Firepower II Williams Pinball Flipper

Ойындар

Dieses war ein schwerer Patient....doch nun funktioniert auch dieser Klassiker wieder und spielt wie frisch aus der Fabrik......

Пікірлер: 29

  • @mariok.50
    @mariok.507 жыл бұрын

    Das war in den 80er Jahren mein Lieblingsflipper. Schade, dass man ihn heute nirgend wo mehr stehen sieht zum Spielen.

  • @kulturerbe

    @kulturerbe

    Жыл бұрын

    Es gab einen in Bad Münstereifel im Schwimmbad. 💖

  • @KarlLind
    @KarlLind8 жыл бұрын

    sick meltdown!!! wow, love the sound design on this follow up.

  • @AlnNewt
    @AlnNewt11 жыл бұрын

    Excellent playing skills.

  • @BenjaminFrock
    @BenjaminFrock5 жыл бұрын

    Great dead bounces. Well played

  • @jgbtd84
    @jgbtd843 жыл бұрын

    Juega muy bien, fuera de que la suerte le acompañó !!! Gran máquina es esa !!! 👍

  • @iGarcade
    @iGarcade11 жыл бұрын

    Nice skills!

  • @nsr60ster85
    @nsr60ster856 жыл бұрын

    Nice game. That should have been worth a replay or two.

  • @motormusic1
    @motormusic17 жыл бұрын

    Is is just coincidence that the sounds are the same as on Williams Defender arcade cabinet?

  • @SuperDaniella99
    @SuperDaniella996 жыл бұрын

    I have a Firepower II. I prefer it over my other two Pinballmachines, a Black Rose and a Revenge from Mars, since it is a simple yet challenging game, love the sound and it has that pure 80's feeling to it. My score on Pinside, Daniella_99 , here's a link: pinside.com/pinball/archive/firepower-ii/scores

  • @jeffwurtz7205
    @jeffwurtz720510 жыл бұрын

    Great play! What was the score?

  • @mustachiogamesnmore5290
    @mustachiogamesnmore52907 жыл бұрын

    What year. Only have seen the first which was from 80

  • @xenonbally
    @xenonbally11 жыл бұрын

    big bonus!

  • @narcyzfortuna4924
    @narcyzfortuna49249 жыл бұрын

    Nice at 5:24

  • @tommyborgia3590
    @tommyborgia35907 жыл бұрын

    kick ass game bro?

  • @expfighter5112
    @expfighter51122 жыл бұрын

    the playfield leans to the left, need to level it

  • @NavaTadeo
    @NavaTadeo7 жыл бұрын

    I have that pinball, but it does not make those noises due to lack of transistors

  • @christienmiller

    @christienmiller

    6 жыл бұрын

    What do you mean by this? I have this game as well and have done a lot of repair work on it to bring it back from the grave..

  • @NavaTadeo

    @NavaTadeo

    4 жыл бұрын

    I finish the repair and now looks and sounds like this pinball if the video, only have details in the pinture

  • @JoeScottakaEpsitec
    @JoeScottakaEpsitec8 жыл бұрын

    Score?

  • @joanmelnick1704
    @joanmelnick17047 жыл бұрын

    I don't get why firepower2 gets bad rap sometimes. it has virtually the same actions as Sorcerer. it came out 2 years 'before' it also.

  • @RacingGamerJosh

    @RacingGamerJosh

    2 жыл бұрын

    Probably because Firepower 2 lacked voiceovers compared to the first Firepower.

  • @JamesSmith123456789
    @JamesSmith1234567897 жыл бұрын

    *Where's the voiceover this should of been firepower 1, not as exciting as the first firepower*

  • @charles2241
    @charles22418 жыл бұрын

    You have to be a really odd player to let it hit a flipper and then not try to hit it, so that it might bounce back to the other flipper. If I ever did such a thing it was purely by accident. I couldn't play passively like that, as the best passivity I could manage would be catching the ball with the same flipper at times. I was out to destroy; no sense in not hitting it when I could pretty much. This was one of the better games of the time, as it does have good sound, especially the sound speeding up as time passes, plus multi-ball and the nice ramp. We had a saying when playing pinball, when the going was getting very rough, especially when it came to multi-ball and was totally going out of control, we would say "it's getting greasy sir!", IOW, your palms were sweating like crazy and you were totally losing it. In such situations, you could almost close your eyes and just repeatedly hit each flipper non-stop, and do almost as well, simply because so much was going on, so fast, you had to lose one of the balls pretty soon.

  • @Engwahilion

    @Engwahilion

    8 жыл бұрын

    +Charles 22 Dead bounce is a very important technique for getting control over the ball and make precise shots. Hitting on the fly may feel good but is more oft than not prone to disaster and drain :)

  • @charles2241

    @charles2241

    8 жыл бұрын

    +Morten Sebyskogen Hitting the ball as they come, talking not during multi-ball now, gets you more used to the pace and your reactions become better, and as I said, I actually shot better that way, because I didn't vary my speed a great deal by catching them all the time. I played a slight bit of deadball in my time, and it was more prone to disaster than just trying to make the best you could out of the ball every time it hit your flipper. Take your typical deadball that I see. A guy let's it hit the middle of his flipper, and it might bounce to the other flipper to the same spot on that flipper. What has he achieved other than trying to be cute? Same shot either way. The only way I can see it of any use, was if you had a target you just absolutely had to get, but the ball went to the wrong flipper to hit that so you hope it will bounce to the other by not hitting the ball. What I found generally about all pinball games, is the safest shot you have is the 30 degree angle. Too many games burn you at 45 degrees, or, of course, zero degrees.Watch the first time this player does the dead bounce. When it went to his other flipper it rolls up that flipper quite a bit, rather similar to catching a ball, And what does he do? Hit a dividing rod between two things he could shoot for. Bottom line, no matter how you hit it, be it that way, off a catch, or direct, you're still hitting a moving ball and there's not too much precision. I could actually hit balls better off the fly than off a catch, though I didn't really realize it at the time. I was just prone to think that slowing it down helped and it really didn't. I go 1:43 into this vid, taking note of each time he hits off a dead bounce, and only once can I say that he might have hit the target he intended. He's hitting 25% at best. I can't say any shot does better or worse than that, but in pinball terms I think of 25%, as far as precision goes, as pretty much failure. Maybe that's a precise as hitting targets gets in pinball, as we're often slightly off, but it sure don't have the look of precision in the least. I expect true precision to be at least at a 50% rate.

  • @nsr60ster85

    @nsr60ster85

    6 жыл бұрын

    It's instinctive. You judge when and when not to practice the dead bounce technique. And unfortunately, you don't always make the right call.

  • @charles2241

    @charles2241

    5 жыл бұрын

    @@nsr60ster85In the short term, I see no strategy here. I thought for a moment, he has a drop target to his left, and then I noticed he deadened the left flipper, to use the right on the bounceback. Fair enough, but the problem is a few seconds later, the situation still hasn't changed, and yet he does the opposite, where now he's letting the flipper that shoots as the left one, and yet where does he go with it? To the RIGHT where there are no targets unlit. I'll admit, a lot of my play was brainless and was just whacking away, or often going for the ramps. I figured in general, if you had targets on the 45 degree shots, you were going to get those mostly by the horizontal bounces that are all to frequent, and instead I needed to concentrate on the ramps and the more middle targets. I'll never understand dead flippers, because it's such a passive thing to do. At least if you're blasting away or catching them, you're always actively doing something. It seems to be a lack of shot that would make digging the ball out from the very fast double-flip, near impossible to do. You're training an arm to go completely dead. I see with a ton of these dead flipper he uses, that there's no advantage to what he does when it goes to the shot he takes. The same exact shot was available to the original flipper. You can see here, as I described earlier, that while you CAN in the short run achieve some use for this sort of thing, because there's just one target you have to hit and it seems the only way, but he's not playing like that, since he's just using it here and there as a force of habit. I think to myself, surely he uses it just because he doesn't like the spot it will hit his flipper at, so he hopes the other flipper will get a better shot. But an awful lot of the time he gets the exact same shot on the other flipper when it bounces to it, except with the result to the other side of the board. If that ups his concentration, playing dead flipper, then good, but I'm afraid he does the contrary, which slamming the ball as much as I do, we would have that extreme opposite viewpoint. He did play pretty durn well here irrespective of the technique. I wish I could had filmed my old Flash game way back. BTW, I see the artwork is different on this machine, but is there any other difference from the original Firepower? While this one is no slouch, I prefer the original artwork and it seemed to talk more, and frankly the up tempo sounds seemed more intense, but I may be confusing that with other games of the period. Hmm, even at the start, it doesn't say "Firepower". I think 2 has no voices.

  • @Annihilatrix
    @Annihilatrix2 жыл бұрын

    boring flipper

Келесі