Even more tricks you can do with Cablerator!

Тәжірибелік нұсқаулар және стиль

Going through some of the coolest things you can do easily with the Cablerator add on. My apologies in advance as I genuinely get a bit overly excited about how awesome some of this stuff is as I only found it on the weekend.
First video on Cablerator can be found here: • Creating different cab...
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Пікірлер: 24

  • @Robert-ln1cx
    @Robert-ln1cx Жыл бұрын

    When using simulate cable to apply physics, if you set the meshes to collision in the physics tab first, the cable won't go through them, but rather correctly collide with them and sit on their surfaces. its a lovely little addition

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Oh thats fantastic. I assumed it would sit outside that. How cool! Thanks for the info.

  • @helziephoton
    @helziephoton Жыл бұрын

    This is game changing !!!!!😱😍🥳🔥✨

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Totally. It makes things SO much faster and more convenient

  • @chrisjohn6901
    @chrisjohn69012 жыл бұрын

    oohh ! the insulate tool works on Everything!

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    Well that REALLY has some potential!

  • @mixchief

    @mixchief

    2 жыл бұрын

    What does that mean, does it work on meshes/curves outside of Cablerator?

  • @ath0rus
    @ath0rus4 ай бұрын

    6:49 the cable intersects with the geo, if you select any geo and the cable (only 1 cable) then the cable will (for the most part) collide with the selected objects. thought id share my findings

  • @ArtisansofVaul

    @ArtisansofVaul

    4 ай бұрын

    You can always modify the points after to move them away from the geometry. As you can see here there wasn't an issue so it will depend on the situation

  • @chrisjohn6901
    @chrisjohn69012 жыл бұрын

    Now the challenge will be to resist the urge to put cables on Everything ! Lol

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    But when it's this quick why even try to resist 😉

  • @Revenant483
    @Revenant483 Жыл бұрын

    This is really amazing! I will have to buy this add-on. You should do a follow up and see what is new as of now.

  • @ArtisansofVaul

    @ArtisansofVaul

    Жыл бұрын

    Not quite a follow on but I have a video commenting on cool this add on is in combination with Curve Machine. It's quite a cool workflow: kzread.info/dash/bejne/a4qOz85yYaacgLg.html

  • @Revenant483

    @Revenant483

    Жыл бұрын

    @@ArtisansofVaul Thank you very much, I will watch it! ;)

  • @RealDaveWinter
    @RealDaveWinter2 жыл бұрын

    I haven't tried this plugin yet, but does the simulate allow the cables to overlap on each other when they're on the ground? Does it make coils of cable for example if all those wires connected to the box were long enough to hit the ground?

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    That's a good question. So basically yes to it going along the ground but the way I would do it is to use its drawing cable function to draw it on the ground and then attach that to the cable. To be honest I haven't tried running cables over thr top of each other so I'm not sure about that one.

  • @Rawkdoc
    @Rawkdoc2 жыл бұрын

    May Cablerator be used to generate chains as well?

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    Great question. It may have an issue with the 90 degree turn that a chain needs to have between the links so possibly not. But let me have a play and see if it's possible.

  • @TWLpontus
    @TWLpontus2 жыл бұрын

    More points when simulating cables is good if you would have selected the box first to use as collision.

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    Totally. For anything physics related the more detail the better. Physics may have to wait for a series on its own (though I use it a bit in the video on creating rubble).

  • @TWLpontus

    @TWLpontus

    2 жыл бұрын

    @@ArtisansofVaul for sure but if you would just select the box object and then cable (having them both selected and generate physics it would be done.

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    @@TWLpontus But for 3D printing purposes it needs more explanation than that if I started going into it. Like that then open the door to needing to afterwards move it so there is overlap so that bits are supported by the other parts of the model for the printing process/etc. It just didn't seem part of the video as I saw it.

  • @TWLpontus

    @TWLpontus

    2 жыл бұрын

    @@ArtisansofVaul yeah makes sense. I learned a few things in the video so thank you very much :)

  • @ArtisansofVaul

    @ArtisansofVaul

    2 жыл бұрын

    @@TWLpontus No worries. As you have pointed out it is a really important topic. I'll have to cover it as part of making more complex objects/scenes/characters though

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