FF14 Raiding Noob Blind Reacts To The Omega Protocol Ultimate! FFXIV

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Raiding Noob Blind Reacts To The Omega Protocol Ultimate! FFXIV
Today's video was a really cool watch for me as i'm often in absolutely awe about how higher tier content is cleared and TOP was no exception. I made a promise to myself that I would clear one of these in the future!
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Пікірлер: 38

  • @VashimuXIV
    @VashimuXIV5 ай бұрын

    The Omega Protocol physically melts my brain no matter how much time I study it. You can only learn so much through watching, once you’re in there yourself it’s where you dance the dance of death. And I can’t get enough of watching people do these, it’s genuinely mesmerizing to see them make it look so seamless.

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Could not agree more with you! Watching this as you saw just perplexed me! I could not even fathom being that good at this game!

  • @VashimuXIV

    @VashimuXIV

    5 ай бұрын

    @@deployablelover Everyone starts somewhere naturally, and Ultimate progression is where boys become men, Dragonsong Reprise Ultimate is just as daunting to those foreign to ultimates. But they’re far from unconquerable, they just demand nothing short of perfection from you. Perfection and good team coordination. All it asks of you is to take the first step into that kind of raiding environment, most are more than willing to help than you’d realize.

  • @deployablelover

    @deployablelover

    5 ай бұрын

    @@VashimuXIV that’s really warming to hear for sure! Having just joined a small midcore static I’m excited to dip my toe into harder content for sure! Who knows maybe in a year or so I’m make a video of a clear like this haha! 😂

  • @VashimuXIV

    @VashimuXIV

    5 ай бұрын

    @@deployablelover Be sure to take it a step at a time with more Extreme and Savage experiences, those will gradually warm you up to the more punishing mechanics that can be found in the current raids tiers, and if you ever find yourself here in The Omega Protocol, I wish you the best of luck. And the wildest thing to know is that we’re getting another Ultimate come Dawntrail. 14 really is a trip at the high end.

  • @killerbunny2021
    @killerbunny20215 ай бұрын

    Ultimates always look overwhelming when you watch. I imagine it’s because your trying to process what everybody is doing, but if you focus on what you alone are doing it becomes not as intimidating. It’s also important to remember this is after hours of trial and error. It took me and my group 3 months to get our first clear.

  • @Astorhorns
    @Astorhorns5 ай бұрын

    Im working through my first unreal, about three hours a week and its just. Exhausting. But so rewarding whenever you hit that roadblock hard enough to finally go past it. I was a noob and last year i decided i was going to start raiding, it has been a slow process but like i said... so rewarding. Nice video!

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Appreciate the kind words and it’s awesome to hear about your journey. I have recently joined a little midcore static so will be cool to see the other side of FF14 and have some fun with it! Thanks for commenting! ☺️

  • @officialgritty4740
    @officialgritty47405 ай бұрын

    Hello! I cleared TOP. For the part at 4:43, this group may have used a different formation than we did, I'm not sure. But what's happening is that 4 people have a purple debuff, which will resolve as an AOE around them when the timer on it runs out. So they need to spread away from the other players. 2 people have a white debuff, which resolves as damage that needs to be shared with another person when the timer on it runs out (i.e. they need to stack with someone). And the remaining 2 people have nothing, so they'll each stack with someone who has the white/share debuff. Our group had a line order that would determine how we'd spread from left to right, depending on who got which debuff. As far as how they know where to stand, you also have to look at the little gloves/gauntlets that spawn on the arena. They will turn into circle aoes on the floor that you have to dodge at the same time as you resolve your color debuffs. They can spawn in 2 possible patterns, which we referred to based on the markers where they spawned. Where you go can change from pull to pull, but you know generally where the different debuffs need to end up in each pattern. So you look at your debuff, go to the right area based on your spot in line, then look for the hand aoes, and that's how they know where to stand. There's a lot more explanation I could give for that mechanic, but that's the gist for your question specifically.

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Really appreciate your comment and insight my friend. Always a pleasure learning for more experienced members of the community that’s for sure!

  • @Temperance1594
    @Temperance15945 ай бұрын

    Omega is the fight I'm currently progging, and while it looks like hell trying to even understand what's going on, it's very scripted. Once the fundamentals are understood, the whole mech becomes easy to do, it's just a matter of when, who, and where. The first playstation marker mech in phase 2 is called party synergy, and is one of the fastest mechanics of the fight. However, every mechanic is able to be broken down to it's bare necessities by person. "If you get this, you do this". I personally love this fight because it teaches and expects personal responsibility. It is not your job to say understand what the other person does in party synergy. If everyone can do it right, you win, if not, you die. My team is currently on phase 3 prog after only 2 weeks, due to studying, and understanding the fundamentals

  • @deployablelover

    @deployablelover

    5 ай бұрын

    That’s so awesome and thanks for the insight on the mechanics! Seeing all of you more experienced players still working through these ultimate raids is always so inspiring! Appreciate you stopping by and good luck with the prog!

  • @FessyDKnight
    @FessyDKnight5 ай бұрын

    In most Ultimates, you can get away with a person dying here and there and it's "k". In TOP, not so much. The majority of the mechanics are built with body checks in mind meaning you need all 8 players to correctly resolve the mechanics and to be able to properly split and share damage accordingly. It also has a layer of difficulty in that in the final phase, you get a buff that lowers the amount of damage you take from the boss, so if you die and lose the buff, every subsequent attack be it small or big will instantly kill you which most of the time, means your run is over. There is very little you can do to recover from a death. To say TOP is a grueling fight is kind of an understatement in many ways because it requires absolute perfection from all 8 players. Not to mention that a lot of the mechanics are reactionary, meaning that when the mechanic comes up, you're figuring out how to go to the correct locations quickly and effectively while reading the map and getting there without tripping over yourself and others as there are also mechanics that have a "pass" mechanic that you cannot arbitrarily do. In many ways, doing TOP is like a College Exam. There's a lot of studying, a lot of practicing and anything lower than a 95/100 grade is considered a fail.

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Thank you for taking the time to comment! That’s a really cool insight into completely unknown waters for me. The layers and depth to these fights always blows my mind.

  • @Redcritxx
    @Redcritxx5 ай бұрын

    it may seem like alot but speaking from someone who cleared this fight if you really want to dip your toes into harder content in this game you just gotta take the leap i went from not raiding at all till the second savage tier of endwalker to clearing this just gotta jump in and try it out it really feels super worth when you clear it for the first time

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Appreciate the comment! It’s something I want to jump into for sure but always seems like such a crazy transition. I do also believe that missing out on this content leaves you missing out on the real potential of FFXIV.

  • @Teramoix
    @Teramoix4 ай бұрын

    It took the world first team 11 days to clear

  • @Barracuda_FFxiv
    @Barracuda_FFxiv5 ай бұрын

    alpha's beeping just before the last phase always makes me cry. ;_; ♥

  • @deployablelover

    @deployablelover

    5 ай бұрын

    I feel this so much 🥺

  • @wezzco_br8169
    @wezzco_br81693 ай бұрын

    it's valid to note that this person is playing with all party effects visible which can cause a lot of visual clutter on top of the mechanics

  • @SmallSoftBread
    @SmallSoftBread5 ай бұрын

    Brooo your sleep token hoodie is FIRE

  • @deployablelover

    @deployablelover

    5 ай бұрын

    YES MY DUDE! PREACH IT!

  • @ragateguh2825
    @ragateguh28255 ай бұрын

    my firts ultimate take 3 month, 3 days per week, and around 4-5 hours prog per day. that casual static

  • @Yroxcruk666
    @Yroxcruk6664 ай бұрын

    So something about the topic of dying in this fight. While roughly 90% of this mechanics require everyone alive at all times in order to be done, there are moments where some people can die and you can still recover and keep going, theres a very small amount of them but it is still doable. However in the final phase you literally cannot and theres a reason. The final phase requires a lot of Limit Breaks, in order to do that during phase 5 you need to handle the mechanics in a certain way to get a debuff (ill skip the details for sake of explanation), when you do it properly the very first mechanic in phase 6 is a raidwide that you have to use a Tank LB3 in order to survive and will give you a new Buff, this Buff will reduce the damage you take by roughly 80% and also make it so whenever you do a Limit break you will regain the amount of Limit break you used (only once), so if you use an lb1 you get an lb1, if you use an lb3 you regenerate an lb3. The 80% damage mitigation is almost non important, because obviously the entire damage you receive in the fight is adjusted with that in mind, so you still have to use your mits properly to survive. Meanwhile the limit breaks this isn't so you can use them however you want, they have a purpose. Initial raidwide requires a tank lb3, this gives you the buff but because you receive the buff after using the limit break, you wont have limit break until the end. - Cosmo Meteor, summons 2 big meteors and 4 small meteors, you use caster LB3 (the big circle) to kill all the small ones and damage the 2 big ones. - The 2 big ones wont die just with the caster lb3, but they are perfectly in a line from each other so you can use the Physical ranged LB3 to finish them off. - After this the boss will cast "Magic Number" an incredibly hard hitting raidwide that must be mitigated with Tank lb3, which after you survived through it it will give all the players a debuff that will kill you when it expires and can only be cleansed with Healer LB3, this happens twice. - With all this you use Caster, PhysR, 2 tanks and 2 healer lbs, melees dont really have a mechanic to deal with so they can just ditch out their lbs for damage and the order will usually be: - 1st Melee LB3 > 2nd Melee LB3 > Cosmo meteors start > Caster LB3 > PhysR LB3 > Magic number starts > Tank LB3 > Heal LB3 > Magic number 2 starts > 2nd Tank LB3 > 2nd Heal LB3 > and with the last lb you regen you can ditch out one final melee lb3 for extra damage. Whats the caveat with this? If you die at all during the last phase you'll lose the buff entirely, which means that not only you won't regenerate the limit break anymore which will make the fight unsolvable, you will also lose all the mitigation for it which means that every single mechanic will keep killing you again and again, so yes, dying in the final phase at all is a death sentence because the group won't be able to continue at all.

  • @RaidRelief

    @RaidRelief

    3 ай бұрын

    it is possible to clear with deaths in phase 6. It depends entirely on who dies-> tanks cannot die or it is a wipe, caster/pranged cannot die before meteors or it is a wipe-> a healer can die but then you lose a melee lb which makes the dps check much less forgiving. Technically speaking and to my knowledge you can only afford a healer and/or dps death after meteors or it is a wipe, as some groups don't even need the final melee lb because of how much damage they're doing.

  • @Yroxcruk666

    @Yroxcruk666

    3 ай бұрын

    @@RaidRelief while this is correct and you can technically afford a death, it is incredibly tight and the time where it can happen is so incredibly specific it's kinda hard to pull off. Yea it is doable to do that during meteors but like, if you lose people on meteors then they'll die again on magic number twice and while lb will get them up immediately, that's still a lot of damage lost, so yea technically doable but it's incredibly tight. And yes groups are skipping the final LB but the only groups I've seen do that are those that are incredibly comfy on that phase and can perform properly which a lot of the time is not gonna happen on the first clear.

  • @RaidRelief

    @RaidRelief

    3 ай бұрын

    @@Yroxcruk666agreed and yeah wasnt talking about first clearers just the fight in general in its current state (due to new food, pots, dungeon bis)

  • @Yroxcruk666

    @Yroxcruk666

    3 ай бұрын

    @@RaidReliefand imo this is the state it should be, the launch state was a little bit too rough when a lot of the dps checks relied on crit rng and also LB damage rng, fights that require you to optimize are definitely fine but TOP was borderline bs at times, i really feel that DSR had the perfect balance of dps checks and mechanics (at least on launch)

  • @RaidRelief

    @RaidRelief

    3 ай бұрын

    @@Yroxcruk666That was only with certain comps which still happens to a degree now if people are playing suboptimally- comps with many gauge jobs and 2min bursters but low overall output (rdm,mch,rpr, etc)

  • @hammsuke3981
    @hammsuke39815 ай бұрын

    Its just natural that the mechanics looks overwhelming but overtime its just okay. I'm currently progging this fight, at the 'super saiyan' phase, but the main issue is to get there consistently.

  • @deployablelover

    @deployablelover

    5 ай бұрын

    Thanks for you comment! I agree with you completely that this probably looks more overwhelming having no insight for sure! All the best with your prog buddy!

  • @Yokai_Yuri
    @Yokai_Yuri5 ай бұрын

    This particular Ultimate broke the spirit of many hardcore raiders and some not, so hardcore (carried players) who thought they could beat this. Also, this is the ultimate that forced people to use cheats the most. By far the most difficult fight in the game, it is just brutal.

  • @taldir5228
    @taldir52284 ай бұрын

    If you'd like deeper explanation of raid mechanics there is yt channel named rinon who explains DSR and TOP

  • @VirtualSoulss
    @VirtualSoulss5 ай бұрын

    this took roughly 2 weeks for first clear

  • @deployablelover

    @deployablelover

    5 ай бұрын

    That’s amazing! Such dedication. Thanks for the comment and insight!

  • @VirtualSoulss

    @VirtualSoulss

    5 ай бұрын

    to answer your other question, yes knowing the ins and out of whatever job you take in is needed, but not all ultimates are this hard, the level 70 ones are much easier now @@deployablelover

  • @HoboJoe10000

    @HoboJoe10000

    5 ай бұрын

    To be more specific, the first week was 16 hour days as well. I'm not sure if that pace remained into the second week, but it was over 100 hours of prog in that timeframe.

  • @grand1994
    @grand19945 ай бұрын

    As an ult/hardcore raider, yes these fights are complex, but scripted. Do not overlook incompetency though with people and their lack of simple understanding of mechanics even when laid bare. Also, I tell everyone this, savages and ultimates are not the same. If you’re looking for an ult group, I strongly advise you to be able to stomach your group mentally more so than just them having game mechanical ability. Savages on the other hand can be much easier with you not having to really deal with the group mentally. Ult prog usually takes a toll on most people who don’t already have the hardcore mindset, more so than savage fights.

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