Encounter Building 101 │ D&December

Ойындар

New to creating encounters and fights for D&D? Let me give you some inspiration!
Welcome to D&December! Spending the entire month of December talking, playing, and celebrating all things Dungeons & Dragons!
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Пікірлер: 791

  • @josephcarmelo9185
    @josephcarmelo91857 жыл бұрын

    Projared: How can we make this sorcerer more dangerous? summon a boar

  • @watto9892

    @watto9892

    6 жыл бұрын

    oof

  • @generaleccentric5506

    @generaleccentric5506

    5 жыл бұрын

    Well he did get killed by one in the exact same situation...

  • @alucardbunche4197

    @alucardbunche4197

    3 жыл бұрын

    Did him dirty

  • @gregburrow3350
    @gregburrow33507 жыл бұрын

    D&d's bob Ross "let's just put a little kobold over here"

  • @Liveandlearn789

    @Liveandlearn789

    7 жыл бұрын

    Greg Burrow "Oh you had a beautiful encounter but then you put that miserable kobold in there"

  • @ljaquos

    @ljaquos

    7 жыл бұрын

    BrosifJoseph "So tell you what, let's just give him a couple happy little friends. Set him up as a real encounter threat."

  • @T4silly

    @T4silly

    7 жыл бұрын

    Greg Burrow "We'll set up an invisible Rogue over here. That will be our little secret."

  • @ljaquos

    @ljaquos

    7 жыл бұрын

    Dave McHugh "And if you tell *anyone* that that Rogue is there...I will come to your house and I will cut you!"

  • @hleghe810

    @hleghe810

    7 жыл бұрын

    Greg Burrow ?

  • @jd42010
    @jd420107 жыл бұрын

    After having my first campaign as dm, I learned that improvising is important. I had a plan for 6 kobolds to surround their cart, but since the kobolds almost killed 2 of them, our barbarian rolled a crit on a kobold and I said that he scared all of them away. I didn't want the party to die and that gave me a golden opportunity.

  • @nicolaswarren3453

    @nicolaswarren3453

    7 жыл бұрын

    Jeez, what classes were the two that died?

  • @themediocremaster2388

    @themediocremaster2388

    7 жыл бұрын

    Nicolas Warren If I had to guess...squishy mages...

  • @dpad200x8

    @dpad200x8

    7 жыл бұрын

    Improvisation is, I'd say, the MOST important thing to learn as a DM. Whatever plan you may have, your players will always work to undo it. I had a group that went the complete opposite direction of where they were supposed to go (as ordered by a king, no less) for some complete asinine reason. It's important to not say "No" in those instances, as it is their game to play, but just roll with it. Great job, btw, with how you resolved your issue. You can expand on this by having the surviving kobolds come back later, in larger numbers. Or, maybe the tale of this barbarian spreads among kobolds, giving them a permanent bonus on intimidation on other kobolds. Stuff like that can help flesh out your world.

  • @jd42010

    @jd42010

    7 жыл бұрын

    Nicolas Warren A bard and a rouge

  • @jd42010

    @jd42010

    7 жыл бұрын

    Attila The Hun by "almost" meaning they had to roll death saves

  • @benlink202forever
    @benlink202forever7 жыл бұрын

    When I think of planning as a dungeon master, I try to think like a Fire Emblem Dev.

  • @rggrill3588

    @rggrill3588

    7 жыл бұрын

    Like a Fire Emblem Fates Rev Dev or a Rekka No Ken Dev?There's a big difference between those

  • @benlink202forever

    @benlink202forever

    7 жыл бұрын

    Sorry, but I haven't played Fates. Can you tell what the difference is? Because I feel like would say Rekka No Ken, but I'm not sure.

  • @rggrill3588

    @rggrill3588

    7 жыл бұрын

    In Revelations there are a LOT of arbitrary Gimmicks (and i dont know where to start when complaining abut them)

  • @benlink202forever

    @benlink202forever

    7 жыл бұрын

    Yep, then its going to be Rekka No Ken, or in my case, Sacred Stones. Because I think Sacred Stones is one of the best in set pieces when you get heavier into the game.

  • @XenofluxRaiden

    @XenofluxRaiden

    7 жыл бұрын

    If you hate them just Radiant Dawn that shit. "WHAT DO YOU MEAN SEVENTH WAVE OF RIENFORCEMENTS? HOW MANY TOWN GUARDS ARE THERE?"

  • @Dw7freak
    @Dw7freak7 жыл бұрын

    When a Zinogre invades your D&D campaign.

  • @tenBuschhole

    @tenBuschhole

    7 жыл бұрын

    I blame Felyne Gamechanger

  • @brigid6378

    @brigid6378

    7 жыл бұрын

    I just wanted to grab some honey.

  • @sielklavar

    @sielklavar

    7 жыл бұрын

    wonder how much EXP the Zinogre is worth

  • @hulberto8106

    @hulberto8106

    7 жыл бұрын

    Part of the fun of D&D is that you can throw in whatever monsters you want so long as you make a stat block for it. The Dungeon Master's Guide even has some guidelines for doing that and calculating the Challenge Rating of homebrewed creatures.

  • @ZenoDLC

    @ZenoDLC

    7 жыл бұрын

    +Stereotypical Nerd Anything from a friendly rabbit to a Predator

  • @Thanakil
    @Thanakil7 жыл бұрын

    Some tips for inspiration: - The first rule to remember is that as the DM, you don't HAVE to follow the rules in the manuals. You can improvise and create new content, abilities, weapons, anything as long as it makes the game more fun for everybody involved. If you have a cool idea for a monster ability but it doesn't exist, you can create it if you know your players would have fun fighting against it. - Some monsters come with unique abilities, from the Monster Manual. I had fun making my party fight against 2 Ankheg, which can grapple+bite creatures, but also spit acid in a straight line, hitting everyone in that line. It made my party careful about how they were positioning themselves, as they wanted to avoid more than one player getting hit. - Mixing types of creatures. Maybe you have a human working with monsters. It could be a druid trying to protect some unique monsters, it could be a rogue who trained a wild creature, it could be a lord who bought an exotic beast. Mix and match when you can. - Giving monsters abilities that are normally reserved for player classes. Maybe some of the enemies your players encounter have Feats you don't always see. A monster could have the "Alert" feat, making it impossible to surprise. Maybe a large beast has the "Charger" feat. You could have a group of beasts attack your group, but only one of them (maybe its larger, maybe it has a different fur) has this special feat. - Sometime when making players fight human characters, it can be fun to give them Feats or abilities that combine well together. If you have two melee characters who will fight side-by-side, one character can have the Sentinel feat, allowing them to hit as a reaction anyone who attacks their companion. And maybe the other one is a polearm master, giving him a long range with his melee weapon and allowing him to hit anyone who enters his reach. It creates 2 melee characters who get to hit more often than you would expect at first. It can make your party wonder who to attack first, or if maybe they should try attacking them from range. -Every once in a while, you can have a monster who should be a priority target. Maybe the players see that one creature is giving orders and making the others work better as a unit. Or maybe one creature is moving toward a horn to call reinforcements. It can break the flow of combat if the players are follow a similar pattern every fight, give them something that changes their habit.

  • @McSandwich121
    @McSandwich1217 жыл бұрын

    He doesn't even make it a big deal that he just brought in a fucking Zinogre.

  • @Liliputian07
    @Liliputian077 жыл бұрын

    1. Environment. 2. Variety of attacks. 3. Creature interaction. 4. Working off strengths and weaknesses. That's all you need. It's the best part of DMing.

  • @danielleanderson6371

    @danielleanderson6371

    7 жыл бұрын

    5. Zinogre

  • @hugofontes5708

    @hugofontes5708

    7 жыл бұрын

    basically Pokemon with a twist

  • @Liliputian07

    @Liliputian07

    7 жыл бұрын

    Hugo Fontes​ Basically Pokemon but not garbage

  • @hugofontes5708

    @hugofontes5708

    7 жыл бұрын

    yeah, that's exactly the definition I was looking for

  • @nuclearbirds
    @nuclearbirds6 жыл бұрын

    "What if he shoots the stalactites with magic missile? Those will be harder to dodge" Yes. Harder to dodge than magic missile. I love you Jared.

  • @DrunkenCoward1
    @DrunkenCoward17 жыл бұрын

    So, exactly a week ago I met with my Roleplaying group. And it was pretty nice. We have had, in fact, not a single fight. Our DM, he told me as we were driving, likes to make his campaigns possible to complete with as little fighting as possible. It's really nice, every character has a goal he's working towards and he's made a little motive for each character to fit into the story. We spent most of the night just talking to people, finding out what is going on and walking into a mine with a enormous glass ball inside of it that seems to eat beings. Think "Colour Out Of Space". It was interesting in that we've gotten no answers at all and all left thinking what the hell was going on. To be fair, I'm still trying to find my voice. It's hard to play a snobbish character who likes to be in the forefront of social interactions, when I myself am really bad at talking. However, it's fun. We'll meet again in January at some point in the middle of next month.

  • @N00BSYBORG

    @N00BSYBORG

    7 жыл бұрын

    The Drunken Coward Just go with the flow and you'll get it eventually. It might also help to find a character you like that fits that description and breakdown their character interaction. Dialogue is a lot of fun to come up with once you get a grasp on it.

  • @Lulink013

    @Lulink013

    7 жыл бұрын

    Dialogues, but also puzzles and ways to avoid your foes... Combat now seems to be only a small part of what makes an adventure.

  • @shadowgear7032

    @shadowgear7032

    7 жыл бұрын

    The Drunken Coward as a dm i like to make interesting combat. but the best part of thesecis when my more experienced players avoid everything i set up in ways i never thoight of

  • @Bluemangrup

    @Bluemangrup

    7 жыл бұрын

    Personally I like "story combat", which he showed in this video. You're hunting someone down, then you fight them. Or you finally find a king and you fight him for a magic weapon. If it advances the plot I like it. I rarely give players a non-story combat, unless it's just a bit of an XP grab to calm everyone down after a stressful session

  • @ValeriusWraith
    @ValeriusWraith7 жыл бұрын

    The Zinogre took me off guard... I really didn't expect it to appear.

  • @dracomundo1498

    @dracomundo1498

    7 жыл бұрын

    I was like "wait a minute he doesn't mean YEP ITS HIM *Zinogre's theme and also ptsd*"

  • @hleghe810

    @hleghe810

    7 жыл бұрын

    Dillon Smith it has a theme?

  • @ValeriusWraith

    @ValeriusWraith

    7 жыл бұрын

    Hleghe Yes, it has... but fighting it I usually play Tadakatsu from Samurai Warriors 3

  • @dracomundo1498

    @dracomundo1498

    7 жыл бұрын

    whatever works, really, I usually play Can't Wait to be King, cuz he reminds me of Simba a bit

  • @9oomtar

    @9oomtar

    7 жыл бұрын

    Must've been a question mark somewhere

  • @ItsmeInternetStranger
    @ItsmeInternetStranger7 жыл бұрын

    Just feel like adding my own thoughts/comments. So encounter #1 with the Kobolds. For something like this I would try to make things reactive to the player. I'm assuming the Kobolds didn't know the party was coming, so maybe have the spellcaster be asleep in a bed (since it's a living quarters and all!) and have him wake up when the fight begins, delaying his entry into combat by a round. Alternatively, if the players have made a lot of noise in the previous room, he could start awake, and the archers could have pre-flipped their table. When the Kobolds flee, what you could do is have them flee through a small, roughly Kobold sized hole NEAR the doors, so if your players have something like a halfling, they could use the same hole and unlock the door from the other side, or pursue the Kobolds on their own. For the second encounter, you hit on a really neat idea by having flying enemies that can get around the pits in the room. I would actually take this a little further by having those monsters be neutral. The wizard starts destroying the cavern, and maybe this wakes up bats or something that were living at the bottom, and they just attack everything in the room, not picking sides. You could use dice to determine who the bats attack, or steer them towards either the party or the monsters if you felt one side was winning too much. Third encounter, maybe what you could do is even have the water tied to the water elemental itself, so when the creature dies the water drains. Alternatively, you could have the platform the party is starting on actually part of a room, or else have a regular room just behind them. Why? Because then they can throw things in the water - tables, dressers, chairs, etc - to make platforms for themselves. Maybe his throne room was right behind his dining room and there are big, long tables in it that can serve as crude bridges. Overall though, a really interesting encounter. Just my 2 cents.

  • @SolarFlairIsBestPony

    @SolarFlairIsBestPony

    7 жыл бұрын

    This guy gets it. Nice organic elements.

  • @NoActuallyGo-KCUF-Yourself

    @NoActuallyGo-KCUF-Yourself

    6 жыл бұрын

    I like adding funny or gross elements, especially to either the non-critical encounter to make them more memorable or for the very serious ones for a little comic relief. I did one recently where the party opens a dungeon door to encounter some goblins relaxing and eating, and one was in the corner sitting on a chamber pot. In the chaos of the battle, the chamber pot knocked over and spilled goblin filth across the floor.

  • @cr-nd8qh

    @cr-nd8qh

    Жыл бұрын

    U r a god

  • @N00BSYBORG
    @N00BSYBORG7 жыл бұрын

    I get the sneaking suspicion that my "hit the thing" strategy wouldn't work out so well in one of Jared's campaigns.

  • @The15thpaladin

    @The15thpaladin

    7 жыл бұрын

    N00BSYBORG it is all about HOW you want to hit them, friend.

  • @N00BSYBORG

    @N00BSYBORG

    7 жыл бұрын

    The15thpaladin And then I died trying to suplex the dragon.

  • @The15thpaladin

    @The15thpaladin

    7 жыл бұрын

    N00BSYBORG "Then the Dragonborn Paladin leapt from the ledge, driving the pick of his warhammer into the flying demon, crushing the demonic ribcage upon landing on the ground. He then died, after being swarmed by the hoards of other demons who were really scared of a holy lizard."

  • @Skallva

    @Skallva

    7 жыл бұрын

    +N00BDYBORG I think you're playing a LIIIIIIIIIIIIIIIIIIIITLE bit too much FFVI.

  • @ZerkMonsterHunter
    @ZerkMonsterHunter7 жыл бұрын

    man. I still remember the first low level scripted encounter I ever made. I had the party, inside a caravan, traversing the wasteland, when the wheel got stuck. the paladin NPC they had joining them was out cold drunk, and the team was a monk, a ranger and a barbarian. what happened was the caravan was jumped by several goblins. I remember specifically, having two goblins on one side, two more on top of the caravan, an archer or two, and one goblin who was wielding a claymore that was way too big and heavy for him. it was a super fun one to play, especially when I had such an awesome party in terms of specific decisions and builds, always fun for a first time DM.

  • @triforceadm7345

    @triforceadm7345

    6 жыл бұрын

    ZerkMonsterHunter 4 aw hells yeah

  • @nickmanzo8459

    @nickmanzo8459

    6 жыл бұрын

    ZerkMonsterHunter 4 I had an undead cult of Nerull send a group of zombies at the party as they were trying to get converts in a town square, as they had stolen power from the goddess of the harvest, and blighted their crop. The party had to set fire to wagons full of straw and dump them onto the zombies to burn them up

  • @AndrevusWhitetail
    @AndrevusWhitetail7 жыл бұрын

    "Where they just completely tackle a challenge in ways that i didn't expect" "I reach out my hand and grab the ballista shot with my bare hands" :D

  • @D.Dragon
    @D.Dragon7 жыл бұрын

    Quantity=/=Quality. Good starting point for creating anything.

  • @U.Inferno
    @U.Inferno7 жыл бұрын

    "Being protected by a Zynogre" Mixing games and genres are we now Jared...

  • @titanbosslayer8140

    @titanbosslayer8140

    4 жыл бұрын

    MONSTER HUNTERRRRR

  • @DarrylCross
    @DarrylCross7 жыл бұрын

    While it'd be awesome to have MH monsters in D&D, I'd begin to fear the occasional deviljho randomly wandering into any battles.

  • @Valoe7

    @Valoe7

    7 жыл бұрын

    DarrylCross imagine a deviljho interrupting a hunt against a tarrasque

  • @dancorps1388

    @dancorps1388

    7 жыл бұрын

    DarrylCross you enter the boss room to find many corpses and a deviljho

  • @jemm113

    @jemm113

    7 жыл бұрын

    Better yet: foreshadow the appearing of a Deviljho with a jar of Deviljho's Extra Fancy Frisch-Gherkins

  • @noszelias

    @noszelias

    7 жыл бұрын

    there are monster sheets for mh monsters, you just gonna search them out. In one campaign I ended up fighting a tigrex (and killed him by putting an greataxe in his skull)

  • @ThePanguinator

    @ThePanguinator

    6 жыл бұрын

    It actually shouldn't be too hard to come up with custom monsters. I'm pretty sure you could just come up with a Deviljho using the system.

  • @scizorking938
    @scizorking9387 жыл бұрын

    Gonna play D and D for the first time in 3 days. Wish me luck.

  • @kungfudragon321

    @kungfudragon321

    7 жыл бұрын

    quick tip: kill things while not dying in the process. and also hope that the dice don't hate you.

  • @nicolaswarren3453

    @nicolaswarren3453

    7 жыл бұрын

    DM or Player?

  • @scizorking938

    @scizorking938

    7 жыл бұрын

    Nicolas Warren Player

  • @nicolaswarren3453

    @nicolaswarren3453

    7 жыл бұрын

    Nice! Have fun and may your rolls be ever natural!

  • @hiygamer

    @hiygamer

    7 жыл бұрын

    Hope you have a great time. Any idea what kind of character you're going to play?

  • @schwarzerritter5724
    @schwarzerritter57247 жыл бұрын

    Giving a low level wizard the sleep spell is what got Spoony fired from organized play.

  • @Darigan222

    @Darigan222

    7 жыл бұрын

    Lol yea being fair to monster's is apparently bad. By the way I am happy he is continuing his counter monkey series since you brought him up. Also great video as always Projared. Love your videos man.

  • @danielgehring7437

    @danielgehring7437

    7 жыл бұрын

    It was more the one wizard who went around killing the sleeping party than the fact that they were sleeping, but the real problem was actually the Charm Person (that charmed the thief). A 2 vs. 4 fight against a bunch of spent mages would have been much easier to deal with than the clusterfuck 1 vs. 5 "and oh yeah you can't kill one of them" fight that ensued. One of the most common pieces of DM advice you'll find is that you shouldn't really even consider removing the autonomy of the players at all with spells like Charm Person, and especially not at such low levels and in a combat situation. It's just no fun and no fair, and that story is a great example of why it doesn't even really fit in for NPC motivations to use it: the wizards wanted to _kill_ the party, not turn them into unwilling slaves.

  • @SilverFoxR

    @SilverFoxR

    7 жыл бұрын

    Yes... but if you'll recall, the fight was pathetically easy. Their prior spells were all Magic Missile, which wouldn't have done enough damage combined to kill a single player. These were three mages going up against a party of 6, three of which were speciality priests and the remaining characters were a wizard, a thief and a fighter. Even if it was an even 3 on 3 battle, the party would have curb-stomped the wizards. Just changing the spells each of the wizards had changed the battle and, like Spoony said, it ultimately came down to the dice, which he got a really good roll with. His whole "leaping wizards" video was pretty apt - the RPGA are pretty hand-holdy and there needs to be some risk of death in an adventure... otherwise, there's barely a conflict and it's pretty boring overall. That is, however, unless the adventure is designed in where you don't want your party to lose by death and want to play with them on a more personal level. Call of Cthulu, for example, is more about madness than death. Or, perhaps you want to see the players fail their quest instead of killing them... either corrupting them into monsters or even turning them against each other, thus the most dangerous enemy to face is themselves

  • @danielgehring7437

    @danielgehring7437

    7 жыл бұрын

    Shrug. If you already have experience with the game, then essentially you're not in the RPGA's demographic. The harsh truth is it's geared almost exclusively towards younger players and people who can't find a group.. that's why there wasn't already a table at the 'Con, because nobody who could wrangle up a game at their own kitchen tables would waste time with it. It's _supposed_ to be a saccharine experience to entice new players to go out, buy the books, and find their own groups to provide them with a meatier challenge. Getting mad because they're making it too easy is a little bit too much like buying a copy of Kirby's Count to One Two Three and then bitching because it's not a gritty, realistic first person shooter giving you the challenges you're up to. That's not the company's fault. That being said, I don't disapprove of Spoony's choices or him killing off the party or anything, I just think that in his shoes I probably would have tried to build tension with, say, Dancing Lights or something rather than using up a spell slot to make two strangers pretend fight each other.

  • @Darigan222

    @Darigan222

    7 жыл бұрын

    Daniel Gehring Wel I don't do RPGA's myself. I did do one organized group that went badly. I had one guy who was this teifling magus who boasted he was the son of the devil to everyone, which honestly if you do good luck dealing with every paladin and their mother trying to hunt you down and slaughter your ass. He used a silence spell on my character just because I wanted to stand on the front lines as a fighter, because he should be on the fronts lines as he is more important and he should lead, meanwhile I just did that to get closer to the action. Then in the middle of a fight in close quaters this asshat threw multiple fireball spells hitting us along with the enemy and ended up knocking out my character, not killing him though, but still afterwards I didn't go back. Its a team game, and if you rather be an ass who cares only for your glory then there is a problem. That's the problem with D&D players to me no matter which edition I play, yes I played AD&D edition 1 as well, most people just seem to glory hound, and not focus on the RP part of it, yet these same people bitch when 4th edition was made for these guys. Listen if you are that guy who dumpstats charisma for no other reason than it doesn't help me kill things faster then go play 4th. Its more balanced for people like that so they aren't breaking the game with their overly min maxed characters and so others can play and have fun.

  • @KHitsuga
    @KHitsuga7 жыл бұрын

    "YARG! Nom nom nom!" ProJared 2016 quote of the year.

  • @giovannirocket9954
    @giovannirocket99547 жыл бұрын

    The six dislikes are the kobolds from the first room.

  • @PuckisWasTaken

    @PuckisWasTaken

    5 жыл бұрын

    They brought friends.

  • @luckycapgaming5957

    @luckycapgaming5957

    5 жыл бұрын

    A whole extra 60, as of Jan. 22, 2018 at 1:31 New York time zone

  • @fenyl0877

    @fenyl0877

    3 жыл бұрын

    Looks like their numbers are multiplying by the dozen

  • @doctornorth6419
    @doctornorth64197 жыл бұрын

    Last time I was this early, I still had friends to play dnd with....

  • @oxiclean4x

    @oxiclean4x

    7 жыл бұрын

    Tim Thomas shut the fuck up. early jokes arent funny

  • @jackmanleblanc2518

    @jackmanleblanc2518

    7 жыл бұрын

    It's okay. I never had any in the first place so I haven't gotten a chance to play yet at all lol

  • @chaddixon9764

    @chaddixon9764

    7 жыл бұрын

    Jackman LeBlanc Try roll20.net

  • @pokemonduck

    @pokemonduck

    7 жыл бұрын

    Try not back-stabbing them next time C:

  • @fan9775

    @fan9775

    6 жыл бұрын

    Red Leader Is..is that Turd fom Edd'sWorld?

  • @rujo4
    @rujo47 жыл бұрын

    Now I want a D&D campaign with Monster Hunter monsters. That would be sick.

  • @misledflyer68

    @misledflyer68

    6 жыл бұрын

    Edisson Proano i've already done that, and allowed them to make loot out of the monster's body parts like in monster hunter!

  • @mistahjenkins4826

    @mistahjenkins4826

    5 жыл бұрын

    From where I'm sitting, it sounds like a hell of an idea, but it would take a LOT of time to actually implement such creatures. That is, unless you use actual DnD monsters. For example, a pair of magic katar (punching daggers) that was made using the claws of a Chuul.

  • @CapnShades

    @CapnShades

    3 ай бұрын

    Check out Amellwind's guide to Monster Hunting on GMBinder!

  • @predcon1
    @predcon17 жыл бұрын

    "The Theatre of Your Mind..." -ProJared, final words of 2016

  • @bakedsnake7377
    @bakedsnake73777 жыл бұрын

    Another good tip to new creators of encounters is to remember the "3 T's" Timer - keep the room moving. Every so many turns or if the party converse too much in the middle of a battle create a new event on the map or have an hourglass for skipping a turn. Treat - equipment, currency or even environmental triggers make players want to keep going. Don't make it game breaking though. For example: a lever that activates a trapdoor or unlocks another room or a wheel that pours tar from an urn. Don't make the only goal clearing the room out through pure combat. Threat - obviously the enemies but think outside the box. Maybe water is flowing into the room or more enemies are flowing into the area trying to force the party into a certain direction or looking for a way to control the flow. Combined with the hourglass, this can make for a dramatic event. Just for those interested. Jared did a phenomenal job in the video, but you can never get too many tips.

  • @RagbagMcShag
    @RagbagMcShag7 жыл бұрын

    Lmao the freaking Zinogre made me laugh too hard

  • @brandoncoles3211
    @brandoncoles32117 жыл бұрын

    AND THEN A ZINOGRE SHOWS UP!! XD

  • @XylonLionheart

    @XylonLionheart

    7 жыл бұрын

    Could be worse. He could've pulled a Qurupeco and summoned a Deviljho.

  • @brandoncoles3211

    @brandoncoles3211

    7 жыл бұрын

    This is also true lol

  • @geminijoule5522
    @geminijoule55227 жыл бұрын

    I was LITERALLY looking this up last night because im planning my first campaign and game ever, thanks Jared!!!

  • @That_Alex
    @That_Alex7 жыл бұрын

    And what if he also has this um.. ZINOGRE! *dies laughing*

  • @thomasjenkins7506
    @thomasjenkins75067 жыл бұрын

    i always found it better to design the entire dungeon before ever placing enemies. fill it out with rooms so the dungeon is something that people actually live and operate in rather than a series of encounters.

  • @an1m8r

    @an1m8r

    7 жыл бұрын

    This trips me up. Jared's earlier ones are good, but I find it really hard to know why there's a bottomless pit with a landbridge over it in this cave or whatever.

  • @thomasjenkins7506

    @thomasjenkins7506

    7 жыл бұрын

    Stephen i won't say i've never used a narrow landbridge in a cave because it can work. i just would have put it somewhere other than where the final boss is, like near the entrance. if i was a final boss, i wouldn't want the enemy to go 3/4 into my home before they hit a choke point. i'd want to keep them out period. i wouldn't want to have to cross it every time i leave my throne room, either. i just never wanted my dungeons, caves, and keeps to feel like something designed to challenge the players. i want them to be some place those npcs have to actively defend, scheme, and otherwise live.

  • @JulzarMoonstone

    @JulzarMoonstone

    7 жыл бұрын

    Yeah designing the dungeon first is the way to go. Since it gives you a better idea on what kind of monsters to add in, and how they'll interact with the environment. Gonna put a narrow unstable bridge? Sounds like a good place to add Grells. Have a pressure plate that drops a portcullis in front of the party? Putting goblin archers on the other side makes them more likely to trigger it.

  • @chromiumex2384

    @chromiumex2384

    7 жыл бұрын

    From a game designers percpective, designing dungeons is super fun. One thing I do in my games is make the level seem like a liveable, created enviroment, or naturaul, but design them in such a way that it would never be a thing in real life. Design it just linear enough to guid the players, while adding some larger exploration to give the players a since od accomplishment. Great vid, by the way.

  • @thomasjenkins7506

    @thomasjenkins7506

    7 жыл бұрын

    GamerKingNation designing the towns, dungeons, castles, map, etc. is easily the most fun part of building a campaign.

  • @LeviathanLP
    @LeviathanLP7 жыл бұрын

    When you pulled out the Zinogre I was like "Whoa, can he do that?!"

  • @WhatEvenIsThat
    @WhatEvenIsThat7 жыл бұрын

    i lost it when he whipped out the zinogre

  • @Nirakolov
    @Nirakolov7 жыл бұрын

    Ok, I was busy typing on Reddit so I was only partially paying attention to the video - so I was imagining this encounter with kobolds and then an Ogre shows up, because I heard zinogre and just assumed Ogre... so when I tabbed back to the video and saw ZINOGRE I was just like "Geez, this battle escalated"

  • @aquin3066
    @aquin30667 жыл бұрын

    Jared should gather the Normal Boots crew up and DM a D&D game. But get costumes and props, sort of like what the Yogcast guys did for Yogquest.

  • @qqq1701
    @qqq17017 жыл бұрын

    Don't forget the most important thing, go right.

  • @heyheythrowaway
    @heyheythrowaway7 жыл бұрын

    Zinogre? Now I want a pencil and paper game based on monhun!

  • @mageofvoid4282

    @mageofvoid4282

    7 жыл бұрын

    i once offered the idea to one of my hunter friends of making MH enimes in pathfinder but it never went anywhere

  • @zeph769

    @zeph769

    7 жыл бұрын

    I just want to have a Mizutsune fight. I love those things.

  • @JamesTheCelestial

    @JamesTheCelestial

    7 жыл бұрын

    once I get into DnD, I will make a homebrew monster hunter campaign. i'm trying to think of how to do it. i'm thinking of the return of the Frenzy Virus or something. maybe the Shagaru magala the main character slew in 4U already laid its egg for the century, and the egg gets mutated into hatching faster? I don't know how i'll do it, quite frankly. I just want to involve Gore Magala or at least Apex monsters somehow. and as another commenter further down suggested to another, I suppose for breakable parts you just need to treat the parts as different targets.

  • @djd40000
    @djd400007 жыл бұрын

    'he is also protected... by a zinogre' because why the ever loving fuck not?

  • @EmperorNeuro220
    @EmperorNeuro2207 жыл бұрын

    Solid advice, especially the part about expecting your party to do things you'd never expect them to. Not sure how one plans for their warlock turning the rest of the party into T-Rexes, but it sure made the Gore Magala encounter that much more entertaining.

  • @ZorotheGallade
    @ZorotheGallade7 жыл бұрын

    For me, it was Drow. Drow are fun to fight. Mainly because they're assholes, snobby and completely batshit crazy evil, doing all sorts of inhuman experiments and rituals, so every time you get to murder a few, it feels good and anyone on the good side of the morality scale will think you did a good thing. And also, they all carry potent knockout poison, which gives you one save to avoid becoming unconscious for one minute and then another to not be knocked out for hours, and are proficient in its use. Meaning a couple of drow scouts with hand crossbows and a few bolts dipped in it can down an entire party if the saving throws aren't merciful. Also, Drow are always looking to take prisoners to mutate with their experiments or sacrifice to their gods. Thus I gave all of them a rope and an Oil of Levitation so they could capture unconscious party members and carry them easily. The one they managed to partly drag away, a barbarian with an oversized sword, was pretty scared. The others saw the drow pulling a floating barbarian, sleeping like a baby, hugging a gigantic sword like a pillow, trailing it behind himself like a helium balloon. Yeah, it was funny. And the other who got tranquilized was the Paladin. During the surprise round. The crossbow does the minimal damage of 1, but he fails the Fortitude save. He has the time to say "Huh, I felt a prick" and comes crashing down.

  • @TheWasprevan
    @TheWasprevan7 жыл бұрын

    im LOVING these videos, i wasnt watching you for last years but i caught myself up and you honestly get me SO HYPED to try D&D. Youre doing an amazing job with them and i hope theres afew more left.

  • @Elizair213
    @Elizair2137 жыл бұрын

    If we kill Zinogre in this scenario, do we get the carves?

  • @BewbsOP
    @BewbsOP7 жыл бұрын

    monster hunter monsters in d&d, count me in!

  • @DepressionTony
    @DepressionTony4 жыл бұрын

    8:30 "and they can fu... deal with something a litlle more challenging" great self-control Jared :D

  • @Shmandalf
    @Shmandalf7 жыл бұрын

    Some really good tips here, I employ a lot of the same things when designing my encounters. Recently the party was sent to get a man's family back from a tribe of barbarians, and to get to their village they had to go into a small connecting cave, which had a bridge over an abyss similar to what Jared was talking about here. You're damn right they thought about cutting the bridge if they had to. The warlock also tried to poison their stew while using an illusion to disguise himself, but the chief caught on and won his checks, so that didn't work out too well, and our paladin almost got cut down because of it. So yeah, just little things are what make the game and experience great. I love thinking on my feet and my players constantly throw me for a loop, been such a blast.

  • @fgregerfeaxcwfeffece
    @fgregerfeaxcwfeffece7 жыл бұрын

    Your D&D Stuff is actually one of my favourite types of projared content. So i really appreciate D&D-cember.

  • @zerocool8218
    @zerocool82187 жыл бұрын

    This was a good watch, i have been really enjoying the D&December videos so far. This and the one about making a character are awesome they are really good to be able to share with friends who maybe haven't been doing this for as long as i have and just want to learn a bit more. Keep up the good work Jared!

  • @4u5t
    @4u5t7 жыл бұрын

    This video actually really inspired me. I've been working on a fantasy world for D&D for a really long time, but almost all my work has gone into story and lore. I knew my encounters should be compelling and engaging, but I hadn't given them much thought or planned them out. Now I'm actually excited to create interesting and creative encounters.

  • @Latino-Gamer
    @Latino-Gamer7 жыл бұрын

    This is one of my favorite D&Dcember videos you've ever done. I'd love to see more of these DM advice type of videos in the future. Thanks a lot, Jared!

  • @tonyhakston536
    @tonyhakston5367 жыл бұрын

    I like that support pillar thing from early on, because if a party member happens to have any explosives, well... you know what I'm getting at.

  • @KaessirAddaj
    @KaessirAddaj7 жыл бұрын

    This is exactly what I needed, thank you so much ProJared, I'm gonna have a session tomorrow as a DM and I had no idea how to deal with encounters to make them more interesting. I really wish there were more D&December left, can't wait for next years episodes!

  • @jacksonparham2576
    @jacksonparham25767 жыл бұрын

    Jared I'm loving these tutorial vids. As someone who DMed when all of my friends got into Dnd at the same time, I can say definitively these help out for people like us who didn't have an experienced player helping out. Can't wait for next December!

  • @Merrsharr
    @Merrsharr7 жыл бұрын

    Also: consider what the enemies are doing before the party shows up. Kobolds are seemingly having dinner, but depending on the amount of noise the party makes, they may already take combat position before the door opens

  • @Argetlam3002
    @Argetlam30027 жыл бұрын

    Jared, I always love your D&December videos, you're great to listen to and very informative. I honestly wish you would make more of these outside of just December, I'd probably watch all of them.

  • @PhoenixFireZero
    @PhoenixFireZero7 жыл бұрын

    I believe you should do these outside of December. You are a very good teacher.

  • @KamenRiderGreed
    @KamenRiderGreed7 жыл бұрын

    Thank you so much, I needed this video in my life, I've not been playing the DM for vary long, so I had been having trouble coming up with interesting, and more importantly difficult encounters for my party, with this, you've exposed to me a whole new dimension of encounter creation, I cant wait to use these techniques the next time that I meet with my group.

  • @ShadowEclipex
    @ShadowEclipex7 жыл бұрын

    I really want to do a Legend of Zelda D&D campaign!

  • @Aaron_Djela
    @Aaron_Djela4 жыл бұрын

    these videos about D&D are sooo cool!!! I just watch them now and it's amazing Jared. I hope you'll do a D&December for this year because it's really great. I love you man

  • @almightyk11
    @almightyk116 жыл бұрын

    I was going to be running a game soon, and thought I should come back and rewatch these guides for help and inspiration. I don't regret it. Inspiring as always Jared

  • @tefnutstemple7433
    @tefnutstemple74337 жыл бұрын

    I've been wanting to make hallway encounters where the zombies or whatever literally burst from the walls. Like, throughout this hallway they hear echoeed noises all around so they think it's just an encounter in the next room, until all throughout the hallway enemies burst from the walls (Maybe even from the roof), and it's a claustrophobic encounter. And then, of course, there's when I'd do things as a naval DM. I'd make encounters come from the sky, underwater, other ships, islands, and I'd even make attacks happen from inside the ship itself. And I've always loved the thought of the Big Bad of a campaign utilizing the tactics of a Dwarf Fortress player, or at least, me locking down my fortress; Seal up the bunker and unleash caged monsters/megabeasts/whatever to slaughter all on my land. Moral of the story? I should never DM for the sake of my health.

  • @vidsmaker556

    @vidsmaker556

    7 жыл бұрын

    RELEASE THE SPIDERS!

  • @ab14967

    @ab14967

    7 жыл бұрын

    Really good idea. Just make sure its for a party that can actually deal with that. A strong example of such a party would be for those at least tier 4 and up(rogues all the way up to wizards, no fighters, paladins, or any of similar power) for such a thing, as those lower likely won't be able to deal with it in time before they die. As for seafaring encounters, just make sure its a big boat and possibly have it progress in such a way that it is part of the actual story(say, its the reason they become stranded, or its a prelude to the adventurous hell they have to endure).

  • @OmegaEnvych
    @OmegaEnvych7 жыл бұрын

    I remember one really interesting encounter. We were playing 4th edition D&D with around Level 12-13 party. We were trying to stop a disease, called "Ash Plague" which has plagued most of the continent's northern forest. It was infesting on all life - trees, bushes, animals, giant spiders etc. Basically infected creatures were turning into ash slowely. My Shardmind wizard got infected and was constantly slowed, but we managed to get to the place where infestation started. What we found, was a giant hole in the ground, that was leading to the Ash demiplane (Basically a portal there) and a giant Mushroom that was infected by demiplane's natural magical radiation. So, we had a giant room with several areas where we were jumping around and this whole mushroom colony was constantly sending infected creatures against us, while the "Boss" itself was super-passive (It was gigantic mushroom after all). It was actually really fun fight. So fun, that I used parts of it in some of my games later - like fight over bottomless pit in my Megaman X/Zero RPG where party was fighting against reploid, named Puppeteer Spider, who was constantly moving over her web, was destroing it for party and creating new for herself. And was also shooting her body parts (Spider legs and her humanoid legs later) as well as mechaniloids at party.

  • @kyoai
    @kyoai7 жыл бұрын

    Greetings from germany. Thank you for this episode. While unfortunately i don't have anyone to play D&D with, i'll use these advices when designing my current computer game i'm working on. :) Keep up the good work and have some happy holidays! :D

  • @mothssmeat

    @mothssmeat

    7 жыл бұрын

    There are online ways to play DnD with people :D Also, Whats the name of the game you're making?

  • @TheNoble117

    @TheNoble117

    7 жыл бұрын

    Stefan Hohnwald if you are still interested in d&d Roll20.net is a online d&d site I use it for just about all my campaigns

  • @marcellocarvalho4491
    @marcellocarvalho44917 жыл бұрын

    You really inspired me to begin DM. It was not this video in particular, but all DnDecember. thx for doing this series

  • @arrowsmith000
    @arrowsmith0007 жыл бұрын

    Legitimately very helpful. I've played a lot over the years but only in the last 8 months or so started DMing. It's definitely a bit difficult to get used to but tips like these will go along way so thanks Jared!

  • @solblackguy
    @solblackguy7 жыл бұрын

    You would love Shadowrun, Jared. The amount of open ended encounters you can generate in that game are ridiculous. Not only do you have to worry about the battlefield, but if you have a decker in the group, you have to deal withe the matrix as another plane of existence. I did a run where me and my friends were raiding a corp building that we all had to branch off and navigate certain areas with any and almost all special abilities. I hacked the security system, but kept getting blocked off by throttled internet so the shaman who was the face of the group had to infiltrate the building and go to the corresponding floor to hit the different server arrays while the street samurai, adept, and mage fought their way through the parking garage, running distraction, but constantly on the move to keep the security busy. It was a deep, intricate and tactical campaign done by a first-timer, but the most fun I ever had.

  • @AngryAragami
    @AngryAragami6 жыл бұрын

    Player: "I'm sick of the standard monsters of DnD." Jared: "A fucking ZINOGRE is in the room."

  • @Rolaric
    @Rolaric7 жыл бұрын

    Your music choice for these is wonderful, really adds a lot.

  • @MrElloitsAlex
    @MrElloitsAlex7 жыл бұрын

    "The big bad guy is also protected by a zinogre", Oh Jared...I'm so hype for Double Cross as well.

  • @StarLightNow
    @StarLightNow7 жыл бұрын

    This is a great series. Keep up the awesome work Jared.

  • @thisisthelukas
    @thisisthelukas8 ай бұрын

    Coming back to this video, I have to thank you, Jared. I literally added a Zinogre to my Pathfinder 1e campaign after watching this video years ago, and it's still one of my favorite encounters I've ever run. XD

  • @little_isalina
    @little_isalina7 жыл бұрын

    This video is excellent. Something not only new DMs can learn from.

  • @SlitherLament
    @SlitherLament4 жыл бұрын

    My marathon of rewatching, liking, and commenting on every Jared video continues. Video 66

  • @MaverickhunterXZero
    @MaverickhunterXZero7 жыл бұрын

    I don't think a Zinoger is D&D regulation.

  • @warbossgrimdakka5401

    @warbossgrimdakka5401

    7 жыл бұрын

    MaverickhunterXZero anything, is a D&D regulation. it's a core aspect of the game

  • @byzantiumn8564
    @byzantiumn85647 жыл бұрын

    Love these D&Dcember videos. keep em coming!

  • @BHRaccoon
    @BHRaccoon7 жыл бұрын

    This was fantastic! Thank you so much for doing this :) I've been a DM for a few years now, and I still struggle to make encounters more interesting than just "Side A: Attack -> Side B: Attack" by the end of it. It's especially tough when my non-combat oriented players complain about their attacks being weak and I need to find something for them to do during the fight. The water room was especially creative for multiple party playstyles! I do hope you do this again and more things like this. DMing tips are never unappreciated!

  • @pastaking3639
    @pastaking36397 жыл бұрын

    I love watching these videos. As an aspiring DM's my mind races with cool things to do when I finally get to be a DM.

  • @794_
    @794_7 жыл бұрын

    This was incredibly informative! I'm a DM and as you were expressing ideas to do, you were saying things I had just thought of moments before. Of course, you still said a lot of things I wouldn't think of, and that will be very useful to implement in future campaigns!

  • @Mellion555
    @Mellion5557 жыл бұрын

    So I'm guessing a Zynogre would be a land dragon capable of using both electric spells and Monk skills? edit: and is always accompanied by a full orchestra of bards to play its battle theme, which gives it stat boosts so long as they're playing. :3

  • @dracokitty7113

    @dracokitty7113

    6 жыл бұрын

    Go bug nets

  • @mattp2788

    @mattp2788

    5 жыл бұрын

    @@Shemegory now I want a Monster hunter type DnD game.

  • @aldorax
    @aldorax7 жыл бұрын

    D&December need to be a thing in every month ! :D It's just too good !!!

  • @RocketarmsMedia
    @RocketarmsMedia7 жыл бұрын

    I tend to ask myself 3 things when developing an area: background, environment, and interactions. The background helps determine why the enemies are located there, giving some story. Like the video, what common (or uncommon) objects exist in the environment, and how is the layout different from similar encounters. And again, just like the video, how can the party interact with the world around them; burning braziers, swinging across chasms, or propelling party members with catapults followed by a player's feather fall. Great video to help any Dungeon Master (and love the extra MH bit near the end).

  • @pokemonduck
    @pokemonduck7 жыл бұрын

    Gonna miss these awesome videos come january

  • @StiusMarton
    @StiusMarton7 жыл бұрын

    I just started being the DM for my group, this is very helpful. I love the elemental aspects

  • @JackVelladeath
    @JackVelladeath6 жыл бұрын

    When I've been listening to dnd gm advice for an hour and I open my phone to see it's projared! Yay xD

  • @liquifieddonatsu1423
    @liquifieddonatsu14237 жыл бұрын

    Thank you so, so much for this Jared! I'm an aspiring DM, since I love putting my creativity to use with games like D&D. And sure, being a player is fun, but I still want to create more than just my character. I want to create a world for my players to enjoy to the utmost extent! So, all of these tips are extremely helpful for me, who doesnt think as tactically as I probably should whilst making encounters.

  • @hewhoisnamed9050
    @hewhoisnamed90507 жыл бұрын

    Doesn't matter which channel it comes from, I always dig encounter design videos. Good job here :)

  • @GRex7777
    @GRex77777 жыл бұрын

    you have no idea how helpful this video is. I've not had...too much trouble DMing so far, and can even reskin/customize creatures decently, but I'm never sure how many to throw in and such, so this is gonna help like nuts.

  • @Felgrand101
    @Felgrand1017 жыл бұрын

    "screw it, let's throw in monster hunter in here as well, let's go!"

  • @nerdyvids1
    @nerdyvids17 жыл бұрын

    I think this is my favorite video yet this DnDcember

  • @whycantijusthaveausernameo3993
    @whycantijusthaveausernameo39937 жыл бұрын

    Wow, you really gave me some great ideas I wanna use! Thanks!

  • @estelle7021
    @estelle70217 жыл бұрын

    This was eye opening for me! I love it

  • @noszelias
    @noszelias7 жыл бұрын

    Thanks ProJared, I needed this a lot

  • @Xenohaste
    @Xenohaste7 жыл бұрын

    Wow, This is the most helpful video I've ever seen! As a new GM this was super I still have so many thing to figure out.

  • @happyhealsgaming7614
    @happyhealsgaming76142 жыл бұрын

    One thing I did in the Lost Mines of Phandalver encounter with the Cragmaw Hideout cave. Our adventurers reached there, took out the lookout, and before we went in, it started raining heavily. We got into the cave, and using the sound of heavy rain fall we managed to sneak past the first 3 wolves in the cave since they wanted to try and rest. After clearing out the cave, all that was left was a bugbear, his pet wolf and 2 goblins, easy encounter yes? Well put a small twist where as soon as the combat started, the Bugbears wolf let out a loud howl in teh cave, and while the adventurers were fighting, the 3 wolves from teh entrance actually broke their rusty chains, and ran AROUND the cave to flank the adventurers. What made it more interesting was, the Prisoner they saved, the adventurers at first had him stay behind just outside of the encounter, but when our Fighter realized the wolves were coming, he instead grabbed the prisoner and pushed him into a nook far away, and instead got ready for the flanking wolves, for a moment leaving only 3 adventurers to fight the 2 goblins, bugbear and the wolf. It was actually a small but very interesting engagement, that feeling of "Ok, we HAVE to take out as much as possible before the reinforcement comes!" feeling.

  • @AlluMan96
    @AlluMan967 жыл бұрын

    This was actually very good timing. I've been planning to DM for some time now and as a matter of fact, I may end up DMing for a specific party of 3. While I have thought about alot of these things myself, it's good to see it displayed in a practice. One thing I've also thought about; Even for filler-fights, I wanna try and make a story built around it. Like the house with the Kobolds. Perhaps they had a reason to be there, even if it contributes nothing to what is going on in the story. Maybe they are this band of thieves that were looting the place and as the party fights, these Kobolds can exchange banter between each other or towards the party. These guys could then become a re-occuring group. This goofy band of comedic villains, always getting into trouble and bumping into the party. Just to make encouters that much more memorable.

  • @reddragon8167

    @reddragon8167

    7 жыл бұрын

    A quick and easy tip is to give your random encounters context. "You see Monster X" It makes it feel like there is an outside world going on and that the monsters didn't just pop into existence right when the players entered a room. "Up ahead, you hear yipping coming from behind an overturned cart. A kobold leaps on top, spies your party, and draws a scimitar as it alerts the rest of the scaly raiders." "You see two snoozing ogres lying against each other in front of a cave, barely covered by a tiny blanket. One of them appears to be using a large club as a pillow."

  • @AlluMan96

    @AlluMan96

    7 жыл бұрын

    Red Dragon Exactly. Just give the monsters something to do. Instead of dungeons just being a place that houses a boss fight, build something of an event that's going on, maybe something that isn't even directly related to your main quest. Like if you're going to a fortress inhabited by bandits to get back a powerful magic artifact, don't just have them bumming around in random rooms. Think about what bandits would do after a successful heist; Most likely celebrating. As you enter the outskirts of the fortress, you see a wagon of stolen foods being pushed inside. When you're at the fortress, you can overhear a great feast going on in one of the rooms. Maybe the guards outside are groggy about not attending the party inside. If your group has people that are good with disguises, let the players even go and attend the party if they want to. Speaking of such, another thing is to not make every fight mandatory. Give players an option to avert a battle and seek different options around that. Cut off an enemy group approaching via bridge. Let the party disguise as members of whatever dastardly group you're up against, maybe letting that caged Owlbear loose could clear a room or 2 of enemies and sometimes, the enemy can be reasonable, someone you can bribe, decieve, convince to surrender/cooperate or run an errand for. Those are things I'm considering whenever I think about how I'd make a D&D campaign.

  • @mittensmacks9239
    @mittensmacks92397 жыл бұрын

    Yes!! "Even Monsters want to live". Best quote, since it is an oversite I see happen many times.

  • @themediocremaster2388
    @themediocremaster23887 жыл бұрын

    As a new DM I really needed this, thank you!!!

  • @AaronGoodTastyJams
    @AaronGoodTastyJams7 жыл бұрын

    Great video Jared! I really liked this one!

  • @renav.3239
    @renav.32397 жыл бұрын

    Hey Jared! I recently purchased the PHB and the DM's guide for 5e on amazon, with the hopes of being a DM with some friends after the holidays. Thank you for this video! Very simple, natural, and intuitive ways to spice up encounters! I'm taking notes!

  • @potatolord9715
    @potatolord97157 жыл бұрын

    Thank you for all the d&december tutorial things, I really want to play dungeons and dragons, and these will be super helpful if I'm ever dungeon master

  • @jeremiahbreitenbach4663
    @jeremiahbreitenbach46637 жыл бұрын

    I love Volo's Guide to Monsters. I finally got to build an encounter with a Kobold Inventor, kept the frontline fighter sickened by the skunk in a cage, I am so happy the random roll didn't have it spray the kobold. Good times, loving that new book and it has plenty of replacement options for existing encounters.

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