Fighting Game Mindset: Concept of Making Reads

Ойындар

I created this video on one of my favorite topics pertaining to fighting games. I love the idea behind making reads and how useful they can be! This is definitely one of the most helpful skills to acquire and build upon. I hope that some people are able to gain some knowledge on the subject and that I'm able to explain it well enough to understand. This video is mainly for beginners who are just starting out!
Games Shown:
Tekken 7
Developer: BANDAI NAMCO Studios Inc.
Publisher: BANDAI NAMCO Entertainment
Guilty Gear Strive
Developer: Arc System Works
Publisher: Arc System Works
Street Fighter V
Developer: Capcom
Publisher: Capcom
Outro: OSRSBeatz
• Runescape 07 - Barbari...
Some Footage Used from the following:
/ channel
Zato Footage:
• Guilty Gear -Strive- Z...
Special Effect Used:
• Coin Flipping Effects ...
Music Used from Tekken 7 and Guilty Gear Strive
Tekken 7: Heat Haze Shadow
Guilty Gear -Strive-: Society
Follow me on Twitch!: / kungfushrimp
#Tekken #guiltygear #fgc

Пікірлер: 24

  • @christhechilled
    @christhechilled Жыл бұрын

    The worse players I face online is the ones who love to jump or do the same strong move over and over again! When I figure them out, they crumble immediately! It kinda said to see. No diss, just and observation!

  • @tugsuumovies1999

    @tugsuumovies1999

    10 ай бұрын

    After u finally figure them out, they just run with their tails tucked between their legs

  • @callsignburka7446

    @callsignburka7446

    6 ай бұрын

    Lows and mids, typically whatever their fastest is, be it a strike or a kick. I've made a new guy rage for countering a throw. It's all down to if you can handle the mind games or not. I'm no expert by any means i play as a hobby but I possess the mental fortitude to fight an uphill fight, even if I know I'm going to lose. Noobies with the same unwavering will are few and far between. All my buddies need to be eased into a full on brawl rather then good old, "trial by fire"

  • @marcusmeins1839

    @marcusmeins1839

    12 күн бұрын

    Read them like a book

  • @Makneuro07
    @Makneuro079 ай бұрын

    Reading the opponent is the highest level in all competition

  • @warmongerism
    @warmongerism8 күн бұрын

    The audio and visual quality hurt this vid, but overall, it's true. To put it simply, learn the game, then play the opponent. If you don't have to think about the moves, it enables a lot of freedom in terms of how to punish their mistakes, and put you in an overall positive position. Yes - you need to make a few reads, but these are usually early game where you interpret how they are going to play their character. At low difficulties it's obvious, at high difficulties it can be quite complicated. This is where changing characters to find a more favorable matchup might come into play.

  • @ladyscribe21
    @ladyscribe21 Жыл бұрын

    This is the best video I’ve ever seen about reads. Much more detailed than simply “look at the screen”. Thank you so much for this! Gonna use this advice next time I play against my friend who plays Chaos. :)

  • @GatorOfWar

    @GatorOfWar

    Жыл бұрын

    Thank you for the support! I'm glad I was able to help you out in the world of making reads. It can get insane lol, but it's definitely my favorite topic to discuss

  • @Lunarvandross
    @Lunarvandross3 ай бұрын

    So much wisdom in not knowing what you yourself will do

  • @Robot_champion
    @Robot_champion8 ай бұрын

    This is a really good video. I love the idea of starting with the simple things to focus on instead of trying to read everything at once

  • @GatorOfWar

    @GatorOfWar

    8 ай бұрын

    Yea it's best to keep things simple, and then once that's down, build up from there! :)

  • @zamap4278
    @zamap42782 жыл бұрын

    stumbled onto this video by mistake but I was pleasantly surprised! Great video bro, hope your channel keeps growing :)

  • @GatorOfWar

    @GatorOfWar

    2 жыл бұрын

    Thank you so much!

  • @rodimusprime8616
    @rodimusprime86163 жыл бұрын

    this is a nice thumbnail for this😌👌🏽

  • @GatorOfWar

    @GatorOfWar

    3 жыл бұрын

    Lol thanks! The thumbnail was lots of fun to make.

  • @Olrek
    @Olrek3 жыл бұрын

    Lmao dude that thumbnail is sick

  • @GatorOfWar

    @GatorOfWar

    3 жыл бұрын

    Lol I'm glad you liked it. It was lots of fun to make!

  • @sneharashmi7553
    @sneharashmi7553 Жыл бұрын

    Today is a great day for me; for I stumbled upon your channel, & after binge-watching all your Tekken guides, you instantly became one of my favourite Tekken teachers on KZread. I have a question though. How long have you been playing fighting games, & how much time did it take for you to reach your current level? How much time does it take for a person to reach the level of reads ??? On an ending note, thank you for your content! And keep up the great work !!!

  • @GatorOfWar

    @GatorOfWar

    Жыл бұрын

    I played fighting games as a child, though I didn't take it seriously. Mainly just button mashing lol. Tekken 7 was the first fighting game I ever took seriously in terms of trying to practice and learn the game. I have about 3000 hours of Tekken 7. I have played and learned other fighters since then, but not to the extent of Tekken as it's my favorite. I'm looking forward to learning Street Fighter 6! Making reads will depend on who you're facing, even as a newer player, some people can begin making reads on the first day of playing if their opponent doesn't mask their intentions well enough. So the speed at which you learn to make reads will vary depending on the type of opponents you face and what you pick up from them :)

  • @sneharashmi7553

    @sneharashmi7553

    Жыл бұрын

    @@GatorOfWar Thank you for replying! Can I ask questions about fighting games tech? I've a lot !!!

  • @GatorOfWar

    @GatorOfWar

    Жыл бұрын

    @@sneharashmi7553 Sure, I'll help the best I can :)

  • @sneharashmi7553

    @sneharashmi7553

    Жыл бұрын

    @@GatorOfWarOne truth that I would like to tell you about myself is that I come from a developing country, & not a rich family too. So games are luxury for us. I can only afford internet, not games. I've dabbled in piracy but never invested fully into gaming, piracy or otherwise. Fighting games have fascinated me a lot, & Tekken is my favourite franchise. I really didn't know for a long time that fighting games are about mind games with your opponent, until I read articles on the Internet. So that's my background, which would make it troublesome for you to answer my queries ... I don't play, but I watch & read a lot. Coz I have dreams to play in the future. No wonder I keep bugging people on Internet; just like I'm bugging you now. With that out of the way, here's my barrage of questions ... I saw that your main character in Tekken is King, & he's my favourite character in the franchise. There was a guide of yours on King's wavedash. Yours & J King's guide on King's wavedash are the only ones which I found articulate. You might have heard about Tekken Zaibatsu which got closed down, but recently, it got resurrected, although not fully. Someone had written a guide on King's wavedash, & it mentioned a method not stated anywhere else. Some reverse shoryuken motion. Could you test that in practice mode & check whether the info is helpful? Here's the link:- www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/King%27s_Wavedash A few days ago, Justin Wong uploaded a guide titled 'How to beat players better than you?' He was talking about fundamentals, as that's how he's able to beat players who have better game knowledge than him. What are these mysterious fundamentals everyone talks about; I'm intrigued. I suspect he was talking about the neutral game of each fighting game. I'd read an article by FGTreehouse (aka Gill Stole My Ride), & he wrote that if one wants to be somewhat competitive in any fighting game, then focus on how footsies in that game works. What are your thoughts on neutral in different fighting games? You play Tekken & Strive. What's your experience of neutral in these two games ??? I've seen almost all your Tekken guides. When do you reach that level of fast Tekken movement when players are cancelling all their movement options in neutral? Does there come a time when players reach that level? As an enthusiast with next to no experience, I wonder how's it that tournament players move like that ... So you read my essay. Thanks for reading & helping out!

  • @GatorOfWar

    @GatorOfWar

    Жыл бұрын

    @@sneharashmi7553 I'm able to answer a few of your questions. Not sure about the wavedash motion, never seen that before. But in terms of fundamentals, those are developed over time through just playing matches in fighting games. It's about having the ideas of what it takes to succeed in a fighting game. Examples would be punishing blocked or whiffed attacks, moving well to create opportunities in neutral, making reads against your opponent, space control. Playing proper neutral is probably the biggest one. From my experience, Tekken 7 helped me strengthen my neutral game the most, but I did spend the most time understanding the game. After playing Tekken 7 for a long time, I was able to go into other fighting games and hop online and win matches without knowing anything. You start to realize what tools are good on the characters, and how to utilize them the best. Tekken created a great foundation for me to be able to pick up other fighting games. When it comes to movement, that is developed at different speeds for different players. Some players practice it more than others and will begin using those rapid movement inputs very quickly. I think the fastest I've personally seen someone learn a great KBD and wavedash was a month. He poured his heart into training them both every day if even for 30 minutes. The movement you see at the highest levels of play is created through a ton of play and practice, many of those players have years of experience! If you want to see some crazy movement, check out some of the Tekken Korean scene, many of them move like machines lol. Knee and JDCR are great examples of movement usage

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