Easy retopology of your 3D models - Cinema 4D Tutorial

Topology plays a very important role in correct deformation of 3D Model and its optimization for render. So, in this Cinema 4D tutorial, our motion graphics designer and tutor Max Kravchenko (IG: @mx_kravchenko) will show you how to quickly solve problems with an incorrect mesh of 3D models with Quad Remesher plugin.
Plugin link:
exoside.com/
Follow Max on Social Media:
mx_kravchenko
If you want to know more about the creation of building models, follow the link to the Cinema4d journey course
motiondesign.school/products/cinema-4d-journey?.channel&
Our courses:
motiondesign.school/collections/courses?.channel&
Our masterclasses:
motiondesign.school/collections/masterclasses?.channel&
Subscribe to our channel: kzread.info/dron/-L0yvYPpGQZD3PHDLKiUpgsub_confirmation.html=1
Follow us on Social Media:
Instagram: motiondesignschoolFacebook: motiondesignschool
----------------
Participate in our referral program to get a 50 $ credit for your next course and ... a special 50 $ gift for your friend. Don't miss the opportunity to get a great holiday present for your friend and colleague:
motiondesign.school/pages/referral-program?.channel&

Пікірлер: 51

  • @PanewsONE
    @PanewsONE3 жыл бұрын

    What a time to be alive

  • @mohamednaflan4361
    @mohamednaflan43613 жыл бұрын

    This is literally a life saver

  • @mevsimpossible2
    @mevsimpossible23 жыл бұрын

    This is unbelievably helpful

  • @NYCMP1
    @NYCMP12 жыл бұрын

    Simply described. Nice. Thank you 👍

  • @LoganPinney
    @LoganPinney3 жыл бұрын

    Niceeee! This is super handy plugin! Thanks for sharing🤟

  • @petrholusa5855
    @petrholusa58553 жыл бұрын

    This is brilliant!

  • @widikurniawan7050
    @widikurniawan70503 жыл бұрын

    cool broooo!!! lovin it

  • @kaeltv
    @kaeltv3 жыл бұрын

    WoW!! life saver!!

  • @randomtopology
    @randomtopology2 жыл бұрын

    omg this plugin is allien tech!!! unreal! instant purchase

  • @geoha6409
    @geoha64093 жыл бұрын

    Amazing!!!!!!!!!!

  • @amperuber9870
    @amperuber98703 жыл бұрын

    Yaaaay,life gets easier

  • @priscillacader2494
    @priscillacader24943 жыл бұрын

    Holy sh*** - this is the best thing that ever came out of humanity

  • @gflav

    @gflav

    3 жыл бұрын

    lmao seriously though

  • @PolygonSquad
    @PolygonSquad3 жыл бұрын

    This is super helpful...

  • @motiondesignschool

    @motiondesignschool

    3 жыл бұрын

    Thanks a lot 🙏

  • @andydreadsbmx
    @andydreadsbmx3 жыл бұрын

    Damn I need to use C4D more, this looks super handy. Artifacts and issues like that is something that pushed me away.

  • @danielwhitaker6566
    @danielwhitaker65662 жыл бұрын

    My mind exploded

  • @Pvt.punchy
    @Pvt.punchy11 ай бұрын

    this wasnt a c4d tutorial- this was a plugin tutorial

  • @artkiko4460
    @artkiko44603 жыл бұрын

    I'm getting a lot of PINK non-planar polys. any idea how I can avoid of correct these? thank you.

  • @raenfox
    @raenfox11 ай бұрын

    Does anyone know an alternative to Quad Remesher for C4D? It's no longer available for C4D because it will be integrated with R26. I'm still using R20 though.

  • @ahmadali-xs3zr
    @ahmadali-xs3zr3 жыл бұрын

    nice ,lets count on next tutorial on cute logos project, bunny logo one thanks again

  • @motiondesignschool

    @motiondesignschool

    3 жыл бұрын

    You're welcome ;)

  • @nova_xp9362
    @nova_xp9362 Жыл бұрын

    If it is a modeling with a UV map, can the map be maintained with the lithology?

  • @nikyabodigital
    @nikyabodigital2 жыл бұрын

    Did all of the tips you saw on the Free version?

  • @KidIndia
    @KidIndia2 жыл бұрын

    hey guys the plugin link doesnt work anymore

  • @teddyxz5182
    @teddyxz5182 Жыл бұрын

  • @nia995
    @nia9953 жыл бұрын

    Nice one but the R23 comes with a remesher, is it any different than that?

  • @kagoTshabota

    @kagoTshabota

    3 жыл бұрын

    Yes, It needs some improvement, but it's a good start.

  • @InteractiveDNA

    @InteractiveDNA

    2 жыл бұрын

    I think the plug-in does a faster and better job.

  • @meomay5
    @meomay5 Жыл бұрын

    chia sẻ rất hay về Sống Đời Bình An

  • @didimedina4858
    @didimedina4858 Жыл бұрын

    is this in place of the remesh tool natively in c4d?

  • @motiondesignschool

    @motiondesignschool

    Жыл бұрын

    Remesh is already built into the new versions

  • @nova_xp9362
    @nova_xp9362 Жыл бұрын

    The C4D version is not visible on the plugin site. Is there no place to download it?

  • @mugenpuchi9739

    @mugenpuchi9739

    Жыл бұрын

    they removed it :( no more version for c4d...

  • @runicpixel
    @runicpixel3 жыл бұрын

    This thing is gonna spoil me, there goes my time and effort to learn cleaner modeling.

  • @eterijum3266
    @eterijum32663 жыл бұрын

    can it work in maya too?

  • @KennethHolmDahlin

    @KennethHolmDahlin

    3 жыл бұрын

    look at the link in the description, it seems like they have a maya plugin as well.

  • @andrearusky
    @andrearusky3 жыл бұрын

    Apply “beevel” 😅

  • @isaidicanshout
    @isaidicanshout3 жыл бұрын

    I can’t believe this isn’t built into C4D as a deformer

  • @SteelBlueVision

    @SteelBlueVision

    3 жыл бұрын

    Except it _is_ built in! No longer as a deformer, but as a generator called "Remesh." It can be found in the same toolbar group as Subdivision Surface. Leave Remesh's "Polygon Type" to quad-dominant, its default setting, and away you go. You can even check "Only Quadrangles" if you want to sacrifice some topology niceties created by triangles and really go all out quad. Also, because it is a generator, the quad remeshing is procedural and non-destructive! You even retain control over various parameters like mesh density, creases, smoothing iterations, etc...

  • @surnamerender

    @surnamerender

    2 жыл бұрын

    @@SteelBlueVision You saved me mah Big Thanks

  • @Godkiller08

    @Godkiller08

    2 жыл бұрын

    @@SteelBlueVision thank you very much man... solved my problem withtout having to pay 100 bucks

  • @Kirmm
    @Kirmm Жыл бұрын

    I still cannot believe this is not in C4D by default

  • @mikembley

    @mikembley

    Жыл бұрын

    It is though, as of R26 it was integrated natively.

  • @mugenpuchi9739

    @mugenpuchi9739

    Жыл бұрын

    @@mikembley it's the remesh ?

  • @mikembley

    @mikembley

    Жыл бұрын

    @@mugenpuchi9739 Correct

  • @SumberInspirasi99
    @SumberInspirasi993 жыл бұрын

    nah,..blender have "Remesher" and free :)

  • @ninoplevnjak3141
    @ninoplevnjak31413 жыл бұрын

    $60 bucks? Seems really handy.

  • @SteelBlueVision
    @SteelBlueVision3 жыл бұрын

    OK, so, 1:53 . We are looking at a nice symmetrical object whose new quad topology is anything but symmetrical. That is one ugly set of quads (leaning to the right near the middle of the object, in fact). I am left to wonder if hand retopologizing 1/16th of it with a simple grid and then using symmetry multiple times (first to mirror, then to rotate), would not have been a much better choice.

  • @SteelBlueVision
    @SteelBlueVision3 жыл бұрын

    0:44 "We get a model with one large nGon polygon.." First of all, it's two nGons, one for each of the caps. Second of all, you purposely left them as nGons, because you didn't set the "Caps Type" setting of your Extrude to any of the available quad topology options that Cinema 4D offers. So, self created problem...