(Doom) Flat Warping Tutorial (Awesome-Looking Water!)

Ойындар

Learn how to make much better-looking water in DOOM via the "flat warping" feature. This can obviously be applied to other flats as well (like nukage and lava) and even textures. And yes, you can even combine it with deep water to make your pools/lakes/oceans that much more awesome!
00:00 Intro
02:27 Creating the TEXTURES lump
09:01 Creating the ANIMDEFS lump
14:28 Applying the custom texture
Tutorial WAD:
www.mediafire.com/file/ifzxfof...
ZDoom Wiki Links:
zdoom.org/wiki/TEXTURES
zdoom.org/wiki/ANIMDEFS

Пікірлер: 76

  • @DrMurdercock
    @DrMurdercock3 жыл бұрын

    And after everything is said and done, Chubz is still teaching me tips an tricks on Doom mapping.

  • @wilsterwonkels7384
    @wilsterwonkels73843 жыл бұрын

    I was just trying to figure out how to do this yesterday.

  • @DigitalEvorian
    @DigitalEvorian3 жыл бұрын

    Nice, now i can recreate water world

  • @Dondlo46
    @Dondlo463 жыл бұрын

    Gonna use that for UAC Atlantica Facility from Eternal DLC

  • @deadrock1678

    @deadrock1678

    3 жыл бұрын

    What do you mean? you mean you're gonna recreate that map in Classic doom?

  • @Dondlo46

    @Dondlo46

    3 жыл бұрын

    @@deadrock1678 yep, I plan to make Every DOOM Eternal maps in classic DooM, because I cant run and play it, so I will make the dream myself

  • @SpunkMayo

    @SpunkMayo

    3 жыл бұрын

    @@Dondlo46 not missing much tbh

  • @Dondlo46

    @Dondlo46

    3 жыл бұрын

    @@SpunkMayo for me I am missing much, if you don't care about the game, that is fine

  • @hxp3978
    @hxp39783 жыл бұрын

    thank you so much for all of the editing skills I can achieve when doom map making, you have really helped me. :)

  • @KontraKommando
    @KontraKommando Жыл бұрын

    Most helpful man in the whole doom community. Thanks!

  • @beemersp
    @beemersp3 жыл бұрын

    So happy you're still making tutorials

  • @c0rbndallas745
    @c0rbndallas7453 жыл бұрын

    thanks as always Chubz... clear and concise... so glad you are still cranking out the quality content!

  • @ctrouble2309
    @ctrouble23093 жыл бұрын

    You make the best doom tutorials out there man. You are the authority.

  • @DanoLefourbe
    @DanoLefourbe23 күн бұрын

    Another excellent, simple, straight to the point tutorial. I'll be sure to use this at some point! You rock!

  • @shaunpaulcroft
    @shaunpaulcroft2 жыл бұрын

    Thanks mate. Just finished my first map in Doom2 format. Going to make the next one in Zdoom and use your scripting tutorials to design some intricate set pieces I have in my head. I'll use the water warping effect now too. The tips you have made videos for are incredibly useful, so thanks for the easy to understand breakdowns of how things work.

  • @JaySmith-cd1ln
    @JaySmith-cd1ln3 жыл бұрын

    Another fantastic tutorial! Cheers! 🍻

  • @MrGort
    @MrGort8 ай бұрын

    Another great tut!

  • @tonywtyt
    @tonywtyt Жыл бұрын

    You do such a great job! Thanks!

  • @MrDreamsAlot
    @MrDreamsAlot3 жыл бұрын

    Again thanks for the uploads

  • @the_dark_one6052
    @the_dark_one60523 жыл бұрын

    Thanks a lot for uploading this video. I'll definitely be putting this into practise.

  • @the_dark_one6052

    @the_dark_one6052

    3 жыл бұрын

    Done and works a treat!

  • @aldelaware1964
    @aldelaware19643 жыл бұрын

    Hi Chubz! Love your work!

  • @RickClark58
    @RickClark583 жыл бұрын

    Awesome. I really need to get back into some editing.

  • @DeimoS61
    @DeimoS613 жыл бұрын

    thanks so much for this great tutorial :)

  • @FenderSidekick
    @FenderSidekick3 жыл бұрын

    Thanks @Chubdzdoomer Another great tutorial as usual

  • @fartzerelli1385
    @fartzerelli13853 жыл бұрын

    It's 2020 and Doom still kicks ass!

  • @Jasmine__135
    @Jasmine__1353 жыл бұрын

    well hot damn. i'm pretty skilled with DECORATE and mapping but i never knew this. you're the man, Chubz

  • @DrMurdercock

    @DrMurdercock

    3 жыл бұрын

    Same lol. I was like, "whaaaa?

  • @lunareclipse2401
    @lunareclipse24013 жыл бұрын

    thank you so much, this helps a ton!!

  • @OneOfTheMelonsOfAllTime
    @OneOfTheMelonsOfAllTime3 жыл бұрын

    This is epic

  • @kpf2087
    @kpf2087 Жыл бұрын

    Great. Thanks

  • @icarusdagger4663
    @icarusdagger4663 Жыл бұрын

    the reason why slade asks that is again, is because when you click save, it saves the most recent changes you've made. Sometimes that skips a lump or two, that are either still open or recently closed. So if it asks, clicking yes again makes sure it is saved. It's a backup feature most likely

  • @thepostaldude2069
    @thepostaldude20693 жыл бұрын

    NIIICE!!

  • @michaelangelo8001
    @michaelangelo8001 Жыл бұрын

    Nice...

  • @doomprojectremap3411
    @doomprojectremap34113 жыл бұрын

    when you change any scripting in the entry contents window you need to save the changes first by using the save icon that is just below the word Entry contents. then you can save the file normally with the far left save icon.

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Ahh, I see now. You'd think they'd make it so that the Save All icon really does save EVERYTHING--even the entry you're working on!

  • @SleepingCocoon

    @SleepingCocoon

    3 жыл бұрын

    @@Chubzdoomer humorously, save all saves every wad/pk3/etc you have open, which can be a bit of a disaster LOL

  • @ghoulbuster1
    @ghoulbuster1 Жыл бұрын

    I like to call these "quake style" water floors.

  • @GamerSaga
    @GamerSaga3 жыл бұрын

    curious if you know with raycasting how does one code in the multiple different levels or the illusion of different levels like how the original doom did it. with levels i mean adding different heights to the floor and walls.

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    I have nowhere near that level of technical expertise. Sorry. :-(

  • @ctrouble2309
    @ctrouble23093 жыл бұрын

    Do you have or could you make a tutorial for making a custom weapon from start to finish?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    That's something I've never done, so unfortunately I won't be making a tutorial like that anytime soon. :-(

  • @ravick007
    @ravick0073 жыл бұрын

    If I want to use, in different areas of course, the same flat/texture but animated in one area and static in another, can O make it without having two identical image lumps in the wad?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    I'm pretty sure you'd need two separate textures for that in the TEXTURES lump. In this example, there'd be no way to use NEWWATER without it warping. If you just wanted it to be a still texture you'd have to do something like NEWWATER2 (or NEWWATR2 since you're limited to 8 characters) and leave it out of ANIMDEFS.

  • @PALGAMER630
    @PALGAMER6303 жыл бұрын

    I'm curious, if it really is as simple as adding "Warp2" before a flat in ANIMDEFS, is it possible to create a new flat animation but with "Warp2" set just before the "Flat" definition so you can combine the warping effect with an animated flat? If that's so, that'd make some really trippy and cool effects.

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Yeah, you can pair it with flats/textures that are already animated. I could've just done ANIMDEFS and used Warp2 on FWATER1 for example (instead of a brand new, separate texture that only uses FWATER1 as a patch--meaning it only uses the first FRAME of the FWATER# animation), but I tried that before and found that the end result just didn't look right. You basically end up with the slideshow-like default water effect paired with warping, and the two don't mesh well at all. Maybe some combinations would actually look good though!

  • @MrDeathdweller
    @MrDeathdweller3 жыл бұрын

    @Chubzdoomer When you do this in Hexen, the splash effect disappears when you shoot the water. Any idea how to have both?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Applying splashes to brand new textures requires the TERRAIN lump. Sadly I'm not very familiar with it and the Wiki page is sorely lacking when it comes to examples, so your best bet would probably be to ask the folks over on the ZDoom/Doomworld forums. Here's the Wiki page if you want to give it a shot yourself: zdoom.org/wiki/TERRAIN

  • @Calibrax33
    @Calibrax333 жыл бұрын

    I don't like messing with the textures because I've made mistakes there before. So I did this in ANIMDEFS And it seems to work. texture FWATER1 pic FWATER1 tics 1 pic FWATER1 tics 1 Warp2 Flat FWATER1

  • @thepostaldude2069
    @thepostaldude20693 жыл бұрын

    Hey, Chubz. Know any tricks/programs for making complex terrine? I was trying to do a mountain type thing and am at a loss.

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Your best bet is to probably use a utility like Terrain Generator, which can create complex terrains and export them as map files: forum.zdoom.org/viewtopic.php?f=232&t=70938 Another method that's slower and far more tedious is to use Vertex Slopes. Here's an example from someone else: kzread.info/dash/bejne/oIOczLJpeM2Zlag.html

  • @thepostaldude2069

    @thepostaldude2069

    3 жыл бұрын

    @@Chubzdoomer Thanks, man

  • @Exo7oxE
    @Exo7oxE2 жыл бұрын

    Can you make this a permanent texture so you don't have to do this for every map? I tried to do this in the doom 2 folders with slade but nothing happened :(

  • @doomaniac2237
    @doomaniac22372 жыл бұрын

    For some reason it converts "Animedefs" into the type "MAP MARKER", it does not stay in text format and it becomes an exact copy of my map but it is called animdefs, how do I solve it?

  • @doomaniac2237

    @doomaniac2237

    2 жыл бұрын

    I tried to delete it and do it again, and it did not convert "ANIMDEFS" into a map, but it did with "TEXTURES", and when I did the same again but with "TEXTURES" it turned "ANIMDEFS" back into a map

  • @Chubzdoomer

    @Chubzdoomer

    2 жыл бұрын

    @@doomaniac2237 Weird... I've never had that type of problem before so I'm not exactly sure what's going on.

  • @ivanmunoz8007
    @ivanmunoz80073 жыл бұрын

    How can i put multiple AnimDefs in only 1 AnimDef lump? (Im with PK3) So, as far as my knowledge goes i thought it was the same way as multiple DECORATE lumps (Basically, i created a folder inside the pk3 named as "DECORATE" and inside that folder drag all the Decorate lumps for Actors, then in the root added another "Main Decorate Lump" with: #include "DECORATE/DECORATE1" #include "DECORATE/DECORATE2" etc) I tried doing the same with Animdefs but it just won't work, it says "animdefs.txt" line 1: Bad syntax." every time i tried to enter Testing Mode. This is what my Main lump has: 1#Include "ANIMDEFS/Animdefs1" 2#Include "ANIMDEFS/Animdefs2" Can you give me a hand to fix that, please?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    I wish I could help, but I've personally never worked with PK3s (WADs have always been sufficient for me, and as someone who usually focuses on mapping and scripting I've never felt the need to learn the ins-and-outs of PK3s). Sorry. :-(

  • @BusinessZeus
    @BusinessZeus3 жыл бұрын

    @ChubzDoomer How do I make a secret level for Doombuilder

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    There are a few different ways, but the easiest/most straight forward way is to create a map set on MAP31, then on MAP01 (or any other map leading up to MAP31) give a line action special #244 (End Secret). After triggering the line, the player should be sent to your custom MAP31 level.

  • @AbsoluteLambda
    @AbsoluteLambda3 жыл бұрын

    Does this work on all IWADS, IE: Strife?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Yeah, I'm pretty sure it should work even in Strife, Heretic, etc.

  • @tonkobanjo
    @tonkobanjo4 ай бұрын

    can you animate it alongside the warp

  • @Chubzdoomer

    @Chubzdoomer

    4 ай бұрын

    Yep, but in my experience that simply doesn't look very good. You can actually see this for yourself with the plain old FWATER1 water by modifying your ANIMDEFS lump to be as follows: Warp2 Flat FWATER1 Warp2 Flat FWATER2 Warp2 Flat FWATER3 Warp2 Flat FWATER4 Now go to the map and use FWATER1 as the floor (or ceiling) texture and play, and it should be warping as it's going through the normal water animation. As you will also see though, it doesn't look good at all... at least in my opinion.

  • @Mega1andy2
    @Mega1andy23 жыл бұрын

    lol, i know you want to be sometimes be oldschool, theres shortcut keys ctrl + s will save it :p

  • @MrDreamsAlot
    @MrDreamsAlot3 жыл бұрын

    Are prodeus map tutorials in our future?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    I already have one planned!

  • @MrDreamsAlot

    @MrDreamsAlot

    3 жыл бұрын

    @@Chubzdoomer sweeeeet!

  • @galux7346
    @galux73463 жыл бұрын

    Do you take part of any community doom discord Chubz?

  • @Chubzdoomer

    @Chubzdoomer

    3 жыл бұрын

    Nah, I very rarely use Discord. I'm mostly on Steam.

  • @Churdizard
    @Churdizard6 ай бұрын

    Can I do this in Doombuilder2?

  • @Chubzdoomer

    @Chubzdoomer

    6 ай бұрын

    Yeah, the version of Doom Builder ultimately shouldn't matter.

  • @TodaylsTheDay
    @TodaylsTheDay6 ай бұрын

    Cool! Or I could just add a wad from Realm667 to my map that does this for me.

  • @Chubzdoomer

    @Chubzdoomer

    6 ай бұрын

    Or just use the tutorial WAD in the video description. 🙂

  • @BabzaiWWP
    @BabzaiWWP3 жыл бұрын

    YOU LIVE

  • @MrApplewine
    @MrApplewine3 жыл бұрын

    I like Slade because Linux support.

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