Drum Compression Techniques: Buss, Parallel and Sidechain

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In this tutorial, Eric Tarr shares his tips, tricks and techniques for using compression to mix impressive, punchy, in your face drums.
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Parallel compression refers to the technique of running a mult of a signal, compressing that mult, and then blending it in with the uncompressed signal. Some compressors also have a 'mix' knob where you can blend the compressed and uncompressed signals. The benefits of parallel compression are many-fold, though there are a few pitfalls.
Setting up a parallel compression chain can be daunting. Compression on it's own can be a bit complex for those who are just getting the swing of things. Parallel compression complicates this by coupling all the versatility of regular compression with treating a signal in extremes. The parallel signal isn't necessarily going to sound good on it's own, so how do you know when you've compressed it correctly?
Well - it isn't so tough if you can find your center - which in all cases of mixing is: What are you trying to accomplish? If you know what you want to hear you will know whether or not you've set up the chain correctly.
In my book, there are two reasons to use parallel compression:
- To get a very "forward" sounding compression.
- To highlight and bring out a specific tone in the signal.
The "In Your Face" Compression Sound
One way to set up an effective parallel compression chain is to use very heavy settings. Turn the threshold down almost all the way (or turn the 'input' up a lot). The idea is to find that spot where the very edge of the signal's sustain is where the compressor starts to release. Set the attack as fast as possible. Think of the ratio as texture control, with higher ratios creating more of a crunchy/distorted sound. A 2:1 setting will be a bit more "natural" but still extreme at such a low threshold. Any higher ratios will start pushing in some heavy pump and eventually some chompy distortion (which could be a good or bad thing).
For the in-your-face-clean sound, 2:1 is a good place to start. Even lighter ratios will still be dramatically effective. I find the release works best when it's pretty slow. The amount of reduction should be most minimal at the very edge of the sustain of your signal, but the release needs to be set slow enough so that you don't bring up the room tone or create a wooshing noise. Unless you want to highlight the "air" - but I'll get to that next.
When you blend the compressed signal back in, you'll get a natural sounding compression curve that seems to beef the sustain of the signal a little better than regular compression - resulting in a more "forward" sound.
Targeting a specific sound
This is probably the most useful way of utilizing parallel compression - and unsurprisingly the one I hear about the least. You can use parallel compression like a phase-free EQ!
If you use a compressor with an external sidechain, or adjustable sidechain, you can feed the sidechain with an EQ'd version of the source sound. If you EQ out the part of the signal you want to enhance, the compressor will only be acting on the opposite frequencies. In other words, if you want to bring out the low end of a kick drum, put a hi-pass on a mult of the kick feeding the sidechain. The compressor will dodge the low end of the signal. When blended back in, it's as if you EQ'd up the low end, but without the artifacts.
In addition, there are no rules against EQ'ing the parallel signal post-compression to bring out a certain tone, or doing anything else to it for that matter.

Пікірлер: 25

  • @belazortechnologies7422
    @belazortechnologies74229 жыл бұрын

    Its funny how you guys taking already good sounding drums and kinda have some fun with it... normally when we take drums from tracking they sound like complete crap...that's what we need to know how to mix

  • @Tadarth
    @Tadarth9 жыл бұрын

    These are all really good techniques. Thanks for sharing these.

  • @ericwtarr

    @ericwtarr

    9 жыл бұрын

    No problem! I appreciate your feedback.

  • @evanwickstrom7990
    @evanwickstrom79905 жыл бұрын

    This is a really great video thanks for the advise. Excellent drum sound!

  • @zjaspairvanhulst8136
    @zjaspairvanhulst81368 жыл бұрын

    Great tutorial

  • @user-xu5uc6oz9d
    @user-xu5uc6oz9d7 жыл бұрын

    Good tutorial, clear explanations of concepts and easy to follow. Thanks for sharing your ideas!

  • @proaudiofiles

    @proaudiofiles

    7 жыл бұрын

    Hey Tom, thanks for checking it out!

  • @louggy2000
    @louggy20006 жыл бұрын

    One of the best tutorial

  • @gabet3754
    @gabet37549 жыл бұрын

    Good stuff. I'll probably go with the h-comp. Thanks brah

  • @DonnieScorcese
    @DonnieScorcese9 жыл бұрын

    Great tutorial!

  • @proaudiofiles

    @proaudiofiles

    6 жыл бұрын

    Thanks Donnie!

  • @AE-hx7wy
    @AE-hx7wy7 жыл бұрын

    Hi, it's unclear how you use the sidechaincompressor on the master. Is there some routing of a synth that is triggering the sidechain, or does that happen automatically with that plugin?

  • @jauresdjange644
    @jauresdjange6448 жыл бұрын

    TANK

  • @bullet_tooth_tony
    @bullet_tooth_tony7 жыл бұрын

    hey thanks for the vid! question though. I'm trying to understand whole compression in general. As far as i understand you've filtered out the low end so kick drum is no longer compressed and then compressor effects only the snare to make all the sharp peaks in the mix? Then you did the parallel compression with the squashed copy of the signal to give the sound a shape and fatness. If I'm not satisfied with kick drum after all can i do i just EQ it on the drum group bus?

  • @itisfalcone

    @itisfalcone

    3 жыл бұрын

    exactly

  • @dj-7154
    @dj-71543 жыл бұрын

    hi shouldn't the ratio be no more than 2 for drum bus ?

  • @MrTeKKam
    @MrTeKKam4 жыл бұрын

    No glue compression on buss?

  • @adammcpherson8426
    @adammcpherson84265 жыл бұрын

    So Parallel compression is basically achieving the same result in this instance as using the mix nob on the compressor?

  • @MrTeKKam

    @MrTeKKam

    4 жыл бұрын

    Not actually. Is kind similar, but routing is made inside the plugin, tho to be really a parallel buss its input should be routed from the channel or buss pre-fade out to itself. A part from this difference, is to be noted also that a DAW has much better signal processing than a VST and, using DAW's routing, is possible for you to achieve much more interesting results, like chaining effects through busses or making a bunch of parallel busses with different effects into. That has a different result from inserting same effects even with dry/wet feature into the same channel: dry/wet makes a copy of the FX input signal and mixes it with processed signal, parallel processing takes its input from the same place for all the channels you implement.

  • @edinalagic9138
    @edinalagic91389 жыл бұрын

    What is this drum ? Mixosaourous or. ? Thanksss

  • @ClairvoyantGa

    @ClairvoyantGa

    9 жыл бұрын

    EDIN ALAGIĆ it's steven slate drums

  • @luissilvadrummer
    @luissilvadrummer3 жыл бұрын

    i dont understand how yo do the sidechain...

  • @ganjabeans
    @ganjabeans9 жыл бұрын

    YEEEES!

  • @benja303
    @benja3038 жыл бұрын

    Why not just comrpess the snare by itself then..? Instead of dodging the kick.

  • @Moerkie

    @Moerkie

    7 жыл бұрын

    this way you will glue the drumsound together, sounding like one block. This you can mix much easier in the whole picture then changing all sounds 1 at a time. read this: www.soundonsound.com/techniques/sos-guide-mix-compression cheers

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