Fixing My Terrifying Minecraft Mod

Ойындар

I know this won't stop everyone from complaining but I am very happy with the way it turned out. Hope you enjoy it!
Huge shout out to TheSpukuz for the thumbnail!!!
Join the Discord!!!
/ discord
Download the mod here on Modrinth!!!
modrinth.com/mod/the-one-who-...
Download the mod here on Curseforge!!!
www.curseforge.com/minecraft/...
Songs used:
Cinema Deux [Twintelle's Stage] (ARMS)
Tags (ignore)
#pixelcoder
#theonewhowatches
#dweller
#minecraft
#minecrafthorror

Пікірлер: 837

  • @kermitthecreep
    @kermitthecreep5 ай бұрын

    Every time something like this is done, we must pay our respects to Calvin

  • @YangNiBorok

    @YangNiBorok

    5 ай бұрын

    The OG Series

  • @theroboticnoob5128

    @theroboticnoob5128

    5 ай бұрын

    Real

  • @SweetDream2346

    @SweetDream2346

    5 ай бұрын

    and the creator of this mod

  • @janstefaniuk2977

    @janstefaniuk2977

    5 ай бұрын

    Calvin is my GOAT, no matter what anyone tells me i will still glaze him

  • @TheFnaf_Theorist

    @TheFnaf_Theorist

    5 ай бұрын

    Fact’s

  • @SHOEBILL_STORK316
    @SHOEBILL_STORK3165 ай бұрын

    1:15 The one who watches when The one who listens walks in

  • @near5148

    @near5148

    4 ай бұрын

    Josh hutcherson whistle

  • @jesthermc

    @jesthermc

    4 ай бұрын

    The next is the one who touches (hildren

  • @Mr_Fugnug

    @Mr_Fugnug

    4 ай бұрын

    I prefer the one who listens over the one who tastes

  • @goober130

    @goober130

    4 ай бұрын

    the one who has all senses walking in:

  • @Shozlol

    @Shozlol

    4 ай бұрын

    The two who listens 💀💀💀

  • @thealchemistking4063
    @thealchemistking40634 ай бұрын

    My singular complaint about this is the fact phases are time based and there is no way to reduce them, meaning if you decide you're going to play a world for a very long time, you'd just become stuck in phase 5 which would cause him to get stale much faster. I personally recommend implementing some kind of method to reduce the phase level (even something so simple as it resetting if he kills you, which would allow for tension to rebuild) and changing the way the phases increase to something more akin to EXP: each interaction with the player would increase a counter by one, once that counter reaches a high enough number, the phase increases without any warning to the player. In cases where he is actively hostile and can properly kill you, him successfully starting a chase sequence would increase the counter by 1 and the player successfully avoiding him until he leaves would be the failstate where it does not increase. Still, the changes you made in this video are very good and dealt with some of the bigger problems OWW had, you have my respect for actually taking the time to continue developing and improving this mod instead of abandoning it after initial hype died down, good job!

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thank you! I see what you are talking about. I have another update planned that will be fixing the "getting stuck in stage 5 part." I just had to separate the updates into multiple ones instead of one big one. I might also add in a setting where you can set if you want the stages to be short, medium, or long, depending on if you are a youtuber who wants to record for 3 hours or if you want to play for like 100 days or something. I will probably still keep it time based. Also try to think of TOWW as an actual sentient being just like the player, even if he is technically just a mob. The only reason why I say this is certain things that I did only make sense with that mindset.

  • @thealchemistking4063

    @thealchemistking4063

    4 ай бұрын

    @@pixelcoder Fair enough, im very interested to see what you intend to do in the later updates, keep up the good work!

  • @Atomic_Pinneaple

    @Atomic_Pinneaple

    4 ай бұрын

    What's the ohw

  • @thealchemistking4063

    @thealchemistking4063

    4 ай бұрын

    @@Atomic_Pinneaple One Who Watches

  • @chocolatemilkman680

    @chocolatemilkman680

    3 ай бұрын

    @@thealchemistking4063 one hoo watches

  • @BreakfastGD
    @BreakfastGD5 ай бұрын

    TOWW is definitely a pretty major cornerstone of the “dwellers” at this point. Awesome to see the love and attention put into this mod!

  • @jakubbercik6965

    @jakubbercik6965

    4 ай бұрын

    No it isn't, it's pretty crappy, it's unavoidable, it's basically just a screamer... If you think it's good then you are no older than 9

  • @goofyappleman

    @goofyappleman

    4 ай бұрын

    @@jakubbercik6965 bro is getting mad on a minecraft mod video lmao

  • @jakubbercik6965

    @jakubbercik6965

    4 ай бұрын

    @@goofyappleman yeah you're right, I'm very mad, I'm absolutely fuming. Shut up child😭

  • @VoxinVivo

    @VoxinVivo

    4 ай бұрын

    ​@@goofyapplemani mean whether hes mad or not. Hes right. Most of the dweller mods are unbearably mid

  • @alexandredesmarais3848

    @alexandredesmarais3848

    4 ай бұрын

    @@VoxinVivoThey have different stages to build up tension and use creative mechanics to make the entity creepier. I understand that it’s not as good as a high quality horror game but by Minecraft mod standards it’s pretty great.

  • @firefox575
    @firefox5755 ай бұрын

    "decently popular" so humble XD

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Hahaha

  • @firefox575

    @firefox575

    5 ай бұрын

    @@pixelcoder OH HIIII!

  • @bendythedemonshow

    @bendythedemonshow

    5 ай бұрын

    @@pixelcoder Can you make the Slenderman Mod?

  • @TheBanished647

    @TheBanished647

    5 ай бұрын

    ​@@bendythedemonshow Theres no point as there are HUNDREDS of those creepy pasta mods

  • @bendythedemonshow

    @bendythedemonshow

    5 ай бұрын

    @@TheBanished647 Bruh.

  • @gesuvolante3023
    @gesuvolante30235 ай бұрын

    Even a One more phase where getting under a 2 blocks tall doesn't resolve any problem would be actually Terrifing. Like seeing It suddenly crawl at me out of nowhere one day is Nightmare fuel

  • @MellowNova

    @MellowNova

    4 ай бұрын

    Ultrakill mannequins level freaky?

  • @MarksmanRevolver

    @MarksmanRevolver

    4 ай бұрын

    *THE ONE WHO WATCHES* *TYPE: ???* *DATA* Very is little known about this creature. Some speculate it could be a demon, or a husk, but due to its mysterious and elusive nature, not enough research has been done to confirm these hypotheses. Multiple have been spotted, but some speculate it to be hallucinations due to its supernatural nature, though this has not been confirmed as well. Some have been willing enough to wander to the territory of this creature to study its behavior. It has earned its name due to watching and stalking its "prey" from afar, and slowly approaching when not observed. It has been recorded hanging down from ceilings akin to that of a mannequin, it also appears to be capable of limited range teleportation or invisibility. Strangely, it does not appear to require nourishment despite its emaciated appearance. It also appears to get progressively more aggressive the longer one stays within its territory. It has never been observed leaving its part of Treachery, despite having the ability to do so. *STRATEGY:* - Keep your distance, despite it being able to move and teleport when not observed, it does so at a sluggish rate, use this to your advantage. - Keep an eye on it, when observed, it is unable to move, use this to your advantage. (apologies for this taking after the Something Wicked terminal entry and apologies for it being half-assed)

  • @MechaEnthusiast
    @MechaEnthusiast5 ай бұрын

    I think that once this mod gets custom animations, this will be a massive 10/10. For sure the best of the recent "dweller" mods

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Thank you! Much appreciated!

  • @RicarLacon
    @RicarLacon5 ай бұрын

    1:16 Needs to be in top cinco scariest jumscares.

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Facts

  • @RicarLacon

    @RicarLacon

    5 ай бұрын

    @@pixelcoder Indeed.

  • @craigthemonke794

    @craigthemonke794

    26 күн бұрын

    Tope cinco escariest hoompscaress

  • @midnightrose23
    @midnightrose235 ай бұрын

    Good to see these fixes getting implemented, wanted to give it a try before but the large teleport distance making him just show up on top of you and kill you plus the high amount of hallucinations dissuaded me. Will definitely give it a shot now though!

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Thanks! And he doesn't technically teleport. He actually walks. It just looks like he teleports. But I hope you have fun!

  • @Socket0
    @Socket05 ай бұрын

    This is awesome, I love the new changes and how things just become scarier over time. Overall amazing work and keep doing what you’re doing.

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Wow, thank you so much! I really appreciate it!

  • @violet_steak3412
    @violet_steak34125 ай бұрын

    This mod just keeps getting better and better.

  • @user-jk2by6iy2k
    @user-jk2by6iy2k4 ай бұрын

    1:15 The one who whistles

  • @__Raphael_
    @__Raphael_4 ай бұрын

    Suggestions.. The one that jumps from above should scream and cause an impact wave on the drop, the impact being very small but if the player gets hit his screen should start shaking. And for the stalking stage he should have actual glowing eyes that can be seen in the dark and the eyes are the only thing that move while he looks at the player (despawning if the player gets off his view). Also the stalker should totally search stuff to hide behind and peak his head out off instead of just standing there.

  • @dylanrendon5097
    @dylanrendon50975 ай бұрын

    so I tried it and boy was it terrifying! at one point I was looking for a village and a thunderstorm happened. then I saw the one who watches, I turn and start heading home and right when I thought I lost him he was now in front of me. Seriously good job on the mod. I've never been able to fine one that scares me until now!!!

  • @flamingpizzareuploads4724
    @flamingpizzareuploads47245 ай бұрын

    Really good changes! I was using TOWW in a personal modpack of mine but removed him because the hallucinations spawned way too often and it got to the point where I had around 2 or 3 in my house just being a nuisance. By the sounds of it, this Stages sytem might help to mitigate that? Idk, but I'll be giving the mod another shot I think

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Yeah it completely fixes that

  • @nyx3027
    @nyx30273 ай бұрын

    2:54. "The Stocking Version". Ah yes, this man will help sort your chests.

  • @pixelcoder

    @pixelcoder

    3 ай бұрын

    LOL

  • @WIPIL69
    @WIPIL695 ай бұрын

    LETS GO HES IMPROVING IT WITH ACTUAL HORROR AND NOT JUST CHEAP JUMPSCARES!!!

  • @miriampagan587
    @miriampagan5875 ай бұрын

    Fire introduction im gonna go check it out

  • @TheSandylegs
    @TheSandylegs5 ай бұрын

    Bro I used it pretty much as soon as it came out! you did a great job man! Keep up the good work!👍

  • @borgdinosaur6531
    @borgdinosaur65315 ай бұрын

    Yes sirrrr!!!! Keep up the great work! love the videos

  • @CallMeAsty
    @CallMeAsty4 ай бұрын

    The one who subscribes

  • @bebaconempire7380
    @bebaconempire73805 ай бұрын

    1:15 almost got a heart attack

  • @user-mt6ko6mb9

    @user-mt6ko6mb9

    5 ай бұрын

    Heart attack attack your attacked heart by heart who are get attack and attacking his heart

  • @KurgzTheVerySmugBoi
    @KurgzTheVerySmugBoi4 ай бұрын

    Hey, nice work! This mod looks cool and refreshing with the tension building you’ve added! Although I’d like to say that ensuring that it isn’t invincible would give a lot more horror factor in the sense that players don’t get annoyed when they realize they can’t fight back (I’ve seen this with a few KZreadr’s reactions and felt it would be worth noting) Well made mod btw! Would try it if I could! :D 👍

  • @funnymonkey3961
    @funnymonkey39615 ай бұрын

    YES! Finally! The missing puzzle piece is in place! I believe we now finally have, the un-debatable best Minecraft horror mob! This was honestly a huge issue and you’ve made it so much better. Though I do hope you will keep on continuing to update it to perfection Suggestion: I’ve played with mod on multiplayer with friends and that’s brought up an issue. The one who watches is clearly balanced for single player. with the multiple watchers patrolling and waiting to attack in multiple places at once in hiding, having several friends with you means there will very rarely be a period of time longer than 4 minutes where someone isn’t actively being attacked. This is a huge problem that breaks all tension and turns the creature into a massive annoyance instead of a terror. And in my multiplayer world I have a friend who is constantly being harassed and just gets really pissed. This is just a multiplayer issue, hell maybe it’s even just a personal issue for me but I would still greatly appreciate if there was some way to balance it for multiplayer maybe a spawn cool down? Thank you for reading and massive respect for what you do!

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Thank you so much. Yeah there shouldn't be any reason for TOWW to spawn more often when playing multiplayer. I will see though, I might be able to adjust some things. And I will eventually try to make it so that you can easily adjust his spawn rates and stuff to your liking. But that will take awhile. But I really appreciate what you said. Thank you.

  • @ChadGoji24
    @ChadGoji245 ай бұрын

    Ah, my watching brother seems to have been updated, great update Mr.Pixel Coder.

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Ah thank you

  • @anenthusiast6942
    @anenthusiast69424 ай бұрын

    good to see someone genuinely improving their mod

  • @notlawful
    @notlawful4 ай бұрын

    This is super cool! I read you were looking into adding settings for this that make it take longer and I think you totally should. I've been looking for some good spooky monster mods to pop onto a survival minecraft for awhile and this is fantastic, and would be even cooler if it worked long term. : )

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thanks! Glad you like it!

  • @equally.marketable
    @equally.marketable4 ай бұрын

    I HEAVILY respect you for taking the criticism in stride and improving your mod. I don’t have much to say other than keep up the great work! 👍👍

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thanks! I appreciate it!

  • @FatJoeGamin
    @FatJoeGamin4 ай бұрын

    I know you've already made some changes, but I feel like you could make a "Hysteria" meter type thing. So like, if you make very erratic movements (looking everywhere very quickly) or are in a tight or dark space, it would go up by a point, maybe being at low health too. Even just seeing his hallucinations increase hysteria. Each 10 points would increase the chances of him spawning. But, of course you can lower hysteria by doing calming tasks, such as swimming, eating cooked food, and being next to a bed/light source. I kinda feel like that would elevate the stress and actual scare factor. 0 points he wouldn't spawn, 10 points would be unlikely, so on so forth.

  • @clothandleather2838
    @clothandleather28384 ай бұрын

    biggest issue with this and other horror mods is there lack of subtlety. The stalking, and slow build up is a false sense of subtlety. A good horror mod fits into vanilla. These "dweller" mods all fit into "gmod horror" map vibes. Like yeah, i'm going to jump at a jump scare. Not dissing you, your way more talented at mod making than me. But for some advice, a good horror game/mod requires a sort of well blended set up of natural tension. Such as strange noises that almost fit within the original game, weird events that happen but could be chalked up to a random event that gave a spook but doesn't set off alarms, and most importantly. A false idea implanted that makes the threat, when known, feel unstoppable. Still stoppable. This could be included by making the enemy more generic (as in there could reasonably be more ofthem) and can be escaped or killed. There is a reason why people still get scared of the normal mobs these days, despite them just being normal threats.

  • @LXG987
    @LXG9874 ай бұрын

    1:15 the one who whistles

  • @maxdev-9322
    @maxdev-93224 ай бұрын

    I think this dude is way too standing out in his current form. Like white is so easily noticeable it kinda makes that „mystery” to go away. I think he should be more „grayish” also it would be great feature if his opacity dropped down the further he is. It’s great move forward with his behavior changed, cus horror in minecraft isn’t really about fighting monster. It should be like with minecraft sounds, the „ominous thing” in the air. This dude shouldn’t become „enemy” we have to deal with in head on combat, and be more like herobrine in older mods, where it’s the presence is what’s really scary. His mechanic imo should base on „jumpscary” attacks like,he eventually rush you from the trees and hit you once for big chunk of dmg and simply vanish in dark particles with proper music background. Like his behavior should be more about toying with player instead of fighting him so it’s not like 40 second shield-hit competition. Cool idea would be that he could destroy blocks but not all, but like recently placed so he’s more of a threat when someone is blocking away. There should be places where player can feel safe cus it would make many players get really tired if we had to deal with this dude constantly. Also fighting him back should be more about crafting some amulets like totems of undying but especially designed to like make his presence weaker for few encounters maybe one or two untill it breaks and you are vulnerable again. Something you didn’t want to happen in caves for example. That would also add this „build up” where like he appears close twice (jum-scaring you) but you somewhat are safe untill you have your charm protecting you. Also there should be like ominous sound that plays when he’s about to show up so player gets that „goosebumps” when chase is about to begin. Imo with all these horror mods biggest issues is goofy fight with the monsters or the running animations which kinda destroy the immersion. I don’t wanna give any advices about his art style, but maybe making him more of a ghostly figure without legs at all would be nice? So only his upper body parts being straight on visible, and lower being faded in? That would deal with running animation problem for the most par. And His head could be animated with some kind of croocked-twitching head kinda style?

  • @stereotypical01
    @stereotypical015 ай бұрын

    nice to see my boy JFrostie in there Also amazing changes! I think this will improve our server well!

  • @user-qz4ol7vd5g
    @user-qz4ol7vd5g4 ай бұрын

    W mod creator 🔥🔥 it’s like seeing behind the scenes. Everyone appreciates you listening 👂🏼

  • @pixelcoder

    @pixelcoder

    3 ай бұрын

    W comment. Thanks im glad some people like looking behind the scenes because I like to as well

  • @fohoc
    @fohoc25 күн бұрын

    Dude I was searching for horror mods and this find ended up being the best mod I could ever find. THANK YOUUUU FOR MAKING MY GAME SCARY

  • @wr3nche5
    @wr3nche54 ай бұрын

    oh yeah, this was a much needed update. very pleased to see you giving it the improvements it needed!

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thanks! Glad to see you like it!

  • @slappygurt
    @slappygurt4 ай бұрын

    aurrrgh!! its so scary when the (couple of scary adjectives) makes a really loud screaming noise and beats the shit out of me and kills me and i have no chance to fight back!!

  • @Levantris
    @Levantris4 ай бұрын

    I'd suggest implementing a way to kill or dispel him for a time, before he comes back. Just so it's not like all these other trend dwellers who only exist to be an unkillable jumpscare entity, and is actually feasible to play in a horror survival world with. On top of that, not knowing when you will have to deal with him next will add to the psychological horror. I look forward to the future of this mod, keep up the good work!

  • @nightingale3847
    @nightingale38474 ай бұрын

    This mod is so cool, it’s nice to see a horror mod where the entity isn’t a black figure with white eyes for once. I have noticed something that takes away from true scare factor of the mod though, and I’ve seen it happen with a lot of KZreadrs playing this mod. When TOWW spawns in front of you, sometimes it isn’t facing the player and it just slowly turns around to look at the player after already spawning in. I don’t make mods so idk how this would work, but I feel like if you made it so the entity is always facing the closest player when it spawns in, that could make the initial shock of it being there a lot better. Other than that, this mod has made me jump way more times than I’d like to admit, great job 😭😭

  • @waltermarine3248

    @waltermarine3248

    3 ай бұрын

    exact opposite appearance

  • @axolotl_da
    @axolotl_da5 ай бұрын

    Pixel started speaking enchanted table language at start of video, man u need to do jumpscare warning

  • @lycanthropyhamerworth515

    @lycanthropyhamerworth515

    5 ай бұрын

    Ok I'll translate *ahem* :LEEEETSSSS GOOOOOOOOOOOOOOO

  • @heck_lad
    @heck_lad3 ай бұрын

    wow a dweller. love seeing concepts that have never been done before

  • @Voc_spooksauce
    @Voc_spooksauce4 ай бұрын

    The fnaf "jumpscare" was great, thank you for that hueheuehuehe Also, thank you for actually listening to feedback and trying to make the mod scarier instead of just cheap jumpscares and being always the same thing like....well, most mods all there, ans horror games tbh. It's a breath of fresh air seeing devs that actually care about what people think, we need more of that

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Well thank you! I really appreciate it!

  • @muanchy6713
    @muanchy67133 ай бұрын

    oooo, maybe you can do things like scratch marks and dead mob end trails, like pigs, cows, sheep, during these stages to tell that this mob is active, and in later stages gets more indestcriminate with what it kills, like zombies, skeletons, creepers, endermen working up to go after you

  • @daklr2501
    @daklr25014 ай бұрын

    great to see all the discourse inspiring change from horror modders

  • @BrceTwayne
    @BrceTwayne4 ай бұрын

    this whole video is full of suspense and tension

  • @HuskySharkYT
    @HuskySharkYT5 ай бұрын

    ur mod is so good hes scares me really well i was minining and i could see him in the deep cave just watching me in the fog

  • @HuskySharkYT

    @HuskySharkYT

    5 ай бұрын

    Never been so scared in Minecraft in my life u should a make a nightmare version u should make him only show up at night because I just started a world and he already spawned

  • @shayanhossen5451
    @shayanhossen54515 ай бұрын

    Started watching before he got popular it so nice to see him get the recogniztion he deserves

  • @alexdelgado8048
    @alexdelgado80484 ай бұрын

    Dude I swear I love this guy and this mod I downloaded a few scary mods and I was really looking forward to “the one that watches” but I thought he was bugged because he never spawned. Adding footsteps (2:00) is such a smart idea I get spooked when I hear those footsteps but I didn’t know this mod has stages to it

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Aww, love you too

  • @chiefcoiler
    @chiefcoiler4 ай бұрын

    I've seen this mod kill people in the first minute. This was a much needed update.

  • @JFrostie
    @JFrostie4 ай бұрын

    You're right about the jump scaring part XD

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    😂

  • @ctrlaltrepeat245
    @ctrlaltrepeat2455 ай бұрын

    Don't take this the wrong way, but the concept is good, though given the increase in mods that are essentially "Lanky man chases you." I feel like alot of reactions to your mod are infact KZreadrs who simply scream in order to generate views and replayed moments whenever the creature shows up. If you ask me, overhauling the run animation would help with this greatly. Perhaps make him spawn exclusively at night, and disable the ability to sleep when they are actively stalking / hunting the player. Additionally, the onscreen jumpscare is simply not needed when nothing is ACTUALLY happening, nor is that kind of thing really needed in general when creating something scary, just take that one video of the Enderman running up the stairs for example. The idea of it stalking the player is really good, and hanging on the cave ceilings actually makes it unexpected, but how about instead of simply jumpscaring the player with all forms of tension essentially thrown out the window once the player gets used to their antics, you could perhaps after a certain number of chase sequences, have the behavior change. If there's no bed or other structures within several hundreds of blocks of the player, and they're essentially in the middle of nowhere you could have it enter a bluff state, where it lurks at a distance, but doesn't actually chase the player until they look AWAY from it in order to run away. For example, if you're in the desert and you see him in the distance, you have to watch him and back up a couple dozen blocks, before it turns away and runs off in a direction away from the player. In my opinion, these features would make The One Who Watches a dynamic aspect of gameplay in which you have to actually apply logical thinking and trial and error rather than just "Oooh run from the spooky white man"

  • @Animeraccoon
    @Animeraccoon5 ай бұрын

    I think you should make some horror mobs that act like regular mobs or mini bosses. Kinda like lethal companies monsters. Not simply jump scaring you but spawning in caves and at night. Chasing you if you get too close. It would be more balanced yet still scary.

  • @WillyWhacker
    @WillyWhacker4 ай бұрын

    Hey man as an idea, maybe give him more animations, like him deep breathing, when he chases you he chases with his arms out like he’s trying to catch you, creepier crawling animation etc.

  • @SarzaelX
    @SarzaelX4 ай бұрын

    I think you see him too soon. And not just a glimpse, he's just standing there. Minecraft is the kind of game where the unknown is most impactful, because, well, most of the "scary" 3d models just look kind of goofy once you get a good look at them.

  • @lemonmeat

    @lemonmeat

    4 ай бұрын

    yep! as soon as you spawn in a game, the mod is instantly not scary because hes literally right THERE.

  • @huszkusz1779
    @huszkusz17794 ай бұрын

    This video slaps in 1.25 :D Cool mod tho, well designed

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thanks!

  • @fnaf1983-RWQFSFASXC
    @fnaf1983-RWQFSFASXC4 ай бұрын

    I haven't tried this mod yet, but I've seen videos and it looks pretty terrifying. I'll definitely try it soon

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Good luck! You're gonna need it.

  • @Teryte
    @Teryte4 ай бұрын

    I don't think this would actuaoly scare me yet, but it's definately getting closer

  • @WitherBean
    @WitherBean5 ай бұрын

    Great video!

  • @pixelcoder

    @pixelcoder

    5 ай бұрын

    Thanks!

  • @cccyanide3034
    @cccyanide30344 ай бұрын

    Small suggestion : I noticed during playtesting that with higher tier gear, golden apples and ender pearls, it's possible to survive an encounter. At this point, TOWW becomes very loud and almost impossible to shed off. I play Hardcore a lot, so I think it'd be cool if, when you survive an encounter, TOWW despawns and goes down a few levels. This would allow to rebuild the tension even during long term plays.

  • @ComfortsSpecter
    @ComfortsSpecter3 ай бұрын

    Vibey Work Great Effort

  • @PizzaDog2143
    @PizzaDog21434 ай бұрын

    Ty man this mod just got 5x better the spawn rate was low key insane

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    No problem! Hope you like it!

  • @DARKMATTER880
    @DARKMATTER8805 ай бұрын

    I certainly really like this mod its creepy because the scares are subtle it stands out from the rest of the dwellers keep up the good work! The only thing I find annoying Is I wish there was a way to turn off wood stripping because I like the creepy factor but its annoying when he constantly strips logs on my house and have to keep fixing them.

  • @ceperplays
    @ceperplays4 ай бұрын

    I just imagine having a mini map mod with an enemy radar and just seeing a red dot rapidly approach you only to turn around and see nothing.

  • @beutifulcat7685
    @beutifulcat76854 ай бұрын

    I want the dread to feel like what zeemyth said. In a minecraft 100 days singleplayer world and coming back home after mining only to see your chest has moved one block to the right

  • @ToasttedBreadd
    @ToasttedBreadd4 ай бұрын

    I have some stage ideas to make The One Who Watches more horrifying! This stage should be that when he's chasing you, he can swim down, up, anywhere to avoid players going to the ocean. The next one is that he can crawl under 2 blocks and 1 blocks. The final one should be that if you stay behind walls (or doors ) for too long, it will destroy na noor (or wall).

  • @Nubbo64
    @Nubbo644 ай бұрын

    I wanna see a ‘scary’ mod that has an entity that has no model. You cant see it but its there. Footsteps, doors opening, maybe a shadow in a doorway or window. The scariest thing is the fear of the unknown and an unknown entity in your world is kinda spooky imo

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    That is actually an amazing idea

  • @yralek5555
    @yralek55554 ай бұрын

    Finally he won't jumpscare me as soon as I start a new world I am very thankful for this

  • @user-gt2fh4sd5d
    @user-gt2fh4sd5d4 ай бұрын

    Nice work

  • @bendythedemonshow
    @bendythedemonshow5 ай бұрын

    I love it.

  • @Mewcat
    @Mewcat4 ай бұрын

    I really appreciate that you're working on this mod and trying to make it interesting compared to the other "dweller" mods. I think there's still one glaring issue which is that he just dissapears and reappears, which is kind of lame. Not sure if it's part of design or because of limitations, but if it's part of design, it would be cool if particles appeared around him as he disappeared/appeared, almost like a smoke bomb so that you can't tell he's just toggling visiblity. If not, it would be cool if he did a sort of slow-walk towards the player.

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    I didn't do the smoke effect because I wanted a really good vanish effect. I want the player to be like, "Wait did I really see it or not?"

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thank you, I am trying to make this one as best as possible and actually give it a lot of depth.

  • @Pengeo105
    @Pengeo1055 ай бұрын

    Dude I love your Videos and this new Update will probably make this my favorite dweller. you should also make the footsteps get louder the closer he gets on stage one. If you could add an animation for when he spawns and disappears that would make it the only dweller that does that so far. Also when he walks (if he does) he should have the normal "run" animation, but when He Actually Runs After you, He Runs on all Fours. Note: It would be cool if his head is always facing the player kinda like Huggy Wuggy From Poppy Playtime, and made him crawl on the celling. Great Mod Though!

  • @Pengeo105

    @Pengeo105

    5 ай бұрын

    Also the super loud noise when he spawns should have a new sound design, it does get annoying after hearing it for 10 seconds straight honestly. and just one constant noise. Ideas: -Screams like Nightmare.jar or a super deep screem -Loud Big Footsteps -Make a Png Face Jump scare with a shaking animation when he kills you -Maby a noise when you see him? -distort the whispers just a little

  • @Max_The_Cats
    @Max_The_Cats5 ай бұрын

    The day when custom animations are added I know it's gonna be a whole new experience.

  • @whales0ng
    @whales0ng4 ай бұрын

    i really like this mod, and i have a few suggestions if you’re open to them! - for horror to be successful over the long term, unpredictability is key. you’ve definitely improved that here, but adding more variability and breaking up his activity patterns will be crucial to not just making him scary, but *keeping* him scary. It might be best to let him mix up his behavior within/between stages a bit, and perhaps most importantly, don’t disclose exactly how these mechanics work to the community - make it so that people will have to study and learn from him to best deal with him! there’s nothing scarier than not knowing what’s going on and what’s going to happen next. Perhaps adding a library of different unique behaviors (think ghost events from Phasmophobia) that could be randomly sampled from without telling people what those behaviors/attacks are could be a good start to implementing this. I’ve noticed, watching some videos from folks playing with this and other horror mods, that people catch on very quickly to sound cues and behavior patterns, which makes the monsters more of an annoyance than a terrifying presence. - when you want to truly scare, the best way to go about it from a psychological perspective is to return to our evolutionary roots. Consider what is frightening to people, but also *why* that is scary. In our past, we were very much hunted by other predators in our environments, and carried those vigilant survival instincts with us into the modern day. Giving the One Who Watches a darker, more mottled texture that blends into the environment better could be a huge step for making him more intimidating - at the moment, he stands out quite a bit from his surroundings and is easier to see. having him blend in makes it easier for him to get closer and closer to the player without notice, and implements an element of paranoia - he always *could* be there, but we may not immediately know. this will encourage people to spend time looking around them, constantly questioning their surroundings and their safety. his invisibility at times does help contribute to this, but there is little reason for people to search if he is impossible to see or fairly obvious when he *is* physically present. at least to me, there’s little that is more terrifying than staring out into the darkness and suddenly having your brain process the threat that is actually right in front of you. - this idea might be a bit of a more unpopular one, but i hope you’ll hear me out; longer periods of inactivity and a variable schedule of progression between stages could do a lot here. you’re already on the right track for this with your recent changes, but i think you could kick it up a notch to find the ideal balance. long periods of quiet will allow the player to settle, to an extent. they may even stop thinking about him, or entirely forget he’s in their world. upon a subtle, slow return or a series of sudden, unpredictable and violent attacks before returning to a ‘baseline’ activity level for the stage could really take him to the next level of terrifying. it also suggests greater intelligence and strategy on behalf of the creature - he is so confident that he knows he can take as much time as he likes, and understands *himself* how to scare (rather than giving the impression that *you* as the creator of the mod know how to scare - he has more life, agency, and personality in-game himself). of course, this sort of thing isn’t always ideal for the content creation angle, as it could take a lot longer for exciting things to happen, but i’d argue that the boost to the tension would make for a better experience both playing and watching others play. Once it becomes obvious how he works, the fear is gone - so have him take his time, play his cards carefully, and when he’s ready to *really* attack, he’ll make it count. apologies for the essay-length response, but i hope some of these ideas might help! if you want to chat further, i’d love to - i’m a big fan of horror and currently a psychology student who loves using what i’ve learned to analyze the hell out of horror media and figure out why and how it is effective (or not!). thanks to anyone who read through all this!

  • @EndersCave2.0
    @EndersCave2.04 ай бұрын

    I love how he dropped down slowly turning to you 😂

  • @darkhalocraft4515
    @darkhalocraft45153 ай бұрын

    I would love to see a version of these guys that's affected by player insomnia

  • @Just_a_Random_guy-kj2qr
    @Just_a_Random_guy-kj2qr5 ай бұрын

    I love the entity's stance in the thumbnail like a jojo pose..

  • @YourPapa
    @YourPapa4 ай бұрын

    If SCP-096 and Minos Prime had a baby:

  • @Extreme-PCIe-Cable
    @Extreme-PCIe-Cable3 ай бұрын

    You should absolutely make it to where, instead of simply disappearing, he digs into the ground, and digs back up when reappearing.

  • @Keanine
    @Keanine4 ай бұрын

    I think perhaps there should be an earlier watching stage where he's REALLY far away, like 99% of the time you'd miss him but on the chance you see him it would be a distant silhouette

  • @user-lq6lq2ml6f
    @user-lq6lq2ml6f5 ай бұрын

    This is the only coder i understand unlike some coders do unbelievable shit out of numbers with no explanation

  • @aydencole7153
    @aydencole71535 ай бұрын

    It’s come a long way pixel❤

  • @Futeronlabs
    @Futeronlabs4 ай бұрын

    a cool little feature you could add would be that if you approached the one who watches from behind his neck would turn a 180 degrees towards you. So they player gets this unexpected jumpscared

  • @mrsirdba
    @mrsirdba3 ай бұрын

    I feel like if you wanted to make the one who watches really interesting, you could have the stages not be on a timer but when the player does certain actions, you could go anywhere with the idea but an idea I like would be something that responds if the player “harms” the world too much

  • @grey4980
    @grey49804 ай бұрын

    I think it'd have been neat that when you get close to him while he is stalking, instead of becoming invisible, he becomes increasingly transparent, (never fully clear) so it seems he's consciously trying to be hard to see and sneak up on you

  • @ekkekrosing8454
    @ekkekrosing84545 ай бұрын

    If anyone is wondering where the Forge Labs jumpscare at 0:27 is. It is in the mimic dweller episode at 1:07:00

  • @Silk5000
    @Silk50005 ай бұрын

    yeah i experienced the stage 1, literally was like bro wtf is walking, thought it was a sheep until i was in the middle of a flower plains with no other animals around

  • @Silk5000

    @Silk5000

    5 ай бұрын

    but i think another cool thing to add is he fades away on stage 2 instead of just how it is now

  • @sloft-70
    @sloft-702 ай бұрын

    1:15 Can you blow my whistle baby, whistle baby, let me know

  • @pixelcoder

    @pixelcoder

    2 ай бұрын

    😂

  • @dieupoulet4247
    @dieupoulet42475 ай бұрын

    You should make the footsteps sound slightly different, so it's easier to notice and amplifies the effect in multiplayer. Adding a config file for the time of each stages could also be bery good, since it is short for long runs

  • @RatSentinel
    @RatSentinel4 ай бұрын

    This mod is already amazing and just got even better, but here are some suggestions I have you could add to TOWW: 1. Adding some kind of drop (even just XP) would be really nice, because when you play with other mods you can kill him quite easily (especially with the Apex Guns addon to Mr Crayfish's gun mod) 2. What would make TOWW scarier and even more dangerous imo, would be to give him the ability to crawl and crouch down (like the original cave dweller) so he can't be cheesed as easily Nevertheless, as I already said the mod is amazing, these are just the thoughts from someone who's been playing with it pretty much since it got released

  • @swordsmancs
    @swordsmancs3 ай бұрын

    So something I think would be really creepy and really add to the tension of TOWW would be different ways of just… being aware that he’s around. Nothing huge, nothing in your face, just subtle changes that get added or removed based off of distance or phase. For example, maybe have some visual effects to indicate information? Like, a very slight, barely noticeable vignette effect when the player is being watched, or a slight static effect if he’s nearby. Have these effects sometimes play when he isn’t around (and also sometimes not go into effect when he is), just to keep the player off their game. Maybe add in some misleading clues and information, like sounds that play randomly no matter what TOWW is doing, to get the player to develop false patterns and to, again, keep them off their game (like maybe a specific sound that plays at random and isn’t actually tied to anything, but seems like it might coincide with TOWW appearing) Finally, some voice effects for TOWW when he’s near a player but invisible and not aggressive; sounds that almost mimic human speech, but just… aren’t quite there. Like, mix and match syllables, reverse them, make them a little garbled, maybe in a made-up language (for example, there’s heavily edited and reversed dialogue the animatronics in FNAF 1 can sometimes play, as if they’re trying to communicate with you) Sound and misinformation are crucial to creating a terrifying experience; just how a joke loses all humor once it’s explained, knowing exactly how a Dweller works makes it lose all the tension you’re trying to create. Mixing in deliberate misinformation, misleading information, and false information for the player can keep them from learning how TOWW actually works, and thus can A: keep them from finding a safe way to protect themselves, and B: keeps the tension high by keeping the fear of the unknown

  • @ChimFilms
    @ChimFilms4 ай бұрын

    I would consider resetting the stages back down to 0 every so often so that when you think it’s building up, or once he’s attacked you, he disappears.

  • @Elitherealperson
    @Elitherealperson5 ай бұрын

    big black oily men

  • @Authentic_American

    @Authentic_American

    5 ай бұрын

    Easily scarier than this mod

  • @FinnardoDeCaprio

    @FinnardoDeCaprio

    5 ай бұрын

    @@Authentic_American thats kinda racist ngl

  • @The_Divine_kings_edits

    @The_Divine_kings_edits

    5 ай бұрын

    @@Authentic_American don't be racist i am a skeleton and I've got knews for yo~ou~ou every mod very amazing pay respect to the~e~e~em

  • @WIPIL69

    @WIPIL69

    5 ай бұрын

    Cosplay as the coronavirus

  • @random_star_wars_fan2.050

    @random_star_wars_fan2.050

    5 ай бұрын

    ​@@FinnardoDeCaprio🤓

  • @springtrap4225
    @springtrap42255 ай бұрын

    You should make the hallucination grab the player and force them to look at them, and then they scream out and disappear with some sort of flash effect (like make the players screen white and then the white quickly fades while they instantly disappear).

  • @techjim572
    @techjim5725 ай бұрын

    Only thing I see wrong with the mod is how cheap it feels. Shadowmech just released a video with him in it and it just spawned on him inside his house that was well lit. You cant kill him and he can spawn anywhere so it cheapens the experience. He ended up removing the mod

  • @TankieBoi

    @TankieBoi

    5 ай бұрын

    I agree that the mob should probably be killable, even if it's in the "warden" way and not feasibly killable without endgame gear. A player feels less cheated if at the very least their weapon can make contact with the creature attacking them

  • @beastbearing368
    @beastbearing3685 ай бұрын

    His hallucinations were my only biggest gripe when 3-4 would spawn immediately. I got jumpscared as soon as the world started. Otherwise he was a welcomed addition to my modpack.

  • @dxrk__8571
    @dxrk__85714 ай бұрын

    yo I really like how u actually care abt mod being better and not just popular

  • @pixelcoder

    @pixelcoder

    4 ай бұрын

    Thank you. People deserve an actually good mod. Like a really good one. This one isn't perfect yet. I still have a lot to do. But I am getting there. It will never be perfect but once I am done with this one I will move on to something else. But for now I still have several updates planned.

  • @chineseobama6043
    @chineseobama60434 ай бұрын

    Im assuming this update came before the recent two or most recent Calvin videos because wow TOWW has one of the best moments in the newest hour long video, definitely a great addition to Minecraft horror mods

  • @JosepiThe13th
    @JosepiThe13th4 ай бұрын

    The lack of build up is actually the one thing I've been saying for months has held this mod back from being amazing, so I'm very glad to see that you not only agree, but also put the time and effort into delivering a much more polished version of the mod. A few changes I would make though to refine it a bit, is make it so the stalking version transparent, so he's very hard to see, or perhaps give him AI where he'll only try to appear visible when behind a block, if possible, so that it feels more like he's creeping on you and properly stalking you (typically, stalkers don't like their "prey" knowing they're being stalked). The other big change I would make is to simple make each phase longer. 20 mins or even 40 mins feels a bit too short for the average Minecraft playthrough. Perhaps 1-2 hours per phase would be a much more balanced length of time that allows for players to still fully experience the mod without it feeling like it's happening too fast. Especially since people usually throw him into mod packs with other "spooky" mods, having him be more subtle than something like the Man From The Fog and have that longer buildup will make it when he finally does start attacking you feel much more impactful. I'm very impressed with what you've done with the mod so far, and with this new update, it definitely is one of the best "dweller/entity" mods to come out since this Minecraft horror craze started. Can't wait to see those custom animations when they finally get added :D

  • @ArktourosUltorMaximus7600
    @ArktourosUltorMaximus76004 ай бұрын

    Therapist: SCP 096 from walmart isn't real, he can't hurt you SCP 096 from Walmart:

  • @SamHahaBob
    @SamHahaBob4 ай бұрын

    1:11 BRO I WILL CALL MY MOMMY CUZ YOU GAVE ME 100 TYPES OF PTSD 😭😭😭😭😭😭😂😭

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