Don't be like me... || D&D Homebrew with Dael Kingsmill

Ойындар

Welcome to MonarchsFactory! On this channel you can find videos covering DnD, mythology, games, ridiculous fun with friends; all kinds of stuff. Today's video is a look at this massive dungeons and dragons homebrew document I've made.
A lot of links today! Keep in mind, these PDFs sometimes only display properly in Chrome:
Kingsmill Patch Fighter - www.gmbinder.com/share/-ND3q_...
Kingsmill Patch Ranger - www.gmbinder.com/share/-ND3tY...
Kingsmill Patch Wild Magic Origin - www.gmbinder.com/share/-NCmL3...
By popular demand, Kingsmill Patch Draconic Bloodline Origin - www.gmbinder.com/share/-NDCXI...
Beings from Beyond the Horizon - www.dmsguild.com/product/4070...
Chapters:
00:00 - Intro
00:45 - There may be something wrong with me
03:36 - Fighter Base Class
05:38 - Eldritch Knight Sidebar
06:25 - Back to the Fighter
08:12 - Champion Remix
10:37 - Battle Master Replacement
12:29 - This is a me problem
13:01 - Ranger Base Class
14:09 - Some class design philosophy from me to you
15:49 - Back to the Base Class
20:26 - New Magic Ranger Subclass
21:08 - Wild Magic Sorcerer Revisit
23:49 - Maths
25:32 - The maths goes away
27:48 - A visit from your friend
29:23 - Can't stop, won't stop
---
If you'd like to support my work and become part of the Patron Pantheon, you can check out my Patreon page here: / daelkingsmill
We also have MonarchsFactory merch available! Check out www.monarchsfactory.com to get some sweet swag
---
Twitch: twitch.tv/DailyDael
Twitter: @DailyDael
Instagram: @daeldaily
Reddit: / monarchsfactory
Discord: / discord
---
Music is from www.bensound.com

Пікірлер: 511

  • @mythnam
    @mythnam Жыл бұрын

    Dael: "Don't be like me" Me: TRY AND STOP ME Dael: "111-page document" Me: Never mind.

  • @KBTibbs

    @KBTibbs

    Жыл бұрын

    It takes a certain dedication, to be sure.

  • @Tachilen

    @Tachilen

    Жыл бұрын

    This comment made my day!

  • @TheKazragore

    @TheKazragore

    Жыл бұрын

    The book I wrote for my entire campaign setting is only 100 pages. Dael is a personification of dedication.

  • @MonkeyJedi99

    @MonkeyJedi99

    Жыл бұрын

    111 page document AND a "SQUIRREL!" moment with the spider web? Yep. Deep end time.

  • @fallenphoenixiv

    @fallenphoenixiv

    Жыл бұрын

    I wish I could say I didn't already do one of my own XD

  • @adagraves
    @adagraves Жыл бұрын

    "I might have shame, but I have no regrets!" is now my life motto.

  • @davidschmidt5507
    @davidschmidt5507 Жыл бұрын

    I’m here for Awakened Dael. We are past the point of no return. I’m excited for the world altering actions that come next.

  • @seraphonica

    @seraphonica

    Жыл бұрын

    If we're talking L5R, that means a dark god will be released in the process... but it's probably worth it.

  • @gueststuff

    @gueststuff

    Жыл бұрын

    Let’s I

  • @Dragonofdawest
    @Dragonofdawest Жыл бұрын

    Everyone: I’m so excited for OneDND! Aren’t you? Me: (patiently waiting for Kingsmill Edition)

  • @CosmereInformant

    @CosmereInformant

    Жыл бұрын

    Same, man, same. Release the Kingsmill Cut!

  • @UntouchableGlory
    @UntouchableGlory Жыл бұрын

    "Scent Blood" would sound so much better if 5e had the bloodied condition by default

  • @isaac_marcus

    @isaac_marcus

    Жыл бұрын

    Because I am already like her... my planned rework of Ranger includes adding the Bloodied condition and making Ranger features key off that. So like, Colossus Slayer on Hunter would deal more damage to Bloodied targets rather than just targets missing any HP. But they also get abilities to cause the Bloodied condition before half HP. Also some monsters would now have abilities off Bloodied, like Sahuagin getting advantage. Probably most Recharge abilities would automatically recharge when Bloodied the first time.

  • @fiercehummingbird947
    @fiercehummingbird947 Жыл бұрын

    Fever dream Dael IS a visionary.

  • @barcodedm
    @barcodedm Жыл бұрын

    RIP to Remarkable Athlete, the most useful subclass feature of all time. Truly a loss that will be mourned for generations. My heart goes out to all the fighters who will no longer be able to jump across slightly wider gaps. Really though, there's so many cool ideas in here, and the new names for the subclasses that you were showing on the stream were awesome. I've certainly been known to pick options based on how cool their name is

  • @kyokel
    @kyokel Жыл бұрын

    Arcadia and Kingsmill patch, wild day for homebrew

  • @Touchfuzzy_YT
    @Touchfuzzy_YT Жыл бұрын

    I'm so glad I'm not the only one that's made their own bastardized version of 5e. This is such a good feeling.

  • @AlgunPersona

    @AlgunPersona

    Жыл бұрын

    I know, right? When she said this was “going off the deep end,” I felt directly called out

  • @michimatsch5862

    @michimatsch5862

    Жыл бұрын

    Why are you doing that when you could just pick up another tabletop rpg that has what you want?

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Show me the other ttrpg that has exactly what I want and we can talk

  • @Touchfuzzy_YT

    @Touchfuzzy_YT

    Жыл бұрын

    @@michimatsch5862 I don't heavily modify 5e because I don't like it. I modify it BECAUSE I like it! I know the system, I like the core mechanics! And I love tinkering!

  • @AlgunPersona

    @AlgunPersona

    Жыл бұрын

    It comes from a desire to create

  • @isaacphillips4170
    @isaacphillips4170 Жыл бұрын

    I love the vibe of Dael reacting to the stuff she wrote in a "fever dream." The face she makes at 11:58 is hilarious.

  • @monkibro
    @monkibro Жыл бұрын

    I actually really like the Hunter's Quarry idea. It does give the Ranger a combat edge over their Favored Enemy which makes sense. Even reconciles well with Hunter's Mark (spell). HQ says "I know everything about how [enemy type] fights." in a very Thrawn-like way, while Hunter's Mark can still work for enemies that aren't necessarily "favored", or can even work with favored enemies in making it a more personal "I know everything about how YOU fight." Very cool!

  • @jeremiahpointer1299
    @jeremiahpointer1299 Жыл бұрын

    I love your takes of Class and Subclass development. As a DM, I think you really have your finger on the pulse of what entices players to play certain classes. The "heartbeat" you mention is so on point.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    That is so sweet, thank you!

  • @dcoffinh

    @dcoffinh

    Жыл бұрын

    Agreed!! That metaphor is so good

  • @falconnm
    @falconnm Жыл бұрын

    Love it. The add double proficiency to hit for champions is quite risky as a feature... we need to respect that Moses came down from the Mount with tablets that said "Thou shalt not take bounded accuracy in vain."

  • @olig8615
    @olig8615 Жыл бұрын

    Path of the Berserker is another one of the underbaked muffins in the PHB I've found in need of some love to keep up with bear totem and zealot

  • @RobKinneySouthpaw

    @RobKinneySouthpaw

    Жыл бұрын

    Making the exhaustion go away on a short rest would be a good start.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Oh, it's in there! It wasn't flashy enough to include in the video, but it's in there

  • @Lurklen

    @Lurklen

    Жыл бұрын

    Big change I've found works is just making it so you ignore the effects of exhaustion while raging. That way you get that push pull of "Do I want to Frenzy?" but you are still effective in combat. (I still like the exhaustion mechanic, it's unique enough it nearly feels like it's from another, grittier game, and it's thematically on point. I've played a Berserker till high teens and it usually wasn't enough to hold me back, but it did mean I had to be a little more strategic.) Some other changes I made was making the ability you get at 10 a bit better and calling it "Warp Spasm" like the Irish warriors of old. Now you use CON instead of CHA (symbolizing the horrific transformation of your body), you use it as a bonus action, but only while raging and in a Frenzy, and the creature who you target takes psychic damage and is stunned, while other creatures you choose who can see you up to your prof bonus are frightened if they fail. On a success the creature still takes the psychic damage, but isn't stunned, and the other guys aren't frightened. You can use your bonus action to extend the duration of the effect. (This means you're gaining levels of exhaustion, but you now have a small battlefield control feature, and you can do a bit of ranged damage I've gone back and forth on making it a flat number equal to your prof bonus, or a number of d6's equal to your rage damage, neither of tipped the scales wildly but dice are more fun. It sounds OP, but the monk is stunning fools much earlier, and getting its ability to do so back on a short rest.) I also made the lvl6 feature grant you resistance to psychic damage while raging, because it's a "Mindless Rage". I've thought about giving them another boost by giving them some kind of big blowout move where they can do like a big burst of attacks at 14th level but get stunned for a round or something, just because of the power creep of later archetypes, but frankly I don't think they need it. Mine just tears through enemies with those three attacks, and being able to do a little bit of crowd control and ranged damage is great. With some good items and feat selection a Berserker is a bloody monster.

  • @RonquixoteDIII

    @RonquixoteDIII

    Жыл бұрын

    With OneDnD’s exhaustion dynamic changing so much I think it’s not honestly that bad anymore

  • @jwarner1469

    @jwarner1469

    Жыл бұрын

    My rework is fairly simple. I think Berserker should keep Exhaustion for going into a Frenzy but it shoulb both be something they can just turn on (rather than waiting until next turn to benefit) but should also replace that one single extra attack with a minor Damage Threshold. They literally ignore damage from single attacks or effect less than 2x their Proficiency Modifier, taking damage normally for the rest of the round once it's overcome and resetting at the start of their turn. This would highly encourage Frenzy Rage for the damage threshold, meaning Exhaustion happens often, meaning Reckless Attack would be more encouraged. High risk and reward. But removing Exhaustion on a Short Rest could be a higher level ability.

  • @sixela9026
    @sixela9026 Жыл бұрын

    Your own surprise at what you wrote for the Battle Master's 'Impeccable Form' kills me! lol!

  • @ebonstone2980
    @ebonstone29808 ай бұрын

    Unhinged Approach to Dungeons and Dragons is so totally my new band name.

  • @royernster6792
    @royernster6792 Жыл бұрын

    I will once more highly highly recommend Laserllama's homebrew works for all D&D tables that are interested in some game design reworks in terms of class design. I think he fully fixes so many of the core game's design and, on top of fixing many of the core classes, he has a number of super flavorful, super well-designed classes of his own design that are super fun.

  • @CharlesKhan
    @CharlesKhan Жыл бұрын

    I don’t even want to be like me.

  • @none-of-your-busi-ness
    @none-of-your-busi-ness Жыл бұрын

    Giving everyone maneuvers is something I have done for my game as well, though I went so far as to give it to every single martial (though a heavily limited selection for non fighters) Makes martials fun! "I move and attack, that's my turn" has become a much more rare sentence.

  • @normal_mothman
    @normal_mothman Жыл бұрын

    FINALLY! SOMEONE WHO UNDERSTANDS! My current pride and shame is a 48 page (and expanding) weapon overhaul for base dnd, consisting of over 96 weapons which I have lurked over for about 3 months. I cannot separate myself from it for more than a day and I feel crazy.

  • @lordoflizardsp

    @lordoflizardsp

    Жыл бұрын

    No shame, the weapons selection in D&D is so pitiful. So many great weapons that would fit, but they just don't include them in official material.

  • @ian8084
    @ian8084 Жыл бұрын

    The way you said “so I made it good” inspired me

  • @EvelynNdenial
    @EvelynNdenial Жыл бұрын

    Dont worry dael I think we all go through home brewing madness every once in a while.

  • @tombell2753
    @tombell2753 Жыл бұрын

    My favorite version of a Ranger rework comes from Heavyarms. It's a pretty major change that might not be for everyone, but it has revolutionized how I think about classes. It removes subclasses completely and just has a collection of features you can put together adhoc to make the sort of ranger you want

  • @dane3038

    @dane3038

    Жыл бұрын

    @@KBTibbs You're not wrong, so I removed my comment.

  • @KBTibbs

    @KBTibbs

    Жыл бұрын

    @@dane3038 Then I will remove mine as well. Cheers, mate. :)

  • @dane3038

    @dane3038

    Жыл бұрын

    @@KBTibbs Cheers!

  • @Somanyheadphones

    @Somanyheadphones

    Жыл бұрын

    Without looking at the actual rule, it sounds like it works like PF2e does.

  • @Kid_Ikaris
    @Kid_Ikaris Жыл бұрын

    "There's a hugely long cobweb on my bunting" is the best piece of natural poetry I've heard in my life. I have no idea what a bunting is so I'm gonna make up that the meaning of the line is about having a long gossamer of accumulated detritus holding your life back. But it's but a spider's web and an old one at that. Be free fly! Become the moth you were always meant to be.

  • @aidanhale8014
    @aidanhale8014 Жыл бұрын

    "Rocks fall and you die! I am unhinged! We're back baby!" 🤣 Fantastic rant. Very Inspired. It's like those renaissance painters who worked without sleep or food to make one final masterpiece before becoming gravely ill lol.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Hahaha, but I did the becoming gravely ill part first just to be contrary

  • @MalcIgg
    @MalcIgg Жыл бұрын

    Ahhhhh 53 rewrites! just in time for One D&D ;p very much support the ranger doesn't need to be casting spells so an equivalent to Edritch Knight & Arcane Trickster is perfect

  • @andrewduitsman3918
    @andrewduitsman3918 Жыл бұрын

    I may miss the mythology videos, but I love how Dael lays out her design philosophy. I also think it is funny that she even points out that it is her design philosophy.

  • @zaccaustin
    @zaccaustin Жыл бұрын

    If I were not a forever DM by choice I would play the hell out of that Wild Magic Sorcerer

  • @drekfletch

    @drekfletch

    Жыл бұрын

    Isn't that what NPCs are for?

  • @Piqipeg
    @Piqipeg Жыл бұрын

    I had an idea for rangers fovored terrain, what if it worked more like attunement? Like they spend x amount of hour minus their wisdom modifier to get to learn the lay of the land, and in the process making that terrain their favorite until they "attune" to a new terrain. While attuned, tracking in that terrain would be at advantage, and fighting enemies in that terrain allows you to add your proficiency bonus to your weapon damage maybe?

  • @rileywakeford8773
    @rileywakeford8773 Жыл бұрын

    I'm so glad to see someone specifying the issues with Fighter and Ranger I've seen. Combat is designed to be balanced for the whole party and making everything equal because it's the only thing that the D&D rulebook cares about, however because of this, the fighter whose whole deal is combat, is weakened dramatically. Make the fighter fight good. And the ranger is always viewed as too specialised (especially with favoured enemy/favoured terrain) but that's the whole point of the classes, to be specialised, so lean into that

  • @theducksarewatching1664
    @theducksarewatching1664 Жыл бұрын

    Dael - Don’t be like me, I rewrote two core classes Me - *is considering rewriting every core class*

  • @calvincotton1998
    @calvincotton1998 Жыл бұрын

    I thought to myself "this can't be so bad" then opened the description. Audibly said "Oh no".

  • @LukeLavablade
    @LukeLavablade Жыл бұрын

    Scent Blood (Scent of Blood? Sense Blood?) is such a baller feature hooue booooiii that's some good design right there. I love so much of what you've done here! Couldn't agree more with your 'heartbeat' design philosophy for classes, and it has generated some awesome ideas. I will certainly use some of these designs when I run my next homebrew campaign.

  • @gagelong9608
    @gagelong9608 Жыл бұрын

    Awakened Dael fever dreamed all of ONE D&D, I’m calling it now

  • @turnipslop3822
    @turnipslop3822 Жыл бұрын

    This is incredible Dael, I so want to see the full document! I'd also love to see the Kingsmill take on a 5e version of the Warlord class.

  • @jthompson7024
    @jthompson7024 Жыл бұрын

    It's crazy how much you and some other great DnD-tubers have inspired and influenced my creativity! I've also done a very similar re-work of essentially all of 5e, and even had almost identical key-features like battlemaster maneuvers to all fighters and spell-less rangers (even down to having a spell-casting subclass being named "warden" weirdly enough)

  • @ardinhelme687
    @ardinhelme687 Жыл бұрын

    Oh Dael, I've rewritten the core rules and redesigned all the classes three times now, welcome to the dark side, there's no going back.

  • @castlecaster
    @castlecaster Жыл бұрын

    I LOVE the expertise on attack rolls for certain weapons! Might be a bit OP, but rogues get the same thing on like 4 skills so seems fair enough to me

  • @Hazel-xl8in

    @Hazel-xl8in

    Жыл бұрын

    skills don’t kill monsters though, which is most of this game. the amount of times you roll a stealth check is nowhere near the amount of times you shoot a bow, and even if you got surprise off of that stealth check, everyone had to roll high enough for that to work. if your players are like me and mine, expertise in a weapon means GWM and SS officially blow the doors off your combat encounters, as they no longer have their intended downsides.

  • @castlecaster

    @castlecaster

    Жыл бұрын

    @@Hazel-xl8in Skills might not kill monsters, but they have the power to completely change or circumvent entire encounters or even campaigns. I've seen expertise in athletics shut down an encounter with a mobile enemy, I've seen stealth used to circumvent countless challenges, I've seen the social skills de-escalate tons of potentially dangerous situations or even turn enemies against each other. I've seen Perception render entire encounters completely pointless. Expertise in weapon attacks just means you do more damage. I will agree that it makes Great Weapon Master and Sharpshooter way too powerful. If I used this rule I would probably either nerf or disallow those feats.

  • @Alter0X
    @Alter0X Жыл бұрын

    If I could like your video 50 times I would! From the energy/excitement to the fact that you came up with a ton of cool stuff, Bravo! Thanks Dale!

  • @quadconjures
    @quadconjures Жыл бұрын

    5:08 "Alter the Unsatisfying" makes a great bad guy ability

  • @kylelind6239
    @kylelind6239 Жыл бұрын

    "Don't be like me" --Dael "BUT i'VE ALwaYS BEeN lIKE ThiS!!" --Me "I think it's fairly normal for a lot of DMs to have a sort of set list of sourcebooks, or even individual classes and subclasses for their D&D game." "I started really thinking, wouldn't it be really handy just to have a binder full of the different class and subclasses, like cool art, and short descriptions that try to sell the player something. You could just hand it out; people could flip through it through your session zero. I don't know, that sounded fun to me, BUT..." ...so, I basically ended up with, like, an 111 page document, wherein I tweaked or re-wrote just about every subclass." (this is me on a NORMAL day. Thankyou for validating my existence.) Turns out, yeah, you're right: people love that. But, they Sh*t on more than half of the suggestions in the book, and you only get to use about half of what they do like, because not everyone agrees on what's good and what's not. STILL: much better than pitching each and every tweak individually. --- At least you didn't re-write the entire rules of the game, and create a new edition, in which ... well, it doesn't use hit points OR use the familiar spellcasting system. It seems a bit intimidating to people.

  • @hangarflying
    @hangarflying Жыл бұрын

    I wish I could be a player in one of your campaigns. These sun-classes sound awesome!

  • @mattfitzgerald7836
    @mattfitzgerald7836 Жыл бұрын

    So, just a few thoughts : 1) This is the *sane*(ish) post fever dream version of Dael? 2) Are these two classes not now the 'Satisfighter' and the 'Rearanger'? 3) This is your IRL version of the 'Testament of the Falling Fire' isn't it? :)

  • @anthonynorman7545

    @anthonynorman7545

    Жыл бұрын

    Those puns have class!

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Oh this is good. I've really enjoyed this comment. Really, top tier stuff. I feel like I've eaten a perfect canapé, thank you.

  • @mattfitzgerald7836

    @mattfitzgerald7836

    Жыл бұрын

    @@MonarchsFactory You are most welcome. One does one's humble best. :)

  • @darshvia
    @darshvia Жыл бұрын

    Great changes to the Ranger. Characters don't need attack bonuses, in 5E AC's are low but high level enemies are still just sacks of HP.

  • @noahblack914
    @noahblack914 Жыл бұрын

    11:58 🤣 The best possible reaction you can have to your own homebrew

  • @saetharion
    @saetharion Жыл бұрын

    Fever dream Dael is my favourite Dael haha. Eyy! I'm glad my idea of maneuvers and superiority dice becoming an all fighter thing from the Champion Fighter vid made it! I definitely agree with you on the heartbeat of a class and that being what the Ranger was missing. I'd def recommend being liberal with giving Rangers power if you take their magic away. I think if you really want to push your Wild Magic Sorcerors to use the Bend Reality feature more and more, having the bonuses/penalties be more significant could be worth considering. Adv/Disadv typically weighs between +/- 3.5 -> 5 depending on the target number, so my recommendation is to multiply the Sorcery Point expenditure by 2 to determine the bonus/penalty. Is that powerful? Sure! Let them have it, as a treat. Also, Chaos Bolt is the most Wild Magic spell I can think of and definitely deserves to be on it's spell list haha. Love the video as always Dael, some really cool ideas. I genuinely burst into laughter at the cobweb aside, thanks a bunch.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Oh jeez, I just realised I never got rid of the cobweb, brb...

  • @Marcus-ki1en
    @Marcus-ki1en4 ай бұрын

    Ahhh Alice, stay away from the Rabbit hole. No telling what you will find should you fall in.

  • @stephensayers4998
    @stephensayers49989 ай бұрын

    I would love to see the full document. Seems like a lot of love was poured into making sure your players have the most fun at the table. As a DM currently working on my homebrew setting for our next game (I am currently running ToA and Scarlett Citadel) This type of video is really helpful as I have been making subclasses to fit my setting

  • @DannyUnruh
    @DannyUnruh9 ай бұрын

    Show us more of your subclasses! I loved these. I want hear more!

  • @skua675
    @skua675 Жыл бұрын

    Dael, you have validated that one time I wrote a homebrew thing for players to have mixed heritages of any of 50 Forgotten Realms races and subraces

  • @ssalamander2134
    @ssalamander2134 Жыл бұрын

    Giving expertise with a weapon is a massive to hit bonus. Because it scales beyond fighter levels as well, taking a 3 level dip is incredibly potent for any martial character. Basically, a +1 is equally good at level 20 as it is at level 1, say for increesed crit chances. A +2 at level 3, combined with Archery, gives you a +4 at level 3, for a +9 total using pointbuy or standard array. And at level 17, it's a +19 total, before magic items. In essence you can Basically guarantee a hit for every hit.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Great! That's basically what I wanted it to do. It sucks to play a character who's specifically meant to be good at fighting as their main thing, only to miss attacks.

  • @adams7763
    @adams7763 Жыл бұрын

    Bless you Dael. Bless you.

  • @trynda1701
    @trynda17015 ай бұрын

    Love the ending comment after you'd left the screen and then come back. Brilliant! 👍👍👍👍😂😂😂😂

  • @adrianogoulart6096
    @adrianogoulart6096 Жыл бұрын

    You are not the only one. I have been putting my "customized" version in a web page for my players for years, and I'm always tweaking things every now and then whenever I find some new cool idea. I think that this One D&D stuff is also making us all DM rethinking everything in our own way. 😁

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 Жыл бұрын

    So you pretty much rewrote the PH. I salute you. Keep home brewing!

  • @IhasSheepquake
    @IhasSheepquake Жыл бұрын

    If you don't drop the whole thing online somewhere, can this become a series of you explaining all your rewrites? I've never wanted to play a ranger until now and this new wild magic origin has finally scratched my itch for a proper Scarlet Witch wild magic sorcerer.

  • @Tanglangfa
    @Tanglangfa Жыл бұрын

    This is evocative. It is the opposite of vague. 😂. Very cool!

  • @nLinggod
    @nLinggod Жыл бұрын

    Hey, I did pretty much the same thing with the Fighter! Turned the Battle master into the base class! I feel inordinately happy to know you had the same thought. :D

  • @SeanBoyce-gp
    @SeanBoyce-gp Жыл бұрын

    Oh, this is a very "I can do this all...... DAAAAAAAY" rebuild. And I love it. ...partly because it's *very* similar to mine, lolol. Big change I'd recommend, Dael: Combine Second Wind, Indomitable, and Action Surge into a single move called "Second Wind," with tthree options: Action Surge, Healing Surge, and something like Valiant Surge which is just Indomitable. I have it working at 2xFartNoise (prof bonus times per day), and you can regain a use of it during a short rest. Mainly so that the fighter works in the modern version of DnD where nearly every game has defaulted to the 1 to 2 big encounters per day thing, which means that Short Rest cadence is basically defunct.

  • @Starcoma
    @Starcoma Жыл бұрын

    "There's a hugely large cobweb on my bunting". Quote of the Forever-Times?

  • @thegiantmimir4664
    @thegiantmimir4664 Жыл бұрын

    I have fallen into similar wells such as downtime activities, mass battle rules, and ... well... just about everything. When you hit book 2 of your homebrew rule tweaks, take a breath and a step back. Or ignore it and carry on! Yay!

  • @BenjaminBlackhurst
    @BenjaminBlackhurst Жыл бұрын

    I feel like we've got similar approaches to homebrew: it's okay--in fact it's encouraged--to make your players feel badass fulfilling their fantasies.

  • @Okayest__DM
    @Okayest__DM Жыл бұрын

    Finally! I remember seeing your travel video YEARS ago. Since then I have run 6 campaigns, started my own KZread channel, and been unsuccessful in finding MonarchsFactory again. Till now

  • @lgob7
    @lgob7 Жыл бұрын

    111 pages... Dael, you need to be stopped, but by the gods, I'm not going to do it. Thanks for being out here, living it up for homebrewers :-D

  • @greatestdegamick2077
    @greatestdegamick2077 Жыл бұрын

    This was absolutely wonderful. I (also a mess) and about halfway through the same thing in my own game, and this is going to give me a lot to steal.

  • @Theplayerofx
    @Theplayerofx Жыл бұрын

    Pathfinder 2e ranger is what your looking for tbh

  • @youtubeseagull
    @youtubeseagull Жыл бұрын

    Super super well thought out ideas and design augmentations. I have a lot of respect for Dael's Design. I especially liked the Ranger input.

  • @Senpapaya
    @Senpapaya Жыл бұрын

    I've done the same thing! I think every DM wants to change things

  • @shelbytimbrook2095
    @shelbytimbrook20956 ай бұрын

    For the ranger class, I'd move Hunter into the base, move favored enemy/terrain into a subclass with substantial buffs, rework Beastmaster entirely so that it's not a burden of action/knowledge economy (e.g., Pick a pet, pet adds bonuses like mounting a dire wolf for additional movement or dismounting and it attacks with you adding damage to your attacks, maybe even knocking a target prone on a critical hit), Gloomstalker I wouldn't change much, if at all, and I don't know enough about the other subclasses to comment, but I'd probably buff them or make them deliver their fantasy better (my assumption is I don't know about them because they suck lol).

  • @digadigado
    @digadigado Жыл бұрын

    the EK could be more 'balanced' by letting them use their bonus action each turn to make attacks magical

  • @michaelsommers2356
    @michaelsommers2356 Жыл бұрын

    Don't forget to put this on Patreon.

  • @cllaay
    @cllaay Жыл бұрын

    I LOVE the way you’re reimagining the fighter. If you think abt any fun videogame, it immediately makes so much sense that a fighter would gain a 10% crit rate on melee attacks when other classes would have 5%. I have been slowly burning at an idea for all characters with more martial levels than caster levels to have battlemaster maneuvers, but i may mix that with your fighter system, i would be excited to play a fighter too! The doubled proficiency going into an option for bonus damage normal accuracy hits, these keep getting better. The insight check dodge??? Woah! Ok i have to stop writing and watch

  • @meph2473
    @meph2473 Жыл бұрын

    I have played around with Battle Master mechanics being part of the core fighter class in my mind for quite some time now. I think if one goes that route one can open up maneuvers to more martials. Like it is with casters there can be full martials, half martials, third martials and so on, which determines the number of maneuvers you get (Spells you know) and the number of sup-die (somewhat Spell Slots). One can even imagine fighters being able, like a wizard can learn spells, to pick up extra maneuvers from other fighters with some time spent in training and practice. It just fits the bill so good and would make martials as a whole so much more interesting and versatile. I like what the Battle Master subclass has brought to the table, but as it is, it blocks all other fighters from attempting what maneuvers describe, because many DMs are like: "No, that is a Battle Master feature, you cannot try to disarm your opponent with an attack as a Champion", and that's just sad.

  • @willow4201
    @willow4201 Жыл бұрын

    This is amazing! You're addressing a lot of the same qualms I have with the 5e classes, and I love make sure each class has a "beating heart"! I would be very interested to the whole document and the reworks you've made to all the other classes/subclasses

  • @justincatlett56
    @justincatlett565 ай бұрын

    What you did here.... First is amazing. Second, is what I did for SmashUp. Reworked just about all of the factions. Cut from the same cloth I'd say. I'll see if any of my players are interested in play testing these. :) thank you!

  • @wraithreaper22
    @wraithreaper22 Жыл бұрын

    "I MIGHT HAVE SHAME, BUT I HAVE NO REGRETS!" What a badass line

  • @Osogladiator
    @Osogladiator Жыл бұрын

    So glad I'm not the only one that does this stuff! Also these are fantastic!

  • @Apollo9898LP
    @Apollo9898LP Жыл бұрын

    Saw the preview of this on the livestream, excited for the journey this takes me on

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Ooft, strap in, haha

  • @WolfCry791
    @WolfCry791 Жыл бұрын

    Thanks for all the work! I can't wait to dig into the document

  • @scottmefford6917
    @scottmefford6917 Жыл бұрын

    I love your passion and imagination.

  • @metallsnubben
    @metallsnubben11 ай бұрын

    2:07 took a few seconds to realize that _in Australia_ that's not just a little troubling...

  • @Pkmn_Breeder_Tom
    @Pkmn_Breeder_Tom Жыл бұрын

    What a video lmao welcome back Dael!

  • @jordanw2741
    @jordanw2741 Жыл бұрын

    That was a trip. Thanks for giving us a snapshot mid descent into madness. I like your changes, especially the champion. Always love seeing your videos in my feed. And my grandma likes it too (I only email her when a new video comes out).

  • @rcgamer8
    @rcgamer8 Жыл бұрын

    Always warms my heart seeing a passionate creator at work! You're awesome! Don't let anyone snuff your fire.

  • @jgrayson1940
    @jgrayson1940 Жыл бұрын

    Dael I am 100% here for this chaos. love the energy. never change :)

  • @jeremiahpointer1299
    @jeremiahpointer1299 Жыл бұрын

    This is awesome. You had me at Ranger and kept me at Wild Magic Sorcerer.

  • @BardedWyrm
    @BardedWyrm Жыл бұрын

    Attack bonuses are almost always more valuable than equally sized damage bonuses. If the Champion's Deadly Skill is intended to be an upgrade to their prior ability, it might make more sense to reverse the order of the benefits (an initial +proficiency to damage with a later optional substitution of +proficiency to attack).

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Not intended as an upgrade so much as versatility. Once you reach a certain point, having a +10 or a +16 doesn't really matter so much - thanks to bounded accuracy either one has a really high chance of hitting an ordinary enemy. So instead, I thought it'd just be a nice token to be able to move that excess bonus to hit into damage if you already know your base proficiency would probably be enough :)

  • @Orodben
    @Orodben Жыл бұрын

    This is wild. I was here many years ago when you put out your first vids about greek mythology. Years later and you are a DnD content creator with wonderful ideas. I like it! :)

  • @B.-T.
    @B.-T. Жыл бұрын

    I am 100% here for Rangers that don't cast spells. They should still benefit from a feature that operates similar to the Hunter's Mark spell, though.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Agreed!

  • @JhonnyB694
    @JhonnyB694 Жыл бұрын

    I really love this video. I have the same "problems" with the way this classes works, but I can't justify putting time in homebrewing a third of the player's book. Between a full time job, college and my ADHD, is generally easier to me to change to another system that's closer to what I want than trying to redo Wizards job. On the other hand, is pretty easy to me to steal this for my game. Thank you Dale :)

  • @elogan5817
    @elogan5817 Жыл бұрын

    Honestly, taking Nature's Blessing, fleshing them out and using THAT as the Ranger subclasses would be so cool! It'd be similar to the schools of magic subclasses for the wizard, but actually using the fantasy of the player. Imagine a Swamp Ranger, someone so close to the forrest but also so protective of it that the swamp itself has given them their powers. The power of decay (contagion) and all the small life that makes up a habitat (insect plague). A Mountain Ranger that doesn't talk much since they have taken the vow. They use the rock itself to protect the life that made this harsh environment its home (wall of stone) and know how to move through solid rock in an emergency (passwall). An Urban Ranger who loves how alive cities are, alway on the lookout to help with that heart beat (mass cure wounds) or swiftly punish those who seek to stab it (shift quiver). I have never been interested in ranger since I found out how bad Beast Master is. I've always seen them as a lesser druid. But honestly, taking the magic out, fully flavouring them through their favourer terrain and giving them abilities instead of the spells to ACTUALLY SHOW how their favoured terrain/foe has shaped them would be so fcking cool.

  • @MonarchsFactory

    @MonarchsFactory

    Жыл бұрын

    Super cool idea!

  • @voicetest6019
    @voicetest6019 Жыл бұрын

    A friend of mine redid the articifer flavour to be elvish in origin and have a more druid-meets-mad-max approach so it fits into the base world instead of being steampunk.

  • @mattd5857
    @mattd5857 Жыл бұрын

    I love the honest reactions you are having in the moment rereading some of these things for the video. Coming back to things with fresh eyes can really highlight how on or off the mark you were when you first made a thing.

  • @nickroland4610
    @nickroland4610 Жыл бұрын

    Brilliant work. Three cheers to feverdream homebrewing!

  • @davidwadsley8194
    @davidwadsley8194 Жыл бұрын

    Awesome ideas! Thanks for the insight into your brain. I find the best RP ideas come while I'm half asleep

  • @JoeAuerbach
    @JoeAuerbach Жыл бұрын

    I'm in love with this. Previously I have always somehow managed to avoid doing it myself, but I have always wanted to and I like this

  • @WallySketch
    @WallySketch Жыл бұрын

    I DM for a Wild Magic Sorcerer player in a group of 6 players for a 3 years long campaign. Very quickly I got the impression that the class was lacking something but not that much. We changed Tides of Chaos to be a reroll instead of an advantage. We talked about the surge that comes from it, and we saw that this feature becomes stronger if the surge comes soon after you use it, but it must still be unpredictable. So we decided that the surge can comes anytime after an use of Tides of Chaos (not just on spell cast), and I do my best to link it to strong emotional moments (sometimes right as he used the Tide of Chaos). This way my player can use a lot of Tides of Chaos and has a strong feeling of bending reality with his mysterious power. I also adapted wild magic specific spells from older editions. One being the iconic Nahal's Reckless Dweomer which is THE wild magic spells. Basically it lets you manipulate raw wild magic to try and imitate the effect of a spell you have seen. There is a very high chance of failure (depending on the level of what you're trying to imitate) but there is always something happening.

  • @Felsidian
    @Felsidian Жыл бұрын

    I tried to do the exact same things with the Ranger class years ago. Ended up shelving it to work on other things. Great video, as usual.

  • @wraithreaper22
    @wraithreaper22 Жыл бұрын

    "I accidentally on purpose redid all the subclasses." THIS is why I love you so much and that big beautiful brain of yours!

  • @benjaminholcomb9478
    @benjaminholcomb9478 Жыл бұрын

    For my champion rebuild I let them add half their dex mod to strength attacks and half strength to their dex attacks. As well as applying said modifiers to the damage. And when they critical they get to double their modifier damage. (These all kick in at mid to high levels) So a fighter with 20 strength and 18 dex has a plus 7 with his greatsword attack and damage. And deals 14 on a critical hit.

Келесі