FFoL: Bigger Battles, Scenario One

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Ripped straight from the pages of the "Bigger Battles" rulebook, it's a scenario that forces two armies to prioritize their targets and husband their resources. French and British forces o at it in this clever little scenario.

Пікірлер: 13

  • @mcmurray7355
    @mcmurray73552 жыл бұрын

    Good to see you got dug into the bigger battles! The good guys’ll have the frogs on the run soon enough

  • @WileyGames
    @WileyGames2 жыл бұрын

    Thanks for another great video. Bigger Battles never claims to be a set of Napoleonic rules, WW2 rules or Colonial rules, but a toolbox to to play any of those. It's up to you, the expert, to design the game you want. We wrote Bigger Battles in order for our heroes of the other Fistful of Lead skirmish size games to fight in a larger conflict. It's fun to play a small scale action as part of a larger campaign and see what effect that scouting scenario you did had the greater battle. Did your army get the choice of starting sides? Did you find a ford that allows your cavalry to attack from the flank?

  • @mathieu4204
    @mathieu42042 жыл бұрын

    To quickly measure 2.5", you could use the short edge of a Poker size playing card.

  • @TheJoyofWargaming

    @TheJoyofWargaming

    2 жыл бұрын

    Funny you mention it, I heard the guys over at Rule of Carnage mention this, and I started doing that over the next few videos. Haven't used a card for a blast template yet, tho.

  • @martinmeltzer2696
    @martinmeltzer26962 жыл бұрын

    Vive La Victorie! This was a a hard fought action... with plenty of fleeting opportunities and command decisions to make for both sides! The cavalry paid a high price for their early aggressive moves, but the British Light Dragoons were able to reconstitute and carry on, unlike the French Heavy Cavalry. (If ONLY the Lanciers De Postits had been available!) British General Sir Foppinton Plodder, relied upon using the time honored strategy of being on the defensive and waiting for the French to make a mistake. Putting the Cannaught Rangers in the middle enabled the Redcoats to dominate most of the battlefield... not to mention making it easier to pivot when the action shifted! It was working, but they ran out of time. The confident French, under General Gallivant De Dashing had built up too much of a lead for the British to overcome before time was called. "Twas A Famous Victory! Need another "Five Villages" type campaign using these rules! Noticed that there were multiple scenarios in the Rule Book. Perhaps something based on them? A "Ladder" campaign of linked scenarios perhaps? Well Done Mr. JOW!

  • @tonys4341
    @tonys43412 жыл бұрын

    If I may so bold, I was thinking that the way you played solo FFoL seemed a bit like a watered down Sharpe's Practice. The reason I'm thinking that is because SP takes away your choice of which leader to activate. To a degree, yes, you have some decisions with respect to the command chits, but by and large, your freedom of which unit to activate is more limited. I think part of the fun of FFoL:BB (cripes, that's like a password string isn't it?) is deciding which unit gets which card, a bit of decision making entertainment that is more lacking in SP The method of randomly assigning cards to units takes that away. I realize that's an artifact of your solo play, but didn't you used to deal out each sides hands, and then choose which figure got which? I'm curious to hear your thoughts on which method you like Jon. Either way, enjoyed your fight. Two different strategies made for an interesting game to watch.

  • @TheJoyofWargaming

    @TheJoyofWargaming

    2 жыл бұрын

    I used to deal out two hands. However, I found the cognitive load too high when I did that. That requires You to occupy the headspace of both players at the same time, which is a bridge too far for me. The result was getting modifiers, getting rules wrong, and generally making a hash of the rest of the game. It might be worth experimenting with a process whereby I deal the cards face down to one side first. That would 'lock in' the order of one side, and I would only have to think about activation order for the other side. That would leave my mental processing power available for the rest of the game.

  • @tonys4341

    @tonys4341

    2 жыл бұрын

    I think I can see that. You're jumping from side to side, re-evaluating every time nearly every card. That would give you some mental whiplash wouldn't it?

  • @georgebailey8179

    @georgebailey8179

    2 жыл бұрын

    I really like the dealing of one card to each unit. Presumably, the Strategy ability could be used to replace a card for whichever unit seems appropriate. I'm going to try that approach out in my own solo play.

  • @tonys4341

    @tonys4341

    2 жыл бұрын

    That's a pretty good idea Jason. Perhaps after dealing all the cards, one to each unit, then once at the beginning your officer can look at the situation and reassign cards but only between units within his command radius? That would make the officer more about directing and planning a battle, rather than just removing shock.

  • @revd.phillipwallace-pugh9955

    @revd.phillipwallace-pugh9955

    2 жыл бұрын

    @@TheJoyofWargaming If you haven't seen them yet, Wiley have produced a trial set of solo rules which are available on their website. Deal normal number of cards face down. If you are commanding one side you can choose the order of the cards. Then you take the first from the pile for each side and turn over. The highest card wins.Ties broken as normal by suit. You number the figures (units) of the AI then play in the normal way activating the unit/miniature with the highest number first but the suit of the card determines the type of action the unit/miniature takes. eg Spade move to closest cover and shoot or if in cover shoot at closest enemy. etc etc.

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