Elite: Dangerous Odyssey - Victory-Class Fleet Carrier Hyperspace Jump (Interior)
Ойындар
- Odyssey Update 11 -
Well, that was pretty dope, but the stuttering and transitioning at the start and end was kind of sad IMHO
- Hardware -
GeForce RTX 3080ti
Ryzen 9 5900x
32GB 3600MHz CL11
RAID0 dual WD M.2 SSD
- Timestamps -
00:00 - 10 Minute Countdown to Launch
07:00 - Securing Carrier for Departure
09:00 - Powering Frame Shift Drive
09:50 - Counting Down to Jump
10:00 - Traversing Hyperspace
11:12 - Jump complete
Пікірлер: 242
The view and horn are different between the different carrier classes! Check them out: Nautilus-Class: kzread.info/dash/bejne/lmaWtLamZZipeso.html Drake-Class: kzread.info/dash/bejne/d3qF05iadsvTqM4.html
Now imagine the Thargoids interdicting one of these ships.
@ultralaggerREV1
2 жыл бұрын
The fleet carrier captain: YOU THOUGHT IT WAS JUST A SINGLE EMPTY FLEET CARRIER?! **Deploys the engineered anti-xeno ships**
@tailsfan11westandwithukraine
2 жыл бұрын
Never seen a Thargoid yet. Not with my own eyes, anyway. I guess I should count myself lucky for that.
@SOU6900
2 жыл бұрын
@@tailsfan11westandwithukraine Neither have I, but I also don't play the game enough either. Last time I actually gamed on my system has probably back in December.
@chaselaver6135
Жыл бұрын
Thargoid mothership hyperdicting a fleet carrier full of AX ships. That’d be a helluva fight
@Lev069
Жыл бұрын
@@chaselaver6135 id love to see that
8:23. The sounds of something far away from you in the ship closing or locking sounds so amazing.
Oh eternal God-Emperor, preserve us from the dangers of the void.
@dopiestthyme3365
Ай бұрын
We gonna get lost in the warp fr fr
The sound of the FSD slowly spinning up before the jump is so good. The sound design in Elite has always been unmatched.
It's good you have those two people down there quietly staring at those screens.
@graealex
Жыл бұрын
Actually, the left one is supposed to use a tablet, but it seems the asset hasn't loaded in properly, so he's just waving around in the air.
@Just_A_Simple_Time_Traveller
11 ай бұрын
Well, in all likelyhood it's mostly automated, like the spacecraft we have in todays time, so if nothing goes wrong they wouldn't have to press anything.
@NickHunter
11 ай бұрын
agreed, they should have been doing jumping jacks or playing cards or something
@lolroflroflcakes
6 ай бұрын
Ya even if it the ships is mostly automated there are an awful lot of displays and buttons. That person on the right was literally sitting on their hands you figured they would at least be flipping through different modes keeping an eye on things. Then again, maybe it’s just a really cool photo op for tourists to pretend they were on the bridge.
@eurobeat_enjoyer
4 ай бұрын
@@graealex he does have a tablet in hands tho
What bugs me the most and what is the most terrifying. Is that the fleet carrier sounds like it's going to fall apart at the wrong move.
@shrk128
10 ай бұрын
"Nobody so much as FART!" -some chief of engineering, probably.
@BrittTheFurry
10 ай бұрын
What would you expect to hear when moving something this large through hyperspace? The hyperspace is not a smooth ride, more like waves on an ocean. It makes sense for the carrier to make noises like that. Guess why the lockdown includes closing the bulkheads, hatches, and airlocks? It is to give more stability and in case of hull breaks, the whole carrier wouldn't tear apart in hyperspace.
@SabreKen
9 ай бұрын
Witchspace be like that sometimes
@bb-152ussmeta9
7 ай бұрын
Given that much larger ships use the old frameshift drives, it's a likely possibility that something can go wrong compared to those used by player controlled ships.
@Bake-kurijra
7 ай бұрын
@@shrk128farts
What's incredible to me is that there seems to be a difference between the jump protocols and Capital-class Frameshift Drives on Carriers and those found on Farragut-class Battlecruisers and Majestic-class Interdictors. Let me explain. When a Fleet Carrier has a jump scheduled, it enters Pre-Jump countdown. What's interesting to note is that the status monitors around the ship refer to this first 10 minutes as the "Lockdown Protocol". It's assumed that all over the ship, essential systems are being secured; tools put away, living quarters locked down, anything that isn't bolted down gets bolted down. Once the 3 Minute mark hits, the landing pads on the Carrier are retracted into the ship and carrier services are offline and the rest of the carrier is secured; Commercial areas lock up, all personnel must find a seat, etc. What's notable is the "Maintenance Teams In Place" at 1:10 on the clock. After this, the Frameshift Drive is activated from it's dormant state then spun up, something that can be heard from *outside* the carrier by a fair distance. Once this happens, almost all of the lights inside and outside the carrier dim down, as if power to every non-essential system is being fed into the Frameshift Drive. It makes it short jump, emerges at its destination then promptly relaxes and the drive can be heard spooling down. Security Teams check the status of the internals and life goes on. Now let's compare this to what little we know of a Capital Warship jump. Capital Warships arrive at the signal source in a HIgh-Intensity conflict zone, where their overwhelming firepower is required. One jumps in, and the weapon hardpoints can be deployed and all hell breaks loose. Here's the interesting thing; destroying the heat relays on the exterior causes what's called a "Thermal Cascade event" in which the heat from all of the weaponry and other systems overloads all of the ship systems and threatens to render it inoperable. When this happens, the ship initates an emergency Frameshift jump, no spool up, no announcement, just open the portal and off it goes. If the Frameshift Drives on all Capital-class vessels are the same, this shouldn't be possible, as Farragut-class or Majestic-class can be routed within 3 minutes of it appearing with optimal fire. This leads me to the following conclusion; Drake-class Fleet Carriers and its derivatives are very, very, VERY unsuited for Frameshift jumping. The ship itself is long and narrow, with little height or width, and if not for the Zero-Gravity aspects of space, would probably snap in half under its own weight. Every jump damages the carrier itself, causing stress to the hull, and probably damaging some interior components as well. Unlike Military grade Capital Warships, which are expected to jump in and out of zones whenever, Fleet Carriers simply don't have that capability. Just an interesting observation I've made over the time I've been playing.
@winterscrescendo
Жыл бұрын
"Every jump damages the carrier itself, causing stress to the hull, and probably damaging some interior components as well." That's actually confirmed in lore and in the gameplay mechanics. Every jump costs 100,000 credits in additional maintenance costs from the stress of the jump. That doesn't automatically mean they're less suited for it than the military ships though. Rather, Military ships built for combat will be prepared to use systems in ways that would be considered too unsafe for civilian use. The spool-up on a frame-shift drive indicates that a generator or fly-wheel (mechanical energy storage) is being bought up to full speed. If it's a flywheel, then it could just be a mechanical back-up in case of main power loss mid-jump, which would make a lot of sense from a safety perspective. A Military ship in a combat situation however may deem it an acceptable risk to jump without that backup in place - and may not even have one fitted as a weight saving measure. Internal volume and mass could be used for a higher capacity powerplant or thicker armour instead. If the 'spool-up' is the ships primary generator coming up into a high-output state that it normally doesn't need, that could still be explained by the Military ships just keeping their generator 'hot' in combat situations so they're ready to go whenever. As for the maintenance and wear aspects, we get no visibility into the running costs of the warships. However, given that military vehicles even today are pushed far harder than civilian vehicles and have much harder maintenance cycles as a result, it really wouldn't surprise me if the warships also suffer a heavy 'jump-tax' on their maintenance budget.
@Tamburello_1994
Жыл бұрын
Great analysis cmdr, thank you. As a recent FC owner myself I found this post most interesting.
@rada660
Жыл бұрын
There is the fact that the drake class fleet carrier is the only capital ship that can be privately owned. They are not military grade, so probably got the bare minimum requirement to be able to jump to begin with. If they were military grade, they probably would be able to jump in and out in an instant like the battlecruisers can. But lore aside, it is really just a mean to give uptime and down time for players. lol
@BrittTheFurry
10 ай бұрын
@@rada660It's not really downtime for the player but the load on the server. It is a difference if you have hundreds of small ships jump or a huge vessel that acts as space station. Guess why jump times can vary greatly between 15 minutes and over 1 hour depending on activity
@WimsicleStranger
10 ай бұрын
I'm assuming that from the massive amounts of stress incurred by the jump, if a civilian Fleet Carrier were to be hypothetically hyperdicted by a 'Goid, I am assuming it would be absolutely shredded when when your vessel typically twists and writhes. I would also guess that would be the reason why we never hear about it occurring, because they would just turn into those massive debris fields we can find with Thargoids lurking through them. Of course this is all just hypothetical, but fun to think about lol.
The transition at the jump exit is absolutely discusting but nice jump sequence overall.
@Zethraxxur
2 жыл бұрын
I have noticed that it at random does it better. My pc is very new with high-end hardware so that is not at fault
@tailsfan11westandwithukraine
2 жыл бұрын
Agreed. I understand that the command deck is more or less at the rear of the ship, but the exit could be a little better than that. At least we finally see the inside of that portal.
@zathary564
2 жыл бұрын
@@tailsfan11westandwithukraine and... its exactly the same as the one our ships use. Looks cool at least.
@kijman1359
Жыл бұрын
@@zathary564 Well, excluding the portal part with the... "lightning?" But yeh, cool.
@Humaricslastcall
7 ай бұрын
@@zathary564 Well... from what i can tell our ships actually basically go into hyperspace by becoming a drill that is at the speed of a bullet. The capital class drives have to basically actually rip a hole into fabric of reality with sheer might instead of letting the relativistic lightspeed physics do the work (which is also why supercruse is not available to these ships... i think it was a happy accident due to how normal-class FSDs work.)
I seriously demand Frontier to create an article and a video explaining how the FSD works and how can it bend space-time to travel like that
@Zethraxxur
2 жыл бұрын
For starters, it is a work of fiction. If they had the secret of hyperspace travel I don’t thing they would be a games industry lol. And secondly, if you check out the wiki page about FSD, you will see that it is based off of the Alcubierre drive theory.
@nights8880
2 жыл бұрын
basically external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ffr-static.z-dn.net%2Ffiles%2Fd25%2F9022842fde7795a449c6dc9f2bfc87a7.png&f=1&nofb=1 bend the half circle on this image like a butterfly flap its wings, that's how you "bend " in the gravity from E to F according to how FSD work in elite, kind of, the FSD bend the gravity and space around it, so that the ship itself does not move but reality around it does, the bigger the mass the harder it is tho, hence why in super cruise the closer you get from planet and POI the louder the FSD make noise and slow down, also explain why suns are like beacons for system to system jumps, they are the biggest masses in a system.
@nikkotan2840
Жыл бұрын
1. Warp Drive - This is a type of FTL Travel that caused spacetime to form like a wave causing the spacetime ahead to contract and expand from behind the ship like surfing the water but without the water. 2. Hyperspace - This is a form of FTL Travel that traverse the other-dimensional region of space in our universe without the limitations of real space that would enable the ship to travel faster than light speed. 3. Jump Drive - this is a form of FTL Travel that creates a spacetime bubble on the ship and teleports the ship into another region of space instantaneously. 4. Wormhole - This is a form of FTL Travel that folds 2 points of space by tearing a hole in spacetime like a black hole but without the gravity of an actual black hole 5. Dimensional Travel - This is a form of FTL Travel that creates a tunnel to another dimension much like Hyperspace. But Hyperspace only travels on a separate dimension from real space, but Dimensional Travel lets a ship enter other parts of dimensions of our universe 4D, 5D, 6D, or even 7D dimensional lane and exiting to real space on another region of space of our universe. 6. Interdimensional Travel - This is a form of FTL Travel that let a ship travel inside and between a Parallel Universe or The Multiverse and acts as a shortcut to travel into another point in real space upon exiting. Elite Dangerous Odyssey only has Faster Than Speed of Light Travel via Hyperspace like in star wars. Folding Space is for Wormholes and Bending space is for Warp Drives
@lukea1533
Жыл бұрын
FSDs use both acubuliere transit and hyperspace. Supercruise is the acubuliere drive in work. When jumping system to system it is hyperspace. However hyperspace travel is technically the older drive, most capital ships in elite only have hyperspace capability due to FSDs not being ready for use in capital ships. You will never see a capital ship in supercruise.
@AgentExeider
Жыл бұрын
@@lukea1533 That is because FSDs are hybrid technology, the supercruise is of human invention, hyperspace is of Thargoid design. This is why Thargoids don't have supercruise, they can only jump from place to place and use sublight thrusters once there. The irony is that when you are in supercruise, you are in a state that Thargoids cannot keep up or even catch you with. Not in hyperspace, but still able to travel FTL.
I've always wondered why Fleet Carriers and other Capital Ships can jump seemingly anywhere inside a star system, but smaller player ships always have to jump from star to star.
@kolyashinkarev7366
Жыл бұрын
I think it's because fsd's on capital ships work differently, they are based of thargoid technologies in lore (at least i think they are, not really sure tbh)
@hohnmcransi54
Жыл бұрын
The navigation in the current model of fsd locks onto the central star in a solar system, which is an improvement over the old models which would drop you at the edge due to mass lock. Smaller stars would technically be able to be locked onto most likely, but the devs didn't implement that :/
@shimo_96
Жыл бұрын
Someone else said this already but, Capital class FrameShift drives function differently as they're based off of Thargoid technology. Originally Thargoid vessels were unable to travel in supercruise because of the way their drives functioned. Since the FSD's were based off of this tech, they couldn't either. They travel in hyperspace wherever they go.
@Koppquetscha
7 ай бұрын
It’s now a whole year ago but lorewise: small ship fsd’s are newer and work by creating and tethering a tunnel to the highest gravity well in a system (normally the star itself). Capital ship fsd’s are older technology, use tritium instead of hydrogen and rip a tear in realspace. The capital ship doesn’t “jump” anywhere but enters into hyperspace through the tear and travels in there wherever it wants to. Technically this allows capital ships also to stay nearly indefinitely in hyper space to appear whenever they want to, but we don’t have a mechanic ingame for player carriers (npc capitals can do that)
@Humaricslastcall
6 ай бұрын
Basically: Our ship FSDs are basically warp drivers from Star Trek, except the edge between ftl and entering Elite's version of subspace (WitchSpace) is rather large. CC-FSDs are more of a misnomer than anything, as they operate more like Stargate hyperspace drives - tear a hole and ride through it. They can stay in witchspace for as long as hull integrity allows, and fly through it much faster than our warp-bullet-adjacent ships.
Remember when this game was a thing.
@styanax
8 ай бұрын
its a shame fdev act like this game is shit under their heel now
@KalenTomlinson
20 күн бұрын
Ikr? I quit as soon as it focused on FPS instead of new ships, and it divided the playerbase in multiple ways.. 500+ hours but quit years ago at this point.. Used to be fun lol... combat is just bs most the time and too much downtime I could spend playing helldivers or elden ring
7:05 That horn sounds really good! Wish I knew how they made it.
@realvorard
Жыл бұрын
my moms fart
@____trazluz____9804
Жыл бұрын
Maybe some navy horn or a train
@TetyLike3
Жыл бұрын
my dads sneeze
@shimo_96
11 ай бұрын
Sounds like some sort of pitched down fog horn or train horn to be honest.
I remember when this first came out. And watching it after not playing for a year... jeez. I still love it. Might be time to get the rig outta storage.
if only frontier management was as good as the sound designers this game would have been epic!
Bruh they really did the exiting part dirty, they don't have the hangerbays opening up, they just click open from being locked
@DebugOk
Жыл бұрын
That's was probably a bug, it doesn't seem to happen anymore. But the entire jump sequence was messed up in this video anyways
Never had one of these, the countdown feature is damn cool
Something to certainly improve on but better than nothing right now.
Some day this would be every day life but i"m to old to see this Nice effort 😃😃
What I find especially hilarious about those carriers: The two crew mwmbers on the bridge really have to wear red and green suits like the position lights for port and starboard, as if they need a reminder on where to sit down.
The transition is choppy, they need to iron it a little but overall, it is very immersive. Very nice. I wonder why didn't the ship exit the jump next to the sun of the system... Is there a difference between normal ships and capital ships
@Zethraxxur
Жыл бұрын
The only thing I can think of is that larger ships has a more sensitive target-lock of gravity fields. FCs can jump in orbit around stars too, but unlike normal ships, they have the option
@erwin101
11 ай бұрын
Isn't it also a necessity because carriers don't hae supercruise? You wouldn't want your carrier to take weeks of travel to arrive at the conflict due to being limited to sublight thrusters.
@shimo_96
11 ай бұрын
@@erwin101 Yep. Fleet carriers are able to function the way they do and jump as far as they do because the tech is actually thargoid. Fleet carriers have no supercruise capability, just like thargoid interceptors didn't.
@theutheone
7 ай бұрын
because small FSDs have to lock onto suns. capital ships use essentially portals and can end up wherever they want
Kinda off-topic but it reminds me of space jumps from "space battleship Yamato". Though in latter during traverse through another dimension time was literally frozen and everyone on the vessel were in stasis-like state
that horn just sounds so menacing
this is my favorite thing about Odyssey, and my favorite thing about owning a FC.
You know it's a good effect when it makes your headphones rattle from the bass.
Hyperspace vortex gave me Dr who vibes. Just imagine the TARDIS flying though that
the bass during hyperspace is nice
There is a bug. After travel flight decks are ready without prep.
Although it’s far from perfect, at least they gave us what we were asking for when the fleet carriers first came out. Hopefully they clean it up
This is so epic!
The people behind the sounds in ED are really good. They still have aomething special with this game, hope they don't completely mess up it's future.
the portal is my favorite part
Please fix the "cannot disembark from my ship docked on player fleet carrier" bug.
I still think Carrier's should have been one time purchases and not what we have currently. I get it for the realism, but having to do constant upkeep that can be very expensive in a game where everything is expensive and making money is very difficult (sometimes, a lot of the time...) is a little ridiculous. A one time expensive purchase where services are also expensive purchases would be ideal. Especially considering you also have to pay to fuel the thing with resources that are hard to come across and when someone finds huge deposit of them it's basically scavenged clean in a mere few days
I must've seen a dozen jumps and only just noticed that the landing pads instantly appear open after exiting the jump, instead of having an animation.
How do you have this view when jumping with your fleet carrier?
One thing that I find to be an minor but annoying oversight is how the landing pads are retracted and secured prior to a jump... But once the FC emerges on the other side, the landing pads are immediately in their active state again and there is no animation for the hangars reopening.
As cool as the hyperspace Jump itself is, they could have done a lot to make it something much cooler. We know from the lore that the Capital Class FSDs are older, more human tech than the smaller stuff we have for our personal ships, which have more stuff reverse-engineered from Thargoid tech. Because of this, it would have been awesome, and made sense, if there had been multiple visible phases of travel while inside Witchspace. Take for example: Phase 1: Normal Entry Phase 2: Acceleration: Have the ship groan and creek further, add some of the classic, or better yet, new, FSD noises while you have the Hyperspace Corridor visibly accelerate in how it passes you. Phase 3: Coasting: your standard traversal. It doesn't have to last long, but what you could do is have the ship and/or the FSD make increasingly more stressed noises, to show the technology of our ships being pushed to their operational limits. Phase 4: Breach: So, you know how normal ships just "BWAMP" into position at the end of a hyperjump? I imagine a world where the FSD has to pierce its way back into Realspace properly. Perhaps model this alongside a rapid deceleration inside of Witchspace, but what I envision is a sort of ethereal or astral cloth that's getting pushed and stretched by the Carrier as it starts exiting, the sort of effect you'd get from the carrier trying to quite literally pierce through the veil between the two dimensions, back into Realspace. Phase 5: Standard Exit
That exit is so scuffed
What ATC voice are you using?
Would have been so much cooler if it didnt suddenly cut off the process at the end. Still remember the first time i saw a capital ship jumping into a system and it was such a cool moment
Now how would the hyperdyction look like
@kijman1359
Жыл бұрын
Well something that massive being yanked out of hyperspace wouldn't exactly be a good thing would it lmao
@som3body3
Жыл бұрын
Baaaa, it's not like in Event Horizon were the ship end up [redacted] now does it. Does it?
Oh super cool, an AD right in the middle of an 'ambience' video.
Never played this game, but it looks cool.
What kind of jump would this take in battle if needed. All they need to do is make it to where shudders come down and your going thru the warp lol
damn this is awesome... I mean I love instand jumps and all, but this is just epic :) Its also feels pretty useless, in 10 minutes everything will be already over on the other side :)
@MaxUltimata
9 ай бұрын
It's not meant to be a response ship. You are either gating it in to INITIATE a battle, or, how I would use it, you'd portal in to a Pristine mining site so you can fill its colossal hold with valuable rare metals without having to go back and forth through pirate-infested space in a Type-9 Heavy (Compare 512T to 25,000T). It is meant to be used as a mobile base with most of the services of a station.
@Haarba1
9 ай бұрын
@@MaxUltimataWhat about other caps? Or its just how capital ships are in Elite? When I tried to play it there were no capital ships at all, not even NPC I think. Perhaps I played EvE too much, there capital ships can enter the combat and ruin someones day pretty fast :) But ofc they dont do it in such an epic fashion as this ship in Elite.
@Humaricslastcall
7 ай бұрын
@@Haarba1 Capital Class ships are Strategic Assets, not Tactical. Kinda like comparing a personal "fuck you" note to a "fuck you" manifesto with thousands of signatures. The former you can write up in, like, a minute. The latter requires coordination on a scale that makes it so that actually delivering that "fuck you" manifesto be a tomorrow thing at the very least.
This is what the capitol ship commander see
4:15 Was anyone able to understand that? I can’t tell how many minutes he said.
@Zethraxxur
2 жыл бұрын
"Any passengers who wish to remain in the system must depart the carrier within the next few minutes"
@tailsfan11westandwithukraine
2 жыл бұрын
@@Zethraxxur Thanks. The reverb kind of threw it off. And thank you for filming this, by the way!
@Zethraxxur
2 жыл бұрын
@@tailsfan11westandwithukraine I wish the entrance and exit to hyperspace was less buggy, but was my pleasure :)
@BingBingBongBong
2 жыл бұрын
“Within the next few minutes”
The frame shift drive sounds like a giant fan or something
That Friendship Drive ain't so friendly now.
i bought5 this few weeks ago on sale , im aboslute trash at it . watching this i gotta try more lol
Why'd they change the name to Hyperspace? It used to be called Witch Space, I thought that was cooler.
One question : Is it possible to land a smaller ship on an huge carrier which one is about to jump? That's interesting... One ride 4 free 😅
Yo i didn't know you could drive Fleet Carriers i saw two different classes randomly orbiting and their landing pods were closed and refused my landing permission, are they Non Player Controlled Carriers or it can be both Player Controlled and NPC controlled?
@Zethraxxur
Жыл бұрын
Fleet Carriers are all player controlled. Being different classes are skin selections for them (I have one video for each except Fortune-class). You can set different landing permissions to allow all, only friends, none, or only those who does not have a bounty. You can inspect what landing permission it has in the navigation panel.
@theone707
Жыл бұрын
@@Zethraxxur ty man
Im kinda curious, before they enter the wormhole do they give the ship a quick burst on thrusters?? Or does the ship get pulled in??
@sylarpierce2292
8 күн бұрын
I think it gives a burst of thrusters when it moves then it get sucked into the wormhole
I would try to get my friends in this game then they would realize they have to sit for a 10 minute count down for FTL lol.
Whilst I have no problem with the fact that you can now view outside whilst jumping in a carrier I was very disappointed that Frontier abandoned half of their player base for a rough down version of a jump from Ato B and planetary space walk (which was ultimately a failure in my eyes).
One thing that I _don't_ like about this scene is how the operators on the helm act like there was nothing happening around them. Why they are not, you know, _working_ in their consoles?
@bozzaga
Жыл бұрын
They looking like they would shop on amazon
@rosesareredbutzerglingssti9290
Жыл бұрын
@@bozzaga Indeed.
How come we can't fly our Carrier around just like our smaller ships? Plus there should be lots of rooms for us to walk around in!
@SpaceDad42
7 ай бұрын
Lol
i wish the jump was longer
"That man is playing Galaga!"
@TheVicar
6 ай бұрын
He was shopping all the way through the video He should be fired
Dammit... where my one time use of carrier capital ship assistance request... Just wanted a carrier jumping in to help with the fight... Then after fight was done the carrier would open all bays for docking... those who wanted to dock just to refill and repair could... those who wanted out... would just go on the carrier... tho i know its easier to just leave it near a CZ and jump between... would just be cool tho
Hold on you can fly capital ships now?
OK so high firstly I gotta say I love this video it’s really amazing but I have one question I’m on Xbox if I buy a fleet carrier do I get to go in first person like this because I would love to see if you like this on Xbox!!!
@Zethraxxur
Жыл бұрын
I'm afraid this is a feature of the Odyssey expansion. Fdev have said that it is on PC only and that console will not be receiving more updates.
Just curious, but how many hours would one need to put into this game to be able to purchase one of these things? Is a single player *ever* actually capable of that?
@halfdedd
5 ай бұрын
I've been on elite for a good 7 years now, had a seat in every ship, used to use the mass mining trick back before they introduced the supply & demand aspect, nowadays making money is alot more tricky, however that being said, if you have the time and the "lil" deposit to make an AX ship, doing a couple days of thargoid hunting in the systems they're lurking in, you can easily rack upwards of 300-500 million, I've been doing it for a few weeks now and am up to 2.6 billion. Just join in on all the combat zones and non human signals you can find. (PSA, not sure if it's a bug or not, but the combat bonds you get from destroying the goids don't reset if you get blown up yourself)
@fozzibab
5 ай бұрын
@@halfdedd A couple DAYS? That's it?
Star Citizen need to learn from this
@LicPlate8VPL158
Жыл бұрын
Learn what? Finishing a game? Kek
@Heckleburger
Жыл бұрын
@@LicPlate8VPL158 🤣🤣🤣
@eXpG_Harlock
Жыл бұрын
From what? How to kill your game? Looking at you odyssey!
@shimo_96
Жыл бұрын
Elite needs to learn from Star Citizen. Star Citizen requires no fancy cutscene to hide a loading screen because there are no loading screens.
@emileemaddison5169
Жыл бұрын
@@shimo_96technically QT is also loading in assets just like you do in elite during the hyperspace jump SC is just more low key about it
Not bad, but could have been much cooler if they properly made exiting from the hyperspace. Also entering itself seemed kind of strange and not really exciting. Actually a lot of things would use some small improvements, but definitely exiting was the worst.
How could you hear the thunder and lightning in space?
@Zethraxxur
10 ай бұрын
Ask yourself that question with any interactions we have in space; other’s gun fire, explosions, the space ambience
@coverwatch
9 ай бұрын
Official explanation of Elite is this: The ship's cockpit simulates all audible cues in space, so you can hear lasers, explosions, asteroid impacts etc. Same thing probably applies to FCs. This is also the reason you cannot hear anything or everything is muffled when canopy is breached.
@Steggman
9 ай бұрын
@@coverwatch hmm..ok. I'll take that. You got me with that last bit about a breach. Ok. Nice one.
I assume the whole jump is a video playing since u cant leave the seat, and that explains the cut before entering hyperspace and the buggy hanger bays not opening properly and instant cloud remove after exiting.
@Zethraxxur
Жыл бұрын
No, it is a 3D construct. The abrupt cut is due to you being immedietly transported to another location, and it is not always properly loaded as every hyperspace jump basically is a loading screen. The clouds do dissipate 'normally' sometimes but even then it doesn't really look that good
@florianellerbrock8922
Жыл бұрын
It's Not a video it's a Realtime cut scene but they didn't really put effort in it
can you own this in elite?
Interstellar Greyhound buses.
Yes because lightning is space 👍
Wait, is there a new carrier?
@Loli_lover206
Жыл бұрын
That layout always existed since carriers were added
they do it so much better than sc
It’s almost perfect but that transition from jumping to real space…. The landing pads just suddenly appearing again…. Cmon man.
That poor bastard was just lying there unable to do anything 😂
the thunder sound is kinda funyn given theres no air in space
@Zethraxxur
10 ай бұрын
It is a nessecary compromise of the game, imagine all the shooting and exploding and thargoids withut the sounds in space. Realistically you should only be able to hear when objects hit your ship
@user-mv3qm4qh8l
10 ай бұрын
The suit on your character connects with your ship. The suit or ship sort of generates the appropriate sounds that you would hear if there was air.
thats actually just the warp
See? Was it so hard to add a window lol
10 min to jump... Thats a loooong time when you have to leave like a bat out of hell.
I'd come back to Elite. If they let us actually Pilot the Capital ships... but that'll happen in never
I like how I set the goal of getting a fleet carrier so I could be the buddy barge for all my friends and by the time I ground my way to it, not only are my friends not playing anymore but the game's now owned by a chinese company and is so broken when they did try to come back we just spent 3 hours dealing with instancing issues then moved onto another game. Britain does nothing good anymore it seems.
1-(bay
It tacks along time for a ship like this to warp . Because every time on one the ship I live on it feels like I’m going to ether die or just get thrown around . Man I hate living on a large cargo ship as a stowaway
this is cool as shit
@wiawaysb
11 ай бұрын
except the landing pads were instantly back after the jump. no animation
А что, сложно было головой покрутить, показать что вокруг происходит, ведь в верхних окнах интересное показывают
Whoa, people are still playing this zombie game? It effectively died when they tried to charge triple A prices for every expansion.
To
it takes 10 real life minutes to jump a carrier?! what the hell
@BrittTheFurry
10 ай бұрын
15 for initial jump + ~5 minutes cooldown after every jump. This is just the normal operation. Depending on server load, jump time can be over an hour
now why does it need 10 minutes wth
@BrittTheFurry
10 ай бұрын
15 minutes. 5 minutes for cancellation. T- 10 min jump location is confirmed. At this point, the server registers an upcoming marker change. T 0 marker changes location and ship executes jump. For anyone at the new location, the ship exits hyperspace. 15 minutes allow to reduce stress on the server since at any given time you could have several carriers jumping. If too many carriers try to jump, they increas the jumptime to avoid a server crash
It tooks 1 min. FSD Charge 😂
Oh, super awesome: TWO ads to REALLY ruin the immersion. 😢
I have to say, that is super corny. Stationary clouds and lightning? Ummmmm. Okay. I'm so glad Star Citizen exists.
so much could have been done but well. i hope there are any capable dev out there will buy it from the rubbish Fdev. was so excited to the original fleet concept with my mate to operate it as a squadron .... instead it is a glorified personal moving storage box that burn your money for nothing. crew eating your stuff unable to send out even for the most basic resource gathering or dispatch mission and the like.
Crappiest gameplay design, but sound design crew of ED earn applause
oh god, does it have to be 10 fucking minutes before jumping????
Man the 9 minutes of absolutely nothing happening was so exciting...
And I will will never make enough credits in the game, or dump enough hours to maintain one because.. wait for it.. I have a LIFE... When I gotta dump weeks of my life to get a carrier and months to maintain and keep it, then it becomes a job... Carriers are cool, but no thanks..
@Zethraxxur
10 ай бұрын
Took me about 20 hrs in total to get 8 bil, thanks for thinking I hardcore the game tho ;p
@coverwatch
9 ай бұрын
@@Zethraxxur it's not the initial grind though, it's the upkeep that bothers me.
@Zethraxxur
9 ай бұрын
@@coverwatch with how easy getting over a year’s worth of upkeep is, I did that and don’t play for months on end and it barely dents my money deposit. Get into contact with Pilot’s Trade Network if you are interested in doing the same
So boring...sit there and do nothing outside of jumping lol
What an anti-climactic jump 😂