DPP: Simulation in Cinema 4D - Week 4 - Pyro Deep-Dive

Фильм және анимация

Demystifying Post Production: Simulation in Cinema 4D - Week 4 - Pyro Deep-Dive
Join us for a very special livestream where Maxon simulation developer Max will show some great Pyro tips and tricks. In this session we have the chance to dive really deep and Max is happy to reply to some of your questions live.
00:00:00 Waiting Loop
00:01:33 Welcome, introducing Max
00:02:47 Housekeeping
00:05:22 Snake Tube Session
00:05:24 __ Set up, overview
00:09:23 __ Substeps, Gaps
00:10:14 Q Behavior change and Substeps
00:10:35 Q __ Voxel size, Substeps
00:11:28 __ Parameter used, overview
00:11:50 __ Staggered Velocities
00:12:48 __ Advection Mode, Clamp Advection
00:13:12 __ Pressure Solver [1]
00:13:45 __ Smooth Iteration Final
00:14:47 __ Show Velocity in colors
00:15:18 __ Pressure Solver [2]
00:15:45 __ Result, Cubism and Upres Cache
00:16:36 __ Upres, Velocity, Mask Velocity Off
00:17:32 __ Density, Smoke cloud on end
00:18:11 __ Color Example
00:18:58 Cube Domain Session
00:20:58 __ Pressure Solver, Color, Analyze
00:22:57 Q Scale and simulation results
00:23:32 Q __ Velocity, Timescale
00:25:14 Q Velocity, Pressure define shading
00:26:33 Q __ Difference of influence source
00:28:06 Explosion Reaction
00:28:50 __ Set up, overview
00:30:26 __ Affecting MoGraph Matrix
00:31:42 __ Tip Mass matters
00:32:07 Q Mass of different elements, points
00:34:24 __ Influence of Staggered Velocities
00:35:12 Q Density, Temperature, influence
00:37:17 Q __ Temperature change
00:38:57 Q Hardware specs of Max's computer
00:39:52 Cloth Collision Example
00:41:38 __ Destructor Change
00:43:16 Particle Affection, Example
00:44:27 __ Field Force, Velocity
00:46:57 __ Particles starting outside
00:48:09 __ Formula Field
00:52:16 Volume Fog Text Session
00:54:12 __ Temperature
00:55:00 __ Combining both to a Pyro Volume
00:55:21 __ Connector magic
00:56:26 __ Set and use Channel names, editable
00:57:25 __ Source Pyro Object
00:59:54 Volume Fog Pyro Tip
01:00:40 __ Initial Volume Overwrite
01:03:40 __ Tip - Cineversity Series Pyro
01:04:36 __ Volume art-direct-able Pyro
01:07:13 Housekeeping
01:09:43 Wrapping up, Thank You, Bye

Пікірлер: 4

  • @julienriesen3535
    @julienriesen35357 ай бұрын

    …and please publish these videos in a higher resolution!

  • @dmellis
    @dmellis6 ай бұрын

    I'm not sure what you did but following along, my simulation dissipates long before reaching the end. I tried a second time in a new scene file and got the same result. Lowering the dissipation settings to 0 had no effect either.

  • @minwuan5768
    @minwuan57687 ай бұрын

    Please turn on auto sub next time. I said this many time before.

  • @stemfourvisual
    @stemfourvisual4 ай бұрын

    Whilst I understand there is a lot of trial and error with any kind of simulation, it would be great to have as much certainty as possible in Maxon's own tutorials. Instead Max seems to be caught out again and again by things either not working or working in unexpected ways, leading to a flurry of checking and unchecking parameters and adjusting values really quickly. With such a complex system, users need as much clarity as possible - it would have been good to see better scenes created to demo the difference in parameter settings, scene scale, collider usage and so on. To be honest more and more of Maxon's own demos/tuts are much more confusing than 3rd party ones ( both in terms of the not so clear explanations of how things work, as well as the seeming lack of script which leads to "umm, errr, I mean, no sorry not that, this one" - both of which just generate confusion where there should be clarity. Your user base are primarily artists and designers, not engineers, and a lot of Maxon demos are either dry and clinical walkthroughs of settings ( no different from reading the manual ) or in some cases with previous videos, they are demos by artists/designers who seem to barely know what theyre doing in the program. I really think you need to either train your staff better to do presentations, or just outsource them to some of the excellent existing youtube teachers in this space. It just makes your company seem amateur and disconnected from your user base and their needs. This is meant as constructive feedback ( quite valuable to a company who cares about this ), but looking at the comments on this video and others by Maxon, Im not sure how much attention you pay to feedback. This kind of "deep dive" should have MUCH more engagement, both in terms of views and comments. But I worry you are leaving viewers cold and more confused in some cases than before they watched.

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