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Final Circles Match Day 7 (ft. FaZe, TSM, Falcons, NAVI, GG) | NA/EMEA Pro League Split 2

Пікірлер: 31

  • @whitejack3253
    @whitejack3253Ай бұрын

    Let’s go!! TSM!!!

  • @dolphinfan7196
    @dolphinfan7196Ай бұрын

    Wait a minute??.... That can't be right.. NRG didn't have a SINGLE KILL THE WHOLE DAY!??🤯

  • @garrymiller3171

    @garrymiller3171

    Ай бұрын

    Not a single one

  • @trauerfeierlied760

    @trauerfeierlied760

    Ай бұрын

    NRG fans in shambles but we pull through and go next.

  • @Lethia277

    @Lethia277

    Ай бұрын

    I didn’t have a chance to watch because of work y’all serious? They didn’t get a single kill?

  • @BigSuzpekt

    @BigSuzpekt

    Ай бұрын

    And reptar got 400 damage the whole night while Noc and Fun almost got 2k. lol I remember hearing wigg say reptar had 0 damage after 4 or 5 games. Reptar had a really bad night.

  • @tee-boppin_em8147

    @tee-boppin_em8147

    Ай бұрын

    I also saw them a few days ago with 0 kills!!! Insane!! 🤯

  • @aryanggiputra8210
    @aryanggiputra8210Ай бұрын

    why you guys always post the final circles for region na and emea only? i think apac is not that bad. even the last LAN winner is from apac north. i think you guys can consider it again

  • @Indonesische-

    @Indonesische-

    Ай бұрын

    I think they did have apac videos

  • @thewdx

    @thewdx

    Ай бұрын

    I've been following this channel since I started playing Apex Legends (ss4). Even though I stopped playing for a while, I still watch the competitions. Honestly, I hardly see any videos about the APAC region. And if they do have any, it's only for APAC-N (just a few videos), not for APAC-S.

  • @aryanggiputra8210

    @aryanggiputra8210

    Ай бұрын

    @@thewdx yes they are, even apac n is not stream here

  • @user-pm9yq1vs8k

    @user-pm9yq1vs8k

    Ай бұрын

    They think apac region is not much good even though rc win from last lan but it seems like bcs of lucky

  • @sazcxieo

    @sazcxieo

    Ай бұрын

    nobody cares about apac obviously NA is the only worth of time to watch

  • @leonwagner6715
    @leonwagner6715Ай бұрын

    What happened to nrg 😥 0 kills overall

  • @AvatarAnt_

    @AvatarAnt_

    Ай бұрын

    NRG kicking themselves for no longer having sweet

  • @isaisaldana2191
    @isaisaldana2191Ай бұрын

    Poor TSM

  • @basicgreg612
    @basicgreg612Ай бұрын

    Not a good game to bet on.😭💯

  • @willroffers348
    @willroffers348Ай бұрын

    ring s

  • @Mrpoised
    @MrpoisedАй бұрын

    So sad these teams no Idea how good newcastle can be in this meta. More like diamond console lobby

  • @ElmobeatsCanelo
    @ElmobeatsCaneloАй бұрын

    Tsm beat falcons 🤣🤣🤣🤣🥲

  • @neos.4587

    @neos.4587

    Ай бұрын

    Whaaaat? Falcons are not winning 100% of the time? Wow that is crazy spam 5 more emojis bro

  • @na52na7
    @na52na7Ай бұрын

    ===== ( APEX LEGENDS BALANCE TEAMS PLEASE IMPLEMENT THESE CHANGES IMMEDIATELY ) ===== Note: REST OF THE CHARACTERS CHANGES CAN BE FOUND ON REDDIT SLIDES - CHANGES SUCH AS BIG BUFF FOR CRYPTO, HUGE REWORK FOR MIRAGE ETC. === BUFFS AND NERFS === Reduce armour hit screen flash == ASH (BUFF) == = TACTICAL = Buff: Add option to enable auto-attach ground surface and to auto-attach ground surface if approaches nearer around enemies. Nerf: Add 1 second wait time to activate trap after approached enemies Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 50% decrease enemies movement speed when trapped Buff: (if perk enabled) 2x decrease wait time for next tactical deployment = ULTIMATE (New L3 perk) = Instant 2nd ult but half the length but original ult percentage will grow as normal == LOBA (BUFF) == = TACTICAL = 2x increase speed 2x increase end animation speed == MAD MAGGIE (BUFF) == = TACTICAL = Nerf: Increase 1 second wait time to ignite fire Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: (if perk enabled) 2x decrease wait time for next tactical deployment == VALKARIE (NET BUFF) == = TACTICAL = Nerf: Projectiles now has 50 health which is shootable Nerf: Now has 1 seconds wait time before explosion Buff: 50% increase damage == ALTER (BUFF) == = TACTICAL = Add to draw and ads weapon and throwable = ULTIMATE = 2x activation speed == BLOODHOUND (QUALITY NET NERF) == = TACTICAL = Nerf: 2x decrease extension speed of scan radius Buff: 2x increase activation speed == BALLISTIC (BUFF) == Qol: This change also applies to ultimate activation, add adaptive switch function includes sling (3rd weapon slot), while in combat auto-switch regardless of sling or non-sling weapons to which has highest decent ammos between only full-auto and burst-fire weapon but this function will priorities full-auto weapon. = TACTICAL = Nerf: 25% decrease strength of projectile follow Nerf: Add 1 second wait time to activate smart bullet after approached enemies Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 50% decrease enemies movement speed when trapped Buff: (if perk enabled) 2x decrease wait time for next tactical deployment = ULTIMATE = Qol: Add adaptive switch function, after activation, must not auto switch to sling (3rd weapon slot), except for quite far engagement if a sling is ar auto-switch to sling, otherwise for close engagement if sling is full-auto and burst-fire weapon auto-switch to sling. Buff: After activation, auto-fill ammo of you and your squads used weapon ammos == FUSE (NET BUFF) == = TACTICAL = Nerf: Increase 1 second activation time to ignite knuckle clusters Buff: Remove movement penalty Buff: 2x increase projectile speed Buff: 2x decrease wait time for next tactical deployment = ULTIMATE = Qol: On terrains, buildings, objects when ring fire doesn't touch the ground and ring fire doesn't attach to each other, inside the unattached ring fire and below ring fire, viewing from outside the fire ring, make ring fire see through enemies like scan. Buff: The fire expands that curves and leans towards the enemies that are nearer to fire ring outside and inside the fire ring for 2 seconds, and 2 seconds of fire stop lingering to enemies after enemies inside or outside of ring fire moves away from the ring fire. == NEWCASTLE (BUFF) == = TACTICAL = Enable option to auto-move when you move, and increase 1.5x move speed = ULTIMATE = 25% size increase that half curves around and the top == REVENANT (BUFF) == = TACTICAL = 25% increase activation speed = ULTIMATE = 50% damage decrease for single-fire, burst-fire such as snipers, shotguns, marksman, burst-fire weapons. Add regeneration after not taking damage on 5 seconds window.

  • @emmanuelotfa

    @emmanuelotfa

    5 күн бұрын

    damn bro put in the work 💀

  • @SonsofAnarchy35
    @SonsofAnarchy35Ай бұрын

    Just ratty gameplay smh

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