EASY AFK Horde Base in 7 Days To Die 1.0
Super Easy AFK Horde Base in 7 Days To Die 1.0 with our good friend Sledgie to knock some zombies around!
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Correction:
8:20 You do get experience for Sledgie and Junk Turret kills without spending skill points.
Пікірлер: 231
Us console players have been waiting for SO MANY YEARS for all of this. Finally the wait is over!
@danielharwood1646
5 күн бұрын
@__Storyblocks__0 yeah but the down side with people with less money who have the xbox s can only host a two player server
Nice build! Go 14 blocks high to prevent zombie rage mode from the fall damage and they shouldn't beat on the base of your tower.
@cheyenneadams735
Ай бұрын
Build the towers 14 blocks high? and make the whole thing that tall?
@kodiakash
28 күн бұрын
@@cheyenneadams735 Yes. If the zombies are more than 12 tiles away from you they will go back into seek mode and run at you, so if they fall from that height they ignore rage mode and try to run back at you.
@_kirtek_
20 күн бұрын
@@kodiakashочень интересное наблюдение. Надо проверить. Спасибо за информацию.
@puritan7473
7 күн бұрын
I am pretty sure it only needs to be 8 blocks tall (see jawoodle's test)
@westonshimamoto5727
7 күн бұрын
@puritan7473 I built mine 9 and had zero issues with them hitting the base. They all ran back up. Pretty easy
I've used that style of horde base since I saw you explain it many alphas ago. I don't usually have the middle pillar but it works ok without it. One thing I would recommend is turning sledgy 45 degrees so it's less likely to smash your gateway/murderhole-I think sledgy was responsible for most of the damage to it.
@mystikarain
Ай бұрын
Agreed.
The only thing I would do different is I would make it at least 12 blocks high, that way the zeds don't go into destroy everything mode when they fall and won't attack the base 99% of the time. Otherwise it's bangin' bro!
This is easier on materials than I normally build. But looks alot more versatile then mine. Thank you Capp.
@capp00
Ай бұрын
No problem 👍
Usually make this style of base, then upgrade it as the game progresses like usual. This time my friend and I were like "Hey... wanna rough it out the first horde night? Let's just pick a spot and kite 'em when we get over run!" That's when we found out about the new zombie wolf hound... And here I am to double check nothing's changed with the mechanics of my usual horde night go to before getting to work.
I never knew you could upgrade the wood spikes like that, I usually just shove 'em down and that's it. Cheers Capp 👍
@capp00
Ай бұрын
No problem 👍
Afk bases always intrigue me. I myself lack the ability to ever make one myself but i enjoy seeing the thought process behind them. Thanks for the video capp and have a great day good sir :)
Thanks for the idea, I’ve gone intellect on my 1.0 play through and this is gonna enhance me horde night for sure. I appreciate the time and effort to detail it and the explanation. Awesome sauce.
@capp00
Ай бұрын
Glad I could help!
The zeds will still go into rage mode when they fall and hit your base. If you make the base12 blocks high they no longer go into rage mode and won’t hit your base at all. Making it a true afk base.
This is similar to my usual horde base, especially the block stairs, though I don't really do the AFK thing. My horde base isn't meant for me to go have a sandwich; it's meant to turn that horde into XP. The block jumping behavior was an incredibly powerful discovery to me those years ago. One thing I like to do is put vertical plates along the "bridge" so zeds have to keep stopping and jumping, giving you tons of time to shoot them. After all, what's the point of stockpiling all that ammo all week if not to take REVENGE on the horde by turning a few thousand rounds into a half dozen levelups? It can be a good idea to put sledgy on a half block so he has to aim up a bit and break a few legs, adding to the crowd control. Also keeps him from setting off demo zombies on either side. I would attach some metal spikes to the wall of your hiding spot just opposite sledgy so when he does knock them off, they fall through spikes (being unable to actually climb them) and start bleeding. I usually put bars as my roof so I can either shoot birds or place turrets for it but now I'm wondering if I should just make a roof of spikes? Maybe they dive in, get cut to shreds and fall right through so I can harvest them. Airborne bone delivery system!
it might have been the electrical traps that get 0 XP and start providing some as you level up the skill. the turrets/sledge should give full XP from the start unless they changed it recently. (it’s been a while since i used those)
One rule I learned is to not share Horde Night base designs because, if The Fun Pimps find out a good design, they will try to fix it so it doesn't work XD I've been building a base design since Alpha 17 that has worked all these years, and I've never shared it. So far, it still works great and is neither cheesy nor cheaty, but it's good for channeling them. One thing I do for my horde base that can help you out here is to add plates around all structures at ground level. Plates help smooth the ground out for the AI pathfinding, preventing them from getting caught on uneven terrain. Also, a note: A lot of KZreadrs don't use turrets to their full advantage. I would love to see KZreadrs use turrets-specifically gun turrets-as a main feature for Horde Night. Most replies I get from youtubers are, "It's boring to use turrets." I disagree; turrets are a key part of the game. It is a tower defense game, after all. Still always fun watching your videos.
@capp00
Ай бұрын
Right?! lol
@GinSoakedBrain
Ай бұрын
But yoooutooobers need to make their ad revenue, bruh! (And stroke their own egos too ... but not Capp. He's cool) Seriously though, I would hope that now TFP (7D2D) are at 1.0, they are done with playing whack-a-mole with the player base cheesing zoms. We'll see ...
@BlueHasia
Ай бұрын
@@GinSoakedBrain capp is definitely cool dude
@spun8389
Ай бұрын
Curious now what's been working for years this is like a riddle
@BlueHasia
Ай бұрын
@@spun8389Its been working for years because i dont share this deisgn, if i did TFP would try and recode the zombies to be even more advance structure engineers XD
One thing I like doing is building a trench to the side where the sledge vaults the Zs off to (and sometimes buidling an 'outbuilding' that catches the and drop them into the ditch so they don't overshoot, and building a 2 block high cage reaching out out 6-10 blocks. This keeps the spiders from jumping over to you and any large Zs can't walk upright - both groups are forced to crawl to you making them even more vulnerable to the sledge and rendering the Demos largely moot.
@mystikarain
Ай бұрын
Also, basic traps early game like the spikes are very effective in a trench like that
@spun8389
Ай бұрын
Mean as
@jeffreyestahl
Ай бұрын
@@mystikarain Been meaning to experiment with dart traps shooting down trench as opposed to shotgun turrets. The turrets do more Z damage but also more block damage.
@mystikarain
Ай бұрын
@@jeffreyestahl Also I have used both turret and dart traps I do one at each end of the trench, just as an added bonus I will spike trap under the horde drop zones so max damage as possible mid game to late game.
It is like a graduate course in 7 days to die!!
Since you originally shared this, Capp00, I've used a variant of this base for my own horde base. This is especially effective with one or more Robotic Sledges! Great job, Capp00! One suggestion, though, with the new blocks there is one that is even thinner than pole blocks, "Pillar 0.0125m Side Centered", which means even more of a chance that zombies will fall.
@capp00
Ай бұрын
Nice work!
I found out the hard way that setting the scaffolding sideways doesn't stop anyone from climbing it. You have to face it inside to keep them from climbing it.
Nice and simple. I can see this evolung into several builds already and looks perfect for my first build in the incredibly long-awaited console version.
I do something similar but with two (or more) separate zombie paths coming from opposite directions. And with doors as a bridges and hatches as barriers, so I can have a backup for when one path gets destroyed by a Demolition Z. Also can select just one path by opening the door/bridge on the other. Need a cage / shotgun turret to kill birds later on, and iron spikes to help protect the supports. And spikes in the sledge-yeet landing zones.
I almost got creamed on my first 1.0 horde night, lol. I nearly had a heart attack when I saw the new dire wolves... and the fact they're part of blood moon hordes now. So now I'm looking for new horde base designs, since my old "murder hallway" didn't work. (They just dug through the wall and jumpscared me, forcing me to have a gunfight on the roof of my hordebase as they used the destroyed wall as a staircase to reach me.)
@lokilife8918
14 күн бұрын
What does that have to do with this?
@fearlesswee5036
14 күн бұрын
@@lokilife8918 "So now I'm looking for new horde base designs" as I said. Just sharing a bit about why I was on the lookout for a better horde base design lol.
I do something similar in that I create a bit more of a maze with multiple jumps. I use truss blocks instead of solid blocks so I can shoot through the blocks. I use the sledge but make a hatch base if I can't find one. Super easy to build and easy to add additional tweaks for late game, like adding electrified fence right in front with the sledge, turrets and blade traps. You get the benefit of using ranged or melee super fun. I use the pole as you do, I was thinking about using the 0.5 pole, but really want to ensure the pathing stays the same. Thanks for your content!!
Excellent video my friend! I'm actually involved in helping playtest a mod for the latest incarnation of 7DTD and as you know, Horde night is NOT my favorite. This base idea will give me a good way to playtest it without driving myself crazy with a base design! 😁😁👍👍👍
Excellent Concept! Going to have to try this myself!
@capp00
Ай бұрын
Go for it!
@devlynnmortesse6609
Ай бұрын
@@capp00 Thanks! Normally I just don't run blood moons, but I am insanely curious what the reward is for surviving 10... and have to do it for real, not just godmode it lol.
Great exeample, ive built mine similar to this but your protips made me think about It a bit more . Thanks for sharing!
I'm new to version 1.0 coming from ps4 and this base is awesome for me. I've heard that none of the old bases work well anymore, but this base has saved my life. Thank you
@capp00
16 күн бұрын
Good to hear
@r3n4rdx61
15 күн бұрын
Just build a long tunnel and let all doors open in that tunnel. They will walk in and you can kill 1 by 1. Only Problem is the explosive soldiers just kill them fast enaugh.
I use something similar, but inspired by Capp. The path I have is single threaded blocks with periodic jump blocks along the way. To get up on the first tower, I have a path that goes six blocks to the left and then a jump step path that hooks back towards my base tower. It looks like a square fish hook. On the left side of my base tower I have a 2x2 opening that I can use throwables (Molotov's, pipe bombs and grenades) and ranged as they jump up the step path with their backs to me. When I'm more advanced, I switch to contact explosives, mostly arrows or bolts. Pipe bombs can bounce off the steps and do little damage. The entire path is covered with barbed wire to slow them even more. One other note is I use a second layer of blocks under the elevated portions of the path to make it more resistant to breakage. They might destroy a top block, but still have a way through. My first sledgie goes next to the first tower on the right side of the path. As Capp said, you don't want to hit the demo's no-no button. When I get a second sledgie I can use, I move it three blocks closer to my tower. Again, it is on the right side. My tower door uses double hatches rather than scaffolding bars. Call it preference. There is a trigger plate in on the block just outside my tower base tied to a shotgun turret to the right two blocks. Anything that gets past my throwables and shooting on the jump steps and my two sledgies gets dispatch by the turret. Most of the time the only thing the shotgun turret shoots at are spider zombies who bypass the other defenses. They don't last long. To plan for the potential of a path being knocked out somehow, I build a second path outside the first, separated by at least three spaces. Eventually, I create a whole additional set of towers and paths behind my base, but facing the other way. To keep the zombies off of that until I want them there, I leave a 2-block gap. I can put blocks in if I they destroy the first base approach, but have never had to use it. As I said, this was inspired by a Capp base I saw in his Darkness Falls series. There might be more than one, but I'm thinking the series where he had his base near the trader and his back up location was a dilapidated house across the street. I've just modified the design to coincide with my play style. Clearly, this is a phased build and I was describing what would be an end game condition. Be prepared for some in your face action early on until you get at least one sledgie.
I noticed that the demo zombies switch has moved up and over so, will the sledge still activate it in 1.0? I think we need a Capp test video on this ASAP.
@Kendrin9
Ай бұрын
Or just start a game in creative and try it yourself? It's easy enough to do.
@GinSoakedBrain
Ай бұрын
@@Kendrin9 Or I'm just giving Capp and idea for a video, bruh.
@Kendrin9
Ай бұрын
@@GinSoakedBrain I get that, but he still needs more to build a full video that wouldn't be 2 minutes.
@necromancer3780
28 күн бұрын
To answer you unlike the other guy who replied yes, sledgy does still activate the bombers
@GinSoakedBrain
28 күн бұрын
@@necromancer3780 Yes. Capp did a short on it ;)
Couple of suggestions: 1) Make it 15 blocks off the ground to stop them from going into rage mode when they fall and 2) put some upside down ramps above where they gather so they can't stack and get on top of your roof
Tried and trusted design! Still works!
I just built one of these bases in my 1.0 game for my first horde night!😆 and I just found a lvl 1 sledgy so I'm ready.
Putting Sledgey on a half block prevents him from triggering demos too.
Hi Capp! I also use this type of base and it works awesomely. One thing that I do is add a ramp block to the top front of my base (rear base) and make it so that the zombies can't climb on each other's shoulders. Thanks for sharing!! 👍
@capp00
Ай бұрын
I do that too sometimes for the same reason.
The bear looked like a teddy bear rolling ❤😂
You should put up a wedge up at the end, instead of a sledge. Will have the same effect but way more automatic. I think its called like pallet corner or something in the menu
if you put any triangles or ramp in front of the scaffold, the zombies will run and slide sideways, going down, and then repeat their process. Also apparently there is at least 11 blocks high 'rule' that can prevent most zombies rage mode.
@capp00
Ай бұрын
Yes, I know. That's a dropper base. This isn't a dropper base. This is a sledge-turret base that gives you XP for kills.
I see a couple issues with this that could be easily improved upon. I would add one more stepping block, on each side, to the back of your Q-bert blocks (This would be right up against your 3x3 column, next to the 2 high step you already have in place, to aid those zombies coming back after falling off). Also, once your zombies fall off, they are going into destroy anything mode, this can be avoided if you are high enough and far enough away from them, which seems to be around 12 blocks high. This should stop them from attacking your supports and possibly taking down your whole run, since running as an AFK base, you are not actively terminating them if they start hitting on your supports. This will be crucial in the later stages. as the number of zombies is vastly increased. Another optional thing you can do for your 'barriers' along your run, use bars or scaffolding ladder block, this way you can shoot through them if you want to, for the experience. You can decide if you want the zombies to be able to climb the scaffolding ladder block or not, either way, it will slow their progress. And of course in later game stages, electrical lines will pause and damage them as well. Great video, had not thought of the Q-bert steps, as I usually use ramps to allow dogs, bears, and anything else up so I can get the XP. Thanks for the video.
Cap been a huge fan of your videos your first horde base video was what inspired me to make it, I just see a very big issue with mine and its the fact of on horde night for loot. Seeing as I play on console I don't have access to mods for increased loot bag duration. I am currently playing on 120 min long day cycle and any loot bags that drop during the first few hours of horde night despawn. Do you or anyone in your wonderful community have a way to work around a base that allows players to loot but to also stay out of danger when doing so?
should put metal spikes at the bottom. maybe dug a trench w/ spikes to create more chaos
Very nice. I’ve been using a very simplified version of this base for a while. You can actually use hatches in place of the ladders and make a hatch corridor inside the base portion for added protection. Just be sure to put plates or bars on the top block so they can’t squeeze through. Also, I noticed you left the base only three blocks high. I do four so they can’t stack up and get on the base should the sledge turret fail.
This horde base is epic!
I use sledgie on a half block so he hits the zombie in the legs, much less chance of setting off demos
Built this, maybe 1 block lower and so far out of wood and cobble but worked out great. Almost no structural damage and they were all lined up perfectly for attacks.
I’d recommend the 0.025 pole instead of the squared pole 🙌🏼
Just used this on my day 42 horde. First time experiencing Demolishers. Worked out really well. Minus the fact that Cement is annoying to get. Thanks for the help.
@capp00
16 күн бұрын
Yeah it's a pain, but I'm glad the base worked.
Well, to go on my holiday? Jawoodle Park or Capp00 Park?
@GinSoakedBrain
Ай бұрын
Capp park or I'll have a zombie eat your ears off. :P
If you build it higher will the zombies take fall damage?
Excelent vid @Capp00 just a pro tip here, if you make this 14 blocks high they will not start random rage hitting your lower blocks :D
On the the part of the base that’s your actually base can you make it hollow to go down and have like a basement?
@capp00
18 күн бұрын
Yes you can. But zombies can dig so definitely don't hide there during a horde night.
@LoGiiKzTV
18 күн бұрын
@@capp00 ah I see. Thank you I started to do mine but need to get access to concrete to finish it off.
what I'd add is a corridor or a tunnel and make a pit with traps for late game it be great awesome design capp
I'll be making this since my favorite house in the desert is gone. Also adding spikes and a bunker maybe. Thank yooou!!!
Interesting concept. Resource intense, all that concrete. You could use 0.25 centered round block set vertically as a path. The zoms fall off them quite a bit.
@capp00
Ай бұрын
Well for a good horde base, you're going to need lots of concrete.
@SailingOTR
Ай бұрын
@@capp00 I built an all wood hoarde base for day 169, character level 69. Worked fine with minimal resource investment.
Gives some great ideas for Horde bases man, nicely done.
Poles 1/2 centered and vertical plates can make it where you don't really need a sledge turret.
@capp00
27 күн бұрын
@@neoverse then its just a fall base. This base gets you XP.
I definitely feel like this is one of those "given the opportunity, players will optimize the fun out of a game" moments.
Incredible how to video. Its a nice change to show people how to make different horde bases. Awesome
@capp00
Ай бұрын
Hey, thanks!
Looks like my nabors house dude😂,lol.
3 Pillars no sledge or room, Passed day 7 with Iron spear LV5 skill tree upgraded, died twice to zombie wolves since couldn't attack fast enough, Current Game Stage 44
I use a similar concept except I don't have a middle pillar and I go 12 blocks high to avoid the falling zombies from going into rage mode.
Solid base design! If you are facing day 7 and don't have cement yet, this can be done in cobble. You will want to double the pole walkways to make sure the path doesn't get broken between the platforms. I use a design very close to this, and only do a few things differently. I put bars instead of blocks as the platform obstacles (8:44) so I can shoot thru them, and I add a pit with cobble ladders on the sides where they are falling. I dunno if the 11 block drop still counters the destroy area mode, but if nothing else it extends the return loop a bit more which can make for less congestion at the fighting position. If you don't have a sledge turret you can add a trap door or door set horizontally and drop them when you want to. Just make sure you can target it properly and open it from your position thru the blocks you decide to use. I think you can do it thru the scaffolding ladder, but i have been using the bevel cube in my designs for so long I can't say for sure on that.
@Spiketail_Drake
Ай бұрын
If they fall 13 (or 11) blocks away from the player, they do no go in destructo mode
@vohrtechs5974
Ай бұрын
@@Spiketail_Drake I've heard it mentioned there's a timer of some kind involved now too, but I don't know or understand the specifics of it.
@RoseDragoness
Ай бұрын
@@vohrtechs5974 11 blocks from the player, then there is 20 seconds timer on the game checking if they reached less than 11 blocks or not. It seems the distance only calculated vertical or horizontal, instead how many blocks of pathing they need to reach player.
@vohrtechs5974
Ай бұрын
@@RoseDragoness Ty! I had heard it called a "rage counter" but the specifics were not given. Really appreciate the clarification!
I think you get XP for robotics, just not traps until you level.
Very Nice Base
Dude, I wish there were color selections on the mouse pads instead of just white. My mouse doesn't pick up the white background and the mouse just freezes until I get to a dark spot on the pad. I love the design and all but possibly offer darker colors instead of just white. Just a thought man.
Great video. Need to play this game more often.
Could you throw in traps like the wire? And shoot from behind those bars?
@capp00
3 күн бұрын
You sure can!
Nice video. How about one with sugar butt's to see when its worth using?
Something like this is my go to base from day 21 on. Then I just keep adding traps.
Dude said Qbert. Man these kids don't know nothing about no Qbert😂
I cant figure out on xbox how to get the shapes menu to pop up i cant craft poles looked online nothing
@toxicbreakfast4389
19 күн бұрын
@MRmofoHD On Playstation its holding square button I don't know what that is in x box
@nap6193
18 күн бұрын
Hold the reload button
How do you get the poles in survival. I don’t see them in the crafting
@capp00
11 күн бұрын
Hold 'E' and you'll see the menu open to change blocks.
Two narrow straight bridges... What if we make these bridges zigzag? Even a small one?
@capp00
20 күн бұрын
It'll work.
thanks for the video Capp!!
@capp00
Ай бұрын
You bet!
The concept isn't bad but for late game you really need to build that base a lot taller to prevent zombies from going into destroy area mode, otherwise they will rip that whole base out from under you, either taking out the pillar that holds up the room you are standing in just after they fall or by destroying the stair case and removing their own path to get to you at which point they will all just focus on the pillar beneath you and you get the same result. Idk how high you have to build, some people in the comments here say it is like 14 blocks or 15 blocks. The sources that I rely on for information of the game told me it needs to be more like 21+ blocks high. In any case, building high enough to negate destroy area mode is crucial for any real AFK base in the late game.
@capp00
Ай бұрын
Yes of course that is an option for sure.
Hello everyone. Keep up the good work
Definitely gonna try this
Первые 3 ночи продержишься, потом не выстоит база, основание снесут -их будет слишком много.
Thanks Capp, cheers mate.
@capp00
Ай бұрын
Any time
If you put that "sledgy" on a half block, you'll be golden and wont hit the magical boom button on the demo zombies. leg shots for days.
Simple, I like it.
Is there any other use for the robotic sledge? I always get it early game but struggle to find a use for it.
@capp00
Ай бұрын
@@weldabar base defense is really about it.
Thanks Capp00!
@capp00
Ай бұрын
You bet!
Capp, could this type of base be modified to add more traps, like fences, etc along with the sledge or is it strictly only sledgy?
@capp00
Ай бұрын
Of course. Add whatever you want to to it.
@joshuahammond2473
Ай бұрын
@capp00 how would you go about it, without getting in sledgies way, I'm still a newb at base building
how did you select all those zombie ladies ?
ok im 5 horde nights in and cops keep spitting behind and on three sides of my base.. solid walls with a door at the back but they spit on the sides ... thought they dont do that if they cant see ya? maybe i missed an update?
@capp00
Ай бұрын
They changed this a couple versions back where they don't have to have direct line of sight anymore sadly.
Oh. So its just based on the in game AI. Thats disappointing. I am disappointed they haven't upgraded the zombie AI to give people the Dawn of the Dead (2004) survival. But its a nice vid with good info
TY Capp
can we make a base at lake and use eletricity at water to kill them?
@capp00
22 күн бұрын
I mean, you can, but the water doesn't amplify the electricity or anything.
Возму как эталон базы для первой кровавой ночи, надеюсь выживу
Qbert mentioned.
The Floor 11 high = no random attacks by the zeds :)
Nice tutorial! 👍
@capp00
Ай бұрын
Thanks!
Is it possible to get a large group of zombies to run off the roof of Higashi Tower? I'm talking about 30 to 50 zombies. I think that would be hilarious.
@capp00
Ай бұрын
Not really. Zombies have been programmed to avoid falling as much as possible for several versions. We used to do huge fall-traps, but they don't work anymore.
Nice base. Easy but effective.
@capp00
Ай бұрын
Thanks a lot 😊
Nice! I'm making notes...
@capp00
Ай бұрын
Have fun!
Great base
@capp00
Ай бұрын
Thanks!!
Could you put sledge 1 higher so it would get head shots?
@capp00
19 күн бұрын
It targets center mass, so technically you can, but it won't really do too much more.
Wait until demolishers came.
@capp00
Ай бұрын
The base is built to handle them. That's why I said to put the sledgie on the left side so it doesn't trigger their button. Works just fine.
I thought you always got xp for sledge and junk turrets.
There are countless of reliably working fully static AFK zombie loop / dropper designs. You don't need a junk turret for them to work and they don't risk triggering demos. One of those designs works with a length of the actual dropper of only two blocks! JaWoodle, Pseudo Posse and CautiousPancake have pretty in-depth videos about base building mechanics and how to AFK-base. Also see the 5x5 and 3x3 challenges initiated by Glock9 if you want to see some vertical creativity.
@capp00
Ай бұрын
I'm fully aware of dropper bases. I didn't make a dropper base. I made a sledge-turret base that actually kills the zombies and you get XP for it. If I wanted to make a base like my other fellow content creators, I would have. Also, the way you worded your comment comes across as: "You don't know what you're doing, go watch these other creators instead". Which is insulting since I've been making tutorials for this game since it came out of kickstarter. trust me, I'm friends with the guys you just mentioned, and we all learn and teach each other tactics like this.
Its a thing of beauty😍
Thanks for tutorial
@capp00
Ай бұрын
You're welcome