Final Fantasy 14 - A Review of the new most played MMO in the world

Ойындар

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A review of Final Fantasy 14 after 6000 hours with it, focusing on where it went right, where it still might be going wrong, and what sets it apart from other games in the genre.
Introduction 0:00
Part 1 - The early game 12:50
Part 2 - The story 35:45
Part 3 - The ARR problem 54:43
Part 4 - The end game 1:17:35
Part 4b - Raiding 1:37:39
Part 5 - A home you can return to 1:48:38
/ neverknowsbestyoutube

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  • @NeverKnowsBest
    @NeverKnowsBest2 жыл бұрын

    Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with promo code "NKB" at mnscpd.com/NeverKnowsBest

  • @100Servings

    @100Servings

    2 жыл бұрын

    Good to see you back! Here's hoping KZread doesn't censor you again. Keep up the good work. I hope you have an awesome 2022!😎👍

  • @Aiphares

    @Aiphares

    2 жыл бұрын

    i know you have just read a script, because the text and the video at 4:59... its just....perfect :D

  • @henrycrabs3497

    @henrycrabs3497

    2 жыл бұрын

    "Chop your balls off." -thelonelyisland

  • @JordanPDuns

    @JordanPDuns

    2 жыл бұрын

    Jesus fucking Christ I was just about to buy one of these and you're the only KZreadr I like. GET OUT OF MY HEAD.

  • @100Servings

    @100Servings

    2 жыл бұрын

    @@JordanPDuns I've shaved my junk every day for 20 years. No regrets.

  • @princess_gurchi
    @princess_gurchi2 жыл бұрын

    "But fighting a train as the first boss is just weird for anyone that haven't played the original game" Bad example on this one, I have never played a single ff game before 14, and I was so excited to fight a train.

  • @anenemystand5582

    @anenemystand5582

    2 жыл бұрын

    I'm just always hyped to fight a train.

  • @leonie7754

    @leonie7754

    2 жыл бұрын

    I never played any mainline FF title and the train is one of my favourite fights XD thankfully my husband and friends are all into the franchise so I usually get some sort of background summary on the bosses in 14, but of course knowing these bosses makes people feel nostalgic and gives existing fans acknowledgement, while us non-FF players can still enjoy the crazy ride. I liked the omega raids and the fan service meant nothing to me XD

  • @tonimmcx

    @tonimmcx

    2 жыл бұрын

    Fighting a train is pretty much the first boss of most New Yorkers

  • @AkashiXI

    @AkashiXI

    2 жыл бұрын

    Yeah I was confused by this one. I've played a few main titles for Final Fantasy, but not 6. Still, the entire raid arc was immensely fun for me. Mechanically, thematically, the story, characters, etc. Everything pieced together and it was an enjoyable raid experience. Complaining that you're fighting a train in a game where you fight a goblin in a mecha suit with its pet cat is a head scratcher for me.

  • @masterpain7742

    @masterpain7742

    2 жыл бұрын

    Lmao wow this game is so easy on eays mode they have u fighting a train ? Hahahahahahaha never hard that one

  • @Dapreesentation
    @Dapreesentation2 жыл бұрын

    I’ve never played FF14 online ever in my life, but I sat and watched all 2 hours of this. You actually made me want to start my journey. Thank you for your content.

  • @tiellimilin6622

    @tiellimilin6622

    2 жыл бұрын

    You should definitely. Just put around 11 hrs on my first day

  • @JakeRnlo

    @JakeRnlo

    2 жыл бұрын

    I hope you like books.

  • @dreamer6737

    @dreamer6737

    Жыл бұрын

    Did u try it?

  • @Nurk0m0rath

    @Nurk0m0rath

    Жыл бұрын

    Same thing here. I've seen so many things about the whole Final Fantasy series that made me not want to try it, but this review has definitely piqued my curiosity. And giving away a big chunk of gameplay is a big part of that, I think. It's a smart play, letting people play enough of the game to get them hooked before demanding money from them to keep going. WoW could learn something from that; their free-to-play level 20 limit is so limiting that with the new sped-up leveling, you really don't even have time to experience the game before your progress is shut down, and I think that often means potential new customers stop at the paywall.

  • @Adonteon21

    @Adonteon21

    Жыл бұрын

    It can be a fun run, but don't expect much when you catch up. It's a barren game.

  • @chaositea
    @chaositea Жыл бұрын

    I never touched a final fantasy game before this, but after watching both hours of this video I decided to give ffxiv a try. Currently about 250hrs in post stormblood/pre shadowbringers and I've honestly never had this much fun with a game, let alone an MMO. Genuinely glad you decided to make this review and offer so many people who otherwise would never be aware of this game an introduction! Love your videos, honestly this one acted as somewhat of a gateway to your channel!

  • @Steezy_Method

    @Steezy_Method

    Жыл бұрын

    It's super addicting. Even when you think there is nothing else to do,you remember there is always more stuff to do. And it hardly ever feels like a chore,because the game doesn't make you feel rushed to do anything to keep up.

  • @whym6438

    @whym6438

    Жыл бұрын

    @@zifym.8373 The DS remake of FF4 was my first one, and it was an excellent introduction to the series. You don't actually have to own a DS, either, since it's on PC now.

  • @morgboat744

    @morgboat744

    Жыл бұрын

    have you made friends to play with? i’m wondering if i’m gonna like it as someone who doesn’t have any…

  • @chaositea

    @chaositea

    Жыл бұрын

    @@morgboat744 Currently up to the current patch and I generally play solo. Everyone tends to be super polite, so even if you don't play with friends the experience isn't intimidating or unpleasant. I feel you though, man. I suck at social shit and going into a social game made me kinda apprehensive, but I'm really glad I gave it a try. Even if you don't take my word for it you could always give the free trial a go, and see if you like it enough to continue.

  • @SashaTheQwaser

    @SashaTheQwaser

    10 ай бұрын

    @@morgboat744 The community is extremely welcoming; New players get access to the 'Novice Network', basically a global chat where players that have met certain conditions, called 'Mentors', can answer questions, help with content, etc. I've heard horror stories about the Novice Network in some worlds, but as a mentor myself, I've been in multiple (since you can freely visit worlds in your Data Center from in-game, and can visit other data centers from your region from the log-in screen), and I've never really seen any issues. There's almost always someone around that can answer questions.

  • @fadmanloki660
    @fadmanloki6602 жыл бұрын

    I really appreciate that you aren't just willing, but never fail to go into the emotions evoked by games. Too many on this platform get lost in the objective facts about games without focusing in on how that can make a player feel (though they've definitely got anger covered). It really makes your channel stand out, and I respect you a ton for it.

  • @azenafelicia6618

    @azenafelicia6618

    Жыл бұрын

    Agreed, for all the endgame in ffxiv(housing, glam, raid, etc), the real value is the story. I can honestly say that the story has completely changed me as a person and taught me so much about myself.

  • @TupDigital

    @TupDigital

    Жыл бұрын

    His superb voice, accent and inflection are built by God for remarking upon emotional profundity, IMO. A born dramatic, dignified narrator, he's like the English Morgan Freeman of YT.

  • @loftus4453

    @loftus4453

    11 ай бұрын

    Yes. He is very effective at communicating what it feels like to play various games.

  • @yahhah3027

    @yahhah3027

    11 ай бұрын

    I'm going to disagree with you on that. Most people I see talking about and praising this game's story are usually talking about the emotions and the really subjective stuff. I really want someone to do a deep dive on the game's story and it's themes and the writing methods in how it executes them (don't know if this video does as I haven't watched it yet). There are so many great things to pick apart about this game (a lot of flaws as well if I'm being honest) that never get talked about.

  • @MrCarlWax
    @MrCarlWax2 жыл бұрын

    As someone who has only played FFXIV as my FF game I can only disagree on not liking the omega and eden bosses or feeling disconnected. I found them really enjoyable and getting a glimpse of the older games was fun. Seeing peoples reaction when they saw these and got nostalgic was wholesome. I like them and their very unique mechanics.

  • @Mellow_Owl

    @Mellow_Owl

    2 жыл бұрын

    I feel the same. Even if I personally don't get the references.. At least the fights were fun as heck.

  • @gearhead417

    @gearhead417

    2 жыл бұрын

    Omega is cool because the bosses feel like they are champions pulled from different times and places. I like the way it feels like a Tournament of Power especially after Endwalker where we learn more about Omega and Midgardsomr's backstory.

  • @TheSilverwing999

    @TheSilverwing999

    2 жыл бұрын

    100%. Don't understand how anyone can not like them tbb

  • @seriphan399

    @seriphan399

    2 жыл бұрын

    I already was used to seemingly random bosses from the Alexander raids, and even then I loved them because you were never sure what to expect and they were all pretty fun. I quickly caught on in the Omega raids that they were all references to previous games, and even though I didn’t really understand them, I still appreciated them and thought it was pretty cool.

  • @F34RDSoldier805

    @F34RDSoldier805

    2 жыл бұрын

    Not only does it bring nostalgia for hardcore FF players by remaking boss fights and making them bigger and more epic, but it introduces new players to what FF is as a franchise. Like the dev's say. They want the raids to be a celebration of FF, and I think they really accomplished that.

  • @ThePlanckEpoch
    @ThePlanckEpoch2 жыл бұрын

    Comfort games really do have their place, the way they feel like home, being centered and at peace in them and their tasks, their communities, our memories in them. Whilst I myself am not really an MMO person the later part of the video really captures that feeling I get from my comfort games.

  • @petriew2018

    @petriew2018

    2 жыл бұрын

    i've been playing for about 3 years now. i keep coming back because it's a game you can just do for an hour after work, hang out with friends, kill some time and unwind. I know FFXIV isn't in any way unique in that way... but in the MMO genre that's actually kind of rare when you really look in to it. You don't need a huge investment of time to do what you want to in the game but yeah, those kind of games are the ones you keep coming back to

  • @PedroIgori

    @PedroIgori

    2 жыл бұрын

    You'd be surprised about how many "non mmogamers" love ff14, it feels much more like a jrpg than a mmorpg, especially later on

  • @unbearifiedbear1885

    @unbearifiedbear1885

    2 жыл бұрын

    Comfort game... I like that I think that's what Terraria is for me.. I've played for hundreds of hours but I haven't actually _done_ anything in it, story/progress wise Kerbal Space Program and Cities: Skylines, too

  • @JaylalaBear

    @JaylalaBear

    2 жыл бұрын

    @@unbearifiedbear1885 Cities Skylines is one of my comfort games too cuz i really like to micro manage everything. I also love your name bears are my fav animal

  • @unbearifiedbear1885

    @unbearifiedbear1885

    2 жыл бұрын

    @@JaylalaBear howdy, bear ❤❤❤🍻

  • @chromelunchbox2321
    @chromelunchbox23212 жыл бұрын

    Just here to say regarding older content being super easy, they have addressed some of it with patch 6.1, and it is so much more enjoyable now. Got the ultimate weapon fight in a roulette the other day, and was able to (for the first time) hear the entire song and get halfway through the Ultima cast. Really hoping they continue to update older content like that.

  • @Ryotsu2112

    @Ryotsu2112

    2 жыл бұрын

    And that’s another thing in favor of the game. Even though it might take forever, they are constantly working to provide improvements to the issues that are the result of making a revamped MMO in half the normal development time of a standard MMO (all while providing content and updates to the crappy version they were intentionally ending), as well as addressing the issues that have arisen since 2013.

  • @tmmtohru

    @tmmtohru

    2 жыл бұрын

    I still manage to clear the fight before hearing the 'good' part of the song... Nothing much has changed. Someone would have to be on a very low DPS group or wipe to hear it.

  • @Justuas

    @Justuas

    2 жыл бұрын

    it's ultima weapon not ultimate weapon

  • @nmarchan

    @nmarchan

    2 жыл бұрын

    @@tmmtohru what? they reworked the fight substantially. it absolutely gets to the ultima cast every time.

  • @MelchaiaV

    @MelchaiaV

    2 жыл бұрын

    I love what they did to Castrum, Praetorium, and the Ultima Weapon fight now.

  • @BenkaiDebussy
    @BenkaiDebussy2 жыл бұрын

    Strong agree on the bizarrely limited number of faces in FF14 (especially for a game that focuses so much on you having a singular protagonist character). Really weird that this has never been changed, especially given the massive number of other cosmetics. I frequently run into my character's many twin sisters (like Rowena).

  • @harrylane4

    @harrylane4

    Жыл бұрын

    To this day, I’m so mad about the beards. I just want a big, bushy beard on my midlander.

  • @morgboat744

    @morgboat744

    Жыл бұрын

    yeahhhh i just started playing and the character creation is pretty bad lol

  • @NotBamOrBing

    @NotBamOrBing

    10 ай бұрын

    I'm so mad that Au'ra horns are linked to faces

  • @112Famine

    @112Famine

    10 ай бұрын

    Odd, I made my Miqo'te (Cat Girl) on the day the game launched, & I've never seen another character that remotely looks like me, or even the same hair. By any chance are you a Lalafell? b/c a lot of them look the same to me, 'tomatoes'.

  • @cassiecaradoc2070
    @cassiecaradoc20702 жыл бұрын

    I'd classify the endgame as: 1. Economic - Crafting, Gathering, or farming rare items for sale on the marketboard 2. Fashion Fantasy XIV - Collecting glamour items or decorations for housing. 3. Raiding - doing end-game content while it's relevant and challenging. 4. Social - Building RP venues, running events, and so on.

  • @dragocrafterr8286

    @dragocrafterr8286

    2 жыл бұрын

    Facts facts facts, though I'd expand 2 to just collectables in general but with a bigger focus on glam than in the vid

  • @antonissofoulis6032

    @antonissofoulis6032

    2 жыл бұрын

    3.5. do old raids with sync on so you experienced fully how hard was said raid was.

  • @TDR-0484

    @TDR-0484

    2 жыл бұрын

    @@antonissofoulis6032 raids aren't hard

  • @EeveeHawkFan

    @EeveeHawkFan

    2 жыл бұрын

    @@TDR-0484 Probably speaking about Savage raids

  • @TDR-0484

    @TDR-0484

    2 жыл бұрын

    @@EeveeHawkFan ults aren't hard. Mmos are all pretty easy to play compared to other games. The problem isn't the difficulty of the game, it's the average gaming skill of an mmo player. Competitive shooters, souls like games, many platformers, etc all are more demanding mentally and physically (hand-eye)

  • @KingKlonoa
    @KingKlonoa2 жыл бұрын

    I haven't related to a video this hard in a long time. As a relatively recent 14 player, and a retired WoW player that started in Wrath of the Lich King: I understand everything you're saying on another level.

  • @XXXXX8

    @XXXXX8

    2 жыл бұрын

    Your stuff is always top shelf. Can't wait for the Dream Drop Distance review!

  • @PhantaminiumTC

    @PhantaminiumTC

    2 жыл бұрын

    Your video on it is like a parralel timeline reflection of this one, I've been playing since the arr beta so I more or less agree with everything said in this video. It was really cool to see your take too, the fact people can come in fresh eyed and still feel the game a lot speaks volumes of it.

  • @lancelot717

    @lancelot717

    2 жыл бұрын

    Hey Mr K I just wanted to let you know that I appreciate your videos immensely and your care and quality you put into them is an inspiration. I am glad you are taking time to focus on yourself and the qol of everything you touch. I urge you to take your time, and have some well-deserved fun everyday.

  • @DrWiley-fm3ik

    @DrWiley-fm3ik

    2 жыл бұрын

    "I understand everything you're saying on another level." Lol OK then

  • @canadian_american84

    @canadian_american84

    2 жыл бұрын

    I stop playing by the end of pandora and I started to play in Burning Crusade....sometimes u miss it...but I was so competitive it was like a job and got burnt out of whipping in heroic raids for hours every day....my mom still plays though

  • @duerf5826
    @duerf58262 жыл бұрын

    I really wish that SE would do more of something similar to the Delivery Moggle questline where you simply travel around the world and talk to various random NPCs. It made the world so alive and live-in as opposed to the massive empty zones that you rarely revisit.

  • @Ower8x

    @Ower8x

    Жыл бұрын

    They are doing something similar with the Tataru Side quest in EW,

  • @SandGentleman
    @SandGentleman2 жыл бұрын

    You're probably the most fair and open-minded videogame video essay/review channel on this website and I've been watching video essays for so many years lmao. I love your channel!

  • @TheHunter_2525
    @TheHunter_25252 жыл бұрын

    "Everyone has a vault of happy memories associated with this game" ...and a VAULT of sad memories too.

  • @Raletia

    @Raletia

    2 жыл бұрын

    /smile

  • @adreamer5920
    @adreamer59202 жыл бұрын

    No game has made me feel every single possible emotion multiple times throughout the experience. Final Fantasy 14 is an immaculate video game that can only be described as a journey

  • @_Encie

    @_Encie

    2 жыл бұрын

    well, no other game has more pure story content than 14 either :P atleast none that i know of

  • @edagos391

    @edagos391

    2 жыл бұрын

    @@_Encie a single video game ? , no i don't think there is one , at least if we are tanking in terms of a good story

  • @arcosiancosine1065

    @arcosiancosine1065

    2 жыл бұрын

    You never played EVE online then.

  • @_Encie

    @_Encie

    2 жыл бұрын

    @@arcosiancosine1065 are you serious? i thoguth eve was just some space economy sim with battle ships

  • @miriamweller812

    @miriamweller812

    2 жыл бұрын

    Seems you are a fan of cheap powerfantasies and white washing war crimes and planetar genocide, eh? FF14 is by far one of the worst stories I've seen in my life and I read thousand of books and have seen thousand of movies. A bunch of self-righteous Mary Sues just murder all their problems, brutally ruining everything that could have been interesting about the plot.

  • @jonathanc247
    @jonathanc2477 ай бұрын

    The music is actually what drew me into this game. So good.

  • @robinjonk
    @robinjonk Жыл бұрын

    It's been almost a year ago or so since Endwalker released and I still can't get over how good the story for this game has been so far. I honestly didn't think it was possible to write such an incredible story within the format of a video game let alone an MMORPG of all things. I honestly had such a hard time getting through the first expansion, but man am I ever glad I stuck with it! I have never been so emotionally invested in a story before.

  • @juannito6318

    @juannito6318

    9 ай бұрын

    The first expansion being arr or hw?

  • @randalthor6872

    @randalthor6872

    7 ай бұрын

    @@juannito6318 I'm only just now starting from the beginning and I'm already heavily invested in the lore : ) Awesome game and kind of overwhelmed by just how much content lies before me! haha

  • @Lordi99

    @Lordi99

    5 ай бұрын

    ​@@randalthor6872 oh man I envy you 😭

  • @Ibanspheonix
    @Ibanspheonix2 жыл бұрын

    That whole final section really got to me. That feeling of having a home to return to, a world that you have all these memories and stories about, I know it well. So many games over the years that I have played, I've had those moments of reflection, of remembering the good times whether it be in an MMO or any other genre. Memories of playing Halo 3 with friends, of my first time using cheats to spawn in all kinds of things in Age of Empires 2 or GTA. Could I go play those games again now? Yes. Would it be the same? Never again. But FFXIV has been an exception to the rule. I mostly play the game to raid and have done since I started in ARR and when a new raid tier comes out and I get into it with my friends to learn the fights, it is just like those other times when we did it last tier or 2 years ago or 4 years ago etc. All those old moments and memories are still fresh and aren't fading away into a distant past of 'better days' lost forever. The story of the game also does this so well. To explain my favourite moment of the new expansion without giving any spoilers... It was a song. A song that was in a cinematic years ago that I thought was so awesome and amazing that I decided to try out this MMO called Final Fantasy 14. I have always loved that cinematic and that song and know it by heart... Then they break it out in a huge story moment and the lyrics clicked for me and the meaning of it went to a whole new level. That old memory, the old day gone by moment of me being so amazed at a cinematic that I bought the game had been brought back and heightened to a ridiculous degree. 8 years of investment into this world and loving the story. 8 years of looking back and listening to that song, and somehow they managed to make me look back at the lyrics in new ways that I had never thought of before, with fresh eyes and a new incredible moment born from my old one. Never has another game even come close to doing the things that FFXIV does to me. But I hope that one day, they will.

  • @dreamer6737

    @dreamer6737

    2 жыл бұрын

    Thanks for sharing, and I agree 100% with that.

  • @paulcapuli11

    @paulcapuli11

    2 жыл бұрын

    "mono no aware"

  • @sirurza55

    @sirurza55

    2 жыл бұрын

    Same... and then this guy hits us with that ending! What is he trying to do, make us all bawl all.

  • @SubduedRadical

    @SubduedRadical

    2 жыл бұрын

    "Then they break it out in a huge story moment" - I wasn't sure what you're talking about, I but I think I know now. Walking, persistently... I love your post, it's kind of how I feel too, even as a non-raider. FFXIV I started in the military and have continued it when I got out. A lot of games have come and gone in my life, but this one I've stuck with. I don't have the stories of meeting irl friends and stuff that a lot of people have, but I've loved the story and the challenges I've taken on myself, and just the experiences and memories. And I love that it's all still there - I can go back and work on another ARR Relic any time, for example - for new people and old alike to enjoy, and even in my semi-solitary wanderings (though I did finally try P1S this last weekend and get my first ever Savage clear!), I still love the world and lore and characters; the old memories and the new. And I still carry the shield of my House when on my PLD. :D I love how they've expertly and flawlessly bookended things with EW for the first saga, and am excited to see what they have in store for us next, even if I expect it to ramp up slowly and be kinda low key for a bit. And I love this community, too.

  • @Hyskaris

    @Hyskaris

    2 жыл бұрын

    I know exactly which story moment you're talking about. When I heard the opening chord of that song, I gasped so loud. The friends I was doing the story with, we were all huddled up in a Discord call at 4 am while we were watching that. None of us could think to say anything, we were just gawking at it. Tears welling at our eyes. It was incredible. It was so powerful. It's one of our favourite cutscenes from Endwalker.

  • @uppsie
    @uppsie2 жыл бұрын

    I agree with a lot of your criticisms, but I do feel the need to point out a minor overlooked aspect, when you were discussing larger scale 24-man content and wanting to make challenging stuff they actually have experimented with that and I honestly find it some of the more refreshing stuff they've put in. Namely BA and DRS. Granted those aren't as easily accessible as an alliance roulette.

  • @raianabedin4300

    @raianabedin4300

    2 жыл бұрын

    that's the thing isn't it. I doubt the game hasn't made interesting experimentations, it's just that most people don't want to play that so they end up focusing on that which most people want to play

  • @qaztim11

    @qaztim11

    2 жыл бұрын

    @@raianabedin4300 i just want harder 4 player content something like a harder Deep dungeon with changing layouts and bosses on a reset or more something else like the monster hunter crossover boss

  • @TankHunter678

    @TankHunter678

    2 жыл бұрын

    @@qaztim11 The floor 101-200 of Palace of the Dead and 31-100 of Heaven on High are meant to be challenge floors. Including a 1-200 solo challenge to get a special title for Palace of the Dead.

  • @balazsszucs7055

    @balazsszucs7055

    2 жыл бұрын

    @@TankHunter678 Yeah. It was weird that the review lamented the lack of exploration in dungeons when we have content designed for just that. Only two so far, but still. PotD is great.

  • @miriamweller812

    @miriamweller812

    2 жыл бұрын

    @@qaztim11 Produce said, this will not happen, because he wants that bad players can be dragged through by the better players. he said small groups put too much pressure onto the individual. But overall I think he just lies again and it's all about just milking the game. They cut so much and just don't want to create more content, that's all, but he's pretty good at finding those cheap excuses.

  • @PaulTDaniel
    @PaulTDaniel5 ай бұрын

    Using the Hildibrand theme for your manscaped ad is the most genuis thing I've ever seen

  • @malbogia8003
    @malbogia80032 жыл бұрын

    Man I remember trying to load into ul'dah on release day and the absolute mess the launch was, then reading about (Nobu, maybe?) breaking down crying and apologizing for how bad it all was. Thats when I knew this game was going to be great one day. And now it is. Or has been? Just came back today. I'm really happy for all the devs. They deserve this And yeah. Ifrit used to be way different. My fondest memory is the healer for our group dropped but I was playing arcanist so I healed and had carbuncle in the off tank role, back when carbuncle had actually use, pulling enmity when the tank got low and I was waiting for pot cds or cool downs. What a fun fight that was

  • @AlexRN

    @AlexRN

    2 жыл бұрын

    On release date of ARR or 1.0? If i was ARR then it was our accidental cult leader Naoki Yoshida that was profusely apologizing for the messy launch.

  • @megglytuff
    @megglytuff2 жыл бұрын

    this was my first ever mmo and also my first ever ff game! i was SO overwhelmed at the beginning, but i just kept telling myself "once you understand it will all be worth it." and im so glad i stuck to it, because this game is my absolute favorite and the community is so amazing! i would be at a totally different spot in my life had i not played this game and met the people i did. ive made life long friends and even my partner through my very first FC on this game. ill forever be indebted to this game and its community ♥

  • @nikkapubess3349

    @nikkapubess3349

    Жыл бұрын

    You met your husband on Final Fantasy?

  • @Kelpie9423

    @Kelpie9423

    Жыл бұрын

    @@nikkapubess3349 I've met my girlfriend through final fantasy and just moved in with her

  • @nikkapubess3349

    @nikkapubess3349

    Жыл бұрын

    @@Kelpie9423 that's cool, but I wouldn't want my significant other to like video games like me. We'd never get anything done. Glad my wife hates video games and does girly things.

  • @strollas

    @strollas

    Жыл бұрын

    @@nikkapubess3349 like curious, wdym by girly things

  • @Fhalei

    @Fhalei

    Жыл бұрын

    @@nikkapubess3349 So if liking games means you don't get anything done, does this mean you don't help get anything done?

  • @mbe102
    @mbe1022 жыл бұрын

    Just started Heavensward. The new Expansion start, at least for that, is slightly on the slogging side, and the wonderment gets strained a little but, so far I'm really enjoying it. Some of the AAR and pre-Heavensward Storyline are great. And people in my FC are telling me that AAR is the weakest, so, its like, if I think thats great, I'm in store for something special. If folks see this comment, stick it out, find a good FC, and talk to people, it makes this game even more incredible. Even if your shy, a lot of people in FF14 are pretty accepting, and understanding.

  • @Ageleszly

    @Ageleszly

    2 жыл бұрын

    You are right if you can raid with friends it becomes better. Personally to me ARR was the best part of the game, this probably sounds weird but the game makes a nosedive in dungeon design, every single one of them from HW onwards is a tube with 3 bosses and trivial trash encounters. It's really disappointing. Quest design also never improves, aside from solo instanced content, especially in Endwalker it becomes the best content of the whole game which is ironic since you are acutally playing an MMO, but yeah solo instanced content is rare and spread out far between the game, so most of the time you still have to slog through. So I wouldn't count too much on general belief, but you will see for yourself if it really becomes better. (gameplay-wise it won't become more varied anymore)

  • @raianabedin4300

    @raianabedin4300

    2 жыл бұрын

    @@Ageleszly I do hope they bring back some variety in dungeon layouts (although frankly, a dungeon with interesting design and music and contextual importance with a story is more than enough for me), but I think it's become pretty clear at this point that a majority of the fanbase was not all that interested in the different layout structures, so they just settled on what works and went with it.

  • @b.d.1112

    @b.d.1112

    2 жыл бұрын

    Heavensward's story is going to blow your mind as it progresses. Enjoy!

  • @Dubble77D

    @Dubble77D

    2 жыл бұрын

    if you even moderately enjoyed ARR, you're in for a whopper friend, see you in Endwalker

  • @GrandGobboBarb

    @GrandGobboBarb

    2 жыл бұрын

    This. When my fiancee got me playing, she warned me about how weak ARR was. My thoughts starting Heavensward: (1) where has Astrologian been all my life, (2) If ARR was weak, I don't know if I can handle strong o.o

  • @Dwesk
    @Dwesk2 жыл бұрын

    Your 1:02:30 part about Ultima is spot on. I remember fighting the MSQ fight and feeling extremely lukewarm about it but then I somehow randomly unlocked Minstrel's Ballad Ultima and it was quite literally the most exhilarating time I've had with the game for the 60+ hours I've had with the game up to that point. The fight being actually challenging, the music, everything just felt right for the first time, It finally cemented that feeling that I've found something special since WOTLK. now over 6 months later since the fight mentioned and I have over half the jobs at 90, full blown mentor, completed current savage tier and many previous savage content amongst other things and I'm having a blast.

  • @eji
    @eji2 жыл бұрын

    01:35:49 "Dungeons don't feel like real places we're exploring." Unfortunately they tried doing more unusual dungeons like "The Thousand Maws of Toto-Rak" or "Cutter's Cry" that had a little more forced exploration and a less obvious direct path to take, but players just end up finding the most efficient paths regardless. I think Toto-Rak might even be among most players' least favorite dungeons if you ask them. It's also interesting to note that both dungeons I listed had equivalents in 1.0, so perhaps their less-direct quality was due to that, being based off of dungeons that were originally VERY large and vast and required exploration.

  • @jlcdavenport6268

    @jlcdavenport6268

    2 жыл бұрын

    I don't imagine many people hate Toto-Rak for being slightly non-linear, otherwise Hauke Manor would be much further up there. I personally hate Toto-Rak for the obnoxious slow zones you have to wade through and the webs that you have to kill to let anyone slightly behind the group through.

  • @Angel_Of_The_Past
    @Angel_Of_The_Past2 жыл бұрын

    In a Realm reborn we were trying to finish our relic weapon quest by killing titan since it was the most advanced thing out, and my friend was a dragoon. They had like 2 second jump animations that would eventually get shortened A LOT over time, so he kept dying. My friend and I bought him a cake and put the words "Dodge the bombs bitch" on the cake. I also remember when leviathan came out and we all played in the same room on our ps3s, but my friend and I bought ps4s because we the lag for the leviathan slap was unreal and the twintania bombs was so bad. So my friend (the dragoon again) would watch my screen so he knew the position of the bombs and the leviathin slap. Good times. Excited to see this, even though I haven't played it in a couple years.

  • @Ageleszly

    @Ageleszly

    2 жыл бұрын

    Game has become streamlined too much after ARR IMO such funny dungeons quirks are a thing of the past, nowadays they are only straight tubes, which are optimized to be farmed as carefree as possible. Every single one of them past ARR, no exception. Trivial content thats only there to consume time.

  • @_Encie

    @_Encie

    2 жыл бұрын

    you haven't played in a couple of years? it's so worth to come back to now more than ever! if you don't expect instant queue on saturday evening that is :P

  • @Xbob42

    @Xbob42

    2 жыл бұрын

    @@Ageleszly He wasn't talking about dungeons to begin with...

  • @lordblazer

    @lordblazer

    2 жыл бұрын

    @@Ageleszly what was that one questline that was like an anime. that shit was fun you learn that weird ass dance.

  • @Spirited282

    @Spirited282

    2 жыл бұрын

    Ahh yes so you remember the Myth (i90) gear? I remember having to eat food and the like to buff my health some as stomps from titan would always kill my Bard, lol

  • @kelathos
    @kelathos2 жыл бұрын

    Re: The story standing between them and "endgame". Much of the game, and its 10 year history, is evergreen content. ARR least of all, in terms of tuning and some meh dungeons, but I run Crystal Tower at least every week, for currency or EXP. Players not at the "end" are not left behind.

  • @Zakjuh

    @Zakjuh

    2 жыл бұрын

    It's a problem of (generally) WoW players, who have been conditioned to only want to engage in the newest, most shiny raid content and nothing else, asserting that mentality onto other MMOs as if that way is and should be the end all, be all way to tackle a new game. Simply put: ex-wow player mad that other mmo isn't more like wow

  • @24hr-Gaming

    @24hr-Gaming

    2 жыл бұрын

    I agree with this too. I rushed through ARR since I wanted to raid with my friends with Shadowbringer, but now I wish I took more time in ARR. You have a lot of time to clear Savage so you really don't need to be in any rush. The longer the tier goes on the more catch up mechanics are given to players to encourage them to go in. The game will never hard gear gate you from content without giving you a reasonable means to catch up. Meanwhile other games I've played, you're essentially punished for being a new player because if you don't blitz to end game, you will be even more behind in gear and sometimes straight up unable to do the next patch content due to gearchecks. A lot of MMOs have really trivial stories that are just kind of there, but FF14 does put a lot of care into it's stories and even ARR is extremely relevant to the rest of the story elements. Luckily, they added something that lets you rewatch cutscenes in your inn room, so I've been spending some time going through those.

  • @strikingdummy8001
    @strikingdummy80012 жыл бұрын

    To be honest, I clicked on this video fearing what my favorite game critic will have to say about my favorite game, and I did not expect I would end up almost crying by the end. Well done.

  • @adamwheeler2989
    @adamwheeler29892 жыл бұрын

    The whole encounter with ShB's last 5.0 boss, and how the music plays into it. How I'll always cry when that guitar riff kicks in during the cutscene. EW is good, but it's not yet matched that moment for me.

  • @madmarduk1936

    @madmarduk1936

    10 ай бұрын

    When Hydaelyn and Emet-Selch visit you the last time though. Or the home of the dragons. Those hit hard af.

  • @jacobkyle4573
    @jacobkyle45732 жыл бұрын

    I would highly recommend Baldesion Arsenal and Delubrum Savage, as these represent Unique 24+ man content that represents actual themed location, punishing mechanics, and can reach a challenge level similar to Extreme Trials. Its hard to find a group at times, but I think it will be a very eye opening experience on what this game can do. I would also argue that the Challenge Floors of Palace of the Dead and Heaven on High provide a true dungeoning experience with different map layouts, punishing exploration and a few unique rewards. Eureka as a whole, which is required to unlock Baldesion Arsenal, represents a more challenging open world experience, and Bozjas Critical Engagements can also be very punishing open world activitys, Its Duels provide a unique experience as well. These are all entirely option activitys, but have unique rewards of many spades. I cannot recommend this content enough to people who desperately want something different in the game. I will also add Blue Mage content represents a very unique experience as well, and breaks the homgenization loop we've grown used to. I agree that we could use a *LOT* more of this kind of content, but its not completely absent from it.

  • @G0GeTAm0n

    @G0GeTAm0n

    2 жыл бұрын

    I'd even go as far as to add as side content like most of the stuff bozja's southern front can offer is a great example of what 24+ content can offer in this game. Sure Delubrum normal or something like Dalradia, or hell just critical engagements may not be as challenging as savage, but they're still a few notches above in terms of difficulty compared to normal raids/allience raids/normal trials. And soundtracks are a treat too, especially Diablo's theme(though getting into Dalradia might prove to be difficult, if people are still afk farming fates in there lol)

  • @beetlehorn

    @beetlehorn

    2 жыл бұрын

    Delubrum Savage is my fave piece of content in the game. The actions and essences mixed with actual fun trash pulls is great.

  • @darkendbeing

    @darkendbeing

    2 жыл бұрын

    Having skipped eureka during stormblood, I just got done with pyros, so looking forward to getting my Ozma mount.

  • @jacobkyle4573

    @jacobkyle4573

    2 жыл бұрын

    @@darkendbeing my ozma mount is my pride and joy.

  • @darkendbeing

    @darkendbeing

    2 жыл бұрын

    @@jacobkyle4573 honestly I want that mount so bad I haven’t even been keeping my gear current.

  • @JerichoMoon
    @JerichoMoon2 жыл бұрын

    The music is so good that just hearing you talk about how the music makes you feel nearly made me teary eyed. What an incredible game, I'm hoping it continues to get better and better.

  • @ooooswain

    @ooooswain

    2 жыл бұрын

    It's crazy how FF14 does get better and better with every expansion. It almost makes me worry cause how many times can they one up themselves? Wow on the other hand gets worse with every expansion. I'm honestly surprised it's lasted so long. That game went to shit in cataclysm imo and never recovered.

  • @MelaniAlarcon

    @MelaniAlarcon

    2 жыл бұрын

    final fantasy games are not FF if they donesnt have that kind of music

  • @chabbab6698

    @chabbab6698

    2 жыл бұрын

    you cried because of music?

  • @JerichoMoon

    @JerichoMoon

    2 жыл бұрын

    @@chabbab6698 Art is powerful.

  • @1033515

    @1033515

    2 жыл бұрын

    The opening bar of Dragonsong: *Plays* The entire FFXIV Community: *Starts tearing up*

  • @dancahill9585
    @dancahill95854 ай бұрын

    Yoshi P is what all game developers should strive to be. He definitely has a singular idea what his community wants.

  • @cameronbracken
    @cameronbracken2 жыл бұрын

    Great video but you focused so heavily on the combat experience. One of the most amazing things about FFXIV is how many non combat things you can do. Crafting and gathering are involved systems with lots of side content, diadem, ishgard restoration, collectables, ocean fishing, relics, expert crating. And these things are relevant in the end game as well.

  • @ButtslammerBob
    @ButtslammerBob2 жыл бұрын

    I far prefer the focus on story where it doesn't require much actual gameplay in the MSQ. Because I can freely choose to do gameplay when I want to and just enjoy the story otherwise. One of the biggest downsides of ARR to me was the amount of times the story was interrupted so I could kill some things with my whole 3 abilities and the sheer amount of dungeons. Out here in Endwalker I can enjoy the best story the franchise has ever told, but take a break and play a different job and just do whatever I want.

  • @Tessa_Ru

    @Tessa_Ru

    2 жыл бұрын

    Agreed, I don't think msq was ever intended as a marathon, there are natural breaks after each area, where you would probably have a better time going to do some side content or level some gatherers or an alt job for a bit instead. To process all the events.

  • @astrojeet

    @astrojeet

    2 жыл бұрын

    @@Tessa_Ru Completely agree with you on this. Even with EW there were many points I could take breaks and do some raiding and other activities with the friends I made in the game. And you really need breaks, since there is so much information and emotion to process.

  • @katarh

    @katarh

    2 жыл бұрын

    @@astrojeet The NPCs often even tell you to take a break! "I'm sure you're tired after that emotionally draining event you just went through, please go take care of yourself for a bit and come talk to me once you're rested up." Often that break turned into me logging off for the night early, to free up a spot for someone on the west coast to log in, but also to digest what just happened.

  • @tibowmew

    @tibowmew

    2 жыл бұрын

    Wholeheartedly agreed. I love getting lost in the story, but if it gets to be too much or I just need a break, I can go do one of so many options of gameplay. In Endwalker, I regularly took breaks from MSQ with friends to go FATE farm, or do roulettes, or chill at the Golden Saucer. I'm a huge fan of the current set up.

  • @Horsaz

    @Horsaz

    2 жыл бұрын

    Completely agree. When he talked about these parts I feel like that was more him talking about his taste, which is fine. That's just his taste. Personally, when I want to do story I want to interract with the characters, read text boxes and listen to voice acting in excellent cutscenes.

  • @HiddenEvilStudios
    @HiddenEvilStudios2 жыл бұрын

    Haven't finished the full video, definitely disagree with the lack of interaction in duty groups. They're only as quiet as you allow them to be. I always tend to strike up conversations and in eight of out ten cases, people are receptive to it. I believe "conditioning" from World of Warcraft plays a large part into that.

  • @bluestprotocol3972

    @bluestprotocol3972

    2 жыл бұрын

    Eh it's mostly true but there's not much time to talk between mechanics in Savage and most groups are chain pulls. Unless your argument is they are not. Yes people strike conversations at times but don't pretend like it's the majority of runs.

  • @sparhawk2195

    @sparhawk2195

    2 жыл бұрын

    Its not conditioning from wow. That's how every mmo is. Not everyone wants to sit there and chat when they go into a dungeon. There are times to be social and times to focus and get your goal done. Some chat happens but most people don't sign up to go into a dungeon and take 4x the time so they can have a friendly chat along the way. Every game with a LFG system is like this. There are always some chatty people but they aren't the majority.

  • @ooooswain

    @ooooswain

    2 жыл бұрын

    People don't have much reason to interact in leveling content anymore cause it's all so easy, even more easy in wow. Back in pre wow mmos, interaction was necessary in all groups because leveling content was much harder and dying was far more punishing than it is today. Games like everquest you could actually lose levels from dying too much, it was awesome. With that said, FF14 community keeps a lot of old school mmo culture alive with being social friendly and helpful. They're far more likely to engage in party conversation than wow players. Wow players don't want to talk to anyone in group they just want to get in and get out of dungeon asap and if you wipe once they leave.

  • @JustMe-wo6rv

    @JustMe-wo6rv

    2 жыл бұрын

    the funny thing is that it only got quiet after the WoW mass-migration.... There used to be a time before that, when people would at the very least say hi, and comment on stuff, and most of the time they would strike up conversations.

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 жыл бұрын

    @@JustMe-wo6rv I do that, and I came from World of Warcraft in late Stormblood.

  • @joedatius
    @joedatius2 жыл бұрын

    something very smart about the job system is that there job specific stories for each class including none combat classes, its not nearly as fleshed out as anything in the main story but it is a nice way to give extra context to the world and classes and at times it does have genuinely great moments and payoffs for those who pay attention and continue it all the way to Endwalker

  • @pauldiamond1583
    @pauldiamond15832 жыл бұрын

    You deserve to be awarded a medal for this video. This is a lot of quality content from beginning to end

  • @ex0stasis72
    @ex0stasis722 жыл бұрын

    Regarding interacting with the world around you going away after ARR, that applies only for the MSQ. You can still interact with the world with the gathering jobs and leveling secondary combat jobs while doing side quests.

  • @raianabedin4300

    @raianabedin4300

    2 жыл бұрын

    I'd also argue that the world is built around a variety of facets rather than just interesting looking enemy groups. Trying to understand the lore of each zone/finding locations for your sightseeing log/gathering jobs are all devices used to flesh out the world.

  • @kohtas

    @kohtas

    2 жыл бұрын

    I believe he’s referring to the immersion aspect, the world tends to feel very placed and not organic. You can interact with stuff yes but it doesn’t feel as natural or meaningful. Everything has it’s designated spot to sit, there’s not a lot of aspects that just flow. From above looking down you can really tell.

  • @Sandberry

    @Sandberry

    2 жыл бұрын

    @@kohtas This is especially true of gathering - it requires no exploration and no real engaging gameplay at all any more given Hide is always on and everything is always in the exact same spot - the only real wrinkle are timed nodes. If anything, the way gathering is formatted validates his complaint that the world feels incredibly artificial even more.

  • @MemoriesLP

    @MemoriesLP

    2 жыл бұрын

    I know these are different games, but let me show you 2 examples of games I've played Black Desert Online has people all around you, doing something next to you. You fight against them when farming, or gathering, or hunting, and even fishing, because one can steal the loot-rock-tree-plant-fishing spot from the other. So even though the world is not that dynamic, players are always interacting with each other through mechanics to explore the world. In Guild Wars 2 there are events everywhere. I build is broken by enemies, you and players have to reconstruct. NPCs travel from villages to village. Cities-fortresses are attacked, taken, retaken. Tribes are helped in different locations, so they can go to the center of the map and summon a barrier that protects a army base. Players invade a city, killing generals, destroying statues from the enemies, defending the harbor area with canons against naval ships. Plant like creatures from an elder dragon attack 4 fortresses, players protect them by rebuilding their walls, using canons, then the center of the fortresses open, with a whole of vines from the dragon, players go inside and kill plant bosses, then they attack the center of the plants by attacking in 3 different areas (with 3 different groups of players). etc etc etc The world is always changing, something is always happening, making it all very dynamic. And players do that together, by just exploring, and you dont need to enter a party or talk to anyone, you play alone, but you still interact with other players. This goes for both MMOs I said (in Guild Wars 2 you cooperate with each other, while in BDO you fight each other) Gathering plants and interacting with the world is the minimum that these 2 MMOS offer. So again, they are different games, with different purposes and philosophies.

  • @DeeFourCee
    @DeeFourCee2 жыл бұрын

    They do have harder 24 man content. There was Baldarsian Arsenal in Eureka and even more so Delubeum Reginae Savage 24-48 man content.

  • @sinjinalexander2758

    @sinjinalexander2758

    2 жыл бұрын

    Agreed these are super though and very enjoyable things that you can still do today! They could be more accessible arguably but they do exist for the Ayers who want them

  • @miriamweller812

    @miriamweller812

    2 жыл бұрын

    BA was not for 24 people and you needed discord groups to get in WHILE it wa current content people cared for. As soon as the influencer PR campaing of Square dies down again, when people realise how the game really is (= not eight years of piled up ontent that seems so much when you rush through it in some weeks, but 1% of that), it will be again close to impossible to get in there - without using means like discored or a giant guild. Better us the chance now wit the steamer still around, they can just get enough players from their crowd.

  • @DeeFourCee

    @DeeFourCee

    2 жыл бұрын

    @@miriamweller812 yes it’s a niche form of content. That’s fine for content like this to be niche. It’s fine you need to find groups in specialised circles.

  • @miriamweller812

    @miriamweller812

    2 жыл бұрын

    @@DeeFourCee Nonsense. The game got such little content, that you can't just tell something that is the MAIN content of the actual patch is just for "some people". You can act like that, if you deploy 3,4,5 times that content, but they don't. They cut content, massively in SB and ShB even more. And it's not niche in sense of: it's not fore everyone, the system simply sucks. For what reason do you abolish your duty finder? For what reason in a game tha struggled enough with enough players in that time, do you put such strict windows on top of that? Even more in content that needs sooo many people?

  • @DeeFourCee

    @DeeFourCee

    2 жыл бұрын

    @@miriamweller812 there’s always something for everyone just not everything is. Sure the game puts out less “content” for more quality of the content. This game isn’t an infinitely grindy game on purpose. It’s not supposed to be played 365 days a year unless you just want to do so. Why do they abolish duty finder in these places? It probably has to do with some sort of limitation when working with a part of the game that operates independently of the rest. Instances within instances as well. I think Yoshi P would love to put out more content. If he could higher the staff and budget it

  • @zarakitube
    @zarakitube2 жыл бұрын

    People always forget that ARR was developed in 2 years while maintaining FF14 1.0

  • @maltsutty

    @maltsutty

    7 ай бұрын

    I am the other people who didn’t know this in the first place. Thanks for the info

  • @MrFirderis

    @MrFirderis

    5 ай бұрын

    @@maltsutty There is an amazing FF XIV A Realm Reborn docu out there. After watching it the game hits different :) If you wanna watch it: kzread.info/dash/bejne/iqdk27OEeZq_p5c.html

  • @javisohel
    @javisohel Жыл бұрын

    Your channel is the only one that can keep me interested in a 2 hour long video of a game I've only ever been mildly interested in and can make me feel so guilty about not being more invested in it since release. The payoff from watching your videos are so satisfying and I hope you never stop making them.

  • @godword99
    @godword992 жыл бұрын

    I agree in almost all of your point except story pacing and patch cycle that you find it predictably boring. I think this a greatest strength of FFXIV that you know exactly what to expect and it does not waste you money and time.

  • @leonie7754

    @leonie7754

    2 жыл бұрын

    same here, you know what you're paying your sub for. it ensures no content droughts of a year or so as WoW has had. It might be a bit of a hamster wheel of 'new dungeon, new raid, new tomes, new gear' but we always get extra stuff on top of that, including some story, and plenty to do in between so you got stuff to work towards.

  • @shakeweller

    @shakeweller

    2 жыл бұрын

    As a raider you get about a week of content every 6 months, plus the ultimates (which also last about 2 weeks at best). I wish we got more raid bosses per tier.

  • @AGuyWithFace

    @AGuyWithFace

    2 жыл бұрын

    I'd be fine with the pace if it were a 'smaller' MMO like it was years ago... but it's not anymore. FF14 is making absolute bank and it feels like the extra revenue they're making isn't being funneled back into the game itself.

  • @BlackWolf207

    @BlackWolf207

    2 жыл бұрын

    It definitely gets old after a while, mainly because I wasn’t raiding. It’s one of the reasons I took a break from it.

  • @siegfriedhiryu4660

    @siegfriedhiryu4660

    2 жыл бұрын

    @@AGuyWithFace I've been told that Mogstation revenue is being funneled over into FF16, not FFXIV, so bear in mind that executive meddling might be playing a role in this.

  • @itmealice
    @itmealice2 жыл бұрын

    I couldn't disagree more about the leveling experience, to me it's infinitely better to level your first job through the MSQ and have all the extras for trying out other jobs, and the ARR patches are great after the pruning.

  • @mattt6201

    @mattt6201

    2 жыл бұрын

    ARR patch quests are still a boring slog (I've leveled through before and after the prune). The leveling experience for alternate jobs in 14 is one of the worst alt grinds in any MMO I've played. Without the MSQ, you are forced to play repeatable quests or the same dungeons you've likely ran a number of times as is (the side quests alone are not enough to level your alt job, and once you do them once they are gone). FFXIV is a good MMO that suffers a lot of the same issues that other games in the genre do. While it does some things much better than other MMOs, it does some things far worse.

  • @siinuxxblume5123

    @siinuxxblume5123

    2 жыл бұрын

    I agree. "there is no exp incentive to doing the hunting log" It is one of the easiest ways to get a new class to lvl 15 and the same goes for fates. Doing the Job quests and doing most of the blue quests was also pretty nice. Also gaining extra exp when you have a higher lvl class, makes the lvling experience a lot better too, while the msq ensures that you have at least one class that has a decent lvl.

  • @plainsalt

    @plainsalt

    2 жыл бұрын

    @@mattt6201 I went through MSQ as dancer and later leveled reaper with almost only yellow and blue quests. If i had done less blue ones with dancer i'm sure it would've gotten my reaper to lvl90. So side quests are pretty good for leveling but only one job. But yeah since i ran out of quests leveling astro to 90 had been sluggish but not too bad. However if someone wants to level cap every single class my heart really goes out to them lol

  • @siinuxxblume5123

    @siinuxxblume5123

    2 жыл бұрын

    @@mattt6201 This is just wrong. roulettes daily and books and class quests will get you to max lvl in a week without much effort

  • @chadflynn4436

    @chadflynn4436

    2 жыл бұрын

    I just finished crystal tower. ARR is still a horrible experience. The patch content has taken me over a month, i just dont want to log in to fetch quest for hours each time

  • @donnydarko47
    @donnydarko47 Жыл бұрын

    one of the best thing about collecting mounts is that they usually play the boss music they drop from when you ride them

  • @slingshotmcoy
    @slingshotmcoy7 ай бұрын

    There is something about FF14 that's just so cozy and homey like no other game to me. It gives me that feeling of when I was a kid logging into an MMO for the first time and feeling immersed in a new home, but it gives me that feeling every time I log back in. Everything from the music and art direction, even down to the soft looking menus and UI being pleasent to look at.

  • @WardenMop
    @WardenMop2 жыл бұрын

    I think your way of categorizing endgame lacks to mention ffxiv's enormous RP/socializing community and how a lot of the game's systems and new releases directly support it (half the emotes exist for RP purposes only + now fashion accessories + dungeon explorer mode etc) and WHY someone would want to gather collectibles outside of completion, but i understand how that might not be something someone focused stricly on raiding might think about. many people's "endgame" is treating the game like Second Life, since the game does such a great job at supporting that, and i think it's also a big part of its success. cool video otherwise though

  • @TDLHatMan

    @TDLHatMan

    2 жыл бұрын

    Foe a game with an ""enormous rp community"" it sure does have an atrocious open world rp scene.

  • @katarh

    @katarh

    2 жыл бұрын

    The screenshot community is enormous. Building sets, using the in game tools to make neat lighting effects, or just trying to capture the right ambiance out in nature. It's what has kept me engaged in the game in between content droughts when there's nothing else to do... well, that and big fishing, which is its own unique hellish form of endgame.

  • @martine5604

    @martine5604

    2 жыл бұрын

    This! It's a shame how RP is often overlooked by gamers and devs alike when it is a really fun creative activity that can be enjoyed at all the stages of the game. FFXIV is very friendly to its RPers with things like tags and the housing system. It's a big part of the game, and keeps people engaged when they aren't doing the other endgame activities.

  • @pyrokinetic8995

    @pyrokinetic8995

    2 жыл бұрын

    @@TDLHatMan if your comparing it to WoW RP thats because FF14 has player housing

  • @TDLHatMan

    @TDLHatMan

    2 жыл бұрын

    @@pyrokinetic8995 Yes, another reason not to play FFXIV.

  • @KarateNinja13
    @KarateNinja132 жыл бұрын

    It's uncanny how you've put all the criticisms I've personally had with the game into words. This game really is special, and your video is testament to that.

  • @kuuphone3193
    @kuuphone3193 Жыл бұрын

    People have such nostalgia for things like "spamming in chat all day hoping someone will notice" but they absolutely never remember that somewhere along the way people stopped responding, stopped participating, and things sucked. The newer systems came BECAUSE things sucked at some point. The population dropped, things changed, people didn't want to, and we got faster instanced systems. They also seem to not remember that "social" aspects of these periods of time weren't even real. You shouted over and over, found a group, and then blasted through dungeons in silence anyway. Same thing, different style. People remember all of the crazy down time in between where they DIDNT HAVE A CHOICE and "made friends" and "socialized" but that wasn't part of the game, that was a result of how slow and tedious trying to play efficiently was. I remember. I don't love the overpaced instanced lack of social systems we have in some games, but games should focus on giving us TOOLS to socialize and have fun, not attempt to cater to the old idea that sitting around doing nothing was some amazing enriched environment. It wasn't. We can't get that back. It was a positive result from a complete time waste of a system, and we didn't have a choice.

  • @sauceinmyface9302

    @sauceinmyface9302

    Жыл бұрын

    It's also without question though that something was lost that way. FF14 is a pretty lonely experience, all things considered. The MSQ, all normal content, the open world, none of it really incentivizes players to learn some names. If you don't raid, it can be hard to make friends because friends feel so unnecessary.

  • @boblablaw4857

    @boblablaw4857

    Жыл бұрын

    @@sauceinmyface9302 As someone who played since vanilla wow and arr off and on since the beginning, I disagree. I like that FF14 allows you to play it like a single player game if you want to, but you can join an FC and just chill or find a static to raid with. WoW has always had a toxicity problem, and there are many times where you will be forced to played with people who you don't like or are mean. The only single player experiences you can get in wow are levelling outside of dungeons, or doing old level content for transmogs; neither of which are very rewarding at all. Anything outside of combat is fairly frivolous as well; the crafting since is positively antiquated. I think that the video hit the nail on the head which is that WoW was caught between two worlds. The old world was tedious but could create profoundly strong memories. I remember capturing broken tooth, the best hunter pet, back when that mattered. But the reason I remember it so well was because it literally took days of waiting around getting ganked in the overworld or having broken tooth snatched out from under me. I could go on about the good memories, but so much of that was also a result of guides not really being around much back then. You had to ask people in game how to do stuff and even they might not know. It was only a matter of time until it was all documented. I felt far less lonely in ff 14. I choose to play it solo, but my FC is always there if I want more social interaction. There are so many times in WoW where you have to join a guild, and it will only be a matter of time before it starts to feel like work if you want to progress.

  • @CaptainShack
    @CaptainShack2 жыл бұрын

    The level of uncomfortable-ness? In that sponsorship made it hilarious. Thank you for the laugh. Love the content man!

  • @nik100k6
    @nik100k62 жыл бұрын

    MMOs are one of the hardest games to make. In the end when you started to talk about the music you got me and yes it is one of the reason I love the game. And yes for me too is a home I can return to. What a great review, just wanted to say thank you for making it

  • @ssifr3331
    @ssifr33312 жыл бұрын

    I havn't finished watching yet so idk if it has been mentioned but I think one factor that contributed to its success is FFXIV has an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime.

  • @eji
    @eji2 жыл бұрын

    What you're saying here at 01:15:15 about a lof of important pre-Heavensward context in post-ARR quests is often why people who skipped to get the Heavensward are often the ones who don't understand why some people feel so strongly about Haurchefant and his importance in that expansion, since so much of his introduction and buildup is in post-ARR content. Same is true for some other plot points, but he's one of the most noticeable to me.

  • @YBthree
    @YBthree Жыл бұрын

    It’s great to be watching this video over a year after it’s released, and see that the developers have actually worked on many things you mentioned! Fixing ARR, harder dungeons (criterion), so on and so forth

  • @rudolfambrozenvtuber

    @rudolfambrozenvtuber

    Жыл бұрын

    There's still room for more. I think all of Crystal Tower should be brought up to about where World of Darkness is. Gordias should be brought up to where Midas is, etc.

  • @YBthree

    @YBthree

    Жыл бұрын

    @@rudolfambrozenvtuber I see the Crystal Tower point! However, I don't really get what you mean by bringing Gordias up to Midas? Gameplay wise, being in a MINE prog group for it rn I can safely say A3S, A4S are some of the more difficult fights with pretty unique mechanics. A8S is significantly harder but that's kind of an outlier since it was the "mini ultimate" before ultimates were a thing

  • @rudolfambrozenvtuber

    @rudolfambrozenvtuber

    Жыл бұрын

    @@YBthree I mean for normal. This is all for the new player's benefit, remember? Generally I think on normal, old raid and trial content should aim for "easy to die difficult to wipe"

  • @YBthree

    @YBthree

    Жыл бұрын

    @@rudolfambrozenvtuber Ah that makes more sense! Good point. I kinda assumed otherwise since most people I know either don't touch 8-man raids or only do normal for unlocking savage so I forgot that people actually run it for story. I agree with you on that goal, it's been a while since ive done the normals though so I have no idea how it actually is X]

  • @TheOneGreat

    @TheOneGreat

    Жыл бұрын

    Criterion is great but it's merely a drop in the bucket. The game (bar current savage and up) is way, way too easy. To the point where I feel insulted, actually.

  • @dumonyu5027
    @dumonyu50272 жыл бұрын

    This is one of the best, honest, fair, and grounded reviews of the game I've ever seen. Somehow you've managed to capture what I consider to be the essence of the game and communicate it in a way that is not only easily understood, but felt. From another die-hard FFXIV fan, Thank you.

  • @MikeRees
    @MikeRees2 жыл бұрын

    I don't particularly find the "glacial nature," cutscene heavy story with a lack of player agency to be something bad that I put up with. I actively like this type of game, and I don't know if I'd have stuck with it if it were faster paced and branching. I lose my interest quickly in games like that.

  • @tibowmew

    @tibowmew

    2 жыл бұрын

    Agreed. I found leveling in ARR awful because I felt like I was always running around doing unnecessary things. I'm positive I wouldnt have made it to Heavensward if it weren't for my brother pushing me. I really loved Heavensward onward because that's where the character development and story got really great. I don't know that I've felt like it was too slow since then, outside of a few small moments here and there. I greatly prefer this style because I can always do endless gameplay once I finish the MSQ

  • @xAciasx

    @xAciasx

    2 жыл бұрын

    I think the story needs downtimes from time to time, though in some cases it feels too forced like near the end of endwalker where you storywise have to wait and because you the character has nothing better to do, you're helping others with meaningless tasks.

  • @TerryVideoZone

    @TerryVideoZone

    2 жыл бұрын

    As someone coming from a background of being really into visual novels and other text-based games within the medium in addition to final fantasy and other single-player role playing videogames, and having read through and enjoyed some really big, long VNs like the when they cry series it's kind of a non-issue to me, especially considering most role playing games are, and should, imo, be text-heavy to at least some degree... It also definitely helps that the dialogue is fed to you throughout digestible text boxes instead of the walls of text that other games will often use for presenting their story. And that's not even getting into just how verbose and lore-dense this game's vocabulary can be. It's through this and many other well-executed flourishes that it does an excellent job of miring you within it's own atmosphere. I can't even bring myself to skip through side-quest dialogue anymore; I'm far to busy drinking it all up.

  • @MorningAndEveningStar
    @MorningAndEveningStar Жыл бұрын

    Came back to this video just to watch Never's take on the Manscaped ad again. It's so beautiful. Just like MMO players.

  • @auellaitaela8035
    @auellaitaela80352 жыл бұрын

    It'd be interesting to see you do a followup since you spend so much time on The ARR Problem which they've recently fixed a very large handful of the stuff you were talking about, with the trusts and the final dungeons being broken up and such.

  • @Edax_Royeaux
    @Edax_Royeaux2 жыл бұрын

    1:36:15 "Square Enix never felt the need to experiment a little with them [dungeons] and create something outside this one standard template" They did experiment, they came up with the MSQ dungeons that everyone loathes and have to be bribed with copious amounts of XP to run.

  • @inurabera

    @inurabera

    2 жыл бұрын

    I commented under someone else as well, but they tried two things in early ARR and learned the hard way. First, they had dungeons with more places off the main path. Nobody visited them - they did in the 1.0 versions, but that was a completely different type of game. Second, they made dungeons in 2.1 (and the 2.0 four mans) that were a challenge, not much of one, but enough to make playing the game through the Duty Finder in the early days an absolute nightmare. Pharos Sirius actually asked something of healers, and it was a Gods forsaken hellscape. Since then they have never put the difficulty near that point again - though even basic dungeons are definitely more mechanically interesting than back then, you're less likely to be toasted or under huge pressure from one or two mistakes. They know their audience and who they are building for at this point, though I would love some older school dungeons as a seperate form of content - stuff that feels like old WoW or Everquest stuff (or the 1.x series near the end) Also, I hate MSQ roulette and will avoid running it at all costs. I really hope they can fix that for newbies someday in the future, as it is just an awful experience still.

  • @Edax_Royeaux

    @Edax_Royeaux

    2 жыл бұрын

    @@thesunthrone The danger I see is that over time, the players are going to favor the quicker dungeons over the longer ones, so varying them to any degree is going to cause players to start manipulating and ditching the roulette for better rolls. If you have a dungeon with 3 bosses and a different one with 7 bosses, it's going to cause problems.

  • @senditu3073

    @senditu3073

    2 жыл бұрын

    @@Edax_Royeaux not over time, they already do. there are ppl out there that actualy arteficialy decrease their item lvl in alliance duty roulette to get one of the crystal towers (i think the first one), to get it over with fast. i dont know how it works, but i think it was something like they put away items then click the search and then put back on all their stuff, because the search takes the ilvl that you ahd when you clicked, or put back on their stuff, when the que pops or something like that.

  • @Edax_Royeaux

    @Edax_Royeaux

    2 жыл бұрын

    @@senditu3073 Yes I do that all the time. I'm not in any hurry to see 6 boss raids get added to the alliance roulette just for the sake of diversity.

  • @IFinishedAVideoGame
    @IFinishedAVideoGame2 жыл бұрын

    I was absolutely gutted when I saw the issues you'd be having with age restrictions. I really hope they are sorted now because your videos are among the finest on the platform and it's cultural robbery to prevent the world from having more! So far this video hasn't disappointed at all. Another booming success and one that I'm going to enjoy watching (albeit in sections haha)

  • @Terawattplaysdrums
    @Terawattplaysdrums2 жыл бұрын

    I am really glad that I took my courage to start this game. Having a blast - the feel trains in the story is exceptionally good for this genre.

  • @raelysk
    @raelysk8 ай бұрын

    I should note that 1:02:30 Ultima problem is not an issue anymore - In 6.1 final dungeons/trials sequence of A Realm Reborn was completely redone, and you cannot skip Ultima cast anymore ;)

  • @Comii_
    @Comii_2 жыл бұрын

    I always appreciate when you upload, voice is so calming and I love how these are hours long. Thank you for making these!

  • @66maybe66
    @66maybe662 жыл бұрын

    Jesus Christ, I've been playing for three years now and literally jumped out of my chair in surprise at the Ultima Weapon theme. I had no idea!

  • @vanyel_etc8695
    @vanyel_etc86952 жыл бұрын

    This video is a gorgeous testament to the beauty of MMORPG's. Well done, you've earned my sub through and through.

  • @ArtificialVik
    @ArtificialVik Жыл бұрын

    something i'd hope you mentioned was how a lot of extra content way later in the game sends you back to early game areas, keeping the areas that would be 'empty' in other games nice and lively. also wonder what your thoughts are on the new variant dungeon. i think it's a huge breath of fresh air an i really hope we see a lot more of them in the future.

  • @StounyCZ
    @StounyCZ2 жыл бұрын

    I just have to mention The Secret World as the MMO that also put the story and the world above everything else. And it was / is truly outstanding in that regard.

  • @Argo.nautica

    @Argo.nautica

    2 жыл бұрын

    TSW is still my favorite MMO. I think FF14 nails an overarching story better but man TSW sidequests, variety, and worldbuilding in particular are still top notch for me.

  • @StounyCZ

    @StounyCZ

    2 жыл бұрын

    @@Argo.nautica Mine too. I still have the original client installed and just going back and replaying some of the story is amazing for me.

  • @Kamuyy

    @Kamuyy

    2 жыл бұрын

    Damn I loved TSW back in the day, even after the changes they made to it. It’s been a hot minute since I’ve thought about it and now I’m itching to experience that game’s story again.

  • @patrickstar2027

    @patrickstar2027

    2 жыл бұрын

    or starwars the old republic

  • @oatmealftw
    @oatmealftw2 жыл бұрын

    I think your perspective on a lot of these topics differs quite a bit than a newer player who would traditionally be looking for a game review, and because of this I disagree with a decent amount of points made in this video. That being said, I seriously respect the quality and dedication you've clearly put into this, and appreciate your outlook of trying to point out that FF14 isn't perfect, with constructive feedback on what could be done better.

  • @Zaphiakel
    @Zaphiakel6 ай бұрын

    As someone who just returned to the game this review really hit me great job !😊

  • @deithdhu9071
    @deithdhu90712 жыл бұрын

    Great review. I fully agree with most of the things you said and mostly agreed with the rest. The only things I would have liked to mention were Bozja and Eureka. The place where they tried new experimental content (like more demanding bigger group challenge you said the game lacked Delubrum Reginae (Savage), or demanding solo fights). Sure, it's not wholly unique, it's still meant for ffxiv fans, and the gear it gives is mainly meant as glamour or for jobs you neglected to gear so they can have it as well. Still, at least for me, they were pretty fun, quite long-lasting content bits.

  • @danielnolan8848

    @danielnolan8848

    2 жыл бұрын

    Feel like if FF ever wanted to make a "mythic dungeon" like content, harder more involved dungeons for smaller groups, it would be in these two. It is a noticeable hole in what 14 offers as of now

  • @capo3645

    @capo3645

    2 жыл бұрын

    @@danielnolan8848 they probably won't do it because 14's dev care about balance a lot and balancing between both 8 and 4 man content would just result in every class feeling the same as the others in its role (more than they already do)

  • @danielnolan8848

    @danielnolan8848

    2 жыл бұрын

    @@capo3645 they already do and do more so with each expack, so I don't see any problems with this, every dps and tank job has an aoe rotation now. Be nice for some dedicated use for that, which is on par with savage

  • @themur880

    @themur880

    2 жыл бұрын

    @@capo3645 I think it's mostly a few things. The hard 4 man content we did have nobody really did when it was current (HoH 60+ and DD 100+) and brother floor 150+ back in HW when everybodies AoE sucked and was a race to 0 TP? Yeah that was a struggle. On the other side, Ultimate's already exist for the ultimate upper end character challenge content and was made despite the fact that it flat out won't get experienced by the majority of the playerbase.

  • @danielnolan8848

    @danielnolan8848

    2 жыл бұрын

    @@themur880 nobody did hard content back in ARR years ago, when the playerbase was very different, it has greatly expanded since, especially now that trusts are a thing, even if the playerbase was smaller, which it no longer is, that's no excuse, millions of entirely diffent people play 14 now. From WOW to Guildwars to ESO having challenging engame dungeons is a staple that 14 lacks, when people say "14 lacks endgame content" this is what they mean

  • @TheLethalIntrospectionCrew
    @TheLethalIntrospectionCrew2 жыл бұрын

    Story is why I loved Guild Wars 1 and it’s expansions so much as a teen. Story is certainly what stays with you in the end.

  • @keiichimorisato98

    @keiichimorisato98

    2 жыл бұрын

    Dragon Quest X took A LOT of inspiration GW1.

  • @TheLethalIntrospectionCrew

    @TheLethalIntrospectionCrew

    2 жыл бұрын

    @@keiichimorisato98 great to know, might check it out!

  • @keiichimorisato98

    @keiichimorisato98

    2 жыл бұрын

    @@TheLethalIntrospectionCrew it's getting a offline version soon, which will likely get localized.

  • @CrashB111

    @CrashB111

    2 жыл бұрын

    Having played through the story all the way to Endwalker's grand finale, I can tell you it's something that I will remember till I die. It's just such a sweeping, epic tale that only an MMO could tell. You'd need an RPG series with multiple sequels to get something as grand as what they told through FFXIV. The only thing I can think of in similar glowing praise was the Mass Effect trilogy. But where they stumbled at the finish line because they hadn't really planned out from the start how'd they tie it all up, XIV sticks it. It's clear that the writers knew, if not specifics, the general idea of where the story would end when they set out. So everything after ARR builds on what the previous content started.

  • @keiichimorisato98

    @keiichimorisato98

    2 жыл бұрын

    @@CrashB111 no, Mass Effect had a plan for the whole trilogy, but midway through ME2 they threw out that plan after the original director of the game left and the new one stepped in.

  • @artero06
    @artero06 Жыл бұрын

    Great video! So glad that they fixed up story dungeons in ARR to address your critique surrounding the weight of the fights!

  • @timokampwerth1996
    @timokampwerth19962 жыл бұрын

    I think a better solution to the skills would be to give players the uncombined versions earlier and to combine them at a later level. It would even make sense from an in-game perspective. As your character becomes more and more versed in combat with that job, he learns how to do certain skills simultaniously instead of one after the other.

  • @AlishN7
    @AlishN72 жыл бұрын

    Thank you for this! I tend to agree on most points, and it really is as concise of an in-depth critique one can make with a game as expansive as FFXIV. One more thing that I feel you glossed over in the story part is the actual accessibility of the lore compared to WoW. For WoW if you want to know things and whys and wherefores you have to go outside of the game. Read books and so on. It wants you to already know who all those characters are and why they matter. FFXIV delivers all it's cosmic and personal lore in game. And while that does tend to lead to lengthy pieces of exposition, they have gotten so good at them with the last two expansions I'm actually looking forward to the lectures. Ascian and world lore delivered by Emet-Selch I would say was a personal highlight for me in Shadowbringers. P. S. I actually shed a tear in the end when "Our Song of Hope" started. Beautiful work.

  • @AcencialAMV
    @AcencialAMV2 жыл бұрын

    Fuck man that ending with the song of hope part, so well said and edited. I loved the analysis of why FFXIV has worked out as well, I tend to agree.

  • @idontwannapickanametho
    @idontwannapickanametho10 ай бұрын

    How...did a *review* video...make me tear up multiple times? This was so good. Spot on, interesting, and insightful

  • @booradley6832

    @booradley6832

    8 ай бұрын

    Its likely a sign that you need to get your medication levels adjusted.

  • @MrCarlWax

    @MrCarlWax

    6 ай бұрын

    @@booradley6832 I really liked you in the movie "Mask" from 1985

  • @miraigs4795
    @miraigs47952 жыл бұрын

    I've never played a final fantasy game before and have minor experience with mmos in general, but after starting this game a few days ago man I'm having a blast and cant remember a time that I've felt so good playing a game

  • @keithfilibeck2390
    @keithfilibeck23902 жыл бұрын

    Endwalker having the Warrior of Light in the same pose as the FFXIV "OG" boxart was such a good bookend, an utter masterclass of a game and a story.

  • @specialnewb9821
    @specialnewb98212 жыл бұрын

    FF14 players always look like they're having a lot of fun.

  • @ponderingForever
    @ponderingForever2 жыл бұрын

    Keep coming back here. So well done

  • @kethran6730
    @kethran67308 ай бұрын

    I come back to this video of yours every so often, man. And the end bit about memories gets me emotional every time. From the bottom of my heart, thank you.

  • @TaiyoKid
    @TaiyoKid2 жыл бұрын

    That last part really got to me. When you said "the future is bright" I got teary eyed. FFXIV has been my home for so long. It's the place I return to when I'm sad or stressed. Every I teleport to Ul'dah is like receiving a warm hug, when I hear the day theme I feel invigorated and at night, I'm soothed by night theme. It feel pointless to get so emotional over something like a game, but it is this community, the developers and the content that makes this game so memorable and enduring. Thank you!

  • @nopixellifestyle451

    @nopixellifestyle451

    Жыл бұрын

    cringe

  • @skeletonwar4445

    @skeletonwar4445

    Жыл бұрын

    @@nopixellifestyle451 No. Emotions, especially positive ones, are never cringe.

  • @CErra310
    @CErra3102 жыл бұрын

    This was a joy to watch. Your insights and perspective, your ability to mix the good and bad make all of your videos a unique experience. Thank you for your work.

  • @JAIMEGARCIA-gw9re
    @JAIMEGARCIA-gw9re2 жыл бұрын

    I appreciate these awesome long videos. I can just plug in my headphones and just listen to the audio.

  • @yep8058
    @yep80589 ай бұрын

    The main issue for most new players is having to play through the story to get anywhere in the game. While other MMOs are based on pure level and gear progression, FFXIV is based on story progression. It's a chore for a lot of people because they don't like story focused MMOs but want to play the rest of the content.

  • @bdbch

    @bdbch

    7 ай бұрын

    That's one point Square can work on to make this easier for new players. (For example being able to do a class-trial thingy where you create a character that has access to endgame raids but won't be able to get gear / levelup more) just to see how the game plays in the end - at that point people can decide if they want to story skip or not - but it's hard to convince people to skip the story without even knowing if the game is up for them. But making the error of leaving just because it's boring sometimes is weird, I know the story is very long but at least you don't even need to be max level / current progress to do raids, crafting and mount farming, etc. - complaining about this in FF14 is the same as if I was doing the free trial in WoW, leveling to 20 and giving up because the game was boring.

  • @shortbolts6414

    @shortbolts6414

    7 ай бұрын

    @@bdbch Except getting to level 20 in WoW doesn't take close to 100+ hours, does it? Just to complete the expansions that come with the free trial of FF14 takes upwards of 100+ hours, which is a VERY long time. MOST games can be 100%'d in that time, yet, we barely even scratch the surface of FF14, and that's if you ONLY do the story and your class quests. The fact it takes upwards of 100+ hours just to do the trial expansions, only to know that there are multiple expansions afterwards, becomes a bit of a turn-off for a lot of new players. Don't get me wrong, I'm ALL for story, love me a good story game. But, MOST people don't play MMO's to then spend 95% of their time running around doing solo-questing and following a story. They play it to play with others. Doing Duties as a low-ish level is tedious and annoying too, it's nothing but wall-to-wall pulling, so, you don't get to "experience" the dungeon. It's the same with ANY MMO and low level dungeons. But, in other MMO's, it doesn't take 200+ hours to finally hit that end-game difficulty in dungeons where wall-to-wall pulling isn't advisable, unless you're some of the top players. Not to mention, I decided to try playing as a Healer, and I have to say, it's one of the most BORING ways a healer has ever been introduced. You spend 90% of your time hitting 1 button, 5% of the time hitting your DoT button, and 5% of the time healing, because damage is really low (Or instakill if people refuse to move out of things) and the tanks have so much mitigation and self-healing that it's kind of useless having a healer there in those duties anyways. The experience of a new player in FF14 is 200+ hours of solo content before you can finally join your friends who are doing end-game stuff, or pretty much ignoring the MSQ and going off to do your own thing, which, again, is mainly just solo stuff, which goes against the whole term of "MMO". It's a game driven by it's story, but, it's story drags on most of the time, and it taking 200+ hours to get through it, not to mention REQUIRING you to actually do ALL of the story, it's a massive mountain to climb for a new player. Imagine wanting to go play football with your friends, but, to do that, you have to read 20 books, and each book has over 1000 pages. That's the mountain that new players have to face.

  • @bdbch

    @bdbch

    7 ай бұрын

    @@shortbolts6414 that's why I said they should add something like class trials into the game so people can see what the game actually plays like and decide if they want to story skip or not.

  • @MidoriMizuno

    @MidoriMizuno

    6 ай бұрын

    This is considered an issue? For me it's an advantage, as i can't really imagine an RPG without a significant focus on the story, be it MMO or a regular RPG. You can still do a lot of side activities aside from the main story anyway, and the way they're gradually unlocked alongside the MSQ progression is very incentivising and satisfying. Bear in mind, this is my first MMO so i don't have a baggage of previous experience and habits or expectations. The story-centric gameplay feels just right though, as i feel like it'd be very unengaging and bland to roleplay a character without any story surrounding them and giving their actions some meaning

  • @WithoutException
    @WithoutException2 жыл бұрын

    I think the problem with experimenting with dungeon design is that with large open world dungeons, people just optimize routes and skip most of the dungeon anyway so it’s not really an exploration unless you and your whole party are doing it for the first time. Else new players want to explore and old players want to save time. Reasons to explore aren’t great either as there will always be better gear the next dungeon or side quest. Having large scale “dungeons” like Eureka or Bozja are fun but Eureka is dead nowadays and Bozja is mostly for EXP. They just streamlined dungeon design as they did most of the troublesome but more complex mechanics throughout the game. Some people see the complexity as fun (like back when aggro for mobs was actually something you had to think about and work around) but players then started to find ways to ignore mechanics in pre-fight rituals. Devs saw this and just streamlined that part of the gameplay. I think more boss variety (RNG mechanics and less obvious telegraphs that require you to pay more attention) would be fun though, which they have been doing.

  • @_formlessoedon8989

    @_formlessoedon8989

    Жыл бұрын

    Euerka isn't dead. I've done BA twice in the last week, and I wasn't even trying to do it when I joined both times.

  • @eduardobreda1279
    @eduardobreda12792 жыл бұрын

    Just started playing it, now your review comes. Thank you for your bizarrely well researched and beautifully delivered reviews, NNB!

  • @onionknight7995
    @onionknight7995 Жыл бұрын

    I miss the old Praetorium. You know, the one where you would set aside a full hour and a half of your day and playtime to queue up for "Main Scenario Quest Roulette" when you got together with 7 other people to complete the longest instance besides the 24mans at the time. when you got to use the magitek armour and there was always that one person that fell down the ramp out of the area and lost their armour (its okay i was that person one time) the one where it took time to kill Nero, where you could stack on Gaius when he used his AOE bleeding effect attack and the healers just spammed medica II the one where you could stand in the middle of the ultima weapon's first phase arena and dodge the "weight of the world" attack in the exact middle. the one where each time ultima weapon casted "Ultima" you always got a little spike of anxiety because you remember that one time where you didnt kill it fast enough. the one where it was hilariously easy to kill Lahabrea after killing the ultima weapon. OR the old castrum meridianum where you had to turn off the spotlights ASAP or youd TPK where you killed the black eft and there was that one person who didnt know to go down the trash chute. where you went off to find the magitek barrel and another person got lost getting back where you pulled literally all the enemies to those 4 lined up cannons and then played target practice with the enemies while the healers desperately spammed "Cure" over and over again where you had that epic battle with wave after wave after wave of imperial troops as Cid broke down the blast door where you raced to the searchlights and ignored all the enemies in the last area to proc the boss battle early. where you had to wait 8 hours until the magitek claws carried the ammo up to the cannons so you could kill livia sas junius. maybe im a nostalgic person, maybe i think about this differently from other people but i really loved doing that every day, it never got old.

  • @eW91dHViZSBpcyBjZW5zb3JzaGlw

    @eW91dHViZSBpcyBjZW5zb3JzaGlw

    Жыл бұрын

    i remember man. the game is getting very casual and too streamlined.

  • @bassisku

    @bassisku

    8 күн бұрын

    @@eW91dHViZSBpcyBjZW5zb3JzaGlw afking for 1 hour isnt good content at all, nothing epic about castrum or prae before or now. It was just bad and thinking afking while alt tabbed is somehow hardcore and not "casual" is dumb. Wasting time isn't good.

  • @eW91dHViZSBpcyBjZW5zb3JzaGlw

    @eW91dHViZSBpcyBjZW5zb3JzaGlw

    8 күн бұрын

    @@bassisku thats just like your opinion man...i have mine.

  • @JohannaFlow
    @JohannaFlow2 жыл бұрын

    This whole review was amazing. And as a wow player since original TBC that stuck with blizzard through goods and bads always pushing for the cutting edge, i really sympathize with you and thank you for the fair comparisons. Now in short, I ll give you my experience in ffxiv and what i found here compared with wow and why now i would chose FF over WoW everyday, adding to your arguments. First i started playing it for ultimates, raids and dgs. And as enjoyable i found them, and quite diverse flashy and challenging, i really loved the satisfaction you get from a smaller group. Everyone has to do something, isnt RNG 3 ppl out of 20 get to do a mechanic rest just blast. We were all as good or as bad, felt more relatable to each other, and as you said cozy/intimate atmosphere. However.. as pleasant as this was, this wasnt the real reason for me sticking to it. Eventually raids were cleared and alts geared. What now? i really started exploring the game.. and aside of PotD, crafts/gather, side quests like Hildisbrand and such, i started to interact more and more with ppl, actually socializing more and more than i did in wow. And to my surprise i found ppl are really nice and opened minded and i dare to say happy to socialize back. Speaks alot when players are happy they tend to share that happiness with other players, compared with, where my wow experienced were most of them felt frustrated.. as i did. Didnt have the mood or time to interact with someone after grinding my borrowed power for the last 2-3 even more hours a day and then raid afterwards. Now coming back to FF, the social part grew up on me and eventually got into housing and its RP. i know, i know most ppl think of ERP. No, some different and pure. Actually tailors or blacksmiths opening their small appartment or house as a shop, trying on the outfits on manekins, previews of carpenters masterworks etc. And it didnt stop there, i found out theaters, where a small or long show was presented, house arranged like a theater or cinema, my mind was blown; Bards playing as an orchestra, amazing performances sometimes long for even few hours; whole guilds/statics/fc coming together to wish someone happy birthday at the FC house while actually holding a party, same thing with weddings; casinos and Nightclubs that were hosting 1-2 or 3 DJs and we were all listening to him/her on twitch while socializing and dancing with your partner or grp of friends, all taken care of the hosts + security,bartenders,dancers, all in a house that was actually shaped as a nightclub or casino. I was simply in awe and amazed and i wanted more and more of it. And all this happening and revealing itself to me at start of covid period, left me really impressed. So impressed actually i took it 1 step further and became one of the DJs in these clubs, making me continue a hobby that i always loved even when the real life clubs were closed. For this ff will always have a special place in my heart. So i came to FF to farm raids and dgs and reputation and ended up doing that but also farming glams and emotes and growing my friends list with wonderfull ppl, while exploring the game and riding the wholesome moments together. Amazing simply amazing from my pov. FF as a game has the tools and resources and an awesome community to keep you and itself happy for many years to come with our without "newest" content released, and i am honored and humbled to be part of something like this. And as wow goes.. while i am still playing it and somewhat attached to my guild there, but i ve never experienced something similar in it while playing it for 15 years. And if i were to choose now 1 from the 2, would be FF without hesitation. ♥ Take care NKB, will deff binge watch some of your videos. Glad i found you buddy. /bow

  • @ReeBoyJenkings
    @ReeBoyJenkings2 жыл бұрын

    HEY Love your channel, this channel makes me think the hardest about topics I actually care about, so thanks for making your content, please don't stop anytime soon!

  • @katanano
    @katanano2 жыл бұрын

    1:37:07 "We've never had a truly challenging 24-man piece of content" Your coming was foretold, servant of Ivalice. Or perhaps you serve another.

  • @queenbean7071

    @queenbean7071

    2 жыл бұрын

    Oh no the flashbacks

  • @Datisookmooi
    @Datisookmooi Жыл бұрын

    Somewhat related, somewhat unrelated to the video. As you were talking about early ARR content, I remember my time with FFXIV. I played on release. Day one. I lvl'd like a madman with my group of friends from WoW. We were MMOers, through and through. Skip the story, farm the dungeons, get gear, beat bosses. We were some of the first people to get to Twintania. We were some of the first people to _beat_ Twintania. I do not know what it is like now, but back then it _was_ difficult. We raided night after night, attempting to figure out how to survive a specific attack Twintania would do. The winning strategy to dodging the little hurricanes that would spawn under your feet, for us, was to walk in a square. Somehow, some way, that dodged the attack (which was a one-shot, from what I remember). It was amazing. Truly. Up there with some of the best fights I had experienced in WoW. The rush of figuring things out with the community at large. The relatively small raiding group of people you could actually get to know. The design of the classes, too, was something I remember as being good. Every class seemed like something I would want to play, and _could_ feasibly play, because you could be all of it on one character. I can't remember why, but our group disbanded after Twintania, which was at the time _the_ boss to beat. That was the end. We farmed it for a few weeks in preparation of the new patch to come and then... Never logged on again. I never got passed Twintania. I've recently gotten back into the game. Currently on a free trial. It's definitely an interesting experience coming back to it after all these years.

  • @YugiMomo
    @YugiMomo Жыл бұрын

    59:30 as someone who's never played a game with this sort of targeting system or way of moving the character around and who has to look at my hotbar a lot to see what skills I'm using I really really appreciate the way ARR dungeons are more about easing into getting comfortable with all of that stuff, like, yeah I get to sastasha or whatever the first dungeon is called and like I (a conjurer pre lvl 30) only have like, stone, aero, and like a single target heal, but up to that point I never had to use those skills while also managing teammates healthbars or being mindful of aggro and juggling all of the skills together so I can effectively heal AND damage, so when I did start unlocking trials, then full party content, then alliance raids, then hard/extreme stuff (I'm still in the post ARR before Heavensward), I've felt adequately prepared now to learn that content because I'm not looking at my hotbar as much, I've been given ample time to explore my skills and figure out what their place is, and I don't feel like I'm fighting with my character or the camera to make more precise movements and move where I want to go

  • @hphunter
    @hphunter2 жыл бұрын

    I don't think "too much story" is a valid criticism. The overall enjoyment of story exposition is personal so you can't generalize what you think is a good amount of exposition to what you think is common sense. The user reviews tells it all. It's also arguable that much content had to be cut because endwalker was supposed to be two expansions - but Yoshi and the team decided that it'd feel better to merge the content in one expansion, which explains the pacing feeling very slow at the start (where they probably had a lot of content already written and developed) while if feels very fast in the last zone (where they probably had more drafts than finished works). Also, It's a bit disingenuous to say that the story plot is too convoluted. The story builds up organically most of the time and the game takes its time to explain why and how each macguffin works. The fact that the you can notice in the later expansions that there's always a theme that is expressed multiple times in different forms and point of views just makes the message at the end much more vivid and sincere than in other games.

  • @pyrokinetic8995

    @pyrokinetic8995

    2 жыл бұрын

    (Edited to prevent misunderstandings) especially compared to the WoW's attempt at overarching lore in shadowlands adding plot points that were never in the story, to begin with + the fact half of the story isn't even available in the game and is sold separately

  • @n-aera

    @n-aera

    2 жыл бұрын

    I agree on the story criticism, all of the things he mentioned have at most 2 lines of text that explains it

  • @TDLHatMan

    @TDLHatMan

    2 жыл бұрын

    @@pyrokinetic8995 my guy. Don't start acting like the lore of FFXIV is comparable in quality to WoW. Story =\= lore.

  • @NabsterHax

    @NabsterHax

    2 жыл бұрын

    @@TDLHatMan Oh man, you mean the lore that you can't even learn about if you don't buy the books? The lore that keeps getting contradicted and bent in service to the "story" that otherwise isn't intertwined with the lore very well at all? One of the reasons ShB was such a fucking ridiculously good story is because not only was it a practically flawless character-driven narrative, it also dropped massive lore bombs that expanded our collective perspective on the entire game's lore as a whole, and managed to weave the player character into it in such a seamless way it feels like they had to have planned it from the release of the game, even though that seems unlikely. The FF14 writers are hyper-aware of the entirety of the established lore and story when writing new pieces and it shows through the lack of weird unexplained retcons and inconsistencies that feel cheap. Even if it can seem convoluted at times, concepts and characters are rarely written in as a quick fix for a retcon and then forgotten about.

  • @TDLHatMan

    @TDLHatMan

    2 жыл бұрын

    @@NabsterHax The storyline is not the same as the lore. The lore is the setting. No shot is FFXIV in any way a superior setting.

  • @crashout1992
    @crashout19922 жыл бұрын

    At first I did not think I would sit, listen and watch to a 2 hours long video. But I am glad I did. Extremely well placed criticisms supported by a long experience in the game - and the summary which in my opinion just could not be better. 10/10 work.

  • @corvscorner6208
    @corvscorner6208 Жыл бұрын

    This video is genuinely INCREDIBLE. Really amazing work covering the game and I loved watching the entire video. 11/10 amazing work :)

  • @randomcanadian6298
    @randomcanadian62982 жыл бұрын

    Honestly as someone who's only Final Fantasy experience prior to 14 was Kingdom Hearts, Crisis Core, Dissidia, and Advent Children, I loved the Omega fights. It's just cool taking part in fanservice and fighting all these iconic villains that were pulled from the history of Final Fantasy.

  • @pastelstudios5228
    @pastelstudios52282 жыл бұрын

    I really like this nuanced take of ff14. We really need it tbh. However I do disagree with the lack of mention to rp in the endgame section. Even if it isn't for you, endgame in ffxiv isn't just raids and I think that's a big strength it has at least to people like me who doesnt care for any other mmos...

  • @ci6467
    @ci64672 жыл бұрын

    This was pretty dang great. FFXIV being a "Home you can return to" put words to a feeling that I've had ever since I started in 2.0 and periodically came back every expansion. Great analysis. One thing that I found interesting is your comments about the post expansion MSQ's for each expansion. One thing about how it's structured is that you essentially get to experience a highly condensed version of that expansion's endgame (albiet much easier). Then again, I'm probably in the minority on that opinion, but I'm kind of saddened that they cut the MSQ quest down in that regard, since the post-ARR quests were a great time to level additional jobs, experience all the trials, work on the Coils Raid, etc. It's probably the same reason that I also think the MSQ being enough to fully level one job is great, since it gives you the opportunity to play other classes for the additional variety.

  • @vatonage1599
    @vatonage1599 Жыл бұрын

    The focus on story reminds me of SWTOR a lot, the eight class stories are pretty good, especially the Sith Inquisitor and Imperial Agent.

  • @radthepaisley
    @radthepaisley8 ай бұрын

    I havent played XIV in over a year and I still watch this video every month or so

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