahyMoonwalker
    @JahyMoonwalker8 ай бұрын

    1) inventory management 2) unarmed/melee (quick swapping to fists and more melee options in general 3) MORE SPACE MISSIONS 4) Vendors need more credits on hand 5) fix item modifier descriptions

  • @TamrielicScholar

    @TamrielicScholar

    8 ай бұрын

    Why would Bethesda do all that work when modders will do it for free!!

  • @kaimagnus5760

    @kaimagnus5760

    8 ай бұрын

    ​@@TamrielicScholarAnd that is exactly why I don't care for them as a company. If I have to mod their games that hard just to enjoy/fix them then they weren't good games.

  • @GenericUsername-qp1ww

    @GenericUsername-qp1ww

    8 ай бұрын

    they need to buff unarmed so its an actual viable method of combat. Fudgemuppet mentioned how bad unarmed is

  • @I-HAVE-A-BOMB

    @I-HAVE-A-BOMB

    8 ай бұрын

    ​@TamrielicScholar sorry to disappoint but this isn't going to happen.

  • @yonghominale8884

    @yonghominale8884

    8 ай бұрын

    @@TamrielicScholar 1. Half the player base is on Console . It's going to be a nightmare for PS5 players when the games get ported 2. Modder can't do everything.

  • @SymbioteMullet
    @SymbioteMullet8 ай бұрын

    Things i really want: Rare and legendary Cutters. I love those things. Properly unexplored planets. Everywhere seems to have abandoned facilites all flippin' over it. Why are they abandoned? And why do i need to survey these clearly explored planets? Separate difficulty settings for ship and foot combat. More and varied hats. Ship parts not being tied to level. That is _really_ griping me right now. There's probably more things, but this is what i thought of off the cuff.

  • @evanwhite2845

    @evanwhite2845

    8 ай бұрын

    With the amounts of structures on every planet, you’d think that you’d be able to see all the lights from space on the night side of every planet.

  • @arnograbner4741

    @arnograbner4741

    7 ай бұрын

    There is a mod for that cutters!

  • @SymbioteMullet

    @SymbioteMullet

    7 ай бұрын

    @arnograbner4741 i figured, but i am sadly on eggsbocks. Got to wait to get ripped off with the creation club for that...

  • @st_cuthbert544

    @st_cuthbert544

    6 ай бұрын

    Heh you are a Cut(-er) above the rest ^^

  • @downix
    @downix8 ай бұрын

    A few simple fixes I can think of: Adding a mission board to Red Mile, Neon Ebbside, and The Well, offering the same kind of theft and smuggling missions as you find at Kryx. Once you complete the Ranger or Vanguard questline, have the option to turn over contraband for a reward. And for your idea on Spacesuit and Weapon modification skills allowing us to upgrade, use the rank in them to gatekeep how far we can upgrade something. So, to get Legendary, you need to be rank 4. Or even require it plus that Special Research skill that I can't really figure out a use for.

  • @Axterix13
    @Axterix138 ай бұрын

    For me: 1) UI. Maps for cities, as well as the ability to select points of interest and then be guided to them. And then just clean up and polish the UI in general. Many of its shortcomings are obvious (digipicks in the trash loot "misc" category, for example), and should not have made it to live. I also cannot flag things as "don't sell", so I could sell a category, but not sell off something I want to keep for whatever reason. There's also an overall lack of info to be found. What does having a crew member with shield skill do for you? Sure, that shield rank 3 guy gives you a bit of a green bar at the bottom of your shield, but, well, what exactly does that mean? And what does a rank 1 shield do, which doesn't have that green bar? So much stuff isn't explained, either through a well designed UI or through an in-game system like a computer aboard your ship. And lastly, let me register a ship without needing to make it my home ship first. Not like I cannot fast travel back to my ship and change that back when on planet, nor quickly dock with my regular ship while in space. So don't make me jump through pointless and stupid hurdles. 2) Fix the ammo to enemy hp ratio. Barring some sniper rifles, most stock weapon usage consists of emptying magazine after magazine into enemies. It just makes the gun play feel like it lacks impact. They need to go play some Warframe, and see how that game has weak weapons, but they feel so much better. And as well as how that game has weapons that feel more different from each other. Heck, they could stand to go back and play some OG Doom, because a stock shotgun feels so much worse than the shotgun from freakin' Doom. Oh, and this also applies to melee weapons. With how slow melee weapons swing, how close you have to be, and the stagger factor when enemies melee you, melee weapons need their base damage massively cranked up. It should not be reliant upon bonuses from things like stealth. And when combined with stealth, well, again, they need to check out how stealth openers with melee weapons work in Warframe. The impact of a cool animation when doing that big stealth attack feels so, so much better than doing the same old swing but with higher damage. 3) The vendor cash amount needs to change. It is immersion breaking that a vendor that's there to deal with incoming cargo ships cannot even afford to buy a single gun. It is stupid that a gun vendor can't afford to pay for a single gun. It is stupid that the people who deal in black market goods cannot afford to pay for said goods. Especially in a world with digital currency, where amounts are loaded onto credsticks. And, from the game play side, gee, you can just sit and restock the vendor. If players want the money, they'll get the money, so quit annoying us. 4) Looks: Better cosmetics, and cosmetics broken down into more slots. Most of them are kinda meh. I want the ability to mix and match pants and shirts. Oh, and boots and gloves. Sure, some things can cover both slots, but give me freedom. And then let my dye that crap. And, of course, there's the character themselves. First, fix the character model so that the legs (at least on the female) aren't stumpy. Not playing a fantasy dwarf here, Bethesda. Then, add a random button in character creation. Ideally with the ability to lock certain aspects when we're happy, and then continue to randomize others. This is stuff done in many a game, an obvious design feature, yet somehow lacking in a game with an 8 year development cycle. Also, not looks related, but most of the character creation traits are kind of meh. They could be more interesting. 5) Choices that actually matter in quests, and yeah, companions that differ in outlook. As far as the texture thing goes, they do have that with one situation. The underground labs have the same layout, but there's the cryo-frozen one and the regular one. For points of interest being closer together: This would require more points of interest per map, else you'd wind up with a cluster around the center, and nothing everywhere else. Or then you'd need more, to fill up the now empty space, which would leave you with PoIs that are far away again. You could make the map sections smaller, of course, but then people are more likely to find the edges of those maps. But honestly, who even bothers to go check the points out after a bit anyway? It's just the same points of interest, the same labs, abandoned facilities, and so on, stocked with the same pirates. There is no discovery/exploration. I'd say, if anything, there actually should be fewer points of interest on many of the maps, they should require you to be closer before you even know they are there, and they should be much more rewarding when you do find them. You should want that secret pirate base and get good loot from it, rather than grinding a known, set location base and then going to Venus to let some time pass, before clearing that base again. You should feel like you're exploring something new, not visiting a place that apparently had 6 billion bases established during the Colony War and subsequently abandoned. And yeah, agree on better/more variation for companions, and quests.

  • @reecewestmoreland6137
    @reecewestmoreland61378 ай бұрын

    I think a vehicle could be fun as a bit of DLC, like adding a rover bay hab to the ship were it can be modded, and upgraded

  • @SirCaco

    @SirCaco

    8 ай бұрын

    The reason I don't think they wanna do that is because the playable area within the planets isn't actually all that big, and vehicles would make that all the more noticeable.

  • @prototype102010

    @prototype102010

    8 ай бұрын

    @@SirCaco I think the best way around that is not making the vehicle a speederbike or anything FAST. Something slightly faster than your sprint but maybe give it gameplay. A sensor module to scan nearby ores and animals within 5 feet or something. The biggest issue for me is while I enjoyed the zen feeling of going POI to POI in the first few hours... 100 hours later I throw on autorun and play on my phone because I just want to get there. Give me something slightly faster a bit more gameplay (faster than sprint rover with a sensor module or cargo space) would be a decent fix I think. Or... anything that adds gameplay to that point A to point B. The problem with shinking the distance down like FM suggests is do you have more POI or more wasted space at the edge of the areas? I don't think there's a perfect solution but I'd take any change.

  • @TamrielicScholar
    @TamrielicScholar8 ай бұрын

    Im enjoying it. But its the first big Bethesda release that doesnt feel ahead of its time. This game could have been released 8 years ago. EDIT: Since this comment blew up, let me update you. I've already stopped playing it, but I still play every TES and Fallout lol. Good for free on game pass, if you paid for it you were robbed.

  • @ryguy1483

    @ryguy1483

    8 ай бұрын

    Love it when people have to proclaim that they love something RIGHT at the beginning of a comment lol. Like, okay, the comments could have existed without that tiny part at the beginning haha

  • @TamrielicScholar

    @TamrielicScholar

    8 ай бұрын

    @@ryguy1483 but I am enjoying it? I'm making the point that despite it not rocking my world, it's still a good game. Making my pre-requisite entirely pertinent. Therefore making the comment you made the only pointless thing here.

  • @speedspeedy2615

    @speedspeedy2615

    8 ай бұрын

    @@ryguy1483this comment section could’ve existed without your input but life goes on, don’t like it move on bro not that hard

  • @Bobby3OOO

    @Bobby3OOO

    8 ай бұрын

    The zero g stuff and physics are novel - but you’re right

  • @mlmii1933

    @mlmii1933

    8 ай бұрын

    ​@@ryguy1483... It's designed to fend off the rabid fanboys.

  • @Brokenlance
    @Brokenlance8 ай бұрын

    So I am of the mind that a vehicle wouldn’t ruin the exploration but only improve it for 2 reasons. 1. Each tile in Starfield is roughly the size of Skyrims map, and the horses definitely did not make the map feel too small. 2. Destiny is an example of a game with much smaller, limited zones, but the sparrows make the traversal much more fun.

  • @evanwhite2845

    @evanwhite2845

    8 ай бұрын

    I disagree with you here for one because I think making POIs feel closer together by adding a vehicle would only highlight the issue of lackluster or repeated structures. Also, if I want to build an outpost on some random moon in the middle of nowhere, I’d rather it be further (much further) from all those random settlements than closer. As it is the thousands of random settlements covering every inch of every single planet is already very immersion breaking for me.

  • @mrheroprimes

    @mrheroprimes

    8 ай бұрын

    @@evanwhite2845 No I don't think that would be the case a vehicle would speed up the amount of time it takes to get to those points of interest, Depending on the distance of the points of interest it can take upwards of a few minutes to get from one end to the other and that's hoping you don't run into wildlife that gets you killed meaning you have to redo all that work all over again. Wouldn't be to surprised if everyone just goes to the planet for the temple and just leaves afterwards because it's just too much of a hassle to explore all the points of interest.

  • @dischord1991
    @dischord19918 ай бұрын

    Bestiary for flora and fauna. More set unique locations (like only 1 on a specific planet that you see the icon for from space (like atlantis) or once youve activated a quest its involved with). Better outpost system (more like fallout 4 settlements). More item variety (weapons space suit clothes junk etc) 22:37

  • @MrOfcourseitsme

    @MrOfcourseitsme

    7 ай бұрын

    yeah, outposts are pointless, unless you are the type who gets into building things for the sake of building. The only thing I like is the ship builder - but ship technicians are so easy to find/get to, that even that is unnecessary. But their resource management is unnecessary, putting crew there is unnecessary.

  • @mathieulevasseur4082
    @mathieulevasseur40828 ай бұрын

    -Survival mode -Animation skipping -Better inventory management -DLSS -Better resource tracking And yes I am fully aware most can be fixed with mods.

  • @MetalGamer666
    @MetalGamer6667 ай бұрын

    Regarding unkillable NPCs: It's also immersion breaking that characters like Benjamin Bayu confront your character in a private location, while knowing your character is a bad ass killer, yet he takes no precautions at all. He should know there is a high chance the player character, known for solving problems by killing people, might turn violent when confronted, yet he does nothing for self preservation. He is not the only one either. A lot of important NPCs get mad at the player when they have no backup should the PC turn violent as a response. It's like they know they are unkillable, which doesn't make sense from an immersive perspective. Then they just look dumb.

  • @maerunderemite

    @maerunderemite

    7 ай бұрын

    Many decisions in this game feel like they got no revision at all -- as if BGS was rushing to meet a deadline and had no time for revising.

  • @oke518
    @oke5188 ай бұрын

    One of my big problems is how they handle ship inventory if I set up a ship with loose objects weapons armor and put things in the storage containers if I swap the ship change guns or change the paint Scheme it shouldn't strip all of that down and put it in the ship storage that has stopped me from playing around with multiple ships

  • @KIager

    @KIager

    5 ай бұрын

    Crazy that they didn't make a miniature "settlement" thing for your ship, so you can decorate it. After finding out it all gets reset, I never did it again. Borderlands 3 has more and better "decoration" options, and it's just 4 things you can hang along with some weapon racks.

  • @PeterLSJ
    @PeterLSJ8 ай бұрын

    CREW MANAGEMENT! That would be great to add. Give the (already present) workstations in habs a function, and be able to assign specific crew members to them to enhance values of your ship, depending on their skill level. Piloting in the Cockpit. Weapon/Shield stations in the control hab. Engineering/Repair stations in engineeringhab. Science for scanning, sciencehab. Medical for healing in medicalhab. Cargoboost and smuggling% in cargohab, and so forth. So now your crew is actually on station while in flight, and ship buffs only work if you actually assign crew. Furthermore, give crew names, even if they are generic crew. And provide a way to invest in them, training skills, and to lose them in battle or when not paid a weekly wage. And make that crew need beds assigned, just like in FA4. All these things should fit well within the existing framework, the habs even seem to be made for it, but now lack function.

  • @Mads_DeKay
    @Mads_DeKay8 ай бұрын

    Night and day cycles would be in my top five. Shops never close and most "dungeons" don't seem affected either with no sleeping people. There no real reason to sleep/wait outside xp boost or resetting vendors in my opinion.

  • @curtsuplex6855

    @curtsuplex6855

    7 ай бұрын

    But there already are night/day cycles?

  • @Mads_DeKay

    @Mads_DeKay

    7 ай бұрын

    @@curtsuplex6855 it becomes night and day, yes, but shops never close down, cities and dungeons never "go to sleep".

  • @clintk4691
    @clintk46918 ай бұрын

    For the ship building, why can I put a brigg on my ship but not bring bounties back alive? I have an infirmary as well but no one to take care of my broken bones or infections. Or how about a cook for the mess hall?

  • @mchandler4805
    @mchandler48058 ай бұрын

    I'm pretty sure everyone would prefer if we could choose how ship habs connect to one another.

  • @glennsandford9039
    @glennsandford90398 ай бұрын

    When you land in a Biome with the 'Coastal' tag, landing in sight of the water would be helpful. A journal of the systems and planets you have visited, preferably cross referenced to the resources you have discovered there would very helpful. I wonder if the 'random locations' will be one of the main mod making options? Your 50 new locations could easily be achieved by 50 modders.

  • @Sally4th_

    @Sally4th_

    8 ай бұрын

    Or at the very least a pointer or something on the map to say which way it is. I landed in one coastal biome that was covered in fog for 3 straight game days. Not unrealistic but I wandered round that landscape for what felt like forever, slept, wandered again and never managed to find it. I ended up taking off and landing again on the other side of the planet.

  • @tomz6594

    @tomz6594

    8 ай бұрын

    Yes that would be nice. I usually have to load the local map and guess where the coast is based on the terrain (and it is usually quite far).

  • @darronpreston2098

    @darronpreston2098

    7 ай бұрын

    Agreed, some form of database for planets, moons etc would be very helpful. I mean it's not as if we dont have computers..

  • @Mzuka-Moto

    @Mzuka-Moto

    7 ай бұрын

    Use the surface map and head to where it is completely flat

  • @tomz6594

    @tomz6594

    7 ай бұрын

    @@Mzuka-Moto yes but we shouldn't have to. It is also always very far from the landing site.

  • @skyless_moon
    @skyless_moon8 ай бұрын

    I think it would be cool if we had a vehicle that was more like a horse in skyrim than an actual vehicle. Maybe taming the creatures on a planet, or mounting one of those quadruped robots.

  • @Ahglock
    @Ahglock8 ай бұрын

    I thought of this for NG+ but it would just be generally useful. I think you need to be able to save templates of ships and bases. It takes a long time to build a base and doing it over again in NG+ especially multiple times is not that fun. I get why your stuff is gone, but a way to fast track getting it reestablished would be nice.

  • @CaptainAfterland

    @CaptainAfterland

    8 ай бұрын

    I'd like a "work in progress" (or start from scratch) option in the ship building screen so you could work on a ship, adding parts as you find (or can afford) them without _having_ to make it spaceworthy before you can leave it. Having the ability to strip parts from one ship in your fleet to add to another would also be cool.

  • @FaonPage

    @FaonPage

    7 ай бұрын

    the blueprint for the ships should 100% be a thing, but I don't see how it would work for bases, the terrain, the biomes and what building you can build for this biome or type of planet being different every time, this might never be possible. I would prefer if they fixed what already doesn't work for the factory types of outposts.

  • @Mephilis78

    @Mephilis78

    7 ай бұрын

    In no mans sky there is something called a Base Salvage Capsule, and basically it contains all the materials from a base when you destroy it. What if, after starting NG+, you got to keep templates, and you could go find something like a Base Salvage Capsule, that has all the materials from your previous "life", so you don't need to do the grind, and you can even drop your old base onto a different planet.

  • @clintk4691
    @clintk46918 ай бұрын

    Even if selling stolen ships was extremely profitable, after joining the Vanguard and Constellation you get a decent chunk of starting cash and simply selling all the guns I come across in the first couple of hours provides me with more money than I possibly need. Credits have never been an issue.

  • @AdmiralKarelia

    @AdmiralKarelia

    8 ай бұрын

    Someone hasn't been spending enough time in the ship builder.

  • @AHungryHunky

    @AHungryHunky

    8 ай бұрын

    ​@@AdmiralKareliaI've made 2 C Class ships ground up, and I am constantly broke. When I get ship design 4 I will be even more broke as my ships will be due for better reactors and engines. I also want to build something smaller, but I might wait till my next round through.

  • @tomz6594

    @tomz6594

    8 ай бұрын

    Selling things is so time consuming with the vendors having a pitiful amount of credits.

  • @someonesomewhere8805

    @someonesomewhere8805

    7 ай бұрын

    @@tomz6594straight up. It’s a grind in itself.

  • @arnograbner4741

    @arnograbner4741

    7 ай бұрын

    @@tomz6594there are several mods for that!

  • @landonewts
    @landonewts8 ай бұрын

    I’d love a quick swap button for two favorite weapons. Also, some games allow you to re-spec your skill points when you get more of a feel for what’s useful, or want to tweak your play style. That would be fun.

  • @MrOfcourseitsme

    @MrOfcourseitsme

    7 ай бұрын

    right - i spent a point on intimidation, tried it, and realized how stupid it is (for me). Gimme that point back. (I know in the long run it doesn't matter, since I have gotten so many points, but still).

  • @lazrustosadow5880
    @lazrustosadow58808 ай бұрын

    There needs to be a disassemble feature and shared storage like in fallout 4s settlement. I hate having 30 chests filled with resources and need to pick everything up or search through everything for the specific ingredients for a workbench

  • @Biomancy
    @Biomancy8 ай бұрын

    It would be cool if getting new ranks of boxing/dueling gave new animations. In Oblivion getting to 25/50/75/100 in hand-to-hand, blade and blunt changed your power attack animations which I think is really cool

  • @RocketRenton
    @RocketRenton8 ай бұрын

    So many bugged quests in the game, they need to sort them out before anything else, some even stop you progressing Faction storylines which means you end up missing out a large part of the game.

  • @wardvandecotte9253

    @wardvandecotte9253

    7 ай бұрын

    This game is boring shit, sorry but I couldn't go on after 40 hours.

  • @SirBlaze75
    @SirBlaze758 ай бұрын

    we need a lot more companion options, also i hate how a companion is called a specialist and only having 1 star in their skills i'm like how are you a specialist you're a novice man. i'd like to see a quad bike for travel since you are still limiting yourself in your immediate area from your ship landing as you might see stuff further out on the horizion but why visit as it becomes more and more foot travel. They need to make master locks more worth while unlocking as atm you can unlock it and come out with a single grenade :| Be able to paint your space suit Be able to build your own weapons and space suits

  • @CaedoGenesis
    @CaedoGenesis8 ай бұрын

    Thanks for talking about unarmed again, I really want it to be viable too...instead of doubling the damage, I think we need it tied to gear or level in some way like other weapons. Armor value for example, take a quarter of your ballistic resist from the suit, and of then have your fists get modified further by skill? In an ideal world we just get fist weapons, and it's mind boggling that FIsts got so many skills, but zero equipment to help with it. As for lack of info, just like Fallout 4's AP, we actually have no readout on how much oxygen we have. None! We have multiple skills and traits that increase our oxygen amounts, but no actual feeedback on even how much we have to start with. To add on, magazine bonuses are also not shown anywhere besides the magazine description. So if you sell them, you lose that info, but keep the bonus. Finally my uniques complainta. They need some consistency badly. Some have names and just lots of mods, some have unique skins with no bonus effects, some have rarities with 1-2 bonus effects, some are just named. Freakin pick one! It would be nice to have Daedric Artifact level uniques again, but the procedural systems are making the handcrafted stuff markedly less special.

  • @Deathbringersora
    @Deathbringersora8 ай бұрын

    Mechs and a Mech Bay for your ship that you can hire mechanic for so you can customize it. It can be somewhat similar to power armor in FO4, but larger and more mobile. Add Mech battles on some worlds too, maybe pirates having one making it dangerous to approach, or a large military base that has several thrown into random encounters. An extra background as a mech pilot would be awesome as well, and extra dialogues...

  • @SirCaco

    @SirCaco

    6 ай бұрын

    You probably know this already, but sadly, mechs were outlawed after the war in Starfield, along with xenowarfare. Can't help but feel like they only put that in the lore because they knew we'd ask for mechs and pets.

  • @Deathbringersora

    @Deathbringersora

    6 ай бұрын

    @@SirCaco Yeah, I knew that but why would people in space follow laws

  • @viroshanargiri4641

    @viroshanargiri4641

    5 ай бұрын

    One of the dumbest thing Bethesda really did was building all the mechanic for F4 to power armor cust,mech building and throwing down it all down for some moronic lore reason. It's literally the same engine they used for F4 yet Bethesda can't bothered to implement it. Apart from shipbuilding what new mechanic they brought for starfield ?

  • @samiam4544
    @samiam45448 ай бұрын

    You should be able to ride alien animals with points invested in animal husbandry.

  • @lando_rizing
    @lando_rizing8 ай бұрын

    I still haven’t played it, but regardless of everything bad i read about it on the internet, i still cannot wait to finally play it.

  • @marknelson4856

    @marknelson4856

    8 ай бұрын

    It's a fun game man I purposely didn't watch any videos or anything even leading up to its release cuz I didn't want to be jaded by other people's comments or opinions. Started watching videos on the game like last week and some of the overly critical criticism I think is unnecessary and it's just being said to complain about something. A lot of these crashes people talk about I never experienced and I've been having a great time with the game. Even now I'm reading about how people are playing the same outposts repetitively. I don't know if that stuff's based on RNG or what but I have run into the same outpost three times that I can remember. I have almost 8 full days of playtime. However three of which have been experience farming for levels if I were to guess. Still lots of hours into it. Pretty sure you'll enjoy it especially if you like other bethesda games 😎

  • @CorvoFG

    @CorvoFG

    8 ай бұрын

    You’re the sort of person that pushes buttons, despite the big warning sign telling you not to, aren’t you.

  • @marknelson4856

    @marknelson4856

    8 ай бұрын

    I do have one gripe I will say lol. Epic and legendary gear seems to always suck when you find it. It's under leveled and that's really irritating. I'll kill 40 enemies sometimes before I even find a rare when I do it's a shitty knife or a cool gun but 20 levels below what I am with shitty effects.

  • @vinceely2906

    @vinceely2906

    8 ай бұрын

    There's definitely some fun to be had. The only thing for me is the exploration is not as much fun as Elder Scrolls/Fallouts. There you'd discover things on the way, with the possibility of being side-tracked. Now you just jump to a destination, do what's necessary and jump out again.

  • @FireFox64000000

    @FireFox64000000

    8 ай бұрын

    Honestly I've been having fun. They've done a lot to improve their writing skills. Just bear in mind that the procedural generation has the same problems that procedural generation has always had. If you want to avoid most of the issues people are talking about just wait till the 1 year mark after release.

  • @pharmdiddy5120
    @pharmdiddy51208 ай бұрын

    Love this approach. I'm really hoping to see more content in the outpost building and you know a narrative reason why you want to do it like there's not a strategic or narrative or convenience or any kind of reason to build outposts yet

  • @broark88
    @broark888 ай бұрын

    They could calculate a Habitability Index (I've already formulated one) that determines how many orbital POIs would be on a planet; then dramatically reduce the number of POIs on random landing site maps, and increase the number and proximity on orbital marked site maps as though people settled the area for a reason. Location variants could also vary by occupant type, enemy-occupied, run down and occupied by hostile fauna, or normal operating civilian-occupied versions of locations that were previously only abandoned.

  • @rad666a

    @rad666a

    8 ай бұрын

    I agree that there are WAY too many POIs on most planets. I get wanting to give players something to do, but it makes the limitations of the random POI system all the more glaring.

  • @lovelybitofsquirrel8272

    @lovelybitofsquirrel8272

    7 ай бұрын

    I think that's where bethesda went wrong with their planets. they didn't to any world building at all. just made a bad randomizer and went "meh... that'll do i guess" there should be a REASON people decided to settle a planet and generate based off of that, make it all more central and less spread out

  • @angelmonroy7044
    @angelmonroy70448 ай бұрын

    I agree with all the fixes you propose, but they are very PC Master Race focused, yeah, everyone who plays the game will benefit from them, but if you play on Xbox (my experience with Xbox Series S) you know the unstable mess this game can be at times, I've had the game crash while saving, quick saving or auto saving, rendering the mechanic completely useless because I just lost progress for no apparent reason, I also have had the game crash after jumping between systems, I'm playing as a bounty hunter/ship stealer, so I jump a lot between systems and every now and then the game crashes either when landing on a planet or arriving to the system, I had to enable auto saving bc of how often I was losing progress due to this crashes, turns out the game crashes while saving too, go figure, and like that, there are many instances where the game crashes, when entering a chest, entering the ship building screen, fast traveling from a to b in a planet. I get that the Xbox Series S is the red headed ugly kid of the family, it has very little memory and some other short comings, but being an Xbox "exclusive" I would guess good optimization should be a given, It surprised me how unstable and poorly optimized the game was at launch, yes it has improved but still, the game just crashed too damn much, maybe on a big ass badass gaming pc with 32gb of ram the game runs perfect with no game crashing bugs, but I can't afford that, not now not in the near future, so my S will have to do, and it has had been enough, but this game is just not finished, stability should be a priority right now, gameplay means nothing when the game dies every three jumps or when I want to store the loot I said I was gonna sell but never did, I don't mind the 30fps, I really don't, I get that 30 is the best they can do on console, but come on.

  • @dylanmahaffey8920
    @dylanmahaffey89208 ай бұрын

    I was very interested when I found a companion with the medical skill. "OH what's this mean? Will they sell me supplies? Will they heal me in combat?" Nope, nothing it meant nothing.

  • @colemclean1676
    @colemclean16768 ай бұрын

    The main thing they need to fix is optimizing. It baffles me that My computer can barely run it.

  • @vloqy

    @vloqy

    8 ай бұрын

    what are your specs?

  • @colemclean1676

    @colemclean1676

    8 ай бұрын

    AMD Ryzen 5 3400G with Radeon Vega Graphics 3.70 GHz 24.0 64-bit operating system, x64-based processor

  • @collinkelch7764
    @collinkelch77647 ай бұрын

    This was well done. I hope BGS sees this and adds it to the feedback that the community is pouring back to them.

  • @Mephilis78

    @Mephilis78

    7 ай бұрын

    It's Fudgemuppet. There is no way that these guys can make a video *without* someone at Bethesda seeing it. This one of the most popular channels dedicated to BGS on KZread. I guaruntee Bethesda at least watches Fudgemuppet, Camelworks, and ESO. They probably monitor some smaller channels too, like Epic Nate. (Nate is pretty big now too, though). Just like how FunPimps watches Guns Nerds and Steel, and Wild-card watches Raasclark and Loaded Crysis.

  • @pracitus

    @pracitus

    7 ай бұрын

    ​@@Mephilis78 why do you think they didn't do these things? Because they left it out for the modders to so but now even modeers are walking away from the game...

  • @TheParagonIsDead

    @TheParagonIsDead

    2 ай бұрын

    Bethesda already said they are taking any and all criticism, and that they will work on those criticisms. So these are likely to come to the game.

  • @TheParagonIsDead

    @TheParagonIsDead

    2 ай бұрын

    @@Mephilis78Nate got starfield early.

  • @rgilman8729
    @rgilman87298 ай бұрын

    Very nice, constructive and well articulated video of improvement opportunities for Starfield. I've been playing non-stop since early release and have 788 hours into the game and counting, with 2 separate characters and only 1 ng+ playthrough. I love the main and faction quests and shipbuilding in particular. So it's fair to say I've been enjoying the heck out of it but you hit on many of my pain points and I'd like to add/reinforce them here. 1. I play on Xbox Series X and the game freezes and crashes for no apparent reason several times each hour. It takes an agonizing 26+ seconds to reload from a quicksave and much longer to restart completely. That needs to change. 2. I'd love to play as a stealth character but stealth is so easily broken that it's too frustrating to try and play that way in Starfield, much to my disappointment. Also, skills like Concealment have gun bonus stealth damage, but leveling it requires melee stealth kills, and a lot of them. Since it is not even internally consistent between the benefit it provides and what you need to do to level it, I'd like to see that changed. 3. I'd like vendors to have a more credits to spend. Same was true for Skyrim and one of the key enablers for me to continue playing it was a mod that gave vendors many more credits. I'd like to see that baked into Starfield. 4. Lockpicking. It really slows down and breaks the pace of the game for me. If I could start another playthrough with lockpicking removed, I would. But short of that I'd like the lockpicking skill to perhaps auto-solve one level until the final one auto solves each one for instant lock by-pass. As it is now, it simply allows the player access to higher tier locks and only minimally makes it easier to solve as you level up. 5. Landing too far from a point-of-interest is a bit of a pain-point, but once you land you can go back into your map, zoom out to planet and then back into the local map, and fast travel to the POI cutting down your travel time on foot to near zero. But the real issue for me as there's not enough interesting things to do while traveling on foot to make the time feel worthwhile, which brings me to .... 6. I disagree with your point about interesting fauna in the game, I've been all over am really disappointed by the lack of really interesting, abundant, alien life (even if it's non sentient life). I just want a heck of a lot more cool and interesting biomes to explore that really feel alive, with fully thought out food-chains and the like, and not be stuck with .... oversized crickets. 7. Also about exploration, I'd love to have more of a feeling of being the very first to set foot on an alien world. But mostly, there are already abandoned everything on just about every planet and moon. It really cuts down on the "specialness" of discovering something new and I'd love for more really interesting locations to explore as the first one there. 8. I think Bethesda seriously over estimated the fun factor in scanning. There's not enough economic reason to do it and, if you don't care about outpost farming fauna/flora, then there's very little good reason to do it. Opportunity cost to level up those skills to make it easier it not a good trade-off IMHO. So I was much happier once I figured that out and stopped trying to scan everything. If scanning were simply removed from the game completely, I'd be happier. 9. Cities were a bit of a disappointment in that there are so many NPCs who are empty shells. Characters in Skyrim where so much more memorable - they felt like they had their own unique stories, family relationships, and relationships to the town, often with their own quests. I get that the scale is different in Starfield, but I'd really love for there to be more of a community feel with more interesting NPCs instead of the 99% empty shell population. 10. More romance options. I don't feel like romancing males, a matronly Sara, or the zero-chemistry Andreja, who scolds me more than anything else. In Skyrim there were dozens of marriageable characters. Romantic options don't all have to be Constellation members, do they? Thank you for your excellent video, I really enjoyed watching it. Keep up the good work! Cheers :)

  • @RocketRenton

    @RocketRenton

    8 ай бұрын

    I get 1 to 2 crashes every night, different types of crashing as well, on my Series S. The only thing I would try is limit your saves to 4 max, I know you have 2 characters but this has been proven to be one of the main reasons why it crashes a lot, the more you play the game, the bigger the file size gets. I'm 254 hours in on NG+1 and lvl 83, but not far off finishing now, once I get to 100 and finish the UC storyline as done the rest previously and the main story, all the side quests with a few surprises found on this playthough. I think Fallout 4 will be my next game to try off Game Pass. I love Skyrim and put in at least 500 hours into that along with ESO.

  • @rgilman8729

    @rgilman8729

    8 ай бұрын

    @@RocketRenton Thanks for the advice on the saves. I will do as you suggest and see if that helps :)

  • @amazinghorizon8270

    @amazinghorizon8270

    8 ай бұрын

    @@rgilman8729 General Bethesda Game advice for how to keep a long game going without it breaking too much (for every game since Morrowind): - only use full saves (no quick and auto saves, those do not retain all script info and can accumulate issues over time) - don't move Items that just lie around in the game world or if you moved them pick them up and sell them, the game will otherwise forever keep track of that moved object's position and rotation and over a long play through these items can accumulate and significantly contribute to safe bloat.

  • @ondda2
    @ondda27 ай бұрын

    amazing video, detailed and great critiques

  • @seanlenz2250
    @seanlenz22508 ай бұрын

    Plenty of great ideas in this video, alot of stuff I had also been thinking about 🤙

  • @jetri_co
    @jetri_co8 ай бұрын

    Skills: additional perks if you have a specific combination of skills leveled up. You visit a specific dojo at a floor in ryujin tower, and the master will have dialog with skill check, if you have stealth + dueling + concealment skills all leveled up, you will gain an additional perk "Certified Ronin" that boost melee. this adds some role-playing as well. they can also add this for any playstyle, e.g. enter as a professor in a university in new atlantis that adds perk to have permanent +5% exp, only available if you have research methods + astrodynamics + special projects leveled up.

  • @lance134679
    @lance1346798 ай бұрын

    Gee, I can't disagree with any of these suggestions. I think you're onto something when it comes to random locations (abandoned, deserted, etc.), that there needs to be more of them and existing ones should have more randomization within them, instead of the exact same furniture, containers, NPC placement, etc. Like the Abandoned Hangar - the boss enemy is always on the interior landing pad, with the boss chest always in the same place on the landing pad. Change it up!

  • @AttaMan
    @AttaMan7 ай бұрын

    It’d also be cool if the price of bounty missions gradually increased with your level. Or at least give the option to take higher bounties with enemies that are substantially more difficult to kill. 2000 credits is essentially worthless in the late game and I don’t see any incentive in doing them if I’m RPing as a bounty hunter

  • @ctdaniels7049
    @ctdaniels70496 ай бұрын

    I feel kinda bad for Fallout/Elder Scrolls youtubers. So many years without a game, then finally Starfield is here and it's stripped-down, with a reliance on procedural generation. These lore-tubers need lore and setpieces! Maybe they should play more indie games while they're waiting. :P

  • @CaptainAfterland
    @CaptainAfterland8 ай бұрын

    Number one fix for me would actually be a revision of the cargo link system. At the moment it is so badly thought out that, now I've just started NG+, I'm not sure if I can be bothered to build an outpost. The idea that, in an interstellar economy, cargo haulers can only go between two planets or systems and you can't link outposts so that resources are shared like you could in Fallout 4 is so immersion breaking that I'd rather ignore it and buy or mine resources as I need them.

  • @iyziejane
    @iyziejane8 ай бұрын

    I put 120 hours into the game over 2 months, liked it a lot, I've stopped playing for now but I don't consider that a bad thing. I remember November 2011, 100 hours into Skyrim that first month and then I stopped. Fallout 3/4 similar. My point is that the full value of the past BGS games showed itself over the years when I kept returning to them. Just watching this video made me hyped to play Starfield again already.

  • @mightytheknight2878
    @mightytheknight28787 ай бұрын

    I do agree with many of these fixes thanks you for your time sir

  • @Lucifer_26
    @Lucifer_268 ай бұрын

    Totally agree with the suggestions, hopefully BGS will implement them!

  • @lorddrakkon5336
    @lorddrakkon53368 ай бұрын

    Fixing the quest bugs would be nice

  • @Tenbris_Ira
    @Tenbris_Ira8 ай бұрын

    The main problem with stealth indoors is that you basically have to take off your spacesuit for it to be affective, before you get the concealment skills, but even then it feels very underwhelming I get that wearing a space suit would make you less stealthy but when they add options to hide helmet and suit in breathable areas / settlements, why couldn't they add a mechanic that when your suit isn't visable you get the same benefits as having it unequipped, it's just tedious having to manually take it off all the time in the early stages of stealth.

  • @AdmiralKarelia

    @AdmiralKarelia

    8 ай бұрын

    It would only make sense that you lose the armor values of it as well, then.

  • @Mostaism

    @Mostaism

    8 ай бұрын

    I'm not sure if you're aware of this, but heavy armour makes a lot of noise. That's why you have to put your brain in gear and remember to take it off. Leave your brain in gear tho, cos you gotta remember to put it back on. This is an immersion increase, not the breaker you think it is

  • @JekaSkuf

    @JekaSkuf

    8 ай бұрын

    ​@@Mostaismdo you work for bethesda? They have the same logic, a minimum of fun, a maximum of useless rubbish.

  • @Mostaism

    @Mostaism

    8 ай бұрын

    @user-jm2yp1zf5c does your brain work? Players like you spent the past decade making fun of how you can sneak in Fallout games with full power armour on, blaring your radio and pip-boy torch. Now they fix it so sneaking is a bit more realistic, and you cry about that? If you're so inept that you don't realise you're still wearing your armour, that's on you. If you're so pathetic that taking armour off for a more immersove experience is game breaking to you, that's on YOU, not Bethesda.

  • @smac2047

    @smac2047

    8 ай бұрын

    I'd rather have light weight "stealth" armor, at least 2 or 3.

  • @markgalperin6160
    @markgalperin61607 ай бұрын

    Great realistic fix video! I'd also add ability to re-spec skills at some point. Most modern RPGs now have that.

  • @Dieboard
    @Dieboard7 ай бұрын

    Neat video, only remark i have is the way you end allot of sentences if the video is ending. I'm not a YT or know how it works but my guts say that you can end with a vocal that is leading/ able to pick up with the next line. Like a song or rhythm there is some build up towards a part, then a release to pick up building on the next part. Never to retreat, never to surrender, always go forward!

  • @prestonwinters9656
    @prestonwinters96568 ай бұрын

    I just don’t understand how you guys are so lenient on bethesda for this game, guys they fucked it up

  • @silentgamer2434
    @silentgamer24348 ай бұрын

    One thing they need to fix urgently: The fucking game.

  • @VJ-zm5xi
    @VJ-zm5xi7 ай бұрын

    Great suggestions, thank you for such a good summary. Can’t agree more, every point is valid, especially melee, stealth and skills.

  • @Jonkenstonk
    @Jonkenstonk8 ай бұрын

    Tbh my biggest issue is the length of the loading screens. I don't mind the frequency of them, but it takes like 2 minutes to load a save on a series X. That and it randomly crashes and freezes if you play it too long

  • @windebiesteultima3317

    @windebiesteultima3317

    8 ай бұрын

    Turn auto saves off, turn off quick resume, and fully exit the game. It’ll improve your performance by a lot.

  • @TheIdiotfilter
    @TheIdiotfilter8 ай бұрын

    I'm well over 100 hours in now, NG+2 and still having fun and finding new things.

  • @RocketRenton

    @RocketRenton

    8 ай бұрын

    I found an Ecliptic battleship outside Saturn last night and destroyed it, didn't see that on my 1st playthrough but did on NG+ A party ship above Neon, found Lucky Lu with Betty who is the best companion overall for crime, she doesn't care what you do, and has the best AI apart from Sam. Sarah is bugged even after I have banished her to The Lodge and she is still in the bad mood 3 weeks on, she really is a nightmare.

  • @TheChenny73

    @TheChenny73

    8 ай бұрын

    I agree, there are literally dozens of hand built locations not connected to main quest or factions, I’m stumbling across them all the time.

  • @nickosmond
    @nickosmond8 ай бұрын

    I find the problem with modern games is the people making request to developers that don’t know what they want. You have half the community just screeching about what bugs they want fixed first and fastest where is the other half of the community are actually fans of the game and are actually trying to give overall improvements knowing that the developers are going to be fixing the smaller bugs and little details in the coming months anyway I feel like a lot of people are just impatient nowadays, so they begg the developers to fix bugs as fast as they can, which takes them away from actually improving the game. Consistency is key. The same people claiming this game is shit gave cyberpunk two years to improve and now they’re saying it’s one of the best games ever

  • @ashregriffin
    @ashregriffin8 ай бұрын

    one thing I want with ship command is maybe when you reach rank 4 you can have as many crew as your ship can hold. I current have a ship that can hold 13 crew but I'm limit to only 8.

  • @adamhubbert8896
    @adamhubbert88967 ай бұрын

    Honestly the thing i would want the most is something like a mother ship type craft. Make it crazy expensive and non atmospheric but it is conected to your settlements and housing your other ships build an armalary get vendors (crappy ones for stuff like ammo/meds).

  • @NaveSutlef
    @NaveSutlef8 ай бұрын

    There's an easier way to fix unarmed.. just add unarmed weapons. Imagine something simple like brass knuckles that you can enhance with laser damage, stacking the bonuses.

  • @Poke-ladd
    @Poke-ladd8 ай бұрын

    I think we need more interior decorations or the blueprint system from F76

  • @dirtbiker08josh
    @dirtbiker08josh8 ай бұрын

    You are spot on! I love the game, BUT it definitely needs some improvements. You guys have been my favorite content creators for Elder Scrolls and now Starfield. Thank you for all the content

  • @Pluto-c4q
    @Pluto-c4q8 ай бұрын

    I hope that this reaches Beteshda. Great Vid!

  • @josefnitervol6415
    @josefnitervol64158 ай бұрын

    Should be able to craft ammo, grenades and mines.

  • @grimms1916
    @grimms19168 ай бұрын

    Number one issue for me is the godamn questlines. Outside of the vanguard and sysdef, there is zero substance to them. The rangers are particularly guilty of feeling like an introductory quest stretched out into an entire faction quest line that doesnt go anywhere exciting. They have you deal with a single criminal gang, and the quest ends as soon as you are a full member of the faction. To say it in another way, if the college of winterhold existed in starfield, the sarthaal expedition would be stretched out to be the entire questline.

  • @windebiesteultima3317

    @windebiesteultima3317

    8 ай бұрын

    That’s not something they can just “fix” tho, and it’s too much of a subjective thing to even attempt to fix.

  • @_Wombat

    @_Wombat

    8 ай бұрын

    I think the quests in general are pretty poor. The main quest for example. Really ought to be the most engaging and interesting and varied quest line. But it's really just one long fetch quest. What?

  • @cthonicaidoneus
    @cthonicaidoneus8 ай бұрын

    I’m not sure I’ve ever been this early to a fudgemuppet video. Love your guys’ content✌️

  • @FreezingToad
    @FreezingToad8 ай бұрын

    I am 100% on board with stealing and selling ships to get a re-vamp. I was doing that for a few hours last week and my biggest complaint wasn't that the most I made off a single ship was like 10k, but that regardless of contraband being on the ship or not, it would ALWAYS flag as having contraband. And I was extremely diligent in checking the ship and all enemies for the stuff. It added so much extra time to go to the Den and blah blah blah, then go to an actual city to sell the ship for maybe 4k credits. All that work when I could just take a Ranger job and go kill a pirate or spacer for 3k in a fraction of the time. And with NPC's why are they all carrying bags? Like, did humans forget how to make backpacks?

  • @jarofpickles4057
    @jarofpickles40578 ай бұрын

    18:07 I think this route would be totally fine. I kind of assume that a lot of the architecture in the galaxy for planetary outposts would be manufactured by the same companies, as to explain visual similarity. However, I would like it if there were variants so it wasn't like, "Oh, here's the same tower copy and pasted for the third time." If there was maybe an Ecliptic variant, a pirate variant, a Va'ruun variant, a Freestar variant, and a UC variant with rusted versions of each and some minor differences in things like furniture, that'd feel fine enough to me.

  • @HUKIT.
    @HUKIT.8 ай бұрын

    They need to fix the game before worrying about anything else. I’ve got so many broken quests, game breaking bugs, and lack of unique armor/weapons need to be prioritized. I’m level 94 and haven’t touched it for a couple weeks as it’s just not working. Enemy ships land but don’t open bay doors so can’t be boarded and enemy ships in space that I board are empty. FIX THE GAME!

  • @bjaurelio
    @bjaurelio8 ай бұрын

    I definitely agree on the POIs. I have over 100 hours in and am getting close to hitting the new game plus. I've given up on exploration because I've come across the same abandoned mining post at least 10 times. Very early on, I had some variety, but I've seen the same 2-3 structures every time I try to go to a POI since around level 20. An updated system that allows the game to mix up the modules a little with the same type of systems would be great too to add to the variety. Your discussion of the variety of creatures is interesting too. I keep getting the same two dinosaurs on almost every planet with life too. I completely stopped landing on and exploring planets because of this issue.

  • @conormckinley9420
    @conormckinley94204 ай бұрын

    I think the biggest problem role-play wise is how there are no evil or even morally grey companions. The outer worlds also had this problem where it felt awkward and unrewarding for choosing the (very few) cruel, selfish and destructive options. In my opinion, Fallout 3 absolutely EXCELLED in this area, more so than even New Vegas. There are companions and factions that will only interact with you if you have a low karma level and there are plenty of hilariously evil options in quests, letting me feel like I can ACTUALLY be who I want to be in an open-world rpg.

  • @frankallen3634
    @frankallen36346 ай бұрын

    I doubt they are going to do much work. Since they refuse to admit people's complaints are valid. And now modders are moving on to other titles Bethesda needs to do actual work

  • @klavicus2276

    @klavicus2276

    6 ай бұрын

    Agreed 100%

  • @DocTraubo
    @DocTraubo8 ай бұрын

    Now that's educated and constructive critique. I love it! This video is packed to the brim with excellent improvement ideas. Excellent! I genuinely hope Bethesda sees this. Such a breath of fresh air. Not that typical KZread/Twitch streamer whine: 'This game is completely [ugly/broken/nothing like xy/shallow/boring]' after a few hours running around only searching for: something to shoot / cutscenes with swearing, explosions or boobs / uber-cool badass equip to brag with in front of their young male viewers that are always just split seconds away from clicking another TikTok video.

  • @prototype102010

    @prototype102010

    8 ай бұрын

    Agreed! And that the ideas are radical game changing changes, but pretty simple and even with a few different ideas on how to impliment them. Just well rounded, very well thoughtout ideas by passionate and understanding fans.

  • @Geraduss

    @Geraduss

    8 ай бұрын

    You know what they need to do? Just give all the assets and engine to a different studio and REMAKE the whole damn game, ala Obsidian in to New Vegas style. My wildcard suggestion would be Blizzard. Yeah those money grabbing bores. Why? STARCRAFT RPG! It's THE best setting for what the engine limitations and existing game assets can provide. Again, why? Larger enemy variety, universe lore and setting, with things like large variety of game factions, and yes I'm seeing you can only play as human(Terran). Ok, I'm rambling a bit. The reasoning for it so large its flying over everyone's head. Imagine, you're living in the Koprulu sector after the 2500ac's that's basically the size of star systems similar to StarFields, the time is just a few years maybe a decade or so after the end of StarCraft 2's campaign, the zerg who are a hive mind space bugs with mass variety of shapes and forms and can even infest humans, they have retreated back to their space but loads of renegade and disconnected groups infecting many abandoned colonies, space stations, drifting space platforms and space ships. So you'll have to fight and clear them again and again. After the many wars in the sector from the before mentioned zerg, to civil wars and rebellions within ands among the colonies, all of that would leave plenty of empty places to explore and discover, finding secrets and lost technologies. From Space marine Power armours such as we've had in Fallout4, so upgrading and tweaking it could be as expanded as it was IN FO4. Next the human factions would have the new teran Empire struggling to survive and stabilise, those who seek to destroy or reshape it, again pirates, spacers, mercenaries, fringe colonies seeking self determination, and the remnants of the United Earth Directorate fleet that arrived few decades prior and settles at the edge of the empire. And now you would even have the alien super advanced Protos with almost mystical technologies that could try and acquire and even fight as a type of boss enemies. And yes you could even be a psycher with mind powers similar to the Jedi from Star Wars, giving you that "StarBorne" powers without actually implementing them.

  • @Irivesper
    @Irivesper27 күн бұрын

    Making points of interest closer together I think would move the game further from the "final frontier" vibe of space than it already is. Todd said you'd have moments of isolation and solitude on some planets, but Ive yet to experience this. Everywhere you land on any planet there are 3-5 facilities in the general area which when you scale it up to the galaxy then abandoned buildings would outnumber occupied buildings by like 201 and the eccliptic and spacers would probably outnumber the population of all the cities combined.

  • @a.g.m8790
    @a.g.m87907 ай бұрын

    “I didn’t run into a repeat location even once until I was well over the 100 hour mark” That isn’t true

  • @TheRoguePrince0
    @TheRoguePrince08 ай бұрын

    Mods and console commands disabling achievements needs to be fixed! Seriously mods and cc shouldn't disable achievements in the first place.

  • @catbertz

    @catbertz

    8 ай бұрын

    You're totally right, but of course there is a mod to fix that problem lol 🤣

  • @Xsabarcorez
    @Xsabarcorez8 ай бұрын

    My current biggest issue is that the NPCs don't feel fleshed out for a decade long game. And in some places they don't feel fleshed out at all. The companions you have to pick up yourself should be an experience in themselves and a lot of them have the start of really interesting characters there's like not enough to talk to them about. You have enough to know what their deal is but not who they are. And none of them have any sort of pathing for in the ship they wander around and do absolutely nothing they don't talk to each or talk to you about how they're feeling or the state of the ship and these are things that would add life to your spaceship interior making exploring the isolated that we are given as planets a place to find comfort and that's how I think the ship should feel in the game I should have reasons to want to be in the ships interior other than the design of it.

  • @BobBigWheels
    @BobBigWheels8 ай бұрын

    Many places that were not hand crafted are very hard to navigate. They are very disjointed and i find my self getting lost because you keep seeing the same room. Interior map with fog of war would help with way finding.

  • @Asrugan
    @Asrugan7 ай бұрын

    So much yes on the doctor hiring item, I was VERY disappointed to hire Rosie only to find out she didn't act at all like any other in game doctors.

  • @rylanwalker442
    @rylanwalker4427 ай бұрын

    I don't have hate for this. But it's no elder scrolls. Same feeling toward fallout. I try and play it but just wind up wishing I were playing ES Just not a fan of either setting. The factions are barely interesting and the setting seems too dry or something. Idk what it is but I really don't care about any of Bethesdas other ip's. This game is just time and resources that could've gone toward ES6.

  • @mrheroprimes
    @mrheroprimes8 ай бұрын

    The main reason I would say a ground vehicle is needed is because it takes forever to get from 1 point of interest to a another, Especially if you are unlucky and get killed by one of the local alien creatures.

  • @NoMadKid
    @NoMadKid8 ай бұрын

    1-Story DLC 2-PvP spaceships 2-lesser load screens 4-More companions like pets and robots

  • @michaeldempsey9023
    @michaeldempsey90236 ай бұрын

    On unkillable npcs....some should be that aren't. I did a play through where an Ashta got into Akila and killed the shopkeeper at Sheperds. After that, you couldn't buy anything at the store...and I had to step over his body everytime because it never went away! 😅

  • @corporalclegg5057
    @corporalclegg50578 ай бұрын

    My number 1 grief with this game is the bug when kaiser freezes at the door and Hadrian not following during the quest hostile intelligence

  • @WarlordRaven

    @WarlordRaven

    8 ай бұрын

    When that bug happened to me, the only way to get Kaiser unstuck was to backtrack to outside the gate, and attacking a robot cat. Once you get it to aggro, slowly return to Kaiser. You have to make sure you are being followed by robots or soldiers, and Kaiser will attack them. As soon as he moves away from the door to attack the soldiers, holster your gun to de-aggro everyone. After that, Kaiser opens the door, and the mission can be finished as normal.

  • @ArcturusMinsk
    @ArcturusMinsk8 ай бұрын

    Things needed: About twice as many faction quests. Some minor factions. A reason to have bases other than resources, since buying resources pretty much invalidates the need for a base. Some companions that aren't carboard cut outs. So... a whole new set of companions. Oh and cut out all those god damned cut scenes, just let me scan the system without having to sit through the cut scene each time you go to the next planet.

  • @Zerashadow

    @Zerashadow

    8 ай бұрын

    Scanning has a skill that makes it possible to scan any planet in any system within 16 LY from anywhere at rank 4, no need to travel there. First rank makes it possible to scan all moons connected to your current planet without moving (or scan the planet and any moon if you are at one of the moons)

  • @nocturnechanson
    @nocturnechanson8 ай бұрын

    Consistency in landing location in relation to the destination would be nice. For example landing at the science facility in the beginning of Entangled. Most of the time I land on their landing pad. But sometimes I end up a few hundred meters from the base of the cliff. 😅

  • @lulztr0n

    @lulztr0n

    7 ай бұрын

    That actually has to do with the size of your ship. Your ship was too big to land on the pad the second time.

  • @nocturnechanson

    @nocturnechanson

    7 ай бұрын

    @@lulztr0n you might be correct if I had a big ship. But I tend to like them small. A speed boat as opposed to a yacht in ship terms. 😃

  • @timwilliamson7504
    @timwilliamson75048 ай бұрын

    I would love to see some sort of commodity broker, for either materials or manufactured components. I've watches a few videos showing complex feed systems to farm XP from crafting, but there's no practical outlet for the things crafted - they just get dropped on the ground - which is totally immersion breaking for me. Why not have a broker market where things can be sold in bulk (even automated exports) at a lower unit cost. You then have an in-game reason for base building other than XP farming (which is an out-game reason, if that makes any sense). Currently, it's like building a component factory IRL, only to go to the local corner shop to sell the outputs.

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