Five Spells to Bypass a Dungeon in Dungeons and Dragons 5e

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MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... Defy danger in the most dastardly dungeon with these five(ish!) spells in Dungeons and Dragons 5e. We take an in-depth look at the how to use these spells to sneak past encounters and traps, and also discuss how Dungeon Masters can up the ante next time!
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Пікірлер: 342

  • @DungeonDudes
    @DungeonDudes4 жыл бұрын

    Join our Patreon community and chat with us on Discord! www.patreon.com/dungeon_dudes Watch us play live Tuesdays 6-9 PM EDT on Twitch: www.twitch.tv/dungeon_dudes

  • @Damnationization

    @Damnationization

    4 жыл бұрын

    Most of these spells are old school D&D spells (1st edition), arcane eye was called wizard eye.

  • @Spiceodog

    @Spiceodog

    4 жыл бұрын

    I won't until you make a character build for a druid who is also the party's steed

  • @robinthrush9672

    @robinthrush9672

    4 жыл бұрын

    How about a video on how to get a party/player to be less conservative with item use or be more creative? Like, I'm the kind of guy who keeps those pithy level 1 spell items until end game in RPGs because I _might_ need them later. I also have difficulty thinking of creative options on the fly, which is making me regret making a fighter (battlemaster even!) because I'm not impulsive, don't want to appear "weird" to other players, or just can't think of anything to do that's not on the character sheet.

  • @quonomonna8126

    @quonomonna8126

    3 жыл бұрын

    Passwall. Leomund's Tiny hut (ritual). Passwall. Rinse, wash, repeat.

  • @pandoratheclay

    @pandoratheclay

    3 жыл бұрын

    Gaseous Form and minor illusions to make the cloud seem less obvious by having a sudden dust could swoop up

  • @wotmot223
    @wotmot2234 жыл бұрын

    As a game master the first thing I do after creating a scenario is figure out how I would screw it up.

  • @OrangeyChocolate

    @OrangeyChocolate

    4 жыл бұрын

    That’s actually great advice.

  • @kathrynck

    @kathrynck

    4 жыл бұрын

    I'm usually thinking about how I would screw up a scenario myself as a player at every stage of creation. And if they figure out something I didn't think of, congrats to the players!

  • @DungeonDudes

    @DungeonDudes

    4 жыл бұрын

    This is a fantastic mindset for a DM to have when preparing adventures.

  • @blandedgear9704

    @blandedgear9704

    4 жыл бұрын

    Its also important to also not put in place measures to crush all of these possibilities, but instead limit their ability to destroy the enjoyment of the challenge

  • @Eyerleth

    @Eyerleth

    4 жыл бұрын

    Or, indeed, if the players have any of these possibilities available, make it so that their use is either required to progress, or yields extra rewards if they do. Don't counteract the PCs' abilities, count on them!

  • @tommoses1372
    @tommoses13724 жыл бұрын

    Player: “I cast stone shape on this wall and make a new door.” DM: “That wall was load bearing, roll dexterity save for cave in.”

  • @gogonomo5604

    @gogonomo5604

    4 жыл бұрын

    Proper DM improv 👍

  • @TheMinions25

    @TheMinions25

    4 жыл бұрын

    And that folks is why you spring for Passwall.

  • @samstuckrath596

    @samstuckrath596

    4 жыл бұрын

    I had a player use transmute rock on the wall and roof above them and got pissed when they almost drown in mud

  • @aisuru01

    @aisuru01

    4 жыл бұрын

    I cast stone shape on this wall with stone headers, and stone jacks to support the ceiling.

  • @richardfarrer5616

    @richardfarrer5616

    4 жыл бұрын

    @@aisuru01 Investigation skill roll for geology so you know the qualities of the rock, plus another check so you know how to design the top to be load bearing. And if you tried it in something like sandstone, good luck designing a header.

  • @btfx
    @btfx4 жыл бұрын

    tl;dw: Invisibility (lvl2) combines well with Silence or Pass Without Trace. Gaseous form (lvl3). Arcane eye (lvl4) for scouting, alternatively Polymorph or Find Familiar. Dimension Door (lvl4) for after you've scouted, or for escape. Actually teleportation effects in general. Stone Shape (lvl4). Actually excavation spells in general. Conclusion: let these work, but you can't fool a recurring villain twice with the same spell.

  • @btfx

    @btfx

    4 жыл бұрын

    Lol, thanks for giving me a ♥ instead of a delete. I love your content but often wish it was summarized.

  • @drizzo4669

    @drizzo4669

    4 жыл бұрын

    Thanks, save me time 👍

  • @TheCinderfang

    @TheCinderfang

    4 жыл бұрын

    I do wish silence moved with you

  • @Good.shepherd420

    @Good.shepherd420

    4 жыл бұрын

    Nice summary.

  • @kylethomas9130

    @kylethomas9130

    4 жыл бұрын

    So that's why the concentration mechanism is what it is.

  • @polygon2745
    @polygon27454 жыл бұрын

    Dungeons without doors: exists Arcane eye: *its free real estate*

  • @fhuber7507

    @fhuber7507

    4 жыл бұрын

    At the level they have arcane eye, I put in a plane shift portal. Eye goes through and... POOF!

  • @MercuryA2000
    @MercuryA20002 жыл бұрын

    And one thing for DMs to remember: You can reuse anything that gets skipped! If the party skips a room, that just means you can take that day of planning, redress the cave into a castle basement, and use it in a few sessions. They'll never know!

  • @waynebirch335
    @waynebirch3354 жыл бұрын

    Arcane eye, mmm let's hope medusa isn't around.

  • @krazeiskwirl

    @krazeiskwirl

    4 жыл бұрын

    Petrifying Gaze wouldn't affect a player looking through Arcane Eye, since the gaze only affects _creatures_ within range, not spell effects.

  • @fhuber7507

    @fhuber7507

    4 жыл бұрын

    An entertaining idea to stone the mage by his arcane eye.

  • @wolfskinchanger
    @wolfskinchanger4 жыл бұрын

    The party was caught in the middle of a war, and contracted by one side to infiltrate the enemy camp and assassinate their general. I thoroughly expected the rogue to take command of the mission, but it was actually the druid who did the job; after the wizard's arcane eye located the general's tent, she took advantage of the humid, bug-filled evening to Wild Shape herself into a mosquito and just buzz on in. She found the guy standing over the battle map and bit him on the back of the neck; he instinctively swats the bug, her beast form drops to 0 HP and suddenly his head is crushed between the table and a WHOLE lot of unexpected extra weight. She Wild Shapes back into a mosquito and buzzes off before the troops can respond to the sound, leaving the entire camp wondering what in all the hells happened and terrified that it would happen again. They got no sleep that night, the next day's battle was a complete rout, and the war was ultimately won by the actions of one tiny, innocent bug.

  • @gaberielpendragon

    @gaberielpendragon

    4 жыл бұрын

    Druids are the best assassins after all.

  • @if7723

    @if7723

    4 жыл бұрын

    What the hell kinda damage roll do you even roll for that?

  • @wolfskinchanger

    @wolfskinchanger

    4 жыл бұрын

    @@if7723 There was no damage roll. The general was given a strength saving throw, with a DC determined by the druid's weight, to attempt to withstand that weight long enough to push her off his shoulders. We weren't told the exact math to calculate the DC, but when the saving throw failed, the DM treated the general's death as if he'd been executed by beheading.

  • @if7723

    @if7723

    4 жыл бұрын

    @@wolfskinchanger There is no way a general in a D&D campaign doesn't get a damage range on that save. He had to work his bitch ass up to that rank (unless this is a corrupt army kinda thing) even on a failed save he's taking a damage roll not an insta kill.

  • @xthebumpx

    @xthebumpx

    3 жыл бұрын

    I guess it was cool in the campaign, but the death of the general seems extremely unrealistic, assuming the campaign world roughly follows the physics of our world.

  • @baltsosser
    @baltsosser4 жыл бұрын

    "...players will epically destroy the plans of the DM..." That is a hard truth DM's need to take into account. Prepare 4 possible paths. the party will invariably find a way to wander down the 5th. Set up 3 NPC's to talk with...and curiously they find a 4th to speak with totally bypassing the first 3.

  • @cattrucker8257
    @cattrucker82574 жыл бұрын

    Next, five spells to bypass a dragon.

  • @Battleguild

    @Battleguild

    4 жыл бұрын

    The Bard casts Seduction.

  • @FlameDarkfire

    @FlameDarkfire

    4 жыл бұрын

    Shape Wood. Flesh to Stone.

  • @lokishinigami

    @lokishinigami

    4 жыл бұрын

    @@Battleguild Roll a constitution save

  • @TheExard3k

    @TheExard3k

    4 жыл бұрын

    and as a conclusion a video about spells to bypass Dungeons & Dragons all together.

  • @getajobmate1281

    @getajobmate1281

    4 жыл бұрын

    @some kinda guy vicious mockery - "lol no, shut up about your nerd game haha"

  • @Wildbarley
    @Wildbarley4 жыл бұрын

    There’s always undermining the dungeon with upcasting conjure animals to get a horde of giant cave badgers. Then set up them to work. This is also a good siege warfare tactic for collapsing walls.

  • @TheCinderfang

    @TheCinderfang

    4 жыл бұрын

    And my dm thought me going in with a pickaxe was bizarre.

  • @Greywander87
    @Greywander874 жыл бұрын

    This gives me an idea. After the party enters the dungeon, any time they try to use magic to bypass a trap or challenge, you just tell them, "No, the spell fails." When they get to the end, they encounter a very irate wizard who promptly counterspells the next spell they cast and starts ranting about them "cheating" by using magic to try to bypass his traps. He lets slip that he's out or nearly out of spell slots due to counterspelling all those spells (keep track, and let them start succeeding on their spells if he runs out of spell slots). Cut to a rather easy fight against a wizard with no spell slots.

  • @masalanicholoff3593
    @masalanicholoff35934 жыл бұрын

    Using Invisibility like that is a surefire way to get hit by the patented Colville Screw.

  • @lucasm.3864
    @lucasm.38644 жыл бұрын

    Chucking a few meteors at a dungeon will usually open it up a bit if it's on the surface.

  • @dmd33189
    @dmd331894 жыл бұрын

    I love when my players subvert my plans, it keeps me on my toes 😂

  • @darienb1127

    @darienb1127

    4 жыл бұрын

    Hey look, an actually good mindset! Reward their good play.

  • @jtosety

    @jtosety

    4 жыл бұрын

    @@darienb1127 and then learn from what they do to make the next one harder to bypass

  • @darienb1127

    @darienb1127

    4 жыл бұрын

    @@jtosety eh. After a while, it just kind of becomes this never ending arms race between the DM and the players. Even if it's unintentional, id rather have an easy dungeon that's fun and interesting than a difficult one that's just frustrating.

  • @alanschaub147

    @alanschaub147

    3 жыл бұрын

    Now that’s a good DM! ^

  • @TheCinderfang
    @TheCinderfang4 жыл бұрын

    It's always funny when a party bypasses a dungeon by deciding the monsters in the right and fighting on their behalf. It has happened more than once.

  • @kurtoogle4576
    @kurtoogle45764 жыл бұрын

    This is probably the most important conversation ever for high party-level DMs. As a player, I've tried some of these strategies with mixed results - some DMs freak out. As a DM, I learned to roll with it. Although it was aggravating at first, I let my players have a few sessions of totally robbing classic D&D modules. When the players had their fill, I ended the campaign and moved onto more low-magic stuff, as my players felt too tempted to use what they called "dungeon cheat codes".

  • @davankrueger1725

    @davankrueger1725

    4 жыл бұрын

    well in most sinaryos it is the only thing you shuld do

  • @rafaelortiz6574

    @rafaelortiz6574

    4 жыл бұрын

    As a DM, you always should reward creative thinking by your players, instead of trying to punish them for using tactics like these ones, but from time to time, you can use some neat tools and tricks here and there to protect your dungeons from cheating tactics

  • @Burori1
    @Burori14 жыл бұрын

    From what I've read "Galder's Speedy Courier" can be a very useful spell, when you try to carry things a great distance instantaneously, to a friend~

  • @OrangeyChocolate
    @OrangeyChocolate4 жыл бұрын

    I have definitely used Find Familiar to foil an ambush my DM set up for us once. The salt was hilarious.

  • @kacpersulik4219

    @kacpersulik4219

    4 жыл бұрын

    Why would you ever be salty about a perfectly valid and intended use of a spell?

  • @kathrynck

    @kathrynck

    4 жыл бұрын

    @@kacpersulik4219 I know right? I mostly DM, and I give inspirations for thwarting my murderous ways. If I see that a group of players has no guile or creativity, and they're just going to take every challenge at face value, then I have to step back and re-tweak the whole campaign so that they have some chance of surviving it. Cuz my campaigns are usually full of things that would be suicidal to just take head-on. The only thing I recall not allowing, was casting wall of force horizontally at ankle height and choosing to shunt all the foes beneath it squashing them into the floor. Well I allowed it, but I used the rules of damage for meld into stone (6d6) with them popping up prone above the wall of force, instead of letting it cause auto-death by squishing. Then they did it in a crawling passage, and I let it fully murder the foes, cuz it was creative and abiding my prior ruling, but with no room above the WoF either. It became a running joke that they kept trying to plan how to get the BBEG into a crawl space, hehe.

  • @OrangeyChocolate

    @OrangeyChocolate

    4 жыл бұрын

    Some context: The DM in question was and is still fairly new, and his bandits had been hanging around in the very next room while the party took a short rest. He has gotten better at adapting to my use of familiars though: a hungry orc standing watch fancies catching that bat as a tasty snack, or those goblins are very suspicious of that hawk that just started flying low and seems to be watching them. I find that experience is something we all take for granted.

  • @Comicsluvr
    @Comicsluvr4 жыл бұрын

    I LOVE the fact that you mention one of your 5 things and then immediately explain where to get the spell from, who can have it and exactly how it works (since many players misunderstand things).

  • @aidandunne5978
    @aidandunne59783 жыл бұрын

    Silence: the bane of all low level spell casting villians... And high level ones. Counterspelling counterspell is fun

  • @twilightgardenspresentatio6384
    @twilightgardenspresentatio63844 жыл бұрын

    I would love a few videos on how to make dungeons in a world where these spells are common - not anti player or anything, just with precautions like any good security system protecting magical treasures

  • @anthonynorman7545

    @anthonynorman7545

    4 жыл бұрын

    Lead, antimagic field, dead magic zones, wild magic zones, glyphs that activate based on being around a magical effect, true seeing, anti life zones, and intelligent patrols. that's off The top of my head

  • @Ap0Kal1ps3

    @Ap0Kal1ps3

    4 жыл бұрын

    Trap triggers on the walls and ceiling as well as the floor. Security constructs that are all connected to one network so they're all controlled by one magical AI, some of which are floating eyes, some of which are floating laser drones, some of which are adamantium golems with antimagic fields. Actually that's a cool idea for a campaign. I should do that.

  • @BeholderThe1st

    @BeholderThe1st

    4 жыл бұрын

    Agree. The more magical the world is, the more likely NPCs and villains have developped tools to counter these 'clever' ways to use spells. Also, I think a fun adventure to 'punish' the players is to turn the dungeon crawl around on them. If they've just obtained an item from a powerful villain, how do they safeguard that item and 'get away' with it, when that villain (or his boss) comes a looking for his stolen possession using Locate Object and other magical means at his/her disposal. How do the PCs protect their ill gotten loot from other adventurers? What ever they come up with, some of their opponents are probably using as well.

  • @evilsquirrel0573

    @evilsquirrel0573

    3 жыл бұрын

    Arcane lock would be a good easy spell for that I feel

  • @alanschaub147

    @alanschaub147

    3 жыл бұрын

    I ran a campaign in the Underdark wherein the Faerzress caused interference of scrying, teleportation, and certain divination spells like Arcane Eye. It also can cause Wild Magic surges when magic is used within the “hot spots”. Of course, I tell the players all of this before character creation.

  • @LeChaosRampant
    @LeChaosRampant4 жыл бұрын

    I totally agree with the idea that you shouldn't, as a DM, try to prevent these spells from working as intended, but to challenge them. To throw a few ideas in the mix (and avoid giving truesight to all your baddies): Invisibility: dogs (or anything that can smell really well), trip-wires with alarm bells, snow, water or flour on the ground Gaseous form: wind (?), a waterfall or underwater passages, basically any intelligent creature (that can understand that it's an intruder) Arcane eye: illusions, closed doors, non-detection (on an important creature/NPC), any creature that can see invisibility can alert of an incoming intrusion Dimension door: counterspell (against PCs trying to escape), anything that prevents divination (against PCs trying to jump in) Stone Shape: just don't put the important stuff near the exterior wall? :)

  • @phatman9762
    @phatman97624 жыл бұрын

    I watch these videos because I want to play D&D but I have no friends. :(

  • @kylerumble

    @kylerumble

    4 жыл бұрын

    roll20.net + discord, that's how I got into D&D.

  • @MrSears_1.618

    @MrSears_1.618

    4 жыл бұрын

    Rolegate.com play D&D on your phone!

  • @VeganStories

    @VeganStories

    4 жыл бұрын

    Join an adventures league!

  • @ShakalDraconis
    @ShakalDraconis4 жыл бұрын

    My favorite ever use of Stone Shape, back in a 2nd edition campaign going through Undermountain. The DM had a stone fresco of a wyven break out of the wall into which it was carved, and started attacking the party. After confirming that yes, it was normal stone, just being animated by magic, my druid ran up to it, grabbed it's face... and reshaped the front half of it into solid 5' by 5' by 5' cube. No more bite attacks, no more sight or hearing, and it's back legs could barely move thanks to the sudden change in how it's 'body' was shaped.

  • @jordanhope7180

    @jordanhope7180

    4 жыл бұрын

    That's RIDICULOUSLY cool.

  • @danielamirault3181
    @danielamirault31814 жыл бұрын

    A buddy of mine had an entire underwater adventure planned. My nephew had Water Walk as a ritual. We bypassed the entire adventure and went straight to the boss fight with all our resources available. Everyone went Nova. It was over pretty quickly.

  • @drizzo4669
    @drizzo46694 жыл бұрын

    One of my plyers uses the IDENTIFY spell to bypass magical traps. The spell tells you if an object is under a magical effect; so magical trapped chests and doorways wood be included. It then tells you if any spells are affecting the object and what they are. Once you know what it is, its a simple matter to figure out a way to get by it or trigger it harmlessly.

  • @thegugster

    @thegugster

    4 жыл бұрын

    remember that in order to cast identify you have to touch the object for a full minute, which could be enough to set off that next magic chest!

  • @jimmyflores9235

    @jimmyflores9235

    4 жыл бұрын

    @@thegugster you can make your familiar cast touch spells

  • @alanschaub147

    @alanschaub147

    3 жыл бұрын

    @@jimmyflores9235 I am totally using this idea. I love optimizing familiars.

  • @GrumpyGrobbyGamer
    @GrumpyGrobbyGamer2 жыл бұрын

    Well done. I once had a creative player completely destroy and encounter (and about half the party’s barony) when he used Rock to Mud to make a tunnel into the volcano they were traveling near and caused it to erupt quite violently.

  • @Battleguild
    @Battleguild4 жыл бұрын

    1. Create an underground dungeon. 2. Submerge half the dungeon underwater. 3. Place strategically important anti-magic zones at choke-points. 4. Have those same areas contain a lot of creatures/traps that cause the paralyzed/restrained conditions. 5. Watch PCs with low Con scores drown to death.

  • @terryyaki3936
    @terryyaki39364 жыл бұрын

    We were very high level, but there was a dungeon prelude to the boss battle that was entirely skipped through a combo of Wish, Plane shift and A Deck of Many Things. Never seen luck like that before

  • @sipjedekat8525
    @sipjedekat85254 жыл бұрын

    Polymorph is a double edged sword though. Transforming into a rat also gives you the intelligence of a rat. One of my players did exactly that, and I ruled he had to make intelligence checks periodically just to remember he wasn't a rat, but a Dwarf. It was cool because he played his character reciting his personal book of grudges when he made his rolls. Moradin looked kindly on his follower that day.

  • @OrangeyChocolate

    @OrangeyChocolate

    4 жыл бұрын

    Jester being Polymorphed into a moth comes to mind.

  • @alanschaub147
    @alanschaub1474 жыл бұрын

    1) Summon a familiar with appropriate movement and senses (e.g. bat) for Dungeon. 🦇 2) Send Familiar into pocket dimension. 3) Recall Familiar within 30 feet, on opposite of impassible obstacle. 4) See through Familiar’s special senses to scout around and make sure it’s safe. 5) Use Misty Step to teleport to location, while still using Familiar’s senses. 6) Continue with adventure! 😊👍🏻

  • @GuyTayler
    @GuyTayler4 жыл бұрын

    I think it depends on the dungeon's owner/resident how effective some of these will be. If they are going into a 'monster' dungeon as opposed to a 'BBEG' intelligent adversary dungeon the results will be dramatically different. I find a lot of DM's forget that everything players can do, bad guys can also do and therefore prepare for and counter.

  • @brittanyr613
    @brittanyr6134 жыл бұрын

    I’ve used my Unseen Servant to scout out suspicious rooms and then report back to me.

  • @curtismorin6396

    @curtismorin6396

    4 жыл бұрын

    How does the unseen servant report back to you?

  • @jasonbolding3481

    @jasonbolding3481

    4 жыл бұрын

    @@curtismorin6396 drawings?

  • @fritzthelibrarygoblin

    @fritzthelibrarygoblin

    4 жыл бұрын

    @@curtismorin6396 Semaphore code.

  • @comma1737

    @comma1737

    4 жыл бұрын

    Unseen Servant is an invisible, mindless, shapeless, Medium force . It doesnt have an intelligence to scout anything.

  • @brittanyr613

    @brittanyr613

    4 жыл бұрын

    I think I’m doing it wrong but my DM has allowed this 😅 i guess it is supposed to be mindless but I would argue that just looking at an area and telling someone what you see doesn’t take that much intelligence? I think the PH says something about communicating telepathically to it?? Unseen Servant is also supposed to be shapeless but my DM has allowed him to look like a sexy male elf butler. His name is Bitchcakes 😂

  • @jamesdosdall8391
    @jamesdosdall83913 жыл бұрын

    DM: Behold the intricate dungeon that I have built for you to-- Druid: *casts Earthquake and collapses everything Druid: WHAT DUNGEON?

  • @josephcohen734
    @josephcohen7344 жыл бұрын

    My wizard was trapped in a dungeon and it was looking like a TPK. I look at my spells. Dimension Door! Turns out I overestimated how deep we were and found myself falling 150ft straight down. Happy Halloween everybody.

  • @QeepingItReal

    @QeepingItReal

    3 жыл бұрын

    that's funny. also this would make a good ad for feather fall.

  • @EvrydayErik
    @EvrydayErik4 жыл бұрын

    Great content as always!

  • @BeholderThe1st
    @BeholderThe1st4 жыл бұрын

    The important thing is to remember that the NPC's can do this too. A paranoid villain can use arcane eye as part of his security procedures. Likewise, a villain can have a room that requires dimension door and specific knowledge of where the hidden room is to get in. Dimension door can allow the villain to escape an encounter with the PCs if they don't resolve it fast enough. A powerful wizard opponent may literally spend all his time in his room invisible. When the PC's burst into his room...he/she isn't there. I'll also point out that depending on the prevalence of magic and familiars in your campaign world, the 'innocuous' rat, weasel or spider may be viewed with general suspicion. My villains have a number of pets that hunt rats, mice - familiars and polymorphed PCs beware. A dusty room can foil invisibility. Reward players for their clever use of their abilities, but don't turn your villains into morons. You nailed that at the end of your video.

  • @axeldornelles5292
    @axeldornelles52924 жыл бұрын

    Unseen servant is great, it can be actually used to predict or preemtively trigger traps.

  • @trouqe
    @trouqe4 жыл бұрын

    Why would you do this to everyone? Haha, my poor campaign...

  • @jtosety

    @jtosety

    4 жыл бұрын

    There's plenty of ways around these and even the ones like arcane eye are just giving the players an advantage of knowledge, so just think about what they'll do when they find out about your intellect devourer nest. And dimesion door can only transport two people. Besides, how do illusions interact with arcane eye? Besides, don't you think any wizard's tower in a world with the fly spell wouldn't have locks and alarms on the windows?

  • @leodouskyron5671
    @leodouskyron56714 жыл бұрын

    Features can trip you up too. Ref (12:15) Warlock Pact of the chain - using an invisible familiar in the Imp is (arguably) the point of the gift!

  • @DetectiveBarricade

    @DetectiveBarricade

    4 жыл бұрын

    Or a quasit, since the little demons can go invisible as well.

  • @Ap0Kal1ps3
    @Ap0Kal1ps34 жыл бұрын

    Prestidigitation is a great utility spell. You can put out small fires, create magical lights, create distractions with noises, and even create ghostly images to fool your enemies. It's also a low level spell slot. Carry a wand of locking and a wand of unlocking. They're not too expensive, and they'll get you out of many jams. The nice thing about a wand of locking is that it can lock any door, even if there's normally no locking mechanism. And since the door is magically sealed, the key won't work to get it open. Having a pocket dimension is very useful as a hiding place. You can have a rope ladder entrance, and enemies will never find it while you're inside as long as they can't sense magic. Small races can even use a similar trick- They can fit inside a bag of holding. Floating Disk. It holds up to 500 pounds and must remain within 20 feet of the caster. It floats in the air with perfect precision. This will get your whole party past most traps, as long as you can detect them. It's only a first level spell. Conjuration.

  • @alanschaub147

    @alanschaub147

    3 жыл бұрын

    Stack stuff on top of Tensor’s Floating Disc for portable cover! 😊

  • @maximumdm9612
    @maximumdm96123 жыл бұрын

    I once bypassed an entire dungeon with a single cantrip. here's my story. I was a storm sorcerer and we came across an underground dungeon with the major rooms made of brass bells. There was a mechanic where when we missed ranged attacks the projectiles would hit the bells and ring while we were inside them. Fun stuff. but I had the Warforged dig a hole in the hillside till we saw the biggest bell. I then using the Shocking grasp cantrip and burning some SP I managed to cut through the bell taking us straight into the boss room. We then proceeded to go through the dungeon in reverse cuz we thought it would be fun

  • @F2t0ny
    @F2t0ny4 жыл бұрын

    This is some great DM advice I would love more videos like this

  • @EmethMatthew
    @EmethMatthew4 жыл бұрын

    Great resource for me to use for designing my dungeon!

  • @Javastine
    @Javastine4 жыл бұрын

    awesome discussion, as usual. The heavy armor wearing paladin and cleric wouldn't have advantage on their stealth rolls while invis, though, it would be a straight roll. Disavdantage for the heavy armor, advantage for the invis, cancels each other out.

  • @markharland2459

    @markharland2459

    3 жыл бұрын

    Actually the roll would be at disadvantage because invisibility does not give advantage on stealth checks.

  • @doclefty9759
    @doclefty97594 жыл бұрын

    Floating Disc is a great spell for bypassing treacherous pits or or lava/acid pools. I've also used Mage Hand to set off traps, pick locks, or extend a rope across chasms with great success (Unseen Servant can do similar things). Just a couple of low level/cantrips that have come in amazing uses in my games.

  • @brothermutant7370
    @brothermutant73703 жыл бұрын

    I love watching your guys videos. I hope to see more in the future.

  • @katybechnikova2821
    @katybechnikova28212 жыл бұрын

    A great way how to bypass the breathing problem in the bag of holding is to get alchemy jug, fill it with water and cast water breathing on the entire party and just share the jug. Flawless. Foolproof.

  • @marcelomeirelles6039
    @marcelomeirelles60394 жыл бұрын

    About invisibility: Stealth checks have two different uses which aren't explained in detail. You can try to hide from someone, which is determined by sight. You can also try to move silently so as to not alert creatures who cannot see you. The advantage to Stealth checks that you get from invisibility only applies to checks made to hide, not checks made to move silently. This means a Fighter wearing Plate Armour will still have disadvantage if he is trying to move silently.

  • @TheHandgunhero
    @TheHandgunhero4 жыл бұрын

    Honourable mentions: 1) Find Familiar. First level spell which you can cast as a ritual to save a spell slot which you can see through its eyes and doesn’t expire so long as you don’t get it killed. Send it as a rat and you’ve got a free scout who’s inconspicuous. 2) Shape Water. It’s only a cantrip, but just freeze the water and then walk across to change your direction of approach. 3) Fly. Your castle walls mean nothing to the party now. 4) Scrying. Cast it as a ritual and watch the villain in his lair and see who he talks to and where he goes. You again some awesome intel without being there and get some scouting in the process. Maybe you find his secret passageway that only he knows? 5) Resilient Sphere. If stealth isn’t necessary or you need to find a way down that yawning chasm but can’t see a safe way to do it, just jump in a Resilient Sphere and jump off the edge. You can’t take damage and you take a free shortcut to the bottom. Also a great way to get across that lava field. It’s big enough for a large creature, so you can comfortably fit several people inside.

  • @DoctorFabio23
    @DoctorFabio23 Жыл бұрын

    My group (lvl 12) came upon a door rigged with a 9th level necromancy spell. After a lot of consideration, I summoned my familiar on the other side of the door looked at the doom the dimension doored to the other side.

  • @smilingindian989
    @smilingindian9893 жыл бұрын

    If you're ballparking dimension door by trying to go up, you better have a contingency for if you are wrong by 100 or so feet.

  • @dgtlrn
    @dgtlrn4 жыл бұрын

    The one high level combination that's had me reeling recently is one a cleric player can currently do. Ethereal at 8th level on the three person party, bypass a lot (or potentially all) of the dungeon, ambush the baddie, then word of recall out of there. It's the first time I'm running high level play, and of course there are many, many other ways a high level party can bypass your plans, but this combination REALLY got me reading up those other high level spells my bad guys can use to foil this.

  • @zorkwhouse8125
    @zorkwhouse81254 жыл бұрын

    Great video with some really creative ideas/solutions, and this is a really useful topic to cover as well. I have several ideas for DMs handling some of the spells you discussed, but I'm going to limit myself to one so this doesn't go on excessively. That spell is dimension door. As ya'll noted, it can be an extremely powerful spell both for infiltration and exfiltration and if a DM isn't prepared ahead of time this spell can really throw a loop into the DM preparations. As a DM I've used a few special details to make using this spell a challenge for the players and not simply a get out of jail (or anywhere else) free card by working around the limitations of the spell. The first one is for some areas, particularly in locations that are protecting something really important, the designers of the location will have built the place in such a way that it requires movement of greater than 500ft to get inside to important areas. Which puts those areas beyond the "poofing" reach of a single dimension door spell. Another one, that can be extremely effective if handled fairly is to not allow the characters, without roleplaying solutions, to measure out distances when it comes to teleportation spells. This way, you either force the players to figure out ways to measure the distances or the players have to take risks by guessing if they are in fact within range of what they want to do. Now, I said at the beginning there that you have to be fair about it. Meaning that while you can feel free to create some situations where the lava pit is 510ft across and that without figuring something out ahead of time, a player that just attempts to dimension door across b/c they think it looks like its within their range, will end up in the lava instead - *however* I think this should be the exception, b/c it only takes that happening once to make the players become dramatically far less cavalier about resorting to their teleportation spells without preparation/caution. To figure distances, on option can be to just let the players roll for perception or some other ability and set the success # required to whatever difficultly you feel is appropriate, or they can come up with other roleplaying means such as take a length of rope, measuring it out and then tieing it to an arrow and firing it. In this manner they can, fairly accurately, determine distances up to a certain limit. I think it is fair to say that unless a character really has some special capabilities, they shouldn't be able to magically determine distances simply by an easy observation test - b/c in the real world it can be really difficult to accurately estimate distances without some form of aid or without possessing some special geometry related understanding. Also, this ruling on estimating distances can be applied to any spells with distance limitations if you find that your party is too readily reaching to spells to deal with every single scenario. Make the wizard waste a fireball or two by the target being out of range, or for that matter by a party member being too close - and you'll soon find that the players begin to think through their actions with far more deliberation, instead of just saying to the DM "I'm casting fireball, am I close enough?" I think the the DM's response should be "I don't know, are you?" or "you can try and cast it and find out or figure out a way of determining it yourself ahead of time." This can mean in ambushes or battles that the party has some small prep time, that they measure out areas ahead of time and use landmarks as distance markers (as militaries use to do with artillery in the days before computers). Now, if the party is already more careful in their actions and on average tends to roleplay through things and work creatively, then you don't always have to be strict with these distance rules - this is more for parties or specific characters who don't typically do those things. You want to reward players for roleplaying and being creative within it - not necessarily simply being creative in combing game mechanics. Ultimately it is about having fun, but that still goes for the DM too. That being said, if the players are able to circumvent all the traps and encounters and puzzles the DM has set up for them, then its really the DM's fault and not usually the players. B/c the DM knows ahead of time the capabilities of the players and they can build adventures that are challenging by working around and with the characters abilities - conversely, the players don't know ahead of time what the DM is capable of. So, if the players waltz around everything, it is because the DM built a dungeon or what have you separate from considering the characters. As a DM, you can build anything you want and so there's really no excuse for not trying to be creative and for accounting for character abilities etc when designing your adventures. One last thing, as you've said - you don't want to constantly shut down their efforts or you're robbing the fun from them getting to use their spells. I think it primarily becomes an issue when its something the party does all the time - the players use the exact same plan and abilities to pass by/through every single dungeon or what have you that the DM creates. If the players are using spells to avoid roleplaying, then you can restrict (creatively) the effectiveness of their spells/abilities - but if they aren't, then try to go with the flow, learn something from the occasion as the DM, and make the next encounter with what took place before in mind.

  • @iancampbell4984

    @iancampbell4984

    4 жыл бұрын

    Potential use for the cartography skill here. It probably ought to cover surveying, so to figure out the distance use trigonometry. :)

  • @destinyjewel2588
    @destinyjewel25882 жыл бұрын

    One way that I like to sorta counter things like invisibility and other sorta scouting spells is to just have physical contact with enemies be an issue. Since players are moving I like to have enemies be moving as if the party isn't nearby. For example let's say that the party recently went invisible in a noble man's manor. This nobleman is preparing a party or feast for later that night. With the party trying to glean information about said nobleman. But because of the preperations many NPCs will be running around seemingly sporadic directions. If an NPC manages to bump into the party the noise of their armor/the impact will cause any nearby NPCs to freak out and try to raise the alarm. Players will have ways to circumvent these actions by waiting for people to pass or contest the NPC perception with a Dex save (to dodge the upcoming NPC vs. If the NPC notices the strange noise). Not sure how useful that is but it's something I like to use now and again to ensure that players can't just run past everything.

  • @ZQMBGN
    @ZQMBGN3 жыл бұрын

    Yes. My party cheesed their way out of the first dungeon with mold earth (was an underground desert maze) Next dungeon was all solid stone. Stoneshape did the thing here 3rd dungeon was "magical stone construct" impossible to destroy, damage or modify without the wish spell

  • @illoney5663
    @illoney56634 жыл бұрын

    I once used my invisible familiar(pact of the chain warlock with Voice of the Chain Master)to scout past a long corridor essentially filled with living bombs and then use Dimension Door to skip past the entire corridor. It was very entertaining and since it wasn't the main encounter, even the DM was fully satisfied. To clarify, during this adventure it was only two of us so Dimension Door was all I needed to get both of us past the danger.

  • @spagandhi
    @spagandhi4 жыл бұрын

    Maybe next week you can tell us how to bypass dragons

  • @richardfarrer5616

    @richardfarrer5616

    4 жыл бұрын

    Next wee they teach us to bypass "and". Dragons are the week after.

  • @EliotHochberg
    @EliotHochberg4 жыл бұрын

    Sound like a simple way to overcome this would be to have necessary or beneficial elements in the pockets or packs of denizens they avoided. Or have a hidden trap whose clues are also hidden in the locations they didn’t go to.

  • @darktrent182
    @darktrent1824 жыл бұрын

    Monty's face though when Kelly mentioned that wizard. XD ETA: To add to your coda, maybe when the characters level up, keep an eye on the spells that the casters are choosing? They are thinking of what might be coming and wanting to be ready, or they just think the spell is cool. Knowing ahead of time that your wizard is taking Dimension Door as a spell means you're not caught flat-footed when they bust it out in a dungeon. Forewarned is forearmed?

  • @srvfan17
    @srvfan174 жыл бұрын

    In the realm of excavation spells like Stone shape, I think my favorite example is Shatter. It can technically shatter a wall of brick or stone and create a "doorway" to move through those surfaces. Also, to the point for DMs at the end, I never plan what my players are gonna do. I plan the villains, what will happen if they don't act. They always disrupt what you plan, so go ahead and make that the goal from the top, it saves you a lot of headache

  • @michaelh.5403
    @michaelh.54034 жыл бұрын

    Happy Halloween guys !

  • @13thTemplar718
    @13thTemplar7183 жыл бұрын

    One way of making a dungeon less skipable is to scatter important items and treasure all across

  • @agsilverradio2225
    @agsilverradio22254 жыл бұрын

    Send the stealthy rogue, a druid wildshaped into somthing unassuming and nimble, and the wizard's fammilar in to scout ahead, with the ranger or archane-archer following at a distace, to provide sniper-support, while the bard discises himself as one of the dungon monsters, and strikes up a conversaon with the monsters, in hopes to get them to lower their gaurd and distract them.

  • @alanschaub147
    @alanschaub1473 жыл бұрын

    You have to think ahead of players. They may scope out a teleportation circle, or even learn how to activate it by watching a minion activate it. What they don’t know, though, is that the minion was wearing Slippers of Spider Climbing and the destination teleportation circle is on the ceiling directly over the abode of a Gelatinous Cube! 🧊

  • @damnsong8675309
    @damnsong86753092 жыл бұрын

    Subterranean crypt full of undead and powerful vampires. Party shows up to entrance in the morning, player uses Ring of Water Elemental Command (3.5e) to create water nonstop at entrance. Cleric blesses water. Fully floods the crypt after hours. Vampires wake up and break out of their coffins and start taking damage, unable to escape before they are destroyed.

  • @outerpanda2356
    @outerpanda23564 жыл бұрын

    Another great one, Dudes!

  • @Cov1ngtonsGhOst
    @Cov1ngtonsGhOst4 жыл бұрын

    24:26 Don't you laugh Monty! I saw what you did to Seb. Poor, poor Seb.

  • @lockskelington314
    @lockskelington3144 жыл бұрын

    I think an honorary mention should go to Find Familiar for its ability to blind and deafen the player if their going up against something with eye effects like an umber hulk or Basilisk. It's also a great way to just avoid enchantment/illusion spells because the target needs to either hear or see you but are using their familiars as eyes in battle. This is great for and Eldritch Knight with a crab Familiar fighting a medusa or fighting against a caste who cast darkness on the party.

  • @n0etic_f0x
    @n0etic_f0x4 жыл бұрын

    One thing about getting past an encounter is that you can still do something with it, I will often have a lot of bypassed NPCs give chase if they can be heard and if totally bypassed aid the team of player charters will start acting on the side of the players. If a mercenary is hired to protect an item and it is gone even though he did his job he is not getting paid. So why not take something from the guy who hired you so you can get something.

  • @Ryogenshe
    @Ryogenshe4 жыл бұрын

    Maybe give the players non immediate consequences to these actions to make them stand out. For example they blew a hole in a cave outside a town and yes they avoid a fight but the druids of the town no longer want to trade with them because of their disregard for nature.

  • @GaramondGourmond
    @GaramondGourmond2 жыл бұрын

    One of the things that I'd like to point out about polymorph(like) spells is that if you transform into something small and weak and send it in to an area to scout, you also run into the problem of that form being eaten or killed effortlessly by natural predators in the area. Yes, and insect like a spider seems like it should easily scout a Drow camp, but then you have to remember that are probably other, larger spiders who will easily trap and eat you, and then you're dead and useless. Similarly, if you transform into a rat or a frog or whatever, watch out for predators in the area, and I see no reason why a DM might not take advantage of this fact and kill your easy-scout options.

  • @Lexgamer
    @Lexgamer4 жыл бұрын

    Once had my players in a swamp, standing in front of a cave, the dungeon entrance. I described the tower they could see beyond the cave in the misty distance. It was meant to be a looming thing, and a hint that most of the fort had sunk into the mud. What did they do? Walk past the cave to the tower, climb it, and low themselves down into the boss room... oops, my bad, but it was fun!

  • @RIVERSRPGChannel
    @RIVERSRPGChannel4 жыл бұрын

    Good list Stone shape has screwed up my plans as DM before.

  • @blackgriffinxx
    @blackgriffinxx4 жыл бұрын

    Stone shape great way to disarm traps . one solid fool. My group reads 5 feet in any direction as 5 cubic feet . So you can do a lot with that . Trap a group on stone floors and pick them off one by one . Sink their feet into the ground just to lock them in place .

  • @ericmurphy2490
    @ericmurphy24904 жыл бұрын

    I’d love for my party to come anywhere near this level of thought... I play with a murder hobo and his follower who is normally stoned out of his gourd when we play. If either of them said to me I want to try and scout the room instead of “i kick that f*cking door in!” I would be astonished and probably give them the easiest way to get the loot/objective physically possible.

  • @DragonKnightJin
    @DragonKnightJin4 жыл бұрын

    One of my groups is going through a dungeon from a module as part of the regular campaign. We... Bypassed the entrance, and on the first floor, there have been a grand total of 2 or 3 out of 14 rooms that we approached from the module-expected direction. By way of Misty Step to get into a room through the arrow slits, and then busting open a wall to *make* an entrace for the remaining party members. And then just NOT going the way we were supposed to go. One of which including my (Poison immune) Paladin triggering a poison cloud trap. And being the only one in the affected area. Poor DM.

  • @aidandunne5978
    @aidandunne59783 жыл бұрын

    Another key debuff of slow is that it forces the use of those legendary resistances. It is so debilitating that any creature, if it has the chance to get out of it, will do it, no questions asked. And if it can't... Then by by BBEG

  • @samitheris
    @samitheris4 жыл бұрын

    I would of said a portable hole vs bag of holding as the opening is much bigger and has a larger air supply

  • @MadnessStalker
    @MadnessStalker4 жыл бұрын

    DM gave me a staff of power on my front line Bladelock. I only really use it when I've been beat up and need that bonus AC to make it through, but the built in Wall of Force spell has absolutely ruined my DMs plans a few times.

  • @stevestumpy6873
    @stevestumpy68734 жыл бұрын

    I was in one dungeon that was on it's own plane, and when the mage used the spell passwall he was suck out never to be seen again.

  • @kylerumble
    @kylerumble4 жыл бұрын

    Don't Forget about those Ninjas (Monk-Shadow) they can also cast pass without a trace using ki points (2 ki points). And they get these ki points back on a short rest.

  • @dirk_gently
    @dirk_gently4 жыл бұрын

    Just unlocked teleportation for my wizard at the end of our last game. Very much looking forward to breaking it out sometime. "We're trapped!" "Well, you say that...."

  • @stephenwells2464
    @stephenwells2464 Жыл бұрын

    I know the spells and abilities better than my newish players. If they outsmart me, I’m glad they’re engaged and really paying attention. They get scared when I say “sure… I guess you can do that” because they think they’re falling into my trap but in reality it’s because they came up with something great and I know the bad guy just lost.

  • @toddschreiber7438
    @toddschreiber74383 жыл бұрын

    An invisible party with pass without a trace would result in nobody knowing where each other is. People would constantly leave the PWT area as well as talk to each other constantly to keep from separating.

  • @wilfredofigueroa7970

    @wilfredofigueroa7970

    3 жыл бұрын

    have party hold onto a rope as they go. or just walk with hands on shoulders single file.

  • @July-gj1st
    @July-gj1st Жыл бұрын

    A solution to the "party inside bag of holding and not sufficient air" problem now exists thanks to spelljammer: Air Bubble. Cast this spell and then enter a bag of holding.

  • @geoffdewitt6845
    @geoffdewitt68454 жыл бұрын

    I feel like the title here is a little misleading - it really should be 5 Tactics To Bypass a Dungeon. And then talk about how to handle stealth, unconventional movement modes, scouting, teleportation, and burrowing. So, for the first two, here's a couple options. First of all, if you've got a stealthy party, your villains should be using dogs, or other minions with Keen Senses. I would probably give those creatures a straight roll (rather than advantage) to detect Gaseous Form, but they should be able to detect them, even if the humanoids around them can't, and don't listen to them. If nothing else, it reminds your players they don't have a solution to everything. Second, glyphs of warding with dispel magic. If you're a paranoid wizard, there's no reason you can't have these things littering the dungeon. Even if you're a baron or other mundane NPC, as long as you've got some cash, you should have one or two of them prepped. Just don't have a "quantum glyph;" players are quick to call BS if they think you're being unfair. I like to note these things' locations in my prep, just to help keep me honest. Finally, there is a tactic called the Colville Screw. It's where you stealth your way to the bottom of a dungeon, and then trip an alarm, and now all the monsters you could've defeated in detail come gunning for you. Use this liberally against stealth-spamming parties, but avoid TPKs by introducing uncertainty to the monsters. Maybe some of them go to the castle walls, convinced the alarm from the keep is a diversion! Scouting is a feature, not a bug, but there's no need to give the whole game away. While it allows you to feed information to your party about the dungeon (with effective foreshadowing), NPCs who realize they're being spied on can use this as an opportunity to pass along misinformation. "Oh, shoot, if only we hadn't sent the Blood-Pack off to North Woodstock, Jherkins!" And then the PCs go in, only to find a nasty surprise. Also remember that some NPCs will have illusions set up in the dungeon, which can make it really uncomfortable if you try to dimension door into what you thought was an open space, only to discover that was a rock wall disguised with a major image. As for teleportation, sometimes known as "scry and fry," you have a couple options. One is use the scrying part to feed them misinformation, as relayed above. Two is to use things to raise the cost of teleportation, like pit traps, random teleport mishaps, etc. Very few people can accurately assess distances to a fine degree, and overshooting by a small amount can make things very difficult. Use Intelligence checks (to estimate the distance, which I roll behind the DM's screen), plus a teleport mishap table to see what happens. Dimension door shouldn't be a cost-free escape hatch. Also, you can resurrect some old lore by having the dungeon constructed with lead and gorgon's blood in the mortar, which blocks teleportation. As for stone shape, that's a 4th-level spell slot to walk through a wall. Honestly, I think that's an irrational tradeoff. Use a sledgehammer, or bet the monk he can't punch through a wall.

  • @jaredmurray8454

    @jaredmurray8454

    4 жыл бұрын

    Or tell the barbarian the wall said he was weak Or say its a heritic and let the paladin and cleric at it

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx384 жыл бұрын

    In addition to bows and arrows, the standard equipment for my skeletons includes pickaxes and shovels. A 6th level necromancer wizard can have 15 skeletons under command at all times. That is a lot of excavation manpower that never needs rest.

  • @Necrow_Productions
    @Necrow_Productions4 жыл бұрын

    Surprised you did mention Knock and Mage Hand! Thats a pretty useful way to bypass a lot of traps! :O

  • @kathrynck

    @kathrynck

    4 жыл бұрын

    I tend to feel like, if a party didn't have good strats for bypassing traps, then they're in the wrong line of work.

  • @anthonynorman7545

    @anthonynorman7545

    4 жыл бұрын

    @@kathrynck what if they're the warring type and not the treasure type?

  • @kathrynck

    @kathrynck

    4 жыл бұрын

    @@anthonynorman7545 that works, as long as they have good strats for warring

  • @anthonynorman7545

    @anthonynorman7545

    4 жыл бұрын

    @@kathrynck so are they in the wrong line of work?

  • @waynebirch335
    @waynebirch3354 жыл бұрын

    Invisible np, use tremor sense or blind sense like spiders or grimlocks. Or grell

  • @jeffagain7516
    @jeffagain7516 Жыл бұрын

    I've always considered 2nd level far too low for such a dramatic spell as Invisibility. This spell is so powerful in so many scenarios that even at 4th level it can be a huge force multiplier. As a player, I love it, as a DM I hate it. Heh, such is life. Just gotta come up with creative ways to negate it is all. :)

  • @ulpisen
    @ulpisen3 жыл бұрын

    I'm surprised this video didn't mention the opposite problem, where the moment a player learns the invisibility spell the DM starts using tons and tons of creatures with truesight, making the player feel bummed out they got something useless rather than excited they got something cool

  • @agsilverradio2225
    @agsilverradio22254 жыл бұрын

    Thanks. I will use these not for power-gaming, but rather when I'm just board of dungons, and want to get them over-with.

  • @SpyderCaliber
    @SpyderCaliber4 жыл бұрын

    Investiture of Stone---> gives you the Tarrasque-like ability to freely move through earth, such as dungeon walls and whatnot, among many other beneficial traits. It's like turning on the walk-through-walls cheat in a pokémon game lol

  • @Donovarkhallum
    @Donovarkhallum4 жыл бұрын

    Confirmed by Jeremy Crawford you can't dimension door on the other side of a wall of force,out and f a cage if force,or into/out of that chromatic barrier spell that does all the different damage types

  • @NivMizzet13
    @NivMizzet134 жыл бұрын

    Hey Dungeon Dudes! Could I have some advice (as a DM), how exactly would you go about setting up a shop in a city, and ensuring that the players get a fair but not overpowered assortment of items to potentially buy?

  • @Wolfphototech
    @Wolfphototech4 жыл бұрын

    All of the problem spells have effortless solutions to counter them ( or at least as far as i'm concerned , as i thought of multiple solutions for each spell the moment they said each spell ) .

  • @TARO7170
    @TARO71704 жыл бұрын

    Wind walk is good

  • @japphan
    @japphan4 жыл бұрын

    I have always had an issue with stealthing into dungeons. If you bypass the first patrol out of several patrols, you have successfully managed to flank yourself. That being said, there are plenty of uses for stealth in a dungeon, but it sometimes is better to be seen than not.

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