Dynamic Dicing Destruction in Blender Game Engine - Extended

Фильм және анимация

Take this, video game industry of boring indestructible environments! It's the evolution of a basic idea I demoed already 4 years ago.
Real-time destruction playlist: • Real-Time / Dicing Des...
Credits:
Fracture code - Kai Kostack
SSAO shader - Martins Upitis
Crack texture - Liz Feldstein
Made with Blender Game Engine
kostackstudio.de

Пікірлер: 525

  • @iowsl6044
    @iowsl60445 жыл бұрын

    Is it weird to say that i find this really satisfying?

  • @ilDuderoni
    @ilDuderoni8 жыл бұрын

    I wish for the day where we can fully realistically simulate destructible environments. And I mean all nine yards. Bullet holes being actual holes that will affect the material in its own logistical way, wear and tear on tools after they've bashed on said materials. And most of all, the cohesion of platforms where a breaking floor doesn't result in everything crumbling into tidy squares. That said, I love carnage and Red Faction Guerilla only largened a thirst that a game with these physics would absolutely sate. Amaaaaazing.

  • @FlerdaMan

    @FlerdaMan

    6 жыл бұрын

    il Duderoni you’ll love crackdown 3

  • @duane6386

    @duane6386

    6 жыл бұрын

    For that we'll need actual atoms.

  • @Boobquake

    @Boobquake

    5 жыл бұрын

    Euclideon

  • @YGODueltainer

    @YGODueltainer

    4 жыл бұрын

    Sounds too ... Computational, if you're looking to destroy building try play Red Faction series

  • @innoder8793

    @innoder8793

    4 жыл бұрын

    I would like a shooter like Battlefield in a Mördern environment with that kind of realistic destruction

  • @dXXPacmanXXb
    @dXXPacmanXXb8 жыл бұрын

    Does this really run in realtime!? Holy shit this is so impressive

  • @Olav3D

    @Olav3D

    6 жыл бұрын

    It`s impressive, more than I expected from the Blender Game Engine.

  • @jojolafrite90

    @jojolafrite90

    6 жыл бұрын

    Not really... Not in 2017.

  • @Crusage

    @Crusage

    6 жыл бұрын

    its blender game engine bro. that shit is impressive

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    @@jojolafrite90 it runs in real time

  • @LsdRaccoon

    @LsdRaccoon

    3 жыл бұрын

    @@jojolafrite90 I don’t think you know what real time is

  • @moonlight4190
    @moonlight41907 жыл бұрын

    2:51 to 2:58 is so satisfying.

  • @matthewstone2545

    @matthewstone2545

    5 жыл бұрын

    Wow, I thought I was the only one!!! Lol

  • @peoduction6068

    @peoduction6068

    4 жыл бұрын

    Lol I thought the same. But I don't get why destruction is satisfying to us

  • @RussianSmacker
    @RussianSmacker5 жыл бұрын

    1. It is clear from 3:25, that blocks won't break from collisions with other blocks- only with ground. (Or maybe they are just so much tougher, i don't know) 2. Video game industry of boring indestructible enviroments require sound and internal furniture. Its still so spectacular, I love physical interactions so much, good job

  • @martinsupitis
    @martinsupitis8 жыл бұрын

    really nice! the dust effects are amazing

  • @KaiKostack

    @KaiKostack

    8 жыл бұрын

    +martins upitis Thank you, always nice to hear from you :)

  • @johnmetro20

    @johnmetro20

    8 жыл бұрын

    +ELEUTHERIOS SAVVIDIS Blender game engine

  • @gradyking4739

    @gradyking4739

    7 жыл бұрын

    ELEUTHERIOS SAVVIDIS 'Tis not an app, it is software.

  • @Jortje

    @Jortje

    6 жыл бұрын

    Is it free I want it really bad

  • @MorzenMebs

    @MorzenMebs

    6 жыл бұрын

    jordy van rossum it's a free software but you kinda have to learn the software to make this kinda stuff

  • @jayc2469
    @jayc24698 жыл бұрын

    Awesome result - with some very realistic Physics mingled in with the splice effect

  • @mansbjork5721
    @mansbjork57218 жыл бұрын

    That animation was apsolutely amazing!!!

  • @cedrickohlisch4649
    @cedrickohlisch46497 жыл бұрын

    Yes! Have been waiting for this for years! :)

  • @mohammadrickypratama6720
    @mohammadrickypratama67202 жыл бұрын

    This was a precursor of Teardown. What a evolution this was.

  • @MrHaveaword
    @MrHaveaword7 жыл бұрын

    sweet work, the wire frame into was cool!

  • @ragdude7323
    @ragdude73234 жыл бұрын

    Gravity: *FAILS* Kostack: *looks away* and over here you can see more destruction

  • @Psych0oR
    @Psych0oR4 жыл бұрын

    Why This Is Too Fun To Watch ?

  • @shibzi3947
    @shibzi39476 жыл бұрын

    This can be the future of video games

  • @TheUlMaster
    @TheUlMaster8 жыл бұрын

    Really awesome, good work

  • @0cyrhoe
    @0cyrhoe7 жыл бұрын

    You can almost smell the concrete dust! Nice job:)

  • @bastianrekiem2925
    @bastianrekiem2925 Жыл бұрын

    genial, ahora con el UPBGE debe quedar brutal

  • @charshii3745
    @charshii37457 жыл бұрын

    I would love to see this in video games. This was A-1 dude great job

  • @MrMataii
    @MrMataii8 жыл бұрын

    Amazing work! :)

  • @hugo2171
    @hugo21716 жыл бұрын

    I want this quality of physics in gta 6

  • @Neglections

    @Neglections

    4 жыл бұрын

    This might take over 40 years to simulate all buildings with destructible models.

  • @thetheandthe6371

    @thetheandthe6371

    4 жыл бұрын

    If u want that the your computer will blow up a console won’t even be able to start it

  • @hugo2171

    @hugo2171

    4 жыл бұрын

    @@thetheandthe6371 well 2 years later i still want it. So i will be waiting ^^

  • @hugo2171

    @hugo2171

    4 жыл бұрын

    Maybe gta10 in 20years then

  • @MrMikedejeuner

    @MrMikedejeuner

    3 жыл бұрын

    @@Neglections but with auto generated maps cant they make auto-generated destruction ? just a thought

  • @bobbynally3776
    @bobbynally37765 жыл бұрын

    I know this is just a demonstration, but this could keep me entertained for hours

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like it, want to play test?

  • @bobbynally3776

    @bobbynally3776

    3 жыл бұрын

    Wish I could, don't have access to a computer

  • @thefinisher6303
    @thefinisher63035 жыл бұрын

    Love the song you picked

  • @avtpro
    @avtpro3 жыл бұрын

    I see now. Very cool. It's dices based on a rectangle as opposed to voronoi. Beautiful work.

  • @bondiatube
    @bondiatube7 жыл бұрын

    Wow, well done.

  • @JoshuaG19
    @JoshuaG198 жыл бұрын

    This looks like it'd be really fun to play with. Any plans to release a demo?

  • @ILOVESKITS

    @ILOVESKITS

    7 жыл бұрын

    you can make it your self but idk how long that takes

  • @Crusage

    @Crusage

    7 жыл бұрын

    how do you even do it? you does it even work?

  • @ILOVESKITS

    @ILOVESKITS

    7 жыл бұрын

    idk

  • @lemoncrap9394

    @lemoncrap9394

    6 жыл бұрын

    Crusage its called a game engine ive done research with that stuff for a year now so just don't worry

  • @ImInSpainWithoutTheS

    @ImInSpainWithoutTheS

    5 жыл бұрын

    Lemon Crap game engine, scripts, building, graphic designing, sound etc

  • @bsim621
    @bsim6216 жыл бұрын

    this is amazing, would love to learn to do stuff like this with blender

  • @moonthurst
    @moonthurst4 жыл бұрын

    Very nice !! I know this is a long shot but would you be interested on making a tutorial on how to do it in UPBGE which is as you probably know, the new BGE for Blender 2.80 (separate branch). To my knowledge the UPBGE is getting some love and it would be a nice addition to be able to destroy objects like in your video. Any Thumbs Up for this comment !?? :)

  • @RocketMaster2
    @RocketMaster28 жыл бұрын

    Any way I could download this for non-commercial purposes?

  • @sirdukeofyork8839

    @sirdukeofyork8839

    8 жыл бұрын

    Blender is free for everyone!

  • @magikarpusedsplash8881

    @magikarpusedsplash8881

    8 жыл бұрын

    I believe he was referring to the blend file used in the video.

  • @sirdukeofyork8839

    @sirdukeofyork8839

    8 жыл бұрын

    Ah

  • @Izzy_117

    @Izzy_117

    5 жыл бұрын

    @@sirdukeofyork8839 where can i download that ?

  • @execute_5967

    @execute_5967

    5 жыл бұрын

    @@Izzy_117 Here: www.blender.org

  • @Woofelz
    @Woofelz3 жыл бұрын

    i still can't believe this was made in blender

  • @nicholasspidel1471
    @nicholasspidel14718 жыл бұрын

    This is super amazing.

  • @nicholasspidel1471

    @nicholasspidel1471

    8 жыл бұрын

    Honestly? I want to play a superhero game in a world like this. Like, to play as an Avenger with this kind of destructible environment? That'd be insanely wonderful.

  • @DGBagby
    @DGBagby3 жыл бұрын

    This would be SO much fun as an app!!!

  • @Pocoyoles
    @Pocoyoles6 жыл бұрын

    Science + pyhisics + architecture =satisfaction (in my case )and this is satisfaction (* ̄︶ ̄*)

  • @Pocoyoles

    @Pocoyoles

    6 жыл бұрын

    ....

  • @Pocoyoles

    @Pocoyoles

    6 жыл бұрын

    Why am i reply to own message ( ° △ °|||)

  • @Pocoyoles

    @Pocoyoles

    6 жыл бұрын

    *( ° -- °|||)

  • @MinerMTD

    @MinerMTD

    6 жыл бұрын

    Hello! 😁

  • @yumzh_7919
    @yumzh_79196 жыл бұрын

    Wow! it is a game?? very nice!

  • @gluefrog78
    @gluefrog785 жыл бұрын

    This looks like so much fun, I wish I could play it

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Sadly he never released it, but I’m making something like it

  • @iliasgold4284
    @iliasgold42846 жыл бұрын

    Wooowwwww!!! Amazing!!! I want so bad a game like this!!!!

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @TheAmazingJimmy
    @TheAmazingJimmy7 жыл бұрын

    Clearly 9/11 was done inside Blender. Ton is the real mastermind.

  • @theberk759

    @theberk759

    5 жыл бұрын

    TheAmazingJimmy can people like you please stop making 9/11 jokes? It was literally the most horrifying attack in American history sense Pearl Harbor

  • @Sinderance_

    @Sinderance_

    5 жыл бұрын

    @@theberk759 Get over it. It's been 18 years.

  • @genericrobloxbuild1547

    @genericrobloxbuild1547

    4 жыл бұрын

    @@Sinderance_ ikr

  • @Matt_10203

    @Matt_10203

    4 жыл бұрын

    @@theberk759 welcome to the internet. People can say and do what they want.

  • @theberk759

    @theberk759

    4 жыл бұрын

    Matt fair point

  • @BlueDiasDB
    @BlueDiasDB5 жыл бұрын

    hella good stuff more

  • @thevanillaguy5173
    @thevanillaguy51734 жыл бұрын

    Dude i would pay for this its sick

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @amuddypizza
    @amuddypizza8 жыл бұрын

    This is amazing. I've been trying to do this kind of crap forever. How'd you get it to run so fast? Keep being AWESOME

  • @chakravarthye
    @chakravarthye7 жыл бұрын

    Amazing .. . . .. U really rock

  • @Ballistic180
    @Ballistic1805 жыл бұрын

    I feel like every first person war game needs this kind of environmental destruction. Awesome. I mean imagine leveling a building with an RPG or c4 killing all that were inside just from the sheer force of the building collapsing on them. Would make players actually fear heavy weapons and artillery.

  • @thatyoutubecritic8229
    @thatyoutubecritic82296 жыл бұрын

    holy shit man this is the most satisfying shit ever

  • @naviknanubhai4244
    @naviknanubhai42447 жыл бұрын

    wow love this so much!!!!!

  • @Slawker666
    @Slawker6666 жыл бұрын

    C'est vraiment réaliste !!!!

  • @christianlabor5553
    @christianlabor55538 жыл бұрын

    HOLY COW! Much love.... Do you have the blend sitting around? I don't think many people understand that, no, this does not come naturally to Blender without someone actually knowing how to do it. Yeeesh. And you could probably do layered building design where the stuff that crumbles is supported by something more durable like steel. Does BGE have anything that simulates stress and heat on metal? I presume it could at least be added with Python, or would that sort of thing need to be back in Bullet somewhere?

  • @jawangladden7344
    @jawangladden73446 жыл бұрын

    So satisfying

  • @ryanaustin7317
    @ryanaustin73175 жыл бұрын

    I would love to see a realistic natural disaster destruction simulator sometime in the future, that would be pretty awesome. Also great video and I love the physics.

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @charshii3745
    @charshii37457 жыл бұрын

    We need this

  • @apatsa_basiteni
    @apatsa_basiteni8 жыл бұрын

    You should make a tutorial on dynamic dicing, NICE!

  • @miriamEnglish
    @miriamEnglish7 жыл бұрын

    This is wonderful! Have you considered using voronoi subdivision instead of or in addition to cubes? When breaking buildings the rectangular blocks work pretty well because they look like bricks, and the smaller gravelly bits seem to have a convincing size distribution. Also the dust covers things well making it all look very convincing. Adding voronoi shapes would finish it beautifully, especially when breaking things that don't crumble along right-angled lines, such as wood, glass, and ceramics. I have to say, it does my brain in trying to figure out how you've got Blender to make these localised subdivisions. Just wow!

  • @KaiKostack

    @KaiKostack

    7 жыл бұрын

    Thank you very much. This rectangular fracture approach has a major advantage over voronoi cells and that is performance. I'm using a trick to avoid actual mesh editing entirely for subdivisions, instead I'm generating instances of the same cube geometry and only scaling it. One cuboid is basically replaced by two new cuboids which together match the dimensions of the original one so that volume and shape stays always the same. This makes real-time possible in the first place, unfortunately the Blender game engine is not really a fast engine.

  • @aaronsams8605

    @aaronsams8605

    7 жыл бұрын

    Kostack Studio

  • @moggy_soggy
    @moggy_soggy6 жыл бұрын

    Takes me back to dem red faction days

  • @Hexagyas
    @Hexagyas3 жыл бұрын

    this is impressive

  • @Olav3D
    @Olav3D6 жыл бұрын

    Awesome, I did not know BGE was this powerful...

  • @laureainachus3677
    @laureainachus36778 жыл бұрын

    super cool!!!

  • @honey061309
    @honey0613097 жыл бұрын

    Awesome 👏👏👏👏👏👏

  • @smitty121981
    @smitty1219816 жыл бұрын

    impressive!

  • @yatsoyumi689
    @yatsoyumi6897 жыл бұрын

    Amazing work!!! Next you should try to make cascade destruction!

  • @i_kemp_bush9523
    @i_kemp_bush95235 жыл бұрын

    Incredible

  • @KemanMC8484
    @KemanMC84844 жыл бұрын

    I may have said it before but seeing this again id buy it like that lol, i dont need much else

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @PCGamer-hq1rk
    @PCGamer-hq1rk6 жыл бұрын

    Nice dude I Like 3D!

  • @TeaGamingPanda
    @TeaGamingPanda7 жыл бұрын

    Sorry if it is rude but can you make a tutorial on how to do the destruction the game thing I'll try to figure out or make like a download to get it in out blender?

  • @TeaGamingPanda

    @TeaGamingPanda

    7 жыл бұрын

    I've been trying to find a way to make these kinds of destruction but all I see is these hard ones

  • @KaiKostack

    @KaiKostack

    7 жыл бұрын

    I'm currently too busy but I consider making tutorials in the future. It's not so easy to accomplish this after a small tutorial anyway, it requires Python knowledge and also math.

  • @TeaGamingPanda

    @TeaGamingPanda

    7 жыл бұрын

    Kostack Studio Ohh ok thank you.

  • @TeaGamingPanda

    @TeaGamingPanda

    7 жыл бұрын

    Kostack Studio One more question again sorry sorry if this is REALLY rude but is there a chance you can get this in a download so we can use it in our blender if it is possible? You can just simply say no if you don't want to explain why.

  • @KaiKostack

    @KaiKostack

    7 жыл бұрын

    I'm still working on it, I'll announce when it's ready.

  • @claudedebussy2208
    @claudedebussy22084 жыл бұрын

    If some day this become playable i swear i'll buy it

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @tristanporteries8449
    @tristanporteries84497 жыл бұрын

    Really nice, did you though about use some UPBGE features like geometry instancing or soft particles render ?

  • @argenisgranados1828
    @argenisgranados18288 жыл бұрын

    This would be AMAZING if this was a video game!!!!

  • @juliendsvlog
    @juliendsvlog4 жыл бұрын

    I want more of this

  • @arandomfox999
    @arandomfox9995 жыл бұрын

    I wonder if you can metallic rods that act as the tensile strength for the simulation that has some soft-body flexing physics and if that would make larger more irregular chunks like realistic rubble in the simulation.

  • @Bebeu4300
    @Bebeu43007 жыл бұрын

    I kinda wanna see more stuff like this

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @maujoesmedley3275
    @maujoesmedley32758 жыл бұрын

    Awesome work! Nice destructions and smoke and the freeze effect remind me a little bit of the game quantum break. And it seems the performance is still good. Did you used python or have you implemented it in directly in the source?

  • @KaiKostack

    @KaiKostack

    8 жыл бұрын

    +DerDieDasMedia +blenderrendersky Thank you. Performance is actually slower than it appears, because I have recorded with a fixed frame rate (no frame dropping allowed). I used Python for splitting but simulation of physics is still performed by Bullet.

  • @dudearlo

    @dudearlo

    8 жыл бұрын

    +Kostack Studio could we expect a tutorial on object splitting in the future? :]

  • @norden927
    @norden9277 жыл бұрын

    i cant wait for a shooter to use this kind of destruction

  • @Tonypec1974
    @Tonypec19748 жыл бұрын

    Recursive subdivision of cubic mesh, fine how on non cubic ones?

  • @dudearlo

    @dudearlo

    6 жыл бұрын

    Tonypec1974 finesse

  • @merpderp7223
    @merpderp72237 жыл бұрын

    So cool

  • @trevorabbott3419
    @trevorabbott34196 жыл бұрын

    The next battlefield needs this

  • @Meteotrance
    @Meteotrance7 жыл бұрын

    this is realy good, can we control this with some weight mapping ? this can be realy usefull for control the destruction in a videogame, example a weight map for a bomb, another for a simple bullet, another for wood with shard or soft cloth destroy.

  • @norjacevishnu5758
    @norjacevishnu57584 жыл бұрын

    This looks like so much damage

  • @DocWolph
    @DocWolph7 жыл бұрын

    Blender has needed this for a long time. But is this more controllable so you can get more large irregular chunks. I am also guessing you can have more Shard-like chunk and fractures not just more regular cubic dicing.

  • @Decaticon
    @Decaticon6 жыл бұрын

    pretty amazing with small amount of flaws

  • @IstasPumaNevada
    @IstasPumaNevada6 жыл бұрын

    I don't think these buildings were made to code. :D This looks very cool.

  • @elvisjyny
    @elvisjyny2 жыл бұрын

    The building lookslike in all of us are dead

  • @JahfyahFurlonge

    @JahfyahFurlonge

    Ай бұрын

    Ikr

  • @Pingvin-wx6sm
    @Pingvin-wx6sm3 ай бұрын

    I watched this in 2016 and I have thought about it for a long time and not until this day 2024 did i find it again

  • @fapiutamani2693
    @fapiutamani26936 жыл бұрын

    Hm 4 year,you made this is 4 year?Good realy Good

  • @ksshllym
    @ksshllym7 жыл бұрын

    great :)

  • @leevileino5897
    @leevileino58976 жыл бұрын

    I would be happy to buy this blend as it is and port over some 3d models to destroy

  • @skullythedoodleralguy
    @skullythedoodleralguy6 жыл бұрын

    And that's why my friends parents don't want him running around

  • @int_enc
    @int_enc6 жыл бұрын

    Imagine there is a game with everything destructible...!

  • @christianlabor5553
    @christianlabor55538 жыл бұрын

    I wish someone would work on a sort of ultimate game - like Minecraft - where folks could add to it, create games within the game, etc, only using BGE so that the graphics could expand with the state of the art instead of remaining always so cube based. Sony got started on a more realistic 3d world generator, but then seems to have abandoned it. (Everquest Next) I have to assume you have some way of also creating the 3d interactive world? Some of the limits of Blender and Bullet I guess could get in the way. Thing is, do you have any friends in marketing that could cook up a way to keep the income coming to you so you can build these things open source and release them? Sort of a rolling release of things marketed one by one through the crowdfunding tools we see beginning to work now?

  • @wilhufftarkin8543
    @wilhufftarkin85436 жыл бұрын

    You should make a game out of this!

  • @theawesomepro7438
    @theawesomepro74386 жыл бұрын

    Really cool! Is it a game? If it is, then do you have to make the maps or are they already made?

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    It’s sadly not published, but hey I’m making something like it. Want to play test?

  • @JZStudiosonline
    @JZStudiosonline8 жыл бұрын

    Interesting. Can I just say Crackdown (3) remake? Basically the same deal, plus being able to run up to 15 servers to do the computations. Still though, pretty sweet. Can it do anything other than generate cubes? Basically actual shrapnel shaped pieces?

  • @blobman2006
    @blobman20067 жыл бұрын

    I NEED THIS GAME FUCK SOCIAL LIFE I JUST NEED THIS

  • @marcelputra299
    @marcelputra2996 жыл бұрын

    This is great! I wish there was a tutorial for this :(

  • @caseytube1519
    @caseytube15193 жыл бұрын

    I wish I had this engine

  • @titan9706
    @titan97066 жыл бұрын

    Is there a limit to how small the pieces can get? Also will you ever release a .blend file for this?

  • @CGSky
    @CGSky8 жыл бұрын

    one question:HOW CANTHE PERFORMANCE BE SOOO GOOD????? and how did you make that smoke?

  • @SapphFire

    @SapphFire

    8 жыл бұрын

    Fixed frame rate

  • @behrgenfletcher1729
    @behrgenfletcher17294 жыл бұрын

    are the pieces of structure initially static objects? or are they rigid bodies even before being broken?

  • @MisterDax
    @MisterDax8 жыл бұрын

    Looks really awesome! Wonder how that would look if you were shooting enemies. A horrible weapon that fractures people into little pieces.

  • @steplayz
    @steplayz3 жыл бұрын

    If you release this as a game on steam or something you can probably make millions!

  • @ragdude7323

    @ragdude7323

    3 жыл бұрын

    Well I’m making something like this, want to play test? Half of our funds will go to my friend with cancer

  • @steplayz

    @steplayz

    3 жыл бұрын

    @@ragdude7323 yeah sure what is it!

  • @steplayz

    @steplayz

    2 жыл бұрын

    @@ragdude7323 can you tell me about it

  • @ragdude7323

    @ragdude7323

    2 жыл бұрын

    @@steplayz it’s a survival game with the destruction of dicing engine discord.gg/cbXY4K2k

  • @MattC78
    @MattC785 жыл бұрын

    Wow, this engine is worth better than beamng>drive. Really impressive. Reminds me of that game Black that came out in like 05, but way more advanced. I think the game red faction had destruction like this as well just not as detailed.

  • @tom7467097
    @tom74670977 жыл бұрын

    I'm sure you're getting tired of hearing stuff like this, but will you be doing a tutorial on this or releasing the file?

  • @sirfoxington2258
    @sirfoxington22583 жыл бұрын

    I want this game so I can do whatever I want

  • @nolram
    @nolram3 жыл бұрын

    How in the world are you doing the structural integrity ?

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