Errant RPG: Rules Light, Procedure Heavy

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Пікірлер: 92

  • @QuestingBeast
    @QuestingBeast Жыл бұрын

    The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/questingbeast10221 Get Errant in PDF: bit.ly/ErrantPDF Get the free online version: bit.ly/ErrantFree Get Errant in Print: bit.ly/ErrantPrint

  • @DungeonMasterpiece
    @DungeonMasterpiece Жыл бұрын

    Ablative is such a good vocab word

  • @bjhale

    @bjhale

    Жыл бұрын

    It's one I've only encountered in linguistics (e.g. ablative cases), but I like using it generally

  • @jacobgnech5187

    @jacobgnech5187

    Жыл бұрын

    ​@@bjhale ablative armour and plating on re-entry shuttles is another! :)

  • @archersfriend5900

    @archersfriend5900

    Жыл бұрын

    The world's largest modern toothbrush is in Peculiar, Missouri!

  • @picleus
    @picleus Жыл бұрын

    Blades, wands, talismans, and chalices is the tarot suits. Fun and thematic!

  • @RoninCatholic
    @RoninCatholic Жыл бұрын

    I definitely prefer the Zealot's system of asking for miracles and rolling to see if they happen/how they manifest/if there's a cost to the zealot to the standard D&D system of "Clerics basically work like wizards, but without books".

  • @etheretherether
    @etheretherether Жыл бұрын

    This fits nicely with the Tools-not-Rules philosophy I've ended up with over the years. One of the great things about OD&D is how modular it was. Don't like the magic system? That's fine it's not tied to any other rules so you can cut it out and use something else.

  • @DungeonMasterpiece
    @DungeonMasterpiece Жыл бұрын

    Ludography is ANOTHER killer vocab word!

  • @pablobarriaurenda7808
    @pablobarriaurenda7808 Жыл бұрын

    hahaha, turns out all the unique ideas I had for a system weren't that unique after all. Relieved that I don't have to create a game from scratch now, will be checking this out (I always knew they weren't unique in and of themselves, but I did think I had come up with a rather unique set of takes)

  • @MrSilvUr
    @MrSilvUr Жыл бұрын

    I like that there's a chance to die when you call upon your God. It might make players think of their divine blessing as something part of a cause bigger than they are, to be invoked with great prudence... Rather than a lever you pull for petty gain.

  • @ohnoitisnt666

    @ohnoitisnt666

    Жыл бұрын

    THIS

  • @bloodrunsclear
    @bloodrunsclear Жыл бұрын

    ‘Rules lite, procedure heavy’ We used to say ‘a minute to learn, a lifetime to master’

  • @aloneinthelabyrinth

    @aloneinthelabyrinth

    Жыл бұрын

    When you were coming up with the ad campaign for the boardgame Othello?

  • @bloodrunsclear

    @bloodrunsclear

    Жыл бұрын

    @@aloneinthelabyrinth Actually that’s exactly what that’s from!

  • @aloneinthelabyrinth

    @aloneinthelabyrinth

    Жыл бұрын

    @@bloodrunsclear Nice!

  • @VermilionMage
    @VermilionMage Жыл бұрын

    Interesting that they do the "limited henchmen per lifetime" thing from AD&D. It's really makes you cherish those poor schmucks.

  • @bjhale
    @bjhale Жыл бұрын

    Glad to see Errant is getting more and more attention.

  • @bobbylind1145
    @bobbylind1145 Жыл бұрын

    I'm not overly fond of rules light systems but this seems to be good as any or better. What shines here are the game running systems in place for the GM. You could port these into any rules light or OSR game and let the game basically run itself with occasional input from the GM. Fantastic!

  • @timwest2322
    @timwest2322 Жыл бұрын

    I wonder if this game would suit solo play since there are many different procedures that cover so many different play situations.

  • Жыл бұрын

    Probably better then many other system!

  • @cawlin1
    @cawlin1 Жыл бұрын

    Errant is super inspiring and a great resource - so many great ideas to steal and mash together in my games ✨

  • @kelqka
    @kelqka Жыл бұрын

    "Jetton" is just another word for "token". Usually special coins used in slot machines and games at carnivals.

  • @mrgunn2726
    @mrgunn2726 Жыл бұрын

    Thanks for sharing this system. The supply rules sounds like Five Torches Deep.

  • @csudab
    @csudab5 ай бұрын

    I love the idea of playing a lightweight system like ICRPG but pulling on this to reduce decision overload when I want to simulate something that e.g. ICRPG hand-waves

  • @pixledriven
    @pixledriven Жыл бұрын

    This looks like a wonderful toolkit for running fantasy adventure games.

  • @orcuswells649
    @orcuswells649 Жыл бұрын

    You pretty much sold me on this. I'd been curious about running an old-school style game but was a little intimidated by having to come up with how to run all of the little possibilities that could come up, and should come up in a fleshed out world.

  • @mtmroc
    @mtmroc Жыл бұрын

    So funny, I just read about this game and it’s lock picking mini game. I made a push your luck mini game for extracting cysts for Sleeping Place of Feathered Swine.

  • @Clappers283
    @Clappers283 Жыл бұрын

    great book, used the exploration rules for my group last night and they worked a treat. I'll likely use the overland travel ones as a result.

  • @westsidazrhidaz
    @westsidazrhidaz5 ай бұрын

    Jeton in french literally means token or chip(as in poker chip), probably one of those words that carried over to english, maybe from the norman conquests I am not sure.

  • @theastralwanderer
    @theastralwanderer Жыл бұрын

    I'm loving how elegant the roll over and under system in this is. Definitely something I'd want to port over to something like OSE for ability checks.

  • @dwi2921
    @dwi2921 Жыл бұрын

    I think it depends on what kind of pantheon/s you are running. Personally, I think the D&D system of "sure fire" clerical abilities make sense given the deities in the settings. Of the otherhand, Errant's system makes sense for a setting with deities who are universally capricious or cantankerous. Or alternatively, a pantheon/s of semi-divine beings (or beings who stole or inherited divine power) who don't fully understand their powers.

  • @samuelbourassa5304
    @samuelbourassa5304 Жыл бұрын

    I'd love for this to be available in print in Canada friendly sites, notably Ratti Incantati.

  • @mausklick1635
    @mausklick1635 Жыл бұрын

    This looks quite intriguing.

  • @johnmarcgreen
    @johnmarcgreen Жыл бұрын

    Wow this is a great toolkit

  • @muggogoop
    @muggogoop Жыл бұрын

    It looks like the lockpicking minigame is a bit more complex, as it says to roll a d12 for each column. That gives 364 different possible locks (if I did the math right XD)! Still, thanks for introducing me to this awesome system, definitely going to look into it more!

  • @kateworm

    @kateworm

    Жыл бұрын

    Nope, the d12s are to match one of the 12 locks to a descriptor and to an optional modifier.

  • @tallergeese
    @tallergeese4 ай бұрын

    Gravel Gurns

  • @PossumMedic
    @PossumMedic Жыл бұрын

    Why did page 4 have to come at me like that 😔

  • @samchafin4623
    @samchafin4623 Жыл бұрын

    I liked that thing about the unlocking the grimoire to get the spell; is there another place where that is broken down?

  • @greystorm9974
    @greystorm99746 ай бұрын

    In Danish Jettons is the word for poker chips :P And I think it is from French

  • @simonpearson7044
    @simonpearson7044 Жыл бұрын

    Hi Ben a Jetton is a token or coin produced in the 13th centuary

  • @emarsk77

    @emarsk77

    Жыл бұрын

    Modern Italian still has "gettone".

  • @Plantgrowth
    @Plantgrowth Жыл бұрын

    What an interesting little RPG. Gave me so many ideas for an RPG in a hard scifi setting. Really good stuff. By the way, I was skimming through the rules, but I could find nothing about how much "Hit Protection" the Errants have. Am I just blind or is it not stated very visibly anywhere on the pages.

  • @kateworm

    @kateworm

    Жыл бұрын

    Pg. 57

  • @Plantgrowth

    @Plantgrowth

    Жыл бұрын

    @@kateworm Hah, thanks. I knew I was just somehow skipping over it. Was going through the glossary & index and reading through the HP and Attributes parts over and over, wondering where the heck is it stated.

  • @darecarrasquillo
    @darecarrasquillo Жыл бұрын

    i just ordered this book. the one question i have about this genre of games is how to make the characters less expendable, for players who want to play a single character for a very long time. are there rules for going beyond level 9 or for making characters a bit more action-heroey from the get-go?

  • @Imabot602

    @Imabot602

    Жыл бұрын

    I know of a product that might help, but having not read it, or errant I feel remiss offering it to your attention. Oh well, 6 days and nobody chimed in. Black Streams: Solo Heroes by Sin Nomine for Labrynrh Lord might give you ideas.

  • @p1ermonkey

    @p1ermonkey

    Жыл бұрын

    I believe in old-school DnD the assumption was that after your character became sufficiently powerful and well-known, you'd move up into the domain/faction play. So building up a thieves guild and fighting off rivals would be the way of continuing the story for a rogue/thieve, after which they might start engaging on the level of politics. There's probably a ton of old modules and whatnot that dive into how to do this stuff. I think Matt Colville has some videos talking about that sort of playstyle. His company also produced a book called Strongholds and Followers whihc is all about that, but i think it's probably a bit too tailored for DnD 5e for something like Errant. That being said, it did look like there might be quite a few pages dedicated to that type of play in this book. Just in this flip through I saw sections on followers, reputation, infrastructure, estates, and domains. If that isn't to your liking, you could also transition into looking for increasingly powerful magic items. The kind that requires following through on entire quests to acquire

  • @loonardtheloonard
    @loonardtheloonard Жыл бұрын

    Have you looked at Dungeon Fantasy RPG from SJG? I heard it's pretty OSR

  • @colbyboucher6391

    @colbyboucher6391

    Жыл бұрын

    I mean, it's just GURPS Fantasy all set up for you so you don't need to build it yourself. It's certainly old-school but I wouldn't call it OSR, it's the high-crunch, simulationist kinda old school.

  • @DungeonTracks
    @DungeonTracks Жыл бұрын

    This is actually really similar to an TRPG system I made in middle school. (The system I made was designed to only need a d6 to play and was meant to get some friends into TRPGS)

  • @Darius12235
    @Darius1223511 ай бұрын

    is it me or is your mic picking up some high frequency noise?

  • @TonyJ1776
    @TonyJ1776 Жыл бұрын

    One month later the Free version link is no longer Free.

  • @kateworm

    @kateworm

    Жыл бұрын

    Click "preview"

  • @PossiblyTheBestGamer
    @PossiblyTheBestGamer Жыл бұрын

    Im looking for a UK based seller can anyone help??!?!

  • @Jimalcoatl
    @Jimalcoatl Жыл бұрын

    Jeton is French for token. Jeton can be pronounced (approx) as JHEHTAHN, not jet-ton.

  • @nickalumbaugh8510

    @nickalumbaugh8510

    Жыл бұрын

    Ight

  • @emarsk77

    @emarsk77

    Жыл бұрын

    While jeton is French, jetton is English, and it's pronounced exactly as Ben did.

  • @Valkenvr
    @Valkenvr Жыл бұрын

    I really don't like the position & impact kind of rules. They make DMing too flimsy for my taste.

  • @DareToWonder
    @DareToWonder Жыл бұрын

    would you review my TRPG system? (its in the works but its pretty much done with prototype)

  • @nemesisurvivorleon
    @nemesisurvivorleon Жыл бұрын

    "rules light" means grandma and dad could play it without whining "it's too complicated!". this doesn't look "rules light" at all. Might as well just go all-in with rules since the only people playing are the non-cowards with brains willing to engage with a great system.

  • @NoNameAtAll2
    @NoNameAtAll2 Жыл бұрын

    "get the free online version" link just redirects to pdf download :/

  • @narianexis6394

    @narianexis6394

    Жыл бұрын

    is the pdf download free tho?

  • @NoNameAtAll2

    @NoNameAtAll2

    Жыл бұрын

    @@narianexis6394 I prefer in-browser reading (I always forget to delete stuff) And mobile browsers don't have reader in them :/

  • @chrisdonovan8795
    @chrisdonovan8795 Жыл бұрын

    I enjoy your videos, and tend to watch all of them, but covering a lot of new products isn't as valuable to me. There's only so much time/funds available, and new games/supplements seem to be coming out daily. Anything you review has merit, but I think that your best strength shines when discussing concepts/histories/approaches in role-playing (as seen in your dark vision episode). Yes, to each their own. I can select what I choose to watch, but I'm offering my two cents, which means less and less when you consider inflation.

  • @KonradZielinski
    @KonradZielinski Жыл бұрын

    The basic claim that you can be rules light and procedure heavy is nonsense because procedures are rules. While I like the rules of Errant I can't say I'm a fan of the classes, because they are complex and sort of handwavy and very difficult to expand in new directions. To the point where even the book does not detail a procedure for creating a new covenant and just says here's an example use it as inspiration.

  • @bjhale

    @bjhale

    Жыл бұрын

    Yeah. Technically, the game should be called "substantive rules light, procedural rules heavy," but that is a mouthful

  • @emarsk77

    @emarsk77

    Жыл бұрын

    Exactly my thought. I don't care much how the crunch is called, if the effect is the same: this is a very crunchy game. And I'm not convinced it's very much modular, either, there are lots of interdependent bits all over the place. It seems to me that it has many interesting ideas, but it's not particularly "elegant", many subsystems feel ad hoc and not very reusable, and some seem unnecessarily complicated to me. All in all, I think that streamlining Errant down to the point I would like to play it, would take more effort than starting with Cairn or Mausritter or Knave 2e and possibly expand from there.

  • @bjhale

    @bjhale

    Жыл бұрын

    @@emarsk77 In my opinion, the real stars of the show in Errant are the downtime activities, which are fairly independent of other aspects of the game (though I do like a lot of the other aspects of it). It's a shame Ben glossed over them so quickly.

  • @emarsk77

    @emarsk77

    Жыл бұрын

    @@bjhale Yeah, you're probably right.

  • @ilyaalexakhin8745

    @ilyaalexakhin8745

    Жыл бұрын

    Agreed. I think at this point "rules-light" is just a desirable token phrase to have attached to an OSR /NSR game for making it more palatable to the wider audience. One definition of a rule is the "regulation of procedure" so they are basically synonymous. The more procedures you have, the more rules you need to run them. My yard stick for what is rules-light is if the reference sheet comfortably fits on 1-2 A5/digest pages, or Mork Borg. Maybe that's due to writing style, layout, density of ideas etc, but it must fit and be comprehensible with those constraints to be rules-light. To me, digest-sized, saddle-stitched manuals of board games, like OD&D or other zines of its time, is the perfect, cheap, and effective way to deliver and consume rpg products.

  • @VermilionMage
    @VermilionMage Жыл бұрын

    Oh boy. Mechanics that make me need to keep my armor in repair and simulate the brainless busywork that nobody enjoys from any videogame that has it. Where do I sign up? /s

  • @emarsk77

    @emarsk77

    Жыл бұрын

    I wonder what's the "armour repair kit". A forge?

  • @GreylanderTV
    @GreylanderTV Жыл бұрын

    "Errant"? First Rule of Game Design: _don't invent new words for common things we already have words for._ It's not clever. It creates a mental speed-bump for the reader your RPG system book(s). If you mean _player character_ say _"player character",_ or _PC,_ or _adventurer,_ or simply _character._ If you mean something more specific, say _explorer,_ _investigator,_ _combatant,_ and so forth. It's a fairly minor sin here, but there's a slippery slope down the path to Montey Cook's nightmare of unnecessary babble of new terminology in _Invisible Sun._ Mind you, I'm not knocking the ideas here... they're great! Just a knit-peeve-peeve in this case.

  • @ShoggothLord

    @ShoggothLord

    Жыл бұрын

    ..."Errant" literally means "traveling in search of adventure." It's archaic English, not a made up word. As in the phrase "knight errant?"

  • @metallsnubben

    @metallsnubben

    Жыл бұрын

    @@ShoggothLord I don't think it was about errant being a "made up word" and more about using other words for stuff that has a "standard name" already. Like similarly, I see the party being called a "company" here, which makes total sense in "lore contexts" or box text, but can feel unnecessary when parsing rules. It's like in card games when the phrase "tap" for "turn 90 degrees" is _actually_ trademarked, so every game calls it its own weird thing, but if someone's informally talking about it they'll just say tap regardless

  • @GreylanderTV

    @GreylanderTV

    Жыл бұрын

    @@metallsnubben Yes I know. But most people don't. But regardless of what 'errant' means in archaic English, what it most definitely does not mean is "player character" in the context of RPG games. Most creative RPG terminology is "clever" in the sense of the chosen word having a definition, etymology, or root meaning related to the game concept. But it ends up being cumbersome. Also, errant is an adjective not a noun. Making it doubly obtuse. Anyways, I'm just needed to... um... er...rant about a pet peeve. Pay me no mind. 🤪

  • @GreylanderTV

    @GreylanderTV

    Жыл бұрын

    @@metallsnubben 👆This. And I understand its unavoidable when they have to dodge copyrights and trademarks.

  • @emarsk77

    @emarsk77

    Жыл бұрын

    Yeah. And "company", "jettons", "violent", "deviant" (wtf?), "grimoire" (which means "spell _book_ " in normal English, but not here, for… reasons).

  • @tragicmissile
    @tragicmissile3 ай бұрын

    "You are a failure. You are an errant. You are a loser... your life is not worth anything" 🥲

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