Pantless, with over a minute leeway for a relic speed run.
Жүктеу.....
Пікірлер: 619
@LtKrau2 жыл бұрын
"Your Stoneskin grants you the effect of Stoneskin." "Your Sentinel grants you the effect of Sentinel." _Hmm, the floor here appears to be made of floor_ *People die when they are killed*
@vornamenachname6282
11 ай бұрын
I checked AND INDEED, the floor is made of floor!
@CaptainNoFace
11 ай бұрын
Breathing oxygen grants you oxygen
@ryanrushford7918
11 ай бұрын
@@CaptainNoFaceInfinite oxygen.
@ShermTank7272
10 ай бұрын
I mean, it's still kinda there in the battle log of modern FFXIV You use Sentinel -> You gain the effect of Sentinel
@matthewkrumlauf9990
10 ай бұрын
“Life needs things to live” -The immortal words of Percival Fredrickstein von Musel Klossowski de Rolo III
@bigchill123a4 жыл бұрын
I will never complain about aurum vale again after seeing this
@paytwoyaj8332
3 жыл бұрын
Lol. I know right. Starting few months back and hated this dungeon. But now?? I think we got lucky lol. Looks rough back then
@chris-hz8wp
3 жыл бұрын
This game has grown so much. I still hate aurum vale tho
@dolphinboi-playmonsterranc9668
3 жыл бұрын
Doubt
@MBOmnis
3 жыл бұрын
I really don't get the hate for AV. It's one of my favorite "lowbie" dungeons because it isn't just a brainless roflstomp like most of the others.
@momintim
3 жыл бұрын
@@MBOmnis At the time when 2.0 launch it was the most hated mainly because it was a jump in difficulty from the previous dungeon by a good amount (long before adjustments to it were done) and it was the only dungeon that could help get you to level cap of 50 being the last available "leveling" dungeon at 47.
@potatoKnight3210 ай бұрын
3:18 "I blame lala everywhere" some things never change
@andrebaxter4023
5 күн бұрын
Even before that, it was blaming the Taru(what Lalafell drew inspiration from) in FFXI.
@cyrlangaming11 ай бұрын
When Aurum Vale is in a 8-man party meaning this is a legit raid.
@frankymr2
9 ай бұрын
dungeons in 1.0 where open dungeons , anyone could go in or out of the dungeons, no party min . There where so people that pull the whole dungeon to the entrance to xp
@jtreid09073 жыл бұрын
this is so wild to see this. it's literally an entire different game, but places i've been to before. def got some ffxi vibes off of this
@raphaelnavarrette8156
Жыл бұрын
It pretty much was FFXI in gameplay, with some instances content like ARR. I miss it SO much.
@wtafwasthat
Жыл бұрын
It's FFXI w/Dungeons
@smaller_cathedrals
11 ай бұрын
1.0 was mainly run by XI devs who had completely failed to keep up with the current state of video games. It was their sheer arrogance that almost killed XIV completely; they genuinely could not see how their ideas of game design were at least ten years outdated. One was rightly fired all together, while the other got demoted to level designer.
@ArkThePieKing
11 ай бұрын
@@smaller_cathedrals Yep this is how I explain 1.0 to friends who play the game today. 1.0 was basically FF11-2 in design, pacing, combat, everything except somehow more awkward and worse. Where the rest of the world had the WoW boom which revolutionized MMOs and changed the way we think about them Japan was largely stuck in the MMO dark ages.
@Kujra
11 ай бұрын
@@smaller_cathedralshad nothing to do with the devs it was all the higher ups pushing them to use an untested engine and not enough time to try and get it to work
@ann-marieellis8523 Жыл бұрын
I love that they kept the music (it's now used in the Hard versions of level 50 ARR dungeons).
@NakuruKouChannel Жыл бұрын
i love the conversation at 3:12 about the mahogany tree dropping oak logs and the players asking for an exchange. totally unrelated to aurum vale i just think it's funny that some things never change
@n-28732 жыл бұрын
"why is this mahogany tree dropping oak logs -.-"
@maxv6583 жыл бұрын
I never played 1.0 and I can't believe how densely populated the dungeons are with mobs. The class-switching before certain bosses and trash mobs is bonkers too.
@frankymr2
9 ай бұрын
its because 1.0- dungeons where open door dungeons , meaning anyone could go in or out , they where part of the open world .
@IAmTheGlovenor
9 ай бұрын
@@frankymr2So, like FF XI? That's beautiful
@afx3142
7 күн бұрын
It was awesome
@GaluizuCrescent
Күн бұрын
@@frankymr2 AV and CC were not open world dungeons. The ones I remember were Shposhae and all three beastmen camps, interesting enough the camps needed keys that were dropped by mini bosses to open loot coffers and proceed to deeper areas.
@interch3t10 ай бұрын
Thanks for keeping this video up. I never got to play 1.0 so it's wonderful seeing how far the game has come since it's true beginning.
@Kazzythings9 жыл бұрын
I'm confused I see flashing enemies and running without killing them. ARR is completely different indeed lol.
@ArthiosVankrul11 ай бұрын
I feel like ive stumbled upon an ancient relic of long forgotten times...
@LuriTV11 ай бұрын
this is what I visualize when my gramps told me about her way to school
@FarikoWishless2 жыл бұрын
You begin casting stone skin Your stone skin grants you stone skin Lmao wow.
@shooby9496
2 жыл бұрын
That's some important information right there.
@zoroarkdx4491
2 жыл бұрын
Literally "The floor is made out of floor" meme.
@xkn81472 жыл бұрын
The way people stand together like that makes them look like multiboxers
@MugiwarasNakama
Жыл бұрын
Position was extremely important in 1.0. Standing in the wrong spot would often times get you killed because you can't see AoEs like you can in modern ffxiv. And even though the animations look sleek the added delay of movement and the very bad server latency meant that it was next to impossible to dodge anything in real time. This is why creating safe spots for your party to stand in was the norm in 1.0. Watch the 1.0 version of the Garuda or Iffy fights and you'll see what I mean.
@elgatochurro
5 ай бұрын
@@MugiwarasNakama im so glad its better now
@BlueArremer
11 күн бұрын
@@MugiwarasNakama It looks like it was a game where teams had room for one melee at most.
@Kras0152 жыл бұрын
Classic Mana-burn party setup! FFXI vibes!
@PillsHere695 жыл бұрын
Is it just me, or do parts of old AV look like the current Dzmael Darkhold?
@dimitriosgladio059
3 жыл бұрын
Definitely, I thought it was Dzmael
@chipsk8361
3 жыл бұрын
The music doesn't help with that
@ghostkirby1255
3 жыл бұрын
I think it was in the same dungeon
@miss_bec
3 жыл бұрын
They were the same dungeon and they got split in 2.0. Source: know a guy who's played since 1.0
@dimitriosgladio059
3 жыл бұрын
@@miss_bec hmm that’s interesting
@cj_skywalker11 ай бұрын
I didn't realize that the music playing in Stone Vigil Hard and Brayflox's Longstop Hard in 2.0 came from Aurum Vale in 1.0. One of my favorite music tracks! ^_^
@MugiwarasNakama
10 ай бұрын
It was the theme song for all dungeons in 1.0
@keiyangoshin36502 жыл бұрын
Ah... so many deaths in Aurum Vale. Having to run from safe corner to safe corner because the fruits, which needed to be consumed at all times, didn’t last long. They eventually cut a bit of the dungeon map as it no longer had a purpose. The Miser, Coinpurse, really tough bosses so early in the game. Even today this dungeon can get messy! So I don’t miss the 1.0 version at all. 😅 Thanks for the nostalgia.
@technole3 жыл бұрын
1.2x: when it was better to cast damage/heals with your weapon sheaved, it made our toons look like we did nothing but wipe sweat off our heads.
@fortidogi8620
Жыл бұрын
THATS why everyone was just looking like they were standing in place?
@MugiwarasNakama
10 ай бұрын
@@fortidogi8620 in 1.0 you had to think carefully on every single action you took. Even taking a single step is carefully considered. It may not look like much is happening. But these fights are all incredibly tense with death just a minor mistake away.
@XDarkEcho
9 ай бұрын
@@MugiwarasNakama They wouldn't understand, those of us who played FFXI and, if you could even run the thing, 1.0, we know that it was like a fine game of chess. That's why it combat was particularly slow.
@amongstsus92012 жыл бұрын
i'm ngl, i'm REALLY fascinated with the 1.0 build of the game. i wish i could turn back time to try it out. i love ff14 and i want to know how far it's come over the years
@DifunctedReble
Жыл бұрын
In the word of Yoshi-P. "Nightmare."
@Akihito_Kanbara
Жыл бұрын
@@DifunctedReble he was just talking about the hardware/code aspects when he said that. The game itself was a delight, despite bugs and performance.
@jamesshoemaker5180
Жыл бұрын
For some of us it was such a huge disappointment. I forked over the cash for the collector's edition. During play my game crashed and I couldn't log in. I had an error that seemed to affect my account. Despite numerous messages with their CS (which was awful) SE told me my account was not recoverable. They offered me a free copy of the game but refused to give me my in game collector's edition items back. I was so mad I didn't touch FFXIV after that until Heavensward came out.
@xxundeadgoddessxx
Жыл бұрын
@@Akihito_Kanbara I hate how most of these people talk shit about 1.0 when they probably haven't even tried it for themselves, but instead just assume "1.0 bad lul" because of channels like Speakers Network. I honestly miss 1.0, and am glad there is a dedicated group trying to revive it from the ashes.
@MugiwarasNakama
Жыл бұрын
You can play FFXI nasomi private server. Its essentially the same thing but with better game balance and no game breaking bugs lol.
@Kzar567810 күн бұрын
I'm glad atleast Dark's Embrace survived from 1.0 It's unironically such a banger of a song it'd be a real shame if it was lost.
@Reynsoon3 жыл бұрын
pantless? he predicted 6.0 guys
@notsure94662 жыл бұрын
This was a endgame content when you reached lv50. Not a leveling dungeon.
@altairscauldron977611 ай бұрын
I never played XI before but this 1.0 camera and everything feels like XII to me, which is cool actually
@sakurya9723 жыл бұрын
This was actually ALOT harder than it looks in this video..
@MissPoplarLeaf
10 ай бұрын
As someone who never played 1.0, what are some of the details of the strats they're using and why was it hard? Even when watching this, it's tough to get a feel for it because I have no idea how the system worked back then lol
@JacketCK
10 ай бұрын
as someone who plays FFXI, it's not as hard as it looks
@FinalJimothy
10 ай бұрын
as someone who doesnt play ffxi, it is as hard as it looks
@meangirlovania11 ай бұрын
Glad to see this dungeon has always been an absolute *pill*
@antigonus18262 жыл бұрын
Aurum Darkhold
@Ponifex
2 жыл бұрын
Dzemael Vale
@stevemahan38436 жыл бұрын
I'm seeing a mix of AV, dzamael darkhold. And hearing haukke manor's music xD
@Knuckx117
5 жыл бұрын
that's actually the music for most ARR Hard mode dungeons
@BoomBox232310 ай бұрын
its amazing to what has and has not changed since 1.0
@Redwolf60562 жыл бұрын
Why is no one talking about the chat at the beginning? "It will be the worst mistake of your life if you invite him xD" "He's French. /end" The universal MMO constant: avoid French players at all costs.
@ksiazykgregoire767
Жыл бұрын
Yep yep yep. And as a french what makes me laugh is that 90% of people spitting on us can't make the difference between Italian and French. I had a conversation with a guy (he thought i was EN) on a MMO, and someone on the general chat said something in Italian. The guy i was talking to started saying bad things about us thinking the italian guy was french. My oh my. What a bunch of ignorant people. This day, i lost a little bit more faith in humanity.
@nametba2295
Жыл бұрын
@@ksiazykgregoire767 cope
@MayHugger
11 ай бұрын
Why?
@CleopatraKing
10 күн бұрын
Not an MMO but Jes suis monte@@MayHugger
@brosan5000
7 күн бұрын
@@CleopatraKing The MH4U flashbacks hit like a truck.
@kaydwessie29611 ай бұрын
Modern day FFXIV players: UGH! Aurum Vale! Could this GET any worse!? FFXIV 1.0: Hold my beer
@kyoko16
2 ай бұрын
And i want to try this version of the game still! Something is making me feel like the gameplay seems interresting to try and worth it. I like the strategy in using the right skills at the right time, yes the gameplay is slower than the ARR since one which modern ff14 will have : the sparkling and unique look this old version had, i used to love turn based games in general and i forgot about it gradualy with modern games fast pacing which saddens me at times. Of course i like modern ff14 still but at times i want to be able to chill for a bit without having to run everywhere in a dungeon all the time. I do feel disconnected more from modern ff14 lately. It isn't like it used to be and in any servers cannot be in a major city without being spammed in chat with RP/ERP ads which is making me cringe. A game to me isn't a dating simulator!
@Sammy102093 Жыл бұрын
The only thing I can say about 1.0 over ARR is the animations in 1.0 have more weight to them. Everything else was a mistake.
@duckylils11 ай бұрын
10TH YEAR ANNIVERSARY OF THIS VIDEO 10TH YEAR ANNIVERSARY OF THIS GAME LETS GET IT WARRIORS OF LIGHT
@machomuu
11 ай бұрын
this made me wanna cancel my sub
@Knuckx117 Жыл бұрын
It's so weird seeing Aurum vale as an 8-player dungeon.
@icantthinkofaname10093 жыл бұрын
Kinda cool seeing the Gaze of the Vortex sword being used back in 1.0
@jimmyletv8 жыл бұрын
oh man the animation lock lol
@MountainGOATs-cu1cs3 жыл бұрын
I never remembered doing any instanced dungeons during 1.0, played on launch up to lvl43 or something but all we did was group grind world mobs... was this released later??
@coolguy02536
2 жыл бұрын
Yeah, they added Toto-Rak, Tam-Tara, Dzemael, and Aurum Vale in later patches.
@ZechsMerquise73
2 жыл бұрын
Someone else said this was level 50 content.
@BetaXeeta8 күн бұрын
This is like hearing about a seasoned adventurer in a tavern recount their tales
@kiranfenrir13 жыл бұрын
Does anyone else want the victory fanfare music from v1.0 to make an appearance in a dungeon or 2 in the future?
@Walliard
3 жыл бұрын
I've definitely heard it somewhere... chocobo races I think?
@FireEmblemForceman81
2 жыл бұрын
Yes, it is used as the Chocobo race fanfare! As of 5.4 or so since I haven't done a race in a while, but I can't imagine it's been changed
@JasonBeo
10 ай бұрын
Spoilers .. Its also used when the loporits wake up
@coconosuga53512 жыл бұрын
Almost felt sorry for the Miser Morbol, sitting there getting absolutely blown up 😂
@DoktorWieg Жыл бұрын
Kind of wish we could have a 1.0 UI style option; not the same interface but just the elements themed as they were, like the HP and MP gauges, the fonts, etc.
@Kujra
11 ай бұрын
You can to a degree
@Mudstep
11 ай бұрын
@@Kujra how so?
@Aether776
10 ай бұрын
I like the ui sfx a lot
@USMC49er11 ай бұрын
Aurum Vale will always be the notorious rookie killer dungeon. Even back in 2.0
@MugiwarasNakama
10 ай бұрын
This was not a rookie dungeon in 1.0. It was an endgame raid. The best gear in the game dropped in these dungeons. Baatral the final boss of darkhold was originally the hardest fight in the game.
@Templeandtide8 жыл бұрын
Even though I loved 1.0, I do not miss having to class swap mid dungeon for trash. That was not fun.
@JonathanJoestarJuicefest
6 жыл бұрын
videokojima Yet another thing you can no longer do even if you want to.
@IEatYourSandwiches
3 жыл бұрын
You shouldn't want to do it in the current game, that's insane
@fuckingidiot6985
3 жыл бұрын
@@IEatYourSandwiches why shouldn't you?
@jpranindito11 ай бұрын
the no battle animation killed me, the character just stare 👁👄👁
@gemgor9 жыл бұрын
wow its like a completely different game
@NeonGenesis
8 жыл бұрын
+Josh lawton The game now is so much better though! Although I wish I could of given a go to FFXIV 1.0 :)
@gabrielgomez1395
7 жыл бұрын
Neon Genesis *could have
@twistedlime197510 ай бұрын
Holy Balls this was originally in the game!? I had no ideaLOL
@Another_Dusk Жыл бұрын
This one have some FF XII vibe, when everyone could use some spell (stoneskin, protect etc..)
@scotthoran680910 ай бұрын
I have no idea why this got recommended to me, but neat
@raisylvaine839811 ай бұрын
14:42 AND PEOPLE THINK OUR SKILL EFFECTS ARE BLINDING NOW?! XD
@Unforsin
10 ай бұрын
RDM LB3.
@chizik777711 ай бұрын
was Dzaemal Darkhold along for the ride back then? a lot of the halls look familiar along with those round blue lock things
@kaihedgie1747
11 ай бұрын
Yep that was in there too and it had many of the same bosses. Difference being was that the All-Seeing Eye wasn't a boss, but it still harassed you throughout the stage and you couldn't target or fight it.
@Itsdaninerd7 жыл бұрын
I really wish I had a chance to try this for myself, since I only started when ARR was already well under way when I truly started (The patch after Rogues/Ninjas). People always say the game is bad, but I'm hesitant to call it that if I never experienced it for myself. Oh well, it's neither here nor there. Thanks for the upload, even though it is an old video.
@markb1170
3 жыл бұрын
Yoshi-P wouldn‘t have had it nuked if it wasn‘t bad. I think you lot like to look at this with rose-colored glasses. Remember, 1.0 was a financial loss for SE. I personally know people who quit 1.0 because it was that bad... and they were Final Fantasy fans. One of them came back to ARR and he said it was loads better.
@Itsdaninerd
3 жыл бұрын
@@markb1170 All I said was I'm sad I missed my chance to try 1.x for myself to see just how awful it was. Never made any indication that I think it's better than ARR or even good in the first place... But sure, I'm wearing rose-tinted glasses if you say so.
@LilJbm1
3 жыл бұрын
@@Itsdaninerd Don't listen to him your point is perfectly valid. To me, the game LOOKS like it could be pretty fun. I don't see anything that immediately strikes me as terrible. Also, clearly there's 8 people in this video having a good time. It may be a terrible game and boring to play, but without being able to play it yourself who knows? I respect that you withhold judgement on the gameplay until you play it yourself, it's fair of you. Also a good point to make is a game being financially a failure doesn't necessitate that the game itself was bad or not fun. Shenmue and Earthbound are some great examples of games that are amazing, but didn't sell well and financially were failures. A game that appeals to the lowest common denominator may have mass appeal and commercial success, but it may also be a shitty game as it's bland, uncreative, and average. I'm not trying to say FF14 1.0 is a niche hidden gem that was great but not well-received by the masses, just stating its financial failure in itself is NOT evidence the game was bad. No, actual evidence would've been the glitches and poor system optimization which made it unplayable for most. However, once those were fixed (as they were in subsequent patches) how does the actual game, its concept, and its execution play out? Anyway, I just wanted to say FF14 1.0 does deserve a chance just like any other game. I don't assume games are great or terrible based on what others SAY, but what I SEE and what I EXPERIENCE when I play the game.
@pyroflare7774
2 жыл бұрын
@@markb1170 YOUR FAMILY HATES YOU
@pyroflare7774
2 жыл бұрын
@@markb1170 you go put on your "rose colored glasses" you ASS!
@CDPW3 жыл бұрын
Dzmael Vale
@AlujaBING3 жыл бұрын
There was content beyond the lv9 MSQ? When I played 1.0 Lv9 was all I could reach.
@mohammedmasood3221
2 жыл бұрын
Up to Lvl 50. MSQ was originally meant to go up to Lvl 56 for Classes but was scrapped when they started to implement Jobs.
@MonadProxy013 жыл бұрын
I really like the graphics
@jizzing13 күн бұрын
8:30 yo lets get that goring blade animation back wtf?
@chrisdaughen525711 ай бұрын
It's weird how mages didn't use their staffs in their casting animations. I guess it helped cut down on the number of animations devs needed to make for every class. 2.0 was similar since characters could use abilities and spells from other jobs they leveled up, but the animations at least had them hold their weapons.
@Grimnoire
11 ай бұрын
They could buy mp regenerated faster with it sheathed
@twocatsyelling7234 күн бұрын
Back when FF14's dungeons were like actual dungeons. Note how the final boss isn't on a round/square/rectangle platform like all bosses since late Heavensward. At least in current AV, they still maintained a sense of being in a large cave/tunnel system.
@binghanem25 Жыл бұрын
so how many people can enter a dungeon back then ? I see 7 people
@MugiwarasNakama
Жыл бұрын
These dungeons were raids. All endgame dungeons were raids in 1.0. There was only one leveling dungeon in 1.0 annd that was totorak which was only 4 player. But because they never implemented level synch into 1.0 and there were other faster ways to level they decided against adding anymore. In 1.0 they experimented with many different styles of dungeons to see what people enjoyed the most for ARR. What they landed on was a more casual version of the endgame raid dungeons.
@CrispierbugАй бұрын
9:59 Imperials in Aurum Vale? Did the dungeon have a different story in 1.0?
@FlavorsomeMusic3 жыл бұрын
Wow, I thought ARR was sluggish to play until you start unlocking ogcds but this looks 10x more so.
@emachine310
Жыл бұрын
and this is a speed run. Everyone here knows exactly what to do and when to do it lol
@ksiazykgregoire767
Жыл бұрын
FFXIV 1.0 inherited the slow pace of FFXI. 1.0 makes more sense than 2.0+ to me. I can't understand the success of the actual XIV. Even tho i tried it at high level multiple times.
@BlueThe1up
Жыл бұрын
@@ksiazykgregoire767 Slow pace isn't great for an MMO, especially one released after motherfuckin' World of Warcraft
@xxomnicloudxx
11 ай бұрын
@@BlueThe1upwhy isn't it good? Because you have the attention span of a fly?
@Eonymia
11 ай бұрын
@@xxomnicloudxx Because in an MMO with combat like this it leads to long periods of doing literally nothing except waiting for something to become available ages later, which leads to bad and boring gameplay when you're supposed to be in an "exciting battle scenario".
@luheartswarm45739 күн бұрын
Stoneskin grants me stoneskin so it is written
@flygonkerel78110 ай бұрын
interesting!
@jeunonn11 ай бұрын
thought I was watching FFXI for a sec
@kurisi556314 күн бұрын
What a nightmare
@cantuti18 ай бұрын
i wan to play this game again
@camzen17722 жыл бұрын
I'm sad I never got to try this version. Looks so good reminds me of a updated ff11 compared to what we got today
@8bit_nacho825
2 жыл бұрын
1.23 was legitimately becoming a great old-school MMO but it never would have reached a mass audience. I loved XI and would love to see another game like it.
@raphaelnavarrette8156
Жыл бұрын
@@nukfauxsho 1.23 tho as just as good. And it was very FFXI
@XDarkEcho
9 ай бұрын
Yeah, it's a shame they couldn't have kept it like this, and just continued to build upon it, like they were doing once a change in Directors happened. I'd say it was coming to a fair balance of FFXI and what we have now, in FF14(okay not NOW, because so much has been stripped from this game as of late, that they need to keep pushing out content to keep the interest up).
@davidlazzeri44503 жыл бұрын
never seen footage of 1.0 and it was actually ff 11 just updated graphics
@samuelhicks8277
2 жыл бұрын
yep it was pretty cool
@KrishLius3 жыл бұрын
this game was threatening. gave you a sense of danger and shit gets real pretty quick. i miss that
@iChannelz885 күн бұрын
I have PTSD from this place for the amount of time i grinded it with friends for relic and darklight gear
@manoftherainshorts907511 ай бұрын
Wait a minute. That background music when you just walk around in dungeon already existed in 1.0? I was quite sure that all music in a game was remade for ARR and later.
@kaihedgie1747
11 ай бұрын
This was the music for _every_ dungeon in 1.0
@StraytheSkies11 ай бұрын
It looks so ancient
@GoodnightMoon410 күн бұрын
Vae Victis, yoooo LOK fan
@CompressionPolice3 жыл бұрын
Yo, if I wasn't able to jump around like an idiot for no reason during a dungeon I would've stopped playing right away.
@Foreverblunted3 жыл бұрын
This looks way more of a grind , I’m glad I started not too long ago lol.
@MrWiki2
3 жыл бұрын
This was redone in 2013, so you started 8 years later
@manwithlongnose28103 жыл бұрын
While 2.0+ is obviously better, I can't help but miss the way this game controlled. Everything you did had weight to it, like you were grounded in a world with somewhat consistent laws. Your footsteps matched the distance you went and you couldn't just slide across the ground while doing a non-walking animation. In modern XIV you feel like you have all the weight of a paperclip.
@MyNameIs8Ball
Жыл бұрын
youre playing a game in which you can play as a neko, an elf, a shrek, or a gnome child, that can sit atop a giant tortoise that can fly by spinning along aether in the atmosphere like a mystical beyblade. who cares about realism. also schlide casting is slick.
@manwithlongnose2810
Жыл бұрын
@@MyNameIs8Ball That's not entirely what I mean, but I don't disagree. Slide casting is absolutely slick, great tech
@MayHugger
11 ай бұрын
@@MyNameIs8BallAlso we have a flying car in a medieval setting.
@weebcraft6829
11 ай бұрын
The BLM mains would kill if they ever took out slidecasting...
@JacketCK
10 ай бұрын
game controls somewhat like FFXI, if you want to check that out, it's still online to this day
@jonathanlovett732010 ай бұрын
AV was an 8 man?! wow. This has serious XI vibes, which I loved, but XIV needed it's own identity and it has so much more to offer (sadly) than XI. I'm glad Yoshi P took it in the right direction.
@PKMNnerdfighter11 ай бұрын
Did you know you were recording history when you made this?
@MilanOodiah8 жыл бұрын
I totally get why they changed it lol
@MilanOodiah
8 жыл бұрын
Emperor of Cartoons each his/her own.
@FavianTubeX
8 жыл бұрын
+Milan Oodiah elaborate, why?
@MilanOodiah
8 жыл бұрын
FavianTube I feel like the animation is a big problem. The characters look like they're not involved in the fighting. In combat, the mages don't even have their weapons drawn and the tank doesn't looks like he's actually under attack. IMO, it robs the game of any sense of excitement or immersion. The characters look bored. As for the gameplay, I haven't played it so I wouldn't know about how it worked specifically but then again if I was looking for a game to play and this was the gameplay I found, I wouldn't be interested at all.
@ryanc5572
8 жыл бұрын
Oh let me just throw a water sounding spell on you to heal you... for the entire dungeon. Ugh how boring.
@BeliasLP
8 жыл бұрын
ff11 was a steaming pile of shit. the worst big MMO ever created. 1.0 looks like absolute casual shit, everything is slow, you can just walk around mobs without them attacking you... what a piece of shit game it was.
@jarlhenrik11 ай бұрын
Meanwhile when I was farming my NIN Zodiac a few years ago, I was frustrated cuz I couldn't get a run under 45 sec.. 0:47's over and over..
@raysyndrome7209 Жыл бұрын
Low key wish they could do something like this again. Like ik alot of people hates this style of combat but if they could do something like this for FFXI tho...
@abrittishpanfish626913 күн бұрын
did they split this into aurum and dzemael darkhold in 2.0?
@doomedcookies68207 жыл бұрын
wow I wish dungeons had 8 man party's in 2.0 though would make them more interesting I think
@markb1170
3 жыл бұрын
Lol Praetorium is an 8-man party in 2.0 and even now people just slog through it because they need poetics or are just leveling alts.
@Lorkanthal
3 жыл бұрын
@@markb1170 think the problem with the two 8 man dungeons we got is A) all the cut scenes you are forced to watch and B) they were made back in 2.0 when the team was still learning how to make decent dungeons. I think if they made a new one it could be much better then castrum and preatorium.
@MegaErik1990
3 жыл бұрын
I would even be happy with 5-man groups for dungeons ^^ The old 1 tankm 1 heal and 2 DPS but with the additionof 1 supporter ^^ I would really like it if there is a support category for the jobs where you can find time mage or green mage :) They buff the party for enhanched DMG and defence while their damage isn't that high, maybe even lower then healers.
@miri5373
3 жыл бұрын
@@MegaErik1990 well... bard and dancer are the classes that are the most dedicated to buffing, and most classes have SOME sort of buff/things they can use to help out
@MegaErik1990
3 жыл бұрын
@@miri5373 I know, I know... That's why this never would happen ^^ But it would be cool :D
@neddiespaghetti5646 Жыл бұрын
Funny enough I never hated 2.0 Arum Vale, and I am glad I never complained HAHAHAAHA
@ExceedProduction11 ай бұрын
I am looking at this UI and I understand nothing.
@dyreckta237 ай бұрын
Me eyes hurt so bad
@NeoSaturos1238 жыл бұрын
Wow, 1,0's UI looks so weird...
@jslaughter95
3 жыл бұрын
you should have seen it before Yoshi P got there
@danpalmer535
3 жыл бұрын
@@jslaughter95 It was certainly an experience lol
@dreamer6737
3 жыл бұрын
UI at launch was unplayable haha
@mrlionX
3 жыл бұрын
The UI was literally able to crash lol no idea why they made everything server-side. Even inventory was server-side.
@DjFrancoj3 жыл бұрын
What? 7 players for one dungeon? Man I wish I played a little of 1.0.
@fuckingidiot6985
3 жыл бұрын
I'ts a full party... so 8 players
@noirrain6005
2 жыл бұрын
We could make a party with 16 players but then they changed it to 8.
@PrimevalDemon11 ай бұрын
As of 8:18 pm ny time Friday August 25th 2023 this has 420 comments 963 likes posted ten years ago Channel subs 138 Nice music!
@UnsafeKibble3 ай бұрын
when youtube sends you here in 2024...dungeon looks so different than today
@ffffdsd Жыл бұрын
Might not be so bad in a single player game where you only do it once but if your expected to repeatedly run dungeons then no thanks. Everything takes so long to do and even though this is around the same length of a 2.0 dungeon it feels like its twice as long
@revartillery9612 Жыл бұрын
At least the music was awesome
@mareblu853 ай бұрын
Aurum vale for how many ppl? 😮 more than 4.. it seems 😮
@12tanuha21
2 ай бұрын
8 people, a full party. It was endgame dungeon at that time. And the yellow mist in the air was still poisonous.
@guilty90117 жыл бұрын
THE MOVEMENT THOUGH
@TheRealPyxx2 жыл бұрын
1.0 Aurum Vale was 8 player?
@boneylockz396710 ай бұрын
Are the other players bots? They seem so disciplined and organized and don't jump around like idiots on Crack and running into Aoes on purpose to see if they can run out at the last second to be like "brooooo didja see dat?!"
@atoli16
10 ай бұрын
no those were players. Amazing huh?
@MugiwarasNakama
10 ай бұрын
Dungeons in 1.0 were raids. 8 players and you needed to know what you were doing. These are not pick up groups.
@kaihedgie1747
10 ай бұрын
Jumping simply wasn't a thing in 1.0
@gmkgoat5 ай бұрын
9:23 Now that's the biggest difference between 1.0 and now. He posted meters publicly lmao
@SuperDeluxe8010 жыл бұрын
coin counter was OP in here, now hes way easier since they tonned down his AOE.
@MBOmnis
3 жыл бұрын
He's even easier now because they added AoE markers to his attacks
Пікірлер: 619
"Your Stoneskin grants you the effect of Stoneskin." "Your Sentinel grants you the effect of Sentinel." _Hmm, the floor here appears to be made of floor_ *People die when they are killed*
@vornamenachname6282
11 ай бұрын
I checked AND INDEED, the floor is made of floor!
@CaptainNoFace
11 ай бұрын
Breathing oxygen grants you oxygen
@ryanrushford7918
11 ай бұрын
@@CaptainNoFaceInfinite oxygen.
@ShermTank7272
10 ай бұрын
I mean, it's still kinda there in the battle log of modern FFXIV You use Sentinel -> You gain the effect of Sentinel
@matthewkrumlauf9990
10 ай бұрын
“Life needs things to live” -The immortal words of Percival Fredrickstein von Musel Klossowski de Rolo III
I will never complain about aurum vale again after seeing this
@paytwoyaj8332
3 жыл бұрын
Lol. I know right. Starting few months back and hated this dungeon. But now?? I think we got lucky lol. Looks rough back then
@chris-hz8wp
3 жыл бұрын
This game has grown so much. I still hate aurum vale tho
@dolphinboi-playmonsterranc9668
3 жыл бұрын
Doubt
@MBOmnis
3 жыл бұрын
I really don't get the hate for AV. It's one of my favorite "lowbie" dungeons because it isn't just a brainless roflstomp like most of the others.
@momintim
3 жыл бұрын
@@MBOmnis At the time when 2.0 launch it was the most hated mainly because it was a jump in difficulty from the previous dungeon by a good amount (long before adjustments to it were done) and it was the only dungeon that could help get you to level cap of 50 being the last available "leveling" dungeon at 47.
3:18 "I blame lala everywhere" some things never change
@andrebaxter4023
5 күн бұрын
Even before that, it was blaming the Taru(what Lalafell drew inspiration from) in FFXI.
When Aurum Vale is in a 8-man party meaning this is a legit raid.
@frankymr2
9 ай бұрын
dungeons in 1.0 where open dungeons , anyone could go in or out of the dungeons, no party min . There where so people that pull the whole dungeon to the entrance to xp
this is so wild to see this. it's literally an entire different game, but places i've been to before. def got some ffxi vibes off of this
@raphaelnavarrette8156
Жыл бұрын
It pretty much was FFXI in gameplay, with some instances content like ARR. I miss it SO much.
@wtafwasthat
Жыл бұрын
It's FFXI w/Dungeons
@smaller_cathedrals
11 ай бұрын
1.0 was mainly run by XI devs who had completely failed to keep up with the current state of video games. It was their sheer arrogance that almost killed XIV completely; they genuinely could not see how their ideas of game design were at least ten years outdated. One was rightly fired all together, while the other got demoted to level designer.
@ArkThePieKing
11 ай бұрын
@@smaller_cathedrals Yep this is how I explain 1.0 to friends who play the game today. 1.0 was basically FF11-2 in design, pacing, combat, everything except somehow more awkward and worse. Where the rest of the world had the WoW boom which revolutionized MMOs and changed the way we think about them Japan was largely stuck in the MMO dark ages.
@Kujra
11 ай бұрын
@@smaller_cathedralshad nothing to do with the devs it was all the higher ups pushing them to use an untested engine and not enough time to try and get it to work
I love that they kept the music (it's now used in the Hard versions of level 50 ARR dungeons).
i love the conversation at 3:12 about the mahogany tree dropping oak logs and the players asking for an exchange. totally unrelated to aurum vale i just think it's funny that some things never change
"why is this mahogany tree dropping oak logs -.-"
I never played 1.0 and I can't believe how densely populated the dungeons are with mobs. The class-switching before certain bosses and trash mobs is bonkers too.
@frankymr2
9 ай бұрын
its because 1.0- dungeons where open door dungeons , meaning anyone could go in or out , they where part of the open world .
@IAmTheGlovenor
9 ай бұрын
@@frankymr2So, like FF XI? That's beautiful
@afx3142
7 күн бұрын
It was awesome
@GaluizuCrescent
Күн бұрын
@@frankymr2 AV and CC were not open world dungeons. The ones I remember were Shposhae and all three beastmen camps, interesting enough the camps needed keys that were dropped by mini bosses to open loot coffers and proceed to deeper areas.
Thanks for keeping this video up. I never got to play 1.0 so it's wonderful seeing how far the game has come since it's true beginning.
I'm confused I see flashing enemies and running without killing them. ARR is completely different indeed lol.
I feel like ive stumbled upon an ancient relic of long forgotten times...
this is what I visualize when my gramps told me about her way to school
You begin casting stone skin Your stone skin grants you stone skin Lmao wow.
@shooby9496
2 жыл бұрын
That's some important information right there.
@zoroarkdx4491
2 жыл бұрын
Literally "The floor is made out of floor" meme.
The way people stand together like that makes them look like multiboxers
@MugiwarasNakama
Жыл бұрын
Position was extremely important in 1.0. Standing in the wrong spot would often times get you killed because you can't see AoEs like you can in modern ffxiv. And even though the animations look sleek the added delay of movement and the very bad server latency meant that it was next to impossible to dodge anything in real time. This is why creating safe spots for your party to stand in was the norm in 1.0. Watch the 1.0 version of the Garuda or Iffy fights and you'll see what I mean.
@elgatochurro
5 ай бұрын
@@MugiwarasNakama im so glad its better now
@BlueArremer
11 күн бұрын
@@MugiwarasNakama It looks like it was a game where teams had room for one melee at most.
Classic Mana-burn party setup! FFXI vibes!
Is it just me, or do parts of old AV look like the current Dzmael Darkhold?
@dimitriosgladio059
3 жыл бұрын
Definitely, I thought it was Dzmael
@chipsk8361
3 жыл бұрын
The music doesn't help with that
@ghostkirby1255
3 жыл бұрын
I think it was in the same dungeon
@miss_bec
3 жыл бұрын
They were the same dungeon and they got split in 2.0. Source: know a guy who's played since 1.0
@dimitriosgladio059
3 жыл бұрын
@@miss_bec hmm that’s interesting
I didn't realize that the music playing in Stone Vigil Hard and Brayflox's Longstop Hard in 2.0 came from Aurum Vale in 1.0. One of my favorite music tracks! ^_^
@MugiwarasNakama
10 ай бұрын
It was the theme song for all dungeons in 1.0
Ah... so many deaths in Aurum Vale. Having to run from safe corner to safe corner because the fruits, which needed to be consumed at all times, didn’t last long. They eventually cut a bit of the dungeon map as it no longer had a purpose. The Miser, Coinpurse, really tough bosses so early in the game. Even today this dungeon can get messy! So I don’t miss the 1.0 version at all. 😅 Thanks for the nostalgia.
1.2x: when it was better to cast damage/heals with your weapon sheaved, it made our toons look like we did nothing but wipe sweat off our heads.
@fortidogi8620
Жыл бұрын
THATS why everyone was just looking like they were standing in place?
@MugiwarasNakama
10 ай бұрын
@@fortidogi8620 in 1.0 you had to think carefully on every single action you took. Even taking a single step is carefully considered. It may not look like much is happening. But these fights are all incredibly tense with death just a minor mistake away.
@XDarkEcho
9 ай бұрын
@@MugiwarasNakama They wouldn't understand, those of us who played FFXI and, if you could even run the thing, 1.0, we know that it was like a fine game of chess. That's why it combat was particularly slow.
i'm ngl, i'm REALLY fascinated with the 1.0 build of the game. i wish i could turn back time to try it out. i love ff14 and i want to know how far it's come over the years
@DifunctedReble
Жыл бұрын
In the word of Yoshi-P. "Nightmare."
@Akihito_Kanbara
Жыл бұрын
@@DifunctedReble he was just talking about the hardware/code aspects when he said that. The game itself was a delight, despite bugs and performance.
@jamesshoemaker5180
Жыл бұрын
For some of us it was such a huge disappointment. I forked over the cash for the collector's edition. During play my game crashed and I couldn't log in. I had an error that seemed to affect my account. Despite numerous messages with their CS (which was awful) SE told me my account was not recoverable. They offered me a free copy of the game but refused to give me my in game collector's edition items back. I was so mad I didn't touch FFXIV after that until Heavensward came out.
@xxundeadgoddessxx
Жыл бұрын
@@Akihito_Kanbara I hate how most of these people talk shit about 1.0 when they probably haven't even tried it for themselves, but instead just assume "1.0 bad lul" because of channels like Speakers Network. I honestly miss 1.0, and am glad there is a dedicated group trying to revive it from the ashes.
@MugiwarasNakama
Жыл бұрын
You can play FFXI nasomi private server. Its essentially the same thing but with better game balance and no game breaking bugs lol.
I'm glad atleast Dark's Embrace survived from 1.0 It's unironically such a banger of a song it'd be a real shame if it was lost.
pantless? he predicted 6.0 guys
This was a endgame content when you reached lv50. Not a leveling dungeon.
I never played XI before but this 1.0 camera and everything feels like XII to me, which is cool actually
This was actually ALOT harder than it looks in this video..
@MissPoplarLeaf
10 ай бұрын
As someone who never played 1.0, what are some of the details of the strats they're using and why was it hard? Even when watching this, it's tough to get a feel for it because I have no idea how the system worked back then lol
@JacketCK
10 ай бұрын
as someone who plays FFXI, it's not as hard as it looks
@FinalJimothy
10 ай бұрын
as someone who doesnt play ffxi, it is as hard as it looks
Glad to see this dungeon has always been an absolute *pill*
Aurum Darkhold
@Ponifex
2 жыл бұрын
Dzemael Vale
I'm seeing a mix of AV, dzamael darkhold. And hearing haukke manor's music xD
@Knuckx117
5 жыл бұрын
that's actually the music for most ARR Hard mode dungeons
its amazing to what has and has not changed since 1.0
Why is no one talking about the chat at the beginning? "It will be the worst mistake of your life if you invite him xD" "He's French. /end" The universal MMO constant: avoid French players at all costs.
@ksiazykgregoire767
Жыл бұрын
Yep yep yep. And as a french what makes me laugh is that 90% of people spitting on us can't make the difference between Italian and French. I had a conversation with a guy (he thought i was EN) on a MMO, and someone on the general chat said something in Italian. The guy i was talking to started saying bad things about us thinking the italian guy was french. My oh my. What a bunch of ignorant people. This day, i lost a little bit more faith in humanity.
@nametba2295
Жыл бұрын
@@ksiazykgregoire767 cope
@MayHugger
11 ай бұрын
Why?
@CleopatraKing
10 күн бұрын
Not an MMO but Jes suis monte@@MayHugger
@brosan5000
7 күн бұрын
@@CleopatraKing The MH4U flashbacks hit like a truck.
Modern day FFXIV players: UGH! Aurum Vale! Could this GET any worse!? FFXIV 1.0: Hold my beer
@kyoko16
2 ай бұрын
And i want to try this version of the game still! Something is making me feel like the gameplay seems interresting to try and worth it. I like the strategy in using the right skills at the right time, yes the gameplay is slower than the ARR since one which modern ff14 will have : the sparkling and unique look this old version had, i used to love turn based games in general and i forgot about it gradualy with modern games fast pacing which saddens me at times. Of course i like modern ff14 still but at times i want to be able to chill for a bit without having to run everywhere in a dungeon all the time. I do feel disconnected more from modern ff14 lately. It isn't like it used to be and in any servers cannot be in a major city without being spammed in chat with RP/ERP ads which is making me cringe. A game to me isn't a dating simulator!
The only thing I can say about 1.0 over ARR is the animations in 1.0 have more weight to them. Everything else was a mistake.
10TH YEAR ANNIVERSARY OF THIS VIDEO 10TH YEAR ANNIVERSARY OF THIS GAME LETS GET IT WARRIORS OF LIGHT
@machomuu
11 ай бұрын
this made me wanna cancel my sub
It's so weird seeing Aurum vale as an 8-player dungeon.
Kinda cool seeing the Gaze of the Vortex sword being used back in 1.0
oh man the animation lock lol
I never remembered doing any instanced dungeons during 1.0, played on launch up to lvl43 or something but all we did was group grind world mobs... was this released later??
@coolguy02536
2 жыл бұрын
Yeah, they added Toto-Rak, Tam-Tara, Dzemael, and Aurum Vale in later patches.
@ZechsMerquise73
2 жыл бұрын
Someone else said this was level 50 content.
This is like hearing about a seasoned adventurer in a tavern recount their tales
Does anyone else want the victory fanfare music from v1.0 to make an appearance in a dungeon or 2 in the future?
@Walliard
3 жыл бұрын
I've definitely heard it somewhere... chocobo races I think?
@FireEmblemForceman81
2 жыл бұрын
Yes, it is used as the Chocobo race fanfare! As of 5.4 or so since I haven't done a race in a while, but I can't imagine it's been changed
@JasonBeo
10 ай бұрын
Spoilers .. Its also used when the loporits wake up
Almost felt sorry for the Miser Morbol, sitting there getting absolutely blown up 😂
Kind of wish we could have a 1.0 UI style option; not the same interface but just the elements themed as they were, like the HP and MP gauges, the fonts, etc.
@Kujra
11 ай бұрын
You can to a degree
@Mudstep
11 ай бұрын
@@Kujra how so?
@Aether776
10 ай бұрын
I like the ui sfx a lot
Aurum Vale will always be the notorious rookie killer dungeon. Even back in 2.0
@MugiwarasNakama
10 ай бұрын
This was not a rookie dungeon in 1.0. It was an endgame raid. The best gear in the game dropped in these dungeons. Baatral the final boss of darkhold was originally the hardest fight in the game.
Even though I loved 1.0, I do not miss having to class swap mid dungeon for trash. That was not fun.
@JonathanJoestarJuicefest
6 жыл бұрын
videokojima Yet another thing you can no longer do even if you want to.
@IEatYourSandwiches
3 жыл бұрын
You shouldn't want to do it in the current game, that's insane
@fuckingidiot6985
3 жыл бұрын
@@IEatYourSandwiches why shouldn't you?
the no battle animation killed me, the character just stare 👁👄👁
wow its like a completely different game
@NeonGenesis
8 жыл бұрын
+Josh lawton The game now is so much better though! Although I wish I could of given a go to FFXIV 1.0 :)
@gabrielgomez1395
7 жыл бұрын
Neon Genesis *could have
Holy Balls this was originally in the game!? I had no ideaLOL
This one have some FF XII vibe, when everyone could use some spell (stoneskin, protect etc..)
I have no idea why this got recommended to me, but neat
14:42 AND PEOPLE THINK OUR SKILL EFFECTS ARE BLINDING NOW?! XD
@Unforsin
10 ай бұрын
RDM LB3.
was Dzaemal Darkhold along for the ride back then? a lot of the halls look familiar along with those round blue lock things
@kaihedgie1747
11 ай бұрын
Yep that was in there too and it had many of the same bosses. Difference being was that the All-Seeing Eye wasn't a boss, but it still harassed you throughout the stage and you couldn't target or fight it.
I really wish I had a chance to try this for myself, since I only started when ARR was already well under way when I truly started (The patch after Rogues/Ninjas). People always say the game is bad, but I'm hesitant to call it that if I never experienced it for myself. Oh well, it's neither here nor there. Thanks for the upload, even though it is an old video.
@markb1170
3 жыл бұрын
Yoshi-P wouldn‘t have had it nuked if it wasn‘t bad. I think you lot like to look at this with rose-colored glasses. Remember, 1.0 was a financial loss for SE. I personally know people who quit 1.0 because it was that bad... and they were Final Fantasy fans. One of them came back to ARR and he said it was loads better.
@Itsdaninerd
3 жыл бұрын
@@markb1170 All I said was I'm sad I missed my chance to try 1.x for myself to see just how awful it was. Never made any indication that I think it's better than ARR or even good in the first place... But sure, I'm wearing rose-tinted glasses if you say so.
@LilJbm1
3 жыл бұрын
@@Itsdaninerd Don't listen to him your point is perfectly valid. To me, the game LOOKS like it could be pretty fun. I don't see anything that immediately strikes me as terrible. Also, clearly there's 8 people in this video having a good time. It may be a terrible game and boring to play, but without being able to play it yourself who knows? I respect that you withhold judgement on the gameplay until you play it yourself, it's fair of you. Also a good point to make is a game being financially a failure doesn't necessitate that the game itself was bad or not fun. Shenmue and Earthbound are some great examples of games that are amazing, but didn't sell well and financially were failures. A game that appeals to the lowest common denominator may have mass appeal and commercial success, but it may also be a shitty game as it's bland, uncreative, and average. I'm not trying to say FF14 1.0 is a niche hidden gem that was great but not well-received by the masses, just stating its financial failure in itself is NOT evidence the game was bad. No, actual evidence would've been the glitches and poor system optimization which made it unplayable for most. However, once those were fixed (as they were in subsequent patches) how does the actual game, its concept, and its execution play out? Anyway, I just wanted to say FF14 1.0 does deserve a chance just like any other game. I don't assume games are great or terrible based on what others SAY, but what I SEE and what I EXPERIENCE when I play the game.
@pyroflare7774
2 жыл бұрын
@@markb1170 YOUR FAMILY HATES YOU
@pyroflare7774
2 жыл бұрын
@@markb1170 you go put on your "rose colored glasses" you ASS!
Dzmael Vale
There was content beyond the lv9 MSQ? When I played 1.0 Lv9 was all I could reach.
@mohammedmasood3221
2 жыл бұрын
Up to Lvl 50. MSQ was originally meant to go up to Lvl 56 for Classes but was scrapped when they started to implement Jobs.
I really like the graphics
8:30 yo lets get that goring blade animation back wtf?
It's weird how mages didn't use their staffs in their casting animations. I guess it helped cut down on the number of animations devs needed to make for every class. 2.0 was similar since characters could use abilities and spells from other jobs they leveled up, but the animations at least had them hold their weapons.
@Grimnoire
11 ай бұрын
They could buy mp regenerated faster with it sheathed
Back when FF14's dungeons were like actual dungeons. Note how the final boss isn't on a round/square/rectangle platform like all bosses since late Heavensward. At least in current AV, they still maintained a sense of being in a large cave/tunnel system.
so how many people can enter a dungeon back then ? I see 7 people
@MugiwarasNakama
Жыл бұрын
These dungeons were raids. All endgame dungeons were raids in 1.0. There was only one leveling dungeon in 1.0 annd that was totorak which was only 4 player. But because they never implemented level synch into 1.0 and there were other faster ways to level they decided against adding anymore. In 1.0 they experimented with many different styles of dungeons to see what people enjoyed the most for ARR. What they landed on was a more casual version of the endgame raid dungeons.
9:59 Imperials in Aurum Vale? Did the dungeon have a different story in 1.0?
Wow, I thought ARR was sluggish to play until you start unlocking ogcds but this looks 10x more so.
@emachine310
Жыл бұрын
and this is a speed run. Everyone here knows exactly what to do and when to do it lol
@ksiazykgregoire767
Жыл бұрын
FFXIV 1.0 inherited the slow pace of FFXI. 1.0 makes more sense than 2.0+ to me. I can't understand the success of the actual XIV. Even tho i tried it at high level multiple times.
@BlueThe1up
Жыл бұрын
@@ksiazykgregoire767 Slow pace isn't great for an MMO, especially one released after motherfuckin' World of Warcraft
@xxomnicloudxx
11 ай бұрын
@@BlueThe1upwhy isn't it good? Because you have the attention span of a fly?
@Eonymia
11 ай бұрын
@@xxomnicloudxx Because in an MMO with combat like this it leads to long periods of doing literally nothing except waiting for something to become available ages later, which leads to bad and boring gameplay when you're supposed to be in an "exciting battle scenario".
Stoneskin grants me stoneskin so it is written
interesting!
thought I was watching FFXI for a sec
What a nightmare
i wan to play this game again
I'm sad I never got to try this version. Looks so good reminds me of a updated ff11 compared to what we got today
@8bit_nacho825
2 жыл бұрын
1.23 was legitimately becoming a great old-school MMO but it never would have reached a mass audience. I loved XI and would love to see another game like it.
@raphaelnavarrette8156
Жыл бұрын
@@nukfauxsho 1.23 tho as just as good. And it was very FFXI
@XDarkEcho
9 ай бұрын
Yeah, it's a shame they couldn't have kept it like this, and just continued to build upon it, like they were doing once a change in Directors happened. I'd say it was coming to a fair balance of FFXI and what we have now, in FF14(okay not NOW, because so much has been stripped from this game as of late, that they need to keep pushing out content to keep the interest up).
never seen footage of 1.0 and it was actually ff 11 just updated graphics
@samuelhicks8277
2 жыл бұрын
yep it was pretty cool
this game was threatening. gave you a sense of danger and shit gets real pretty quick. i miss that
I have PTSD from this place for the amount of time i grinded it with friends for relic and darklight gear
Wait a minute. That background music when you just walk around in dungeon already existed in 1.0? I was quite sure that all music in a game was remade for ARR and later.
@kaihedgie1747
11 ай бұрын
This was the music for _every_ dungeon in 1.0
It looks so ancient
Vae Victis, yoooo LOK fan
Yo, if I wasn't able to jump around like an idiot for no reason during a dungeon I would've stopped playing right away.
This looks way more of a grind , I’m glad I started not too long ago lol.
@MrWiki2
3 жыл бұрын
This was redone in 2013, so you started 8 years later
While 2.0+ is obviously better, I can't help but miss the way this game controlled. Everything you did had weight to it, like you were grounded in a world with somewhat consistent laws. Your footsteps matched the distance you went and you couldn't just slide across the ground while doing a non-walking animation. In modern XIV you feel like you have all the weight of a paperclip.
@MyNameIs8Ball
Жыл бұрын
youre playing a game in which you can play as a neko, an elf, a shrek, or a gnome child, that can sit atop a giant tortoise that can fly by spinning along aether in the atmosphere like a mystical beyblade. who cares about realism. also schlide casting is slick.
@manwithlongnose2810
Жыл бұрын
@@MyNameIs8Ball That's not entirely what I mean, but I don't disagree. Slide casting is absolutely slick, great tech
@MayHugger
11 ай бұрын
@@MyNameIs8BallAlso we have a flying car in a medieval setting.
@weebcraft6829
11 ай бұрын
The BLM mains would kill if they ever took out slidecasting...
@JacketCK
10 ай бұрын
game controls somewhat like FFXI, if you want to check that out, it's still online to this day
AV was an 8 man?! wow. This has serious XI vibes, which I loved, but XIV needed it's own identity and it has so much more to offer (sadly) than XI. I'm glad Yoshi P took it in the right direction.
Did you know you were recording history when you made this?
I totally get why they changed it lol
@MilanOodiah
8 жыл бұрын
Emperor of Cartoons each his/her own.
@FavianTubeX
8 жыл бұрын
+Milan Oodiah elaborate, why?
@MilanOodiah
8 жыл бұрын
FavianTube I feel like the animation is a big problem. The characters look like they're not involved in the fighting. In combat, the mages don't even have their weapons drawn and the tank doesn't looks like he's actually under attack. IMO, it robs the game of any sense of excitement or immersion. The characters look bored. As for the gameplay, I haven't played it so I wouldn't know about how it worked specifically but then again if I was looking for a game to play and this was the gameplay I found, I wouldn't be interested at all.
@ryanc5572
8 жыл бұрын
Oh let me just throw a water sounding spell on you to heal you... for the entire dungeon. Ugh how boring.
@BeliasLP
8 жыл бұрын
ff11 was a steaming pile of shit. the worst big MMO ever created. 1.0 looks like absolute casual shit, everything is slow, you can just walk around mobs without them attacking you... what a piece of shit game it was.
Meanwhile when I was farming my NIN Zodiac a few years ago, I was frustrated cuz I couldn't get a run under 45 sec.. 0:47's over and over..
Low key wish they could do something like this again. Like ik alot of people hates this style of combat but if they could do something like this for FFXI tho...
did they split this into aurum and dzemael darkhold in 2.0?
wow I wish dungeons had 8 man party's in 2.0 though would make them more interesting I think
@markb1170
3 жыл бұрын
Lol Praetorium is an 8-man party in 2.0 and even now people just slog through it because they need poetics or are just leveling alts.
@Lorkanthal
3 жыл бұрын
@@markb1170 think the problem with the two 8 man dungeons we got is A) all the cut scenes you are forced to watch and B) they were made back in 2.0 when the team was still learning how to make decent dungeons. I think if they made a new one it could be much better then castrum and preatorium.
@MegaErik1990
3 жыл бұрын
I would even be happy with 5-man groups for dungeons ^^ The old 1 tankm 1 heal and 2 DPS but with the additionof 1 supporter ^^ I would really like it if there is a support category for the jobs where you can find time mage or green mage :) They buff the party for enhanched DMG and defence while their damage isn't that high, maybe even lower then healers.
@miri5373
3 жыл бұрын
@@MegaErik1990 well... bard and dancer are the classes that are the most dedicated to buffing, and most classes have SOME sort of buff/things they can use to help out
@MegaErik1990
3 жыл бұрын
@@miri5373 I know, I know... That's why this never would happen ^^ But it would be cool :D
Funny enough I never hated 2.0 Arum Vale, and I am glad I never complained HAHAHAAHA
I am looking at this UI and I understand nothing.
Me eyes hurt so bad
Wow, 1,0's UI looks so weird...
@jslaughter95
3 жыл бұрын
you should have seen it before Yoshi P got there
@danpalmer535
3 жыл бұрын
@@jslaughter95 It was certainly an experience lol
@dreamer6737
3 жыл бұрын
UI at launch was unplayable haha
@mrlionX
3 жыл бұрын
The UI was literally able to crash lol no idea why they made everything server-side. Even inventory was server-side.
What? 7 players for one dungeon? Man I wish I played a little of 1.0.
@fuckingidiot6985
3 жыл бұрын
I'ts a full party... so 8 players
@noirrain6005
2 жыл бұрын
We could make a party with 16 players but then they changed it to 8.
As of 8:18 pm ny time Friday August 25th 2023 this has 420 comments 963 likes posted ten years ago Channel subs 138 Nice music!
when youtube sends you here in 2024...dungeon looks so different than today
Might not be so bad in a single player game where you only do it once but if your expected to repeatedly run dungeons then no thanks. Everything takes so long to do and even though this is around the same length of a 2.0 dungeon it feels like its twice as long
At least the music was awesome
Aurum vale for how many ppl? 😮 more than 4.. it seems 😮
@12tanuha21
2 ай бұрын
8 people, a full party. It was endgame dungeon at that time. And the yellow mist in the air was still poisonous.
THE MOVEMENT THOUGH
1.0 Aurum Vale was 8 player?
Are the other players bots? They seem so disciplined and organized and don't jump around like idiots on Crack and running into Aoes on purpose to see if they can run out at the last second to be like "brooooo didja see dat?!"
@atoli16
10 ай бұрын
no those were players. Amazing huh?
@MugiwarasNakama
10 ай бұрын
Dungeons in 1.0 were raids. 8 players and you needed to know what you were doing. These are not pick up groups.
@kaihedgie1747
10 ай бұрын
Jumping simply wasn't a thing in 1.0
9:23 Now that's the biggest difference between 1.0 and now. He posted meters publicly lmao
coin counter was OP in here, now hes way easier since they tonned down his AOE.
@MBOmnis
3 жыл бұрын
He's even easier now because they added AoE markers to his attacks
@ich3730
Жыл бұрын
its a dungeon boss, who cares xD
Wish we could still play this
Once upon a time, ff14 wanted to be ff11-2.......