Every Cancelled Nintendo 64DD Game (N64) ft.
Today DidYouKnowGaming takes a look at every cancelled Nintendo 64DD game, covering games from many franchises like Super Mario, The Legend of Zelda, Pokemon, Resident Evil, Dragon Quest, and even more ill-fated N64 games.
Special thanks to Japanese translator Jacob, Eurasia_M for footage capture, & LuigiBlood for consulting/proofreading.
Mario & Luigi renders in thumbnail by Bradley x.com/mario64models
Research/Writing by Dr Lava
Video Editing by TheCartoonGamer
Voiced by Hard4Games
Sources:
幻のゲーム企画の真相!! 『SFCメタルスレイダーグローリー』(Yoshimiru's Japanese book)
Famimaga 64 (JP) Dec 13 1996 / Jan 10 1996 / Sep 1997
Denkegi Oh (JP) Aug 1998
64Dream (JP) Jan 1998 / Jul 1997 / Dec 1999 / Apr 2002
Game Criticism (JP) Nov 1999
Dengeki Nintendo 64 (JP) May 1997 / Jun 1997 / Nov 1997 / Dec 1997
Shoshinkai (Space World) 99 Official Guide Book
Nintendo Fun Vision (Ger) Jul/Aug 1998
Game Play 64 (Fra) Jan 1998
Club Nintendo (Mex) Dec 1999
Nintendo, Le Magazine Officiel (Fra) Jan 2004
N64 Magazine (UK) Mar 1998
Next Generation (USA) Feb 1997 / Feb 1999 / Aug 1998 / Feb 1997 / May 1997
GameFan (USA) Aug 2000
GamePro (USA) Mar 1997 / Mar 1998
EGM magazine (USA) Sep 1997 / Jan 1997
Nintendo Official Magazine (UK), Jan 1998 / May 2000 / Nov 2000
Video Games: The Ultimate Gaming Magazine, May 1996
Nintendo Online Magazine (JP), Nov 1999 / Jun 2003 / Oct 2003
famitsu.com/news/201509/16087...
web.archive.org/web/200410200...
gamekult.com/blog/jimmy130/311...
yomuka.wordpress.com/2013/03/...
yomuka.wordpress.com/2009/04/...
gamespot.com/articles/miyamot...
bit.ly/3WfBy1a
bit.ly/4cuYSxw
bit.ly/3ztkega
bit.ly/4cSd7MK
projectumbrella.net/biohazard...
bit.ly/3RT7kOU
web.archive.org/web/200708061...
ign.com/articles/1997/07/30/m...
serenesforest.net/2015/12/09/...
kantopia.wordpress.com/2015/1...
kantopia.wordpress.com/2016/0...
ign.com/articles/1998/04/22/e...
ign.com/articles/1999/04/13/t...
ign.com/articles/1997/04/23/t...
web.archive.org/web/200412200...
ign.com/articles/1997/07/30/m...
ign.com/articles/2000/02/29/a...
ign.com/articles/2001/09/14/c...
ign.com/articles/1997/05/13/n...
web.archive.org/web/200412200...
bit.ly/3zuuKUr
gamespot.com/articles/miyamot...
destructoid.com/yoot-saito-on...
ign.com/articles/1999/08/03/f...
unseen64.net/2008/04/04/deser...
web.archive.org/web/200201051...
jimmy130.free.fr/?Mario-Party
jimmy130.free.fr/?Mario-64-sur...
bit.ly/3XO0WMw
bit.ly/3zFbx26
ign.com/articles/1999/05/12/n...
tcrf.net/Super_Mario_64_(Nint...)
ign.com/articles/1998/01/02/teo
mobygames.com/game/42089/fin-...
archive.org/details/teo-anime
web.archive.org/web/200104010...
bit.ly/3XQCxG4
bit.ly/4bxfpQb
konami.fandom.com/wiki/Snatch...
bit.ly/3ztkega
bit.ly/4cHQ2wc
web.archive.org/web/202107241...
nesworld.com/article.php?syst...
bit.ly/3VSON6n
bit.ly/3XVhBxE
bit.ly/4bzXXKI
bit.ly/4bAg9UP
ign.com/articles/1999/03/10/s...
reddit.com/r/n64/comments/ux5...
polygon.com/a/final-fantasy-7
bit.ly/3W1nEhQ
ign.com/articles/1997/11/26/m...
ign.com/articles/2000/03/23/m...
ign.com/articles/1997/07/26/d...
ign.com/articles/1997/11/26/m...
web.archive.org/web/201710160...
#nintendo #n64 #64dd #nintendo64
Пікірлер: 548
[Corrections posted 10 hours after upload]: Well we said at 38:30 that we probably made some errors somewhere and y'all would point them out in comments. Y'all did, so here's two corrections. In the video we say the Shiren the Wanderer sub-series began on Satellaview (referring to 1995's BS Shiren the Wanderer: Save Surala). Correction: it actually started with 1995's Mystery Dungeon 2: Shiren the Wanderer on Super Famicom. We also said Metal Slader Glory's cartridge was 8 megabytes. Correction: it was actually 8 megabits, which is equal to only 1 megabyte. Apologies for errors.
@devilwarr1or
Ай бұрын
Hey guys Is this a brand new video or a compilation of older videos?
@felixorozco4055
Ай бұрын
@@devilwarr1orbrand new
@LinkBlade24
Ай бұрын
Forest Temple 👂 🎵🎶
@DJIVision
Ай бұрын
@@devilwarr1orIt's new. Compilation videos are always at least an hour long and always on the secondary DYKG Clips channel (except once or twice a few years ago iirc)
@devilwarr1or
Ай бұрын
@@DJIVision cheers for the info
It feels like Spaceworld '99 is this mythical event that a seemingly infinite amount of things were shown at.
@ShadowEl
Ай бұрын
"Spaceworld" was an appropriate title for those showcases, it really felt like Nintendo was showing off some really futuristic stuff. Sadly as we all know, so many things teased at Shoshinkai/Spaceworld conventions over the years never ended up coming out.
@Karl_Kampfwagen
Ай бұрын
@@ShadowEl Still, there was one dude that literally stole/snuck a Nintendo Development device OUT of SpaceWorld, got it home, tested the game, and eventually dumped the ROM from a Zelda promotional teaser, just to keep culture alive. If you aren't willing to die at the hands of Nintendo Secret Police, are you even living?!
@k-berry8771
Ай бұрын
Hammerspace World
@jbsmith86
26 күн бұрын
if I get a time machine
@KwadDamyj
26 күн бұрын
Spacious World
Every other game’s intro: * _normal gameplay_ * Jungle Emperor Leo: “Kill me, eat me, and wear my skin.”
@Robospy1
Ай бұрын
For real, caught me off guard 😅
@Ability-King-KK
Ай бұрын
And who else but Dan Green could have delivered a line like that.
@mattjindrak
Ай бұрын
@@Ability-King-KKme
@Wario-The-Legend
Ай бұрын
You gotta do what you gotta do.
@travisjordan3853
29 күн бұрын
@@Ability-King-KK Personally, I imagine Danny DeVito as Frank Reynolds from Its Always Sunny in Philadelphia because it reminds me of the character's little monologue about dead bodies from the episode "Frank Reynolds' Little Beauties".
"It's a breeding game, a game where you can play with your friends" 🤨
@BaranKRool
Ай бұрын
You don't breed with your friends?!
@BusinessSkrub
Ай бұрын
Don't let me tell you about Mount Your Friends, then..... 🤭
@Karl_Kampfwagen
Ай бұрын
Always happens to me... I make a new friend, and suddenly we're breeding. 😮💨
@lordhughmungus
28 күн бұрын
Meet 'n Fuck Kingdom, Steve.
- Shows video of an old build of a game we've never seen before. - People ask him to dump the files to preserve it and so others can play it. - He leaves, deleting accounts and becoming unreachable. That's the worst part of video game preservation, is when someone is just unwilling to do it. My guess is he didn't want to share because he's the one that spent something for it (in this case, other games), but he had to know what he was getting into when he shared the information online. Either that or the footage was faked and he didn't want to be called out for it.
@jesusramirezromo2037
Ай бұрын
That's the thing with those types of collectors, they believe that getting the game dumped will decrease their value Didn't DYKG cover how someone had to pretend to be a repairman to dump an arcade the owner refused to do so?
@ArcRay20
Ай бұрын
it really could go three ways: as you say, unwilling because they just wanted to show off, but cuts all ties so as not be bothered. just wanted to show off, but it was fake so they cut all ties so as not be bothered. 3rd option? want to get attention, had anxiety from the kind of attention, cut all ties so as not be bothered.
@ReliableDiamondThug
Ай бұрын
it's truly disgusting. I don't even want to think about how many cool prototypes and the like we will never see because of private collectors, especially the japanese ones. those guys are criminal.
@RadikAlice
Ай бұрын
People who refuse because it would lower the "value" drive me up the wall. If they wore jewelry, would they have the same concern because they'd be wearing it in death? Capitalism, it rots your brain
@bradenwardle8402
Ай бұрын
@@jesusramirezromo2037I definitely like the idea of preserving games, but I think collectors are probably correct that games are more valuable if nobody has dumped the files. Something with one single known copy and no online version is inherently more rare than one that has been dumped and distributed digitally.
Thank you for having me on! Always love talking about the 64DD! ☺
@MrPine656
Ай бұрын
Still praying for the day you can talk about EarthBound 64...
@rompevuevitos222
Ай бұрын
@@MrPine656 NDA?
@jeffersonspyplanemusic
Ай бұрын
They became hard finally
@UnreaLorenzo
Ай бұрын
The first time i've heard from it was from you Tony! Thank you for sharing a awesome piece of gaming history with us.
@ZUCIOUS
Ай бұрын
I respect the work you do man!
I really despise how some collectors are... It's like hearing about those rare and undiscovered dinosaur fossils that would give so much more insight for paleontology
@BusinessSkrub
Ай бұрын
Collectors ruin everything, whether by hoarding stuff that other people might want, or by buying up so much shit they drive the price of products up for the future.
I didn’t know. Thanks.
14:20 "In a word, it's a breeding game -- A game where you can play with your friends." I wasn't paying attention and lost the context lmao.
Bro, YMS didn't suffer for these Kimba inaccuracies to still be out there 😭 /s
@TheCartoonGamer8000
Ай бұрын
I snuck a note in the Kimba segment to try and clarify the Matthew Broderick fact - blink and you'll miss it.
@EdenNeedsAYoutubeHandle
Ай бұрын
hmm... suspicious!
@SweetyMiki
Ай бұрын
Lion King got a Nintendo game and Kimba was getting a Nintendo game? Mmmmmm, suspicious?
@doodelli
Ай бұрын
Side note, but Matthew Broderick voiced adult Simba, not cub Simba, so that arrow is a bit misleading.
@TheCartoonGamer8000
Ай бұрын
@@doodelli I’m just following the notes given to me as the editor.
If you're hard4games for over 4 hours you should see your doctor.
@hard4games
Ай бұрын
Agreed. Though somehow we've managed it for over a decade. 😎
@Brite-um2tq
Ай бұрын
You took too much game Viagra.
@StormyTalks
Ай бұрын
Hard for DD.... Eh, there's a joke somewhere.
@StormyTalks
Ай бұрын
@@hard4gamesSecret Power Glove functionality they don't tell you about.
@aandyfrank
Ай бұрын
He doesnt use the power glove, he has proof too@@StormyTalks
cabbage seemed so cool loved Nintendo's low poly designs from this era more than anything
@polycube868
Ай бұрын
That and the 3D renders of Sonic from Sonic Jam.
38:34 Dr. Lava's icon representing the guy that knows exactly which magazine issue to cite to disprove a point *chef's kiss* The man truly works miracles in obscure knowledge discovery.
@ShadowEl
Ай бұрын
I'm upset DYKG doesn't have Dr. Lava narrate his scripts so this cameo was nice to see.
Every Copy of Cabbage is personalized
@BillNWI
Ай бұрын
I thought the same thing, I have to wonder if the creator of the original copypasta was aware of Cabbage?
@echoes28
Ай бұрын
@@BillNWI possibly
@benny21293
Ай бұрын
technically every single switch cartridge is personalized with its serial
@echoes28
Ай бұрын
@benny21293 true, but in Cabbage's case, the game itself is random and not just the serial number.
@Wario-The-Legend
Ай бұрын
@@benny21293 But they all taste the same.
Watch YMS's extensive deep dive into the whole Kimba vs Lion King thing. TLDW: Theyre nothing alike except for the name and the fact that theyre lions.
@amysel
Ай бұрын
Kimba invented africa
@GhabulousGhoti
Ай бұрын
As someone who actually watched Kimba as a kid, I was always confused by the supposed controversy so that video was super validating to see. I hope one day everyone forgets this stupid non-issue.
@EdenNeedsAYoutubeHandle
Ай бұрын
It was made worse by the 1997 film including shots that were obviously intentional homages to The Lion King - not that any of these "researchers" bothered to distinguish, and treated all Jungle Emporer adaptations as a giant monolith that emerged in the 60's. Ugh.
@doodelli
Ай бұрын
For the uninitiated, the name similarity is because Simba means lion and is a very generic lion name. The name Kimba is derived from Simba, not the other way around.
Wait... so technically the Gamecube was EVERYTHING the N64 wanted to be but the N64 couldn't?
@polycube868
Ай бұрын
Still think the N64 has the better games but both good
@chrisbeach423
Ай бұрын
@@polycube868N64 may have better top tier games but Gamecube literally had a 3d entry for every series you can think of. Star Fox 2 games, Metroid Prime 1/2, Wario World, F Zero, Pikmans, I could go on and on. I think its funny how Nintendo is always 1 gen behind, ever since the n64 ps1 era they always stayed 1 generation behind technical wise. Twilight Princess for gamecube/wii looks like an early Xbox 360 game. Im pretty 🍃 🔥 and just typing out loud 🤣
@polycube868
Ай бұрын
@chrisbeach423 Twilight Princess definitely looks as good if not better than an early XBOX 360 release like Kameo there's no argument there
@Cedalus
Ай бұрын
@@chrisbeach423gamecube was only behind techwise because of the disc size, raw power wise it beat the PS2. But then Nintendo just reused the same exact hardware for the Wii and that's where their reputation for underpowered hardware began in the home console space. The handhelds were always underpowered but it was worth the better battery life
@Luigis_Menace
Ай бұрын
In a certain perspective you could say that, yes. Connecting handhelds to the console for a connected experience, an internal clock baked in, and although not rewritable like DD disks, the GameCube discs gave the devs more freedom than the base 64.
Good lord, I'm genuinely curious as to how some of these cancelled N64DD games would've played like if they were actually released. Can't wait for the second part!
So... Cabbage was basically the "Every copy of Mario 64 is personalized" meme, but played 100% seriously?
@nottucks
12 күн бұрын
I mean, the same idea was going to be in the original pokemon games (if I remember correctly). Nintendo was experimenting with using their cart IDs quite a bit at the time. I wouldn’t doubt they have an official game that uses the cart to generate seeds or something.
The 15,000 units is just the amount of subscribers the online service had. There’s no actual number on how many they sold, but it’s probably not much more.
@ShadowEl
Ай бұрын
The DD was bundled with Randnet so that's where the estimates come from. Extremely likely the total number isn't much higher. I'm sure there is or at least was a massive surplus of produced and unsold 64DDs somewhere.
@NintendoTherapyPodcast
Ай бұрын
@@ShadowEl I know. I said they’re probably wasn’t much more. But those are just the numbers for who registered it.
@kricku
26 күн бұрын
@@ShadowEl You'd still need to have internet plus, I still don't know too many people who bother plugging in their consoles. I know I don't
It was about time we got a dedicated vid on the 64DD! 🎉
When the words "I mated with 5 females" showed up on screen, it reminded me of how I mated with 0 females in both video games and in real life
@gigastrike2
Ай бұрын
That's really sad, dude. I mate with females in video games all the time.
@Gabu_
19 күн бұрын
you should look for better games, then. May I recommend heavily modded Skyrim?
The legendary hard4games!!
45:32 Totally off topic, but this was at Gamescom 2017 in Germany, and I was in the audience when Koizumi entered the stage. That was cool.
I love to use this channel as white noise when I'm drawing up my own characters. A good sight better than doing it in silence at times. Something about hearing about creative souls before my time while trying to be creative inspires me!
The idea of Cabbage allowing you to put your creature in a "basket" to carry it in your GameBoy is very similar to what the Dreamcast did with the Chao and the VMU, and later with the GameCube and Tiny Chao Garden.
As a proud owner of a 64DD (and longtime fan of Hard4Games), this is immensely enjoyable
I can’t help but imagine that if the N64 DD made it overseas, it’d probably face ridicule due to it still not having much data. I could see the N64 port of RE2 and Conker’s Bad Fur Day being released on there if it did come over there. What with both games being 64 MB.
@ZetsubouMar
Ай бұрын
For multiplats games, the extra space would have been a huge advantage, even if it wasn't on a par with the CD. Many N64 multiplats suffer in 16MB cartridges at best, 64MB seems huge by comparison, albeit, some shorts loading times.
@Mimi.1001
Ай бұрын
It was probably ridiculed in Japan too, the thing came out in late 1999! Probably way to late to make a splash, even if there had been a killer app. A couple months later the Playstation 2 released, not to mention the Dreamcast was out for over a year.
@technicalmachine1671
25 күн бұрын
The problem of course was all the delays. If it came out as planned it would have actually served a purpose.
...interesting name you got there narrator
@broshmosh
Ай бұрын
Wait 'til you hear the theme tune :D "Yeah they're so hard~ They're hard for games"
@purplepeak8575
Ай бұрын
17:43
@Zippy_Zolton
Ай бұрын
I saw your comment in a dunkey video then here directly after
Your videos are a breath of fresh air, always enjoy watching
its crazy how similar "cabbage" is to what eventually became the choa garden on sonic adventure 2
The interesting thing about Kimba and Lion King is, if you actually compare the two franchises, they don't share any similarities at all. There was some inspiration, Simba being named after Kimba (though Simba might have been a word that meant something else in the culture Lion King was adapted from, which Kimba might've been named after too) but the Lion King movie and Kimba are two completely different things. The pictures and stuff you see on the internet comparing the two are actually greatly misinformed and take scenes from Kimba completely out of context (and from projects that came out after Lion King) to make the comparisons. If you actually watch Kimba, you realize that it is absolutely nothing like Lion King.
@JomasterTheSecond
Ай бұрын
Bro, they literally were going to name Leo Simba when dubbing the show but then they never did because, and I quote, "that's just too generic" since it was the Swahili word for lion.
@doodelli
Ай бұрын
Yeah, Simba was never named after Kimba. The opposite would be more accurate.
33:37 I never expected to see a clip from a Game Sack video appear in a Did you know gaming video with Joe's face appearing in it too.
@DJIVision
Ай бұрын
Game Sack'll be shouted out in part 2. I spoke to him while writing this DYKG video (to ask if he minded me using this footage of his).
@ShadowEl
Ай бұрын
Joe is one of those guys that has never been a "main character" online but manages to pop up in a lot of places. His Final Fantasy song was a favorite of my gaming friends in high school. I think that even predates the Game Sack channel entirely. "Final Fantasy is an RPG..."
@Mimi.1001
Ай бұрын
Seeing that Beached Surfer Dude in Paint studio immediately made me realise the Mario Artist footage has to be from his video on the DD.
0:46 If you've never heard of Xevious - that was de facto the first scrolling shooter as we understand it nowadays. There were shmups before it, but all of them worked more like Space Invaders - even if they had scrolling backgrounds, your ship and enemies were fixed on screen (or games were very peculiar, like Defender or Zaxxon). All of the mechanics existed before, but Xevious was the first game to put all the pieces together, into the genre we now recognize with games like Gradius, Touhou or Ikaruga.
"Wait, making your own fun in a game sounds boring as Hell, no wonder no one bought the DD." Super Mario Maker, Minecraft, & Dreams managed to do just fine.
@DJIVision
Ай бұрын
34:50 The video's referring to Miyamoto's phrasing -- "the game drops you in a field with nothing but a stick to play with and you have to make your own fun." Personally that sounds boring as hell to me, that's why I play video games instead.
@ThisIsCSDX
Ай бұрын
@@DJIVision I mean, that's still Minecraft.
@DJIVision
Ай бұрын
@@ThisIsCSDX Mario Artist ain't exactly Minecraft though. That aside, I reckon you and me can agree that "our old games were like Disney Land, but these games are like an empty field with only a stick" really isn't an appealing sales pitch lol. I think if you gave the choice of going to Disney Land or playing with a stick -- and both had the same price tag -- that 99% of kids and adults would choose Disney Land. Lol I'm not trying to come across as snarky, but when was the last time you, CSDX, made your own fun with a stick in an empty field? For me it's been a pretty long tme. I did as a kid, but even then, I would've happily dropped the stick for Disney Land, or even just Mario 64.
@ThisIsCSDX
Ай бұрын
@@DJIVision Eh, fair enough. I was just saying that Minecraft is a similar premise since the first time you boot up the game iirc, you are put in an open field with I *think* a pickaxe or other tool to start building stuff.
Anyone who actually believes the Lion King ripped off Jungle Emperor Leo has clearly never seen Jungle Emporer Leo. Either that or I forgot the scene in the Lion king where Simba obsesses over waering Mufasa's skin.
Thank you for making these types of videos. I love getting lost into the n64 DD lore lol
How did they expect a mail-order only add-on to take off!?
@mrshmuga9
Ай бұрын
It was mail order? Lol
@ZetsubouMar
Ай бұрын
They didn't, which is why they limited it to mail order in the first place.
@ShadowEl
Ай бұрын
It isn't discussed in the video but the DD was intended to be much more than a "mail-order only addon." It got reduced to that after YEARS of delays and game cancellations/cartridge ports. The hardware was essentially finalized at N64's launch but they never had the base hardware sales numbers to justify launching a big add-on.
THEY ARE HARD. THEY’RE HARD 4 GAMES! Always glad to see one of the best prototype and preservation channels out and about!
Love H4G's involvement in episodes lately. They've been on my radar since Tony's dad interrupted them filming the fabled part 3 of the OoT betaquest series asking where the "Concorde keys" were. Simpler times ☺️ Cant wait for part 2!
WOW! Randomizing content per game copy based on the cartridge/disk ID is a huge idea! That could be pulled off today and use either such an ID or that of your user account to make every copy different, but each playthrough of the same cartridge would stay the same. Imagine talking to someone about the game and you start arguing about some detail until you realize it really was different for you! We could finally have personalized copies of Mario 64 😂😂
This video was super fun! I've always had a slight interest in the 64DD knowing that it had few games released and many were mediocre so it was nice to see all the other cancelled games and ports.
I had posted a video of DT Lords of Genomes on KZread. Yesterday, an international viewer introduced me to this video. I enjoyed it very much because it explained in detail the process of DT BLOOD MASTERS development up to the cessation of development, with documents from that time. This is the first time I have watched a video from your channel. It was very interesting and I look forward to your next video.
@DJIVision
Ай бұрын
Thanks Houch :) How did you like Lords of Genomes?
@DanielRedMoon
Ай бұрын
海外ニキ!! 🤭
@yahhouch.7558
Ай бұрын
@@DJIVision It was a very interesting card game. It is similar to Magic the Gathering rules. When connected to the unreleased 64DD version, a trick was provided to allow for additional cards to be used. Analysis of the Game Boy version shows unused dots and text.
The Metal Slader section was incredible, please do a more in-depth episode about it!
Automatic thumbs up for having @hard4games on.
@hard4games
Ай бұрын
Aww thanks!
We love your work here at RetroShell, keep up the good work, we will continue to feature your videos on our newsletter. Keep up the quality content!
Awesome vid! I've always wondered what the 64DD catalogue would've been.
amazing work. excited for part 2
These videos are amazing, i'm always eager to watch when they are published, knowing more about how games are made sometimes is more fun than playing them. I remember reading many magazines about games, and in few of them there was a prototype of a jurassic park game that came out on PC in 1993, it had the baby rex from the novel, and aparently you could kill the rex with a super gun, in the files from the AGA version of the game you still can dig assets from the prototype.
The N64 is my favorite console of all time. I was so sad when the DD never made it to the west. I would have spent several hours on FFVII 64DD. Thanks for all the hard work and a great video 🎉
33:37 @Gamesack
I can’t freaking wait for part 2 of this! Nintendo’s failed systems have always been one of those weird niche interests of mine.
Makoto Tezuka decided to bank the future of the Jungle Emperor series on a movie wasn't localized in most countries and passing a video game oportunity spearheaded by one of the most iconic developers of all time, backed by the studio that revolutionized gaming time and time again. Boy did he ever bet on the wrong horse...
22:57 Sim Copter!?! No friggin way. It was rough on PC but man this...requires imagination. 😅
Great video. Interesting subject, thorough research, and entertaining presentation.
I love these Nintendo 64DD videos rather It's about the product or It's games I find it fun and interesting. Cool video. ^_^
Aw hell nah not the Kimba cult rearing its head again 💀
Yourmoviesucks has an entire video that debunks the stuff about Kimba/Jungle Emperor Leo
@thenightstar8312
Ай бұрын
It's not a REAL debunk, it's their OPINION on how they THINK it wasn't a rip-off using some really sketchy logic. Frankly, I think YMS is full of it and Disney absolutely ripped it off and my mind will never be changed. Especially not by YMS's flimsy reaching and vague substantial evidence and opinionated rambling.
@aknemesis5078
Ай бұрын
@@thenightstar8312Yeah I remember when The Lion King had Simba run around with his dead dad's carcass using it as furniture.
@Blues_Light
Ай бұрын
@@thenightstar8312 Kimba ripped off Hamlet, then.
@WilfredCthulu
Ай бұрын
Yms is not by any means definitive fact.
@saratheweird4171
Ай бұрын
@@thenightstar8312"flimsy reaching" yms watched every single version of Kimba lmao. Can't forget how Simba was a horrible father when he got older, that was my favorite part of the Lion King.
Ultimate Wars looked sweet. Was also funny that the simpsons was joking about Disney's lion king when they ended up getting bought by them in the end
as a major tezuka fan, i was NOT ready for the kimba jumpscare, I had two episodes on DVD growing up and it was my first exposure to Tezuka-sama 10/10 i would like more good star system games, please
The 64DD was on my wish list for 5-6 years as I drooled over the Nintendo mags in the 90s
THE HARD4GAMES CROSSOVER OH ,MY GOD
47:26 8 megaBITS, not megabytes, which is only 1 megabyte. even the SFC version is only about 3 megabytes in size. very cool video tho. better research than i could ever manage in a millenium.
@DJIVision
Ай бұрын
Thanks encom, a correction's been posted under this video as a pinned comment. Quite annoyed with myself for making that mistake. I had to deal with megabits/megabytes about a million times while writing the video, but somehow still managed to screw it up in the Metal Slader Glory segment =/
"Every copy of X game is personalized" was almost a real thing that Nintendo wanted to do with that Cabbage game? That is hilarious.
@risa1467
9 күн бұрын
It's not entirely out of the question that Nintendo has worked on all sorts of tech for their vast libraries. However, it's baffling that these failures early on has led them to make games simple & almost babified even. One step forwards, two step backs. But then again, the gaming industry has changed where we are today; a industry that rewards doing the bare minimum & selling it to you multiple times.
cool to see h4g pop up on this channel yet again! love those guys.
I was just watching the cancelled n64 games videos when this comes out
Excellent video with a whole wealth of information, one thing I would suggest is timestamps with game titles so that people can navigate through the video if they want to watch certain parts again or skip some of them. Looking forward to part 2!
metal slader glory looks so pretty how did i not hear about it
5:14 Adaaaaam, someone did it again.
I wonder if you guys will ever do a video of the infamous Kirby GameCube game? Unless there isn’t enough info for that game.
@mrshmuga9
Ай бұрын
Kinda nuts that idea wouldn’t be revisited (in some capacity) until Mass Attack on DS, and more authentically in Star Allies around 20 years later.
@ShadowEl
Ай бұрын
Hal is extremely tight lipped about Kirby GameCube. There's mention of it in the Iwata Asks for Kirby Return to Dream Land, in which the team reveals they worked on THREE 3D Kirby games before finally starting Return to Dream Land. Masahiro Sakurai's video on Kirby Air Ride also reveals that he wasnt initially supposed to be involved with that game but had to step in because the team was struggling. I wouldn't be surprised if Hal struggled in general after Sakurai left, especially since the director of Dream Land 2, 3, and 64 appears to have left around the same time.
Shiren the Wanderer didn't start on the Satellaview.
@DJIVision
Ай бұрын
Thanks Hax, a correction's been posted under this video as a pinned comment
The n64dd is kinda sad, like they put so much riding on it that it makes me wonder why the n64 even used cartridges at all, and not only the floppy disks. I wonder how things would have been if the n64DD was the main way to play games on it and not just an add-on.
@polycube868
Ай бұрын
Would the system had been delayed until 1999 had it used floppy discs? That would have been bad! Really bad!
@DJIVision
Ай бұрын
@@polycube868 The reasons behind the DD's delays are covered in this video's part 2. To answer your question though -- no probably not, it likely would've come out in '97 at the latest.
@ZetsubouMar
Ай бұрын
Cartridge is faster though; games like Super Mario 64 and Ocarina of Time would be quite different on floppy disk. The Expansion Pak would also be a requirement for any game to reduce the load from the floppy. Funnily enough, without the 64DD, games like Animal Crossing and Majora's Mask wouldn't even exist, as they track the progress of the game in real time. The fact that these games work on a cartridge the way they do is fascinating.
The way my eyes boggled when i saw finfin in this video!! Its sad though, even if it had released on the DD it still probably wouldn't have found a larger audience ... 😢
For what it's worth Metal Slader Glory seems to be only 1MB not 8MB tho for a FDS game that's still massive. (Edit: nvm you addressed it haha I'm dumb)
Idk about you but I'm here to see someone talks about earthbound 64 for the millionth time Edit postwatching : and it's not even in the video but great video though
@Lynk56
Ай бұрын
They don’t mention EB64? 😔 thanks for saving me the time
@Lynk56
Ай бұрын
It’s shown at 3:30 tho 👀
I'm actually quite the fan of Hybrid Heaven. The way you learn new moves by getting hit by them, having to balance that out with your health and attacks. Loved it. Really weird but unique concept.
Man this brings back all the hype I had for the 64DD ,especially earthbound
The N64 should've been Zip Disk based from the get go; though, here's how I would've changed things. Make the N64 a Zip Disk based; but increase the Zip Disk storage from 64MBytes(512MBits) to 128MBytes(1024MBits). Add SNES backwards compatibility by including the SNES's hardware inside the console itself. I'd also like to commission a stand alone FX3 cartridge chip clocked at 30+MHz along with 4mgs of RAM that will work in tandem with the SNES's hardware for $50 to $60 dollars. Imagine the possibilities of being able to play the some of the greatest/advanced 2D games the Saturn and Playstation recieved. Increase the internal RAM from 4mgs to 8mgs for faster loading times; while still having the 4MG RAM expansion pak sold seperately to serve other unique purposes. Increase the texture swap cache from 4KBytes to 8KBytes for less blur on the graphics. Online connectivity with a cartridge modem to allow gamers access to the internet(as was originally planned in our timeline) And finally launch in all regions in the 1996 for $250
way to blow up tony! congrats on doing did you know? lets all stay hard4games🕹️
4:08 After devouring the beast and making a suit of his fur, the old man returned to Earth to teach us the ways of the furry.
A shame that with the Switch being basically a tablet there was no Mario Paint or Mario Studio released for it.
The 64DD flopping robbed us of so many cool things
@EvilApple567
Ай бұрын
It flopped in more ways than one due to its storage format
@Mimi.1001
Ай бұрын
More like it getting delayed to oblivion. I am pretty sure a number of games were already shifted to cartridge (or cancelled entirely) before the 64DD even came out.
@technicalmachine1671
25 күн бұрын
It was a rough time for Nintendo. BOTH the N64 and 64DD had massive delays. Things could have turned out so much differently.
I feel i was waiting my life to this video (not joking)
Me: "Oh, Hard4Games would love this one....... Oh."
Who knew an internal clock was this groundbreaking feature that no game would be possible without it. 😅
The N64's legacy is so odd. Even though it technically lost to the PS1 you wouldn't know it looking at how revered sooo many 64 games are nowadays. That's not to knock the PS1, it has plenty of classics of it's own. But the 64 has one of the strongest lineups ever for a console. I don't think there's a game that's been as influential as Mario 64. It really makes you wonder how different video game history would be if the 64DD was a success. It's the biggest "what if"s in gaming in my opinion.
@axelprino
Ай бұрын
I mean, the Famicom also had a disk drive add-on that actually managed to be moderately successful for a while yet it never got released outside of Japan either. So it's hard to tell just how successful the 64DD would have needed to be for Nintendo to consider it worthy of a worldwide release, they seem to expect add-ons to succeed on the same scale, or at least near, to the main consoles which is never going to realistically happen. My guess is that in the best case scenario we would have gotten a handful of proper classics and a few really interesting experimental titles that couldn't be replicated in the competing hardware of the time, except for PC, until the next generation of consoles dropped a mere one or two years later and not only matched but overpowered it in capabilities. Don't forget that the Dreamcast ended up releasing around the same time, and the PS2 was around the corner while the moment the original Xbox shows up with its included hard drive any advantage that the 64DD might have had would have evaporated, and also Nintendo's own Gamecube was also fast approaching. Only way for the 64DD to make a proper impact is if it had dropped on schedule, but even the base N64 was behind schedule so how could it? The timing was terrible.
@polycube868
Ай бұрын
Nintendo 64 definitely feels more popular than PlayStation despite selling worse...I'd go as far as to say PlayStation 2 is more popular than the original PlayStation
@user-ex2hg5rv6p
Ай бұрын
I wholeheartedly agree. @@polycube868
@DJIVision
Ай бұрын
@@axelprino "it's hard to tell just how successful the 64DD would have needed to be for Nintendo to consider it worthy of a worldwide release." I can't answer that question precisely, but Nintendo did say they hoped to get a 10% attach rate in Japan -- in other words, they'd sold about 5 million N64's in Japan, so they were hoping to sell 500k disc drives. Well actually they said 500k "annually," but in context they might've meant just in the first year. All this is covered more in this video's part 2, but basically -- yeah you get the idea, they didn't sell anywhere near 500k, so no dice. By '99 NOA'd already said they weren't gonna release the DD in the US anyway. If the DD'd come out in '97 like it was supposed to, or maybe '98, it would've been a different story.
@EvilApple567
Ай бұрын
The biggest "what if" is Nintendo actually working with Sony to develop the Super Famicom disk add-on. That could have lead to an unimaginable change of course for the gaming landscape, even related to this very video in that it almost certainly would have made the 64DD much more successful/feasible if the first project had gone smoothly.
fin fin spotted
Im hard for Hard4Games.
The best selling console add on still is the Family Computer (yes, not Famicom as it was still held by Sharp for an oven!> Disk System! What made the DD such a shitshow? I mean hardware wise...
@sambojinbojin-sam6550
Ай бұрын
It was essentially a 386, but you bought a zip drive for it (instead of a CD-rom or a bigger/extra HDD). But no software support, or games, or OS (you could run an entire business on Win3/95/98), and you couldn't pirate the games. There wasn't even cover discs on magazines, so you could try out game demos or add heaps of cool stuff to games/ programs. In 1999. This means there was 386, 486, Pentium, Pentium pro, Pentium 2 and Pentium 3's out by then. We're not talking a generation behind the consumer cutting edge, we're talking about a decade or so. It just wasn't worthwhile spending $90 to upgrade an already underpowered console, when PlayStation already did graphics better (and had demo discs), the PS2 was just around the corner, and the creative crowd would rather use some kind of computer (even a really old one) for that stuff. And you could get just enough low-end creative stuff on a PS1 for the price of a few memory cards, that you'd use for gaming anyway. (There may also have been a bit of "buyer beware" savvyness after stuff like the Mega-CD, etc, being essentially useless peripherals. It's a very similar narrative. Nintendo did exactly what Sega did, but different! And when they already had a perfect example of why it's a don't). For creative stuff, you could get an old 386 from a garage sale/ hand-me-down (they were over a decade old by 1999) for about the same price as a N64+DD, except you'd also get Neopaint/Paint Shop Pro, Fractint, Povray, Qbasic, a tracker/looper, a writing program, and a mouse/keyboard, all for free. And they'd blow away any creative stuff you could ever do on an N64DD. As well as God alone knows how many shareware/ demo disc/ pirated games/ programs to play with for the next few years. You could even emulate a SMS/ NES, and with enough frame skip, a Genesis/ SNES on it :) Might have had a bit more upfront cost (about $400-450 instead of $290 for an N64+DD), but the first 10 shareware games/ programs (or ROMs) would make it even. Releasing "Now with a Zip-disk drive!" in 1999, just didn't cut it. Not even for consoles. And yes, we had game mods back then too. Lots of them. Even on shitty-old-computers.
@sambojinbojin-sam6550
Ай бұрын
If it was a success, and there were N64DD cover discs on Nintendo Power or whatever, it would have been so cool.... But Zip disks were just too expensive compared to CDs or Floppies, that you couldn't really use them as throwaway promotional material, even if you just chucked +2-3$ on the price of a magazine for it. Maybe they could have done an annual or a quarterly, with a big bunch of cool stuff in it, and kids could save up for it? Don't know. In a different timeline, it could have been awesome. I'm just glad I grew up as a PC lad, that played PS1 games with my mates. Back in 1998, I bought a slab of beer, a bottle of rum, and two different PS1 mags (I've never even owned a PS1 until recently), just so we'd have stuff to do over that weekend. Nintendo has never made memories like that. Even if you were 8yrs old, instead of 18yrs old at that time, you couldn't cry/ bitch/ moan to you dad to buy a magazine for a Nintendo. There was no play-time from them. In retrospect, I'm surprised it didn't take off in Japan, but I would understand why. There is nothing better than the television/ console game babysitter for about $10 total cost per month. I had a SMS when I was that age. Similar "expensive to produce free babysitting content" problems. I'm almost certain that's why they tried to push me into PC use as early as possible. Your parents could pretend that "maybe you need it for school these days, computer skills are important!", whilst being happy that you spent time with your friends (pirating and playing games that they didn't have to pay for). Mind you, in the 94-99 era, we didn't have a lot of Internet (but we did have some), so you'd rent console games and movies back then. Unfortunately, that business model also doesn't work for the DD, because data storage on Zip-disk would have become weird.
Damn. So Nintendo wasnt only fighting against unlicensed Games, they actually tried to create a marked for Indi devs without them flooding the general market with crappy games (like they did i believe around the 80s) which makes it all the more sad seeing how Nintendo is treating their fans now
Aw damn. Good video. Looking forward to part 2!
@DidYouKnowGamin new project idea: compile every announcement and trailer you can possibly scrounge up from spaceworld in the 64/early GameCube era. All known spaceworld coverage from about 1996 through the end, 2001. If you’re ambitious you could do the entire shows history, but either way I expect it to be documentary-length. Perhaps collaborate with NoClip or another gaming museum/preservation group? Just some thoughts. I’d love to see it. Spaceworld sounds almost mythical and it would be nice to have a full narrative of what it truly was for Nintendo. Perhaps even in comparison to E3 and Treehouse events that they’d eventually be known for. I’m getting into ambitious territory but it’s too tantalizing an idea to let off. If I had the time, resources, or video editing knowledge, I’d be doing it myself, but alas I am but a hobbyist gaming historian.
5:26 Fyi, Jonathan Taylor Thomas played young Simba. Matthew Broderick places adult Simba.
I love these Nintendo 64DD games!
Surprised wright wasn't mentioned to also be a super smash brawl assist trophy. I never knew who that green haired dude was, but now i completely understand 😂😂 thanks will wright
14:30 "In a word, it's a breeding game -- a game where you can play with your friends." A game you can play with your friends, eh...?
11:24 I wonder if they made that statement based on the SGI Onyx performance rather than an actual devkit for the N64, as at that time the final specs of the console were not yet known. Rare started development of Goldeneye on the SGI Onyx and they said that the actual N64 devkit could render polygons faster than the Onyx. 13:12 Ironically, the main reason why Ocarina of Time moved its development from the 64DD to a cartridge was because the disk couldn't read the amount of motion capture data for Link fast enough.
Cubivore was such a fun game. A few of my friends had copies, I always had to borrow one to play it.
Kimba 64 is one of my most-wanted canceled games ever!
I'm surprised you didn't get in contact with EGM editors? A lot of them still are on social media and do talk about those rumors that ran on their magazine 25 years ago. Like for example Mark MacDonald of 8-4
@DJIVision
Ай бұрын
About which topic do you mean?
Nintendo should have opted for a format similar to the "PSP UMD", a mini CD inside a plastic case offering developers up to 300MB + cartridge size.