Dying Light 2 Assisted vs NEW Physical Parkour: Differences and which one you should pick Update
This video explains the differences between Assisted and Physical parkour in Dying Light 2.
00:00 Intro
00:18 How to select parkour mode
00:47 Vertical Jump Height
01:33 Fall Damage
01:47 Long Jump Distance
02:19 Air Time
02:46 Air Control
03:45 Momentum
04:09 Paraglider
04:44 Auto Sprint
06:00 Ammortizer Landing Assist
06:44 Auto Ledge Grab
07:47 Fall Edge Assist
08:37 Assisted vs Parkour Side by Side
09:13 Conclusion
#DyingLight2NewGameplay, #DyingLight2PS4, #DyingLight2PC, #DyingLight2PS5, #DyingLight2Xbox, #DyingLight2XboxSeriesX, #NewDyingLight2,
#DyingLight, #DyingLight2, #DyingLight2News, #DyingLight2Gameplay,
#New
#DeadIsland, #DeadIsland2, #DeadIsland2News, #DeadIsland2Gameplay, #DeadIsland2NewGameplay, #DeadIsland2PS4, #DeadIsland2PC, #DeadIsland2PS5, #DeadIsland2Xbox, #DeadIsland2XboxSeriesX, #NewDeadIsland2
Пікірлер: 308
Hey night hunters the future of my channel is depending on you. If you can leave a like or comment that would help a lot. Thanks! 🙂If you have any questions feel free to ask.
@christophermoore6110
11 ай бұрын
I just recently found your channel, and I love your video format!
@electro5175
11 ай бұрын
I also found your channel recently, earned a sub. Keep it up
@littlebadassgaming
11 ай бұрын
You should try doing a free run challenge or running challenge from carnage hall and seeing what routes are and arent possible between the two modes as well as how each mode benefits from routes.
@requisthebigbrolicblackdud7352
11 ай бұрын
Night hunters??? Don't you mean Nightrunners???
@christophermoore6110
11 ай бұрын
@@requisthebigbrolicblackdud7352 nah, night hunter is cooler
I feel like some of these differences should be their own thing in the options menu. I want faster momentum but not wacky direction changes in mid air.
@dragons_red
11 ай бұрын
Same, the hyper sensitive air ruddering is the opposite of realistic, I want my movement and momentum preserved when I make a jump.
@gooigipie4390
11 ай бұрын
You don't have to change direction if you don't want to
@MisterK9739
11 ай бұрын
Just don‘t do it then, fivehead
@jamesconlin5099
11 ай бұрын
Just get good
@Chris-vz7en
11 ай бұрын
@@MisterK9739 Uh, if I make a mistake in a jump, my natural reflex action might be to hit a movement key to compensate, but that doesn't mean I want the challenge of the game to be reduced by allowing the mechanics of the game to accommodate my every desire. Duh...
I love the new physical parkour setting but it feels like that new air control should be reversed, with it being assisted instead of physical
@requisthebigbrolicblackdud7352
11 ай бұрын
Hell no.
@boldone66
11 ай бұрын
Agreed. In a system where momentum is rewarded, the ability to reverse it this easily really takes away the risk from it.
@William__ssr
11 ай бұрын
no.
@William__ssr
11 ай бұрын
@@boldone66nah its good as it is
@boldone66
11 ай бұрын
@@William__ssr Dying light 2 player attempts to understand the concept of an opinion (IMPOSSIBLE)
Ive been waiting for this kind of detailed side by side comparison for a while, thanks for making this!
Would love if they put the original jump over zombies from the first one in this game I like the new one but the first one was smooth i could easily hoop over zombies
@damonguill9648
11 ай бұрын
Yea it seems everytime I jump on their head they hit me before I jump off
@potatogod6540
11 ай бұрын
@@damonguill9648yeah I also do get hit when I do that I hope the fix this because it's annoying af they should make it that they get stunned when jumping over them
@damonguill9648
11 ай бұрын
@potatogod6540 yea that would be great if they did that
@snappythesnapster1856
11 ай бұрын
But you can do that
@roben3872
10 ай бұрын
There is a mod that brings old jump over zombie animation
Those are the reasons why seasoned DL1 players hated the new "assisted" parkour. They should have released this game with the old parkour and release this assist as a side update, instead of the other way around.
@mauroghen9157
4 ай бұрын
Yeah it was bad enough to make me refund the second game and stick to the first. Not a fan of how many systems they drastically changed
@noahshad09
4 ай бұрын
@@mauroghen9157obviously the refunds worked to put some sense into Techland.
@dragons_red
3 ай бұрын
@@noahshad09 No they didn't. "Obviously" based on what? You think the refunds made them do this? How would they know that's why it got refunded? This came from player feedback directly to them, and/or they knew it needed to be fixed because the game was rushed out the door by management.
@noahshad09
3 ай бұрын
@@dragons_red yes that’s all true, but refunds should have some part in it as well. In my opinion.
With the *physical* I feel like: The greater the momentum, the more precise you gotta be with decisions --> Like a high risk/high reward movement system So if momentum is low = small jumps/slides/wallruns but greater freedom of movement in any direction - vice versa the other way around but less freedom of movement
@Bee_392
10 ай бұрын
Thank you for saying what this video just said lmao
@olivernewton8584
10 ай бұрын
@@Bee_392thanks for zero input and being the little Weasel you are "lmao"
@SPISheste
9 ай бұрын
@@Bee_392 anytime sugar hon’
great video.... only thing I'm not sure on with physical is the air assist, it's just a bit to much in my opinion, you should only be able to influence the direction, not stop in mid air and go backwards XD
@crristox
4 ай бұрын
i only find it reasonable if the character jumped and changed mid air thanks to a wall or a nearby structure that you can actually push you with. Otherwise it looks silly xD
@KaraTheGirlie
4 ай бұрын
That's why I just don't use that part lol
I feel like for both settings, you shouldn't be able to drastically change your in air movement once the trajectory is established. It is a video game though, so I understand why it's there.
@valravnsshadow9422
11 ай бұрын
That's a huge reason why I don't like physical myself. I feel like it's too easy to correct mistakes and you don't have to worry as much about your setup or footwork.
@harrytsakalos6073
11 ай бұрын
You're absolutely right. It was one of the few things I didn't like in DL1 and I was disappointed to see it come to DL2.
@boldone66
11 ай бұрын
Yeah. We should be able to set our direction *before* commiting to jumps. Far jumps as an example. We shouldn't be allowed to move after jumping. However, maybe moving the camera before the jump should allow us to jump into that directing instead. Same for the double jumps.
@DivvayKhatri
11 ай бұрын
I think the reason why they did it is because we have to aim at trash bins or cars manually now But yeah i do agree that this much control mid air is bad. They should decrease it
@harrytsakalos6073
11 ай бұрын
@@boldone66 Moving the camera while in mid-air is another thing. You should be able to move the camera (you can move your head while in the air in real life, right?), but not your body.
Great video! Helps differentiate between the modes and give me clarity on which to choose. Much appreciated!
This was the perfect comparison needed to know which one you might prefer! Love the detail you went through and perfect recreation in both versions.
One of the best comparison videos out there. Great job dude. Keep up. 👍🏻
Thanks for putting this together! Very insightful!
Very good, high quality comparison. I would expect this quality from half a million subscribers channel but not half a thousand. Keep up great work
I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.
This is very helpful information. Very useful to know! Thank you for your work!
this was the best explanation video i have seen of this game. thanks!
great video, great visual comparison, thank you!
i have not tried any of these yet, specially that air control looks sick man, thank you ❤
I've always been the kind of dying light 2 player that wants the freedom of parkour, physical mode in this latest update is a walking W, it is super fun to try new moves, since your already good at doing parkour from playing the game for so long, physical works so well for veteran players ❤️
Nice! Exactly what I searched for. ❤
Incredible video! Thank you so much.
Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though.
I love your channel branding and your editing style, very well made! 👏👏
This is such a perfectly made video, really really good job
I'm DL1 veteran, so I knew immediately that physical parkour is for me. :) And before update autosprint was pissing me off.
@Jammermt99
9 ай бұрын
same now tho i feel like autosprint is a godsend because you can keep top speed without the extra button press
thats a very helpful video, great job mate
Great video thank you very much the music is great too.
Thank you very much for the guide :)
What an amazingly informative video, thank you. ez sub
you done a great job on this video!
I really appreciate the effort you've put into this video, such as the way you explained and edited the whole video. Massive W for me.
@lucasjolit2690
10 ай бұрын
also im rlly high
This is so cool. Definitely gonna replay it now.
I hope they continue to improve the update
great video! hope you make more!
Great video . Thank you
"Physical is for those who prefer parkour closer to reality" Ah yes, I too like changing my direction of movement midair
@Mr.LeoNov
11 ай бұрын
And jumping 3 meters high and 20 meters wide
@zombified-forest
11 ай бұрын
You don't understand the statement. CLOSER doesn't mean it's 100% realistic. If you consider all aspects with both parkours e.g. with assisted you have constant float than IMO physical parkour is closer to reality. That doesn't mean it's 100% realistic. It's not black and white.
@zombified-forest
11 ай бұрын
@@Mr.LeoNov CLOSER doesn't mean it's 100% realistic but it's IMO closer to reality than assisted parkour considering all aspects.
@Mr.LeoNov
11 ай бұрын
@@zombified-forest yeah well I can see your point here
Such a good video showing the difference between the two
Nicely explained !, Subbed, Good luck with your channel.
This is very helpful thank you
Incredibly well-made video, my friend. This is EXACTLY what I was looking for when I heard about the update. It seems that the Physical changes have not only improved realism in some areas, but also removed it in others. Air control and a larger jumping height; create an odd unrealistic element to the update. I'm not really sure how I feel about these changes. On one hand, they seem to improve some small, but key areas like the floatiness, but it also still just doesn't stand against the base momentum and realism of Mirror's Edge and the reboot; Catalyst.
Thank you a lot, I just re-installed the game since launch and the game has changed a lot and this parkour modes had me confused. Thanks to you, now I know physical mode is for me, I hated the floaty jumps the game had before.
@azalty
3 ай бұрын
and devs kept saying "it's normal gravity we swear" but it was obvious from the pre-release trailer that it was not. Nobody believed me.
Thank You!
Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.
You really nailed on the key differences. Very informative, thanks!
Awesome video!!! Earned a subscribe from me 🙂 I just recently got back into Dying Light 2 and love the changes!!
Finally they are making it close to the first one. It is a good move to let the user choose which system they prefer.
I hope they fix crouching/sliding for toggle crouch set to off. They also need to make active landing behave similar to the first game where you can fit underneath objects for even better parkour flow!
great video man
Assisted should have air control, and Physical shouldn't
@zombified-forest
11 ай бұрын
I agree.
@DavitoMartinez
11 ай бұрын
Nuh uh
@barackputin
11 ай бұрын
Ratio
@harrytsakalos6073
11 ай бұрын
That's what I came to say as well. I would love it if I could keep everything from the Physical parkour option EXCEPT air control. Just like someone else said, a toggle would be ideal.
@William__ssr
11 ай бұрын
no
Great work bro
Great video bro
good video 🦔❄
Great vid for the ones who are confused and for the new players to keep up the good job mate
@rodarollada
11 ай бұрын
The forest avatar is spooky though…
nice video!
when i played pre update i did think that jumping was too float so i am glad the new system was added
Nice video
I love physical because it feels like your playing DL1! ❤️
3:24 you can ''adjust'' the jump direction, you press the reverse camera button
Good video.
Toggle sprint by far the best quality of life improvement, parkour felt too float as well. Glad Techland is listening to the Community.
Nice video
What about a comparison video that includes old parkour + the mod? Like how much the new physical parkour is different from it?
Well shit... Nice comparison... Take my like and comment!
personally, love the look of the physical system, however as a die hard advocate and hopeful for a return of Be The Zombie, this is going to end up being a setting that separates lobby groups, because that mid-air motion redirect/cancel physical has can be used for some nasty fake-outs or baits
I actually never noticed the floatiness until I saw this video
This is great 80% of my complaints when i picked up dying light 2 was the "floaty" parkour it felt sluggish in every way from using traversal points like monkey bars and wood walls with holes in to even falling this is great however, this really should have been a day 1 inclusion these are litterally tweaks to numbers and an option in the settings it seems like it would have been incrediblely easy to implement and would have tripled my enjoyment in the game since fight is really only a quarter of the game not to say fighting was much better
I actually practice parkour and I for sure can say that this game's movement feels so damn real man
good videos
how do you have under 400 subscribers? you are very underrated :D
Best video
I noticed that the sleek runner skill with assisted mode is slower when doing animation
NICE ASS VIDEO, KEEP ON KEEPIN ON
How do you do that little forward boost off of a vault? I can only do the vert boost
I didn’t realize the volatiles got health damage changed to amount of hits My ass got fucken rocked w that military machete ..
the air control in physical one. it it normal for someone do leaping then can back as if it doing rewind time?
A bit late to this, but as someone who took parkour classes, assisted feels much more reasonable is most of the scenarios. My only problem is the floatiness, but honestly, it feels like that sometimes lmao
"Physical" seems easier than "assisted" with all the optional help turned off which doesn't seem right. (Because of that ludicrous jump height and air control)
Huh, no wonder i felt like i was jumping to high. It felt off when I was dropkicking zombies as I would go way higher than i thought. But i did get to basically treat them like goombas in a mario game.
I'm on version 1.9.0 of the game and I don't have the option to change between assisted and physical, what should I do?
Does any know how to make the game stop auto accepting story line quest
I kind of dislike the "pushing off the air" thing in the Physical Parkour system, but everything else feels like an improvement towards momentum-based parkour.
Well i am turning assisted off right away. The fall assist was screwing over my time on a parkour run. I kept suddenly going back and then go up again on one specific jump and it was oissing me off. It looked exaclty like the egde assist
I wish physical was an option when I started playing the game on launch. I still don't feel like starting it from the beginning even though there's a lot of new stuff
for some odd reason i can't really swing in physical mode. I mean I can swing, but no matter what key I press (or not press) he imediately do a little jump further (which is always not enaugh) and i fall to the ground.
Issac Newton left the fucking chat at the air control section when the physical, unassisted parkour broke the conservation of momentum
i remember i stopped playing after only a few hours of the game releasing because jumping felt like i had 14 helium balloons on my back
I was wondering why it felt like I wasn't making my jumps as often
Real
1:05 was kinda cool
I just physicals jump height was lowered. Or they had a realism option
@JohnDoe-hj9fh
10 ай бұрын
Same dude it makes it so goofy considering it's supposed to be the realistic option
why does it seem like they got some of the settings backwards?
Physical is 1000% better for experienced players, way more freedom but also more opportunities to fuck up, I cam FLY across the map if I'm using my momentum right and already noticed significantly better times on PKR challenges compared to the old PKR system
8:55 are we just gonna ignore that poor survivor that just got slide kicked into the shadow realm?
I always thought the air control should be the opposite. Air movement should be less controllable in the physical parkour since it is more realistic.
One important thing to still address, for those of us that completed the story and most of the side quests before the Gut Feeling update, Techland PLEASE give us those weapon blueprints that were rewarded from those story and side quests so we don't have to start a new game, starting a new game is ABSOLUTELY NOT an option. It takes too long to fully upgrade all the weapon mods, accessories, and consumables and especially with the ridiculous amount of progression with the legend levels. New game + is not required to earn them, the experienced players are being punished for some reason, were we supposed to see the future of when to start playing the game, get real Techland
@bread6235
11 ай бұрын
The only thing u lose on a NG+ are your night runner tools such as grapple hook and glider. You keep all items and inventory AND mods/accessory/consumable progression
@jeremylohr6768
11 ай бұрын
I don't think new game + is required to earn these blueprints because when we browse our journal, it shows checkmarks that we earned them but they're just not there. When we started playing the game before the Gut feeling update, we're being punished and the newest players are lucky, this is just UNACCEPTABLE. If they won't give us those blueprints, they should at least give us the option to choose what story quest to restart from while keeping everything including our current pilgrim and legend level.
@rodarollada
11 ай бұрын
Bro, just replay the game.
@rodarollada
11 ай бұрын
How new players can be happy? They didn’t have a chance to grab that drip from the airdrops at the bottom of sunken zone repeatedly!!
What would you want to be changed in this physical system? Any places that it should improve?
@harrytsakalos6073
11 ай бұрын
Yes, air control should be removed from Physical and added to Assisted instead. If not, at least a toggle option for air control in the options.
@William__ssr
11 ай бұрын
@@harrytsakalos6073NO AIR CONTROL SHOULD STAY. we've been asking it for months it literally makes the parkour flow much better
@Mr.LeoNov
11 ай бұрын
@@William__ssrHOW TH WOULD *ANYONE* NEED THIS CRAPPY FEATURE? In what universe would one want to bounce off a friggin air?
@abarbeanoufrenzis4857
11 ай бұрын
@@William__ssrair control is the dumbest thing about this game, it totally destroys the feeling of reality in the game, it looks like a power rangers game more than a dying light game
@William__ssr
11 ай бұрын
@@Mr.LeoNov Most diehard players wanted air control back because it was in DL1
the air controll is the only option io would love o disable in physics settins, i hate the option i always try to restrict my self from using it #
Tap strafing from apex cannonized in dl2
how is Physical the more realistic one yet the air control is like hes flying wtf