A showcase for Dynamic Smears, my new asset pack now available on the Unreal Market place :) www.unrealengine.com/marketpl... Enjoy! Join the discord: / discord
Жүктеу.....
Пікірлер: 202
@hpp67627 күн бұрын
Bro, this engine is unreal.
@nymoxy
26 күн бұрын
engine
@MusicForMyDemons
25 күн бұрын
unreal
@esstx
25 күн бұрын
engine
@Koff33.
25 күн бұрын
5
@shinglinhgpastel6720
25 күн бұрын
.
@Mrjohnny16428 күн бұрын
This would go INSANE with an anime game like dbz/naruto or sonic game
@Nekotico
28 күн бұрын
its for short frames, if u pull it out too much on screen wont look good....
@HattoriStudios
27 күн бұрын
Check out my game I’m working on, it’s a open world ninja jrpg, currently it’s just me working on it
@evilwizardtherapist
27 күн бұрын
Sonic is an original game character. 🤦🏿(Not anime)
@TheFrostedfirefly
27 күн бұрын
@@evilwizardtherapist The said OR Sonic game, they didn't say Sonic was an anime game
@evilwizardtherapist
26 күн бұрын
@@TheFrostedfirefly Oh, my bad. (Thanks for the correction)
@julio114828 күн бұрын
I like this approach better than motion blur. Some tweaks here and there are needed but this is amazing
@kyberite
28 күн бұрын
both
@rareraven
27 күн бұрын
motion blur is ugly and unrealistic. at least this is stylish.
@julio1148
27 күн бұрын
@@rareraven I think there’s appealing motion blur out there, I like FF7 remake’s for example
@YskarAlbumLuna
27 күн бұрын
I think i know where the problem is. The effects are being applied to parts where there's low motion. It should only be applied on the fastest of the fastest body parts, like, only the arm when punching. Only on the lower leg when kicking. Something like that. When it's applied on the whole, it looks like the character is made of liquid, and not that it's a movement effect.
@hpp676
27 күн бұрын
@@rareraven Crysis 2 had good motion blur, it affected how the enemies look when moving, made the animations look more fluid. I think a lot of devs just overdo it, the setting itself is fine.
@TACKO3D27 күн бұрын
Just looking at this, I can already tell its one of the more useful additions to the marketplace
@ashleyasphodel1912Ай бұрын
You know, I was suspicious this was possible, thanks for confirming my suspicion. I hope you sell a bunch of these, no shade.
@Fervent_Griffin27 күн бұрын
This looks cool, but you have too few movements that run at real time speed for me to get a grasp of how it will look in gameplay.
@thejadedjester4935
25 күн бұрын
agreed, fine and all if you want it to look good whilst paused or something, but need to know how it looks while playing for an extended time frame.
@ThemightyTelevision
10 күн бұрын
I think you can tweak it to get the effect you want
@TakiGamesOfficialАй бұрын
Very cool. It’s a great way to convey speed and power. I’ll definitely grab this when I start developing again!
@jettsett9354
25 күн бұрын
In my humble opinion, smooth animations convey speed and power way better.
@TakiGamesOfficial
25 күн бұрын
@@jettsett9354 For sure, I don’t disagree with you! Blur / distortion effects can also make for some creative stylized speedy attacks. If used sparingly in tangent with quality animations it could make for a great effect to add to a move list. There also was a iaido skill in Rise of the Ronin that produced ghost trails with this similar type of blur effect.
@daveOnYouTube25 күн бұрын
I once programmed a platformer physics engine, I can't imagine what it took to do this. Bravo!
@DAGON992Ай бұрын
Looks awesome, want to try it in my project. Great job man.
@patrickianperaltaАй бұрын
You keep coming up with good stuff. Don't stop!
@polarnyne27 күн бұрын
This looks really good. I'm adding to the wishlist and eventually buy it. Wish you the best!
@barghest9425 күн бұрын
That looks so cool, like you'd see in animation.
@LuluDZuluАй бұрын
THIS IS AMAZING!!!
@kaiscutt2375Ай бұрын
Wow! Now this is some cool stuff
@Switchell226 күн бұрын
I am buying this plugin as soon as I'm able to. This is insane.
@menacingskull74024 күн бұрын
Would it affect the physics when the object is morphed?
@vitortrevisan33626 күн бұрын
Looks amazing!
@elfireii3285 күн бұрын
This would be really cool in games where things slow down like for parries or perfect dodges. I could totally see this in a comic book style game too.
@kanekiken290527 күн бұрын
insane !ABSOLUTELY INSANE!
@sweatyeti27 күн бұрын
What a great idea! This is awesome!
@CleroPata25 күн бұрын
This is REALLY COOL!
@VoidySan26 күн бұрын
This is so killer, oh my goodness.
@NotSoMax22 күн бұрын
This is really cool, I’d love to see with a good cellshader to get closer to that GG look
@MarwinO326 күн бұрын
Intriguing I wonder what creations people will come up with
@thawerz20 күн бұрын
those animations are smoooth af
@A_Random_Guy_In_The_Comments25 күн бұрын
looks super cool good job
@facumorales366023 күн бұрын
The future of 3D Sonic fangames.
@justinplott-thompson11727 күн бұрын
this will be cool in a Spider-Man or a DMC game.
@LuluDZuluАй бұрын
HELL YES
@CornuDev25 күн бұрын
This is amazing❤
@akiraekman449327 күн бұрын
i think like something like a glitched character would be awesome combined with this
@pirassununga680726 күн бұрын
THAT IS 🔥🔥
@SurferXGhost129329 күн бұрын
Amazing job
@ziel947423 күн бұрын
This would look real good in a flash game ong
@pleasantlygrim671228 күн бұрын
this will go perfectly with my cyberpunk game
@leonidillarionovich411324 күн бұрын
It seems to use only straight directions for smears, but still pretty cool.
@blacksage8126 күн бұрын
Wishlisted. I 100% see a use for this in my current project, but I just bought CC4 so funds = low.
@TopatTom25 күн бұрын
FOKIN SICK i will just look it at it from a distance because i have no intentions on game development
@heckensteiner471327 күн бұрын
This is so good it should be ILLEGAL! I called the police.
@effortless458816 күн бұрын
COOOOOOOL AF
@Ganked_in_NYC24 күн бұрын
Nice work.
@ProfessionalRalseiEnjoyer26 күн бұрын
This is cool as hell
@TheDudeManBro26 күн бұрын
Devs will need to have turning this on or off in the options as well hopefully cause I can see this being a big plus for some games and a big minus for other games. Super neat though, hope to see it used in the near future.
@hevilmateold23 күн бұрын
this is so epic
@giddy268025 күн бұрын
OKAY HEAR ME OUT. This would be absolutely fire for a new gen hajime no ippo game. Y'all thought's on this take?
@ItzDHF72125 күн бұрын
This is an invincible game would go hard
@eucuelho25 күн бұрын
insane.
@wickedslug88328 күн бұрын
good shit ryan
@kucklowmusic918426 күн бұрын
Super sicj man 🔥
@funkeymonkey901727 күн бұрын
thats awesome
@melpeslier26 күн бұрын
that's insane
@TheAndrewBen27 күн бұрын
This is rad
@daikon71126 күн бұрын
that is sick
@magenschleimАй бұрын
Very nice. It looks very unique. but for me its too expensive for a smear effect. Got it on the wishlist for now
@john_hunter_24 күн бұрын
This reminds me of the effect in jsrf.
@BVK.24 күн бұрын
I think it would look delicious at a lower frame rate with exaggerated key poses.
@ScottNakamori24 күн бұрын
Everytime I open something hoping it's a tutorial, it's actually marketplace
@Nechromachia23 күн бұрын
Is this warping an asset's geometry, or it doing something else? I can see this working well with stylized high poly assets, but if the effect is tied to geometry, I'm a bit worried about it's effects on a low poly asset.
@TobiGeth26 күн бұрын
Nice!
@brozb4chorez83122 күн бұрын
This is so cool boss
@Nyxtales28 күн бұрын
crazy
@DeviantPicturess24 күн бұрын
Does it work with sequencer?
@idirbelaid283725 күн бұрын
i watch this, and i'm like: " prepare the fleet to hyperspace !! "
@sri_boi25 күн бұрын
THIS IS FUCKING AWESOME BRO HOW DO U DO HUMANS DO THIS SHIT
@joegideon846127 күн бұрын
I saw The Dynamic Smears at Coachella
@xanedarshia244625 күн бұрын
Saw this and immediately thought of The latest episode of Windbreakers
@MeatMake28 күн бұрын
does this require for the meshes to have a high poly count to work properly?
@Divonelnc
28 күн бұрын
Yes, the higher the number on polys the more detailed the effect
@Tryhardblackguy23 күн бұрын
Do you think its possible to implement the ability to duplicate limbs? Im not a programmer or know how this stuff works. But I know theres a blender plugin similar to this and in a later update duplicated limps was added. I bought the plugin, I would love that feature if its possible to implement.
@d4nkime27 күн бұрын
this and some framework 2's tweaking and we have a banger
@hanif72muhammad21 күн бұрын
ah, I notice the smear is only linear, can it be curved? following the arch movements of arm and legs?
@UnofficialCyane24 күн бұрын
cool!
@bw869624 күн бұрын
Would go so well with some limited frame rate animations
@darkestdaysvideogame24 күн бұрын
is it a shader, additional mesh, particles or displacement of verts?
@waitisthatcobalt26 күн бұрын
Wow
@CoreZeroPH9 күн бұрын
That upcoming Hunter X Hunter fighting game needs this so bad.
@AlexLusth26 күн бұрын
Can you mask this to specific areas of a mesh?
@user-wr8on5or5u26 күн бұрын
Now add lines, trails and probably smear frames.
@benmalatin52374 күн бұрын
I think this is probably way better than motion blur which IMO is just a great way to make your game looks worse. I’d need to play a game that uses dynamic smudges before I could really form an opinion on it.
@davidnguyen346925 күн бұрын
Not sure if it's possible to tweek in a way to make it only affect areas based on not just speed, but also distance, i.e. smear the limbs, but leave the body and head sharp. Looks amazing either way.
@Divonelnc
24 күн бұрын
Yes, you can select which area are affected :)
@nickplayz972624 күн бұрын
wait till they start adding impact frames to game engines, them tactical nukes finna be crazy
@alexmehler676526 күн бұрын
pretty awesome shader effect . would it be possible to translate this technique to blender eevee shader system ?
@RyaStarGames24 күн бұрын
Can i get even a little clue on how you made these??? I would love to find a way to build something like it myself for my own game!
@ExtraCritty27 күн бұрын
Wish I could go back to being a kid and enjoy city of heroes again lol
@ps_lol27 күн бұрын
so is like u changed a point of the vertex? and follows on original position? if my though are right then i might make this one on roblox fr 💀 no kidding
@afjer27 күн бұрын
Is this a shader, geometry shader, or something else? In other words, does it rely on a high polycount to work?
@Divonelnc
27 күн бұрын
Yes, the higher the poly count the better the effect will look :)
@yokubo88326 күн бұрын
im going to use this (::
@naufaldihilmi8507Ай бұрын
love it, but i'll wait for a 50% sale.
@hanif72muhammad21 күн бұрын
cool
@Skyduc1126 күн бұрын
Is it intended that the shadows show the smears?
@user-nm6wp3mw1y26 күн бұрын
개쩐다
@charlesferry946523 күн бұрын
This is so good please try in unity too want to buy tho.😮
@perialis297025 күн бұрын
what about after images?? or after-image smears
@FalbereChan22 күн бұрын
somebody needs to make an anime racing game with this now!! initial d and stuff.
@hugocarvalho890626 күн бұрын
needs an artist to tweak and choose the right places and amount, strenght, cause its all over the place... but its a good adition
@Mittzys28 күн бұрын
How does it work? Overlay material that lags behind with WPO?
@Divonelnc
28 күн бұрын
The base idea is something like that. It becomes a bit more complicated to make it look good and be customizable.
@draygenanderson515227 күн бұрын
Would this work for VR player controllers?
@derp304425 күн бұрын
would be really cool for an opm (one punch man) game
@yuvallevy536824 күн бұрын
That soooo coolllll, can you make like a max payne 3 shootdodge?? I would buy that
@mat_max26 күн бұрын
now imagine this in a 12fps animation hack and slash
Пікірлер: 202
Bro, this engine is unreal.
@nymoxy
26 күн бұрын
engine
@MusicForMyDemons
25 күн бұрын
unreal
@esstx
25 күн бұрын
engine
@Koff33.
25 күн бұрын
5
@shinglinhgpastel6720
25 күн бұрын
.
This would go INSANE with an anime game like dbz/naruto or sonic game
@Nekotico
28 күн бұрын
its for short frames, if u pull it out too much on screen wont look good....
@HattoriStudios
27 күн бұрын
Check out my game I’m working on, it’s a open world ninja jrpg, currently it’s just me working on it
@evilwizardtherapist
27 күн бұрын
Sonic is an original game character. 🤦🏿(Not anime)
@TheFrostedfirefly
27 күн бұрын
@@evilwizardtherapist The said OR Sonic game, they didn't say Sonic was an anime game
@evilwizardtherapist
26 күн бұрын
@@TheFrostedfirefly Oh, my bad. (Thanks for the correction)
I like this approach better than motion blur. Some tweaks here and there are needed but this is amazing
@kyberite
28 күн бұрын
both
@rareraven
27 күн бұрын
motion blur is ugly and unrealistic. at least this is stylish.
@julio1148
27 күн бұрын
@@rareraven I think there’s appealing motion blur out there, I like FF7 remake’s for example
@YskarAlbumLuna
27 күн бұрын
I think i know where the problem is. The effects are being applied to parts where there's low motion. It should only be applied on the fastest of the fastest body parts, like, only the arm when punching. Only on the lower leg when kicking. Something like that. When it's applied on the whole, it looks like the character is made of liquid, and not that it's a movement effect.
@hpp676
27 күн бұрын
@@rareraven Crysis 2 had good motion blur, it affected how the enemies look when moving, made the animations look more fluid. I think a lot of devs just overdo it, the setting itself is fine.
Just looking at this, I can already tell its one of the more useful additions to the marketplace
You know, I was suspicious this was possible, thanks for confirming my suspicion. I hope you sell a bunch of these, no shade.
This looks cool, but you have too few movements that run at real time speed for me to get a grasp of how it will look in gameplay.
@thejadedjester4935
25 күн бұрын
agreed, fine and all if you want it to look good whilst paused or something, but need to know how it looks while playing for an extended time frame.
@ThemightyTelevision
10 күн бұрын
I think you can tweak it to get the effect you want
Very cool. It’s a great way to convey speed and power. I’ll definitely grab this when I start developing again!
@jettsett9354
25 күн бұрын
In my humble opinion, smooth animations convey speed and power way better.
@TakiGamesOfficial
25 күн бұрын
@@jettsett9354 For sure, I don’t disagree with you! Blur / distortion effects can also make for some creative stylized speedy attacks. If used sparingly in tangent with quality animations it could make for a great effect to add to a move list. There also was a iaido skill in Rise of the Ronin that produced ghost trails with this similar type of blur effect.
I once programmed a platformer physics engine, I can't imagine what it took to do this. Bravo!
Looks awesome, want to try it in my project. Great job man.
You keep coming up with good stuff. Don't stop!
This looks really good. I'm adding to the wishlist and eventually buy it. Wish you the best!
That looks so cool, like you'd see in animation.
THIS IS AMAZING!!!
Wow! Now this is some cool stuff
I am buying this plugin as soon as I'm able to. This is insane.
Would it affect the physics when the object is morphed?
Looks amazing!
This would be really cool in games where things slow down like for parries or perfect dodges. I could totally see this in a comic book style game too.
insane !ABSOLUTELY INSANE!
What a great idea! This is awesome!
This is REALLY COOL!
This is so killer, oh my goodness.
This is really cool, I’d love to see with a good cellshader to get closer to that GG look
Intriguing I wonder what creations people will come up with
those animations are smoooth af
looks super cool good job
The future of 3D Sonic fangames.
this will be cool in a Spider-Man or a DMC game.
HELL YES
This is amazing❤
i think like something like a glitched character would be awesome combined with this
THAT IS 🔥🔥
Amazing job
This would look real good in a flash game ong
this will go perfectly with my cyberpunk game
It seems to use only straight directions for smears, but still pretty cool.
Wishlisted. I 100% see a use for this in my current project, but I just bought CC4 so funds = low.
FOKIN SICK i will just look it at it from a distance because i have no intentions on game development
This is so good it should be ILLEGAL! I called the police.
COOOOOOOL AF
Nice work.
This is cool as hell
Devs will need to have turning this on or off in the options as well hopefully cause I can see this being a big plus for some games and a big minus for other games. Super neat though, hope to see it used in the near future.
this is so epic
OKAY HEAR ME OUT. This would be absolutely fire for a new gen hajime no ippo game. Y'all thought's on this take?
This is an invincible game would go hard
insane.
good shit ryan
Super sicj man 🔥
thats awesome
that's insane
This is rad
that is sick
Very nice. It looks very unique. but for me its too expensive for a smear effect. Got it on the wishlist for now
This reminds me of the effect in jsrf.
I think it would look delicious at a lower frame rate with exaggerated key poses.
Everytime I open something hoping it's a tutorial, it's actually marketplace
Is this warping an asset's geometry, or it doing something else? I can see this working well with stylized high poly assets, but if the effect is tied to geometry, I'm a bit worried about it's effects on a low poly asset.
Nice!
This is so cool boss
crazy
Does it work with sequencer?
i watch this, and i'm like: " prepare the fleet to hyperspace !! "
THIS IS FUCKING AWESOME BRO HOW DO U DO HUMANS DO THIS SHIT
I saw The Dynamic Smears at Coachella
Saw this and immediately thought of The latest episode of Windbreakers
does this require for the meshes to have a high poly count to work properly?
@Divonelnc
28 күн бұрын
Yes, the higher the number on polys the more detailed the effect
Do you think its possible to implement the ability to duplicate limbs? Im not a programmer or know how this stuff works. But I know theres a blender plugin similar to this and in a later update duplicated limps was added. I bought the plugin, I would love that feature if its possible to implement.
this and some framework 2's tweaking and we have a banger
ah, I notice the smear is only linear, can it be curved? following the arch movements of arm and legs?
cool!
Would go so well with some limited frame rate animations
is it a shader, additional mesh, particles or displacement of verts?
Wow
That upcoming Hunter X Hunter fighting game needs this so bad.
Can you mask this to specific areas of a mesh?
Now add lines, trails and probably smear frames.
I think this is probably way better than motion blur which IMO is just a great way to make your game looks worse. I’d need to play a game that uses dynamic smudges before I could really form an opinion on it.
Not sure if it's possible to tweek in a way to make it only affect areas based on not just speed, but also distance, i.e. smear the limbs, but leave the body and head sharp. Looks amazing either way.
@Divonelnc
24 күн бұрын
Yes, you can select which area are affected :)
wait till they start adding impact frames to game engines, them tactical nukes finna be crazy
pretty awesome shader effect . would it be possible to translate this technique to blender eevee shader system ?
Can i get even a little clue on how you made these??? I would love to find a way to build something like it myself for my own game!
Wish I could go back to being a kid and enjoy city of heroes again lol
so is like u changed a point of the vertex? and follows on original position? if my though are right then i might make this one on roblox fr 💀 no kidding
Is this a shader, geometry shader, or something else? In other words, does it rely on a high polycount to work?
@Divonelnc
27 күн бұрын
Yes, the higher the poly count the better the effect will look :)
im going to use this (::
love it, but i'll wait for a 50% sale.
cool
Is it intended that the shadows show the smears?
개쩐다
This is so good please try in unity too want to buy tho.😮
what about after images?? or after-image smears
somebody needs to make an anime racing game with this now!! initial d and stuff.
needs an artist to tweak and choose the right places and amount, strenght, cause its all over the place... but its a good adition
How does it work? Overlay material that lags behind with WPO?
@Divonelnc
28 күн бұрын
The base idea is something like that. It becomes a bit more complicated to make it look good and be customizable.
Would this work for VR player controllers?
would be really cool for an opm (one punch man) game
That soooo coolllll, can you make like a max payne 3 shootdodge?? I would buy that
now imagine this in a 12fps animation hack and slash
جدا رائع