Duke Nukem II [ BETA VERSION 1.4 ] - Episode 1 - Level 1 (1993) | 4K/60
Ойындар
This is my first playthough of the first episode of "DUKE NUKEM 2 : DISPOSABLE HERO - APOGEE - BETA VERSION 1.4". The oldest possible known build date in the files is September 1993. Really late build of the game almost to final version. This prototype got recovered from a Warez BBS (ibm-wgam-wbiz-collection - the BBS IBM #145 wares tape) and publushed on the 7th of July 2024. A fantastic find!
Download link: dosgamert.com/duke2beta
Here's a list of differences that I noticed between the final of the game:
- Animated cutscene at the beginning is made with an EGA palette and got replaced with VGA artwork in the final.
- Main menu is made out of blue shiney metal plates. The hole main menu got a slight overhaul.
- Dynamite Explosives have an extra explosion in the middle, have a wider range and doesn't damage enemies or open up other crates.
- Spinning turrets can only be destroyed with rockets, not with the laser nor flamethrower.
- Some pickups are different, now you have joysticks and RAM-modules to collect too.
- Teleport sound effects are different.
- Sound effect for collecing the last NUKEM letter is less noticable.
- Flying TV's have different texts on them.
- Color of the scoreboard numbers at the end of a level is blue, instead of green.
- Flamethrower power-up is present in the second level. It's removed from the fourth level.
- Small level design changes like the rock below the ladder in the top middle of level 2.
- Some enemies take less damage to be killed, like the spiders.
- Shooting enemies that are on the same tile will damage them both instead of only just one. This way you can kill two spiders with one bullet.
- The birds on level 2 behave a bit different and will fly down towards you one tile left from you, and won't hit you by their attack. Giving you a more fair chance not to get hit by them.
- On level 3 and level 5 there's a mid-level checkpoint. They're completely different, they burst into electric red flames, touching them will kill you, preventing you to go back.
- If you try to land on the air-fans in level 5 you'll fall through, causing you to die (falling through the bottom of the level).
- The large Rigelatin-enemy protecting the base you need to enter cloaked on level 6 is absent.
- Cloaking power-up is also present in level 7.
- On the level 8 boss-stage, you can jump over the gap to the other side and get more pickups.
- Not entirely sure, but I think the boss takes more hits to kill.
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#retrogaming #dosgames #dukenukem
00:00:00 Notice
00:00:20 Intro
00:03:32 Menu & Information
00:06:10 Episode 1 - Level 1
Пікірлер: 15
I find it interesting how different Duke looks in the beta version of the into sequence.
I played the shareware version of this a bit back in the day. This game was always a big standout for how different it became when it ended up first person
Wow it actually says "Oprah" in the story sequence! It just says "on TV" in the final game.
@lethal_guitar
18 күн бұрын
The dialog with the Rigelatin commander is also slightly different.
@Thatdarnraven
18 күн бұрын
@@lethal_guitar almost entirely in some places
@retrorobbyreviews
18 күн бұрын
I noticed that, too, with the Oprha part.
@Thatdarnraven
18 күн бұрын
@@retrorobbyreviews have you seen the postal beta found in the warez scene recently?
@retrorobbyreviews
18 күн бұрын
@@Thatdarnraven no i haven't
The laser does not affecting the spinning turrets. Who would've expected that? I wonder if the flamethrower still holds up to its capabilities in the beta version.
@Dosgamert
17 күн бұрын
@@Jenkinsmum you can see in the video that I was surprised by this too
Doog Spoogem
I think the game runs a bit too fast in the intro sequence.
@Sitharos
18 күн бұрын
Dude, I LOVE this game! Thank you for posting!