Fólkvangr - The fortress on the edge - CGI Breakdown

Фильм және анимация

www.artstation.com/artwork/vD...
Environment scene made with Blender. Rendered with Cycles.
The fortress and village assets were modeled by me.
I also used Geoscatter, Plant Library, and Megascans for the environment.
Textured in Substance Painter and Blender.

Пікірлер: 6

  • @tommiche4774
    @tommiche47742 күн бұрын

    amazing gg

  • @sebastieniglesias
    @sebastieniglesias20 күн бұрын

    Sweet title 😏

  • @corentinleny5246
    @corentinleny524618 күн бұрын

    Hello, thank you very much for your breakdown, it does help me understand the process way better. I was wondering if you were selling your geometry node Roof, i would like to study it and use it in my own project. Have a great day !

  • @blendfile3_3
    @blendfile3_3Ай бұрын

    on top as ever

  • @kundanpradhan
    @kundanpradhanАй бұрын

    How did you texture this using substance painter or blender procedurally? would love to know your texturing process

  • @GrigoriyIgn

    @GrigoriyIgn

    Ай бұрын

    Assets in Substance Painter and some procedural variations in Blender. Terrain in Blender.

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