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Events & Decisions - Unreal Grand Strategy

Over the past couple of days, I've implemented almost completely the decision and event system. They work similarly to the way paradox interactive handles theirs but by leveraging unreal engines scripting to graphically program conditions and debug, they are orders of magnitude easier to create.
Subscribe if you want to see more (:
Temp UI art: Yuliya Pauliukevich

Пікірлер: 8

  • @userwastaken3069
    @userwastaken30694 ай бұрын

    This looks amazing, I would love to play it

  • @utilisateurdegoogle5796
    @utilisateurdegoogle57964 ай бұрын

    I hope you will add cultures hybridation like in CK3

  • @MettatonEXX
    @MettatonEXX4 ай бұрын

    Pretty cool

  • @BritishColonist
    @BritishColonist4 ай бұрын

    bring this to steam

  • @xjuliussx
    @xjuliussx3 ай бұрын

    your progress looks great. It's a shame you don't make time to explain how you implement some features in the project.

  • @stupidonesgames5923

    @stupidonesgames5923

    3 ай бұрын

    In the future ill probably make more extensive vids (:

  • @WarFair-py5gw
    @WarFair-py5gw4 ай бұрын

    i would play

  • @mariasierracalma5586
    @mariasierracalma55864 ай бұрын

    Bring this in mobile